历史 - net.minecraft.world.level.biome.TheEndBiomeSource
1.21.11
名称
dtk
dyf
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
doo
dtk
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dmd
doo
字段
构造函数
方法
1.21.5
名称
dic
dmd
字段
构造函数
方法
1.21.4
名称
djb
dic
字段
构造函数
方法
1.21.3
名称
den
djb
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ddq
den
字段
构造函数
方法
1.20.6
名称
cvf
ddq
字段
com.mojang.serialization.Codec<TheEndBiomeSource>: b, CODEC, field_24730, CODEC, f_48617_
com.mojang.serialization.MapCodec<TheEndBiomeSource>: b, CODEC, field_24730, CODEC, f_48617_
构造函数
方法
com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, getCodec, m_5820_
com.mojang.serialization.MapCodec<? extends BiomeSource> (): a, codec, method_28442, getCodec, m_5820_
1.20.4
名称
crk
cvf
字段
构造函数
方法
1.20.2
名称
cob
crk
字段
构造函数
方法
1.20.1
名称
cnw
cob
字段
构造函数
方法
1.19.4
名称
cli
cnw
字段
构造函数
方法
Stream<Holder<Biome>> (): b, collectPossibleBiomes, method_49494, biomeStream, m_274359_
1.19.3
名称
cii
cli
字段
构造函数
方法
TheEndBiomeSource (HolderGetter<Biome>): a, create, method_46680, createVanilla, m_254978_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
chl
cii
net.minecraft.world.level.biome.WorldChunkManagerTheEnd
字段
构造函数
方法
1.19
名称
ccf
chl
net.minecraft.world.level.biome.WorldChunkManagerTheEnd
字段
SimplexNoise: f, islandNoise, field_9831, noise, f_48618_
long: g, seed, field_24731, seed, f_48620_
float: d, ISLAND_THRESHOLD, field_30985, field_30985, f_151885_
int: c, ISLAND_CHUNK_DISTANCE, field_30984, field_30984, f_151884_
long: e, ISLAND_CHUNK_DISTANCE_SQR, field_30986, field_30986, f_151886_
Holder<Biome>: h, end, field_26700, centerBiome, f_48621_
Holder<Biome>: c, end, field_26700, centerBiome, f_48621_
Holder<Biome>: i, highlands, field_26701, highlandsBiome, f_48622_
Holder<Biome>: d, highlands, field_26701, highlandsBiome, f_48622_
Holder<Biome>: j, midlands, field_26702, midlandsBiome, f_48623_
Holder<Biome>: e, midlands, field_26702, midlandsBiome, f_48623_
Holder<Biome>: k, islands, field_26703, smallIslandsBiome, f_48624_
Holder<Biome>: f, islands, field_26703, smallIslandsBiome, f_48624_
Holder<Biome>: l, barrens, field_26704, barrensBiome, f_48625_
Holder<Biome>: g, barrens, field_26704, barrensBiome, f_48625_
构造函数
(long, Holder<Biome>, Holder<Biome>, Holder<Biome>, Holder<Biome>, Holder<Biome>)
(Holder<Biome>, Holder<Biome>, Holder<Biome>, Holder<Biome>, Holder<Biome>)
方法
boolean (long): b, stable, method_28479, matches, m_48653_
float (SimplexNoise, int, int): a, getHeightValue, method_8757, getNoiseAt, m_48645_
BiomeSource (long): a, withSeed, method_27985, withSeed, m_7206_
1.18.2
名称
cbn
ccf
字段
long: h, seed, field_24731, seed, f_48620_
long: g, seed, field_24731, seed, f_48620_
Registry<Biome>: g, biomes, field_26699, biomeRegistry, f_48619_
Biome: i, end, field_26700, centerBiome, f_48621_
Biome: j, highlands, field_26701, highlandsBiome, f_48622_
Biome: k, midlands, field_26702, midlandsBiome, f_48623_
Biome: l, islands, field_26703, smallIslandsBiome, f_48624_
Biome: m, barrens, field_26704, barrensBiome, f_48625_
Holder<Biome>: h, end, field_26700, centerBiome, f_48621_
Holder<Biome>: i, highlands, field_26701, highlandsBiome, f_48622_
Holder<Biome>: j, midlands, field_26702, midlandsBiome, f_48623_
Holder<Biome>: k, islands, field_26703, smallIslandsBiome, f_48624_
Holder<Biome>: l, barrens, field_26704, barrensBiome, f_48625_
构造函数
(Registry<Biome>, long, Biome, Biome, Biome, Biome, Biome)
(long, Holder<Biome>, Holder<Biome>, Holder<Biome>, Holder<Biome>, Holder<Biome>)
方法
Biome (int, int, int, Climate$Sampler): getNoiseBiome, getNoiseBiome, method_38109, getBiome, m_183546_
Holder<Biome> (int, int, int, Climate$Sampler): getNoiseBiome, getNoiseBiome, method_38109, getBiome, m_203407_
1.18.1
名称
字段
构造函数
方法
1.18
名称
bye
cbn
字段
SimplexNoise: i, islandNoise, field_9831, noise, f_48618_
SimplexNoise: f, islandNoise, field_9831, noise, f_48618_
com.mojang.serialization.Codec<TheEndBiomeSource>: e, CODEC, field_24730, CODEC, f_48617_
com.mojang.serialization.Codec<TheEndBiomeSource>: b, CODEC, field_24730, CODEC, f_48617_
long: k, seed, field_24731, seed, f_48620_
long: h, seed, field_24731, seed, f_48620_
Registry<Biome>: j, biomes, field_26699, biomeRegistry, f_48619_
Registry<Biome>: g, biomes, field_26699, biomeRegistry, f_48619_
Biome: l, end, field_26700, centerBiome, f_48621_
Biome: i, end, field_26700, centerBiome, f_48621_
Biome: m, highlands, field_26701, highlandsBiome, f_48622_
Biome: j, highlands, field_26701, highlandsBiome, f_48622_
Biome: n, midlands, field_26702, midlandsBiome, f_48623_
Biome: k, midlands, field_26702, midlandsBiome, f_48623_
Biome: o, islands, field_26703, smallIslandsBiome, f_48624_
Biome: l, islands, field_26703, smallIslandsBiome, f_48624_
Biome: p, barrens, field_26704, barrensBiome, f_48625_
Biome: m, barrens, field_26704, barrensBiome, f_48625_
float: g, ISLAND_THRESHOLD, field_30985, field_30985, f_151885_
float: d, ISLAND_THRESHOLD, field_30985, field_30985, f_151885_
int: f, ISLAND_CHUNK_DISTANCE, field_30984, field_30984, f_151884_
int: c, ISLAND_CHUNK_DISTANCE, field_30984, field_30984, f_151884_
long: h, ISLAND_CHUNK_DISTANCE_SQR, field_30986, field_30986, f_151886_
long: e, ISLAND_CHUNK_DISTANCE_SQR, field_30986, field_30986, f_151886_
构造函数
方法
Biome (int, int, int): b, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_7158_, getBiome
Biome (int, int, int, Climate$Sampler): getNoiseBiome, getNoiseBiome, method_38109, getBiome, m_183546_
1.17.1
名称
byd
bye
字段
构造函数
方法
1.17
名称
btk
byd
net.minecraft.world.biome.provider.EndBiomeProvider
net.minecraft.src.C_1672_
net.minecraft.server.v1_16_R3.WorldChunkManagerTheEnd
net.minecraft.world.level.biome.WorldChunkManagerTheEnd
字段
SimplexNoise: f, islandNoise, field_9831, noise, field_201546_a
SimplexNoise: i, islandNoise, field_9831, noise, f_48618_
com.mojang.serialization.Codec<TheEndBiomeSource>: e, CODEC, field_24730, CODEC, field_235314_e_
com.mojang.serialization.Codec<TheEndBiomeSource>: e, CODEC, field_24730, CODEC, f_48617_
long: h, seed, field_24731, seed, field_235315_h_
long: k, seed, field_24731, seed, f_48620_
Registry<Biome>: g, biomes, field_26699, biomeRegistry, field_242640_g
Registry<Biome>: j, biomes, field_26699, biomeRegistry, f_48619_
Biome: i, end, field_26700, centerBiome, field_242641_i
Biome: l, end, field_26700, centerBiome, f_48621_
Biome: j, highlands, field_26701, highlandsBiome, field_242642_j
Biome: m, highlands, field_26701, highlandsBiome, f_48622_
Biome: k, midlands, field_26702, midlandsBiome, field_242643_k
Biome: n, midlands, field_26702, midlandsBiome, f_48623_
Biome: l, islands, field_26703, smallIslandsBiome, field_242644_l
Biome: o, islands, field_26703, smallIslandsBiome, f_48624_
Biome: m, barrens, field_26704, barrensBiome, field_242645_m
Biome: p, barrens, field_26704, barrensBiome, f_48625_
float: g, ISLAND_THRESHOLD, field_30985, field_30985, f_151885_
int: f, ISLAND_CHUNK_DISTANCE, field_30984, field_30984, f_151884_
long: h, ISLAND_CHUNK_DISTANCE_SQR, field_30986, field_30986, f_151886_
构造函数
方法
Biome (int, int, int): b, getNoiseBiome, method_16359, getBiomeForNoiseGen, func_225526_b_, getBiome
Biome (int, int, int): b, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_7158_, getBiome
com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, getCodec, func_230319_a_
com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, getCodec, m_5820_
boolean (long): b, stable, method_28479, matches, func_235318_b_
boolean (long): b, stable, method_28479, matches, m_48653_
float (SimplexNoise, int, int): a, getHeightValue, method_8757, getNoiseAt, func_235317_a_
float (SimplexNoise, int, int): a, getHeightValue, method_8757, getNoiseAt, m_48645_
BiomeSource (long): a, withSeed, method_27985, withSeed, func_230320_a_
BiomeSource (long): a, withSeed, method_27985, withSeed, m_7206_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bth
btk
net.minecraft.server.v1_16_R2.WorldChunkManagerTheEnd
net.minecraft.server.v1_16_R3.WorldChunkManagerTheEnd
字段
构造函数
方法
boolean (long): b, stable, method_28479, isSeedEqual, func_235318_b_
boolean (long): b, stable, method_28479, matches, func_235318_b_
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
buh
bth
net.minecraft.server.v1_16_R1.WorldChunkManagerTheEnd
net.minecraft.server.v1_16_R2.WorldChunkManagerTheEnd
字段
com.mojang.serialization.Codec<TheEndBiomeSource>: e, CODEC, field_24730, field_24730, field_235314_e_
com.mojang.serialization.Codec<TheEndBiomeSource>: e, CODEC, field_24730, CODEC, field_235314_e_
List<Biome>: g, POSSIBLE_BIOMES, field_9830, BIOMES, field_226853_f_
long: h, seed, field_24731, field_24731, field_235315_h_
long: h, seed, field_24731, seed, field_235315_h_
Registry<Biome>: g, biomes, field_26699, biomeRegistry, field_242640_g
Biome: i, end, field_26700, centerBiome, field_242641_i
Biome: j, highlands, field_26701, highlandsBiome, field_242642_j
Biome: k, midlands, field_26702, midlandsBiome, field_242643_k
Biome: l, islands, field_26703, smallIslandsBiome, field_242644_l
Biome: m, barrens, field_26704, barrensBiome, field_242645_m
构造函数
(long)
(Registry<Biome>, long, Biome, Biome, Biome, Biome, Biome)
方法
com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, method_28442, func_230319_a_
com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, getCodec, func_230319_a_
boolean (long): b, stable, method_28479, method_28479, func_235318_b_
boolean (long): b, stable, method_28479, isSeedEqual, func_235318_b_
1.16.1
名称
bnx
buh
net.minecraft.server.v1_15_R1.WorldChunkManagerTheEnd
net.minecraft.server.v1_16_R1.WorldChunkManagerTheEnd
字段
SimplexNoise: d, islandNoise, field_9831, noise, field_201546_a
SimplexNoise: f, islandNoise, field_9831, noise, field_201546_a
WorldgenRandom: e, random, field_9829, random, field_201547_b
Set<Biome>: f, POSSIBLE_BIOMES, field_9830, BIOMES, field_226853_f_
com.mojang.serialization.Codec<TheEndBiomeSource>: e, CODEC, field_24730, field_24730, field_235314_e_
List<Biome>: g, POSSIBLE_BIOMES, field_9830, BIOMES, field_226853_f_
long: h, seed, field_24731, field_24731, field_235315_h_
构造函数
(long)
方法
float (int, int): a, getHeightValue, method_8757, getNoiseRange, func_222365_c
com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, method_28442, func_230319_a_
boolean (long): b, stable, method_28479, method_28479, func_235318_b_
float (SimplexNoise, int, int): a, getHeightValue, method_8757, getNoiseAt, func_235317_a_
BiomeSource (long): a, withSeed, method_27985, withSeed, func_230320_a_
1.15.2
名称
bnu
bnx
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bln
bnu
net.minecraft.server.v1_14_R1.WorldChunkManagerTheEnd
net.minecraft.server.v1_15_R1.WorldChunkManagerTheEnd
字段
SimplexNoise: c, islandNoise, field_9831, noise, field_201546_a
SimplexNoise: d, islandNoise, field_9831, noise, field_201546_a
WorldgenRandom: d, random, field_9829, random, field_201547_b
WorldgenRandom: e, random, field_9829, random, field_201547_b
Biome[]: e, possibleBiomes, field_9830, biomes, field_205009_d
Set<Biome>: f, POSSIBLE_BIOMES, field_9830, BIOMES, field_226853_f_
构造函数
方法
Biome (int, int): a, getBiome, method_16359, getBiome, func_201545_a, getBiome
Biome[] (int, int, int, int, boolean): a, getBiomeBlock, method_8760, sampleBiomes, func_201537_a
Set<Biome> (int, int, int): a, getBiomesWithin, method_8763, getBiomesInArea, func_201538_a
BlockPos (int, int, int, List<Biome>, Random): a, findBiome, method_8762, locateBiome, func_180630_a
boolean (StructureFeature<?>): a, canGenerateStructure, method_8754, hasStructureFeature, func_205004_a
Set<BlockState> (): b, getSurfaceBlocks, method_8761, getTopMaterials, func_205706_b
float (int, int): c, getHeightValue, method_8757, func_222365_c
float (int, int): a, getHeightValue, method_8757, getNoiseRange, func_222365_c
Biome (int, int, int): b, getNoiseBiome, method_16359, getBiomeForNoiseGen, func_225526_b_, getBiome
1.14.4
名称
bli
bln
net.minecraft.world.level.biome.TheEndBiomeSource
字段
NoiseGenerator3Handler: c, field_9831, noise, field_201546_a
SimplexNoise: c, islandNoise, field_9831, noise, field_201546_a
SeededRandom: d, field_9829, random, field_201547_b
WorldgenRandom: d, random, field_9829, random, field_201547_b
BiomeBase[]: e, field_9830, biomes, field_205009_d
Biome[]: e, possibleBiomes, field_9830, biomes, field_205009_d
构造函数
方法
BiomeBase (int, int): a, method_16359, getBiome, func_201545_a, getBiome
Biome (int, int): a, getBiome, method_16359, getBiome, func_201545_a, getBiome
BiomeBase[] (int, int, int, int, boolean): a, method_8760, sampleBiomes, func_201537_a
Biome[] (int, int, int, int, boolean): a, getBiomeBlock, method_8760, sampleBiomes, func_201537_a
Set<BiomeBase> (int, int, int): a, method_8763, getBiomesInArea, func_201538_a
Set<Biome> (int, int, int): a, getBiomesWithin, method_8763, getBiomesInArea, func_201538_a
BlockPosition (int, int, int, List<BiomeBase>, Random): a, method_8762, locateBiome, func_180630_a
BlockPos (int, int, int, List<Biome>, Random): a, findBiome, method_8762, locateBiome, func_180630_a
boolean (StructureGenerator<?>): a, method_8754, hasStructureFeature, func_205004_a
boolean (StructureFeature<?>): a, canGenerateStructure, method_8754, hasStructureFeature, func_205004_a
Set<IBlockData> (): b, method_8761, getTopMaterials, func_205706_b
Set<BlockState> (): b, getSurfaceBlocks, method_8761, getTopMaterials, func_205706_b
float (int, int): c, method_8757, method_8757, func_222365_c
float (int, int): c, getHeightValue, method_8757, func_222365_c
1.14.3
名称
ble
bli
net.minecraft.world.biome.source.TheEndBiomeSource
字段
NoiseGenerator3Handler: c, field_9831, field_201546_a
NoiseGenerator3Handler: c, field_9831, noise, field_201546_a
SeededRandom: d, field_9829, field_201547_b
SeededRandom: d, field_9829, random, field_201547_b
BiomeBase[]: e, field_9830, field_205009_d
BiomeBase[]: e, field_9830, biomes, field_205009_d
构造函数
方法
BiomeBase (int, int): a, method_16359, func_201545_a, getBiome
BiomeBase (int, int): a, method_16359, getBiome, func_201545_a, getBiome
BiomeBase[] (int, int, int, int, boolean): a, method_8760, func_201537_a
BiomeBase[] (int, int, int, int, boolean): a, method_8760, sampleBiomes, func_201537_a
Set<BiomeBase> (int, int, int): a, method_8763, func_201538_a
Set<BiomeBase> (int, int, int): a, method_8763, getBiomesInArea, func_201538_a
BlockPosition (int, int, int, List<BiomeBase>, Random): a, method_8762, func_180630_a
BlockPosition (int, int, int, List<BiomeBase>, Random): a, method_8762, locateBiome, func_180630_a
boolean (StructureGenerator<?>): a, method_8754, func_205004_a
boolean (StructureGenerator<?>): a, method_8754, hasStructureFeature, func_205004_a
Set<IBlockData> (): b, method_8761, func_205706_b
Set<IBlockData> (): b, method_8761, getTopMaterials, func_205706_b
float (int, int): c, method_8757, func_222365_c
float (int, int): c, method_8757, method_8757, func_222365_c
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bld
ble
字段
构造函数
方法
1.14
名称
bbt
bld
net.minecraft.class_2169
net.minecraft.server.v1_13_R2.WorldChunkManagerTheEnd
net.minecraft.server.v1_14_R1.WorldChunkManagerTheEnd
字段
NoiseGenerator3Handler: c, field_201546_a
NoiseGenerator3Handler: c, field_9831, field_201546_a
SeededRandom: d, field_201547_b
SeededRandom: d, field_9829, field_201547_b
BiomeBase[]: e, field_205009_d
BiomeBase[]: e, field_9830, field_205009_d
构造函数
方法
BiomeBase (BlockPosition, BiomeBase): a, func_180300_a, getBiome
BiomeBase (int, int): a, func_201545_a
BiomeBase (int, int): a, method_16359, func_201545_a, getBiome
BiomeBase[] (int, int, int, int): a, func_201535_a, getBiomes
BiomeBase[] (int, int, int, int, boolean): a, func_201537_a
BiomeBase[] (int, int, int, int, boolean): a, method_8760, func_201537_a
Set<BiomeBase> (int, int, int): a, func_201538_a
Set<BiomeBase> (int, int, int): a, method_8763, func_201538_a
BlockPosition (int, int, int, List<BiomeBase>, Random): a, func_180630_a
BlockPosition (int, int, int, List<BiomeBase>, Random): a, method_8762, func_180630_a
float (int, int, int, int): c, func_201536_c
boolean (StructureGenerator<?>): a, func_205004_a
boolean (StructureGenerator<?>): a, method_8754, func_205004_a
Set<IBlockData> (): b, func_205706_b
Set<IBlockData> (): b, method_8761, func_205706_b
float (int, int): c, method_8757, func_222365_c
1.13.2
名称
bbs
bbt
字段
构造函数
方法
1.13.1
名称
bbm
bbs
net.minecraft.server.v1_13_R1.WorldChunkManagerTheEnd
net.minecraft.server.v1_13_R2.WorldChunkManagerTheEnd
字段
构造函数
方法
1.13
名称
bbm
net.minecraft.world.biome.provider.EndBiomeProvider
net.minecraft.server.v1_13_R1.WorldChunkManagerTheEnd
字段
NoiseGenerator3Handler: c, field_201546_a
SeededRandom: d, field_201547_b
BiomeBase[]: e, field_205009_d
构造函数
(BiomeLayoutTheEndConfiguration)
方法
BiomeBase (BlockPosition, BiomeBase): a, func_180300_a, getBiome
BiomeBase (int, int): a, func_201545_a
BiomeBase[] (int, int, int, int): a, func_201535_a, getBiomes
BiomeBase[] (int, int, int, int, boolean): a, func_201537_a
Set<BiomeBase> (int, int, int): a, func_201538_a
BlockPosition (int, int, int, List<BiomeBase>, Random): a, func_180630_a
float (int, int, int, int): c, func_201536_c
boolean (StructureGenerator<?>): a, func_205004_a
Set<IBlockData> (): b, func_205706_b