历史 - net.minecraft.world.level.block.FrogspawnBlock
1.21.11
名称
dyf
eda
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier, boolean): a, entityInside, method_9548, onEntityCollision, m_49259_
1.21.9
名称
dti
dyf
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dqw
dti
字段
构造函数
方法
1.21.5
名称
dms
dqw
字段
int: c, MIN_TADPOLES_SPAWN, field_37579, MIN_TADPOLES, f_221169_
int: b, MIN_TADPOLES_SPAWN, field_37579, MIN_TADPOLES, f_221169_
int: d, MAX_TADPOLES_SPAWN, field_37580, MAX_TADPOLES, f_221170_
int: c, MAX_TADPOLES_SPAWN, field_37580, MAX_TADPOLES, f_221170_
int: e, DEFAULT_MIN_HATCH_TICK_DELAY, field_37581, MIN_HATCH_TIME, f_221171_
int: d, DEFAULT_MIN_HATCH_TICK_DELAY, field_37581, MIN_HATCH_TIME, f_221171_
int: f, DEFAULT_MAX_HATCH_TICK_DELAY, field_37582, MAX_HATCH_TIME, f_221172_
int: e, DEFAULT_MAX_HATCH_TICK_DELAY, field_37582, MAX_HATCH_TIME, f_221172_
VoxelShape: b, SHAPE, field_37578, SHAPE, f_221168_
VoxelShape: f, SHAPE, field_37578, SHAPE, f_221168_
构造函数
方法
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_
1.21.4
名称
dnr
dms
字段
构造函数
方法
1.21.3
名称
djc
dnr
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dif
djc
字段
构造函数
方法
1.20.6
名称
czu
dif
字段
构造函数
方法
1.20.4
名称
cvv
czu
字段
int: b, MIN_TADPOLES_SPAWN, field_37579, MIN_TADPOLES, f_221169_
int: c, MIN_TADPOLES_SPAWN, field_37579, MIN_TADPOLES, f_221169_
int: c, MAX_TADPOLES_SPAWN, field_37580, MAX_TADPOLES, f_221170_
int: d, MAX_TADPOLES_SPAWN, field_37580, MAX_TADPOLES, f_221170_
int: d, DEFAULT_MIN_HATCH_TICK_DELAY, field_37581, MIN_HATCH_TIME, f_221171_
int: e, DEFAULT_MIN_HATCH_TICK_DELAY, field_37581, MIN_HATCH_TIME, f_221171_
int: e, DEFAULT_MAX_HATCH_TICK_DELAY, field_37582, MAX_HATCH_TIME, f_221172_
int: f, DEFAULT_MAX_HATCH_TICK_DELAY, field_37582, MAX_HATCH_TIME, f_221172_
VoxelShape: a, SHAPE, field_37578, SHAPE, f_221168_
VoxelShape: b, SHAPE, field_37578, SHAPE, f_221168_
int: f, minHatchTickDelay, field_37583, minHatchTime, f_221173_
int: g, minHatchTickDelay, field_37583, minHatchTime, f_221173_
int: g, maxHatchTickDelay, field_37584, maxHatchTime, f_221174_
int: h, maxHatchTickDelay, field_37584, maxHatchTime, f_221174_
com.mojang.serialization.MapCodec<FrogspawnBlock>: a, CODEC, field_46357, CODEC, f_303764_
构造函数
方法
void (): a, setDefaultHatchDelay, method_41431, resetHatchTimeRange, m_221219_
void (): b, setDefaultHatchDelay, method_41431, resetHatchTimeRange, m_221219_
com.mojang.serialization.MapCodec<FrogspawnBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
csn
cvv
字段
构造函数
方法
1.20.1
名称
csf
csn
字段
构造函数
方法
void (): b, setDefaultHatchDelay, method_41431, resetHatchTimeRange, m_221219_
void (): a, setDefaultHatchDelay, method_41431, resetHatchTimeRange, m_221219_
1.19.4
名称
cpp
csf
字段
构造函数
方法
1.19.3
名称
cmm
cpp
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
clp
cmm
net.minecraft.world.level.block.FrogspawnBlock
字段
构造函数
方法
1.19
名称
clp
net.minecraft.world.level.block.FrogspawnBlock
net.minecraft.class_7113
net.minecraft.block.FrogspawnBlock
net.minecraft.src.C_213092_
字段
int: b, MIN_TADPOLES_SPAWN, field_37579, MIN_TADPOLES, f_221169_
int: c, MAX_TADPOLES_SPAWN, field_37580, MAX_TADPOLES, f_221170_
int: d, DEFAULT_MIN_HATCH_TICK_DELAY, field_37581, MIN_HATCH_TIME, f_221171_
int: e, DEFAULT_MAX_HATCH_TICK_DELAY, field_37582, MAX_HATCH_TIME, f_221172_
VoxelShape: a, SHAPE, field_37578, SHAPE, f_221168_
int: f, minHatchTickDelay, field_37583, minHatchTime, f_221173_
int: g, maxHatchTickDelay, field_37584, maxHatchTime, f_221174_
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
int (RandomSource): a, getFrogspawnHatchDelay, method_41429, getHatchTime, m_221185_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
boolean (BlockGetter, BlockPos): a, mayPlaceOn, method_41427, canLayAt, m_221187_
void (ServerLevel, BlockPos, RandomSource): a, hatchFrogspawn, method_41426, hatch, m_221181_
void (Level, BlockPos): a, destroyBlock, method_41428, breakWithoutDrop, m_221190_
void (ServerLevel, BlockPos, RandomSource): b, spawnTadpoles, method_41430, spawnTadpoles, m_221220_
double (RandomSource): b, getRandomTadpolePositionOffset, method_44015, getSpawnOffset, m_221224_
void (int, int): a, setHatchDelay, method_41425, setHatchTimeRange, m_221178_
void (): b, setDefaultHatchDelay, method_41431, resetHatchTimeRange, m_221219_