历史 - net.minecraft.world.level.block.RedStoneOreBlock
1.21.11
名称
ebf
ega
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dwi
ebf
字段
构造函数
方法
void (BlockState, Level, BlockPos): d, interact, method_10441, light, m_55492_
void (BlockState, Level, BlockPos): c, interact, method_10441, light, m_55492_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dtw
dwi
字段
构造函数
方法
1.21.5
名称
dpt
dtw
字段
构造函数
方法
void (BlockState, Level, BlockPos): e, interact, method_10441, light, m_55492_
void (BlockState, Level, BlockPos): d, interact, method_10441, light, m_55492_
1.21.4
名称
dqq
dpt
字段
构造函数
方法
1.21.3
名称
dma
dqq
字段
构造函数
方法
void (BlockState, Level, BlockPos): d, interact, method_10441, light, m_55492_
void (BlockState, Level, BlockPos): e, interact, method_10441, light, m_55492_
boolean (BlockState): d_, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_
boolean (BlockState): f, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dlc
dma
字段
构造函数
方法
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_
void (BlockState, Level, BlockPos, Player): a_, attack, method_9606, onBlockBreakStart, m_6256_
1.20.6
名称
dcq
dlc
字段
构造函数
方法
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_
boolean (BlockState): d_, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
1.20.4
名称
cyv
dcq
字段
BooleanProperty: a, LIT, field_11392, LIT, f_55450_
BooleanProperty: b, LIT, field_11392, LIT, f_55450_
com.mojang.serialization.MapCodec<RedStoneOreBlock>: a, CODEC, field_46421, CODEC, f_303052_
构造函数
方法
com.mojang.serialization.MapCodec<RedStoneOreBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cvn
cyv
字段
构造函数
方法
1.20.1
名称
cve
cvn
字段
构造函数
方法
1.19.4
名称
csn
cve
字段
构造函数
方法
1.19.3
名称
cpk
csn
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
com
cpk
net.minecraft.world.level.block.BlockRedstoneOre
字段
构造函数
方法
1.19
名称
cja
com
net.minecraft.world.level.block.BlockRedstoneOre
字段
构造函数
方法
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
void (BlockState, ServerLevel, BlockPos, ItemStack): a, spawnAfterBreak, method_9565, onStacksDropped, m_8101_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_
void (BlockState, ServerLevel, BlockPos, ItemStack, boolean): a, spawnAfterBreak, method_9565, onStacksDropped, m_213646_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
1.18.2
名称
cii
cja
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cez
cii
字段
构造函数
方法
void (Level, BlockPos): a, spawnParticles, method_10440, spawnParticles, m_55454_, playEffect
void (Level, BlockPos): a, spawnParticles, method_10440, spawnParticles, m_55454_
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_, attack
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_
void (BlockState, Level, BlockPos): d, interact, method_10441, light, m_55492_, interact
void (BlockState, Level, BlockPos): d, interact, method_10441, light, m_55492_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_, isTicking
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_
void (BlockState, ServerLevel, BlockPos, ItemStack): a, spawnAfterBreak, method_9565, onStacksDropped, m_8101_, dropNaturally
void (BlockState, ServerLevel, BlockPos, ItemStack): a, spawnAfterBreak, method_9565, onStacksDropped, m_8101_
void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn, m_141947_, stepOn
void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn, m_141947_
1.17.1
名称
cey
cez
字段
构造函数
方法
1.17
名称
bzc
cey
net.minecraft.block.RedstoneOreBlock
net.minecraft.src.C_1872_
net.minecraft.server.v1_16_R3.BlockRedstoneOre
net.minecraft.world.level.block.BlockRedstoneOre
字段
BooleanProperty: a, LIT, field_11392, LIT, field_196501_a
BooleanProperty: a, LIT, field_11392, LIT, f_55450_
构造函数
方法
void (Level, BlockPos, Entity): a, stepOn, method_9591, onSteppedOn, func_176199_a, stepOn
void (Level, BlockPos): a, spawnParticles, method_10440, spawnParticles, func_180691_e, playEffect
void (Level, BlockPos): a, spawnParticles, method_10440, spawnParticles, m_55454_, playEffect
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, func_196270_a, attack
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_, attack
void (BlockState, Level, BlockPos): d, interact, method_10441, light, func_196500_d, interact
void (BlockState, Level, BlockPos): d, interact, method_10441, light, m_55492_, interact
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t, isTicking
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_, isTicking
void (BlockState, ServerLevel, BlockPos, ItemStack): a, spawnAfterBreak, method_9565, onStacksDropped, func_220062_a, dropNaturally
void (BlockState, ServerLevel, BlockPos, ItemStack): a, spawnAfterBreak, method_9565, onStacksDropped, m_8101_, dropNaturally
void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn, m_141947_, stepOn
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
byz
bzc
net.minecraft.server.v1_16_R2.BlockRedstoneOre
net.minecraft.server.v1_16_R3.BlockRedstoneOre
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
caf
byz
net.minecraft.server.v1_16_R1.BlockRedstoneOre
net.minecraft.server.v1_16_R2.BlockRedstoneOre
字段
构造函数
方法
void (BlockState, Level, BlockPos, ItemStack): a, spawnAfterBreak, method_9565, onStacksDropped, func_220062_a, dropNaturally
void (BlockState, ServerLevel, BlockPos, ItemStack): a, spawnAfterBreak, method_9565, onStacksDropped, func_220062_a, dropNaturally
1.16.1
名称
btm
caf
net.minecraft.server.v1_15_R1.BlockRedstoneOre
net.minecraft.server.v1_16_R1.BlockRedstoneOre
字段
构造函数
方法
int (BlockState): a, getLightEmission, method_9593, getLuminance, func_149750_m
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t, isTicking
1.15.2
名称
btj
btm
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bqy
btj
net.minecraft.server.v1_14_R1.BlockRedstoneOre
net.minecraft.server.v1_15_R1.BlockRedstoneOre
字段
构造函数
方法
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
1.14.4
名称
bqt
bqy
net.minecraft.world.level.block.RedStoneOreBlock
字段
BlockStateBoolean: a, field_11392, LIT, field_196501_a
BooleanProperty: a, LIT, field_11392, LIT, field_196501_a
构造函数
方法
void (World, BlockPosition, Entity): a, method_9591, onSteppedOn, func_176199_a, stepOn
void (Level, BlockPos, Entity): a, stepOn, method_9591, onSteppedOn, func_176199_a, stepOn
void (World, BlockPosition): a, method_10440, spawnParticles, func_180691_e, playEffect
void (Level, BlockPos): a, spawnParticles, method_10440, spawnParticles, func_180691_e, playEffect
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
int (IBlockData): a, method_9593, getLuminance, func_149750_m
int (BlockState): a, getLightEmission, method_9593, getLuminance, func_149750_m
void (IBlockData, World, BlockPosition, EntityHuman): a, method_9606, onBlockBreakStart, func_196270_a, attack
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, func_196270_a, attack
void (IBlockData, World, BlockPosition): d, method_10441, light, func_196500_d, interact
void (BlockState, Level, BlockPos): d, interact, method_10441, light, func_196500_d, interact
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
void (IBlockData, World, BlockPosition, ItemStack): a, method_9565, onStacksDropped, func_220062_a, dropNaturally
void (BlockState, Level, BlockPos, ItemStack): a, spawnAfterBreak, method_9565, onStacksDropped, func_220062_a, dropNaturally
1.14.3
名称
bqp
bqt
net.minecraft.block.RedstoneOreBlock
字段
BlockStateBoolean: a, field_11392, field_196501_a
BlockStateBoolean: a, field_11392, LIT, field_196501_a
构造函数
方法
void (World, BlockPosition, Entity): a, method_9591, func_176199_a, stepOn
void (World, BlockPosition, Entity): a, method_9591, onSteppedOn, func_176199_a, stepOn
void (World, BlockPosition): a, method_10440, func_180691_e, playEffect
void (World, BlockPosition): a, method_10440, spawnParticles, func_180691_e, playEffect
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
int (IBlockData): a, method_9593, func_149750_m
int (IBlockData): a, method_9593, getLuminance, func_149750_m
void (IBlockData, World, BlockPosition, EntityHuman): a, method_9606, func_196270_a, attack
void (IBlockData, World, BlockPosition, EntityHuman): a, method_9606, onBlockBreakStart, func_196270_a, attack
void (IBlockData, World, BlockPosition): d, method_10441, func_196500_d, interact
void (IBlockData, World, BlockPosition): d, method_10441, light, func_196500_d, interact
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
void (IBlockData, World, BlockPosition, ItemStack): a, method_9565, func_220062_a, dropNaturally
void (IBlockData, World, BlockPosition, ItemStack): a, method_9565, onStacksDropped, func_220062_a, dropNaturally
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bqo
bqp
字段
构造函数
方法
1.14
名称
bgt
bqo
net.minecraft.class_2449
net.minecraft.block.BlockRedstoneOre
net.minecraft.block.RedstoneOreBlock
net.minecraft.server.v1_13_R2.BlockRedstoneOre
net.minecraft.server.v1_14_R1.BlockRedstoneOre
字段
BlockStateBoolean: a, field_196501_a
BlockStateBoolean: a, field_11392, field_196501_a
构造函数
方法
void (World, BlockPosition, Entity): a, func_176199_a, stepOn
void (World, BlockPosition, Entity): a, method_9591, func_176199_a, stepOn
void (World, BlockPosition): a, func_180691_e, playEffect
void (World, BlockPosition): a, method_10440, func_180691_e, playEffect
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
int (IBlockData): m, func_149750_m
int (IBlockData): a, method_9593, func_149750_m
void (IBlockData, World, BlockPosition, EntityHuman): a, func_196270_a, attack
void (IBlockData, World, BlockPosition, EntityHuman): a, method_9606, func_196270_a, attack
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
void (IBlockData, World, BlockPosition): b, func_196500_d, interact
void (IBlockData, World, BlockPosition): d, method_10441, func_196500_d, interact
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
int (IBlockData, int, World, BlockPosition, Random): a, func_196251_a, getDropCount
int (IBlockData, Random): a, func_196264_a
void (IBlockData, World, BlockPosition, float, int): a, func_196255_a, dropNaturally
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
void (IBlockData, World, BlockPosition, ItemStack): a, method_9565, func_220062_a, dropNaturally
1.13.2
名称
bgs
bgt
字段
构造函数
方法
1.13.1
名称
bgk
bgs
net.minecraft.server.v1_13_R1.BlockRedstoneOre
net.minecraft.server.v1_13_R2.BlockRedstoneOre
字段
构造函数
方法
1.13
名称
ate
bgk
net.minecraft.server.v1_12_R1.BlockRedstoneOre
net.minecraft.server.v1_13_R1.BlockRedstoneOre
字段
boolean: a, field_150187_a
BlockStateBoolean: a, field_196501_a
构造函数
(boolean)
方法
int (World): a, func_149738_a
void (World, BlockPosition, EntityHuman): a, func_180649_a, attack
void (World, BlockPosition): b, func_176352_d, interact
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
Item (IBlockData, Random, int): a, func_180660_a, getDropType
int (int, Random): a, func_149679_a, getDropCount
int (Random): a, func_149745_a
void (World, BlockPosition, IBlockData, float, int): a, func_180653_a, dropNaturally
void (World, BlockPosition): c, func_180691_e, playEffect
void (World, BlockPosition): a, func_180691_e, playEffect
ItemStack (IBlockData): u, func_180643_i
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
void (IBlockData, World, BlockPosition, Random): a, func_180655_c
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
int (IBlockData): m, func_149750_m
void (IBlockData, World, BlockPosition, EntityHuman): a, func_196270_a, attack
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
void (IBlockData, World, BlockPosition): b, func_196500_d, interact
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
int (IBlockData, int, World, BlockPosition, Random): a, func_196251_a, getDropCount
int (IBlockData, Random): a, func_196264_a
void (IBlockData, World, BlockPosition, float, int): a, func_196255_a, dropNaturally
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
atc
ate
字段
构造函数
方法
1.12
名称
aqa
atc
net.minecraft.server.v1_11_R1.BlockRedstoneOre
net.minecraft.server.v1_12_R1.BlockRedstoneOre
字段
构造函数
方法
ItemStack (IBlockData): w, func_180643_i
ItemStack (IBlockData): u, func_180643_i
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
apy
aqa
字段
构造函数
方法
1.11
名称
aok
apy
net.minecraft.server.v1_10_R1.BlockRedstoneOre
net.minecraft.server.v1_11_R1.BlockRedstoneOre
字段
构造函数
方法
ItemStack (IBlockData): u, func_180643_i
ItemStack (IBlockData): w, func_180643_i
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
1.10.2
名称
字段
构造函数
方法
1.10
名称
anw
aok
net.minecraft.server.v1_9_R2.BlockRedstoneOre
net.minecraft.server.v1_10_R1.BlockRedstoneOre
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockRedstoneOre
net.minecraft.server.v1_9_R2.BlockRedstoneOre
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
aja
anw
net.minecraft.server.v1_8_R3.BlockRedstoneOre
net.minecraft.server.v1_9_R1.BlockRedstoneOre
字段
构造函数
方法
void (World, BlockPosition, Entity): a, func_176199_a
void (World, BlockPosition, Entity): a, func_176199_a, stepOn
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
void (World, BlockPosition): e, func_176352_d
void (World, BlockPosition): b, func_176352_d, interact
void (World, BlockPosition): f, func_180691_e
void (World, BlockPosition): c, func_180691_e, playEffect
ItemStack (IBlockData): i, func_180643_i
ItemStack (IBlockData): u, func_180643_i
void (World, BlockPosition, IBlockData, Random): c, func_180655_c
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
void (IBlockData, World, BlockPosition, Random): a, func_180655_c
1.8.8
名称
aja
net.minecraft.block.BlockRedstoneOre
net.minecraft.server.v1_8_R3.BlockRedstoneOre
字段
boolean: a, field_150187_a
构造函数
(boolean)
方法
int (World): a, func_149738_a
void (World, BlockPosition, EntityHuman): a, func_180649_a, attack
void (World, BlockPosition, Entity): a, func_176199_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
void (World, BlockPosition): e, func_176352_d
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
Item (IBlockData, Random, int): a, func_180660_a, getDropType
int (int, Random): a, func_149679_a, getDropCount
int (Random): a, func_149745_a
void (World, BlockPosition, IBlockData, float, int): a, func_180653_a, dropNaturally
void (World, BlockPosition): f, func_180691_e
ItemStack (IBlockData): i, func_180643_i
void (World, BlockPosition, IBlockData, Random): c, func_180655_c