历史 - net.minecraft.network.protocol.game.ServerboundPlayerCommandPacket$Action
1.21.11
名称
aiz$a
ajj$a
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
aiu$a
aiz$a
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
aih$a
aiu$a
字段
ServerboundPlayerCommandPacket$Action: a, PRESS_SHIFT_KEY, field_12979, PRESS_SHIFT_KEY, PRESS_SHIFT_KEY
ServerboundPlayerCommandPacket$Action: b, RELEASE_SHIFT_KEY, field_12984, RELEASE_SHIFT_KEY, RELEASE_SHIFT_KEY
ServerboundPlayerCommandPacket$Action: c, STOP_SLEEPING, field_12986, STOP_SLEEPING, STOP_SLEEPING
ServerboundPlayerCommandPacket$Action: a, STOP_SLEEPING, field_12986, STOP_SLEEPING, STOP_SLEEPING
ServerboundPlayerCommandPacket$Action: d, START_SPRINTING, field_12981, START_SPRINTING, START_SPRINTING
ServerboundPlayerCommandPacket$Action: b, START_SPRINTING, field_12981, START_SPRINTING, START_SPRINTING
ServerboundPlayerCommandPacket$Action: e, STOP_SPRINTING, field_12985, STOP_SPRINTING, STOP_SPRINTING
ServerboundPlayerCommandPacket$Action: c, STOP_SPRINTING, field_12985, STOP_SPRINTING, STOP_SPRINTING
ServerboundPlayerCommandPacket$Action: h, OPEN_INVENTORY, field_12988, OPEN_INVENTORY, OPEN_INVENTORY
ServerboundPlayerCommandPacket$Action: f, OPEN_INVENTORY, field_12988, OPEN_INVENTORY, OPEN_INVENTORY
ServerboundPlayerCommandPacket$Action: f, START_RIDING_JUMP, field_12987, START_RIDING_JUMP, START_RIDING_JUMP
ServerboundPlayerCommandPacket$Action: d, START_RIDING_JUMP, field_12987, START_RIDING_JUMP, START_RIDING_JUMP
ServerboundPlayerCommandPacket$Action: g, STOP_RIDING_JUMP, field_12980, STOP_RIDING_JUMP, STOP_RIDING_JUMP
ServerboundPlayerCommandPacket$Action: e, STOP_RIDING_JUMP, field_12980, STOP_RIDING_JUMP, STOP_RIDING_JUMP
ServerboundPlayerCommandPacket$Action: i, START_FALL_FLYING, field_12982, START_FALL_FLYING, START_FALL_FLYING
ServerboundPlayerCommandPacket$Action: g, START_FALL_FLYING, field_12982, START_FALL_FLYING, START_FALL_FLYING
构造函数
方法
1.21.5
名称
ahn$a
aih$a
字段
构造函数
方法
1.21.4
名称
ais$a
ahn$a
字段
构造函数
方法
1.21.3
名称
ahn$a
ais$a
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
aib$a
ahn$a
字段
构造函数
方法
1.20.6
名称
aen$a
aib$a
字段
构造函数
方法
1.20.4
名称
acf$a
aen$a
字段
构造函数
方法
1.20.2
名称
aae$a
acf$a
字段
构造函数
方法
1.20.1
名称
aar$a
aae$a
字段
构造函数
方法
1.19.4
名称
zt$a
aar$a
字段
构造函数
方法
1.19.3
名称
yp$a
zt$a
字段
构造函数
方法
1.19.2
名称
net.minecraft.src.C_5178_
net.minecraft.src.C_5177_$C_5178_
字段
构造函数
方法
1.19.1
名称
xx$a
yp$a
net.minecraft.network.protocol.game.PacketPlayInEntityAction$EnumPlayerAction
字段
构造函数
方法
1.19
名称
wi$a
xx$a
net.minecraft.src.C_5177_$C_5178_
net.minecraft.src.C_5178_
net.minecraft.network.protocol.game.PacketPlayInEntityAction$EnumPlayerAction
字段
构造函数
方法
1.18.2
名称
vw$a
wi$a
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
um$a
vw$a
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
ta$a
um$a
net.minecraft.network.play.client.CEntityActionPacket$Action
net.minecraft.src.C_5177_$C_5178_
net.minecraft.server.v1_16_R3.PacketPlayInEntityAction$EnumPlayerAction
net.minecraft.network.protocol.game.PacketPlayInEntityAction$EnumPlayerAction
字段
ServerboundPlayerCommandPacket$Action: a, PRESS_SHIFT_KEY, field_12979, PRESS_SHIFT_KEY, PRESS_SHIFT_KEY, PRESS_SHIFT_KEY
ServerboundPlayerCommandPacket$Action: a, PRESS_SHIFT_KEY, field_12979, PRESS_SHIFT_KEY, PRESS_SHIFT_KEY
ServerboundPlayerCommandPacket$Action: b, RELEASE_SHIFT_KEY, field_12984, RELEASE_SHIFT_KEY, RELEASE_SHIFT_KEY, RELEASE_SHIFT_KEY
ServerboundPlayerCommandPacket$Action: b, RELEASE_SHIFT_KEY, field_12984, RELEASE_SHIFT_KEY, RELEASE_SHIFT_KEY
ServerboundPlayerCommandPacket$Action: c, STOP_SLEEPING, field_12986, STOP_SLEEPING, STOP_SLEEPING, STOP_SLEEPING
ServerboundPlayerCommandPacket$Action: c, STOP_SLEEPING, field_12986, STOP_SLEEPING, STOP_SLEEPING
ServerboundPlayerCommandPacket$Action: d, START_SPRINTING, field_12981, START_SPRINTING, START_SPRINTING, START_SPRINTING
ServerboundPlayerCommandPacket$Action: d, START_SPRINTING, field_12981, START_SPRINTING, START_SPRINTING
ServerboundPlayerCommandPacket$Action: e, STOP_SPRINTING, field_12985, STOP_SPRINTING, STOP_SPRINTING, STOP_SPRINTING
ServerboundPlayerCommandPacket$Action: e, STOP_SPRINTING, field_12985, STOP_SPRINTING, STOP_SPRINTING
ServerboundPlayerCommandPacket$Action: h, OPEN_INVENTORY, field_12988, OPEN_INVENTORY, OPEN_INVENTORY, OPEN_INVENTORY
ServerboundPlayerCommandPacket$Action: h, OPEN_INVENTORY, field_12988, OPEN_INVENTORY, OPEN_INVENTORY
ServerboundPlayerCommandPacket$Action: f, START_RIDING_JUMP, field_12987, START_RIDING_JUMP, START_RIDING_JUMP, START_RIDING_JUMP
ServerboundPlayerCommandPacket$Action: f, START_RIDING_JUMP, field_12987, START_RIDING_JUMP, START_RIDING_JUMP
ServerboundPlayerCommandPacket$Action: g, STOP_RIDING_JUMP, field_12980, STOP_RIDING_JUMP, STOP_RIDING_JUMP, STOP_RIDING_JUMP
ServerboundPlayerCommandPacket$Action: g, STOP_RIDING_JUMP, field_12980, STOP_RIDING_JUMP, STOP_RIDING_JUMP
ServerboundPlayerCommandPacket$Action: i, START_FALL_FLYING, field_12982, START_FALL_FLYING, START_FALL_FLYING, START_FALL_FLYING
ServerboundPlayerCommandPacket$Action: i, START_FALL_FLYING, field_12982, START_FALL_FLYING, START_FALL_FLYING
构造函数
方法
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PacketPlayInEntityAction$EnumPlayerAction
net.minecraft.server.v1_16_R3.PacketPlayInEntityAction$EnumPlayerAction
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
rz$a
ta$a
net.minecraft.server.v1_16_R1.PacketPlayInEntityAction$EnumPlayerAction
net.minecraft.server.v1_16_R2.PacketPlayInEntityAction$EnumPlayerAction
字段
构造函数
方法
1.16.1
名称
qk$a
rz$a
net.minecraft.server.v1_15_R1.PacketPlayInEntityAction$EnumPlayerAction
net.minecraft.server.v1_16_R1.PacketPlayInEntityAction$EnumPlayerAction
字段
构造函数
方法
1.15.2
名称
net.minecraft.server.network.packet.ClientCommandC2SPacket$Mode
net.minecraft.network.packet.c2s.play.ClientCommandC2SPacket$Mode
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
ot$a
qk$a
net.minecraft.network.packet.c2s.play.ClientCommandC2SPacket$Mode
net.minecraft.server.network.packet.ClientCommandC2SPacket$Mode
net.minecraft.server.v1_14_R1.PacketPlayInEntityAction$EnumPlayerAction
net.minecraft.server.v1_15_R1.PacketPlayInEntityAction$EnumPlayerAction
字段
ServerboundPlayerCommandPacket$Action: a, START_SNEAKING, field_12979, START_SNEAKING, START_SNEAKING, START_SNEAKING
ServerboundPlayerCommandPacket$Action: a, PRESS_SHIFT_KEY, field_12979, PRESS_SHIFT_KEY, PRESS_SHIFT_KEY, PRESS_SHIFT_KEY
ServerboundPlayerCommandPacket$Action: b, STOP_SNEAKING, field_12984, STOP_SNEAKING, STOP_SNEAKING, STOP_SNEAKING
ServerboundPlayerCommandPacket$Action: b, RELEASE_SHIFT_KEY, field_12984, RELEASE_SHIFT_KEY, RELEASE_SHIFT_KEY, RELEASE_SHIFT_KEY
构造函数
方法
1.14.4
名称
or$a
ot$a
net.minecraft.network.protocol.game.ServerboundPlayerCommandPacket$Action
net.minecraft.server.network.packet.ClientCommandC2SPacket$Mode
net.minecraft.network.packet.c2s.play.ClientCommandC2SPacket$Mode
字段
PacketPlayInEntityAction$EnumPlayerAction: a, field_12979, START_SNEAKING, START_SNEAKING, START_SNEAKING
ServerboundPlayerCommandPacket$Action: a, START_SNEAKING, field_12979, START_SNEAKING, START_SNEAKING, START_SNEAKING
PacketPlayInEntityAction$EnumPlayerAction: b, field_12984, STOP_SNEAKING, STOP_SNEAKING, STOP_SNEAKING
ServerboundPlayerCommandPacket$Action: b, STOP_SNEAKING, field_12984, STOP_SNEAKING, STOP_SNEAKING, STOP_SNEAKING
PacketPlayInEntityAction$EnumPlayerAction: c, field_12986, STOP_SLEEPING, STOP_SLEEPING, STOP_SLEEPING
ServerboundPlayerCommandPacket$Action: c, STOP_SLEEPING, field_12986, STOP_SLEEPING, STOP_SLEEPING, STOP_SLEEPING
PacketPlayInEntityAction$EnumPlayerAction: d, field_12981, START_SPRINTING, START_SPRINTING, START_SPRINTING
ServerboundPlayerCommandPacket$Action: d, START_SPRINTING, field_12981, START_SPRINTING, START_SPRINTING, START_SPRINTING
PacketPlayInEntityAction$EnumPlayerAction: e, field_12985, STOP_SPRINTING, STOP_SPRINTING, STOP_SPRINTING
ServerboundPlayerCommandPacket$Action: e, STOP_SPRINTING, field_12985, STOP_SPRINTING, STOP_SPRINTING, STOP_SPRINTING
PacketPlayInEntityAction$EnumPlayerAction: h, field_12988, OPEN_INVENTORY, OPEN_INVENTORY, OPEN_INVENTORY
ServerboundPlayerCommandPacket$Action: h, OPEN_INVENTORY, field_12988, OPEN_INVENTORY, OPEN_INVENTORY, OPEN_INVENTORY
PacketPlayInEntityAction$EnumPlayerAction: f, field_12987, START_RIDING_JUMP, START_RIDING_JUMP, START_RIDING_JUMP
ServerboundPlayerCommandPacket$Action: f, START_RIDING_JUMP, field_12987, START_RIDING_JUMP, START_RIDING_JUMP, START_RIDING_JUMP
PacketPlayInEntityAction$EnumPlayerAction: g, field_12980, STOP_RIDING_JUMP, STOP_RIDING_JUMP, STOP_RIDING_JUMP
ServerboundPlayerCommandPacket$Action: g, STOP_RIDING_JUMP, field_12980, STOP_RIDING_JUMP, STOP_RIDING_JUMP, STOP_RIDING_JUMP
PacketPlayInEntityAction$EnumPlayerAction: i, field_12982, START_FALL_FLYING, START_FALL_FLYING, START_FALL_FLYING
ServerboundPlayerCommandPacket$Action: i, START_FALL_FLYING, field_12982, START_FALL_FLYING, START_FALL_FLYING, START_FALL_FLYING
构造函数
方法
PacketPlayInEntityAction$EnumPlayerAction[] (): values, values, values, values, values
ServerboundPlayerCommandPacket$Action[] (): values, values, values, values, values, values
PacketPlayInEntityAction$EnumPlayerAction (String): valueOf, valueOf, valueOf, valueOf, valueOf
ServerboundPlayerCommandPacket$Action (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf
1.14.3
名称
oq$a
or$a
net.minecraft.server.network.packet.ClientCommandC2SPacket$Mode
字段
PacketPlayInEntityAction$EnumPlayerAction: a, field_12979, START_SNEAKING, START_SNEAKING
PacketPlayInEntityAction$EnumPlayerAction: a, field_12979, START_SNEAKING, START_SNEAKING, START_SNEAKING
PacketPlayInEntityAction$EnumPlayerAction: b, field_12984, STOP_SNEAKING, STOP_SNEAKING
PacketPlayInEntityAction$EnumPlayerAction: b, field_12984, STOP_SNEAKING, STOP_SNEAKING, STOP_SNEAKING
PacketPlayInEntityAction$EnumPlayerAction: c, field_12986, STOP_SLEEPING, STOP_SLEEPING
PacketPlayInEntityAction$EnumPlayerAction: c, field_12986, STOP_SLEEPING, STOP_SLEEPING, STOP_SLEEPING
PacketPlayInEntityAction$EnumPlayerAction: d, field_12981, START_SPRINTING, START_SPRINTING
PacketPlayInEntityAction$EnumPlayerAction: d, field_12981, START_SPRINTING, START_SPRINTING, START_SPRINTING
PacketPlayInEntityAction$EnumPlayerAction: e, field_12985, STOP_SPRINTING, STOP_SPRINTING
PacketPlayInEntityAction$EnumPlayerAction: e, field_12985, STOP_SPRINTING, STOP_SPRINTING, STOP_SPRINTING
PacketPlayInEntityAction$EnumPlayerAction: h, field_12988, OPEN_INVENTORY, OPEN_INVENTORY
PacketPlayInEntityAction$EnumPlayerAction: h, field_12988, OPEN_INVENTORY, OPEN_INVENTORY, OPEN_INVENTORY
PacketPlayInEntityAction$EnumPlayerAction: f, field_12987, START_RIDING_JUMP, START_RIDING_JUMP
PacketPlayInEntityAction$EnumPlayerAction: f, field_12987, START_RIDING_JUMP, START_RIDING_JUMP, START_RIDING_JUMP
PacketPlayInEntityAction$EnumPlayerAction: g, field_12980, STOP_RIDING_JUMP, STOP_RIDING_JUMP
PacketPlayInEntityAction$EnumPlayerAction: g, field_12980, STOP_RIDING_JUMP, STOP_RIDING_JUMP, STOP_RIDING_JUMP
PacketPlayInEntityAction$EnumPlayerAction: i, field_12982, START_FALL_FLYING, START_FALL_FLYING
PacketPlayInEntityAction$EnumPlayerAction: i, field_12982, START_FALL_FLYING, START_FALL_FLYING, START_FALL_FLYING
构造函数
方法
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
nb$a
oq$a
net.minecraft.class_2848$class_2849
net.minecraft.network.play.client.CPacketEntityAction$Action
net.minecraft.network.play.client.CEntityActionPacket$Action
net.minecraft.server.v1_13_R2.PacketPlayInEntityAction$EnumPlayerAction
net.minecraft.server.v1_14_R1.PacketPlayInEntityAction$EnumPlayerAction
字段
PacketPlayInEntityAction$EnumPlayerAction: a, START_SNEAKING, START_SNEAKING
PacketPlayInEntityAction$EnumPlayerAction: a, field_12979, START_SNEAKING, START_SNEAKING
PacketPlayInEntityAction$EnumPlayerAction: b, STOP_SNEAKING, STOP_SNEAKING
PacketPlayInEntityAction$EnumPlayerAction: b, field_12984, STOP_SNEAKING, STOP_SNEAKING
PacketPlayInEntityAction$EnumPlayerAction: c, STOP_SLEEPING, STOP_SLEEPING
PacketPlayInEntityAction$EnumPlayerAction: c, field_12986, STOP_SLEEPING, STOP_SLEEPING
PacketPlayInEntityAction$EnumPlayerAction: d, START_SPRINTING, START_SPRINTING
PacketPlayInEntityAction$EnumPlayerAction: d, field_12981, START_SPRINTING, START_SPRINTING
PacketPlayInEntityAction$EnumPlayerAction: e, STOP_SPRINTING, STOP_SPRINTING
PacketPlayInEntityAction$EnumPlayerAction: e, field_12985, STOP_SPRINTING, STOP_SPRINTING
PacketPlayInEntityAction$EnumPlayerAction: h, OPEN_INVENTORY, OPEN_INVENTORY
PacketPlayInEntityAction$EnumPlayerAction: h, field_12988, OPEN_INVENTORY, OPEN_INVENTORY
PacketPlayInEntityAction$EnumPlayerAction: f, START_RIDING_JUMP, START_RIDING_JUMP
PacketPlayInEntityAction$EnumPlayerAction: f, field_12987, START_RIDING_JUMP, START_RIDING_JUMP
PacketPlayInEntityAction$EnumPlayerAction: g, STOP_RIDING_JUMP, STOP_RIDING_JUMP
PacketPlayInEntityAction$EnumPlayerAction: g, field_12980, STOP_RIDING_JUMP, STOP_RIDING_JUMP
PacketPlayInEntityAction$EnumPlayerAction: i, START_FALL_FLYING, START_FALL_FLYING
PacketPlayInEntityAction$EnumPlayerAction: i, field_12982, START_FALL_FLYING, START_FALL_FLYING
构造函数
方法
PacketPlayInEntityAction$EnumPlayerAction[] (): values, values, values
PacketPlayInEntityAction$EnumPlayerAction[] (): values, values, values, values, values
PacketPlayInEntityAction$EnumPlayerAction (String): valueOf, valueOf, valueOf
PacketPlayInEntityAction$EnumPlayerAction (String): valueOf, valueOf, valueOf, valueOf, valueOf
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.PacketPlayInEntityAction$EnumPlayerAction
net.minecraft.server.v1_13_R2.PacketPlayInEntityAction$EnumPlayerAction
字段
构造函数
方法
1.13
名称
lq$a
nb$a
net.minecraft.server.v1_12_R1.PacketPlayInEntityAction$EnumPlayerAction
net.minecraft.server.v1_13_R1.PacketPlayInEntityAction$EnumPlayerAction
字段
构造函数
方法
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
lp$a
lq$a
字段
构造函数
方法
1.12
名称
je$a
lp$a
net.minecraft.server.v1_11_R1.PacketPlayInEntityAction$EnumPlayerAction
net.minecraft.server.v1_12_R1.PacketPlayInEntityAction$EnumPlayerAction
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
字段
构造函数
方法
1.11
名称
jb$a
je$a
net.minecraft.server.v1_10_R1.PacketPlayInEntityAction$EnumPlayerAction
net.minecraft.server.v1_11_R1.PacketPlayInEntityAction$EnumPlayerAction
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
iz$a
jb$a
net.minecraft.server.v1_9_R2.PacketPlayInEntityAction$EnumPlayerAction
net.minecraft.server.v1_10_R1.PacketPlayInEntityAction$EnumPlayerAction
字段
构造函数
方法
1.9.4
名称
iy$a
iz$a
net.minecraft.server.v1_9_R1.PacketPlayInEntityAction$EnumPlayerAction
net.minecraft.server.v1_9_R2.PacketPlayInEntityAction$EnumPlayerAction
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
is$a
iy$a
net.minecraft.network.play.client.C0BPacketEntityAction$Action
net.minecraft.network.play.client.CPacketEntityAction$Action
net.minecraft.server.v1_8_R3.PacketPlayInEntityAction$EnumPlayerAction
net.minecraft.server.v1_9_R1.PacketPlayInEntityAction$EnumPlayerAction
字段
PacketPlayInEntityAction$EnumPlayerAction: f, RIDING_JUMP, RIDING_JUMP
PacketPlayInEntityAction$EnumPlayerAction: g, OPEN_INVENTORY, OPEN_INVENTORY
PacketPlayInEntityAction$EnumPlayerAction: h, OPEN_INVENTORY, OPEN_INVENTORY
PacketPlayInEntityAction$EnumPlayerAction: f, START_RIDING_JUMP, START_RIDING_JUMP
PacketPlayInEntityAction$EnumPlayerAction: g, STOP_RIDING_JUMP, STOP_RIDING_JUMP
PacketPlayInEntityAction$EnumPlayerAction: i, START_FALL_FLYING, START_FALL_FLYING
构造函数
方法
1.8.8
名称
is$a
net.minecraft.network.play.client.C0BPacketEntityAction$Action
net.minecraft.server.v1_8_R3.PacketPlayInEntityAction$EnumPlayerAction
字段
PacketPlayInEntityAction$EnumPlayerAction: a, START_SNEAKING, START_SNEAKING
PacketPlayInEntityAction$EnumPlayerAction: b, STOP_SNEAKING, STOP_SNEAKING
PacketPlayInEntityAction$EnumPlayerAction: c, STOP_SLEEPING, STOP_SLEEPING
PacketPlayInEntityAction$EnumPlayerAction: d, START_SPRINTING, START_SPRINTING
PacketPlayInEntityAction$EnumPlayerAction: e, STOP_SPRINTING, STOP_SPRINTING
PacketPlayInEntityAction$EnumPlayerAction: f, RIDING_JUMP, RIDING_JUMP
PacketPlayInEntityAction$EnumPlayerAction: g, OPEN_INVENTORY, OPEN_INVENTORY
构造函数
()
方法
PacketPlayInEntityAction$EnumPlayerAction[] (): values, values, values
PacketPlayInEntityAction$EnumPlayerAction (String): valueOf, valueOf, valueOf