历史 - net.minecraft.world.level.block.JigsawBlock
1.21.11
名称
dze
edz
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
duh
dze
字段
构造函数
方法
Direction (BlockState): o, getFrontFacing, method_26378, getFacing, m_54250_
Direction (BlockState): p, getFrontFacing, method_26378, getFacing, m_54250_
Direction (BlockState): p, getTopFacing, method_26379, getRotation, m_54252_
Direction (BlockState): q, getTopFacing, method_26379, getRotation, m_54252_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
drv
duh
字段
构造函数
方法
1.21.5
名称
dnr
drv
字段
构造函数
方法
1.21.4
名称
doq
dnr
字段
构造函数
方法
1.21.3
名称
dka
doq
字段
构造函数
方法
boolean (StructureTemplate$StructureBlockInfo, StructureTemplate$StructureBlockInfo): a, canAttach, method_16546, attachmentMatches, m_54245_
Direction (BlockState): m, getFrontFacing, method_26378, getFacing, m_54250_
Direction (BlockState): o, getFrontFacing, method_26378, getFacing, m_54250_
Direction (BlockState): n, getTopFacing, method_26379, getRotation, m_54252_
Direction (BlockState): p, getTopFacing, method_26379, getRotation, m_54252_
boolean (StructureTemplate$JigsawBlockInfo, StructureTemplate$JigsawBlockInfo): a, canAttach, method_16546, attachmentMatches, m_54245_
1.21.1
名称
字段
构造函数
方法
1.21
名称
djd
dka
字段
构造函数
方法
1.20.6
名称
dar
djd
字段
构造函数
方法
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
Direction (BlockState): h, getFrontFacing, method_26378, getFacing, m_54250_
Direction (BlockState): m, getFrontFacing, method_26378, getFacing, m_54250_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
1.20.4
名称
cwu
dar
字段
EnumProperty<FrontAndTop>: a, ORIENTATION, field_23262, ORIENTATION, f_54222_
EnumProperty<FrontAndTop>: b, ORIENTATION, field_23262, ORIENTATION, f_54222_
com.mojang.serialization.MapCodec<JigsawBlock>: a, CODEC, field_46376, CODEC, f_303422_
构造函数
方法
com.mojang.serialization.MapCodec<JigsawBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
ctm
cwu
字段
构造函数
方法
1.20.1
名称
cte
ctm
字段
构造函数
方法
1.19.4
名称
cqo
cte
字段
构造函数
方法
1.19.3
名称
cnl
cqo
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cmo
cnl
net.minecraft.world.level.block.BlockJigsaw
字段
构造函数
方法
1.19
名称
chg
cmo
net.minecraft.world.level.block.BlockJigsaw
字段
构造函数
方法
1.18.2
名称
cgo
chg
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cdf
cgo
字段
构造函数
方法
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
1.17.1
名称
cde
cdf
字段
构造函数
方法
1.17
名称
bxr
cde
net.minecraft.block.JigsawBlock
net.minecraft.src.C_1819_
net.minecraft.server.v1_16_R3.BlockJigsaw
net.minecraft.world.level.block.BlockJigsaw
字段
EnumProperty<FrontAndTop>: a, ORIENTATION, field_23262, ORIENTATION, field_235506_a_
EnumProperty<FrontAndTop>: a, ORIENTATION, field_23262, ORIENTATION, f_54222_
构造函数
方法
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
boolean (StructureTemplate$StructureBlockInfo, StructureTemplate$StructureBlockInfo): a, canAttach, method_16546, attachmentMatches, func_220171_a
boolean (StructureTemplate$StructureBlockInfo, StructureTemplate$StructureBlockInfo): a, canAttach, method_16546, attachmentMatches, m_54245_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
Direction (BlockState): h, getFrontFacing, method_26378, getFacing, func_235508_h_
Direction (BlockState): h, getFrontFacing, method_26378, getFacing, m_54250_
Direction (BlockState): l, getTopFacing, method_26379, getRotation, func_235509_l_
Direction (BlockState): n, getTopFacing, method_26379, getRotation, m_54252_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bxo
bxr
net.minecraft.server.v1_16_R2.BlockJigsaw
net.minecraft.server.v1_16_R3.BlockJigsaw
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
byu
bxo
net.minecraft.server.v1_16_R1.BlockJigsaw
net.minecraft.server.v1_16_R2.BlockJigsaw
字段
构造函数
方法
1.16.1
名称
bse
byu
net.minecraft.server.v1_15_R1.BlockJigsaw
net.minecraft.server.v1_16_R1.BlockJigsaw
字段
EnumProperty<FrontAndTop>: a, ORIENTATION, field_23262, ORIENTATION, field_235506_a_
构造函数
方法
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
Direction (BlockState): h, getFrontFacing, method_26378, getFacing, func_235508_h_
Direction (BlockState): l, getTopFacing, method_26379, getRotation, func_235509_l_
1.15.2
名称
bsb
bse
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bpq
bsb
net.minecraft.server.v1_14_R1.BlockJigsaw
net.minecraft.server.v1_15_R1.BlockJigsaw
字段
构造函数
方法
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
1.14.4
名称
bpl
bpq
net.minecraft.world.level.block.JigsawBlock
字段
构造函数
方法
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
boolean (DefinedStructure$BlockInfo, DefinedStructure$BlockInfo): a, method_16546, attachmentMatches, func_220171_a
boolean (StructureTemplate$StructureBlockInfo, StructureTemplate$StructureBlockInfo): a, canAttach, method_16546, attachmentMatches, func_220171_a
1.14.3
名称
bph
bpl
net.minecraft.block.JigsawBlock
字段
构造函数
方法
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (DefinedStructure$BlockInfo, DefinedStructure$BlockInfo): a, method_16546, func_220171_a
boolean (DefinedStructure$BlockInfo, DefinedStructure$BlockInfo): a, method_16546, attachmentMatches, func_220171_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bpg
bph
字段
构造函数
方法
1.14
名称
bpg
net.minecraft.class_3748
net.minecraft.block.JigsawBlock
net.minecraft.server.v1_14_R1.BlockJigsaw
字段
构造函数
方法
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (DefinedStructure$BlockInfo, DefinedStructure$BlockInfo): a, method_16546, func_220171_a