历史 - net.minecraft.server.level.ServerBossEvent

1.21.11

名称

awt

axb

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

atx

awt

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

arx

atx

字段

构造函数

方法

1.21.5

名称

aqz

arx

字段

构造函数

方法

Collection<ServerPlayer> (): g, getPlayers, method_14092, getPlayers, m_8324_

Collection<ServerPlayer> (): h, getPlayers, method_14092, getPlayers, m_8324_

boolean (): f, isVisible, method_14093, isVisible, m_8323_

boolean (): g, isVisible, method_14093, isVisible, m_8323_

1.21.4

名称

asd

aqz

字段

构造函数

方法

1.21.3

名称

aqr

asd

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

arc

aqr

字段

构造函数

方法

1.20.6

名称

ana

arc

字段

构造函数

方法

Collection<ServerPlayer> (): h, getPlayers, method_14092, getPlayers, m_8324_

Collection<ServerPlayer> (): g, getPlayers, method_14092, getPlayers, m_8324_

boolean (): g, isVisible, method_14093, isVisible, m_8323_

boolean (): f, isVisible, method_14093, isVisible, m_8323_

1.20.4

名称

akn

ana

字段

构造函数

方法

1.20.2

名称

aic

akn

字段

构造函数

方法

1.20.1

名称

aim

aic

字段

构造函数

方法

1.19.4

名称

ahj

aim

字段

构造函数

方法

1.19.3

名称

agd

ahj

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

afl

agd

字段

构造函数

方法

1.19

名称

adt

afl

字段

构造函数

方法

1.18.2

名称

adf

adt

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

abo

adf

字段

构造函数

方法

void (float): a, setProgress, method_5408, setPercent, m_142711_, setProgress

void (float): a, setProgress, method_5408, setPercent, m_142711_

BossEvent (boolean): a, setDarkenScreen, method_5406, setDarkenSky, m_7003_, setDarkenSky

BossEvent (boolean): a, setDarkenScreen, method_5406, setDarkenSky, m_7003_

BossEvent (boolean): b, setPlayBossMusic, method_5410, setDragonMusic, m_7005_, setPlayMusic

BossEvent (boolean): b, setPlayBossMusic, method_5410, setDragonMusic, m_7005_

BossEvent (boolean): c, setCreateWorldFog, method_5411, setThickenFog, m_7006_, setCreateFog

BossEvent (boolean): c, setCreateWorldFog, method_5411, setThickenFog, m_7006_

void (ServerPlayer): a, addPlayer, method_14088, addPlayer, m_6543_, addPlayer

void (ServerPlayer): a, addPlayer, method_14088, addPlayer, m_6543_

void (ServerPlayer): b, removePlayer, method_14089, removePlayer, m_6539_, removePlayer

void (ServerPlayer): b, removePlayer, method_14089, removePlayer, m_6539_

void (boolean): d, setVisible, method_14091, setVisible, m_8321_, setVisible

void (boolean): d, setVisible, method_14091, setVisible, m_8321_

Collection<ServerPlayer> (): h, getPlayers, method_14092, getPlayers, m_8324_, getPlayers

Collection<ServerPlayer> (): h, getPlayers, method_14092, getPlayers, m_8324_

void (Function<BossEvent, ClientboundBossEventPacket>): a, broadcast, method_14090, sendPacket, m_143224_, sendUpdate

void (Function<BossEvent, ClientboundBossEventPacket>): a, broadcast, method_14090, sendPacket, m_143224_

1.17.1

名称

字段

构造函数

方法

1.17

名称

aad

abo

net.minecraft.world.server.ServerBossInfo

net.minecraft.src.C_7_

net.minecraft.server.v1_16_R3.BossBattleServer

net.minecraft.server.level.BossBattleServer

字段

Set<ServerPlayer>: h, players, field_13913, players, field_186762_h

Set<ServerPlayer>: h, players, field_13913, players, f_8296_

Set<ServerPlayer>: i, unmodifiablePlayers, field_13914, unmodifiablePlayers, field_186763_i

Set<ServerPlayer>: i, unmodifiablePlayers, field_13914, unmodifiablePlayers, f_8297_

boolean: j, visible, field_13912, visible, field_186764_j, visible

boolean: j, visible, field_13912, visible, f_8298_

构造函数

方法

void (float): a, setPercent, method_5408, setPercent, func_186735_a, setProgress

void (float): a, setProgress, method_5408, setPercent, m_142711_, setProgress

BossEvent (boolean): a, setDarkenScreen, method_5406, setDarkenSky, func_186741_a, setDarkenSky

BossEvent (boolean): a, setDarkenScreen, method_5406, setDarkenSky, m_7003_, setDarkenSky

BossEvent (boolean): b, setPlayBossMusic, method_5410, setDragonMusic, func_186742_b, setPlayMusic

BossEvent (boolean): b, setPlayBossMusic, method_5410, setDragonMusic, m_7005_, setPlayMusic

BossEvent (boolean): c, setCreateWorldFog, method_5411, setThickenFog, func_186743_c, setCreateFog

BossEvent (boolean): c, setCreateWorldFog, method_5411, setThickenFog, m_7006_, setCreateFog

void (ClientboundBossEventPacket$Operation): a, broadcast, method_14090, sendPacket, func_186759_a, sendUpdate

void (ServerPlayer): a, addPlayer, method_14088, addPlayer, func_186760_a, addPlayer

void (ServerPlayer): a, addPlayer, method_14088, addPlayer, m_6543_, addPlayer

void (ServerPlayer): b, removePlayer, method_14089, removePlayer, func_186761_b, removePlayer

void (ServerPlayer): b, removePlayer, method_14089, removePlayer, m_6539_, removePlayer

void (boolean): d, setVisible, method_14091, setVisible, func_186758_d, setVisible

void (boolean): d, setVisible, method_14091, setVisible, m_8321_, setVisible

Collection<ServerPlayer> (): h, getPlayers, method_14092, getPlayers, func_186757_c, getPlayers

Collection<ServerPlayer> (): h, getPlayers, method_14092, getPlayers, m_8324_, getPlayers

void (BossEvent$BossBarColor): a, setColor, method_5416, setColor, func_186745_a

void (BossEvent$BossBarColor): a, setColor, method_5416, setColor, m_6451_

void (BossEvent$BossBarOverlay): a, setOverlay, method_5409, setStyle, func_186746_a

void (BossEvent$BossBarOverlay): a, setOverlay, method_5409, setStyle, m_5648_

void (Component): a, setName, method_5413, setName, func_186739_a

void (Component): a, setName, method_5413, setName, m_6456_

void (): b, removeAllPlayers, method_14094, clearPlayers, func_201360_b

void (): b, removeAllPlayers, method_14094, clearPlayers, m_7706_

boolean (): g, isVisible, method_14093, isVisible, func_201359_g

boolean (): g, isVisible, method_14093, isVisible, m_8323_

void (Function<BossEvent, ClientboundBossEventPacket>): a, broadcast, method_14090, sendPacket, m_143224_, sendUpdate

1.16.5

名称

字段

构造函数

方法

void (BossEvent$BossBarOverlay): a, setOverlay, method_5409, setOverlay, func_186746_a

void (BossEvent$BossBarOverlay): a, setOverlay, method_5409, setStyle, func_186746_a

1.16.4

名称

net.minecraft.server.v1_16_R2.BossBattleServer

net.minecraft.server.v1_16_R3.BossBattleServer

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

za

aad

net.minecraft.server.v1_16_R1.BossBattleServer

net.minecraft.server.v1_16_R2.BossBattleServer

字段

构造函数

方法

1.16.1

名称

xa

za

net.minecraft.server.v1_15_R1.BossBattleServer

net.minecraft.server.v1_16_R1.BossBattleServer

字段

构造函数

方法

1.15.2

名称

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

vh

xa

net.minecraft.world.ServerBossInfo

net.minecraft.world.server.ServerBossInfo

net.minecraft.server.v1_14_R1.BossBattleServer

net.minecraft.server.v1_15_R1.BossBattleServer

字段

构造函数

方法

1.14.4

名称

vf

vh

net.minecraft.server.level.ServerBossEvent

字段

Set<EntityPlayer>: h, field_13913, players, field_186762_h

Set<ServerPlayer>: h, players, field_13913, players, field_186762_h

Set<EntityPlayer>: i, field_13914, unmodifiablePlayers, field_186763_i

Set<ServerPlayer>: i, unmodifiablePlayers, field_13914, unmodifiablePlayers, field_186763_i

boolean: j, field_13912, visible, field_186764_j, visible

boolean: j, visible, field_13912, visible, field_186764_j, visible

构造函数

方法

void (float): a, method_5408, setPercent, func_186735_a, setProgress

void (float): a, setPercent, method_5408, setPercent, func_186735_a, setProgress

BossBattle (boolean): a, method_5406, setDarkenSky, func_186741_a, setDarkenSky

BossEvent (boolean): a, setDarkenScreen, method_5406, setDarkenSky, func_186741_a, setDarkenSky

BossBattle (boolean): b, method_5410, setDragonMusic, func_186742_b, setPlayMusic

BossEvent (boolean): b, setPlayBossMusic, method_5410, setDragonMusic, func_186742_b, setPlayMusic

BossBattle (boolean): c, method_5411, setThickenFog, func_186743_c, setCreateFog

BossEvent (boolean): c, setCreateWorldFog, method_5411, setThickenFog, func_186743_c, setCreateFog

void (PacketPlayOutBoss$Action): a, method_14090, sendPacket, func_186759_a, sendUpdate

void (ClientboundBossEventPacket$Operation): a, broadcast, method_14090, sendPacket, func_186759_a, sendUpdate

void (EntityPlayer): a, method_14088, addPlayer, func_186760_a, addPlayer

void (ServerPlayer): a, addPlayer, method_14088, addPlayer, func_186760_a, addPlayer

void (EntityPlayer): b, method_14089, removePlayer, func_186761_b, removePlayer

void (ServerPlayer): b, removePlayer, method_14089, removePlayer, func_186761_b, removePlayer

void (boolean): d, method_14091, setVisible, func_186758_d, setVisible

void (boolean): d, setVisible, method_14091, setVisible, func_186758_d, setVisible

Collection<EntityPlayer> (): h, method_14092, getPlayers, func_186757_c, getPlayers

Collection<ServerPlayer> (): h, getPlayers, method_14092, getPlayers, func_186757_c, getPlayers

void (BossBattle$BarColor): a, method_5416, setColor, func_186745_a

void (BossEvent$BossBarColor): a, setColor, method_5416, setColor, func_186745_a

void (BossBattle$BarStyle): a, method_5409, setOverlay, func_186746_a

void (BossEvent$BossBarOverlay): a, setOverlay, method_5409, setOverlay, func_186746_a

void (IChatBaseComponent): a, method_5413, setName, func_186739_a

void (Component): a, setName, method_5413, setName, func_186739_a

void (): b, method_14094, clearPlayers, func_201360_b

void (): b, removeAllPlayers, method_14094, clearPlayers, func_201360_b

boolean (): g, method_14093, isVisible, func_201359_g

boolean (): g, isVisible, method_14093, isVisible, func_201359_g

1.14.3

名称

vd

vf

net.minecraft.entity.boss.ServerBossBar

字段

Set<EntityPlayer>: h, field_13913, field_186762_h

Set<EntityPlayer>: h, field_13913, players, field_186762_h

Set<EntityPlayer>: i, field_13914, field_186763_i

Set<EntityPlayer>: i, field_13914, unmodifiablePlayers, field_186763_i

boolean: j, field_13912, field_186764_j, visible

boolean: j, field_13912, visible, field_186764_j, visible

构造函数

方法

void (float): a, method_5408, func_186735_a, setProgress

void (float): a, method_5408, setPercent, func_186735_a, setProgress

BossBattle (boolean): a, method_5406, func_186741_a, setDarkenSky

BossBattle (boolean): a, method_5406, setDarkenSky, func_186741_a, setDarkenSky

BossBattle (boolean): b, method_5410, func_186742_b, setPlayMusic

BossBattle (boolean): b, method_5410, setDragonMusic, func_186742_b, setPlayMusic

BossBattle (boolean): c, method_5411, func_186743_c, setCreateFog

BossBattle (boolean): c, method_5411, setThickenFog, func_186743_c, setCreateFog

void (PacketPlayOutBoss$Action): a, method_14090, func_186759_a, sendUpdate

void (PacketPlayOutBoss$Action): a, method_14090, sendPacket, func_186759_a, sendUpdate

void (EntityPlayer): a, method_14088, func_186760_a, addPlayer

void (EntityPlayer): a, method_14088, addPlayer, func_186760_a, addPlayer

void (EntityPlayer): b, method_14089, func_186761_b, removePlayer

void (EntityPlayer): b, method_14089, removePlayer, func_186761_b, removePlayer

void (boolean): d, method_14091, func_186758_d, setVisible

void (boolean): d, method_14091, setVisible, func_186758_d, setVisible

Collection<EntityPlayer> (): h, method_14092, func_186757_c, getPlayers

Collection<EntityPlayer> (): h, method_14092, getPlayers, func_186757_c, getPlayers

void (BossBattle$BarColor): a, method_5416, func_186745_a

void (BossBattle$BarColor): a, method_5416, setColor, func_186745_a

void (BossBattle$BarStyle): a, method_5409, func_186746_a

void (BossBattle$BarStyle): a, method_5409, setOverlay, func_186746_a

void (IChatBaseComponent): a, method_5413, func_186739_a

void (IChatBaseComponent): a, method_5413, setName, func_186739_a

void (): b, method_14094, func_201360_b

void (): b, method_14094, clearPlayers, func_201360_b

boolean (): g, method_14093, func_201359_g

boolean (): g, method_14093, isVisible, func_201359_g

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

tb

vd

net.minecraft.class_3213

net.minecraft.world.BossInfoServer

net.minecraft.world.ServerBossInfo

net.minecraft.server.v1_13_R2.BossBattleServer

net.minecraft.server.v1_14_R1.BossBattleServer

字段

Set<EntityPlayer>: h, field_186762_h

Set<EntityPlayer>: h, field_13913, field_186762_h

Set<EntityPlayer>: i, field_186763_i

Set<EntityPlayer>: i, field_13914, field_186763_i

boolean: j, field_186764_j, visible

boolean: j, field_13912, field_186764_j, visible

构造函数

方法

void (float): a, func_186735_a, setProgress

void (float): a, method_5408, func_186735_a, setProgress

BossBattle (boolean): a, func_186741_a, setDarkenSky

BossBattle (boolean): a, method_5406, func_186741_a, setDarkenSky

BossBattle (boolean): b, func_186742_b, setPlayMusic

BossBattle (boolean): b, method_5410, func_186742_b, setPlayMusic

BossBattle (boolean): c, func_186743_c, setCreateFog

BossBattle (boolean): c, method_5411, func_186743_c, setCreateFog

void (PacketPlayOutBoss$Action): a, func_186759_a, sendUpdate

void (PacketPlayOutBoss$Action): a, method_14090, func_186759_a, sendUpdate

void (EntityPlayer): a, func_186760_a, addPlayer

void (EntityPlayer): a, method_14088, func_186760_a, addPlayer

void (EntityPlayer): b, func_186761_b, removePlayer

void (EntityPlayer): b, method_14089, func_186761_b, removePlayer

void (boolean): d, func_186758_d, setVisible

void (boolean): d, method_14091, func_186758_d, setVisible

Collection<EntityPlayer> (): h, func_186757_c, getPlayers

Collection<EntityPlayer> (): h, method_14092, func_186757_c, getPlayers

void (BossBattle$BarColor): a, func_186745_a

void (BossBattle$BarColor): a, method_5416, func_186745_a

void (BossBattle$BarStyle): a, func_186746_a

void (BossBattle$BarStyle): a, method_5409, func_186746_a

void (IChatBaseComponent): a, func_186739_a

void (IChatBaseComponent): a, method_5413, func_186739_a

void (): b, func_201360_b

void (): b, method_14094, func_201360_b

boolean (): g, func_201359_g

boolean (): g, method_14093, func_201359_g

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

ta

tb

net.minecraft.server.v1_13_R1.BossBattleServer

net.minecraft.server.v1_13_R2.BossBattleServer

字段

构造函数

方法

1.13

名称

om

ta

net.minecraft.server.v1_12_R1.BossBattleServer

net.minecraft.server.v1_13_R1.BossBattleServer

字段

构造函数

方法

Collection<EntityPlayer> (): c, func_186757_c, getPlayers

Collection<EntityPlayer> (): h, func_186757_c, getPlayers

void (): b, func_201360_b

boolean (): g, func_201359_g

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

ok

om

字段

构造函数

方法

1.12

名称

lu

ok

net.minecraft.server.v1_11_R1.BossBattleServer

net.minecraft.server.v1_12_R1.BossBattleServer

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

字段

构造函数

方法

1.11

名称

lq

lu

net.minecraft.server.v1_10_R1.BossBattleServer

net.minecraft.server.v1_11_R1.BossBattleServer

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

lo

lq

net.minecraft.server.v1_9_R2.BossBattleServer

net.minecraft.server.v1_10_R1.BossBattleServer

字段

构造函数

方法

1.9.4

名称

ln

lo

net.minecraft.server.v1_9_R1.BossBattleServer

net.minecraft.server.v1_9_R2.BossBattleServer

字段

boolean: j, field_186764_j

boolean: j, field_186764_j, visible

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

ln

net.minecraft.world.BossInfoServer

net.minecraft.server.v1_9_R1.BossBattleServer

字段

Set<EntityPlayer>: h, field_186762_h

Set<EntityPlayer>: i, field_186763_i

boolean: j, field_186764_j

构造函数

(IChatBaseComponent, BossBattle$BarColor, BossBattle$BarStyle)

方法

void (float): a, func_186735_a, setProgress

BossBattle (boolean): a, func_186741_a, setDarkenSky

BossBattle (boolean): b, func_186742_b, setPlayMusic

BossBattle (boolean): c, func_186743_c, setCreateFog

void (PacketPlayOutBoss$Action): a, func_186759_a, sendUpdate

void (EntityPlayer): a, func_186760_a, addPlayer

void (EntityPlayer): b, func_186761_b, removePlayer

void (boolean): d, func_186758_d, setVisible

Collection<EntityPlayer> (): c, func_186757_c, getPlayers

void (BossBattle$BarColor): a, func_186745_a

void (BossBattle$BarStyle): a, func_186746_a

void (IChatBaseComponent): a, func_186739_a