历史 - net.minecraft.client.model.npc.VillagerModel
1.21.11
名称
gxx
hgd
net.minecraft.client.model.VillagerModel
net.minecraft.client.model.npc.VillagerModel
net.minecraft.src.C_3882_
net.minecraft.src.C_432791_
字段
ModelPart: b, head, field_27527, head, f_104036_
ModelPart: c, head, field_27527, head, f_434036_
ModelPart: e, arms, field_55117, arms, f_370627_
ModelPart: f, arms, field_55117, arms, f_435199_
ModelPart: c, rightLeg, field_27530, rightLeg, f_171048_
ModelPart: d, rightLeg, field_27530, rightLeg, f_433509_
ModelPart: d, leftLeg, field_27531, leftLeg, f_171049_
ModelPart: e, leftLeg, field_27531, leftLeg, f_436990_
MeshTransformer: a, BABY_TRANSFORMER, field_55116, BABY_TRANSFORMER, f_370722_
MeshTransformer: b, BABY_TRANSFORMER, field_55116, BABY_TRANSFORMER, f_435931_
构造函数
方法
ModelPart (): f, getHead, method_2838, getHead, m_5585_
ModelPart (): a, getHead, method_2838, getHead, m_5585_
MeshDefinition (): a, createBodyModel, method_32064, getModelData, m_171052_
MeshDefinition (): e, createBodyModel, method_32064, getModelData, m_443731_
void (VillagerRenderState): a, setupAnim, method_62123, setAngles, m_6251_
void (VillagerRenderState): a, setupAnim, method_62123, setAngles, m_102844_
MeshDefinition (): b, createNoHatModel, method_72868, getNoHatModelData, m_417598_
MeshDefinition (): f, createNoHatModel, method_72868, getNoHatModelData, m_441661_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gpw
gxx
字段
ModelPart: c, hat, field_27528, hat, f_104037_
ModelPart: d, hatRim, field_27529, hatRim, f_104038_
ModelPart: g, arms, field_55117, arms, f_370627_
ModelPart: e, arms, field_55117, arms, f_370627_
ModelPart: e, rightLeg, field_27530, rightLeg, f_171048_
ModelPart: c, rightLeg, field_27530, rightLeg, f_171048_
ModelPart: f, leftLeg, field_27531, leftLeg, f_171049_
ModelPart: d, leftLeg, field_27531, leftLeg, f_171049_
构造函数
方法
ModelPart (): b, getHead, method_2838, getHead, m_5585_
ModelPart (): f, getHead, method_2838, getHead, m_5585_
void (boolean): a, hatVisible, method_17150, setHatVisible, m_104059_
void (VillagerRenderState): a, setupAnim, method_62123, setAngles, m_6973_
void (VillagerRenderState): a, setupAnim, method_62123, setAngles, m_6251_
void (PoseStack): a, translateToArms, method_65191, rotateArms, m_372035_
MeshDefinition (): b, createNoHatModel, method_72868, getNoHatModelData, m_417598_
void (VillagerRenderState, PoseStack): a, translateToArms, method_72867, rotateArms, m_372035_
1.21.8
名称
gpv
gpw
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gka
gpv
字段
构造函数
方法
1.21.5
名称
geo
gka
字段
构造函数
方法
1.21.4
名称
gdy
geo
字段
ModelPart: a, head, field_27527, head, f_104036_
ModelPart: b, head, field_27527, head, f_104036_
ModelPart: b, hat, field_27528, hat, f_104037_
ModelPart: c, hat, field_27528, hat, f_104037_
ModelPart: c, hatRim, field_27529, hatRim, f_104038_
ModelPart: d, hatRim, field_27529, hatRim, f_104038_
ModelPart: g, arms, field_55117, arms, f_370627_
ModelPart: d, rightLeg, field_27530, rightLeg, f_171048_
ModelPart: e, rightLeg, field_27530, rightLeg, f_171048_
ModelPart: e, leftLeg, field_27531, leftLeg, f_171049_
ModelPart: f, leftLeg, field_27531, leftLeg, f_171049_
MeshTransformer: a, BABY_TRANSFORMER, field_55116, BABY_TRANSFORMER, f_370722_
构造函数
方法
void (boolean): a, hatVisible, method_17150, setHatVisible, m_7491_
void (boolean): a, hatVisible, method_17150, setHatVisible, m_104059_
void (PoseStack): a, translateToArms, method_65191, rotateArms, m_372035_
1.21.3
名称
fxv
gdy
字段
ModelPart: f, head, field_27527, head, f_104036_
ModelPart: a, head, field_27527, head, f_104036_
ModelPart: g, hat, field_27528, hat, f_104037_
ModelPart: b, hat, field_27528, hat, f_104037_
ModelPart: h, hatRim, field_27529, hatRim, f_104038_
ModelPart: c, hatRim, field_27529, hatRim, f_104038_
ModelPart: a, nose, field_27525, nose, f_104044_
ModelPart: b, root, field_27526, root, f_171047_
ModelPart: i, rightLeg, field_27530, rightLeg, f_171048_
ModelPart: d, rightLeg, field_27530, rightLeg, f_171048_
ModelPart: j, leftLeg, field_27531, leftLeg, f_171049_
ModelPart: e, leftLeg, field_27531, leftLeg, f_171049_
构造函数
方法
ModelPart (): d, getHead, method_2838, getHead, m_5585_
ModelPart (): b, getHead, method_2838, getHead, m_5585_
void (T, float, float, float, float, float): a, setupAnim, method_2819, setAngles, m_6973_
MeshDefinition (): b, createBodyModel, method_32064, getModelData, m_171052_
MeshDefinition (): a, createBodyModel, method_32064, getModelData, m_171052_
ModelPart (): a, root, method_32008, getPart, m_142109_
void (VillagerRenderState): a, setupAnim, method_62123, setAngles, m_6973_
1.21.1
名称
字段
构造函数
方法
1.21
名称
fwn
fxv
字段
构造函数
方法
1.20.6
名称
fmi
fwn
字段
构造函数
方法
1.20.4
名称
fho
fmi
字段
构造函数
方法
1.20.2
名称
fdq
fho
字段
构造函数
方法
1.20.1
名称
fcd
fdq
字段
构造函数
方法
1.19.4
名称
ext
fcd
字段
构造函数
方法
1.19.3
名称
etr
ext
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
esi
etr
字段
构造函数
方法
1.19
名称
elp
esi
字段
构造函数
方法
MeshDefinition (): a, createBodyModel, method_32064, getModelData, m_171052_
MeshDefinition (): b, createBodyModel, method_32064, getModelData, m_171052_
ModelPart (): b, root, method_32008, getPart, m_142109_
ModelPart (): a, root, method_32008, getPart, m_142109_
1.18.2
名称
eki
elp
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
eif
eki
字段
构造函数
方法
1.17.1
名称
eie
eif
字段
构造函数
方法
1.17
名称
dwf
eie
net.minecraft.client.renderer.entity.model.VillagerModel
net.minecraft.src.C_3882_
字段
ModelPart: a, head, field_3608, head, field_78191_a
ModelPart: f, head, field_27527, head, f_104036_
ModelPart: b, hat, field_17141, field_17141, field_217151_b
ModelPart: g, hat, field_27528, hat, f_104037_
ModelPart: f, hatRim, field_17142, field_17142, field_217152_f
ModelPart: h, hatRim, field_27529, hatRim, f_104038_
ModelPart: g, body, field_3610, torso, field_78189_b
ModelPart: h, jacket, field_17143, robe, field_217153_h
ModelPart: i, arms, field_3609, arms, field_78190_c
ModelPart: j, leg0, field_3607, rightLeg, field_78187_d
ModelPart: k, leg1, field_3606, leftLeg, field_78188_e
ModelPart: l, nose, field_3611, nose, field_82898_f
ModelPart: a, nose, field_27525, nose, f_104044_
ModelPart: b, root, field_27526, root, f_171047_
ModelPart: i, rightLeg, field_27530, rightLeg, f_171048_
ModelPart: j, leftLeg, field_27531, leftLeg, f_171049_
构造函数
(float)
(float, int, int)
方法
ModelPart (): c, getHead, method_2838, getHead, func_205072_a
ModelPart (): d, getHead, method_2838, getHead, m_5585_
void (boolean): a, hatVisible, method_17150, setHatVisible, func_217146_a
void (boolean): a, hatVisible, method_17150, setHatVisible, m_7491_
Iterable<ModelPart> (): a, parts, method_22960, getParts, func_225601_a_
void (T, float, float, float, float, float): a, setupAnim, method_2819, setAngles, func_225597_a_
void (T, float, float, float, float, float): a, setupAnim, method_2819, setAngles, m_6973_
MeshDefinition (): a, createBodyModel, method_32064, getModelData, m_171052_
ModelPart (): b, root, method_32008, getPart, m_142109_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
dvx
dwf
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dxy
dvx
字段
构造函数
方法
1.16.1
名称
dna
dxy
字段
ModelPart: b, hat, field_17141, field_217151_b
ModelPart: b, hat, field_17141, field_17141, field_217151_b
ModelPart: f, hatRim, field_17142, field_217152_f
ModelPart: f, hatRim, field_17142, field_17142, field_217152_f
构造函数
方法
1.15.2
名称
dmx
dna
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
djj
dmx
字段
ModelPart: b, hat, field_17141, headOverlay, field_217151_b
ModelPart: b, hat, field_17141, field_217151_b
ModelPart: f, hatRim, field_17142, hat, field_217152_f
ModelPart: f, hatRim, field_17142, field_217152_f
构造函数
方法
void (T, float, float, float, float, float, float): b, render, method_2819, render, func_78088_a
void (T, float, float, float, float, float, float): a, setupAnim, method_17080, setAngles, func_212844_a_
ModelPart (): a, getHead, method_2838, getHead, func_205072_a
ModelPart (): c, getHead, method_2838, getHead, func_205072_a
Iterable<ModelPart> (): a, parts, method_22960, getParts, func_225601_a_
void (T, float, float, float, float, float): a, setupAnim, method_2819, setAngles, func_225597_a_
1.14.4
名称
dgv
djj
net.minecraft.client.model.VillagerModel
字段
Cuboid: a, field_3608, head, field_78191_a
ModelPart: a, head, field_3608, head, field_78191_a
Cuboid: b, field_17141, headOverlay, field_217151_b
ModelPart: b, hat, field_17141, headOverlay, field_217151_b
Cuboid: f, field_17142, hat, field_217152_f
ModelPart: f, hatRim, field_17142, hat, field_217152_f
Cuboid: g, field_3610, body, field_78189_b
ModelPart: g, body, field_3610, torso, field_78189_b
Cuboid: h, field_17143, robe, field_217153_h
ModelPart: h, jacket, field_17143, robe, field_217153_h
Cuboid: i, field_3609, arms, field_78190_c
ModelPart: i, arms, field_3609, arms, field_78190_c
Cuboid: j, field_3607, leftLeg, field_78187_d
ModelPart: j, leg0, field_3607, rightLeg, field_78187_d
Cuboid: k, field_3606, rightLeg, field_78188_e
ModelPart: k, leg1, field_3606, leftLeg, field_78188_e
Cuboid: l, field_3611, nose, field_82898_f
ModelPart: l, nose, field_3611, nose, field_82898_f
构造函数
方法
void (T, float, float, float, float, float, float): b, method_2819, render, func_78088_a
void (T, float, float, float, float, float, float): b, render, method_2819, render, func_78088_a
void (T, float, float, float, float, float, float): a, method_17080, setAngles, func_212844_a_
void (T, float, float, float, float, float, float): a, setupAnim, method_17080, setAngles, func_212844_a_
Cuboid (): a, method_2838, getHead, func_205072_a
ModelPart (): a, getHead, method_2838, getHead, func_205072_a
void (boolean): a, method_17150, setHatVisible, func_217146_a
void (boolean): a, hatVisible, method_17150, setHatVisible, func_217146_a
1.14.3
名称
dgr
dgv
net.minecraft.client.render.entity.model.VillagerResemblingModel
字段
RendererModel: a, field_3608, field_78191_a
Cuboid: a, field_3608, head, field_78191_a
RendererModel: b, field_17141, field_217151_b
Cuboid: b, field_17141, headOverlay, field_217151_b
RendererModel: f, field_17142, field_217152_f
Cuboid: f, field_17142, hat, field_217152_f
RendererModel: g, field_3610, field_78189_b
Cuboid: g, field_3610, body, field_78189_b
RendererModel: h, field_17143, field_217153_h
Cuboid: h, field_17143, robe, field_217153_h
RendererModel: i, field_3609, field_78190_c
Cuboid: i, field_3609, arms, field_78190_c
RendererModel: j, field_3607, field_78187_d
Cuboid: j, field_3607, leftLeg, field_78187_d
RendererModel: k, field_3606, field_78188_e
Cuboid: k, field_3606, rightLeg, field_78188_e
RendererModel: l, field_3611, field_82898_f
Cuboid: l, field_3611, nose, field_82898_f
构造函数
方法
void (T, float, float, float, float, float, float): b, method_2819, func_78088_a
void (T, float, float, float, float, float, float): b, method_2819, render, func_78088_a
void (T, float, float, float, float, float, float): a, method_17080, func_212844_a_
void (T, float, float, float, float, float, float): a, method_17080, setAngles, func_212844_a_
RendererModel (): a, method_2838, func_205072_a
Cuboid (): a, method_2838, getHead, func_205072_a
void (boolean): a, method_17150, func_217146_a
void (boolean): a, method_17150, setHatVisible, func_217146_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dgp
dgr
字段
构造函数
方法
1.14
名称
dgp
net.minecraft.class_620
net.minecraft.client.renderer.entity.model.VillagerModel
字段
RendererModel: a, field_3608, field_78191_a
RendererModel: b, field_17141, field_217151_b
RendererModel: f, field_17142, field_217152_f
RendererModel: g, field_3610, field_78189_b
RendererModel: h, field_17143, field_217153_h
RendererModel: i, field_3609, field_78190_c
RendererModel: j, field_3607, field_78187_d
RendererModel: k, field_3606, field_78188_e
RendererModel: l, field_3611, field_82898_f
构造函数
(float)
(float, int, int)
方法
void (T, float, float, float, float, float, float): b, method_2819, func_78088_a
void (T, float, float, float, float, float, float): a, method_17080, func_212844_a_
RendererModel (): a, method_2838, func_205072_a
void (boolean): a, method_17150, func_217146_a