历史 - net.minecraft.world.level.block.SoulSandBlock
1.21.11
名称
ecw
ehr
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dxw
ecw
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dvk
dxw
字段
构造函数
方法
1.21.5
名称
dre
dvk
字段
构造函数
方法
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_
1.21.4
名称
dsb
dre
字段
构造函数
方法
1.21.3
名称
dnl
dsb
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
float (BlockState, BlockGetter, BlockPos): d, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_
float (BlockState, BlockGetter, BlockPos): c, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dmn
dnl
字段
构造函数
方法
1.20.6
名称
deb
dmn
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
名称
dah
deb
字段
VoxelShape: a, SHAPE, field_11521, COLLISION_SHAPE, f_56669_
VoxelShape: b, SHAPE, field_11521, COLLISION_SHAPE, f_56669_
int: b, BUBBLE_COLUMN_CHECK_DELAY, field_31249, SCHEDULED_TICK_DELAY, f_154652_
int: c, BUBBLE_COLUMN_CHECK_DELAY, field_31249, SCHEDULED_TICK_DELAY, f_154652_
com.mojang.serialization.MapCodec<SoulSandBlock>: a, CODEC, field_46454, CODEC, f_302452_
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_5909_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getVisualShape, method_26159, getCameraCollisionShape, m_5909_
float (BlockState, BlockGetter, BlockPos): b, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_
float (BlockState, BlockGetter, BlockPos): d, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_
com.mojang.serialization.MapCodec<SoulSandBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cwz
dah
字段
构造函数
方法
1.20.1
名称
cwp
cwz
字段
构造函数
方法
1.19.4
名称
cty
cwp
字段
构造函数
方法
1.19.3
名称
cqv
cty
字段
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos): f, getBlockSupportShape, method_25959, getSidesShape, m_7947_
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape, m_7947_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cpy
cqv
net.minecraft.world.level.block.BlockSlowSand
字段
构造函数
方法
1.19
名称
ckf
cpy
net.minecraft.world.level.block.BlockSlowSand
字段
构造函数
方法
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
float (BlockState, BlockGetter, BlockPos): b, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_
1.18.2
名称
cjn
ckf
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cge
cjn
字段
构造函数
方法
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.17.1
名称
cgd
cge
字段
构造函数
方法
1.17
名称
cad
cgd
net.minecraft.block.SoulSandBlock
net.minecraft.src.C_1913_
net.minecraft.server.v1_16_R3.BlockSlowSand
net.minecraft.world.level.block.BlockSlowSand
字段
VoxelShape: a, SHAPE, field_11521, COLLISION_SHAPE, field_196509_a
VoxelShape: a, SHAPE, field_11521, COLLISION_SHAPE, f_56669_
int: b, BUBBLE_COLUMN_CHECK_DELAY, field_31249, SCHEDULED_TICK_DELAY, f_154652_
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
VoxelShape (BlockState, BlockGetter, BlockPos): e, getBlockSupportShape, method_25959, getSidesShape, func_230335_e_
VoxelShape (BlockState, BlockGetter, BlockPos): f, getBlockSupportShape, method_25959, getSidesShape, m_7947_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getCameraCollisionShape, func_230322_a_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_5909_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
1.16.5
名称
字段
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getVisualShape, func_230322_a_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getCameraCollisionShape, func_230322_a_
1.16.4
名称
caa
cad
net.minecraft.server.v1_16_R2.BlockSlowSand
net.minecraft.server.v1_16_R3.BlockSlowSand
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cbg
caa
net.minecraft.server.v1_16_R1.BlockSlowSand
net.minecraft.server.v1_16_R2.BlockSlowSand
字段
构造函数
方法
1.16.1
名称
bul
cbg
net.minecraft.world.level.block.SoulsandBlock
net.minecraft.world.level.block.SoulSandBlock
net.minecraft.server.v1_15_R1.BlockSlowSand
net.minecraft.server.v1_16_R1.BlockSlowSand
字段
构造函数
方法
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
boolean (BlockState, BlockGetter, BlockPos): d, isRedstoneConductor, method_9521, isSimpleFullBlock, func_220081_d, isOccluding
boolean (BlockState, BlockGetter, BlockPos, EntityType<?>): a, isValidSpawn, method_9523, allowsSpawning, func_220067_a
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
boolean (BlockState, BlockGetter, BlockPos): f, isViewBlocking, method_24219, hasInWallOverlay, func_229870_f_
VoxelShape (BlockState, BlockGetter, BlockPos): e, getBlockSupportShape, method_25959, getSidesShape, func_230335_e_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getVisualShape, func_230322_a_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
1.15.2
名称
bui
bul
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
brx
bui
net.minecraft.server.v1_14_R1.BlockSlowSand
net.minecraft.server.v1_15_R1.BlockSlowSand
字段
构造函数
方法
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
boolean (BlockState, BlockGetter, BlockPos): f, isViewBlocking, method_24219, hasInWallOverlay, func_229870_f_
1.14.4
名称
brs
brx
net.minecraft.world.level.block.SoulsandBlock
字段
VoxelShape: a, field_11521, COLLISION_SHAPE, field_196509_a
VoxelShape: a, SHAPE, field_11521, COLLISION_SHAPE, field_196509_a
构造函数
方法
void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
int (IWorldReader): a, method_9563, getTickRate, func_149738_a
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
boolean (IBlockData, IBlockAccess, BlockPosition): d, method_9521, isSimpleFullBlock, func_220081_d, isOccluding
boolean (BlockState, BlockGetter, BlockPos): d, isRedstoneConductor, method_9521, isSimpleFullBlock, func_220081_d, isOccluding
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
boolean (IBlockData, IBlockAccess, BlockPosition, EntityTypes<?>): a, method_9523, allowsSpawning, func_220067_a
boolean (BlockState, BlockGetter, BlockPos, EntityType<?>): a, isValidSpawn, method_9523, allowsSpawning, func_220067_a
1.14.3
名称
bro
brs
net.minecraft.block.SoulSandBlock
字段
VoxelShape: a, field_11521, field_196509_a
VoxelShape: a, field_11521, COLLISION_SHAPE, field_196509_a
构造函数
方法
void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a
void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
int (IWorldReader): a, method_9563, func_149738_a
int (IWorldReader): a, method_9563, getTickRate, func_149738_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics
boolean (IBlockData, IBlockAccess, BlockPosition): d, method_9521, func_220081_d, isOccluding
boolean (IBlockData, IBlockAccess, BlockPosition): d, method_9521, isSimpleFullBlock, func_220081_d, isOccluding
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
boolean (IBlockData, IBlockAccess, BlockPosition, EntityTypes<?>): a, method_9523, func_220067_a
boolean (IBlockData, IBlockAccess, BlockPosition, EntityTypes<?>): a, method_9523, allowsSpawning, func_220067_a
1.14.2
名称
字段
构造函数
方法
boolean (IBlockData, IBlockAccess, BlockPosition, EntityTypes<?>): a, method_9523, func_220067_a
1.14.1
名称
brn
bro
字段
构造函数
方法
1.14
名称
bhq
brn
net.minecraft.class_2492
net.minecraft.block.BlockSoulSand
net.minecraft.block.SoulSandBlock
net.minecraft.server.v1_13_R2.BlockSlowSand
net.minecraft.server.v1_14_R1.BlockSlowSand
字段
VoxelShape: a, field_196509_a
VoxelShape: a, field_11521, field_196509_a
构造函数
方法
VoxelShape (IBlockData, IBlockAccess, BlockPosition): f, func_196268_f
void (IBlockData, World, BlockPosition, Entity): a, func_196262_a
void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics
int (IWorldReader): a, func_149738_a
int (IWorldReader): a, method_9563, func_149738_a
void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics
boolean (IBlockData, IBlockAccess, BlockPosition): d, method_9521, func_220081_d, isOccluding
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
1.13.2
名称
bhp
bhq
字段
构造函数
方法
1.13.1
名称
bhh
bhp
net.minecraft.server.v1_13_R1.BlockSlowSand
net.minecraft.server.v1_13_R2.BlockSlowSand
字段
构造函数
方法
1.13
名称
atx
bhh
net.minecraft.server.v1_12_R1.BlockSlowSand
net.minecraft.server.v1_13_R1.BlockSlowSand
字段
AxisAlignedBB: a, field_185703_a
VoxelShape: a, field_196509_a
构造函数
()
方法
void (World, BlockPosition, IBlockData, Entity): a, func_180634_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): f, func_196268_f
void (IBlockData, World, BlockPosition, Entity): a, func_196262_a
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics
int (IWorldReader): a, func_149738_a
void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
atv
atx
字段
构造函数
方法
1.12
名称
aqt
atv
net.minecraft.server.v1_11_R1.BlockSlowSand
net.minecraft.server.v1_12_R1.BlockSlowSand
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
aqr
aqt
字段
构造函数
方法
1.11
名称
apc
aqr
net.minecraft.server.v1_10_R1.BlockSlowSand
net.minecraft.server.v1_11_R1.BlockSlowSand
字段
构造函数
方法
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
aoo
apc
net.minecraft.server.v1_9_R2.BlockSlowSand
net.minecraft.server.v1_10_R1.BlockSlowSand
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockSlowSand
net.minecraft.server.v1_9_R2.BlockSlowSand
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
ajq
aoo
net.minecraft.server.v1_8_R3.BlockSlowSand
net.minecraft.server.v1_9_R1.BlockSlowSand
字段
AxisAlignedBB: a, field_185703_a
构造函数
方法
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
1.8.8
名称
ajq
net.minecraft.block.BlockSoulSand
net.minecraft.server.v1_8_R3.BlockSlowSand
字段
构造函数
()
方法
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
void (World, BlockPosition, IBlockData, Entity): a, func_180634_a