历史 - net.minecraft.world.level.biome.BiomeSourceType

1.15.2

名称

bkv

bky

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bis

bkv

net.minecraft.server.v1_14_R1.BiomeLayout

net.minecraft.server.v1_15_R1.BiomeLayout

字段

Supplier<C>: f, settingsFactory, field_9400, config, field_205466_h

Function<LevelData, C>: f, settingsFactory, field_9400, config, field_205466_h

构造函数

(Function<C, T>, Supplier<C>)

(Function<C, T>, Function<LevelData, C>)

方法

C (): a, createSettings, method_8774, getConfig, func_205458_a

<C extends BiomeSourceSettings, T extends BiomeSource> BiomeSourceType<C, T> (String, Function<C, T>, Supplier<C>): a, register, method_8773, register, func_212581_a

<C extends BiomeSourceSettings, T extends BiomeSource> BiomeSourceType<C, T> (String, Function<C, T>, Function<LevelData, C>): a, register, method_8773, register, func_226841_a_

C (LevelData): a, createSettings, method_8774, getConfig, func_226840_a_

1.14.4

名称

bin

bis

net.minecraft.world.level.biome.BiomeSourceType

字段

Function<C, T>: e, field_9403, biomeSource, field_205465_g

Function<C, T>: e, factory, field_9403, biomeSource, field_205465_g

BiomeLayout<BiomeLayoutCheckerboardConfiguration, WorldChunkManagerCheckerBoard>: a, field_9398, CHECKERBOARD, field_205460_b

BiomeSourceType<CheckerboardBiomeSourceSettings, CheckerboardBiomeSource>: a, CHECKERBOARD, field_9398, CHECKERBOARD, field_205460_b

BiomeLayout<BiomeLayoutFixedConfiguration, WorldChunkManagerHell>: b, field_9401, FIXED, field_205461_c

BiomeSourceType<FixedBiomeSourceSettings, FixedBiomeSource>: b, FIXED, field_9401, FIXED, field_205461_c

BiomeLayout<BiomeLayoutOverworldConfiguration, WorldChunkManagerOverworld>: c, field_9402, VANILLA_LAYERED, field_206859_d

BiomeSourceType<OverworldBiomeSourceSettings, OverworldBiomeSource>: c, VANILLA_LAYERED, field_9402, VANILLA_LAYERED, field_206859_d

BiomeLayout<BiomeLayoutTheEndConfiguration, WorldChunkManagerTheEnd>: d, field_9399, THE_END, field_205463_e

BiomeSourceType<TheEndBiomeSourceSettings, TheEndBiomeSource>: d, THE_END, field_9399, THE_END, field_205463_e

Supplier<C>: f, field_9400, config, field_205466_h

Supplier<C>: f, settingsFactory, field_9400, config, field_205466_h

构造函数

方法

T (C): a, method_8772, applyConfig, func_205457_a

T (C): a, create, method_8772, applyConfig, func_205457_a

C (): a, method_8774, getConfig, func_205458_a

C (): a, createSettings, method_8774, getConfig, func_205458_a

<C extends BiomeLayoutConfiguration, T extends WorldChunkManager> BiomeLayout<C, T> (String, Function<C, T>, Supplier<C>): a, method_8773, register, func_212581_a

<C extends BiomeSourceSettings, T extends BiomeSource> BiomeSourceType<C, T> (String, Function<C, T>, Supplier<C>): a, register, method_8773, register, func_212581_a

1.14.3

名称

bij

bin

net.minecraft.world.biome.source.BiomeSourceType

字段

Function<C, T>: e, field_9403, field_205465_g

Function<C, T>: e, field_9403, biomeSource, field_205465_g

BiomeLayout<BiomeLayoutCheckerboardConfiguration, WorldChunkManagerCheckerBoard>: a, field_9398, field_205460_b

BiomeLayout<BiomeLayoutCheckerboardConfiguration, WorldChunkManagerCheckerBoard>: a, field_9398, CHECKERBOARD, field_205460_b

BiomeLayout<BiomeLayoutFixedConfiguration, WorldChunkManagerHell>: b, field_9401, field_205461_c

BiomeLayout<BiomeLayoutFixedConfiguration, WorldChunkManagerHell>: b, field_9401, FIXED, field_205461_c

BiomeLayout<BiomeLayoutOverworldConfiguration, WorldChunkManagerOverworld>: c, field_9402, field_206859_d

BiomeLayout<BiomeLayoutOverworldConfiguration, WorldChunkManagerOverworld>: c, field_9402, VANILLA_LAYERED, field_206859_d

BiomeLayout<BiomeLayoutTheEndConfiguration, WorldChunkManagerTheEnd>: d, field_9399, field_205463_e

BiomeLayout<BiomeLayoutTheEndConfiguration, WorldChunkManagerTheEnd>: d, field_9399, THE_END, field_205463_e

Supplier<C>: f, field_9400, field_205466_h

Supplier<C>: f, field_9400, config, field_205466_h

构造函数

方法

T (C): a, method_8772, func_205457_a

T (C): a, method_8772, applyConfig, func_205457_a

C (): a, method_8774, func_205458_a

C (): a, method_8774, getConfig, func_205458_a

<C extends BiomeLayoutConfiguration, T extends WorldChunkManager> BiomeLayout<C, T> (String, Function<C, T>, Supplier<C>): a, method_8773, func_212581_a

<C extends BiomeLayoutConfiguration, T extends WorldChunkManager> BiomeLayout<C, T> (String, Function<C, T>, Supplier<C>): a, method_8773, register, func_212581_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bii

bij

字段

构造函数

方法

1.14

名称

ayy

bii

net.minecraft.class_1969

net.minecraft.server.v1_13_R2.BiomeLayout

net.minecraft.server.v1_14_R1.BiomeLayout

字段

MinecraftKey: e, field_205464_f

Function<C, T>: f, field_205465_g

Function<C, T>: e, field_9403, field_205465_g

BiomeLayout<BiomeLayoutCheckerboardConfiguration, WorldChunkManagerCheckerBoard>: a, field_205460_b

BiomeLayout<BiomeLayoutCheckerboardConfiguration, WorldChunkManagerCheckerBoard>: a, field_9398, field_205460_b

BiomeLayout<BiomeLayoutFixedConfiguration, WorldChunkManagerHell>: b, field_205461_c

BiomeLayout<BiomeLayoutFixedConfiguration, WorldChunkManagerHell>: b, field_9401, field_205461_c

BiomeLayout<BiomeLayoutOverworldConfiguration, WorldChunkManagerOverworld>: c, field_206859_d

BiomeLayout<BiomeLayoutOverworldConfiguration, WorldChunkManagerOverworld>: c, field_9402, field_206859_d

BiomeLayout<BiomeLayoutTheEndConfiguration, WorldChunkManagerTheEnd>: d, field_205463_e

BiomeLayout<BiomeLayoutTheEndConfiguration, WorldChunkManagerTheEnd>: d, field_9399, field_205463_e

Supplier<C>: g, field_205466_h

Supplier<C>: f, field_9400, field_205466_h

构造函数

(Function<C, T>, Supplier<C>, MinecraftKey)

(Function<C, T>, Supplier<C>)

方法

T (C): a, func_205457_a

T (C): a, method_8772, func_205457_a

C (): b, func_205458_a

C (): a, method_8774, func_205458_a

MinecraftKey (): c, func_206858_b

void (): a, func_212580_a

<C extends BiomeLayoutConfiguration, T extends WorldChunkManager> BiomeLayout<C, T> (String, Function<C, T>, Supplier<C>): a, func_212581_a

<C extends BiomeLayoutConfiguration, T extends WorldChunkManager> BiomeLayout<C, T> (String, Function<C, T>, Supplier<C>): a, method_8773, func_212581_a

1.13.2

名称

ayx

ayy

字段

构造函数

方法

1.13.1

名称

ayr

ayx

net.minecraft.server.v1_13_R1.BiomeLayout

net.minecraft.server.v1_13_R2.BiomeLayout

字段

RegistryMaterials<MinecraftKey, BiomeLayout<?, ?>>: a, field_205459_a

MinecraftKey: f, field_205464_f

MinecraftKey: e, field_205464_f

Function<C, T>: g, field_205465_g

Function<C, T>: f, field_205465_g

BiomeLayout$a<C>: h, field_205466_h

BiomeLayout<BiomeLayoutCheckerboardConfiguration, WorldChunkManagerCheckerBoard>: b, field_205460_b

BiomeLayout<BiomeLayoutCheckerboardConfiguration, WorldChunkManagerCheckerBoard>: a, field_205460_b

BiomeLayout<BiomeLayoutFixedConfiguration, WorldChunkManagerHell>: c, field_205461_c

BiomeLayout<BiomeLayoutFixedConfiguration, WorldChunkManagerHell>: b, field_205461_c

BiomeLayout<BiomeLayoutOverworldConfiguration, WorldChunkManagerOverworld>: d, field_206859_d

BiomeLayout<BiomeLayoutOverworldConfiguration, WorldChunkManagerOverworld>: c, field_206859_d

BiomeLayout<BiomeLayoutTheEndConfiguration, WorldChunkManagerTheEnd>: e, field_205463_e

BiomeLayout<BiomeLayoutTheEndConfiguration, WorldChunkManagerTheEnd>: d, field_205463_e

Supplier<C>: g, field_205466_h

构造函数

(Function<C, T>, BiomeLayout$a<C>, MinecraftKey)

(Function<C, T>, Supplier<C>, MinecraftKey)

方法

<C extends BiomeLayoutConfiguration, T extends WorldChunkManager> BiomeLayout<C, T> (String, Function<C, T>, BiomeLayout$a<C>): a, func_205456_a

C (): a, func_205458_a

C (): b, func_205458_a

MinecraftKey (): b, func_206858_b

MinecraftKey (): c, func_206858_b

void (): a, func_212580_a

<C extends BiomeLayoutConfiguration, T extends WorldChunkManager> BiomeLayout<C, T> (String, Function<C, T>, Supplier<C>): a, func_212581_a

1.13

名称

ayr

net.minecraft.world.biome.provider.BiomeProviderType

net.minecraft.server.v1_13_R1.BiomeLayout

字段

RegistryMaterials<MinecraftKey, BiomeLayout<?, ?>>: a, field_205459_a

MinecraftKey: f, field_205464_f

Function<C, T>: g, field_205465_g

BiomeLayout$a<C>: h, field_205466_h

BiomeLayout<BiomeLayoutCheckerboardConfiguration, WorldChunkManagerCheckerBoard>: b, field_205460_b

BiomeLayout<BiomeLayoutFixedConfiguration, WorldChunkManagerHell>: c, field_205461_c

BiomeLayout<BiomeLayoutOverworldConfiguration, WorldChunkManagerOverworld>: d, field_206859_d

BiomeLayout<BiomeLayoutTheEndConfiguration, WorldChunkManagerTheEnd>: e, field_205463_e

构造函数

(Function<C, T>, BiomeLayout$a<C>, MinecraftKey)

方法

<C extends BiomeLayoutConfiguration, T extends WorldChunkManager> BiomeLayout<C, T> (String, Function<C, T>, BiomeLayout$a<C>): a, func_205456_a

T (C): a, func_205457_a

C (): a, func_205458_a

MinecraftKey (): b, func_206858_b