历史 - net.minecraft.world.level.block.BaseFireBlock
1.21.11
名称
dui
dzd
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier, boolean): a, entityInside, method_9548, onEntityCollision, m_49259_
1.21.9
名称
dpm
dui
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dnb
dpm
字段
构造函数
方法
1.21.5
名称
dja
dnb
字段
float: f, fireDamage, field_22088, damage, f_49238_
float: e, fireDamage, field_22088, damage, f_49238_
VoxelShape: b, DOWN_AABB, field_22498, BASE_SHAPE, f_49237_
int: c, SECONDS_ON_FIRE, field_31008, SET_ON_FIRE_SECONDS, f_152137_
int: b, SECONDS_ON_FIRE, field_31008, SET_ON_FIRE_SECONDS, f_152137_
float: a, AABB_OFFSET, field_31007, BASE_SOUND_VOLUME, f_152136_
int: d, MIN_FIRE_TICKS_TO_ADD, field_54470, MIN_FIRE_TICK_INCREMENT, f_348994_
int: c, MIN_FIRE_TICKS_TO_ADD, field_54470, MIN_FIRE_TICK_INCREMENT, f_348994_
int: e, MAX_FIRE_TICKS_TO_ADD, field_54471, MAX_FIRE_TICK_INCREMENT, f_348316_
int: d, MAX_FIRE_TICKS_TO_ADD, field_54471, MAX_FIRE_TICK_INCREMENT, f_348316_
VoxelShape: a, SHAPE, field_55731, BASE_SHAPE, f_381520_
构造函数
方法
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_
void (Entity): a, fireIgnite, method_67678, igniteEntity, m_388521_
1.21.4
名称
djz
dja
字段
构造函数
方法
1.21.3
名称
dfl
djz
字段
float: d, fireDamage, field_22088, damage, f_49238_
float: f, fireDamage, field_22088, damage, f_49238_
int: d, MIN_FIRE_TICKS_TO_ADD, field_54470, MIN_FIRE_TICK_INCREMENT, f_348994_
int: e, MAX_FIRE_TICKS_TO_ADD, field_54471, MAX_FIRE_TICK_INCREMENT, f_348316_
构造函数
方法
boolean (BlockState): f, canBurn, method_10195, isFlammable, m_7599_
boolean (BlockState): g, canBurn, method_10195, isFlammable, m_7599_
1.21.1
名称
字段
构造函数
方法
1.21
名称
deo
dfl
字段
构造函数
方法
1.20.6
名称
cwd
deo
字段
构造函数
方法
1.20.4
名称
csj
cwd
字段
构造函数
方法
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
com.mojang.serialization.MapCodec<? extends BaseFireBlock> (): a, codec, method_53969, getCodec, m_304657_
BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
1.20.2
名称
cpb
csj
字段
构造函数
方法
1.20.1
名称
cow
cpb
字段
构造函数
方法
1.19.4
名称
cmh
cow
字段
构造函数
方法
1.19.3
名称
cjh
cmh
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cik
cjh
net.minecraft.world.level.block.BlockFireAbstract
字段
构造函数
方法
1.19
名称
cde
cik
net.minecraft.world.level.block.BlockFireAbstract
字段
构造函数
方法
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
1.18.2
名称
ccm
cde
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bzd
ccm
字段
构造函数
方法
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
1.17.1
名称
bzc
bzd
字段
构造函数
方法
1.17
名称
bue
bzc
net.minecraft.block.AbstractFireBlock
net.minecraft.src.C_1693_
net.minecraft.server.v1_16_R3.BlockFireAbstract
net.minecraft.world.level.block.BlockFireAbstract
字段
float: b, fireDamage, field_22088, damage, field_235325_g_
float: d, fireDamage, field_22088, damage, f_49238_
VoxelShape: a, DOWN_AABB, field_22498, BASE_SHAPE, field_235320_b_
VoxelShape: b, DOWN_AABB, field_22498, BASE_SHAPE, f_49237_
int: c, SECONDS_ON_FIRE, field_31008, SET_ON_FIRE_SECONDS, f_152137_
float: a, AABB_OFFSET, field_31007, BASE_SOUND_VOLUME, f_152136_
构造函数
方法
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockGetter, BlockPos): a, getState, method_24416, getState, func_235326_a_
BlockState (BlockGetter, BlockPos): a, getState, method_24416, getState, m_49245_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
boolean (BlockState): e, canBurn, method_10195, isFlammable, func_196446_i
boolean (BlockState): f, canBurn, method_10195, isFlammable, m_7599_
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
boolean (Level): a, inPortalDimension, method_30366, method_30366, func_242649_a
boolean (Level): a, inPortalDimension, method_30366, isOverworldOrNether, m_49248_
boolean (Level, BlockPos, Direction): a, canBePlacedAt, method_30032, method_30032, func_241465_a_
boolean (Level, BlockPos, Direction): a, canBePlacedAt, method_30032, canPlaceAt, m_49255_
boolean (Level, BlockPos, Direction): b, isPortal, method_30033, method_30033, func_241466_b_
boolean (Level, BlockPos, Direction): b, isPortal, method_30033, shouldLightPortalAt, m_49269_
void (Level, Player, BlockPos, BlockState): a, spawnDestroyParticles, method_33614, spawnBreakParticles, m_142387_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bub
bue
net.minecraft.server.v1_16_R2.BlockFireAbstract
net.minecraft.server.v1_16_R3.BlockFireAbstract
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bvh
bub
net.minecraft.server.v1_16_R1.BlockFireAbstract
net.minecraft.server.v1_16_R2.BlockFireAbstract
字段
float: g, fireDamage, field_22088, damage, field_235325_g_
float: b, fireDamage, field_22088, damage, field_235325_g_
VoxelShape: a, UP_AABB, field_22497, field_22497, field_235319_a_
VoxelShape: b, DOWN_AABB, field_22498, field_22498, field_235320_b_
VoxelShape: a, DOWN_AABB, field_22498, BASE_SHAPE, field_235320_b_
VoxelShape: c, WEST_AABB, field_22499, field_22499, field_235321_c_
VoxelShape: d, EAST_AABB, field_22500, field_22500, field_235322_d_
VoxelShape: e, NORTH_AABB, field_22501, field_22501, field_235323_e_
VoxelShape: f, SOUTH_AABB, field_22502, field_22502, field_235324_f_
构造函数
方法
boolean (LevelAccessor, BlockPos): a, canBePlacedAt, method_30032, method_30032, func_241465_a_
boolean (LevelAccessor, BlockPos): b, isPortal, method_30033, method_30033, func_241466_b_
boolean (Level): a, inPortalDimension, method_30366, method_30366, func_242649_a
boolean (Level, BlockPos, Direction): a, canBePlacedAt, method_30032, method_30032, func_241465_a_
boolean (Level, BlockPos, Direction): b, isPortal, method_30033, method_30033, func_241466_b_
1.16.1
名称
bvh
net.minecraft.world.level.block.BaseFireBlock
net.minecraft.class_4770
net.minecraft.block.AbstractFireBlock
net.minecraft.block.AbstractFireBlock
net.minecraft.server.v1_16_R1.BlockFireAbstract
字段
float: g, fireDamage, field_22088, damage, field_235325_g_
VoxelShape: a, UP_AABB, field_22497, field_22497, field_235319_a_
VoxelShape: b, DOWN_AABB, field_22498, field_22498, field_235320_b_
VoxelShape: c, WEST_AABB, field_22499, field_22499, field_235321_c_
VoxelShape: d, EAST_AABB, field_22500, field_22500, field_235322_d_
VoxelShape: e, NORTH_AABB, field_22501, field_22501, field_235323_e_
VoxelShape: f, SOUTH_AABB, field_22502, field_22502, field_235324_f_
构造函数
(BlockBehaviour$Properties, float)
方法
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockGetter, BlockPos): a, getState, method_24416, getState, func_235326_a_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
boolean (BlockState): e, canBurn, method_10195, isFlammable, func_196446_i
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a
boolean (LevelAccessor, BlockPos): a, canBePlacedAt, method_30032, method_30032, func_241465_a_
boolean (LevelAccessor, BlockPos): b, isPortal, method_30033, method_30033, func_241466_b_
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c