历史 - net.minecraft.world.level.block.DragonEggBlock

1.21.11

名称

dxh

ecc

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dsj

dxh

字段

构造函数

方法

void (BlockState, Level, BlockPos): d, teleport, method_10047, teleport, m_52935_

void (BlockState, Level, BlockPos): c, teleport, method_10047, teleport, m_52935_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dpy

dsj

字段

构造函数

方法

1.21.5

名称

dlx

dpy

字段

构造函数

方法

void (BlockState, Level, BlockPos): e, teleport, method_10047, teleport, m_52935_

void (BlockState, Level, BlockPos): d, teleport, method_10047, teleport, m_52935_

int (BlockState, BlockGetter, BlockPos): b, getDustColor, method_10130, getColor, m_6248_

1.21.4

名称

dmx

dlx

字段

构造函数

方法

1.21.3

名称

dih

dmx

字段

构造函数

方法

void (BlockState, Level, BlockPos): d, teleport, method_10047, teleport, m_52935_

void (BlockState, Level, BlockPos): e, teleport, method_10047, teleport, m_52935_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dhk

dih

字段

构造函数

方法

void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_

void (BlockState, Level, BlockPos, Player): a_, attack, method_9606, onBlockBreakStart, m_6256_

1.20.6

名称

cyz

dhk

字段

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

cva

cyz

字段

VoxelShape: a, SHAPE, field_10950, SHAPE, f_52908_

VoxelShape: b, SHAPE, field_10950, SHAPE, f_52908_

com.mojang.serialization.MapCodec<DragonEggBlock>: a, CODEC, field_46339, CODEC, f_302921_

构造函数

方法

int (): a, getDelayAfterPlace, method_26154, getFallDelay, m_7198_

int (): b, getDelayAfterPlace, method_26154, getFallDelay, m_7198_

com.mojang.serialization.MapCodec<DragonEggBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

crs

cva

字段

构造函数

方法

1.20.1

名称

crl

crs

字段

构造函数

方法

int (): b, getDelayAfterPlace, method_26154, getFallDelay, m_7198_

int (): a, getDelayAfterPlace, method_26154, getFallDelay, m_7198_

1.19.4

名称

cov

crl

字段

构造函数

方法

1.19.3

名称

cls

cov

字段

构造函数

方法

int (): c, getDelayAfterPlace, method_26154, getFallDelay, m_7198_

int (): b, getDelayAfterPlace, method_26154, getFallDelay, m_7198_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

ckv

cls

net.minecraft.world.level.block.BlockDragonEgg

字段

构造函数

方法

1.19

名称

cfp

ckv

net.minecraft.world.level.block.BlockDragonEgg

字段

构造函数

方法

1.18.2

名称

cex

cfp

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cbo

cex

字段

构造函数

方法

void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_, attack

void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

1.17.1

名称

cbn

cbo

字段

构造函数

方法

1.17

名称

bwe

cbn

net.minecraft.block.DragonEggBlock

net.minecraft.src.C_1773_

net.minecraft.server.v1_16_R3.BlockDragonEgg

net.minecraft.world.level.block.BlockDragonEgg

字段

VoxelShape: a, SHAPE, field_10950, SHAPE, field_196444_a

VoxelShape: a, SHAPE, field_10950, SHAPE, f_52908_

构造函数

方法

void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, func_196270_a, attack

void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_, attack

void (BlockState, Level, BlockPos): d, teleport, method_10047, teleport, func_196443_d

void (BlockState, Level, BlockPos): d, teleport, method_10047, teleport, m_52935_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

int (): c, getDelayAfterPlace, method_26154, getFallDelay, func_230329_c_

int (): c, getDelayAfterPlace, method_26154, getFallDelay, m_7198_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bwb

bwe

net.minecraft.server.v1_16_R2.BlockDragonEgg

net.minecraft.server.v1_16_R3.BlockDragonEgg

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bxh

bwb

net.minecraft.server.v1_16_R1.BlockDragonEgg

net.minecraft.server.v1_16_R2.BlockDragonEgg

字段

构造函数

方法

1.16.1

名称

bqv

bxh

net.minecraft.server.v1_15_R1.BlockDragonEgg

net.minecraft.server.v1_16_R1.BlockDragonEgg

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

int (): c, getDelayAfterPlace, method_26154, getFallDelay, func_230329_c_

1.15.2

名称

bqs

bqv

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

boi

bqs

net.minecraft.server.v1_14_R1.BlockDragonEgg

net.minecraft.server.v1_15_R1.BlockDragonEgg

字段

构造函数

方法

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

1.14.4

名称

bod

boi

net.minecraft.world.level.block.DragonEggBlock

字段

VoxelShape: a, field_10950, SHAPE, field_196444_a

VoxelShape: a, SHAPE, field_10950, SHAPE, field_196444_a

构造函数

方法

void (IBlockData, World, BlockPosition, EntityHuman): a, method_9606, onBlockBreakStart, func_196270_a, attack

void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, func_196270_a, attack

void (IBlockData, World, BlockPosition): d, method_10047, teleport, func_196443_d

void (BlockState, Level, BlockPos): d, teleport, method_10047, teleport, func_196443_d

int (IWorldReader): a, method_9563, getTickRate, func_149738_a

int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

1.14.3

名称

bnz

bod

net.minecraft.block.DragonEggBlock

字段

VoxelShape: a, field_10950, field_196444_a

VoxelShape: a, field_10950, SHAPE, field_196444_a

构造函数

方法

void (IBlockData, World, BlockPosition, EntityHuman): a, method_9606, func_196270_a, attack

void (IBlockData, World, BlockPosition, EntityHuman): a, method_9606, onBlockBreakStart, func_196270_a, attack

void (IBlockData, World, BlockPosition): d, method_10047, func_196443_d

void (IBlockData, World, BlockPosition): d, method_10047, teleport, func_196443_d

int (IWorldReader): a, method_9563, func_149738_a

int (IWorldReader): a, method_9563, getTickRate, func_149738_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bny

bnz

字段

构造函数

方法

1.14

名称

bef

bny

net.minecraft.class_2328

net.minecraft.block.BlockDragonEgg

net.minecraft.block.DragonEggBlock

net.minecraft.server.v1_13_R2.BlockDragonEgg

net.minecraft.server.v1_14_R1.BlockDragonEgg

字段

VoxelShape: a, field_196444_a

VoxelShape: a, field_10950, field_196444_a

构造函数

方法

boolean (IBlockData): a, func_149686_d

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

void (IBlockData, World, BlockPosition, EntityHuman): a, func_196270_a, attack

void (IBlockData, World, BlockPosition, EntityHuman): a, method_9606, func_196270_a, attack

void (IBlockData, World, BlockPosition): b, func_196443_d

void (IBlockData, World, BlockPosition): d, method_10047, func_196443_d

int (IWorldReader): a, func_149738_a

int (IWorldReader): a, method_9563, func_149738_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

1.13.2

名称

bee

bef

字段

构造函数

方法

1.13.1

名称

bdw

bee

net.minecraft.server.v1_13_R1.BlockDragonEgg

net.minecraft.server.v1_13_R2.BlockDragonEgg

字段

构造函数

方法

1.13

名称

aqc

bdw

net.minecraft.server.v1_12_R1.BlockDragonEgg

net.minecraft.server.v1_13_R1.BlockDragonEgg

字段

AxisAlignedBB: a, field_185660_a

VoxelShape: a, field_196444_a

构造函数

()

(Block$Info)

方法

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

void (World, BlockPosition): b, func_180683_d

void (World, BlockPosition, EntityHuman): a, func_180649_a, attack

void (World, BlockPosition): c, func_180684_e

int (World): a, func_149738_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

void (IBlockData, World, BlockPosition, EntityHuman): a, func_196270_a, attack

void (IBlockData, World, BlockPosition): b, func_196443_d

int (IWorldReader): a, func_149738_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

aqa

aqc

字段

构造函数

方法

1.12

名称

amz

aqa

net.minecraft.server.v1_11_R1.BlockDragonEgg

net.minecraft.server.v1_12_R1.BlockDragonEgg

字段

构造函数

方法

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

amx

amz

字段

构造函数

方法

1.11

名称

alk

amx

net.minecraft.server.v1_10_R1.BlockDragonEgg

net.minecraft.server.v1_11_R1.BlockDragonEgg

字段

构造函数

方法

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

1.10.2

名称

字段

构造函数

方法

1.10

名称

akx

alk

net.minecraft.server.v1_9_R2.BlockDragonEgg

net.minecraft.server.v1_10_R1.BlockDragonEgg

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockDragonEgg

net.minecraft.server.v1_9_R2.BlockDragonEgg

字段

构造函数

方法

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

名称

字段

构造函数

方法

1.9

名称

agj

akx

net.minecraft.server.v1_8_R3.BlockDragonEgg

net.minecraft.server.v1_9_R1.BlockDragonEgg

字段

AxisAlignedBB: a, field_185660_a

构造函数

方法

void (World, BlockPosition): e, func_180683_d

void (World, BlockPosition): b, func_180683_d

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

void (World, BlockPosition): f, func_180684_e

void (World, BlockPosition): c, func_180684_e

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

Item (World, BlockPosition): c, func_180665_b

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

1.8.8

名称

agj

net.minecraft.block.BlockDragonEgg

net.minecraft.server.v1_8_R3.BlockDragonEgg

字段

构造函数

()

方法

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

void (World, BlockPosition): e, func_180683_d

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

void (World, BlockPosition, EntityHuman): a, func_180649_a, attack

void (World, BlockPosition): f, func_180684_e

int (World): a, func_149738_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

Item (World, BlockPosition): c, func_180665_b