历史 - net.minecraft.network.protocol.game.ClientboundLightUpdatePacket
1.21.11
名称
ael
aeu
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
aef
ael
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
adu
aef
字段
构造函数
方法
1.21.5
名称
adb
adu
字段
构造函数
方法
1.21.4
名称
aeh
adb
字段
构造函数
方法
PacketType<ClientboundLightUpdatePacket> (): a, type, method_55846, getPacketId, m_5779_
PacketType<ClientboundLightUpdatePacket> (): a, type, method_65080, getPacketType, m_5779_
1.21.3
名称
adj
aeh
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
adx
adj
字段
构造函数
方法
1.20.6
名称
aan
adx
字段
int: a, x, field_12265, chunkX, f_132323_
int: b, x, field_12265, chunkX, f_132323_
int: b, z, field_12264, chunkZ, f_132324_
int: c, z, field_12264, chunkZ, f_132324_
ClientboundLightUpdatePacketData: c, lightData, field_34872, data, f_195721_
ClientboundLightUpdatePacketData: d, lightData, field_34872, data, f_195721_
StreamCodec<FriendlyByteBuf, ClientboundLightUpdatePacket>: a, STREAM_CODEC, field_47936, CODEC, f_316861_
构造函数
方法
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (FriendlyByteBuf): a, write, method_55886, write, m_132350_
int (): a, getX, method_11558, getChunkX, m_132349_
int (): b, getX, method_11558, getChunkX, m_132349_
int (): d, getZ, method_11554, getChunkZ, m_132352_
int (): e, getZ, method_11554, getChunkZ, m_132352_
ClientboundLightUpdatePacketData (): e, getLightData, method_38600, getData, m_195722_
ClientboundLightUpdatePacketData (): f, getLightData, method_38600, getData, m_195722_
PacketType<ClientboundLightUpdatePacket> (): a, type, method_55846, getPacketId, m_5779_
1.20.4
名称
yj
aan
字段
构造函数
方法
1.20.2
名称
wg
yj
字段
构造函数
方法
int (): c, getZ, method_11554, getChunkZ, m_132352_
int (): d, getZ, method_11554, getChunkZ, m_132352_
ClientboundLightUpdatePacketData (): d, getLightData, method_38600, getData, m_195722_
ClientboundLightUpdatePacketData (): e, getLightData, method_38600, getData, m_195722_
1.20.1
名称
wt
wg
字段
构造函数
(ChunkPos, LevelLightEngine, BitSet, BitSet, boolean)
(ChunkPos, LevelLightEngine, BitSet, BitSet)
方法
1.19.4
名称
vv
wt
字段
构造函数
方法
int (): b, getX, method_11558, getChunkX, m_132349_
int (): a, getX, method_11558, getChunkX, m_132349_
1.19.3
名称
ur
vv
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
ub
ur
net.minecraft.network.protocol.game.PacketPlayOutLightUpdate
字段
构造函数
方法
1.19
名称
ss
ub
net.minecraft.network.protocol.game.PacketPlayOutLightUpdate
字段
构造函数
方法
1.18.2
名称
sh
ss
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
qz
sh
字段
List<byte[]>: g, skyUpdates, field_12266, skyLightUpdates, f_132329_
List<byte[]>: h, blockUpdates, field_12261, blockLightUpdates, f_132330_
boolean: i, trustEdges, field_25659, nonEdge, f_132331_
BitSet: c, skyYMask, field_12263, skyLightMask, f_132325_
BitSet: d, blockYMask, field_12262, blockLightMask, f_132326_
BitSet: e, emptySkyYMask, field_16418, filledSkyLightMask, f_132327_
BitSet: f, emptyBlockYMask, field_16417, filledBlockLightMask, f_132328_
ClientboundLightUpdatePacketData: c, lightData, field_34872, data, f_195721_
构造函数
方法
List<byte[]> (): f, getSkyUpdates, method_11555, getSkyLightUpdates, m_132355_
List<byte[]> (): i, getBlockUpdates, method_11557, getBlockLightUpdates, m_132358_
boolean (): j, getTrustEdges, method_30006, isNotEdge, m_132359_
void (ChunkPos, LevelLightEngine, LightLayer, int, BitSet, BitSet, List<byte[]>): a, prepareSectionData, method_33138, method_33138, m_178919_
BitSet (): d, getSkyYMask, method_11556, getSkyLightMask, m_178931_
BitSet (): e, getEmptySkyYMask, method_16124, getFilledSkyLightMask, m_178932_
BitSet (): g, getBlockYMask, method_11559, getBlockLightMask, m_178933_
BitSet (): h, getEmptyBlockYMask, method_16125, getFilledBlockLightMask, m_178934_
ClientboundLightUpdatePacketData (): d, getLightData, method_38600, getData, m_195722_
1.17.1
名称
字段
构造函数
方法
1.17
名称
pw
qz
net.minecraft.network.play.server.SUpdateLightPacket
net.minecraft.src.C_5073_
net.minecraft.server.v1_16_R3.PacketPlayOutLightUpdate
net.minecraft.network.protocol.game.PacketPlayOutLightUpdate
字段
int: a, x, field_12265, chunkX, field_218720_a
int: a, x, field_12265, chunkX, f_132323_
int: b, z, field_12264, chunkZ, field_218721_b
int: b, z, field_12264, chunkZ, f_132324_
int: c, skyYMask, field_12263, skyLightMask, field_218722_c
int: d, blockYMask, field_12262, blockLightMask, field_218723_d
int: e, emptySkyYMask, field_16418, filledSkyLightMask, field_218724_e
int: f, emptyBlockYMask, field_16417, filledBlockLightMask, field_218725_f
List<byte[]>: g, skyUpdates, field_12266, skyLightUpdates, field_218726_g
List<byte[]>: g, skyUpdates, field_12266, skyLightUpdates, f_132329_
List<byte[]>: h, blockUpdates, field_12261, blockLightUpdates, field_218727_h
List<byte[]>: h, blockUpdates, field_12261, blockLightUpdates, f_132330_
boolean: i, trustEdges, field_25659, field_25659, field_241783_i_
boolean: i, trustEdges, field_25659, nonEdge, f_132331_
BitSet: c, skyYMask, field_12263, skyLightMask, f_132325_
BitSet: d, blockYMask, field_12262, blockLightMask, f_132326_
BitSet: e, emptySkyYMask, field_16418, filledSkyLightMask, f_132327_
BitSet: f, emptyBlockYMask, field_16417, filledBlockLightMask, f_132328_
构造函数
()
(ChunkPos, LevelLightEngine, boolean)
(ChunkPos, LevelLightEngine, int, int, boolean)
(ChunkPos, LevelLightEngine, BitSet, BitSet, boolean)
方法
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (ClientGamePacketListener): a, handle, method_11560, apply, func_148833_a
void (ClientGamePacketListener): a, handle, method_11560, apply, m_5797_
int (): b, getX, method_11558, getChunkX, func_218716_b
int (): b, getX, method_11558, getChunkX, m_132349_
int (): c, getZ, method_11554, getChunkZ, func_218714_c
int (): c, getZ, method_11554, getChunkZ, m_132352_
int (): d, getSkyYMask, method_11556, getSkyLightMask, func_218715_d
int (): e, getEmptySkyYMask, method_16124, getFilledSkyLightMask, func_218717_e
List<byte[]> (): f, getSkyUpdates, method_11555, getSkyLightUpdates, func_218712_f
List<byte[]> (): f, getSkyUpdates, method_11555, getSkyLightUpdates, m_132355_
int (): g, getBlockYMask, method_11559, getBlockLightMask, func_218718_g
int (): h, getEmptyBlockYMask, method_16125, getFilledBlockLightMask, func_218719_h
List<byte[]> (): i, getBlockUpdates, method_11557, getBlockLightUpdates, func_218713_i
List<byte[]> (): i, getBlockUpdates, method_11557, getBlockLightUpdates, m_132358_
boolean (): j, getTrustEdges, method_30006, method_30006, func_241784_j_
boolean (): j, getTrustEdges, method_30006, isNotEdge, m_132359_
void (ChunkPos, LevelLightEngine, LightLayer, int, BitSet, BitSet, List<byte[]>): a, prepareSectionData, method_33138, method_33138, m_178919_
BitSet (): d, getSkyYMask, method_11556, getSkyLightMask, m_178931_
BitSet (): e, getEmptySkyYMask, method_16124, getFilledSkyLightMask, m_178932_
BitSet (): g, getBlockYMask, method_11559, getBlockLightMask, m_178933_
BitSet (): h, getEmptyBlockYMask, method_16125, getFilledBlockLightMask, m_178934_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PacketPlayOutLightUpdate
net.minecraft.server.v1_16_R3.PacketPlayOutLightUpdate
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ow
pw
net.minecraft.server.v1_16_R1.PacketPlayOutLightUpdate
net.minecraft.server.v1_16_R2.PacketPlayOutLightUpdate
字段
构造函数
方法
1.16.1
名称
ni
ow
net.minecraft.server.v1_15_R1.PacketPlayOutLightUpdate
net.minecraft.server.v1_16_R1.PacketPlayOutLightUpdate
字段
boolean: i, trustEdges, field_25659, field_25659, field_241783_i_
构造函数
(ChunkPos, LevelLightEngine, int, int)
(ChunkPos, LevelLightEngine, boolean)
(ChunkPos, LevelLightEngine, int, int, boolean)
方法
boolean (): j, getTrustEdges, method_30006, method_30006, func_241784_j_
1.15.2
名称
net.minecraft.client.network.packet.LightUpdateS2CPacket
net.minecraft.network.packet.s2c.play.LightUpdateS2CPacket
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
lr
ni
net.minecraft.network.packet.s2c.play.LightUpdateS2CPacket
net.minecraft.client.network.packet.LightUpdateS2CPacket
net.minecraft.server.v1_14_R1.PacketPlayOutLightUpdate
net.minecraft.server.v1_15_R1.PacketPlayOutLightUpdate
字段
构造函数
方法
1.14.4
名称
lp
lr
net.minecraft.network.protocol.game.ClientboundLightUpdatePacket
net.minecraft.client.network.packet.LightUpdateS2CPacket
net.minecraft.network.packet.s2c.play.LightUpdateS2CPacket
字段
int: a, field_12265, chunkX, field_218720_a
int: a, x, field_12265, chunkX, field_218720_a
int: b, field_12264, chunkZ, field_218721_b
int: b, z, field_12264, chunkZ, field_218721_b
int: c, field_12263, skyLightMask, field_218722_c
int: c, skyYMask, field_12263, skyLightMask, field_218722_c
int: d, field_12262, blockLightMask, field_218723_d
int: d, blockYMask, field_12262, blockLightMask, field_218723_d
int: e, field_16418, filledSkyLightMask, field_218724_e
int: e, emptySkyYMask, field_16418, filledSkyLightMask, field_218724_e
int: f, field_16417, filledBlockLightMask, field_218725_f
int: f, emptyBlockYMask, field_16417, filledBlockLightMask, field_218725_f
List<byte[]>: g, field_12266, skyLightUpdates, field_218726_g
List<byte[]>: g, skyUpdates, field_12266, skyLightUpdates, field_218726_g
List<byte[]>: h, field_12261, blockLightUpdates, field_218727_h
List<byte[]>: h, blockUpdates, field_12261, blockLightUpdates, field_218727_h
构造函数
方法
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (PacketListenerPlayOut): a, method_11560, method_11560, func_148833_a
void (ClientGamePacketListener): a, handle, method_11560, apply, func_148833_a
int (): b, method_11558, getChunkX, func_218716_b
int (): b, getX, method_11558, getChunkX, func_218716_b
int (): c, method_11554, getChunkZ, func_218714_c
int (): c, getZ, method_11554, getChunkZ, func_218714_c
int (): d, method_11556, getSkyLightMask, func_218715_d
int (): d, getSkyYMask, method_11556, getSkyLightMask, func_218715_d
int (): e, method_16124, getFilledSkyLightMask, func_218717_e
int (): e, getEmptySkyYMask, method_16124, getFilledSkyLightMask, func_218717_e
List<byte[]> (): f, method_11555, getSkyLightUpdates, func_218712_f
List<byte[]> (): f, getSkyUpdates, method_11555, getSkyLightUpdates, func_218712_f
int (): g, method_11559, getBlockLightMask, func_218718_g
int (): g, getBlockYMask, method_11559, getBlockLightMask, func_218718_g
int (): h, method_16125, getFilledBlockLightMask, func_218719_h
int (): h, getEmptyBlockYMask, method_16125, getFilledBlockLightMask, func_218719_h
List<byte[]> (): i, method_11557, getBlockLightUpdates, func_218713_i
List<byte[]> (): i, getBlockUpdates, method_11557, getBlockLightUpdates, func_218713_i
1.14.3
名称
lo
lp
net.minecraft.client.network.packet.LightUpdateS2CPacket
字段
int: a, field_12265, field_218720_a
int: a, field_12265, chunkX, field_218720_a
int: b, field_12264, field_218721_b
int: b, field_12264, chunkZ, field_218721_b
int: c, field_12263, field_218722_c
int: c, field_12263, skyLightMask, field_218722_c
int: d, field_12262, field_218723_d
int: d, field_12262, blockLightMask, field_218723_d
int: e, field_16418, field_218724_e
int: e, field_16418, filledSkyLightMask, field_218724_e
int: f, field_16417, field_218725_f
int: f, field_16417, filledBlockLightMask, field_218725_f
List<byte[]>: g, field_12266, field_218726_g
List<byte[]>: g, field_12266, skyLightUpdates, field_218726_g
List<byte[]>: h, field_12261, field_218727_h
List<byte[]>: h, field_12261, blockLightUpdates, field_218727_h
构造函数
方法
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (PacketListenerPlayOut): a, method_11560, func_148833_a
void (PacketListenerPlayOut): a, method_11560, method_11560, func_148833_a
int (): b, method_11558, func_218716_b
int (): b, method_11558, getChunkX, func_218716_b
int (): c, method_11554, func_218714_c
int (): c, method_11554, getChunkZ, func_218714_c
int (): d, method_11556, func_218715_d
int (): d, method_11556, getSkyLightMask, func_218715_d
int (): e, method_16124, func_218717_e
int (): e, method_16124, getFilledSkyLightMask, func_218717_e
List<byte[]> (): f, method_11555, func_218712_f
List<byte[]> (): f, method_11555, getSkyLightUpdates, func_218712_f
int (): g, method_11559, func_218718_g
int (): g, method_11559, getBlockLightMask, func_218718_g
int (): h, method_16125, func_218719_h
int (): h, method_16125, getFilledBlockLightMask, func_218719_h
List<byte[]> (): i, method_11557, func_218713_i
List<byte[]> (): i, method_11557, getBlockLightUpdates, func_218713_i
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
lo
net.minecraft.class_2676
net.minecraft.network.play.server.SUpdateLightPacket
net.minecraft.server.v1_14_R1.PacketPlayOutLightUpdate
字段
int: a, field_12265, field_218720_a
int: b, field_12264, field_218721_b
int: c, field_12263, field_218722_c
int: d, field_12262, field_218723_d
int: e, field_16418, field_218724_e
int: f, field_16417, field_218725_f
List<byte[]>: g, field_12266, field_218726_g
List<byte[]>: h, field_12261, field_218727_h
构造函数
()
(ChunkCoordIntPair, LightEngine)
(ChunkCoordIntPair, LightEngine, int, int)
方法
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketListenerPlayOut): a, method_11560, func_148833_a
int (): b, method_11558, func_218716_b
int (): c, method_11554, func_218714_c
int (): d, method_11556, func_218715_d
int (): e, method_16124, func_218717_e
List<byte[]> (): f, method_11555, func_218712_f
int (): g, method_11559, func_218718_g
int (): h, method_16125, func_218719_h
List<byte[]> (): i, method_11557, func_218713_i