历史 - net.minecraft.world.level.block.KelpBlock

1.21.11

名称

dzg

eeb

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

duj

dzg

字段

构造函数

方法

boolean (BlockState): o, canAttachTo, method_24947, canAttachTo, m_142209_

boolean (BlockState): p, canAttachTo, method_24947, canAttachTo, m_142209_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

drx

duj

字段

构造函数

方法

1.21.5

名称

dnt

drx

字段

VoxelShape: g, SHAPE, field_11195, SHAPE, f_54297_

VoxelShape: h, SHAPE, field_11195, SHAPE, f_54297_

double: h, GROW_PER_TICK_PROBABILITY, field_31105, GROWTH_CHANCE, f_153453_

double: g, GROW_PER_TICK_PROBABILITY, field_31105, GROWTH_CHANCE, f_153453_

构造函数

方法

boolean (Player, BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_

boolean (LivingEntity, BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_

1.21.4

名称

dos

dnt

字段

构造函数

方法

1.21.3

名称

dkc

dos

字段

构造函数

方法

boolean (BlockState): g, canGrowInto, method_24949, chooseStemState, m_5971_

boolean (BlockState): h, canGrowInto, method_24949, chooseStemState, m_5971_

boolean (BlockState): m, canAttachTo, method_24947, canAttachTo, m_142209_

boolean (BlockState): o, canAttachTo, method_24947, canAttachTo, m_142209_

1.21.1

名称

字段

构造函数

方法

1.21

名称

djf

dkc

字段

构造函数

方法

1.20.6

名称

dat

djf

字段

构造函数

方法

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

boolean (BlockState): h, canAttachTo, method_24947, canAttachTo, m_142209_

boolean (BlockState): m, canAttachTo, method_24947, canAttachTo, m_142209_

1.20.4

名称

cww

dat

字段

VoxelShape: f, SHAPE, field_11195, SHAPE, f_54297_

VoxelShape: g, SHAPE, field_11195, SHAPE, f_54297_

double: g, GROW_PER_TICK_PROBABILITY, field_31105, GROWTH_CHANCE, f_153453_

double: h, GROW_PER_TICK_PROBABILITY, field_31105, GROWTH_CHANCE, f_153453_

com.mojang.serialization.MapCodec<KelpBlock>: c, CODEC, field_46378, CODEC, f_302570_

构造函数

方法

Block (): a, getBodyBlock, method_24946, getPlant, m_7777_

Block (): b, getBodyBlock, method_24946, getPlant, m_7777_

com.mojang.serialization.MapCodec<KelpBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cto

cww

字段

构造函数

方法

boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_

boolean (Player, BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_

1.20.1

名称

ctg

cto

字段

构造函数

方法

Block (): b, getBodyBlock, method_24946, getPlant, m_7777_

Block (): a, getBodyBlock, method_24946, getPlant, m_7777_

1.19.4

名称

cqq

ctg

字段

构造函数

方法

1.19.3

名称

cnn

cqq

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cmq

cnn

net.minecraft.world.level.block.BlockKelp

字段

构造函数

方法

1.19

名称

chi

cmq

net.minecraft.world.level.block.BlockKelp

字段

构造函数

方法

Block (): c, getBodyBlock, method_24946, getPlant, m_7777_

Block (): b, getBodyBlock, method_24946, getPlant, m_7777_

int (Random): a, getBlocksToGrowWhenBonemealed, method_26376, getGrowthLength, m_7363_

int (RandomSource): a, getBlocksToGrowWhenBonemealed, method_26376, getGrowthLength, m_213627_

1.18.2

名称

cgq

chi

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cdh

cgq

字段

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_, canPlace

boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_, place

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_

1.17.1

名称

cdg

cdh

字段

构造函数

方法

1.17

名称

bxt

cdg

net.minecraft.block.KelpTopBlock

net.minecraft.src.C_1821_

net.minecraft.server.v1_16_R3.BlockKelp

net.minecraft.world.level.block.BlockKelp

字段

VoxelShape: e, SHAPE, field_11195, SHAPE, field_207797_b

VoxelShape: f, SHAPE, field_11195, SHAPE, f_54297_

double: g, GROW_PER_TICK_PROBABILITY, field_31105, GROWTH_CHANCE, f_153453_

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, func_204510_a, canPlace

boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_, canPlace

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, func_204509_a, place

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_, place

boolean (BlockState): h, canGrowInto, method_24949, chooseStemState, func_230334_h_

boolean (BlockState): g, canGrowInto, method_24949, chooseStemState, m_5971_

Block (): d, getBodyBlock, method_24946, getPlant, func_230330_d_

Block (): c, getBodyBlock, method_24946, getPlant, m_7777_

boolean (Block): c, canAttachToBlock, method_24947, canAttachTo, func_230333_c_

int (Random): a, getBlocksToGrowWhenBonemealed, method_26376, method_26376, func_230332_a_

int (Random): a, getBlocksToGrowWhenBonemealed, method_26376, getGrowthLength, m_7363_

boolean (BlockState): h, canAttachTo, method_24947, canAttachTo, m_142209_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bxq

bxt

net.minecraft.server.v1_16_R2.BlockKelp

net.minecraft.server.v1_16_R3.BlockKelp

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

byw

bxq

net.minecraft.server.v1_16_R1.BlockKelp

net.minecraft.server.v1_16_R2.BlockKelp

字段

构造函数

方法

1.16.1

名称

bsg

byw

net.minecraft.server.v1_15_R1.BlockKelp

net.minecraft.server.v1_16_R1.BlockKelp

字段

IntegerProperty: a, AGE, field_11194, AGE, field_203163_a

VoxelShape: b, SHAPE, field_11195, SHAPE, field_207797_b

VoxelShape: e, SHAPE, field_11195, SHAPE, field_207797_b

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

BlockState (LevelAccessor): a, getStateForPlacement, method_10292, getPlacementState, func_209906_a

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

boolean (BlockState): h, canGrowInto, method_24949, chooseStemState, func_230334_h_

Block (): d, getBodyBlock, method_24946, getPlant, func_230330_d_

boolean (Block): c, canAttachToBlock, method_24947, canAttachTo, func_230333_c_

int (Random): a, getBlocksToGrowWhenBonemealed, method_26376, method_26376, func_230332_a_

1.15.2

名称

bsd

bsg

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bps

bsd

net.minecraft.server.v1_14_R1.BlockKelp

net.minecraft.server.v1_15_R1.BlockKelp

字段

构造函数

方法

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

1.14.4

名称

bpn

bps

net.minecraft.world.level.block.KelpBlock

字段

BlockStateInteger: a, field_11194, AGE, field_203163_a

IntegerProperty: a, AGE, field_11194, AGE, field_203163_a

VoxelShape: b, field_11195, SHAPE, field_207797_b

VoxelShape: b, SHAPE, field_11195, SHAPE, field_207797_b

构造函数

方法

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (GeneratorAccess): a, method_10292, getPlacementState, func_209906_a

BlockState (LevelAccessor): a, getStateForPlacement, method_10292, getPlacementState, func_209906_a

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, method_10310, canFillWithFluid, func_204510_a, canPlace

boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, func_204510_a, canPlace

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, method_10311, tryFillWithFluid, func_204509_a, place

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, func_204509_a, place

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

1.14.3

名称

bpj

bpn

net.minecraft.block.KelpBlock

字段

BlockStateInteger: a, field_11194, field_203163_a

BlockStateInteger: a, field_11194, AGE, field_203163_a

VoxelShape: b, field_11195, field_207797_b

VoxelShape: b, field_11195, SHAPE, field_207797_b

构造函数

方法

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (GeneratorAccess): a, method_10292, func_209906_a

IBlockData (GeneratorAccess): a, method_10292, getPlacementState, func_209906_a

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

Fluid (IBlockData): g, method_9545, func_204507_t

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, method_10310, func_204510_a, canPlace

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, method_10310, canFillWithFluid, func_204510_a, canPlace

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, method_10311, func_204509_a, place

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, method_10311, tryFillWithFluid, func_204509_a, place

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bpi

bpj

字段

构造函数

方法

1.14

名称

bfo

bpi

net.minecraft.class_2393

net.minecraft.block.BlockKelpTop

net.minecraft.block.KelpTopBlock

net.minecraft.server.v1_13_R2.BlockKelp

net.minecraft.server.v1_14_R1.BlockKelp

字段

BlockStateInteger: a, field_203163_a

BlockStateInteger: a, field_11194, field_203163_a

VoxelShape: b, field_207797_b

VoxelShape: b, field_11195, field_207797_b

构造函数

方法

boolean (IBlockData): a, func_149686_d

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (GeneratorAccess): a, func_209906_a

IBlockData (GeneratorAccess): a, method_10292, func_209906_a

TextureType (): c, func_180664_k

TextureType (): c, method_9551, func_180664_k

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

Fluid (IBlockData): h, func_204507_t

Fluid (IBlockData): g, method_9545, func_204507_t

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, method_10310, func_204510_a, canPlace

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, method_10311, func_204509_a, place

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

1.13.2

名称

bfn

bfo

字段

构造函数

方法

1.13.1

名称

bff

bfn

net.minecraft.server.v1_13_R1.BlockKelp

net.minecraft.server.v1_13_R2.BlockKelp

字段

构造函数

方法

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place

1.13

名称

bff

net.minecraft.block.BlockKelpTop

net.minecraft.server.v1_13_R1.BlockKelp

字段

BlockStateInteger: a, field_203163_a

VoxelShape: b, field_207797_b

构造函数

(Block$Info)

方法

boolean (IBlockData): a, func_149686_d

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (GeneratorAccess): a, func_209906_a

TextureType (): c, func_180664_k

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

Fluid (IBlockData): h, func_204507_t

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a