历史 - net.minecraft.world.level.biome.TheEndBiomeSource

1.21.11

名称

dtk

dyf

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

doo

dtk

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dmd

doo

字段

构造函数

方法

1.21.5

名称

dic

dmd

字段

构造函数

方法

1.21.4

名称

djb

dic

字段

构造函数

方法

1.21.3

名称

den

djb

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

ddq

den

字段

构造函数

方法

1.20.6

名称

cvf

ddq

字段

com.mojang.serialization.Codec<TheEndBiomeSource>: b, CODEC, field_24730, CODEC, f_48617_

com.mojang.serialization.MapCodec<TheEndBiomeSource>: b, CODEC, field_24730, CODEC, f_48617_

构造函数

方法

com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, getCodec, m_5820_

com.mojang.serialization.MapCodec<? extends BiomeSource> (): a, codec, method_28442, getCodec, m_5820_

1.20.4

名称

crk

cvf

字段

构造函数

方法

1.20.2

名称

cob

crk

字段

构造函数

方法

1.20.1

名称

cnw

cob

字段

构造函数

方法

1.19.4

名称

cli

cnw

字段

构造函数

方法

Stream<Holder<Biome>> (): b, collectPossibleBiomes, method_49494, biomeStream, m_274359_

1.19.3

名称

cii

cli

字段

构造函数

(Registry<Biome>)

方法

TheEndBiomeSource (HolderGetter<Biome>): a, create, method_46680, createVanilla, m_254978_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

chl

cii

net.minecraft.world.level.biome.WorldChunkManagerTheEnd

字段

构造函数

方法

1.19

名称

ccf

chl

net.minecraft.world.level.biome.WorldChunkManagerTheEnd

字段

SimplexNoise: f, islandNoise, field_9831, noise, f_48618_

long: g, seed, field_24731, seed, f_48620_

float: d, ISLAND_THRESHOLD, field_30985, field_30985, f_151885_

int: c, ISLAND_CHUNK_DISTANCE, field_30984, field_30984, f_151884_

long: e, ISLAND_CHUNK_DISTANCE_SQR, field_30986, field_30986, f_151886_

Holder<Biome>: h, end, field_26700, centerBiome, f_48621_

Holder<Biome>: c, end, field_26700, centerBiome, f_48621_

Holder<Biome>: i, highlands, field_26701, highlandsBiome, f_48622_

Holder<Biome>: d, highlands, field_26701, highlandsBiome, f_48622_

Holder<Biome>: j, midlands, field_26702, midlandsBiome, f_48623_

Holder<Biome>: e, midlands, field_26702, midlandsBiome, f_48623_

Holder<Biome>: k, islands, field_26703, smallIslandsBiome, f_48624_

Holder<Biome>: f, islands, field_26703, smallIslandsBiome, f_48624_

Holder<Biome>: l, barrens, field_26704, barrensBiome, f_48625_

Holder<Biome>: g, barrens, field_26704, barrensBiome, f_48625_

构造函数

(Registry<Biome>, long)

(long, Holder<Biome>, Holder<Biome>, Holder<Biome>, Holder<Biome>, Holder<Biome>)

(Registry<Biome>)

(Holder<Biome>, Holder<Biome>, Holder<Biome>, Holder<Biome>, Holder<Biome>)

方法

boolean (long): b, stable, method_28479, matches, m_48653_

float (SimplexNoise, int, int): a, getHeightValue, method_8757, getNoiseAt, m_48645_

BiomeSource (long): a, withSeed, method_27985, withSeed, m_7206_

1.18.2

名称

cbn

ccf

字段

long: h, seed, field_24731, seed, f_48620_

long: g, seed, field_24731, seed, f_48620_

Registry<Biome>: g, biomes, field_26699, biomeRegistry, f_48619_

Biome: i, end, field_26700, centerBiome, f_48621_

Biome: j, highlands, field_26701, highlandsBiome, f_48622_

Biome: k, midlands, field_26702, midlandsBiome, f_48623_

Biome: l, islands, field_26703, smallIslandsBiome, f_48624_

Biome: m, barrens, field_26704, barrensBiome, f_48625_

Holder<Biome>: h, end, field_26700, centerBiome, f_48621_

Holder<Biome>: i, highlands, field_26701, highlandsBiome, f_48622_

Holder<Biome>: j, midlands, field_26702, midlandsBiome, f_48623_

Holder<Biome>: k, islands, field_26703, smallIslandsBiome, f_48624_

Holder<Biome>: l, barrens, field_26704, barrensBiome, f_48625_

构造函数

(Registry<Biome>, long, Biome, Biome, Biome, Biome, Biome)

(long, Holder<Biome>, Holder<Biome>, Holder<Biome>, Holder<Biome>, Holder<Biome>)

方法

Biome (int, int, int, Climate$Sampler): getNoiseBiome, getNoiseBiome, method_38109, getBiome, m_183546_

Holder<Biome> (int, int, int, Climate$Sampler): getNoiseBiome, getNoiseBiome, method_38109, getBiome, m_203407_

1.18.1

名称

字段

构造函数

方法

1.18

名称

bye

cbn

字段

SimplexNoise: i, islandNoise, field_9831, noise, f_48618_

SimplexNoise: f, islandNoise, field_9831, noise, f_48618_

com.mojang.serialization.Codec<TheEndBiomeSource>: e, CODEC, field_24730, CODEC, f_48617_

com.mojang.serialization.Codec<TheEndBiomeSource>: b, CODEC, field_24730, CODEC, f_48617_

long: k, seed, field_24731, seed, f_48620_

long: h, seed, field_24731, seed, f_48620_

Registry<Biome>: j, biomes, field_26699, biomeRegistry, f_48619_

Registry<Biome>: g, biomes, field_26699, biomeRegistry, f_48619_

Biome: l, end, field_26700, centerBiome, f_48621_

Biome: i, end, field_26700, centerBiome, f_48621_

Biome: m, highlands, field_26701, highlandsBiome, f_48622_

Biome: j, highlands, field_26701, highlandsBiome, f_48622_

Biome: n, midlands, field_26702, midlandsBiome, f_48623_

Biome: k, midlands, field_26702, midlandsBiome, f_48623_

Biome: o, islands, field_26703, smallIslandsBiome, f_48624_

Biome: l, islands, field_26703, smallIslandsBiome, f_48624_

Biome: p, barrens, field_26704, barrensBiome, f_48625_

Biome: m, barrens, field_26704, barrensBiome, f_48625_

float: g, ISLAND_THRESHOLD, field_30985, field_30985, f_151885_

float: d, ISLAND_THRESHOLD, field_30985, field_30985, f_151885_

int: f, ISLAND_CHUNK_DISTANCE, field_30984, field_30984, f_151884_

int: c, ISLAND_CHUNK_DISTANCE, field_30984, field_30984, f_151884_

long: h, ISLAND_CHUNK_DISTANCE_SQR, field_30986, field_30986, f_151886_

long: e, ISLAND_CHUNK_DISTANCE_SQR, field_30986, field_30986, f_151886_

构造函数

方法

Biome (int, int, int): b, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_7158_, getBiome

Biome (int, int, int, Climate$Sampler): getNoiseBiome, getNoiseBiome, method_38109, getBiome, m_183546_

1.17.1

名称

byd

bye

字段

构造函数

方法

1.17

名称

btk

byd

net.minecraft.world.biome.provider.EndBiomeProvider

net.minecraft.src.C_1672_

net.minecraft.server.v1_16_R3.WorldChunkManagerTheEnd

net.minecraft.world.level.biome.WorldChunkManagerTheEnd

字段

SimplexNoise: f, islandNoise, field_9831, noise, field_201546_a

SimplexNoise: i, islandNoise, field_9831, noise, f_48618_

com.mojang.serialization.Codec<TheEndBiomeSource>: e, CODEC, field_24730, CODEC, field_235314_e_

com.mojang.serialization.Codec<TheEndBiomeSource>: e, CODEC, field_24730, CODEC, f_48617_

long: h, seed, field_24731, seed, field_235315_h_

long: k, seed, field_24731, seed, f_48620_

Registry<Biome>: g, biomes, field_26699, biomeRegistry, field_242640_g

Registry<Biome>: j, biomes, field_26699, biomeRegistry, f_48619_

Biome: i, end, field_26700, centerBiome, field_242641_i

Biome: l, end, field_26700, centerBiome, f_48621_

Biome: j, highlands, field_26701, highlandsBiome, field_242642_j

Biome: m, highlands, field_26701, highlandsBiome, f_48622_

Biome: k, midlands, field_26702, midlandsBiome, field_242643_k

Biome: n, midlands, field_26702, midlandsBiome, f_48623_

Biome: l, islands, field_26703, smallIslandsBiome, field_242644_l

Biome: o, islands, field_26703, smallIslandsBiome, f_48624_

Biome: m, barrens, field_26704, barrensBiome, field_242645_m

Biome: p, barrens, field_26704, barrensBiome, f_48625_

float: g, ISLAND_THRESHOLD, field_30985, field_30985, f_151885_

int: f, ISLAND_CHUNK_DISTANCE, field_30984, field_30984, f_151884_

long: h, ISLAND_CHUNK_DISTANCE_SQR, field_30986, field_30986, f_151886_

构造函数

方法

Biome (int, int, int): b, getNoiseBiome, method_16359, getBiomeForNoiseGen, func_225526_b_, getBiome

Biome (int, int, int): b, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_7158_, getBiome

com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, getCodec, func_230319_a_

com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, getCodec, m_5820_

boolean (long): b, stable, method_28479, matches, func_235318_b_

boolean (long): b, stable, method_28479, matches, m_48653_

float (SimplexNoise, int, int): a, getHeightValue, method_8757, getNoiseAt, func_235317_a_

float (SimplexNoise, int, int): a, getHeightValue, method_8757, getNoiseAt, m_48645_

BiomeSource (long): a, withSeed, method_27985, withSeed, func_230320_a_

BiomeSource (long): a, withSeed, method_27985, withSeed, m_7206_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bth

btk

net.minecraft.server.v1_16_R2.WorldChunkManagerTheEnd

net.minecraft.server.v1_16_R3.WorldChunkManagerTheEnd

字段

构造函数

方法

boolean (long): b, stable, method_28479, isSeedEqual, func_235318_b_

boolean (long): b, stable, method_28479, matches, func_235318_b_

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

buh

bth

net.minecraft.server.v1_16_R1.WorldChunkManagerTheEnd

net.minecraft.server.v1_16_R2.WorldChunkManagerTheEnd

字段

com.mojang.serialization.Codec<TheEndBiomeSource>: e, CODEC, field_24730, field_24730, field_235314_e_

com.mojang.serialization.Codec<TheEndBiomeSource>: e, CODEC, field_24730, CODEC, field_235314_e_

List<Biome>: g, POSSIBLE_BIOMES, field_9830, BIOMES, field_226853_f_

long: h, seed, field_24731, field_24731, field_235315_h_

long: h, seed, field_24731, seed, field_235315_h_

Registry<Biome>: g, biomes, field_26699, biomeRegistry, field_242640_g

Biome: i, end, field_26700, centerBiome, field_242641_i

Biome: j, highlands, field_26701, highlandsBiome, field_242642_j

Biome: k, midlands, field_26702, midlandsBiome, field_242643_k

Biome: l, islands, field_26703, smallIslandsBiome, field_242644_l

Biome: m, barrens, field_26704, barrensBiome, field_242645_m

构造函数

(long)

(Registry<Biome>, long)

(Registry<Biome>, long, Biome, Biome, Biome, Biome, Biome)

方法

com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, method_28442, func_230319_a_

com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, getCodec, func_230319_a_

boolean (long): b, stable, method_28479, method_28479, func_235318_b_

boolean (long): b, stable, method_28479, isSeedEqual, func_235318_b_

1.16.1

名称

bnx

buh

net.minecraft.server.v1_15_R1.WorldChunkManagerTheEnd

net.minecraft.server.v1_16_R1.WorldChunkManagerTheEnd

字段

SimplexNoise: d, islandNoise, field_9831, noise, field_201546_a

SimplexNoise: f, islandNoise, field_9831, noise, field_201546_a

WorldgenRandom: e, random, field_9829, random, field_201547_b

Set<Biome>: f, POSSIBLE_BIOMES, field_9830, BIOMES, field_226853_f_

com.mojang.serialization.Codec<TheEndBiomeSource>: e, CODEC, field_24730, field_24730, field_235314_e_

List<Biome>: g, POSSIBLE_BIOMES, field_9830, BIOMES, field_226853_f_

long: h, seed, field_24731, field_24731, field_235315_h_

构造函数

(TheEndBiomeSourceSettings)

(long)

方法

float (int, int): a, getHeightValue, method_8757, getNoiseRange, func_222365_c

com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, method_28442, func_230319_a_

boolean (long): b, stable, method_28479, method_28479, func_235318_b_

float (SimplexNoise, int, int): a, getHeightValue, method_8757, getNoiseAt, func_235317_a_

BiomeSource (long): a, withSeed, method_27985, withSeed, func_230320_a_

1.15.2

名称

bnu

bnx

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bln

bnu

net.minecraft.server.v1_14_R1.WorldChunkManagerTheEnd

net.minecraft.server.v1_15_R1.WorldChunkManagerTheEnd

字段

SimplexNoise: c, islandNoise, field_9831, noise, field_201546_a

SimplexNoise: d, islandNoise, field_9831, noise, field_201546_a

WorldgenRandom: d, random, field_9829, random, field_201547_b

WorldgenRandom: e, random, field_9829, random, field_201547_b

Biome[]: e, possibleBiomes, field_9830, biomes, field_205009_d

Set<Biome>: f, POSSIBLE_BIOMES, field_9830, BIOMES, field_226853_f_

构造函数

方法

Biome (int, int): a, getBiome, method_16359, getBiome, func_201545_a, getBiome

Biome[] (int, int, int, int, boolean): a, getBiomeBlock, method_8760, sampleBiomes, func_201537_a

Set<Biome> (int, int, int): a, getBiomesWithin, method_8763, getBiomesInArea, func_201538_a

BlockPos (int, int, int, List<Biome>, Random): a, findBiome, method_8762, locateBiome, func_180630_a

boolean (StructureFeature<?>): a, canGenerateStructure, method_8754, hasStructureFeature, func_205004_a

Set<BlockState> (): b, getSurfaceBlocks, method_8761, getTopMaterials, func_205706_b

float (int, int): c, getHeightValue, method_8757, func_222365_c

float (int, int): a, getHeightValue, method_8757, getNoiseRange, func_222365_c

Biome (int, int, int): b, getNoiseBiome, method_16359, getBiomeForNoiseGen, func_225526_b_, getBiome

1.14.4

名称

bli

bln

net.minecraft.world.level.biome.TheEndBiomeSource

字段

NoiseGenerator3Handler: c, field_9831, noise, field_201546_a

SimplexNoise: c, islandNoise, field_9831, noise, field_201546_a

SeededRandom: d, field_9829, random, field_201547_b

WorldgenRandom: d, random, field_9829, random, field_201547_b

BiomeBase[]: e, field_9830, biomes, field_205009_d

Biome[]: e, possibleBiomes, field_9830, biomes, field_205009_d

构造函数

方法

BiomeBase (int, int): a, method_16359, getBiome, func_201545_a, getBiome

Biome (int, int): a, getBiome, method_16359, getBiome, func_201545_a, getBiome

BiomeBase[] (int, int, int, int, boolean): a, method_8760, sampleBiomes, func_201537_a

Biome[] (int, int, int, int, boolean): a, getBiomeBlock, method_8760, sampleBiomes, func_201537_a

Set<BiomeBase> (int, int, int): a, method_8763, getBiomesInArea, func_201538_a

Set<Biome> (int, int, int): a, getBiomesWithin, method_8763, getBiomesInArea, func_201538_a

BlockPosition (int, int, int, List<BiomeBase>, Random): a, method_8762, locateBiome, func_180630_a

BlockPos (int, int, int, List<Biome>, Random): a, findBiome, method_8762, locateBiome, func_180630_a

boolean (StructureGenerator<?>): a, method_8754, hasStructureFeature, func_205004_a

boolean (StructureFeature<?>): a, canGenerateStructure, method_8754, hasStructureFeature, func_205004_a

Set<IBlockData> (): b, method_8761, getTopMaterials, func_205706_b

Set<BlockState> (): b, getSurfaceBlocks, method_8761, getTopMaterials, func_205706_b

float (int, int): c, method_8757, method_8757, func_222365_c

float (int, int): c, getHeightValue, method_8757, func_222365_c

1.14.3

名称

ble

bli

net.minecraft.world.biome.source.TheEndBiomeSource

字段

NoiseGenerator3Handler: c, field_9831, field_201546_a

NoiseGenerator3Handler: c, field_9831, noise, field_201546_a

SeededRandom: d, field_9829, field_201547_b

SeededRandom: d, field_9829, random, field_201547_b

BiomeBase[]: e, field_9830, field_205009_d

BiomeBase[]: e, field_9830, biomes, field_205009_d

构造函数

方法

BiomeBase (int, int): a, method_16359, func_201545_a, getBiome

BiomeBase (int, int): a, method_16359, getBiome, func_201545_a, getBiome

BiomeBase[] (int, int, int, int, boolean): a, method_8760, func_201537_a

BiomeBase[] (int, int, int, int, boolean): a, method_8760, sampleBiomes, func_201537_a

Set<BiomeBase> (int, int, int): a, method_8763, func_201538_a

Set<BiomeBase> (int, int, int): a, method_8763, getBiomesInArea, func_201538_a

BlockPosition (int, int, int, List<BiomeBase>, Random): a, method_8762, func_180630_a

BlockPosition (int, int, int, List<BiomeBase>, Random): a, method_8762, locateBiome, func_180630_a

boolean (StructureGenerator<?>): a, method_8754, func_205004_a

boolean (StructureGenerator<?>): a, method_8754, hasStructureFeature, func_205004_a

Set<IBlockData> (): b, method_8761, func_205706_b

Set<IBlockData> (): b, method_8761, getTopMaterials, func_205706_b

float (int, int): c, method_8757, func_222365_c

float (int, int): c, method_8757, method_8757, func_222365_c

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bld

ble

字段

构造函数

方法

1.14

名称

bbt

bld

net.minecraft.class_2169

net.minecraft.server.v1_13_R2.WorldChunkManagerTheEnd

net.minecraft.server.v1_14_R1.WorldChunkManagerTheEnd

字段

NoiseGenerator3Handler: c, field_201546_a

NoiseGenerator3Handler: c, field_9831, field_201546_a

SeededRandom: d, field_201547_b

SeededRandom: d, field_9829, field_201547_b

BiomeBase[]: e, field_205009_d

BiomeBase[]: e, field_9830, field_205009_d

构造函数

方法

BiomeBase (BlockPosition, BiomeBase): a, func_180300_a, getBiome

BiomeBase (int, int): a, func_201545_a

BiomeBase (int, int): a, method_16359, func_201545_a, getBiome

BiomeBase[] (int, int, int, int): a, func_201535_a, getBiomes

BiomeBase[] (int, int, int, int, boolean): a, func_201537_a

BiomeBase[] (int, int, int, int, boolean): a, method_8760, func_201537_a

Set<BiomeBase> (int, int, int): a, func_201538_a

Set<BiomeBase> (int, int, int): a, method_8763, func_201538_a

BlockPosition (int, int, int, List<BiomeBase>, Random): a, func_180630_a

BlockPosition (int, int, int, List<BiomeBase>, Random): a, method_8762, func_180630_a

float (int, int, int, int): c, func_201536_c

boolean (StructureGenerator<?>): a, func_205004_a

boolean (StructureGenerator<?>): a, method_8754, func_205004_a

Set<IBlockData> (): b, func_205706_b

Set<IBlockData> (): b, method_8761, func_205706_b

float (int, int): c, method_8757, func_222365_c

1.13.2

名称

bbs

bbt

字段

构造函数

方法

1.13.1

名称

bbm

bbs

net.minecraft.server.v1_13_R1.WorldChunkManagerTheEnd

net.minecraft.server.v1_13_R2.WorldChunkManagerTheEnd

字段

构造函数

方法

1.13

名称

bbm

net.minecraft.world.biome.provider.EndBiomeProvider

net.minecraft.server.v1_13_R1.WorldChunkManagerTheEnd

字段

NoiseGenerator3Handler: c, field_201546_a

SeededRandom: d, field_201547_b

BiomeBase[]: e, field_205009_d

构造函数

(BiomeLayoutTheEndConfiguration)

方法

BiomeBase (BlockPosition, BiomeBase): a, func_180300_a, getBiome

BiomeBase (int, int): a, func_201545_a

BiomeBase[] (int, int, int, int): a, func_201535_a, getBiomes

BiomeBase[] (int, int, int, int, boolean): a, func_201537_a

Set<BiomeBase> (int, int, int): a, func_201538_a

BlockPosition (int, int, int, List<BiomeBase>, Random): a, func_180630_a

float (int, int, int, int): c, func_201536_c

boolean (StructureGenerator<?>): a, func_205004_a

Set<IBlockData> (): b, func_205706_b