历史 - net.minecraft.network.protocol.game.ClientboundLightUpdatePacket

1.21.11

名称

ael

aeu

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

aef

ael

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

adu

aef

字段

构造函数

方法

1.21.5

名称

adb

adu

字段

构造函数

方法

1.21.4

名称

aeh

adb

字段

构造函数

方法

PacketType<ClientboundLightUpdatePacket> (): a, type, method_55846, getPacketId, m_5779_

PacketType<ClientboundLightUpdatePacket> (): a, type, method_65080, getPacketType, m_5779_

1.21.3

名称

adj

aeh

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

adx

adj

字段

构造函数

方法

1.20.6

名称

aan

adx

字段

int: a, x, field_12265, chunkX, f_132323_

int: b, x, field_12265, chunkX, f_132323_

int: b, z, field_12264, chunkZ, f_132324_

int: c, z, field_12264, chunkZ, f_132324_

ClientboundLightUpdatePacketData: c, lightData, field_34872, data, f_195721_

ClientboundLightUpdatePacketData: d, lightData, field_34872, data, f_195721_

StreamCodec<FriendlyByteBuf, ClientboundLightUpdatePacket>: a, STREAM_CODEC, field_47936, CODEC, f_316861_

构造函数

方法

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (FriendlyByteBuf): a, write, method_55886, write, m_132350_

int (): a, getX, method_11558, getChunkX, m_132349_

int (): b, getX, method_11558, getChunkX, m_132349_

int (): d, getZ, method_11554, getChunkZ, m_132352_

int (): e, getZ, method_11554, getChunkZ, m_132352_

ClientboundLightUpdatePacketData (): e, getLightData, method_38600, getData, m_195722_

ClientboundLightUpdatePacketData (): f, getLightData, method_38600, getData, m_195722_

PacketType<ClientboundLightUpdatePacket> (): a, type, method_55846, getPacketId, m_5779_

1.20.4

名称

yj

aan

字段

构造函数

方法

1.20.2

名称

wg

yj

字段

构造函数

方法

int (): c, getZ, method_11554, getChunkZ, m_132352_

int (): d, getZ, method_11554, getChunkZ, m_132352_

ClientboundLightUpdatePacketData (): d, getLightData, method_38600, getData, m_195722_

ClientboundLightUpdatePacketData (): e, getLightData, method_38600, getData, m_195722_

1.20.1

名称

wt

wg

字段

构造函数

(ChunkPos, LevelLightEngine, BitSet, BitSet, boolean)

(ChunkPos, LevelLightEngine, BitSet, BitSet)

方法

1.19.4

名称

vv

wt

字段

构造函数

方法

int (): b, getX, method_11558, getChunkX, m_132349_

int (): a, getX, method_11558, getChunkX, m_132349_

1.19.3

名称

ur

vv

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

ub

ur

net.minecraft.network.protocol.game.PacketPlayOutLightUpdate

字段

构造函数

方法

1.19

名称

ss

ub

net.minecraft.network.protocol.game.PacketPlayOutLightUpdate

字段

构造函数

方法

1.18.2

名称

sh

ss

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

qz

sh

字段

List<byte[]>: g, skyUpdates, field_12266, skyLightUpdates, f_132329_

List<byte[]>: h, blockUpdates, field_12261, blockLightUpdates, f_132330_

boolean: i, trustEdges, field_25659, nonEdge, f_132331_

BitSet: c, skyYMask, field_12263, skyLightMask, f_132325_

BitSet: d, blockYMask, field_12262, blockLightMask, f_132326_

BitSet: e, emptySkyYMask, field_16418, filledSkyLightMask, f_132327_

BitSet: f, emptyBlockYMask, field_16417, filledBlockLightMask, f_132328_

ClientboundLightUpdatePacketData: c, lightData, field_34872, data, f_195721_

构造函数

方法

List<byte[]> (): f, getSkyUpdates, method_11555, getSkyLightUpdates, m_132355_

List<byte[]> (): i, getBlockUpdates, method_11557, getBlockLightUpdates, m_132358_

boolean (): j, getTrustEdges, method_30006, isNotEdge, m_132359_

void (ChunkPos, LevelLightEngine, LightLayer, int, BitSet, BitSet, List<byte[]>): a, prepareSectionData, method_33138, method_33138, m_178919_

BitSet (): d, getSkyYMask, method_11556, getSkyLightMask, m_178931_

BitSet (): e, getEmptySkyYMask, method_16124, getFilledSkyLightMask, m_178932_

BitSet (): g, getBlockYMask, method_11559, getBlockLightMask, m_178933_

BitSet (): h, getEmptyBlockYMask, method_16125, getFilledBlockLightMask, m_178934_

ClientboundLightUpdatePacketData (): d, getLightData, method_38600, getData, m_195722_

1.17.1

名称

字段

构造函数

方法

1.17

名称

pw

qz

net.minecraft.network.play.server.SUpdateLightPacket

net.minecraft.src.C_5073_

net.minecraft.server.v1_16_R3.PacketPlayOutLightUpdate

net.minecraft.network.protocol.game.PacketPlayOutLightUpdate

字段

int: a, x, field_12265, chunkX, field_218720_a

int: a, x, field_12265, chunkX, f_132323_

int: b, z, field_12264, chunkZ, field_218721_b

int: b, z, field_12264, chunkZ, f_132324_

int: c, skyYMask, field_12263, skyLightMask, field_218722_c

int: d, blockYMask, field_12262, blockLightMask, field_218723_d

int: e, emptySkyYMask, field_16418, filledSkyLightMask, field_218724_e

int: f, emptyBlockYMask, field_16417, filledBlockLightMask, field_218725_f

List<byte[]>: g, skyUpdates, field_12266, skyLightUpdates, field_218726_g

List<byte[]>: g, skyUpdates, field_12266, skyLightUpdates, f_132329_

List<byte[]>: h, blockUpdates, field_12261, blockLightUpdates, field_218727_h

List<byte[]>: h, blockUpdates, field_12261, blockLightUpdates, f_132330_

boolean: i, trustEdges, field_25659, field_25659, field_241783_i_

boolean: i, trustEdges, field_25659, nonEdge, f_132331_

BitSet: c, skyYMask, field_12263, skyLightMask, f_132325_

BitSet: d, blockYMask, field_12262, blockLightMask, f_132326_

BitSet: e, emptySkyYMask, field_16418, filledSkyLightMask, f_132327_

BitSet: f, emptyBlockYMask, field_16417, filledBlockLightMask, f_132328_

构造函数

()

(ChunkPos, LevelLightEngine, boolean)

(ChunkPos, LevelLightEngine, int, int, boolean)

(ChunkPos, LevelLightEngine, BitSet, BitSet, boolean)

(FriendlyByteBuf)

方法

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (ClientGamePacketListener): a, handle, method_11560, apply, func_148833_a

void (ClientGamePacketListener): a, handle, method_11560, apply, m_5797_

int (): b, getX, method_11558, getChunkX, func_218716_b

int (): b, getX, method_11558, getChunkX, m_132349_

int (): c, getZ, method_11554, getChunkZ, func_218714_c

int (): c, getZ, method_11554, getChunkZ, m_132352_

int (): d, getSkyYMask, method_11556, getSkyLightMask, func_218715_d

int (): e, getEmptySkyYMask, method_16124, getFilledSkyLightMask, func_218717_e

List<byte[]> (): f, getSkyUpdates, method_11555, getSkyLightUpdates, func_218712_f

List<byte[]> (): f, getSkyUpdates, method_11555, getSkyLightUpdates, m_132355_

int (): g, getBlockYMask, method_11559, getBlockLightMask, func_218718_g

int (): h, getEmptyBlockYMask, method_16125, getFilledBlockLightMask, func_218719_h

List<byte[]> (): i, getBlockUpdates, method_11557, getBlockLightUpdates, func_218713_i

List<byte[]> (): i, getBlockUpdates, method_11557, getBlockLightUpdates, m_132358_

boolean (): j, getTrustEdges, method_30006, method_30006, func_241784_j_

boolean (): j, getTrustEdges, method_30006, isNotEdge, m_132359_

void (ChunkPos, LevelLightEngine, LightLayer, int, BitSet, BitSet, List<byte[]>): a, prepareSectionData, method_33138, method_33138, m_178919_

BitSet (): d, getSkyYMask, method_11556, getSkyLightMask, m_178931_

BitSet (): e, getEmptySkyYMask, method_16124, getFilledSkyLightMask, m_178932_

BitSet (): g, getBlockYMask, method_11559, getBlockLightMask, m_178933_

BitSet (): h, getEmptyBlockYMask, method_16125, getFilledBlockLightMask, m_178934_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PacketPlayOutLightUpdate

net.minecraft.server.v1_16_R3.PacketPlayOutLightUpdate

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ow

pw

net.minecraft.server.v1_16_R1.PacketPlayOutLightUpdate

net.minecraft.server.v1_16_R2.PacketPlayOutLightUpdate

字段

构造函数

方法

1.16.1

名称

ni

ow

net.minecraft.server.v1_15_R1.PacketPlayOutLightUpdate

net.minecraft.server.v1_16_R1.PacketPlayOutLightUpdate

字段

boolean: i, trustEdges, field_25659, field_25659, field_241783_i_

构造函数

(ChunkPos, LevelLightEngine)

(ChunkPos, LevelLightEngine, int, int)

(ChunkPos, LevelLightEngine, boolean)

(ChunkPos, LevelLightEngine, int, int, boolean)

方法

boolean (): j, getTrustEdges, method_30006, method_30006, func_241784_j_

1.15.2

名称

net.minecraft.client.network.packet.LightUpdateS2CPacket

net.minecraft.network.packet.s2c.play.LightUpdateS2CPacket

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

lr

ni

net.minecraft.network.packet.s2c.play.LightUpdateS2CPacket

net.minecraft.client.network.packet.LightUpdateS2CPacket

net.minecraft.server.v1_14_R1.PacketPlayOutLightUpdate

net.minecraft.server.v1_15_R1.PacketPlayOutLightUpdate

字段

构造函数

方法

1.14.4

名称

lp

lr

net.minecraft.network.protocol.game.ClientboundLightUpdatePacket

net.minecraft.client.network.packet.LightUpdateS2CPacket

net.minecraft.network.packet.s2c.play.LightUpdateS2CPacket

字段

int: a, field_12265, chunkX, field_218720_a

int: a, x, field_12265, chunkX, field_218720_a

int: b, field_12264, chunkZ, field_218721_b

int: b, z, field_12264, chunkZ, field_218721_b

int: c, field_12263, skyLightMask, field_218722_c

int: c, skyYMask, field_12263, skyLightMask, field_218722_c

int: d, field_12262, blockLightMask, field_218723_d

int: d, blockYMask, field_12262, blockLightMask, field_218723_d

int: e, field_16418, filledSkyLightMask, field_218724_e

int: e, emptySkyYMask, field_16418, filledSkyLightMask, field_218724_e

int: f, field_16417, filledBlockLightMask, field_218725_f

int: f, emptyBlockYMask, field_16417, filledBlockLightMask, field_218725_f

List<byte[]>: g, field_12266, skyLightUpdates, field_218726_g

List<byte[]>: g, skyUpdates, field_12266, skyLightUpdates, field_218726_g

List<byte[]>: h, field_12261, blockLightUpdates, field_218727_h

List<byte[]>: h, blockUpdates, field_12261, blockLightUpdates, field_218727_h

构造函数

方法

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (PacketListenerPlayOut): a, method_11560, method_11560, func_148833_a

void (ClientGamePacketListener): a, handle, method_11560, apply, func_148833_a

int (): b, method_11558, getChunkX, func_218716_b

int (): b, getX, method_11558, getChunkX, func_218716_b

int (): c, method_11554, getChunkZ, func_218714_c

int (): c, getZ, method_11554, getChunkZ, func_218714_c

int (): d, method_11556, getSkyLightMask, func_218715_d

int (): d, getSkyYMask, method_11556, getSkyLightMask, func_218715_d

int (): e, method_16124, getFilledSkyLightMask, func_218717_e

int (): e, getEmptySkyYMask, method_16124, getFilledSkyLightMask, func_218717_e

List<byte[]> (): f, method_11555, getSkyLightUpdates, func_218712_f

List<byte[]> (): f, getSkyUpdates, method_11555, getSkyLightUpdates, func_218712_f

int (): g, method_11559, getBlockLightMask, func_218718_g

int (): g, getBlockYMask, method_11559, getBlockLightMask, func_218718_g

int (): h, method_16125, getFilledBlockLightMask, func_218719_h

int (): h, getEmptyBlockYMask, method_16125, getFilledBlockLightMask, func_218719_h

List<byte[]> (): i, method_11557, getBlockLightUpdates, func_218713_i

List<byte[]> (): i, getBlockUpdates, method_11557, getBlockLightUpdates, func_218713_i

1.14.3

名称

lo

lp

net.minecraft.client.network.packet.LightUpdateS2CPacket

字段

int: a, field_12265, field_218720_a

int: a, field_12265, chunkX, field_218720_a

int: b, field_12264, field_218721_b

int: b, field_12264, chunkZ, field_218721_b

int: c, field_12263, field_218722_c

int: c, field_12263, skyLightMask, field_218722_c

int: d, field_12262, field_218723_d

int: d, field_12262, blockLightMask, field_218723_d

int: e, field_16418, field_218724_e

int: e, field_16418, filledSkyLightMask, field_218724_e

int: f, field_16417, field_218725_f

int: f, field_16417, filledBlockLightMask, field_218725_f

List<byte[]>: g, field_12266, field_218726_g

List<byte[]>: g, field_12266, skyLightUpdates, field_218726_g

List<byte[]>: h, field_12261, field_218727_h

List<byte[]>: h, field_12261, blockLightUpdates, field_218727_h

构造函数

方法

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (PacketListenerPlayOut): a, method_11560, func_148833_a

void (PacketListenerPlayOut): a, method_11560, method_11560, func_148833_a

int (): b, method_11558, func_218716_b

int (): b, method_11558, getChunkX, func_218716_b

int (): c, method_11554, func_218714_c

int (): c, method_11554, getChunkZ, func_218714_c

int (): d, method_11556, func_218715_d

int (): d, method_11556, getSkyLightMask, func_218715_d

int (): e, method_16124, func_218717_e

int (): e, method_16124, getFilledSkyLightMask, func_218717_e

List<byte[]> (): f, method_11555, func_218712_f

List<byte[]> (): f, method_11555, getSkyLightUpdates, func_218712_f

int (): g, method_11559, func_218718_g

int (): g, method_11559, getBlockLightMask, func_218718_g

int (): h, method_16125, func_218719_h

int (): h, method_16125, getFilledBlockLightMask, func_218719_h

List<byte[]> (): i, method_11557, func_218713_i

List<byte[]> (): i, method_11557, getBlockLightUpdates, func_218713_i

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

lo

net.minecraft.class_2676

net.minecraft.network.play.server.SUpdateLightPacket

net.minecraft.server.v1_14_R1.PacketPlayOutLightUpdate

字段

int: a, field_12265, field_218720_a

int: b, field_12264, field_218721_b

int: c, field_12263, field_218722_c

int: d, field_12262, field_218723_d

int: e, field_16418, field_218724_e

int: f, field_16417, field_218725_f

List<byte[]>: g, field_12266, field_218726_g

List<byte[]>: h, field_12261, field_218727_h

构造函数

()

(ChunkCoordIntPair, LightEngine)

(ChunkCoordIntPair, LightEngine, int, int)

方法

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketListenerPlayOut): a, method_11560, func_148833_a

int (): b, method_11558, func_218716_b

int (): c, method_11554, func_218714_c

int (): d, method_11556, func_218715_d

int (): e, method_16124, func_218717_e

List<byte[]> (): f, method_11555, func_218712_f

int (): g, method_11559, func_218718_g

int (): h, method_16125, func_218719_h

List<byte[]> (): i, method_11557, func_218713_i