历史 - net.minecraft.world.level.block.KelpBlock
1.21.11
名称
dzg
eeb
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
duj
dzg
字段
构造函数
方法
boolean (BlockState): o, canAttachTo, method_24947, canAttachTo, m_142209_
boolean (BlockState): p, canAttachTo, method_24947, canAttachTo, m_142209_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
drx
duj
字段
构造函数
方法
1.21.5
名称
dnt
drx
字段
VoxelShape: g, SHAPE, field_11195, SHAPE, f_54297_
VoxelShape: h, SHAPE, field_11195, SHAPE, f_54297_
double: h, GROW_PER_TICK_PROBABILITY, field_31105, GROWTH_CHANCE, f_153453_
double: g, GROW_PER_TICK_PROBABILITY, field_31105, GROWTH_CHANCE, f_153453_
构造函数
方法
boolean (Player, BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_
boolean (LivingEntity, BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_
1.21.4
名称
dos
dnt
字段
构造函数
方法
1.21.3
名称
dkc
dos
字段
构造函数
方法
boolean (BlockState): g, canGrowInto, method_24949, chooseStemState, m_5971_
boolean (BlockState): h, canGrowInto, method_24949, chooseStemState, m_5971_
boolean (BlockState): m, canAttachTo, method_24947, canAttachTo, m_142209_
boolean (BlockState): o, canAttachTo, method_24947, canAttachTo, m_142209_
1.21.1
名称
字段
构造函数
方法
1.21
名称
djf
dkc
字段
构造函数
方法
1.20.6
名称
dat
djf
字段
构造函数
方法
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
boolean (BlockState): h, canAttachTo, method_24947, canAttachTo, m_142209_
boolean (BlockState): m, canAttachTo, method_24947, canAttachTo, m_142209_
1.20.4
名称
cww
dat
字段
VoxelShape: f, SHAPE, field_11195, SHAPE, f_54297_
VoxelShape: g, SHAPE, field_11195, SHAPE, f_54297_
double: g, GROW_PER_TICK_PROBABILITY, field_31105, GROWTH_CHANCE, f_153453_
double: h, GROW_PER_TICK_PROBABILITY, field_31105, GROWTH_CHANCE, f_153453_
com.mojang.serialization.MapCodec<KelpBlock>: c, CODEC, field_46378, CODEC, f_302570_
构造函数
方法
Block (): a, getBodyBlock, method_24946, getPlant, m_7777_
Block (): b, getBodyBlock, method_24946, getPlant, m_7777_
com.mojang.serialization.MapCodec<KelpBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cto
cww
字段
构造函数
方法
boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_
boolean (Player, BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_
1.20.1
名称
ctg
cto
字段
构造函数
方法
Block (): b, getBodyBlock, method_24946, getPlant, m_7777_
Block (): a, getBodyBlock, method_24946, getPlant, m_7777_
1.19.4
名称
cqq
ctg
字段
构造函数
方法
1.19.3
名称
cnn
cqq
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cmq
cnn
net.minecraft.world.level.block.BlockKelp
字段
构造函数
方法
1.19
名称
chi
cmq
net.minecraft.world.level.block.BlockKelp
字段
构造函数
方法
Block (): c, getBodyBlock, method_24946, getPlant, m_7777_
Block (): b, getBodyBlock, method_24946, getPlant, m_7777_
int (Random): a, getBlocksToGrowWhenBonemealed, method_26376, getGrowthLength, m_7363_
int (RandomSource): a, getBlocksToGrowWhenBonemealed, method_26376, getGrowthLength, m_213627_
1.18.2
名称
cgq
chi
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cdh
cgq
字段
构造函数
方法
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_, canPlace
boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_
boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_, place
boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_
1.17.1
名称
cdg
cdh
字段
构造函数
方法
1.17
名称
bxt
cdg
net.minecraft.block.KelpTopBlock
net.minecraft.src.C_1821_
net.minecraft.server.v1_16_R3.BlockKelp
net.minecraft.world.level.block.BlockKelp
字段
VoxelShape: e, SHAPE, field_11195, SHAPE, field_207797_b
VoxelShape: f, SHAPE, field_11195, SHAPE, f_54297_
double: g, GROW_PER_TICK_PROBABILITY, field_31105, GROWTH_CHANCE, f_153453_
构造函数
方法
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, func_204510_a, canPlace
boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_, canPlace
boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, func_204509_a, place
boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_, place
boolean (BlockState): h, canGrowInto, method_24949, chooseStemState, func_230334_h_
boolean (BlockState): g, canGrowInto, method_24949, chooseStemState, m_5971_
Block (): d, getBodyBlock, method_24946, getPlant, func_230330_d_
Block (): c, getBodyBlock, method_24946, getPlant, m_7777_
boolean (Block): c, canAttachToBlock, method_24947, canAttachTo, func_230333_c_
int (Random): a, getBlocksToGrowWhenBonemealed, method_26376, method_26376, func_230332_a_
int (Random): a, getBlocksToGrowWhenBonemealed, method_26376, getGrowthLength, m_7363_
boolean (BlockState): h, canAttachTo, method_24947, canAttachTo, m_142209_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bxq
bxt
net.minecraft.server.v1_16_R2.BlockKelp
net.minecraft.server.v1_16_R3.BlockKelp
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
byw
bxq
net.minecraft.server.v1_16_R1.BlockKelp
net.minecraft.server.v1_16_R2.BlockKelp
字段
构造函数
方法
1.16.1
名称
bsg
byw
net.minecraft.server.v1_15_R1.BlockKelp
net.minecraft.server.v1_16_R1.BlockKelp
字段
IntegerProperty: a, AGE, field_11194, AGE, field_203163_a
VoxelShape: b, SHAPE, field_11195, SHAPE, field_207797_b
VoxelShape: e, SHAPE, field_11195, SHAPE, field_207797_b
构造函数
方法
BlockState (LevelAccessor): a, getStateForPlacement, method_10292, getPlacementState, func_209906_a
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
boolean (BlockState): h, canGrowInto, method_24949, chooseStemState, func_230334_h_
Block (): d, getBodyBlock, method_24946, getPlant, func_230330_d_
boolean (Block): c, canAttachToBlock, method_24947, canAttachTo, func_230333_c_
int (Random): a, getBlocksToGrowWhenBonemealed, method_26376, method_26376, func_230332_a_
1.15.2
名称
bsd
bsg
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bps
bsd
net.minecraft.server.v1_14_R1.BlockKelp
net.minecraft.server.v1_15_R1.BlockKelp
字段
构造函数
方法
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
1.14.4
名称
bpn
bps
net.minecraft.world.level.block.KelpBlock
字段
BlockStateInteger: a, field_11194, AGE, field_203163_a
IntegerProperty: a, AGE, field_11194, AGE, field_203163_a
VoxelShape: b, field_11195, SHAPE, field_207797_b
VoxelShape: b, SHAPE, field_11195, SHAPE, field_207797_b
构造函数
方法
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (GeneratorAccess): a, method_10292, getPlacementState, func_209906_a
BlockState (LevelAccessor): a, getStateForPlacement, method_10292, getPlacementState, func_209906_a
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, method_10310, canFillWithFluid, func_204510_a, canPlace
boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, func_204510_a, canPlace
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, method_10311, tryFillWithFluid, func_204509_a, place
boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, func_204509_a, place
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
1.14.3
名称
bpj
bpn
net.minecraft.block.KelpBlock
字段
BlockStateInteger: a, field_11194, field_203163_a
BlockStateInteger: a, field_11194, AGE, field_203163_a
VoxelShape: b, field_11195, field_207797_b
VoxelShape: b, field_11195, SHAPE, field_207797_b
构造函数
方法
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (GeneratorAccess): a, method_10292, func_209906_a
IBlockData (GeneratorAccess): a, method_10292, getPlacementState, func_209906_a
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
Fluid (IBlockData): g, method_9545, func_204507_t
Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, method_10310, func_204510_a, canPlace
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, method_10310, canFillWithFluid, func_204510_a, canPlace
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, method_10311, func_204509_a, place
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, method_10311, tryFillWithFluid, func_204509_a, place
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bpi
bpj
字段
构造函数
方法
1.14
名称
bfo
bpi
net.minecraft.class_2393
net.minecraft.block.BlockKelpTop
net.minecraft.block.KelpTopBlock
net.minecraft.server.v1_13_R2.BlockKelp
net.minecraft.server.v1_14_R1.BlockKelp
字段
BlockStateInteger: a, field_203163_a
BlockStateInteger: a, field_11194, field_203163_a
VoxelShape: b, field_207797_b
VoxelShape: b, field_11195, field_207797_b
构造函数
方法
boolean (IBlockData): a, func_149686_d
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (GeneratorAccess): a, func_209906_a
IBlockData (GeneratorAccess): a, method_10292, func_209906_a
TextureType (): c, func_180664_k
TextureType (): c, method_9551, func_180664_k
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
Fluid (IBlockData): h, func_204507_t
Fluid (IBlockData): g, method_9545, func_204507_t
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, method_10310, func_204510_a, canPlace
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, method_10311, func_204509_a, place
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
1.13.2
名称
bfn
bfo
字段
构造函数
方法
1.13.1
名称
bff
bfn
net.minecraft.server.v1_13_R1.BlockKelp
net.minecraft.server.v1_13_R2.BlockKelp
字段
构造函数
方法
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place
1.13
名称
bff
net.minecraft.block.BlockKelpTop
net.minecraft.server.v1_13_R1.BlockKelp
字段
BlockStateInteger: a, field_203163_a
VoxelShape: b, field_207797_b
构造函数
方法
boolean (IBlockData): a, func_149686_d
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (GeneratorAccess): a, func_209906_a
TextureType (): c, func_180664_k
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
Fluid (IBlockData): h, func_204507_t
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a