历史 - net.minecraft.network.protocol.game.ServerboundPlayerCommandPacket$Action

1.21.11

名称

aiz$a

ajj$a

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

aiu$a

aiz$a

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

aih$a

aiu$a

字段

ServerboundPlayerCommandPacket$Action: a, PRESS_SHIFT_KEY, field_12979, PRESS_SHIFT_KEY, PRESS_SHIFT_KEY

ServerboundPlayerCommandPacket$Action: b, RELEASE_SHIFT_KEY, field_12984, RELEASE_SHIFT_KEY, RELEASE_SHIFT_KEY

ServerboundPlayerCommandPacket$Action: c, STOP_SLEEPING, field_12986, STOP_SLEEPING, STOP_SLEEPING

ServerboundPlayerCommandPacket$Action: a, STOP_SLEEPING, field_12986, STOP_SLEEPING, STOP_SLEEPING

ServerboundPlayerCommandPacket$Action: d, START_SPRINTING, field_12981, START_SPRINTING, START_SPRINTING

ServerboundPlayerCommandPacket$Action: b, START_SPRINTING, field_12981, START_SPRINTING, START_SPRINTING

ServerboundPlayerCommandPacket$Action: e, STOP_SPRINTING, field_12985, STOP_SPRINTING, STOP_SPRINTING

ServerboundPlayerCommandPacket$Action: c, STOP_SPRINTING, field_12985, STOP_SPRINTING, STOP_SPRINTING

ServerboundPlayerCommandPacket$Action: h, OPEN_INVENTORY, field_12988, OPEN_INVENTORY, OPEN_INVENTORY

ServerboundPlayerCommandPacket$Action: f, OPEN_INVENTORY, field_12988, OPEN_INVENTORY, OPEN_INVENTORY

ServerboundPlayerCommandPacket$Action: f, START_RIDING_JUMP, field_12987, START_RIDING_JUMP, START_RIDING_JUMP

ServerboundPlayerCommandPacket$Action: d, START_RIDING_JUMP, field_12987, START_RIDING_JUMP, START_RIDING_JUMP

ServerboundPlayerCommandPacket$Action: g, STOP_RIDING_JUMP, field_12980, STOP_RIDING_JUMP, STOP_RIDING_JUMP

ServerboundPlayerCommandPacket$Action: e, STOP_RIDING_JUMP, field_12980, STOP_RIDING_JUMP, STOP_RIDING_JUMP

ServerboundPlayerCommandPacket$Action: i, START_FALL_FLYING, field_12982, START_FALL_FLYING, START_FALL_FLYING

ServerboundPlayerCommandPacket$Action: g, START_FALL_FLYING, field_12982, START_FALL_FLYING, START_FALL_FLYING

构造函数

方法

1.21.5

名称

ahn$a

aih$a

字段

构造函数

方法

1.21.4

名称

ais$a

ahn$a

字段

构造函数

方法

1.21.3

名称

ahn$a

ais$a

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

aib$a

ahn$a

字段

构造函数

方法

1.20.6

名称

aen$a

aib$a

字段

构造函数

方法

1.20.4

名称

acf$a

aen$a

字段

构造函数

方法

1.20.2

名称

aae$a

acf$a

字段

构造函数

方法

1.20.1

名称

aar$a

aae$a

字段

构造函数

方法

1.19.4

名称

zt$a

aar$a

字段

构造函数

方法

1.19.3

名称

yp$a

zt$a

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_5178_

net.minecraft.src.C_5177_$C_5178_

字段

构造函数

方法

1.19.1

名称

xx$a

yp$a

net.minecraft.network.protocol.game.PacketPlayInEntityAction$EnumPlayerAction

字段

构造函数

方法

1.19

名称

wi$a

xx$a

net.minecraft.src.C_5177_$C_5178_

net.minecraft.src.C_5178_

net.minecraft.network.protocol.game.PacketPlayInEntityAction$EnumPlayerAction

字段

构造函数

方法

1.18.2

名称

vw$a

wi$a

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

um$a

vw$a

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

ta$a

um$a

net.minecraft.network.play.client.CEntityActionPacket$Action

net.minecraft.src.C_5177_$C_5178_

net.minecraft.server.v1_16_R3.PacketPlayInEntityAction$EnumPlayerAction

net.minecraft.network.protocol.game.PacketPlayInEntityAction$EnumPlayerAction

字段

ServerboundPlayerCommandPacket$Action: a, PRESS_SHIFT_KEY, field_12979, PRESS_SHIFT_KEY, PRESS_SHIFT_KEY, PRESS_SHIFT_KEY

ServerboundPlayerCommandPacket$Action: a, PRESS_SHIFT_KEY, field_12979, PRESS_SHIFT_KEY, PRESS_SHIFT_KEY

ServerboundPlayerCommandPacket$Action: b, RELEASE_SHIFT_KEY, field_12984, RELEASE_SHIFT_KEY, RELEASE_SHIFT_KEY, RELEASE_SHIFT_KEY

ServerboundPlayerCommandPacket$Action: b, RELEASE_SHIFT_KEY, field_12984, RELEASE_SHIFT_KEY, RELEASE_SHIFT_KEY

ServerboundPlayerCommandPacket$Action: c, STOP_SLEEPING, field_12986, STOP_SLEEPING, STOP_SLEEPING, STOP_SLEEPING

ServerboundPlayerCommandPacket$Action: c, STOP_SLEEPING, field_12986, STOP_SLEEPING, STOP_SLEEPING

ServerboundPlayerCommandPacket$Action: d, START_SPRINTING, field_12981, START_SPRINTING, START_SPRINTING, START_SPRINTING

ServerboundPlayerCommandPacket$Action: d, START_SPRINTING, field_12981, START_SPRINTING, START_SPRINTING

ServerboundPlayerCommandPacket$Action: e, STOP_SPRINTING, field_12985, STOP_SPRINTING, STOP_SPRINTING, STOP_SPRINTING

ServerboundPlayerCommandPacket$Action: e, STOP_SPRINTING, field_12985, STOP_SPRINTING, STOP_SPRINTING

ServerboundPlayerCommandPacket$Action: h, OPEN_INVENTORY, field_12988, OPEN_INVENTORY, OPEN_INVENTORY, OPEN_INVENTORY

ServerboundPlayerCommandPacket$Action: h, OPEN_INVENTORY, field_12988, OPEN_INVENTORY, OPEN_INVENTORY

ServerboundPlayerCommandPacket$Action: f, START_RIDING_JUMP, field_12987, START_RIDING_JUMP, START_RIDING_JUMP, START_RIDING_JUMP

ServerboundPlayerCommandPacket$Action: f, START_RIDING_JUMP, field_12987, START_RIDING_JUMP, START_RIDING_JUMP

ServerboundPlayerCommandPacket$Action: g, STOP_RIDING_JUMP, field_12980, STOP_RIDING_JUMP, STOP_RIDING_JUMP, STOP_RIDING_JUMP

ServerboundPlayerCommandPacket$Action: g, STOP_RIDING_JUMP, field_12980, STOP_RIDING_JUMP, STOP_RIDING_JUMP

ServerboundPlayerCommandPacket$Action: i, START_FALL_FLYING, field_12982, START_FALL_FLYING, START_FALL_FLYING, START_FALL_FLYING

ServerboundPlayerCommandPacket$Action: i, START_FALL_FLYING, field_12982, START_FALL_FLYING, START_FALL_FLYING

构造函数

方法

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PacketPlayInEntityAction$EnumPlayerAction

net.minecraft.server.v1_16_R3.PacketPlayInEntityAction$EnumPlayerAction

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

rz$a

ta$a

net.minecraft.server.v1_16_R1.PacketPlayInEntityAction$EnumPlayerAction

net.minecraft.server.v1_16_R2.PacketPlayInEntityAction$EnumPlayerAction

字段

构造函数

方法

1.16.1

名称

qk$a

rz$a

net.minecraft.server.v1_15_R1.PacketPlayInEntityAction$EnumPlayerAction

net.minecraft.server.v1_16_R1.PacketPlayInEntityAction$EnumPlayerAction

字段

构造函数

方法

1.15.2

名称

net.minecraft.server.network.packet.ClientCommandC2SPacket$Mode

net.minecraft.network.packet.c2s.play.ClientCommandC2SPacket$Mode

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

ot$a

qk$a

net.minecraft.network.packet.c2s.play.ClientCommandC2SPacket$Mode

net.minecraft.server.network.packet.ClientCommandC2SPacket$Mode

net.minecraft.server.v1_14_R1.PacketPlayInEntityAction$EnumPlayerAction

net.minecraft.server.v1_15_R1.PacketPlayInEntityAction$EnumPlayerAction

字段

ServerboundPlayerCommandPacket$Action: a, START_SNEAKING, field_12979, START_SNEAKING, START_SNEAKING, START_SNEAKING

ServerboundPlayerCommandPacket$Action: a, PRESS_SHIFT_KEY, field_12979, PRESS_SHIFT_KEY, PRESS_SHIFT_KEY, PRESS_SHIFT_KEY

ServerboundPlayerCommandPacket$Action: b, STOP_SNEAKING, field_12984, STOP_SNEAKING, STOP_SNEAKING, STOP_SNEAKING

ServerboundPlayerCommandPacket$Action: b, RELEASE_SHIFT_KEY, field_12984, RELEASE_SHIFT_KEY, RELEASE_SHIFT_KEY, RELEASE_SHIFT_KEY

构造函数

方法

1.14.4

名称

or$a

ot$a

net.minecraft.network.protocol.game.ServerboundPlayerCommandPacket$Action

net.minecraft.server.network.packet.ClientCommandC2SPacket$Mode

net.minecraft.network.packet.c2s.play.ClientCommandC2SPacket$Mode

字段

PacketPlayInEntityAction$EnumPlayerAction: a, field_12979, START_SNEAKING, START_SNEAKING, START_SNEAKING

ServerboundPlayerCommandPacket$Action: a, START_SNEAKING, field_12979, START_SNEAKING, START_SNEAKING, START_SNEAKING

PacketPlayInEntityAction$EnumPlayerAction: b, field_12984, STOP_SNEAKING, STOP_SNEAKING, STOP_SNEAKING

ServerboundPlayerCommandPacket$Action: b, STOP_SNEAKING, field_12984, STOP_SNEAKING, STOP_SNEAKING, STOP_SNEAKING

PacketPlayInEntityAction$EnumPlayerAction: c, field_12986, STOP_SLEEPING, STOP_SLEEPING, STOP_SLEEPING

ServerboundPlayerCommandPacket$Action: c, STOP_SLEEPING, field_12986, STOP_SLEEPING, STOP_SLEEPING, STOP_SLEEPING

PacketPlayInEntityAction$EnumPlayerAction: d, field_12981, START_SPRINTING, START_SPRINTING, START_SPRINTING

ServerboundPlayerCommandPacket$Action: d, START_SPRINTING, field_12981, START_SPRINTING, START_SPRINTING, START_SPRINTING

PacketPlayInEntityAction$EnumPlayerAction: e, field_12985, STOP_SPRINTING, STOP_SPRINTING, STOP_SPRINTING

ServerboundPlayerCommandPacket$Action: e, STOP_SPRINTING, field_12985, STOP_SPRINTING, STOP_SPRINTING, STOP_SPRINTING

PacketPlayInEntityAction$EnumPlayerAction: h, field_12988, OPEN_INVENTORY, OPEN_INVENTORY, OPEN_INVENTORY

ServerboundPlayerCommandPacket$Action: h, OPEN_INVENTORY, field_12988, OPEN_INVENTORY, OPEN_INVENTORY, OPEN_INVENTORY

PacketPlayInEntityAction$EnumPlayerAction: f, field_12987, START_RIDING_JUMP, START_RIDING_JUMP, START_RIDING_JUMP

ServerboundPlayerCommandPacket$Action: f, START_RIDING_JUMP, field_12987, START_RIDING_JUMP, START_RIDING_JUMP, START_RIDING_JUMP

PacketPlayInEntityAction$EnumPlayerAction: g, field_12980, STOP_RIDING_JUMP, STOP_RIDING_JUMP, STOP_RIDING_JUMP

ServerboundPlayerCommandPacket$Action: g, STOP_RIDING_JUMP, field_12980, STOP_RIDING_JUMP, STOP_RIDING_JUMP, STOP_RIDING_JUMP

PacketPlayInEntityAction$EnumPlayerAction: i, field_12982, START_FALL_FLYING, START_FALL_FLYING, START_FALL_FLYING

ServerboundPlayerCommandPacket$Action: i, START_FALL_FLYING, field_12982, START_FALL_FLYING, START_FALL_FLYING, START_FALL_FLYING

构造函数

方法

PacketPlayInEntityAction$EnumPlayerAction[] (): values, values, values, values, values

ServerboundPlayerCommandPacket$Action[] (): values, values, values, values, values, values

PacketPlayInEntityAction$EnumPlayerAction (String): valueOf, valueOf, valueOf, valueOf, valueOf

ServerboundPlayerCommandPacket$Action (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf

1.14.3

名称

oq$a

or$a

net.minecraft.server.network.packet.ClientCommandC2SPacket$Mode

字段

PacketPlayInEntityAction$EnumPlayerAction: a, field_12979, START_SNEAKING, START_SNEAKING

PacketPlayInEntityAction$EnumPlayerAction: a, field_12979, START_SNEAKING, START_SNEAKING, START_SNEAKING

PacketPlayInEntityAction$EnumPlayerAction: b, field_12984, STOP_SNEAKING, STOP_SNEAKING

PacketPlayInEntityAction$EnumPlayerAction: b, field_12984, STOP_SNEAKING, STOP_SNEAKING, STOP_SNEAKING

PacketPlayInEntityAction$EnumPlayerAction: c, field_12986, STOP_SLEEPING, STOP_SLEEPING

PacketPlayInEntityAction$EnumPlayerAction: c, field_12986, STOP_SLEEPING, STOP_SLEEPING, STOP_SLEEPING

PacketPlayInEntityAction$EnumPlayerAction: d, field_12981, START_SPRINTING, START_SPRINTING

PacketPlayInEntityAction$EnumPlayerAction: d, field_12981, START_SPRINTING, START_SPRINTING, START_SPRINTING

PacketPlayInEntityAction$EnumPlayerAction: e, field_12985, STOP_SPRINTING, STOP_SPRINTING

PacketPlayInEntityAction$EnumPlayerAction: e, field_12985, STOP_SPRINTING, STOP_SPRINTING, STOP_SPRINTING

PacketPlayInEntityAction$EnumPlayerAction: h, field_12988, OPEN_INVENTORY, OPEN_INVENTORY

PacketPlayInEntityAction$EnumPlayerAction: h, field_12988, OPEN_INVENTORY, OPEN_INVENTORY, OPEN_INVENTORY

PacketPlayInEntityAction$EnumPlayerAction: f, field_12987, START_RIDING_JUMP, START_RIDING_JUMP

PacketPlayInEntityAction$EnumPlayerAction: f, field_12987, START_RIDING_JUMP, START_RIDING_JUMP, START_RIDING_JUMP

PacketPlayInEntityAction$EnumPlayerAction: g, field_12980, STOP_RIDING_JUMP, STOP_RIDING_JUMP

PacketPlayInEntityAction$EnumPlayerAction: g, field_12980, STOP_RIDING_JUMP, STOP_RIDING_JUMP, STOP_RIDING_JUMP

PacketPlayInEntityAction$EnumPlayerAction: i, field_12982, START_FALL_FLYING, START_FALL_FLYING

PacketPlayInEntityAction$EnumPlayerAction: i, field_12982, START_FALL_FLYING, START_FALL_FLYING, START_FALL_FLYING

构造函数

方法

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

nb$a

oq$a

net.minecraft.class_2848$class_2849

net.minecraft.network.play.client.CPacketEntityAction$Action

net.minecraft.network.play.client.CEntityActionPacket$Action

net.minecraft.server.v1_13_R2.PacketPlayInEntityAction$EnumPlayerAction

net.minecraft.server.v1_14_R1.PacketPlayInEntityAction$EnumPlayerAction

字段

PacketPlayInEntityAction$EnumPlayerAction: a, START_SNEAKING, START_SNEAKING

PacketPlayInEntityAction$EnumPlayerAction: a, field_12979, START_SNEAKING, START_SNEAKING

PacketPlayInEntityAction$EnumPlayerAction: b, STOP_SNEAKING, STOP_SNEAKING

PacketPlayInEntityAction$EnumPlayerAction: b, field_12984, STOP_SNEAKING, STOP_SNEAKING

PacketPlayInEntityAction$EnumPlayerAction: c, STOP_SLEEPING, STOP_SLEEPING

PacketPlayInEntityAction$EnumPlayerAction: c, field_12986, STOP_SLEEPING, STOP_SLEEPING

PacketPlayInEntityAction$EnumPlayerAction: d, START_SPRINTING, START_SPRINTING

PacketPlayInEntityAction$EnumPlayerAction: d, field_12981, START_SPRINTING, START_SPRINTING

PacketPlayInEntityAction$EnumPlayerAction: e, STOP_SPRINTING, STOP_SPRINTING

PacketPlayInEntityAction$EnumPlayerAction: e, field_12985, STOP_SPRINTING, STOP_SPRINTING

PacketPlayInEntityAction$EnumPlayerAction: h, OPEN_INVENTORY, OPEN_INVENTORY

PacketPlayInEntityAction$EnumPlayerAction: h, field_12988, OPEN_INVENTORY, OPEN_INVENTORY

PacketPlayInEntityAction$EnumPlayerAction: f, START_RIDING_JUMP, START_RIDING_JUMP

PacketPlayInEntityAction$EnumPlayerAction: f, field_12987, START_RIDING_JUMP, START_RIDING_JUMP

PacketPlayInEntityAction$EnumPlayerAction: g, STOP_RIDING_JUMP, STOP_RIDING_JUMP

PacketPlayInEntityAction$EnumPlayerAction: g, field_12980, STOP_RIDING_JUMP, STOP_RIDING_JUMP

PacketPlayInEntityAction$EnumPlayerAction: i, START_FALL_FLYING, START_FALL_FLYING

PacketPlayInEntityAction$EnumPlayerAction: i, field_12982, START_FALL_FLYING, START_FALL_FLYING

构造函数

方法

PacketPlayInEntityAction$EnumPlayerAction[] (): values, values, values

PacketPlayInEntityAction$EnumPlayerAction[] (): values, values, values, values, values

PacketPlayInEntityAction$EnumPlayerAction (String): valueOf, valueOf, valueOf

PacketPlayInEntityAction$EnumPlayerAction (String): valueOf, valueOf, valueOf, valueOf, valueOf

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.PacketPlayInEntityAction$EnumPlayerAction

net.minecraft.server.v1_13_R2.PacketPlayInEntityAction$EnumPlayerAction

字段

构造函数

方法

1.13

名称

lq$a

nb$a

net.minecraft.server.v1_12_R1.PacketPlayInEntityAction$EnumPlayerAction

net.minecraft.server.v1_13_R1.PacketPlayInEntityAction$EnumPlayerAction

字段

构造函数

方法

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

lp$a

lq$a

字段

构造函数

方法

1.12

名称

je$a

lp$a

net.minecraft.server.v1_11_R1.PacketPlayInEntityAction$EnumPlayerAction

net.minecraft.server.v1_12_R1.PacketPlayInEntityAction$EnumPlayerAction

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

字段

构造函数

方法

1.11

名称

jb$a

je$a

net.minecraft.server.v1_10_R1.PacketPlayInEntityAction$EnumPlayerAction

net.minecraft.server.v1_11_R1.PacketPlayInEntityAction$EnumPlayerAction

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

iz$a

jb$a

net.minecraft.server.v1_9_R2.PacketPlayInEntityAction$EnumPlayerAction

net.minecraft.server.v1_10_R1.PacketPlayInEntityAction$EnumPlayerAction

字段

构造函数

方法

1.9.4

名称

iy$a

iz$a

net.minecraft.server.v1_9_R1.PacketPlayInEntityAction$EnumPlayerAction

net.minecraft.server.v1_9_R2.PacketPlayInEntityAction$EnumPlayerAction

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

is$a

iy$a

net.minecraft.network.play.client.C0BPacketEntityAction$Action

net.minecraft.network.play.client.CPacketEntityAction$Action

net.minecraft.server.v1_8_R3.PacketPlayInEntityAction$EnumPlayerAction

net.minecraft.server.v1_9_R1.PacketPlayInEntityAction$EnumPlayerAction

字段

PacketPlayInEntityAction$EnumPlayerAction: f, RIDING_JUMP, RIDING_JUMP

PacketPlayInEntityAction$EnumPlayerAction: g, OPEN_INVENTORY, OPEN_INVENTORY

PacketPlayInEntityAction$EnumPlayerAction: h, OPEN_INVENTORY, OPEN_INVENTORY

PacketPlayInEntityAction$EnumPlayerAction: f, START_RIDING_JUMP, START_RIDING_JUMP

PacketPlayInEntityAction$EnumPlayerAction: g, STOP_RIDING_JUMP, STOP_RIDING_JUMP

PacketPlayInEntityAction$EnumPlayerAction: i, START_FALL_FLYING, START_FALL_FLYING

构造函数

方法

1.8.8

名称

is$a

net.minecraft.network.play.client.C0BPacketEntityAction$Action

net.minecraft.server.v1_8_R3.PacketPlayInEntityAction$EnumPlayerAction

字段

PacketPlayInEntityAction$EnumPlayerAction: a, START_SNEAKING, START_SNEAKING

PacketPlayInEntityAction$EnumPlayerAction: b, STOP_SNEAKING, STOP_SNEAKING

PacketPlayInEntityAction$EnumPlayerAction: c, STOP_SLEEPING, STOP_SLEEPING

PacketPlayInEntityAction$EnumPlayerAction: d, START_SPRINTING, START_SPRINTING

PacketPlayInEntityAction$EnumPlayerAction: e, STOP_SPRINTING, STOP_SPRINTING

PacketPlayInEntityAction$EnumPlayerAction: f, RIDING_JUMP, RIDING_JUMP

PacketPlayInEntityAction$EnumPlayerAction: g, OPEN_INVENTORY, OPEN_INVENTORY

构造函数

()

方法

PacketPlayInEntityAction$EnumPlayerAction[] (): values, values, values

PacketPlayInEntityAction$EnumPlayerAction (String): valueOf, valueOf, valueOf