历史 - net.minecraft.world.level.block.FrogspawnBlock

1.21.11

名称

dyf

eda

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier, boolean): a, entityInside, method_9548, onEntityCollision, m_49259_

1.21.9

名称

dti

dyf

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dqw

dti

字段

构造函数

方法

1.21.5

名称

dms

dqw

字段

int: c, MIN_TADPOLES_SPAWN, field_37579, MIN_TADPOLES, f_221169_

int: b, MIN_TADPOLES_SPAWN, field_37579, MIN_TADPOLES, f_221169_

int: d, MAX_TADPOLES_SPAWN, field_37580, MAX_TADPOLES, f_221170_

int: c, MAX_TADPOLES_SPAWN, field_37580, MAX_TADPOLES, f_221170_

int: e, DEFAULT_MIN_HATCH_TICK_DELAY, field_37581, MIN_HATCH_TIME, f_221171_

int: d, DEFAULT_MIN_HATCH_TICK_DELAY, field_37581, MIN_HATCH_TIME, f_221171_

int: f, DEFAULT_MAX_HATCH_TICK_DELAY, field_37582, MAX_HATCH_TIME, f_221172_

int: e, DEFAULT_MAX_HATCH_TICK_DELAY, field_37582, MAX_HATCH_TIME, f_221172_

VoxelShape: b, SHAPE, field_37578, SHAPE, f_221168_

VoxelShape: f, SHAPE, field_37578, SHAPE, f_221168_

构造函数

方法

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_

1.21.4

名称

dnr

dms

字段

构造函数

方法

1.21.3

名称

djc

dnr

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dif

djc

字段

构造函数

方法

1.20.6

名称

czu

dif

字段

构造函数

方法

1.20.4

名称

cvv

czu

字段

int: b, MIN_TADPOLES_SPAWN, field_37579, MIN_TADPOLES, f_221169_

int: c, MIN_TADPOLES_SPAWN, field_37579, MIN_TADPOLES, f_221169_

int: c, MAX_TADPOLES_SPAWN, field_37580, MAX_TADPOLES, f_221170_

int: d, MAX_TADPOLES_SPAWN, field_37580, MAX_TADPOLES, f_221170_

int: d, DEFAULT_MIN_HATCH_TICK_DELAY, field_37581, MIN_HATCH_TIME, f_221171_

int: e, DEFAULT_MIN_HATCH_TICK_DELAY, field_37581, MIN_HATCH_TIME, f_221171_

int: e, DEFAULT_MAX_HATCH_TICK_DELAY, field_37582, MAX_HATCH_TIME, f_221172_

int: f, DEFAULT_MAX_HATCH_TICK_DELAY, field_37582, MAX_HATCH_TIME, f_221172_

VoxelShape: a, SHAPE, field_37578, SHAPE, f_221168_

VoxelShape: b, SHAPE, field_37578, SHAPE, f_221168_

int: f, minHatchTickDelay, field_37583, minHatchTime, f_221173_

int: g, minHatchTickDelay, field_37583, minHatchTime, f_221173_

int: g, maxHatchTickDelay, field_37584, maxHatchTime, f_221174_

int: h, maxHatchTickDelay, field_37584, maxHatchTime, f_221174_

com.mojang.serialization.MapCodec<FrogspawnBlock>: a, CODEC, field_46357, CODEC, f_303764_

构造函数

方法

void (): a, setDefaultHatchDelay, method_41431, resetHatchTimeRange, m_221219_

void (): b, setDefaultHatchDelay, method_41431, resetHatchTimeRange, m_221219_

com.mojang.serialization.MapCodec<FrogspawnBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

csn

cvv

字段

构造函数

方法

1.20.1

名称

csf

csn

字段

构造函数

方法

void (): b, setDefaultHatchDelay, method_41431, resetHatchTimeRange, m_221219_

void (): a, setDefaultHatchDelay, method_41431, resetHatchTimeRange, m_221219_

1.19.4

名称

cpp

csf

字段

构造函数

方法

1.19.3

名称

cmm

cpp

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

clp

cmm

net.minecraft.world.level.block.FrogspawnBlock

字段

构造函数

方法

1.19

名称

clp

net.minecraft.world.level.block.FrogspawnBlock

net.minecraft.class_7113

net.minecraft.block.FrogspawnBlock

net.minecraft.src.C_213092_

字段

int: b, MIN_TADPOLES_SPAWN, field_37579, MIN_TADPOLES, f_221169_

int: c, MAX_TADPOLES_SPAWN, field_37580, MAX_TADPOLES, f_221170_

int: d, DEFAULT_MIN_HATCH_TICK_DELAY, field_37581, MIN_HATCH_TIME, f_221171_

int: e, DEFAULT_MAX_HATCH_TICK_DELAY, field_37582, MAX_HATCH_TIME, f_221172_

VoxelShape: a, SHAPE, field_37578, SHAPE, f_221168_

int: f, minHatchTickDelay, field_37583, minHatchTime, f_221173_

int: g, maxHatchTickDelay, field_37584, maxHatchTime, f_221174_

构造函数

(BlockBehaviour$Properties)

方法

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

int (RandomSource): a, getFrogspawnHatchDelay, method_41429, getHatchTime, m_221185_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

boolean (BlockGetter, BlockPos): a, mayPlaceOn, method_41427, canLayAt, m_221187_

void (ServerLevel, BlockPos, RandomSource): a, hatchFrogspawn, method_41426, hatch, m_221181_

void (Level, BlockPos): a, destroyBlock, method_41428, breakWithoutDrop, m_221190_

void (ServerLevel, BlockPos, RandomSource): b, spawnTadpoles, method_41430, spawnTadpoles, m_221220_

double (RandomSource): b, getRandomTadpolePositionOffset, method_44015, getSpawnOffset, m_221224_

void (int, int): a, setHatchDelay, method_41425, setHatchTimeRange, m_221178_

void (): b, setDefaultHatchDelay, method_41431, resetHatchTimeRange, m_221219_