历史 - net.minecraft.world.level.block.DragonEggBlock
1.21.11
名称
dxh
ecc
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dsj
dxh
字段
构造函数
方法
void (BlockState, Level, BlockPos): d, teleport, method_10047, teleport, m_52935_
void (BlockState, Level, BlockPos): c, teleport, method_10047, teleport, m_52935_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dpy
dsj
字段
构造函数
方法
1.21.5
名称
dlx
dpy
字段
构造函数
方法
void (BlockState, Level, BlockPos): e, teleport, method_10047, teleport, m_52935_
void (BlockState, Level, BlockPos): d, teleport, method_10047, teleport, m_52935_
int (BlockState, BlockGetter, BlockPos): b, getDustColor, method_10130, getColor, m_6248_
1.21.4
名称
dmx
dlx
字段
构造函数
方法
1.21.3
名称
dih
dmx
字段
构造函数
方法
void (BlockState, Level, BlockPos): d, teleport, method_10047, teleport, m_52935_
void (BlockState, Level, BlockPos): e, teleport, method_10047, teleport, m_52935_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dhk
dih
字段
构造函数
方法
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_
void (BlockState, Level, BlockPos, Player): a_, attack, method_9606, onBlockBreakStart, m_6256_
1.20.6
名称
cyz
dhk
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
名称
cva
cyz
字段
VoxelShape: a, SHAPE, field_10950, SHAPE, f_52908_
VoxelShape: b, SHAPE, field_10950, SHAPE, f_52908_
com.mojang.serialization.MapCodec<DragonEggBlock>: a, CODEC, field_46339, CODEC, f_302921_
构造函数
方法
int (): a, getDelayAfterPlace, method_26154, getFallDelay, m_7198_
int (): b, getDelayAfterPlace, method_26154, getFallDelay, m_7198_
com.mojang.serialization.MapCodec<DragonEggBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
crs
cva
字段
构造函数
方法
1.20.1
名称
crl
crs
字段
构造函数
方法
int (): b, getDelayAfterPlace, method_26154, getFallDelay, m_7198_
int (): a, getDelayAfterPlace, method_26154, getFallDelay, m_7198_
1.19.4
名称
cov
crl
字段
构造函数
方法
1.19.3
名称
cls
cov
字段
构造函数
方法
int (): c, getDelayAfterPlace, method_26154, getFallDelay, m_7198_
int (): b, getDelayAfterPlace, method_26154, getFallDelay, m_7198_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
ckv
cls
net.minecraft.world.level.block.BlockDragonEgg
字段
构造函数
方法
1.19
名称
cfp
ckv
net.minecraft.world.level.block.BlockDragonEgg
字段
构造函数
方法
1.18.2
名称
cex
cfp
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cbo
cex
字段
构造函数
方法
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_, attack
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
1.17.1
名称
cbn
cbo
字段
构造函数
方法
1.17
名称
bwe
cbn
net.minecraft.block.DragonEggBlock
net.minecraft.src.C_1773_
net.minecraft.server.v1_16_R3.BlockDragonEgg
net.minecraft.world.level.block.BlockDragonEgg
字段
VoxelShape: a, SHAPE, field_10950, SHAPE, field_196444_a
VoxelShape: a, SHAPE, field_10950, SHAPE, f_52908_
构造函数
方法
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, func_196270_a, attack
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_, attack
void (BlockState, Level, BlockPos): d, teleport, method_10047, teleport, func_196443_d
void (BlockState, Level, BlockPos): d, teleport, method_10047, teleport, m_52935_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
int (): c, getDelayAfterPlace, method_26154, getFallDelay, func_230329_c_
int (): c, getDelayAfterPlace, method_26154, getFallDelay, m_7198_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bwb
bwe
net.minecraft.server.v1_16_R2.BlockDragonEgg
net.minecraft.server.v1_16_R3.BlockDragonEgg
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bxh
bwb
net.minecraft.server.v1_16_R1.BlockDragonEgg
net.minecraft.server.v1_16_R2.BlockDragonEgg
字段
构造函数
方法
1.16.1
名称
bqv
bxh
net.minecraft.server.v1_15_R1.BlockDragonEgg
net.minecraft.server.v1_16_R1.BlockDragonEgg
字段
构造函数
方法
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
int (): c, getDelayAfterPlace, method_26154, getFallDelay, func_230329_c_
1.15.2
名称
bqs
bqv
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
boi
bqs
net.minecraft.server.v1_14_R1.BlockDragonEgg
net.minecraft.server.v1_15_R1.BlockDragonEgg
字段
构造函数
方法
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
1.14.4
名称
bod
boi
net.minecraft.world.level.block.DragonEggBlock
字段
VoxelShape: a, field_10950, SHAPE, field_196444_a
VoxelShape: a, SHAPE, field_10950, SHAPE, field_196444_a
构造函数
方法
void (IBlockData, World, BlockPosition, EntityHuman): a, method_9606, onBlockBreakStart, func_196270_a, attack
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, func_196270_a, attack
void (IBlockData, World, BlockPosition): d, method_10047, teleport, func_196443_d
void (BlockState, Level, BlockPos): d, teleport, method_10047, teleport, func_196443_d
int (IWorldReader): a, method_9563, getTickRate, func_149738_a
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
1.14.3
名称
bnz
bod
net.minecraft.block.DragonEggBlock
字段
VoxelShape: a, field_10950, field_196444_a
VoxelShape: a, field_10950, SHAPE, field_196444_a
构造函数
方法
void (IBlockData, World, BlockPosition, EntityHuman): a, method_9606, func_196270_a, attack
void (IBlockData, World, BlockPosition, EntityHuman): a, method_9606, onBlockBreakStart, func_196270_a, attack
void (IBlockData, World, BlockPosition): d, method_10047, func_196443_d
void (IBlockData, World, BlockPosition): d, method_10047, teleport, func_196443_d
int (IWorldReader): a, method_9563, func_149738_a
int (IWorldReader): a, method_9563, getTickRate, func_149738_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bny
bnz
字段
构造函数
方法
1.14
名称
bef
bny
net.minecraft.class_2328
net.minecraft.block.BlockDragonEgg
net.minecraft.block.DragonEggBlock
net.minecraft.server.v1_13_R2.BlockDragonEgg
net.minecraft.server.v1_14_R1.BlockDragonEgg
字段
VoxelShape: a, field_196444_a
VoxelShape: a, field_10950, field_196444_a
构造函数
方法
boolean (IBlockData): a, func_149686_d
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
void (IBlockData, World, BlockPosition, EntityHuman): a, func_196270_a, attack
void (IBlockData, World, BlockPosition, EntityHuman): a, method_9606, func_196270_a, attack
void (IBlockData, World, BlockPosition): b, func_196443_d
void (IBlockData, World, BlockPosition): d, method_10047, func_196443_d
int (IWorldReader): a, func_149738_a
int (IWorldReader): a, method_9563, func_149738_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
1.13.2
名称
bee
bef
字段
构造函数
方法
1.13.1
名称
bdw
bee
net.minecraft.server.v1_13_R1.BlockDragonEgg
net.minecraft.server.v1_13_R2.BlockDragonEgg
字段
构造函数
方法
1.13
名称
aqc
bdw
net.minecraft.server.v1_12_R1.BlockDragonEgg
net.minecraft.server.v1_13_R1.BlockDragonEgg
字段
AxisAlignedBB: a, field_185660_a
VoxelShape: a, field_196444_a
构造函数
()
方法
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
void (World, BlockPosition): b, func_180683_d
void (World, BlockPosition, EntityHuman): a, func_180649_a, attack
void (World, BlockPosition): c, func_180684_e
int (World): a, func_149738_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
void (IBlockData, World, BlockPosition, EntityHuman): a, func_196270_a, attack
void (IBlockData, World, BlockPosition): b, func_196443_d
int (IWorldReader): a, func_149738_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
aqa
aqc
字段
构造函数
方法
1.12
名称
amz
aqa
net.minecraft.server.v1_11_R1.BlockDragonEgg
net.minecraft.server.v1_12_R1.BlockDragonEgg
字段
构造函数
方法
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
amx
amz
字段
构造函数
方法
1.11
名称
alk
amx
net.minecraft.server.v1_10_R1.BlockDragonEgg
net.minecraft.server.v1_11_R1.BlockDragonEgg
字段
构造函数
方法
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
1.10.2
名称
字段
构造函数
方法
1.10
名称
akx
alk
net.minecraft.server.v1_9_R2.BlockDragonEgg
net.minecraft.server.v1_10_R1.BlockDragonEgg
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockDragonEgg
net.minecraft.server.v1_9_R2.BlockDragonEgg
字段
构造函数
方法
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
名称
字段
构造函数
方法
1.9
名称
agj
akx
net.minecraft.server.v1_8_R3.BlockDragonEgg
net.minecraft.server.v1_9_R1.BlockDragonEgg
字段
AxisAlignedBB: a, field_185660_a
构造函数
方法
void (World, BlockPosition): e, func_180683_d
void (World, BlockPosition): b, func_180683_d
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
void (World, BlockPosition): f, func_180684_e
void (World, BlockPosition): c, func_180684_e
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
Item (World, BlockPosition): c, func_180665_b
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
1.8.8
名称
agj
net.minecraft.block.BlockDragonEgg
net.minecraft.server.v1_8_R3.BlockDragonEgg
字段
构造函数
()
方法
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
void (World, BlockPosition): e, func_180683_d
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
void (World, BlockPosition, EntityHuman): a, func_180649_a, attack
void (World, BlockPosition): f, func_180684_e
int (World): a, func_149738_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
Item (World, BlockPosition): c, func_180665_b