历史 - net.minecraft.world.level.block.JigsawBlock

1.21.11

名称

dze

edz

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

duh

dze

字段

构造函数

方法

Direction (BlockState): o, getFrontFacing, method_26378, getFacing, m_54250_

Direction (BlockState): p, getFrontFacing, method_26378, getFacing, m_54250_

Direction (BlockState): p, getTopFacing, method_26379, getRotation, m_54252_

Direction (BlockState): q, getTopFacing, method_26379, getRotation, m_54252_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

drv

duh

字段

构造函数

方法

1.21.5

名称

dnr

drv

字段

构造函数

方法

1.21.4

名称

doq

dnr

字段

构造函数

方法

1.21.3

名称

dka

doq

字段

构造函数

方法

boolean (StructureTemplate$StructureBlockInfo, StructureTemplate$StructureBlockInfo): a, canAttach, method_16546, attachmentMatches, m_54245_

Direction (BlockState): m, getFrontFacing, method_26378, getFacing, m_54250_

Direction (BlockState): o, getFrontFacing, method_26378, getFacing, m_54250_

Direction (BlockState): n, getTopFacing, method_26379, getRotation, m_54252_

Direction (BlockState): p, getTopFacing, method_26379, getRotation, m_54252_

boolean (StructureTemplate$JigsawBlockInfo, StructureTemplate$JigsawBlockInfo): a, canAttach, method_16546, attachmentMatches, m_54245_

1.21.1

名称

字段

构造函数

方法

1.21

名称

djd

dka

字段

构造函数

方法

1.20.6

名称

dar

djd

字段

构造函数

方法

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

Direction (BlockState): h, getFrontFacing, method_26378, getFacing, m_54250_

Direction (BlockState): m, getFrontFacing, method_26378, getFacing, m_54250_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

1.20.4

名称

cwu

dar

字段

EnumProperty<FrontAndTop>: a, ORIENTATION, field_23262, ORIENTATION, f_54222_

EnumProperty<FrontAndTop>: b, ORIENTATION, field_23262, ORIENTATION, f_54222_

com.mojang.serialization.MapCodec<JigsawBlock>: a, CODEC, field_46376, CODEC, f_303422_

构造函数

方法

com.mojang.serialization.MapCodec<JigsawBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

ctm

cwu

字段

构造函数

方法

1.20.1

名称

cte

ctm

字段

构造函数

方法

1.19.4

名称

cqo

cte

字段

构造函数

方法

1.19.3

名称

cnl

cqo

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cmo

cnl

net.minecraft.world.level.block.BlockJigsaw

字段

构造函数

方法

1.19

名称

chg

cmo

net.minecraft.world.level.block.BlockJigsaw

字段

构造函数

方法

1.18.2

名称

cgo

chg

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cdf

cgo

字段

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

1.17.1

名称

cde

cdf

字段

构造函数

方法

1.17

名称

bxr

cde

net.minecraft.block.JigsawBlock

net.minecraft.src.C_1819_

net.minecraft.server.v1_16_R3.BlockJigsaw

net.minecraft.world.level.block.BlockJigsaw

字段

EnumProperty<FrontAndTop>: a, ORIENTATION, field_23262, ORIENTATION, field_235506_a_

EnumProperty<FrontAndTop>: a, ORIENTATION, field_23262, ORIENTATION, f_54222_

构造函数

方法

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

boolean (StructureTemplate$StructureBlockInfo, StructureTemplate$StructureBlockInfo): a, canAttach, method_16546, attachmentMatches, func_220171_a

boolean (StructureTemplate$StructureBlockInfo, StructureTemplate$StructureBlockInfo): a, canAttach, method_16546, attachmentMatches, m_54245_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

Direction (BlockState): h, getFrontFacing, method_26378, getFacing, func_235508_h_

Direction (BlockState): h, getFrontFacing, method_26378, getFacing, m_54250_

Direction (BlockState): l, getTopFacing, method_26379, getRotation, func_235509_l_

Direction (BlockState): n, getTopFacing, method_26379, getRotation, m_54252_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bxo

bxr

net.minecraft.server.v1_16_R2.BlockJigsaw

net.minecraft.server.v1_16_R3.BlockJigsaw

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

byu

bxo

net.minecraft.server.v1_16_R1.BlockJigsaw

net.minecraft.server.v1_16_R2.BlockJigsaw

字段

构造函数

方法

1.16.1

名称

bse

byu

net.minecraft.server.v1_15_R1.BlockJigsaw

net.minecraft.server.v1_16_R1.BlockJigsaw

字段

EnumProperty<FrontAndTop>: a, ORIENTATION, field_23262, ORIENTATION, field_235506_a_

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

Direction (BlockState): h, getFrontFacing, method_26378, getFacing, func_235508_h_

Direction (BlockState): l, getTopFacing, method_26379, getRotation, func_235509_l_

1.15.2

名称

bsb

bse

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bpq

bsb

net.minecraft.server.v1_14_R1.BlockJigsaw

net.minecraft.server.v1_15_R1.BlockJigsaw

字段

构造函数

方法

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

1.14.4

名称

bpl

bpq

net.minecraft.world.level.block.JigsawBlock

字段

构造函数

方法

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

boolean (DefinedStructure$BlockInfo, DefinedStructure$BlockInfo): a, method_16546, attachmentMatches, func_220171_a

boolean (StructureTemplate$StructureBlockInfo, StructureTemplate$StructureBlockInfo): a, canAttach, method_16546, attachmentMatches, func_220171_a

1.14.3

名称

bph

bpl

net.minecraft.block.JigsawBlock

字段

构造函数

方法

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (DefinedStructure$BlockInfo, DefinedStructure$BlockInfo): a, method_16546, func_220171_a

boolean (DefinedStructure$BlockInfo, DefinedStructure$BlockInfo): a, method_16546, attachmentMatches, func_220171_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bpg

bph

字段

构造函数

方法

1.14

名称

bpg

net.minecraft.class_3748

net.minecraft.block.JigsawBlock

net.minecraft.server.v1_14_R1.BlockJigsaw

字段

构造函数

(Block$Info)

方法

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (DefinedStructure$BlockInfo, DefinedStructure$BlockInfo): a, method_16546, func_220171_a