历史 - net.minecraft.world.level.block.BaseFireBlock

1.21.11

名称

dui

dzd

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier, boolean): a, entityInside, method_9548, onEntityCollision, m_49259_

1.21.9

名称

dpm

dui

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dnb

dpm

字段

构造函数

方法

1.21.5

名称

dja

dnb

字段

float: f, fireDamage, field_22088, damage, f_49238_

float: e, fireDamage, field_22088, damage, f_49238_

VoxelShape: b, DOWN_AABB, field_22498, BASE_SHAPE, f_49237_

int: c, SECONDS_ON_FIRE, field_31008, SET_ON_FIRE_SECONDS, f_152137_

int: b, SECONDS_ON_FIRE, field_31008, SET_ON_FIRE_SECONDS, f_152137_

float: a, AABB_OFFSET, field_31007, BASE_SOUND_VOLUME, f_152136_

int: d, MIN_FIRE_TICKS_TO_ADD, field_54470, MIN_FIRE_TICK_INCREMENT, f_348994_

int: c, MIN_FIRE_TICKS_TO_ADD, field_54470, MIN_FIRE_TICK_INCREMENT, f_348994_

int: e, MAX_FIRE_TICKS_TO_ADD, field_54471, MAX_FIRE_TICK_INCREMENT, f_348316_

int: d, MAX_FIRE_TICKS_TO_ADD, field_54471, MAX_FIRE_TICK_INCREMENT, f_348316_

VoxelShape: a, SHAPE, field_55731, BASE_SHAPE, f_381520_

构造函数

方法

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_

void (Entity): a, fireIgnite, method_67678, igniteEntity, m_388521_

1.21.4

名称

djz

dja

字段

构造函数

方法

1.21.3

名称

dfl

djz

字段

float: d, fireDamage, field_22088, damage, f_49238_

float: f, fireDamage, field_22088, damage, f_49238_

int: d, MIN_FIRE_TICKS_TO_ADD, field_54470, MIN_FIRE_TICK_INCREMENT, f_348994_

int: e, MAX_FIRE_TICKS_TO_ADD, field_54471, MAX_FIRE_TICK_INCREMENT, f_348316_

构造函数

方法

boolean (BlockState): f, canBurn, method_10195, isFlammable, m_7599_

boolean (BlockState): g, canBurn, method_10195, isFlammable, m_7599_

1.21.1

名称

字段

构造函数

方法

1.21

名称

deo

dfl

字段

构造函数

方法

1.20.6

名称

cwd

deo

字段

构造函数

方法

1.20.4

名称

csj

cwd

字段

构造函数

方法

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_

com.mojang.serialization.MapCodec<? extends BaseFireBlock> (): a, codec, method_53969, getCodec, m_304657_

BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_

1.20.2

名称

cpb

csj

字段

构造函数

方法

1.20.1

名称

cow

cpb

字段

构造函数

方法

1.19.4

名称

cmh

cow

字段

构造函数

方法

1.19.3

名称

cjh

cmh

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cik

cjh

net.minecraft.world.level.block.BlockFireAbstract

字段

构造函数

方法

1.19

名称

cde

cik

net.minecraft.world.level.block.BlockFireAbstract

字段

构造函数

方法

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

1.18.2

名称

ccm

cde

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

bzd

ccm

字段

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

1.17.1

名称

bzc

bzd

字段

构造函数

方法

1.17

名称

bue

bzc

net.minecraft.block.AbstractFireBlock

net.minecraft.src.C_1693_

net.minecraft.server.v1_16_R3.BlockFireAbstract

net.minecraft.world.level.block.BlockFireAbstract

字段

float: b, fireDamage, field_22088, damage, field_235325_g_

float: d, fireDamage, field_22088, damage, f_49238_

VoxelShape: a, DOWN_AABB, field_22498, BASE_SHAPE, field_235320_b_

VoxelShape: b, DOWN_AABB, field_22498, BASE_SHAPE, f_49237_

int: c, SECONDS_ON_FIRE, field_31008, SET_ON_FIRE_SECONDS, f_152137_

float: a, AABB_OFFSET, field_31007, BASE_SOUND_VOLUME, f_152136_

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockGetter, BlockPos): a, getState, method_24416, getState, func_235326_a_

BlockState (BlockGetter, BlockPos): a, getState, method_24416, getState, m_49245_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

boolean (BlockState): e, canBurn, method_10195, isFlammable, func_196446_i

boolean (BlockState): f, canBurn, method_10195, isFlammable, m_7599_

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

boolean (Level): a, inPortalDimension, method_30366, method_30366, func_242649_a

boolean (Level): a, inPortalDimension, method_30366, isOverworldOrNether, m_49248_

boolean (Level, BlockPos, Direction): a, canBePlacedAt, method_30032, method_30032, func_241465_a_

boolean (Level, BlockPos, Direction): a, canBePlacedAt, method_30032, canPlaceAt, m_49255_

boolean (Level, BlockPos, Direction): b, isPortal, method_30033, method_30033, func_241466_b_

boolean (Level, BlockPos, Direction): b, isPortal, method_30033, shouldLightPortalAt, m_49269_

void (Level, Player, BlockPos, BlockState): a, spawnDestroyParticles, method_33614, spawnBreakParticles, m_142387_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bub

bue

net.minecraft.server.v1_16_R2.BlockFireAbstract

net.minecraft.server.v1_16_R3.BlockFireAbstract

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bvh

bub

net.minecraft.server.v1_16_R1.BlockFireAbstract

net.minecraft.server.v1_16_R2.BlockFireAbstract

字段

float: g, fireDamage, field_22088, damage, field_235325_g_

float: b, fireDamage, field_22088, damage, field_235325_g_

VoxelShape: a, UP_AABB, field_22497, field_22497, field_235319_a_

VoxelShape: b, DOWN_AABB, field_22498, field_22498, field_235320_b_

VoxelShape: a, DOWN_AABB, field_22498, BASE_SHAPE, field_235320_b_

VoxelShape: c, WEST_AABB, field_22499, field_22499, field_235321_c_

VoxelShape: d, EAST_AABB, field_22500, field_22500, field_235322_d_

VoxelShape: e, NORTH_AABB, field_22501, field_22501, field_235323_e_

VoxelShape: f, SOUTH_AABB, field_22502, field_22502, field_235324_f_

构造函数

方法

boolean (LevelAccessor, BlockPos): a, canBePlacedAt, method_30032, method_30032, func_241465_a_

boolean (LevelAccessor, BlockPos): b, isPortal, method_30033, method_30033, func_241466_b_

boolean (Level): a, inPortalDimension, method_30366, method_30366, func_242649_a

boolean (Level, BlockPos, Direction): a, canBePlacedAt, method_30032, method_30032, func_241465_a_

boolean (Level, BlockPos, Direction): b, isPortal, method_30033, method_30033, func_241466_b_

1.16.1

名称

bvh

net.minecraft.world.level.block.BaseFireBlock

net.minecraft.class_4770

net.minecraft.block.AbstractFireBlock

net.minecraft.block.AbstractFireBlock

net.minecraft.server.v1_16_R1.BlockFireAbstract

字段

float: g, fireDamage, field_22088, damage, field_235325_g_

VoxelShape: a, UP_AABB, field_22497, field_22497, field_235319_a_

VoxelShape: b, DOWN_AABB, field_22498, field_22498, field_235320_b_

VoxelShape: c, WEST_AABB, field_22499, field_22499, field_235321_c_

VoxelShape: d, EAST_AABB, field_22500, field_22500, field_235322_d_

VoxelShape: e, NORTH_AABB, field_22501, field_22501, field_235323_e_

VoxelShape: f, SOUTH_AABB, field_22502, field_22502, field_235324_f_

构造函数

(BlockBehaviour$Properties, float)

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockGetter, BlockPos): a, getState, method_24416, getState, func_235326_a_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

boolean (BlockState): e, canBurn, method_10195, isFlammable, func_196446_i

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a

boolean (LevelAccessor, BlockPos): a, canBePlacedAt, method_30032, method_30032, func_241465_a_

boolean (LevelAccessor, BlockPos): b, isPortal, method_30033, method_30033, func_241466_b_

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c