历史 - net.minecraft.world.level.block.SoulSandBlock

1.21.11

名称

ecw

ehr

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dxw

ecw

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dvk

dxw

字段

构造函数

方法

1.21.5

名称

dre

dvk

字段

构造函数

方法

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_

1.21.4

名称

dsb

dre

字段

构造函数

方法

1.21.3

名称

dnl

dsb

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

float (BlockState, BlockGetter, BlockPos): d, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

float (BlockState, BlockGetter, BlockPos): c, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dmn

dnl

字段

构造函数

方法

1.20.6

名称

deb

dmn

字段

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

dah

deb

字段

VoxelShape: a, SHAPE, field_11521, COLLISION_SHAPE, f_56669_

VoxelShape: b, SHAPE, field_11521, COLLISION_SHAPE, f_56669_

int: b, BUBBLE_COLUMN_CHECK_DELAY, field_31249, SCHEDULED_TICK_DELAY, f_154652_

int: c, BUBBLE_COLUMN_CHECK_DELAY, field_31249, SCHEDULED_TICK_DELAY, f_154652_

com.mojang.serialization.MapCodec<SoulSandBlock>: a, CODEC, field_46454, CODEC, f_302452_

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_5909_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getVisualShape, method_26159, getCameraCollisionShape, m_5909_

float (BlockState, BlockGetter, BlockPos): b, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

float (BlockState, BlockGetter, BlockPos): d, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

com.mojang.serialization.MapCodec<SoulSandBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cwz

dah

字段

构造函数

方法

1.20.1

名称

cwp

cwz

字段

构造函数

方法

1.19.4

名称

cty

cwp

字段

构造函数

方法

1.19.3

名称

cqv

cty

字段

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos): f, getBlockSupportShape, method_25959, getSidesShape, m_7947_

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape, m_7947_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cpy

cqv

net.minecraft.world.level.block.BlockSlowSand

字段

构造函数

方法

1.19

名称

ckf

cpy

net.minecraft.world.level.block.BlockSlowSand

字段

构造函数

方法

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

float (BlockState, BlockGetter, BlockPos): b, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

1.18.2

名称

cjn

ckf

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cge

cjn

字段

构造函数

方法

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.17.1

名称

cgd

cge

字段

构造函数

方法

1.17

名称

cad

cgd

net.minecraft.block.SoulSandBlock

net.minecraft.src.C_1913_

net.minecraft.server.v1_16_R3.BlockSlowSand

net.minecraft.world.level.block.BlockSlowSand

字段

VoxelShape: a, SHAPE, field_11521, COLLISION_SHAPE, field_196509_a

VoxelShape: a, SHAPE, field_11521, COLLISION_SHAPE, f_56669_

int: b, BUBBLE_COLUMN_CHECK_DELAY, field_31249, SCHEDULED_TICK_DELAY, f_154652_

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

VoxelShape (BlockState, BlockGetter, BlockPos): e, getBlockSupportShape, method_25959, getSidesShape, func_230335_e_

VoxelShape (BlockState, BlockGetter, BlockPos): f, getBlockSupportShape, method_25959, getSidesShape, m_7947_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getCameraCollisionShape, func_230322_a_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_5909_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

1.16.5

名称

字段

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getVisualShape, func_230322_a_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getCameraCollisionShape, func_230322_a_

1.16.4

名称

caa

cad

net.minecraft.server.v1_16_R2.BlockSlowSand

net.minecraft.server.v1_16_R3.BlockSlowSand

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cbg

caa

net.minecraft.server.v1_16_R1.BlockSlowSand

net.minecraft.server.v1_16_R2.BlockSlowSand

字段

构造函数

方法

1.16.1

名称

bul

cbg

net.minecraft.world.level.block.SoulsandBlock

net.minecraft.world.level.block.SoulSandBlock

net.minecraft.server.v1_15_R1.BlockSlowSand

net.minecraft.server.v1_16_R1.BlockSlowSand

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

boolean (BlockState, BlockGetter, BlockPos): d, isRedstoneConductor, method_9521, isSimpleFullBlock, func_220081_d, isOccluding

boolean (BlockState, BlockGetter, BlockPos, EntityType<?>): a, isValidSpawn, method_9523, allowsSpawning, func_220067_a

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

boolean (BlockState, BlockGetter, BlockPos): f, isViewBlocking, method_24219, hasInWallOverlay, func_229870_f_

VoxelShape (BlockState, BlockGetter, BlockPos): e, getBlockSupportShape, method_25959, getSidesShape, func_230335_e_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getVisualShape, func_230322_a_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

1.15.2

名称

bui

bul

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

brx

bui

net.minecraft.server.v1_14_R1.BlockSlowSand

net.minecraft.server.v1_15_R1.BlockSlowSand

字段

构造函数

方法

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

boolean (BlockState, BlockGetter, BlockPos): f, isViewBlocking, method_24219, hasInWallOverlay, func_229870_f_

1.14.4

名称

brs

brx

net.minecraft.world.level.block.SoulsandBlock

字段

VoxelShape: a, field_11521, COLLISION_SHAPE, field_196509_a

VoxelShape: a, SHAPE, field_11521, COLLISION_SHAPE, field_196509_a

构造函数

方法

void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

int (IWorldReader): a, method_9563, getTickRate, func_149738_a

int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

boolean (IBlockData, IBlockAccess, BlockPosition): d, method_9521, isSimpleFullBlock, func_220081_d, isOccluding

boolean (BlockState, BlockGetter, BlockPos): d, isRedstoneConductor, method_9521, isSimpleFullBlock, func_220081_d, isOccluding

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

boolean (IBlockData, IBlockAccess, BlockPosition, EntityTypes<?>): a, method_9523, allowsSpawning, func_220067_a

boolean (BlockState, BlockGetter, BlockPos, EntityType<?>): a, isValidSpawn, method_9523, allowsSpawning, func_220067_a

1.14.3

名称

bro

brs

net.minecraft.block.SoulSandBlock

字段

VoxelShape: a, field_11521, field_196509_a

VoxelShape: a, field_11521, COLLISION_SHAPE, field_196509_a

构造函数

方法

void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a

void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

int (IWorldReader): a, method_9563, func_149738_a

int (IWorldReader): a, method_9563, getTickRate, func_149738_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics

boolean (IBlockData, IBlockAccess, BlockPosition): d, method_9521, func_220081_d, isOccluding

boolean (IBlockData, IBlockAccess, BlockPosition): d, method_9521, isSimpleFullBlock, func_220081_d, isOccluding

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace

boolean (IBlockData, IBlockAccess, BlockPosition, EntityTypes<?>): a, method_9523, func_220067_a

boolean (IBlockData, IBlockAccess, BlockPosition, EntityTypes<?>): a, method_9523, allowsSpawning, func_220067_a

1.14.2

名称

字段

构造函数

方法

boolean (IBlockData, IBlockAccess, BlockPosition, EntityTypes<?>): a, method_9523, func_220067_a

1.14.1

名称

brn

bro

字段

构造函数

方法

1.14

名称

bhq

brn

net.minecraft.class_2492

net.minecraft.block.BlockSoulSand

net.minecraft.block.SoulSandBlock

net.minecraft.server.v1_13_R2.BlockSlowSand

net.minecraft.server.v1_14_R1.BlockSlowSand

字段

VoxelShape: a, field_196509_a

VoxelShape: a, field_11521, field_196509_a

构造函数

方法

VoxelShape (IBlockData, IBlockAccess, BlockPosition): f, func_196268_f

void (IBlockData, World, BlockPosition, Entity): a, func_196262_a

void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics

int (IWorldReader): a, func_149738_a

int (IWorldReader): a, method_9563, func_149738_a

void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics

boolean (IBlockData, IBlockAccess, BlockPosition): d, method_9521, func_220081_d, isOccluding

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace

1.13.2

名称

bhp

bhq

字段

构造函数

方法

1.13.1

名称

bhh

bhp

net.minecraft.server.v1_13_R1.BlockSlowSand

net.minecraft.server.v1_13_R2.BlockSlowSand

字段

构造函数

方法

1.13

名称

atx

bhh

net.minecraft.server.v1_12_R1.BlockSlowSand

net.minecraft.server.v1_13_R1.BlockSlowSand

字段

AxisAlignedBB: a, field_185703_a

VoxelShape: a, field_196509_a

构造函数

()

(Block$Info)

方法

void (World, BlockPosition, IBlockData, Entity): a, func_180634_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): f, func_196268_f

void (IBlockData, World, BlockPosition, Entity): a, func_196262_a

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics

int (IWorldReader): a, func_149738_a

void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

atv

atx

字段

构造函数

方法

1.12

名称

aqt

atv

net.minecraft.server.v1_11_R1.BlockSlowSand

net.minecraft.server.v1_12_R1.BlockSlowSand

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

aqr

aqt

字段

构造函数

方法

1.11

名称

apc

aqr

net.minecraft.server.v1_10_R1.BlockSlowSand

net.minecraft.server.v1_11_R1.BlockSlowSand

字段

构造函数

方法

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

aoo

apc

net.minecraft.server.v1_9_R2.BlockSlowSand

net.minecraft.server.v1_10_R1.BlockSlowSand

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockSlowSand

net.minecraft.server.v1_9_R2.BlockSlowSand

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

ajq

aoo

net.minecraft.server.v1_8_R3.BlockSlowSand

net.minecraft.server.v1_9_R1.BlockSlowSand

字段

AxisAlignedBB: a, field_185703_a

构造函数

方法

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

1.8.8

名称

ajq

net.minecraft.block.BlockSoulSand

net.minecraft.server.v1_8_R3.BlockSlowSand

字段

构造函数

()

方法

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

void (World, BlockPosition, IBlockData, Entity): a, func_180634_a