历史 - net.minecraft.server.level.ServerBossEvent
1.21.11
名称
awt
axb
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
atx
awt
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
arx
atx
字段
构造函数
方法
1.21.5
名称
aqz
arx
字段
构造函数
方法
Collection<ServerPlayer> (): g, getPlayers, method_14092, getPlayers, m_8324_
Collection<ServerPlayer> (): h, getPlayers, method_14092, getPlayers, m_8324_
boolean (): f, isVisible, method_14093, isVisible, m_8323_
boolean (): g, isVisible, method_14093, isVisible, m_8323_
1.21.4
名称
asd
aqz
字段
构造函数
方法
1.21.3
名称
aqr
asd
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
arc
aqr
字段
构造函数
方法
1.20.6
名称
ana
arc
字段
构造函数
方法
Collection<ServerPlayer> (): h, getPlayers, method_14092, getPlayers, m_8324_
Collection<ServerPlayer> (): g, getPlayers, method_14092, getPlayers, m_8324_
boolean (): g, isVisible, method_14093, isVisible, m_8323_
boolean (): f, isVisible, method_14093, isVisible, m_8323_
1.20.4
名称
akn
ana
字段
构造函数
方法
1.20.2
名称
aic
akn
字段
构造函数
方法
1.20.1
名称
aim
aic
字段
构造函数
方法
1.19.4
名称
ahj
aim
字段
构造函数
方法
1.19.3
名称
agd
ahj
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
afl
agd
字段
构造函数
方法
1.19
名称
adt
afl
字段
构造函数
方法
1.18.2
名称
adf
adt
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
abo
adf
字段
构造函数
方法
void (float): a, setProgress, method_5408, setPercent, m_142711_, setProgress
void (float): a, setProgress, method_5408, setPercent, m_142711_
BossEvent (boolean): a, setDarkenScreen, method_5406, setDarkenSky, m_7003_, setDarkenSky
BossEvent (boolean): a, setDarkenScreen, method_5406, setDarkenSky, m_7003_
BossEvent (boolean): b, setPlayBossMusic, method_5410, setDragonMusic, m_7005_, setPlayMusic
BossEvent (boolean): b, setPlayBossMusic, method_5410, setDragonMusic, m_7005_
BossEvent (boolean): c, setCreateWorldFog, method_5411, setThickenFog, m_7006_, setCreateFog
BossEvent (boolean): c, setCreateWorldFog, method_5411, setThickenFog, m_7006_
void (ServerPlayer): a, addPlayer, method_14088, addPlayer, m_6543_, addPlayer
void (ServerPlayer): a, addPlayer, method_14088, addPlayer, m_6543_
void (ServerPlayer): b, removePlayer, method_14089, removePlayer, m_6539_, removePlayer
void (ServerPlayer): b, removePlayer, method_14089, removePlayer, m_6539_
void (boolean): d, setVisible, method_14091, setVisible, m_8321_, setVisible
void (boolean): d, setVisible, method_14091, setVisible, m_8321_
Collection<ServerPlayer> (): h, getPlayers, method_14092, getPlayers, m_8324_, getPlayers
Collection<ServerPlayer> (): h, getPlayers, method_14092, getPlayers, m_8324_
void (Function<BossEvent, ClientboundBossEventPacket>): a, broadcast, method_14090, sendPacket, m_143224_, sendUpdate
void (Function<BossEvent, ClientboundBossEventPacket>): a, broadcast, method_14090, sendPacket, m_143224_
1.17.1
名称
字段
构造函数
方法
1.17
名称
aad
abo
net.minecraft.world.server.ServerBossInfo
net.minecraft.src.C_7_
net.minecraft.server.v1_16_R3.BossBattleServer
net.minecraft.server.level.BossBattleServer
字段
Set<ServerPlayer>: h, players, field_13913, players, field_186762_h
Set<ServerPlayer>: h, players, field_13913, players, f_8296_
Set<ServerPlayer>: i, unmodifiablePlayers, field_13914, unmodifiablePlayers, field_186763_i
Set<ServerPlayer>: i, unmodifiablePlayers, field_13914, unmodifiablePlayers, f_8297_
boolean: j, visible, field_13912, visible, field_186764_j, visible
boolean: j, visible, field_13912, visible, f_8298_
构造函数
方法
void (float): a, setPercent, method_5408, setPercent, func_186735_a, setProgress
void (float): a, setProgress, method_5408, setPercent, m_142711_, setProgress
BossEvent (boolean): a, setDarkenScreen, method_5406, setDarkenSky, func_186741_a, setDarkenSky
BossEvent (boolean): a, setDarkenScreen, method_5406, setDarkenSky, m_7003_, setDarkenSky
BossEvent (boolean): b, setPlayBossMusic, method_5410, setDragonMusic, func_186742_b, setPlayMusic
BossEvent (boolean): b, setPlayBossMusic, method_5410, setDragonMusic, m_7005_, setPlayMusic
BossEvent (boolean): c, setCreateWorldFog, method_5411, setThickenFog, func_186743_c, setCreateFog
BossEvent (boolean): c, setCreateWorldFog, method_5411, setThickenFog, m_7006_, setCreateFog
void (ClientboundBossEventPacket$Operation): a, broadcast, method_14090, sendPacket, func_186759_a, sendUpdate
void (ServerPlayer): a, addPlayer, method_14088, addPlayer, func_186760_a, addPlayer
void (ServerPlayer): a, addPlayer, method_14088, addPlayer, m_6543_, addPlayer
void (ServerPlayer): b, removePlayer, method_14089, removePlayer, func_186761_b, removePlayer
void (ServerPlayer): b, removePlayer, method_14089, removePlayer, m_6539_, removePlayer
void (boolean): d, setVisible, method_14091, setVisible, func_186758_d, setVisible
void (boolean): d, setVisible, method_14091, setVisible, m_8321_, setVisible
Collection<ServerPlayer> (): h, getPlayers, method_14092, getPlayers, func_186757_c, getPlayers
Collection<ServerPlayer> (): h, getPlayers, method_14092, getPlayers, m_8324_, getPlayers
void (BossEvent$BossBarColor): a, setColor, method_5416, setColor, func_186745_a
void (BossEvent$BossBarColor): a, setColor, method_5416, setColor, m_6451_
void (BossEvent$BossBarOverlay): a, setOverlay, method_5409, setStyle, func_186746_a
void (BossEvent$BossBarOverlay): a, setOverlay, method_5409, setStyle, m_5648_
void (Component): a, setName, method_5413, setName, func_186739_a
void (Component): a, setName, method_5413, setName, m_6456_
void (): b, removeAllPlayers, method_14094, clearPlayers, func_201360_b
void (): b, removeAllPlayers, method_14094, clearPlayers, m_7706_
boolean (): g, isVisible, method_14093, isVisible, func_201359_g
boolean (): g, isVisible, method_14093, isVisible, m_8323_
void (Function<BossEvent, ClientboundBossEventPacket>): a, broadcast, method_14090, sendPacket, m_143224_, sendUpdate
1.16.5
名称
字段
构造函数
方法
void (BossEvent$BossBarOverlay): a, setOverlay, method_5409, setOverlay, func_186746_a
void (BossEvent$BossBarOverlay): a, setOverlay, method_5409, setStyle, func_186746_a
1.16.4
名称
net.minecraft.server.v1_16_R2.BossBattleServer
net.minecraft.server.v1_16_R3.BossBattleServer
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
za
aad
net.minecraft.server.v1_16_R1.BossBattleServer
net.minecraft.server.v1_16_R2.BossBattleServer
字段
构造函数
方法
1.16.1
名称
xa
za
net.minecraft.server.v1_15_R1.BossBattleServer
net.minecraft.server.v1_16_R1.BossBattleServer
字段
构造函数
方法
1.15.2
名称
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
vh
xa
net.minecraft.world.ServerBossInfo
net.minecraft.world.server.ServerBossInfo
net.minecraft.server.v1_14_R1.BossBattleServer
net.minecraft.server.v1_15_R1.BossBattleServer
字段
构造函数
方法
1.14.4
名称
vf
vh
net.minecraft.server.level.ServerBossEvent
字段
Set<EntityPlayer>: h, field_13913, players, field_186762_h
Set<ServerPlayer>: h, players, field_13913, players, field_186762_h
Set<EntityPlayer>: i, field_13914, unmodifiablePlayers, field_186763_i
Set<ServerPlayer>: i, unmodifiablePlayers, field_13914, unmodifiablePlayers, field_186763_i
boolean: j, field_13912, visible, field_186764_j, visible
boolean: j, visible, field_13912, visible, field_186764_j, visible
构造函数
方法
void (float): a, method_5408, setPercent, func_186735_a, setProgress
void (float): a, setPercent, method_5408, setPercent, func_186735_a, setProgress
BossBattle (boolean): a, method_5406, setDarkenSky, func_186741_a, setDarkenSky
BossEvent (boolean): a, setDarkenScreen, method_5406, setDarkenSky, func_186741_a, setDarkenSky
BossBattle (boolean): b, method_5410, setDragonMusic, func_186742_b, setPlayMusic
BossEvent (boolean): b, setPlayBossMusic, method_5410, setDragonMusic, func_186742_b, setPlayMusic
BossBattle (boolean): c, method_5411, setThickenFog, func_186743_c, setCreateFog
BossEvent (boolean): c, setCreateWorldFog, method_5411, setThickenFog, func_186743_c, setCreateFog
void (PacketPlayOutBoss$Action): a, method_14090, sendPacket, func_186759_a, sendUpdate
void (ClientboundBossEventPacket$Operation): a, broadcast, method_14090, sendPacket, func_186759_a, sendUpdate
void (EntityPlayer): a, method_14088, addPlayer, func_186760_a, addPlayer
void (ServerPlayer): a, addPlayer, method_14088, addPlayer, func_186760_a, addPlayer
void (EntityPlayer): b, method_14089, removePlayer, func_186761_b, removePlayer
void (ServerPlayer): b, removePlayer, method_14089, removePlayer, func_186761_b, removePlayer
void (boolean): d, method_14091, setVisible, func_186758_d, setVisible
void (boolean): d, setVisible, method_14091, setVisible, func_186758_d, setVisible
Collection<EntityPlayer> (): h, method_14092, getPlayers, func_186757_c, getPlayers
Collection<ServerPlayer> (): h, getPlayers, method_14092, getPlayers, func_186757_c, getPlayers
void (BossBattle$BarColor): a, method_5416, setColor, func_186745_a
void (BossEvent$BossBarColor): a, setColor, method_5416, setColor, func_186745_a
void (BossBattle$BarStyle): a, method_5409, setOverlay, func_186746_a
void (BossEvent$BossBarOverlay): a, setOverlay, method_5409, setOverlay, func_186746_a
void (IChatBaseComponent): a, method_5413, setName, func_186739_a
void (Component): a, setName, method_5413, setName, func_186739_a
void (): b, method_14094, clearPlayers, func_201360_b
void (): b, removeAllPlayers, method_14094, clearPlayers, func_201360_b
boolean (): g, method_14093, isVisible, func_201359_g
boolean (): g, isVisible, method_14093, isVisible, func_201359_g
1.14.3
名称
vd
vf
net.minecraft.entity.boss.ServerBossBar
字段
Set<EntityPlayer>: h, field_13913, field_186762_h
Set<EntityPlayer>: h, field_13913, players, field_186762_h
Set<EntityPlayer>: i, field_13914, field_186763_i
Set<EntityPlayer>: i, field_13914, unmodifiablePlayers, field_186763_i
boolean: j, field_13912, field_186764_j, visible
boolean: j, field_13912, visible, field_186764_j, visible
构造函数
方法
void (float): a, method_5408, func_186735_a, setProgress
void (float): a, method_5408, setPercent, func_186735_a, setProgress
BossBattle (boolean): a, method_5406, func_186741_a, setDarkenSky
BossBattle (boolean): a, method_5406, setDarkenSky, func_186741_a, setDarkenSky
BossBattle (boolean): b, method_5410, func_186742_b, setPlayMusic
BossBattle (boolean): b, method_5410, setDragonMusic, func_186742_b, setPlayMusic
BossBattle (boolean): c, method_5411, func_186743_c, setCreateFog
BossBattle (boolean): c, method_5411, setThickenFog, func_186743_c, setCreateFog
void (PacketPlayOutBoss$Action): a, method_14090, func_186759_a, sendUpdate
void (PacketPlayOutBoss$Action): a, method_14090, sendPacket, func_186759_a, sendUpdate
void (EntityPlayer): a, method_14088, func_186760_a, addPlayer
void (EntityPlayer): a, method_14088, addPlayer, func_186760_a, addPlayer
void (EntityPlayer): b, method_14089, func_186761_b, removePlayer
void (EntityPlayer): b, method_14089, removePlayer, func_186761_b, removePlayer
void (boolean): d, method_14091, func_186758_d, setVisible
void (boolean): d, method_14091, setVisible, func_186758_d, setVisible
Collection<EntityPlayer> (): h, method_14092, func_186757_c, getPlayers
Collection<EntityPlayer> (): h, method_14092, getPlayers, func_186757_c, getPlayers
void (BossBattle$BarColor): a, method_5416, func_186745_a
void (BossBattle$BarColor): a, method_5416, setColor, func_186745_a
void (BossBattle$BarStyle): a, method_5409, func_186746_a
void (BossBattle$BarStyle): a, method_5409, setOverlay, func_186746_a
void (IChatBaseComponent): a, method_5413, func_186739_a
void (IChatBaseComponent): a, method_5413, setName, func_186739_a
void (): b, method_14094, func_201360_b
void (): b, method_14094, clearPlayers, func_201360_b
boolean (): g, method_14093, func_201359_g
boolean (): g, method_14093, isVisible, func_201359_g
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
tb
vd
net.minecraft.class_3213
net.minecraft.world.BossInfoServer
net.minecraft.world.ServerBossInfo
net.minecraft.server.v1_13_R2.BossBattleServer
net.minecraft.server.v1_14_R1.BossBattleServer
字段
Set<EntityPlayer>: h, field_186762_h
Set<EntityPlayer>: h, field_13913, field_186762_h
Set<EntityPlayer>: i, field_186763_i
Set<EntityPlayer>: i, field_13914, field_186763_i
boolean: j, field_186764_j, visible
boolean: j, field_13912, field_186764_j, visible
构造函数
方法
void (float): a, func_186735_a, setProgress
void (float): a, method_5408, func_186735_a, setProgress
BossBattle (boolean): a, func_186741_a, setDarkenSky
BossBattle (boolean): a, method_5406, func_186741_a, setDarkenSky
BossBattle (boolean): b, func_186742_b, setPlayMusic
BossBattle (boolean): b, method_5410, func_186742_b, setPlayMusic
BossBattle (boolean): c, func_186743_c, setCreateFog
BossBattle (boolean): c, method_5411, func_186743_c, setCreateFog
void (PacketPlayOutBoss$Action): a, func_186759_a, sendUpdate
void (PacketPlayOutBoss$Action): a, method_14090, func_186759_a, sendUpdate
void (EntityPlayer): a, func_186760_a, addPlayer
void (EntityPlayer): a, method_14088, func_186760_a, addPlayer
void (EntityPlayer): b, func_186761_b, removePlayer
void (EntityPlayer): b, method_14089, func_186761_b, removePlayer
void (boolean): d, func_186758_d, setVisible
void (boolean): d, method_14091, func_186758_d, setVisible
Collection<EntityPlayer> (): h, func_186757_c, getPlayers
Collection<EntityPlayer> (): h, method_14092, func_186757_c, getPlayers
void (BossBattle$BarColor): a, func_186745_a
void (BossBattle$BarColor): a, method_5416, func_186745_a
void (BossBattle$BarStyle): a, func_186746_a
void (BossBattle$BarStyle): a, method_5409, func_186746_a
void (IChatBaseComponent): a, func_186739_a
void (IChatBaseComponent): a, method_5413, func_186739_a
void (): b, func_201360_b
void (): b, method_14094, func_201360_b
boolean (): g, func_201359_g
boolean (): g, method_14093, func_201359_g
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
ta
tb
net.minecraft.server.v1_13_R1.BossBattleServer
net.minecraft.server.v1_13_R2.BossBattleServer
字段
构造函数
方法
1.13
名称
om
ta
net.minecraft.server.v1_12_R1.BossBattleServer
net.minecraft.server.v1_13_R1.BossBattleServer
字段
构造函数
方法
Collection<EntityPlayer> (): c, func_186757_c, getPlayers
Collection<EntityPlayer> (): h, func_186757_c, getPlayers
void (): b, func_201360_b
boolean (): g, func_201359_g
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
ok
om
字段
构造函数
方法
1.12
名称
lu
ok
net.minecraft.server.v1_11_R1.BossBattleServer
net.minecraft.server.v1_12_R1.BossBattleServer
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
字段
构造函数
方法
1.11
名称
lq
lu
net.minecraft.server.v1_10_R1.BossBattleServer
net.minecraft.server.v1_11_R1.BossBattleServer
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
lo
lq
net.minecraft.server.v1_9_R2.BossBattleServer
net.minecraft.server.v1_10_R1.BossBattleServer
字段
构造函数
方法
1.9.4
名称
ln
lo
net.minecraft.server.v1_9_R1.BossBattleServer
net.minecraft.server.v1_9_R2.BossBattleServer
字段
boolean: j, field_186764_j
boolean: j, field_186764_j, visible
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
ln
net.minecraft.world.BossInfoServer
net.minecraft.server.v1_9_R1.BossBattleServer
字段
Set<EntityPlayer>: h, field_186762_h
Set<EntityPlayer>: i, field_186763_i
boolean: j, field_186764_j
构造函数
(IChatBaseComponent, BossBattle$BarColor, BossBattle$BarStyle)
方法
void (float): a, func_186735_a, setProgress
BossBattle (boolean): a, func_186741_a, setDarkenSky
BossBattle (boolean): b, func_186742_b, setPlayMusic
BossBattle (boolean): c, func_186743_c, setCreateFog
void (PacketPlayOutBoss$Action): a, func_186759_a, sendUpdate
void (EntityPlayer): a, func_186760_a, addPlayer
void (EntityPlayer): b, func_186761_b, removePlayer
void (boolean): d, func_186758_d, setVisible
Collection<EntityPlayer> (): c, func_186757_c, getPlayers
void (BossBattle$BarColor): a, func_186745_a
void (BossBattle$BarStyle): a, func_186746_a
void (IChatBaseComponent): a, func_186739_a