历史 - net.minecraft.world.level.block.PumpkinBlock
1.21.11
名称
ebc
efx
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dwf
ebc
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dtt
dwf
字段
构造函数
方法
1.21.5
名称
dpq
dtt
字段
构造函数
方法
1.21.4
名称
dqn
dpq
字段
构造函数
方法
1.21.3
名称
dlx
dqn
字段
构造函数
方法
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dkz
dlx
字段
构造函数
方法
1.20.6
名称
dcn
dkz
字段
构造函数
方法
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
1.20.4
名称
cys
dcn
字段
com.mojang.serialization.MapCodec<PumpkinBlock>: a, CODEC, field_46419, CODEC, f_302597_
构造函数
方法
StemBlock (): a, getStem, method_10679, getStem, m_7161_
AttachedStemBlock (): b, getAttachedStem, method_10680, getAttachedStem, m_7810_
com.mojang.serialization.MapCodec<PumpkinBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cvk
cys
字段
构造函数
方法
1.20.1
名称
cvb
cvk
字段
构造函数
方法
StemBlock (): b, getStem, method_10679, getStem, m_7161_
StemBlock (): a, getStem, method_10679, getStem, m_7161_
AttachedStemBlock (): c, getAttachedStem, method_10680, getAttachedStem, m_7810_
AttachedStemBlock (): b, getAttachedStem, method_10680, getAttachedStem, m_7810_
1.19.4
名称
csk
cvb
字段
构造函数
方法
1.19.3
名称
cph
csk
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
coj
cph
net.minecraft.world.level.block.BlockPumpkin
字段
构造函数
方法
1.19
名称
cix
coj
net.minecraft.world.level.block.BlockPumpkin
字段
构造函数
方法
StemBlock (): c, getStem, method_10679, getStem, m_7161_
StemBlock (): b, getStem, method_10679, getStem, m_7161_
AttachedStemBlock (): d, getAttachedStem, method_10680, getAttachedStem, m_7810_
AttachedStemBlock (): c, getAttachedStem, method_10680, getAttachedStem, m_7810_
1.18.2
名称
cif
cix
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cew
cif
字段
构造函数
方法
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
1.17.1
名称
cev
cew
字段
构造函数
方法
1.17
名称
byz
cev
net.minecraft.block.PumpkinBlock
net.minecraft.src.C_1862_
net.minecraft.server.v1_16_R3.BlockPumpkin
net.minecraft.world.level.block.BlockPumpkin
字段
构造函数
方法
StemBlock (): c, getStem, method_10679, getStem, func_196524_d
StemBlock (): c, getStem, method_10679, getStem, m_7161_
AttachedStemBlock (): d, getAttachedStem, method_10680, getAttachedStem, func_196523_e
AttachedStemBlock (): d, getAttachedStem, method_10680, getAttachedStem, m_7810_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
byw
byz
net.minecraft.server.v1_16_R2.BlockPumpkin
net.minecraft.server.v1_16_R3.BlockPumpkin
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cac
byw
net.minecraft.server.v1_16_R1.BlockPumpkin
net.minecraft.server.v1_16_R2.BlockPumpkin
字段
构造函数
方法
1.16.1
名称
btj
cac
net.minecraft.server.v1_15_R1.BlockPumpkin
net.minecraft.server.v1_16_R1.BlockPumpkin
字段
构造函数
方法
1.15.2
名称
btg
btj
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bqv
btg
net.minecraft.server.v1_14_R1.BlockPumpkin
net.minecraft.server.v1_15_R1.BlockPumpkin
字段
构造函数
方法
StemBlock (): d, getStem, method_10679, getStem, func_196524_d
StemBlock (): c, getStem, method_10679, getStem, func_196524_d
AttachedStemBlock (): e, getAttachedStem, method_10680, getAttachedStem, func_196523_e
AttachedStemBlock (): d, getAttachedStem, method_10680, getAttachedStem, func_196523_e
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
1.14.4
名称
bqq
bqv
net.minecraft.world.level.block.PumpkinBlock
字段
构造函数
方法
BlockStem (): d, method_10679, getStem, func_196524_d
StemBlock (): d, getStem, method_10679, getStem, func_196524_d
BlockStemAttached (): e, method_10680, getAttachedStem, func_196523_e
AttachedStemBlock (): e, getAttachedStem, method_10680, getAttachedStem, func_196523_e
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
1.14.3
名称
bqm
bqq
net.minecraft.block.PumpkinBlock
字段
构造函数
方法
BlockStem (): d, method_10679, func_196524_d
BlockStem (): d, method_10679, getStem, func_196524_d
BlockStemAttached (): e, method_10680, func_196523_e
BlockStemAttached (): e, method_10680, getAttachedStem, func_196523_e
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bql
bqm
字段
构造函数
方法
1.14
名称
bgq
bql
net.minecraft.class_2445
net.minecraft.block.BlockPumpkin
net.minecraft.block.PumpkinBlock
net.minecraft.server.v1_13_R2.BlockPumpkin
net.minecraft.server.v1_14_R1.BlockPumpkin
字段
构造函数
方法
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
BlockStem (): d, func_196524_d
BlockStem (): d, method_10679, func_196524_d
BlockStemAttached (): e, func_196523_e
BlockStemAttached (): e, method_10680, func_196523_e
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
1.13.2
名称
bgp
bgq
字段
构造函数
方法
1.13.1
名称
bgh
bgp
net.minecraft.server.v1_13_R1.BlockPumpkin
net.minecraft.server.v1_13_R2.BlockPumpkin
字段
构造函数
方法
1.13
名称
asy
bgh
net.minecraft.server.v1_12_R1.BlockPumpkin
net.minecraft.server.v1_13_R1.BlockPumpkin
字段
ShapeDetector: a, field_176394_a, snowGolemPart
ShapeDetector: b, field_176393_b, snowGolem
ShapeDetector: c, field_176395_M, ironGolemPart
ShapeDetector: d, field_176396_O, ironGolem
com.google.common.base.Predicate<IBlockData>: e, field_181085_Q
构造函数
()
方法
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
boolean (World, BlockPosition): b, func_176390_d
void (World, BlockPosition): c, func_180673_e
boolean (World, BlockPosition): a, func_176196_c, canPlace
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
ShapeDetector (): e, func_176392_j, getDetectorSnowGolemPart
ShapeDetector (): g, func_176391_l, getDetectorSnowGolem
ShapeDetector (): h, func_176389_S, getDetectorIronGolemPart
ShapeDetector (): i, func_176388_T, getDetectorIronGolem
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
BlockStem (): d, func_196524_d
BlockStemAttached (): e, func_196523_e
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
asw
asy
字段
构造函数
方法
1.12
名称
apu
asw
net.minecraft.server.v1_11_R1.BlockPumpkin
net.minecraft.server.v1_12_R1.BlockPumpkin
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
aps
apu
字段
构造函数
方法
1.11
名称
aoe
aps
net.minecraft.server.v1_10_R1.BlockPumpkin
net.minecraft.server.v1_11_R1.BlockPumpkin
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
anq
aoe
net.minecraft.server.v1_9_R2.BlockPumpkin
net.minecraft.server.v1_10_R1.BlockPumpkin
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockPumpkin
net.minecraft.server.v1_9_R2.BlockPumpkin
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
aiv
anq
net.minecraft.server.v1_8_R3.BlockPumpkin
net.minecraft.server.v1_9_R1.BlockPumpkin
字段
ShapeDetector: N, field_176395_M, ironGolemPart
ShapeDetector: c, field_176395_M, ironGolemPart
ShapeDetector: P, field_176396_O, ironGolem
ShapeDetector: d, field_176396_O, ironGolem
com.google.common.base.Predicate<IBlockData>: Q, field_181085_Q
com.google.common.base.Predicate<IBlockData>: e, field_181085_Q
构造函数
方法
boolean (World, BlockPosition): e, func_176390_d
boolean (World, BlockPosition): b, func_176390_d
void (World, BlockPosition): f, func_180673_e
void (World, BlockPosition): c, func_180673_e
boolean (World, BlockPosition): d, func_176196_c, canPlace
boolean (World, BlockPosition): a, func_176196_c, canPlace
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
ShapeDetector (): l, func_176392_j, getDetectorSnowGolemPart
ShapeDetector (): e, func_176392_j, getDetectorSnowGolemPart
ShapeDetector (): n, func_176391_l, getDetectorSnowGolem
ShapeDetector (): g, func_176391_l, getDetectorSnowGolem
ShapeDetector (): T, func_176389_S, getDetectorIronGolemPart
ShapeDetector (): h, func_176389_S, getDetectorIronGolemPart
ShapeDetector (): U, func_176388_T, getDetectorIronGolem
ShapeDetector (): i, func_176388_T, getDetectorIronGolem
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
1.8.8
名称
aiv
net.minecraft.block.BlockPumpkin
net.minecraft.server.v1_8_R3.BlockPumpkin
字段
ShapeDetector: a, field_176394_a, snowGolemPart
ShapeDetector: b, field_176393_b, snowGolem
ShapeDetector: N, field_176395_M, ironGolemPart
ShapeDetector: P, field_176396_O, ironGolem
com.google.common.base.Predicate<IBlockData>: Q, field_181085_Q
构造函数
()
方法
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
boolean (World, BlockPosition): e, func_176390_d
void (World, BlockPosition): f, func_180673_e
boolean (World, BlockPosition): d, func_176196_c, canPlace
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
ShapeDetector (): l, func_176392_j, getDetectorSnowGolemPart
ShapeDetector (): n, func_176391_l, getDetectorSnowGolem
ShapeDetector (): T, func_176389_S, getDetectorIronGolemPart
ShapeDetector (): U, func_176388_T, getDetectorIronGolem