历史 - net.minecraft.world.level.block.RedStoneOreBlock

1.21.11

名称

ebf

ega

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dwi

ebf

字段

构造函数

方法

void (BlockState, Level, BlockPos): d, interact, method_10441, light, m_55492_

void (BlockState, Level, BlockPos): c, interact, method_10441, light, m_55492_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dtw

dwi

字段

构造函数

方法

1.21.5

名称

dpt

dtw

字段

构造函数

方法

void (BlockState, Level, BlockPos): e, interact, method_10441, light, m_55492_

void (BlockState, Level, BlockPos): d, interact, method_10441, light, m_55492_

1.21.4

名称

dqq

dpt

字段

构造函数

方法

1.21.3

名称

dma

dqq

字段

构造函数

方法

void (BlockState, Level, BlockPos): d, interact, method_10441, light, m_55492_

void (BlockState, Level, BlockPos): e, interact, method_10441, light, m_55492_

boolean (BlockState): d_, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_

boolean (BlockState): f, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dlc

dma

字段

构造函数

方法

void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_

void (BlockState, Level, BlockPos, Player): a_, attack, method_9606, onBlockBreakStart, m_6256_

1.20.6

名称

dcq

dlc

字段

构造函数

方法

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_

boolean (BlockState): d_, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

1.20.4

名称

cyv

dcq

字段

BooleanProperty: a, LIT, field_11392, LIT, f_55450_

BooleanProperty: b, LIT, field_11392, LIT, f_55450_

com.mojang.serialization.MapCodec<RedStoneOreBlock>: a, CODEC, field_46421, CODEC, f_303052_

构造函数

方法

com.mojang.serialization.MapCodec<RedStoneOreBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cvn

cyv

字段

构造函数

方法

1.20.1

名称

cve

cvn

字段

构造函数

方法

1.19.4

名称

csn

cve

字段

构造函数

方法

1.19.3

名称

cpk

csn

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

com

cpk

net.minecraft.world.level.block.BlockRedstoneOre

字段

构造函数

方法

1.19

名称

cja

com

net.minecraft.world.level.block.BlockRedstoneOre

字段

构造函数

方法

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

void (BlockState, ServerLevel, BlockPos, ItemStack): a, spawnAfterBreak, method_9565, onStacksDropped, m_8101_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_

void (BlockState, ServerLevel, BlockPos, ItemStack, boolean): a, spawnAfterBreak, method_9565, onStacksDropped, m_213646_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

1.18.2

名称

cii

cja

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cez

cii

字段

构造函数

方法

void (Level, BlockPos): a, spawnParticles, method_10440, spawnParticles, m_55454_, playEffect

void (Level, BlockPos): a, spawnParticles, method_10440, spawnParticles, m_55454_

void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_, attack

void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_

void (BlockState, Level, BlockPos): d, interact, method_10441, light, m_55492_, interact

void (BlockState, Level, BlockPos): d, interact, method_10441, light, m_55492_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_, isTicking

boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_

void (BlockState, ServerLevel, BlockPos, ItemStack): a, spawnAfterBreak, method_9565, onStacksDropped, m_8101_, dropNaturally

void (BlockState, ServerLevel, BlockPos, ItemStack): a, spawnAfterBreak, method_9565, onStacksDropped, m_8101_

void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn, m_141947_, stepOn

void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn, m_141947_

1.17.1

名称

cey

cez

字段

构造函数

方法

1.17

名称

bzc

cey

net.minecraft.block.RedstoneOreBlock

net.minecraft.src.C_1872_

net.minecraft.server.v1_16_R3.BlockRedstoneOre

net.minecraft.world.level.block.BlockRedstoneOre

字段

BooleanProperty: a, LIT, field_11392, LIT, field_196501_a

BooleanProperty: a, LIT, field_11392, LIT, f_55450_

构造函数

方法

void (Level, BlockPos, Entity): a, stepOn, method_9591, onSteppedOn, func_176199_a, stepOn

void (Level, BlockPos): a, spawnParticles, method_10440, spawnParticles, func_180691_e, playEffect

void (Level, BlockPos): a, spawnParticles, method_10440, spawnParticles, m_55454_, playEffect

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, func_196270_a, attack

void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_, attack

void (BlockState, Level, BlockPos): d, interact, method_10441, light, func_196500_d, interact

void (BlockState, Level, BlockPos): d, interact, method_10441, light, m_55492_, interact

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick

boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t, isTicking

boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_, isTicking

void (BlockState, ServerLevel, BlockPos, ItemStack): a, spawnAfterBreak, method_9565, onStacksDropped, func_220062_a, dropNaturally

void (BlockState, ServerLevel, BlockPos, ItemStack): a, spawnAfterBreak, method_9565, onStacksDropped, m_8101_, dropNaturally

void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn, m_141947_, stepOn

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

byz

bzc

net.minecraft.server.v1_16_R2.BlockRedstoneOre

net.minecraft.server.v1_16_R3.BlockRedstoneOre

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

caf

byz

net.minecraft.server.v1_16_R1.BlockRedstoneOre

net.minecraft.server.v1_16_R2.BlockRedstoneOre

字段

构造函数

方法

void (BlockState, Level, BlockPos, ItemStack): a, spawnAfterBreak, method_9565, onStacksDropped, func_220062_a, dropNaturally

void (BlockState, ServerLevel, BlockPos, ItemStack): a, spawnAfterBreak, method_9565, onStacksDropped, func_220062_a, dropNaturally

1.16.1

名称

btm

caf

net.minecraft.server.v1_15_R1.BlockRedstoneOre

net.minecraft.server.v1_16_R1.BlockRedstoneOre

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

int (BlockState): a, getLightEmission, method_9593, getLuminance, func_149750_m

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick

boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t, isTicking

1.15.2

名称

btj

btm

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bqy

btj

net.minecraft.server.v1_14_R1.BlockRedstoneOre

net.minecraft.server.v1_15_R1.BlockRedstoneOre

字段

构造函数

方法

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

1.14.4

名称

bqt

bqy

net.minecraft.world.level.block.RedStoneOreBlock

字段

BlockStateBoolean: a, field_11392, LIT, field_196501_a

BooleanProperty: a, LIT, field_11392, LIT, field_196501_a

构造函数

方法

void (World, BlockPosition, Entity): a, method_9591, onSteppedOn, func_176199_a, stepOn

void (Level, BlockPos, Entity): a, stepOn, method_9591, onSteppedOn, func_176199_a, stepOn

void (World, BlockPosition): a, method_10440, spawnParticles, func_180691_e, playEffect

void (Level, BlockPos): a, spawnParticles, method_10440, spawnParticles, func_180691_e, playEffect

void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

int (IBlockData): a, method_9593, getLuminance, func_149750_m

int (BlockState): a, getLightEmission, method_9593, getLuminance, func_149750_m

void (IBlockData, World, BlockPosition, EntityHuman): a, method_9606, onBlockBreakStart, func_196270_a, attack

void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, func_196270_a, attack

void (IBlockData, World, BlockPosition): d, method_10441, light, func_196500_d, interact

void (BlockState, Level, BlockPos): d, interact, method_10441, light, func_196500_d, interact

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

void (IBlockData, World, BlockPosition, ItemStack): a, method_9565, onStacksDropped, func_220062_a, dropNaturally

void (BlockState, Level, BlockPos, ItemStack): a, spawnAfterBreak, method_9565, onStacksDropped, func_220062_a, dropNaturally

1.14.3

名称

bqp

bqt

net.minecraft.block.RedstoneOreBlock

字段

BlockStateBoolean: a, field_11392, field_196501_a

BlockStateBoolean: a, field_11392, LIT, field_196501_a

构造函数

方法

void (World, BlockPosition, Entity): a, method_9591, func_176199_a, stepOn

void (World, BlockPosition, Entity): a, method_9591, onSteppedOn, func_176199_a, stepOn

void (World, BlockPosition): a, method_10440, func_180691_e, playEffect

void (World, BlockPosition): a, method_10440, spawnParticles, func_180691_e, playEffect

void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c

void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c

int (IBlockData): a, method_9593, func_149750_m

int (IBlockData): a, method_9593, getLuminance, func_149750_m

void (IBlockData, World, BlockPosition, EntityHuman): a, method_9606, func_196270_a, attack

void (IBlockData, World, BlockPosition, EntityHuman): a, method_9606, onBlockBreakStart, func_196270_a, attack

void (IBlockData, World, BlockPosition): d, method_10441, func_196500_d, interact

void (IBlockData, World, BlockPosition): d, method_10441, light, func_196500_d, interact

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

void (IBlockData, World, BlockPosition, ItemStack): a, method_9565, func_220062_a, dropNaturally

void (IBlockData, World, BlockPosition, ItemStack): a, method_9565, onStacksDropped, func_220062_a, dropNaturally

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bqo

bqp

字段

构造函数

方法

1.14

名称

bgt

bqo

net.minecraft.class_2449

net.minecraft.block.BlockRedstoneOre

net.minecraft.block.RedstoneOreBlock

net.minecraft.server.v1_13_R2.BlockRedstoneOre

net.minecraft.server.v1_14_R1.BlockRedstoneOre

字段

BlockStateBoolean: a, field_196501_a

BlockStateBoolean: a, field_11392, field_196501_a

构造函数

方法

void (World, BlockPosition, Entity): a, func_176199_a, stepOn

void (World, BlockPosition, Entity): a, method_9591, func_176199_a, stepOn

void (World, BlockPosition): a, func_180691_e, playEffect

void (World, BlockPosition): a, method_10440, func_180691_e, playEffect

void (IBlockData, World, BlockPosition, Random): c, func_180655_c

void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c

int (IBlockData): m, func_149750_m

int (IBlockData): a, method_9593, func_149750_m

void (IBlockData, World, BlockPosition, EntityHuman): a, func_196270_a, attack

void (IBlockData, World, BlockPosition, EntityHuman): a, method_9606, func_196270_a, attack

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

void (IBlockData, World, BlockPosition): b, func_196500_d, interact

void (IBlockData, World, BlockPosition): d, method_10441, func_196500_d, interact

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

int (IBlockData, int, World, BlockPosition, Random): a, func_196251_a, getDropCount

int (IBlockData, Random): a, func_196264_a

void (IBlockData, World, BlockPosition, float, int): a, func_196255_a, dropNaturally

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

void (IBlockData, World, BlockPosition, ItemStack): a, method_9565, func_220062_a, dropNaturally

1.13.2

名称

bgs

bgt

字段

构造函数

方法

1.13.1

名称

bgk

bgs

net.minecraft.server.v1_13_R1.BlockRedstoneOre

net.minecraft.server.v1_13_R2.BlockRedstoneOre

字段

构造函数

方法

1.13

名称

ate

bgk

net.minecraft.server.v1_12_R1.BlockRedstoneOre

net.minecraft.server.v1_13_R1.BlockRedstoneOre

字段

boolean: a, field_150187_a

BlockStateBoolean: a, field_196501_a

构造函数

(boolean)

(Block$Info)

方法

int (World): a, func_149738_a

void (World, BlockPosition, EntityHuman): a, func_180649_a, attack

void (World, BlockPosition): b, func_176352_d, interact

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

Item (IBlockData, Random, int): a, func_180660_a, getDropType

int (int, Random): a, func_149679_a, getDropCount

int (Random): a, func_149745_a

void (World, BlockPosition, IBlockData, float, int): a, func_180653_a, dropNaturally

void (World, BlockPosition): c, func_180691_e, playEffect

void (World, BlockPosition): a, func_180691_e, playEffect

ItemStack (IBlockData): u, func_180643_i

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

void (IBlockData, World, BlockPosition, Random): a, func_180655_c

void (IBlockData, World, BlockPosition, Random): c, func_180655_c

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

int (IBlockData): m, func_149750_m

void (IBlockData, World, BlockPosition, EntityHuman): a, func_196270_a, attack

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

void (IBlockData, World, BlockPosition): b, func_196500_d, interact

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

int (IBlockData, int, World, BlockPosition, Random): a, func_196251_a, getDropCount

int (IBlockData, Random): a, func_196264_a

void (IBlockData, World, BlockPosition, float, int): a, func_196255_a, dropNaturally

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

atc

ate

字段

构造函数

方法

1.12

名称

aqa

atc

net.minecraft.server.v1_11_R1.BlockRedstoneOre

net.minecraft.server.v1_12_R1.BlockRedstoneOre

字段

构造函数

方法

ItemStack (IBlockData): w, func_180643_i

ItemStack (IBlockData): u, func_180643_i

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

apy

aqa

字段

构造函数

方法

1.11

名称

aok

apy

net.minecraft.server.v1_10_R1.BlockRedstoneOre

net.minecraft.server.v1_11_R1.BlockRedstoneOre

字段

构造函数

方法

ItemStack (IBlockData): u, func_180643_i

ItemStack (IBlockData): w, func_180643_i

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

1.10.2

名称

字段

构造函数

方法

1.10

名称

anw

aok

net.minecraft.server.v1_9_R2.BlockRedstoneOre

net.minecraft.server.v1_10_R1.BlockRedstoneOre

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockRedstoneOre

net.minecraft.server.v1_9_R2.BlockRedstoneOre

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

aja

anw

net.minecraft.server.v1_8_R3.BlockRedstoneOre

net.minecraft.server.v1_9_R1.BlockRedstoneOre

字段

构造函数

方法

void (World, BlockPosition, Entity): a, func_176199_a

void (World, BlockPosition, Entity): a, func_176199_a, stepOn

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

void (World, BlockPosition): e, func_176352_d

void (World, BlockPosition): b, func_176352_d, interact

void (World, BlockPosition): f, func_180691_e

void (World, BlockPosition): c, func_180691_e, playEffect

ItemStack (IBlockData): i, func_180643_i

ItemStack (IBlockData): u, func_180643_i

void (World, BlockPosition, IBlockData, Random): c, func_180655_c

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

void (IBlockData, World, BlockPosition, Random): a, func_180655_c

1.8.8

名称

aja

net.minecraft.block.BlockRedstoneOre

net.minecraft.server.v1_8_R3.BlockRedstoneOre

字段

boolean: a, field_150187_a

构造函数

(boolean)

方法

int (World): a, func_149738_a

void (World, BlockPosition, EntityHuman): a, func_180649_a, attack

void (World, BlockPosition, Entity): a, func_176199_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

void (World, BlockPosition): e, func_176352_d

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

Item (IBlockData, Random, int): a, func_180660_a, getDropType

int (int, Random): a, func_149679_a, getDropCount

int (Random): a, func_149745_a

void (World, BlockPosition, IBlockData, float, int): a, func_180653_a, dropNaturally

void (World, BlockPosition): f, func_180691_e

ItemStack (IBlockData): i, func_180643_i

void (World, BlockPosition, IBlockData, Random): c, func_180655_c