历史 - net.minecraft.world.phys.AABB

1.21.11

名称

foc

fth

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

fin

foc

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ffx

fin

字段

构造函数

方法

boolean (BlockPos): b, intersects, method_71152, contains, m_402440_

double (AABB): d, distanceToSqr, method_71490, squaredMagnitude, m_404197_

1.21.5

名称

faw

ffx

字段

构造函数

方法

1.21.4

名称

fbt

faw

字段

构造函数

方法

1.21.3

名称

ewx

fbt

字段

构造函数

方法

Vec3 (): g, getBottomCenter, method_61124, getBottomCenter, m_339726_

Vec3 (): g, getBottomCenter, method_64033, getHorizontalCenter, m_339726_

Optional<Vec3> (double, double, double, double, double, double, Vec3, Vec3): a, clip, method_61885, raycast, m_355120_

Direction (double, double, double, double, double, double, Vec3, double[], Direction, double, double, double): a, getDirection, method_61886, traceCollisionSide, m_352150_

boolean (Vec3, List<AABB>): a, collidedAlongVector, method_64032, collides, m_355526_

1.21.1

名称

字段

构造函数

方法

1.21

名称

evo

ewx

字段

构造函数

方法

AABB (org.joml.Vector3f): a, move, method_60314, offset, m_339435_

Vec3 (): g, getBottomCenter, method_61124, getBottomCenter, m_339726_

Vec3 (): h, getMinPosition, method_61125, getMinPos, m_340437_

Vec3 (): i, getMaxPosition, method_61126, getMaxPos, m_340300_

1.20.6

名称

elo

evo

字段

构造函数

方法

1.20.4

名称

ehi

elo

字段

构造函数

(BlockPos, BlockPos)

方法

AABB (BlockPos, BlockPos): a, encapsulatingFullBlocks, method_54784, enclosing, m_307411_

1.20.2

名称

eed

ehi

字段

构造函数

方法

double (): b, getXsize, method_17939, getXLength, m_82362_

double (): b, getXsize, method_17939, getLengthX, m_82362_

double (): c, getYsize, method_17940, getYLength, m_82376_

double (): c, getYsize, method_17940, getLengthY, m_82376_

double (): d, getZsize, method_17941, getZLength, m_82385_

double (): d, getZsize, method_17941, getLengthZ, m_82385_

1.20.1

名称

ecz

eed

字段

构造函数

方法

boolean (): e, hasNaN, method_1013, isValid, m_82392_

boolean (): e, hasNaN, method_1013, isNaN, m_82392_

1.19.4

名称

dzz

ecz

字段

构造函数

方法

double (Vec3): e, distanceToSqr, method_49271, squaredMagnitude, m_272282_

1.19.3

名称

dwl

dzz

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dvo

dwl

net.minecraft.world.phys.AxisAlignedBB

字段

构造函数

方法

1.19

名称

dpj

dvo

net.minecraft.world.phys.AxisAlignedBB

字段

构造函数

方法

1.18.2

名称

doh

dpj

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dmv

doh

字段

构造函数

方法

AABB (double, double, double): c, inflate, method_1009, expand, m_82377_, grow

AABB (double, double, double): c, inflate, method_1009, expand, m_82377_

AABB (double): h, deflate, method_1011, contract, m_82406_, shrink

AABB (double): h, deflate, method_1011, contract, m_82406_

1.17.1

名称

字段

构造函数

方法

1.17

名称

dci

dmv

net.minecraft.util.math.AxisAlignedBB

net.minecraft.src.C_3040_

net.minecraft.server.v1_16_R3.AxisAlignedBB

net.minecraft.world.phys.AxisAlignedBB

字段

double: a, minX, field_1323, minX, field_72340_a, minX

double: a, minX, field_1323, minX, f_82288_

double: b, minY, field_1322, minY, field_72338_b, minY

double: b, minY, field_1322, minY, f_82289_

double: c, minZ, field_1321, minZ, field_72339_c, minZ

double: c, minZ, field_1321, minZ, f_82290_

double: d, maxX, field_1320, maxX, field_72336_d, maxX

double: d, maxX, field_1320, maxX, f_82291_

double: e, maxY, field_1325, maxY, field_72337_e, maxY

double: e, maxY, field_1325, maxY, f_82292_

double: f, maxZ, field_1324, maxZ, field_72334_f, maxZ

double: f, maxZ, field_1324, maxZ, f_82293_

double: g, EPSILON, field_31879, EPSILON, f_165879_

构造函数

方法

AABB (double, double, double): b, expandTowards, method_1012, stretch, func_72321_a

AABB (double, double, double): b, expandTowards, method_1012, stretch, m_82363_

AABB (double, double, double): c, inflate, method_1009, expand, func_72314_b, grow

AABB (double, double, double): c, inflate, method_1009, expand, m_82377_, grow

AABB (AABB): b, minmax, method_991, union, func_111270_a

AABB (AABB): b, minmax, method_991, union, m_82367_

AABB (double, double, double): d, move, method_989, offset, func_72317_d

AABB (double, double, double): d, move, method_989, offset, m_82386_

boolean (AABB): c, intersects, method_994, intersects, func_72326_a

boolean (AABB): c, intersects, method_994, intersects, m_82381_

boolean (Vec3): d, contains, method_1006, contains, func_72318_a

boolean (Vec3): d, contains, method_1006, contains, m_82390_

double (): a, getSize, method_995, getAverageSideLength, func_72320_b

double (): a, getSize, method_995, getAverageSideLength, m_82309_

boolean (): e, hasNaN, method_1013, isValid, func_181656_b

boolean (): e, hasNaN, method_1013, isValid, m_82392_

AABB (double): g, inflate, method_1014, expand, func_186662_g

AABB (double): g, inflate, method_1014, expand, m_82400_

AABB (BlockPos): a, move, method_996, offset, func_186670_a

AABB (BlockPos): a, move, method_996, offset, m_82338_

boolean (double, double, double, double, double, double): a, intersects, method_1003, intersects, func_186668_a

boolean (double, double, double, double, double, double): a, intersects, method_1003, intersects, m_82314_

AABB (double): h, deflate, method_1011, contract, func_186664_h, shrink

AABB (double): h, deflate, method_1011, contract, m_82406_, shrink

boolean (Vec3, Vec3): a, intersects, method_993, intersects, func_189973_a

boolean (Vec3, Vec3): a, intersects, method_993, intersects, m_82335_

Vec3 (): f, getCenter, method_1005, getCenter, func_189972_c

Vec3 (): f, getCenter, method_1005, getCenter, m_82399_

AABB (double, double, double): a, contract, method_1002, shrink, func_191195_a

AABB (double, double, double): a, contract, method_1002, shrink, m_82310_

AABB (AABB): a, intersect, method_999, intersection, func_191500_a

AABB (AABB): a, intersect, method_999, intersection, m_82323_

AABB (Vec3): c, move, method_997, offset, func_191194_a

AABB (Vec3): c, move, method_997, offset, m_82383_

double (Direction$Axis): a, min, method_1001, getMin, func_197745_a

double (Direction$Axis): a, min, method_1001, getMin, m_82340_

double (Direction$Axis): b, max, method_990, getMax, func_197742_b

double (Direction$Axis): b, max, method_990, getMax, m_82374_

boolean (double, double, double): e, contains, method_1008, contains, func_197744_e

boolean (double, double, double): e, contains, method_1008, contains, m_82393_

Direction (AABB, Vec3, double[], Direction, double, double, double): a, getDirection, method_1007, traceCollisionSide, func_197741_a

Direction (AABB, Vec3, double[], Direction, double, double, double): a, getDirection, method_1007, traceCollisionSide, m_82325_

Direction (double[], Direction, double, double, double, double, double, double, double, double, Direction, double, double, double): a, clipPoint, method_998, traceCollisionSide, func_197740_a

Direction (double[], Direction, double, double, double, double, double, double, double, double, Direction, double, double, double): a, clipPoint, method_998, traceCollisionSide, m_82347_

AABB (BoundingBox): a, of, method_19316, from, func_216363_a

AABB (BoundingBox): a, of, method_19316, from, m_82321_

AABB (Vec3): b, expandTowards, method_18804, stretch, func_216361_a

AABB (Vec3): b, expandTowards, method_18804, stretch, m_82369_

double (): b, getXsize, method_17939, getXLength, func_216364_b

double (): b, getXsize, method_17939, getXLength, m_82362_

double (): c, getYsize, method_17940, getYLength, func_216360_c

double (): c, getYsize, method_17940, getYLength, m_82376_

double (): d, getZsize, method_17941, getZLength, func_216362_d

double (): d, getZsize, method_17941, getZLength, m_82385_

Optional<Vec3> (Vec3, Vec3): b, clip, method_992, raycast, func_216365_b

Optional<Vec3> (Vec3, Vec3): b, clip, method_992, raycast, m_82371_

BlockHitResult (Iterable<AABB>, Vec3, Vec3, BlockPos): a, clip, method_1010, raycast, func_197743_a

BlockHitResult (Iterable<AABB>, Vec3, Vec3, BlockPos): a, clip, method_1010, raycast, m_82342_

AABB (Vec3): a, unitCubeFromLowerCorner, method_29968, method_29968, func_241549_a_

AABB (Vec3): a, unitCubeFromLowerCorner, method_29968, from, m_82333_

AABB (double, double, double): g, ofSize, method_30048, method_30048, func_241550_g_

AABB (double): a, setMinX, method_35574, withMinX, m_165880_

AABB (double): b, setMinY, method_35575, withMinY, m_165887_

AABB (double): c, setMinZ, method_35576, withMinZ, m_165889_

AABB (double): d, setMaxX, method_35577, withMaxX, m_165891_

AABB (double): e, setMaxY, method_35578, withMaxY, m_165893_

AABB (double): f, setMaxZ, method_35579, withMaxZ, m_165895_

AABB (double, double, double): f, deflate, method_35580, contract, m_165897_

AABB (Vec3, double, double, double): a, ofSize, method_30048, of, m_165882_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

dcf

dci

net.minecraft.server.v1_16_R2.AxisAlignedBB

net.minecraft.server.v1_16_R3.AxisAlignedBB

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

deg

dcf

net.minecraft.server.v1_16_R1.AxisAlignedBB

net.minecraft.server.v1_16_R2.AxisAlignedBB

字段

构造函数

方法

Optional<Vec3> (Vec3, Vec3): b, clip, method_992, rayTrace, func_216365_b

Optional<Vec3> (Vec3, Vec3): b, clip, method_992, raycast, func_216365_b

BlockHitResult (Iterable<AABB>, Vec3, Vec3, BlockPos): a, clip, method_1010, rayTrace, func_197743_a

BlockHitResult (Iterable<AABB>, Vec3, Vec3, BlockPos): a, clip, method_1010, raycast, func_197743_a

1.16.1

名称

cvf

deg

net.minecraft.server.v1_15_R1.AxisAlignedBB

net.minecraft.server.v1_16_R1.AxisAlignedBB

字段

double: a, minX, field_1323, x1, field_72340_a, minX

double: a, minX, field_1323, minX, field_72340_a, minX

double: b, minY, field_1322, y1, field_72338_b, minY

double: b, minY, field_1322, minY, field_72338_b, minY

double: c, minZ, field_1321, z1, field_72339_c, minZ

double: c, minZ, field_1321, minZ, field_72339_c, minZ

double: d, maxX, field_1320, x2, field_72336_d, maxX

double: d, maxX, field_1320, maxX, field_72336_d, maxX

double: e, maxY, field_1325, y2, field_72337_e, maxY

double: e, maxY, field_1325, maxY, field_72337_e, maxY

double: f, maxZ, field_1324, z2, field_72334_f, maxZ

double: f, maxZ, field_1324, maxZ, field_72334_f, maxZ

构造函数

方法

boolean (Vec3): c, contains, method_1006, contains, func_72318_a

boolean (Vec3): d, contains, method_1006, contains, func_72318_a

AABB (Vec3): b, move, method_997, offset, func_191194_a

AABB (Vec3): c, move, method_997, offset, func_191194_a

AABB (Vec3): a, expandTowards, method_18804, stretch, func_216361_a

AABB (Vec3): b, expandTowards, method_18804, stretch, func_216361_a

AABB (Vec3): a, unitCubeFromLowerCorner, method_29968, method_29968, func_241549_a_

AABB (double, double, double): g, ofSize, method_30048, method_30048, func_241550_g_

1.15.2

名称

cvc

cvf

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

csc

cvc

net.minecraft.server.v1_14_R1.AxisAlignedBB

net.minecraft.server.v1_15_R1.AxisAlignedBB

字段

构造函数

方法

Direction (AABB, Vec3, double[], Direction, double, double, double): a, getDirection, method_1007, func_197741_a

Direction (AABB, Vec3, double[], Direction, double, double, double): a, getDirection, method_1007, traceCollisionSide, func_197741_a

1.14.4

名称

crw

csc

net.minecraft.world.phys.AABB

字段

double: a, field_1323, minX, field_72340_a, minX

double: a, minX, field_1323, x1, field_72340_a, minX

double: b, field_1322, minY, field_72338_b, minY

double: b, minY, field_1322, y1, field_72338_b, minY

double: c, field_1321, minZ, field_72339_c, minZ

double: c, minZ, field_1321, z1, field_72339_c, minZ

double: d, field_1320, maxX, field_72336_d, maxX

double: d, maxX, field_1320, x2, field_72336_d, maxX

double: e, field_1325, maxY, field_72337_e, maxY

double: e, maxY, field_1325, y2, field_72337_e, maxY

double: f, field_1324, maxZ, field_72334_f, maxZ

double: f, maxZ, field_1324, z2, field_72334_f, maxZ

构造函数

方法

AxisAlignedBB (double, double, double): b, method_1012, stretch, func_72321_a

AABB (double, double, double): b, expandTowards, method_1012, stretch, func_72321_a

AxisAlignedBB (double, double, double): c, method_1009, expand, func_72314_b, grow

AABB (double, double, double): c, inflate, method_1009, expand, func_72314_b, grow

AxisAlignedBB (AxisAlignedBB): b, method_991, union, func_111270_a

AABB (AABB): b, minmax, method_991, union, func_111270_a

AxisAlignedBB (double, double, double): d, method_989, offset, func_72317_d

AABB (double, double, double): d, move, method_989, offset, func_72317_d

boolean (AxisAlignedBB): c, method_994, intersects, func_72326_a

boolean (AABB): c, intersects, method_994, intersects, func_72326_a

boolean (Vec3D): c, method_1006, contains, func_72318_a

boolean (Vec3): c, contains, method_1006, contains, func_72318_a

double (): a, method_995, averageDimension, func_72320_b

double (): a, getSize, method_995, getAverageSideLength, func_72320_b

boolean (): e, method_1013, isValid, func_181656_b

boolean (): e, hasNaN, method_1013, isValid, func_181656_b

AxisAlignedBB (double): g, method_1014, expand, func_186662_g

AABB (double): g, inflate, method_1014, expand, func_186662_g

AxisAlignedBB (BlockPosition): a, method_996, offset, func_186670_a

AABB (BlockPos): a, move, method_996, offset, func_186670_a

boolean (double, double, double, double, double, double): a, method_1003, intersects, func_186668_a

boolean (double, double, double, double, double, double): a, intersects, method_1003, intersects, func_186668_a

AxisAlignedBB (double): h, method_1011, contract, func_186664_h, shrink

AABB (double): h, deflate, method_1011, contract, func_186664_h, shrink

boolean (Vec3D, Vec3D): a, method_993, intersects, func_189973_a

boolean (Vec3, Vec3): a, intersects, method_993, intersects, func_189973_a

Vec3D (): f, method_1005, getCenter, func_189972_c

Vec3 (): f, getCenter, method_1005, getCenter, func_189972_c

AxisAlignedBB (double, double, double): a, method_1002, shrink, func_191195_a

AABB (double, double, double): a, contract, method_1002, shrink, func_191195_a

AxisAlignedBB (AxisAlignedBB): a, method_999, intersection, func_191500_a

AABB (AABB): a, intersect, method_999, intersection, func_191500_a

AxisAlignedBB (Vec3D): b, method_997, offset, func_191194_a

AABB (Vec3): b, move, method_997, offset, func_191194_a

double (EnumDirection$EnumAxis): a, method_1001, getMin, func_197745_a

double (Direction$Axis): a, min, method_1001, getMin, func_197745_a

double (EnumDirection$EnumAxis): b, method_990, getMax, func_197742_b

double (Direction$Axis): b, max, method_990, getMax, func_197742_b

boolean (double, double, double): e, method_1008, contains, func_197744_e

boolean (double, double, double): e, contains, method_1008, contains, func_197744_e

EnumDirection (AxisAlignedBB, Vec3D, double[], EnumDirection, double, double, double): a, method_1007, method_1007, func_197741_a

Direction (AABB, Vec3, double[], Direction, double, double, double): a, getDirection, method_1007, func_197741_a

EnumDirection (double[], EnumDirection, double, double, double, double, double, double, double, double, EnumDirection, double, double, double): a, method_998, method_998, func_197740_a

Direction (double[], Direction, double, double, double, double, double, double, double, double, Direction, double, double, double): a, clipPoint, method_998, traceCollisionSide, func_197740_a

AxisAlignedBB (StructureBoundingBox): a, method_19316, from, func_216363_a

AABB (BoundingBox): a, of, method_19316, from, func_216363_a

AxisAlignedBB (Vec3D): a, method_18804, stretch, func_216361_a

AABB (Vec3): a, expandTowards, method_18804, stretch, func_216361_a

double (): b, method_17939, getXSize, func_216364_b

double (): b, getXsize, method_17939, getXLength, func_216364_b

double (): c, method_17940, getYSize, func_216360_c

double (): c, getYsize, method_17940, getYLength, func_216360_c

double (): d, method_17941, getZSize, func_216362_d

double (): d, getZsize, method_17941, getZLength, func_216362_d

Optional<Vec3D> (Vec3D, Vec3D): b, method_992, rayTrace, func_216365_b

Optional<Vec3> (Vec3, Vec3): b, clip, method_992, rayTrace, func_216365_b

MovingObjectPositionBlock (Iterable<AxisAlignedBB>, Vec3D, Vec3D, BlockPosition): a, method_1010, rayTrace, func_197743_a

BlockHitResult (Iterable<AABB>, Vec3, Vec3, BlockPos): a, clip, method_1010, rayTrace, func_197743_a

1.14.3

名称

crs

crw

net.minecraft.util.math.Box

字段

double: a, field_1323, field_72340_a, minX

double: a, field_1323, minX, field_72340_a, minX

double: b, field_1322, field_72338_b, minY

double: b, field_1322, minY, field_72338_b, minY

double: c, field_1321, field_72339_c, minZ

double: c, field_1321, minZ, field_72339_c, minZ

double: d, field_1320, field_72336_d, maxX

double: d, field_1320, maxX, field_72336_d, maxX

double: e, field_1325, field_72337_e, maxY

double: e, field_1325, maxY, field_72337_e, maxY

double: f, field_1324, field_72334_f, maxZ

double: f, field_1324, maxZ, field_72334_f, maxZ

构造函数

方法

AxisAlignedBB (double, double, double): b, method_1012, func_72321_a

AxisAlignedBB (double, double, double): b, method_1012, stretch, func_72321_a

AxisAlignedBB (double, double, double): c, method_1009, func_72314_b, grow

AxisAlignedBB (double, double, double): c, method_1009, expand, func_72314_b, grow

AxisAlignedBB (AxisAlignedBB): b, method_991, func_111270_a

AxisAlignedBB (AxisAlignedBB): b, method_991, union, func_111270_a

AxisAlignedBB (double, double, double): d, method_989, func_72317_d

AxisAlignedBB (double, double, double): d, method_989, offset, func_72317_d

boolean (AxisAlignedBB): c, method_994, func_72326_a

boolean (AxisAlignedBB): c, method_994, intersects, func_72326_a

boolean (Vec3D): c, method_1006, func_72318_a

boolean (Vec3D): c, method_1006, contains, func_72318_a

double (): a, method_995, func_72320_b

double (): a, method_995, averageDimension, func_72320_b

boolean (): e, method_1013, func_181656_b

boolean (): e, method_1013, isValid, func_181656_b

AxisAlignedBB (double): g, method_1014, func_186662_g

AxisAlignedBB (double): g, method_1014, expand, func_186662_g

AxisAlignedBB (BlockPosition): a, method_996, func_186670_a

AxisAlignedBB (BlockPosition): a, method_996, offset, func_186670_a

boolean (double, double, double, double, double, double): a, method_1003, func_186668_a

boolean (double, double, double, double, double, double): a, method_1003, intersects, func_186668_a

AxisAlignedBB (double): h, method_1011, func_186664_h, shrink

AxisAlignedBB (double): h, method_1011, contract, func_186664_h, shrink

boolean (Vec3D, Vec3D): a, method_993, func_189973_a

boolean (Vec3D, Vec3D): a, method_993, intersects, func_189973_a

Vec3D (): f, method_1005, func_189972_c

Vec3D (): f, method_1005, getCenter, func_189972_c

AxisAlignedBB (double, double, double): a, method_1002, func_191195_a

AxisAlignedBB (double, double, double): a, method_1002, shrink, func_191195_a

AxisAlignedBB (AxisAlignedBB): a, method_999, func_191500_a

AxisAlignedBB (AxisAlignedBB): a, method_999, intersection, func_191500_a

AxisAlignedBB (Vec3D): b, method_997, func_191194_a

AxisAlignedBB (Vec3D): b, method_997, offset, func_191194_a

double (EnumDirection$EnumAxis): a, method_1001, func_197745_a

double (EnumDirection$EnumAxis): a, method_1001, getMin, func_197745_a

double (EnumDirection$EnumAxis): b, method_990, func_197742_b

double (EnumDirection$EnumAxis): b, method_990, getMax, func_197742_b

boolean (double, double, double): e, method_1008, func_197744_e

boolean (double, double, double): e, method_1008, contains, func_197744_e

EnumDirection (AxisAlignedBB, Vec3D, double[], EnumDirection, double, double, double): a, method_1007, func_197741_a

EnumDirection (AxisAlignedBB, Vec3D, double[], EnumDirection, double, double, double): a, method_1007, method_1007, func_197741_a

EnumDirection (double[], EnumDirection, double, double, double, double, double, double, double, double, EnumDirection, double, double, double): a, method_998, func_197740_a

EnumDirection (double[], EnumDirection, double, double, double, double, double, double, double, double, EnumDirection, double, double, double): a, method_998, method_998, func_197740_a

AxisAlignedBB (StructureBoundingBox): a, method_19316, func_216363_a

AxisAlignedBB (StructureBoundingBox): a, method_19316, from, func_216363_a

AxisAlignedBB (Vec3D): a, method_18804, func_216361_a

AxisAlignedBB (Vec3D): a, method_18804, stretch, func_216361_a

double (): b, method_17939, func_216364_b

double (): b, method_17939, getXSize, func_216364_b

double (): c, method_17940, func_216360_c

double (): c, method_17940, getYSize, func_216360_c

double (): d, method_17941, func_216362_d

double (): d, method_17941, getZSize, func_216362_d

Optional<Vec3D> (Vec3D, Vec3D): b, method_992, func_216365_b

Optional<Vec3D> (Vec3D, Vec3D): b, method_992, rayTrace, func_216365_b

MovingObjectPositionBlock (Iterable<AxisAlignedBB>, Vec3D, Vec3D, BlockPosition): a, method_1010, func_197743_a

MovingObjectPositionBlock (Iterable<AxisAlignedBB>, Vec3D, Vec3D, BlockPosition): a, method_1010, rayTrace, func_197743_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

crq

crs

字段

构造函数

方法

1.14

名称

cea

crq

net.minecraft.class_238

net.minecraft.server.v1_13_R2.AxisAlignedBB

net.minecraft.server.v1_14_R1.AxisAlignedBB

字段

double: a, field_72340_a, minX

double: a, field_1323, field_72340_a, minX

double: b, field_72338_b, minY

double: b, field_1322, field_72338_b, minY

double: c, field_72339_c, minZ

double: c, field_1321, field_72339_c, minZ

double: d, field_72336_d, maxX

double: d, field_1320, field_72336_d, maxX

double: e, field_72337_e, maxY

double: e, field_1325, field_72337_e, maxY

double: f, field_72334_f, maxZ

double: f, field_1324, field_72334_f, maxZ

构造函数

方法

AxisAlignedBB (double, double, double): b, func_72321_a

AxisAlignedBB (double, double, double): b, method_1012, func_72321_a

AxisAlignedBB (double, double, double): c, func_72314_b, grow

AxisAlignedBB (double, double, double): c, method_1009, func_72314_b, grow

AxisAlignedBB (AxisAlignedBB): b, func_111270_a

AxisAlignedBB (AxisAlignedBB): b, method_991, func_111270_a

AxisAlignedBB (double, double, double): d, func_72317_d

AxisAlignedBB (double, double, double): d, method_989, func_72317_d

boolean (AxisAlignedBB): c, func_72326_a

boolean (AxisAlignedBB): c, method_994, func_72326_a

boolean (Vec3D): b, func_72318_a

boolean (Vec3D): c, method_1006, func_72318_a

double (): a, func_72320_b

double (): a, method_995, func_72320_b

MovingObjectPosition (Vec3D, Vec3D): b, func_72327_a

boolean (): b, func_181656_b

boolean (): e, method_1013, func_181656_b

AxisAlignedBB (double): g, func_186662_g

AxisAlignedBB (double): g, method_1014, func_186662_g

AxisAlignedBB (BlockPosition): a, func_186670_a

AxisAlignedBB (BlockPosition): a, method_996, func_186670_a

boolean (double, double, double, double, double, double): a, func_186668_a

boolean (double, double, double, double, double, double): a, method_1003, func_186668_a

AxisAlignedBB (double): h, func_186664_h, shrink

AxisAlignedBB (double): h, method_1011, func_186664_h, shrink

boolean (Vec3D, Vec3D): a, func_189973_a

boolean (Vec3D, Vec3D): a, method_993, func_189973_a

Vec3D (): c, func_189972_c

Vec3D (): f, method_1005, func_189972_c

AxisAlignedBB (double, double, double): a, func_191195_a

AxisAlignedBB (double, double, double): a, method_1002, func_191195_a

AxisAlignedBB (AxisAlignedBB): a, func_191500_a

AxisAlignedBB (AxisAlignedBB): a, method_999, func_191500_a

AxisAlignedBB (Vec3D): a, func_191194_a

AxisAlignedBB (Vec3D): b, method_997, func_191194_a

double (EnumDirection$EnumAxis): a, func_197745_a

double (EnumDirection$EnumAxis): a, method_1001, func_197745_a

double (EnumDirection$EnumAxis): b, func_197742_b

double (EnumDirection$EnumAxis): b, method_990, func_197742_b

boolean (double, double, double): e, func_197744_e

boolean (double, double, double): e, method_1008, func_197744_e

AxisAlignedBB (double, double, double): f, func_211539_f

MovingObjectPosition (Vec3D, Vec3D, BlockPosition): a, func_197739_a

MovingObjectPosition (Iterable<AxisAlignedBB>, Vec3D, Vec3D, BlockPosition): a, func_197743_a

EnumDirection (AxisAlignedBB, Vec3D, double[], EnumDirection, double, double, double): a, func_197741_a

EnumDirection (AxisAlignedBB, Vec3D, double[], EnumDirection, double, double, double): a, method_1007, func_197741_a

EnumDirection (double[], EnumDirection, double, double, double, double, double, double, double, double, EnumDirection, double, double, double): a, func_197740_a

EnumDirection (double[], EnumDirection, double, double, double, double, double, double, double, double, EnumDirection, double, double, double): a, method_998, func_197740_a

AxisAlignedBB (StructureBoundingBox): a, method_19316, func_216363_a

AxisAlignedBB (Vec3D): a, method_18804, func_216361_a

double (): b, method_17939, func_216364_b

double (): c, method_17940, func_216360_c

double (): d, method_17941, func_216362_d

Optional<Vec3D> (Vec3D, Vec3D): b, method_992, func_216365_b

MovingObjectPositionBlock (Iterable<AxisAlignedBB>, Vec3D, Vec3D, BlockPosition): a, method_1010, func_197743_a

1.13.2

名称

cdz

cea

字段

double: a, field_72340_a

double: a, field_72340_a, minX

double: b, field_72338_b

double: b, field_72338_b, minY

double: c, field_72339_c

double: c, field_72339_c, minZ

double: d, field_72336_d

double: d, field_72336_d, maxX

double: e, field_72337_e

double: e, field_72337_e, maxY

double: f, field_72334_f

double: f, field_72334_f, maxZ

构造函数

方法

1.13.1

名称

cdp

cdz

net.minecraft.server.v1_13_R1.AxisAlignedBB

net.minecraft.server.v1_13_R2.AxisAlignedBB

字段

构造函数

方法

1.13

名称

bhb

cdp

net.minecraft.server.v1_12_R1.AxisAlignedBB

net.minecraft.server.v1_13_R1.AxisAlignedBB

字段

构造函数

方法

double (AxisAlignedBB, double): a, func_72316_a

double (AxisAlignedBB, double): b, func_72323_b

double (AxisAlignedBB, double): c, func_72322_c

AxisAlignedBB (double): e, func_186666_e

boolean (Vec3D, Vec3D, Vec3D): a, func_186661_a

Vec3D (double, Vec3D, Vec3D): a, func_186671_a

Vec3D (double, Vec3D, Vec3D): b, func_186663_b

Vec3D (double, Vec3D, Vec3D): c, func_186665_c

boolean (Vec3D): c, func_186660_b

boolean (Vec3D): d, func_186667_c

boolean (Vec3D): e, func_186669_d

double (EnumDirection$EnumAxis): a, func_197745_a

double (EnumDirection$EnumAxis): b, func_197742_b

boolean (double, double, double): e, func_197744_e

AxisAlignedBB (double, double, double): f, func_211539_f

MovingObjectPosition (Vec3D, Vec3D, BlockPosition): a, func_197739_a

MovingObjectPosition (Iterable<AxisAlignedBB>, Vec3D, Vec3D, BlockPosition): a, func_197743_a

EnumDirection (AxisAlignedBB, Vec3D, double[], EnumDirection, double, double, double): a, func_197741_a

EnumDirection (double[], EnumDirection, double, double, double, double, double, double, double, double, EnumDirection, double, double, double): a, func_197740_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bgz

bhb

字段

构造函数

方法

1.12

名称

bdt

bgz

net.minecraft.server.v1_11_R1.AxisAlignedBB

net.minecraft.server.v1_12_R1.AxisAlignedBB

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

bdr

bdt

字段

构造函数

方法

1.11

名称

bby

bdr

net.minecraft.server.v1_10_R1.AxisAlignedBB

net.minecraft.server.v1_11_R1.AxisAlignedBB

字段

构造函数

方法

AxisAlignedBB (double, double, double): a, func_72321_a

AxisAlignedBB (double, double, double): b, func_72321_a

AxisAlignedBB (double, double, double): b, func_72314_b, grow

AxisAlignedBB (double, double, double): c, func_72314_b, grow

AxisAlignedBB (AxisAlignedBB): a, func_111270_a

AxisAlignedBB (AxisAlignedBB): b, func_111270_a

AxisAlignedBB (double, double, double): c, func_72317_d

AxisAlignedBB (double, double, double): d, func_72317_d

boolean (AxisAlignedBB): b, func_72326_a

boolean (AxisAlignedBB): c, func_72326_a

boolean (Vec3D): a, func_72318_a

boolean (Vec3D): b, func_72318_a

boolean (Vec3D): b, func_186660_b

boolean (Vec3D): c, func_186660_b

boolean (Vec3D): c, func_186667_c

boolean (Vec3D): d, func_186667_c

boolean (Vec3D): d, func_186669_d

boolean (Vec3D): e, func_186669_d

AxisAlignedBB (double, double, double): a, func_191195_a

AxisAlignedBB (AxisAlignedBB): a, func_191500_a

AxisAlignedBB (Vec3D): a, func_191194_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

bbf

bby

net.minecraft.server.v1_9_R2.AxisAlignedBB

net.minecraft.server.v1_10_R1.AxisAlignedBB

字段

构造函数

(Vec3D, Vec3D)

方法

MovingObjectPosition (Vec3D, Vec3D): a, func_72327_a

MovingObjectPosition (Vec3D, Vec3D): b, func_72327_a

boolean (Vec3D, Vec3D): a, func_189973_a

Vec3D (): c, func_189972_c

1.9.4

名称

bbe

bbf

net.minecraft.server.v1_9_R1.AxisAlignedBB

net.minecraft.server.v1_9_R2.AxisAlignedBB

字段

构造函数

方法

1.9.2

名称

bbh

bbe

字段

构造函数

方法

1.9

名称

aug

bbh

net.minecraft.util.AxisAlignedBB

net.minecraft.util.math.AxisAlignedBB

net.minecraft.server.v1_8_R3.AxisAlignedBB

net.minecraft.server.v1_9_R1.AxisAlignedBB

字段

构造函数

(BlockPosition)

方法

AxisAlignedBB (double, double, double, double, double, double): a, func_178781_a

AxisAlignedBB (double, double, double): d, func_72331_e, shrink

boolean (Vec3D): b, func_72333_b

boolean (Vec3D): c, func_72315_c

boolean (Vec3D): d, func_72319_d

AxisAlignedBB (double): e, func_186666_e

AxisAlignedBB (double): g, func_186662_g

AxisAlignedBB (BlockPosition): a, func_186670_a

boolean (double, double, double, double, double, double): a, func_186668_a

AxisAlignedBB (double): h, func_186664_h, shrink

boolean (Vec3D, Vec3D, Vec3D): a, func_186661_a

Vec3D (double, Vec3D, Vec3D): a, func_186671_a

Vec3D (double, Vec3D, Vec3D): b, func_186663_b

Vec3D (double, Vec3D, Vec3D): c, func_186665_c

boolean (Vec3D): b, func_186660_b

boolean (Vec3D): c, func_186667_c

boolean (Vec3D): d, func_186669_d

1.8.8

名称

aug

net.minecraft.util.AxisAlignedBB

net.minecraft.server.v1_8_R3.AxisAlignedBB

字段

double: a, field_72340_a

double: b, field_72338_b

double: c, field_72339_c

double: d, field_72336_d

double: e, field_72337_e

double: f, field_72334_f

构造函数

(double, double, double, double, double, double)

(BlockPosition, BlockPosition)

方法

AxisAlignedBB (double, double, double): a, func_72321_a

AxisAlignedBB (double, double, double): b, func_72314_b, grow

AxisAlignedBB (AxisAlignedBB): a, func_111270_a

AxisAlignedBB (double, double, double, double, double, double): a, func_178781_a

AxisAlignedBB (double, double, double): c, func_72317_d

double (AxisAlignedBB, double): a, func_72316_a

double (AxisAlignedBB, double): b, func_72323_b

double (AxisAlignedBB, double): c, func_72322_c

boolean (AxisAlignedBB): b, func_72326_a

boolean (Vec3D): a, func_72318_a

double (): a, func_72320_b

AxisAlignedBB (double, double, double): d, func_72331_e, shrink

MovingObjectPosition (Vec3D, Vec3D): a, func_72327_a

boolean (Vec3D): b, func_72333_b

boolean (Vec3D): c, func_72315_c

boolean (Vec3D): d, func_72319_d

boolean (): b, func_181656_b