历史 - net.minecraft.world.level.GameRules$IntegerValue

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dmq$d

drm$d

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dkf$d

dmq$d

字段

构造函数

方法

1.21.5

名称

dgf$d

dkf$d

字段

构造函数

方法

1.21.4

名称

dhe$d

dgf$d

字段

构造函数

方法

1.21.3

名称

dcs$d

dhe$d

字段

构造函数

方法

GameRules$Type<GameRules$IntegerValue> (int, int, int, BiConsumer<MinecraftServer, GameRules$IntegerValue>): a, create, method_56115, create, m_322517_

GameRules$Type<GameRules$IntegerValue> (int, int, int, FeatureFlagSet, BiConsumer<MinecraftServer, GameRules$IntegerValue>): a, create, method_56115, create, m_322517_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dbw$d

dcs$d

字段

构造函数

方法

1.20.6

名称

ctl$d

dbw$d

字段

构造函数

方法

GameRules$Type<GameRules$IntegerValue> (int, int, int, BiConsumer<MinecraftServer, GameRules$IntegerValue>): a, create, method_56115, create, m_322517_

1.20.4

名称

cpr$d

ctl$d

字段

构造函数

方法

boolean (String): b, tryDeserialize, method_27332, validate, m_46314_

boolean (String): b, tryDeserialize, method_27332, validateAndSet, m_46314_

1.20.2

名称

cmi$d

cpr$d

字段

构造函数

方法

1.20.1

名称

cme$d

cmi$d

字段

构造函数

方法

1.19.4

名称

cjs$d

cme$d

字段

构造函数

方法

1.19.3

名称

cgt$d

cjs$d

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_1588_

net.minecraft.src.C_1583_$C_1588_

字段

构造函数

方法

1.19.1

名称

cfw$d

cgt$d

net.minecraft.world.level.GameRules$GameRuleInt

字段

构造函数

方法

1.19

名称

car$d

cfw$d

net.minecraft.src.C_1583_$C_1588_

net.minecraft.src.C_1588_

net.minecraft.world.level.GameRules$GameRuleInt

字段

构造函数

方法

1.18.2

名称

bzz$d

car$d

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

bwm$d

bzz$d

字段

构造函数

方法

String (): b, serialize, method_20779, serialize, m_5831_, getValue

String (): b, serialize, method_20779, serialize, m_5831_

void (String): a, deserialize, method_20777, deserialize, m_7377_, setValue

void (String): a, deserialize, method_20777, deserialize, m_7377_

int (): c, getCommandResult, method_20781, getCommandResult, m_6855_, getIntValue

int (): c, getCommandResult, method_20781, getCommandResult, m_6855_

1.17.1

名称

bwl$d

bwm$d

字段

构造函数

方法

1.17

名称

brt$d

bwl$d

net.minecraft.world.GameRules$IntegerValue

net.minecraft.src.C_1583_$C_1588_

net.minecraft.server.v1_16_R3.GameRules$GameRuleInt

net.minecraft.world.level.GameRules$GameRuleInt

字段

int: b, value, field_19412, value, field_223566_a

int: b, value, field_19412, value, f_46284_

构造函数

方法

GameRules$Type<GameRules$IntegerValue> (int, BiConsumer<MinecraftServer, GameRules$IntegerValue>): a, create, method_20766, create, func_223564_a

GameRules$Type<GameRules$IntegerValue> (int, BiConsumer<MinecraftServer, GameRules$IntegerValue>): a, create, method_20766, create, m_46294_

GameRules$Type<GameRules$IntegerValue> (int): b, create, method_20768, create, func_223559_b

GameRules$Type<GameRules$IntegerValue> (int): a, create, method_20768, create, m_46312_

void (com.mojang.brigadier.context.CommandContext<CommandSourceStack>, String): a, updateFromArgument, method_20776, setFromArgument, func_223555_a

void (com.mojang.brigadier.context.CommandContext<CommandSourceStack>, String): a, updateFromArgument, method_20776, setFromArgument, m_5528_

int (): a, get, method_20763, get, func_223560_a

int (): a, get, method_20763, get, m_46288_

String (): b, serialize, method_20779, serialize, func_223552_b, getValue

String (): b, serialize, method_20779, serialize, m_5831_, getValue

void (String): a, deserialize, method_20777, deserialize, func_223553_a, setValue

void (String): a, deserialize, method_20777, deserialize, m_7377_, setValue

int (String): c, safeParse, method_20769, parseInt, func_223563_b

int (String): c, safeParse, method_20769, parseInt, m_46317_

int (): c, getCommandResult, method_20781, getCommandResult, func_223557_c, getIntValue

int (): c, getCommandResult, method_20781, getCommandResult, m_6855_, getIntValue

GameRules$IntegerValue (): d, getSelf, method_20770, getThis, func_223213_e_

GameRules$IntegerValue (): d, getSelf, method_20770, getThis, m_5589_

GameRules$IntegerValue (): e, copy, method_27333, copy, func_230314_f_

GameRules$IntegerValue (): e, copy, method_27333, copy, m_5590_

boolean (String): b, tryDeserialize, method_27332, validate, func_234909_b_

boolean (String): b, tryDeserialize, method_27332, validate, m_46314_

void (GameRules$IntegerValue, MinecraftServer): a, setFrom, method_27331, setValue, func_230313_a_

void (GameRules$IntegerValue, MinecraftServer): a, setFrom, method_27331, setValue, m_5614_

void (int, MinecraftServer): a, set, method_35236, set, m_151489_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

brq$d

brt$d

net.minecraft.server.v1_16_R2.GameRules$GameRuleInt

net.minecraft.server.v1_16_R3.GameRules$GameRuleInt

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bpx$d

brq$d

net.minecraft.server.v1_16_R1.GameRules$GameRuleInt

net.minecraft.server.v1_16_R2.GameRules$GameRuleInt

字段

构造函数

方法

1.16.1

名称

bjs$c

bpx$d

net.minecraft.server.v1_15_R1.GameRules$GameRuleInt

net.minecraft.server.v1_16_R1.GameRules$GameRuleInt

字段

int: a, value, field_19412, value, field_223566_a

int: b, value, field_19412, value, field_223566_a

构造函数

方法

int (String): b, safeParse, method_20769, parseInt, func_223563_b

int (String): c, safeParse, method_20769, parseInt, func_223563_b

GameRules$IntegerValue (): e, copy, method_27333, copy, func_230314_f_

boolean (String): b, tryDeserialize, method_27332, validate, func_234909_b_

void (GameRules$IntegerValue, MinecraftServer): a, setFrom, method_27331, setValue, func_230313_a_

1.15.2

名称

bjp$c

bjs$c

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bhn$c

bjp$c

net.minecraft.server.v1_14_R1.GameRules$GameRuleInt

net.minecraft.server.v1_15_R1.GameRules$GameRuleInt

字段

构造函数

方法

GameRules$Type<GameRules$IntegerValue> (int, BiConsumer<MinecraftServer, GameRules$IntegerValue>): a, create, method_20766, of, func_223564_a

GameRules$Type<GameRules$IntegerValue> (int, BiConsumer<MinecraftServer, GameRules$IntegerValue>): a, create, method_20766, create, func_223564_a

GameRules$Type<GameRules$IntegerValue> (int): b, create, method_20768, of, func_223559_b

GameRules$Type<GameRules$IntegerValue> (int): b, create, method_20768, create, func_223559_b

String (): b, serialize, method_20779, valueToString, func_223552_b, getValue

String (): b, serialize, method_20779, serialize, func_223552_b, getValue

void (String): a, deserialize, method_20777, setFromString, func_223553_a, setValue

void (String): a, deserialize, method_20777, deserialize, func_223553_a, setValue

int (): c, getCommandResult, method_20781, toCommandResult, func_223557_c, getIntValue

int (): c, getCommandResult, method_20781, getCommandResult, func_223557_c, getIntValue

1.14.4

名称

bhi$c

bhn$c

net.minecraft.world.level.GameRules$IntegerValue

字段

int: a, field_19412, value, field_223566_a

int: a, value, field_19412, value, field_223566_a

构造函数

方法

GameRules$GameRuleDefinition<GameRules$GameRuleInt> (int, BiConsumer<MinecraftServer, GameRules$GameRuleInt>): a, method_20766, of, func_223564_a

GameRules$Type<GameRules$IntegerValue> (int, BiConsumer<MinecraftServer, GameRules$IntegerValue>): a, create, method_20766, of, func_223564_a

GameRules$GameRuleDefinition<GameRules$GameRuleInt> (int): b, method_20768, of, func_223559_b

GameRules$Type<GameRules$IntegerValue> (int): b, create, method_20768, of, func_223559_b

void (com.mojang.brigadier.context.CommandContext<CommandListenerWrapper>, String): a, method_20776, setFromArgument, func_223555_a

void (com.mojang.brigadier.context.CommandContext<CommandSourceStack>, String): a, updateFromArgument, method_20776, setFromArgument, func_223555_a

int (): a, method_20763, get, func_223560_a

int (): a, get, method_20763, get, func_223560_a

String (): b, method_20779, valueToString, func_223552_b, getValue

String (): b, serialize, method_20779, valueToString, func_223552_b, getValue

void (String): a, method_20777, setFromString, func_223553_a, setValue

void (String): a, deserialize, method_20777, setFromString, func_223553_a, setValue

int (String): b, method_20769, parseInt, func_223563_b

int (String): b, safeParse, method_20769, parseInt, func_223563_b

int (): c, method_20781, toCommandResult, func_223557_c, getIntValue

int (): c, getCommandResult, method_20781, toCommandResult, func_223557_c, getIntValue

GameRules$GameRuleInt (): d, method_20770, method_20770, func_223213_e_

GameRules$IntegerValue (): d, getSelf, method_20770, getThis, func_223213_e_

1.14.3

名称

bhi$c

net.minecraft.class_1928$class_4312

net.minecraft.world.GameRules$IntRule

net.minecraft.world.GameRules$IntegerValue

net.minecraft.server.v1_14_R1.GameRules$GameRuleInt

字段

int: a, field_19412, value, field_223566_a

构造函数

(GameRules$GameRuleDefinition<GameRules$GameRuleInt>, int)

方法

GameRules$GameRuleDefinition<GameRules$GameRuleInt> (int, BiConsumer<MinecraftServer, GameRules$GameRuleInt>): a, method_20766, of, func_223564_a

GameRules$GameRuleDefinition<GameRules$GameRuleInt> (int): b, method_20768, of, func_223559_b

void (com.mojang.brigadier.context.CommandContext<CommandListenerWrapper>, String): a, method_20776, setFromArgument, func_223555_a

int (): a, method_20763, get, func_223560_a

String (): b, method_20779, valueToString, func_223552_b, getValue

void (String): a, method_20777, setFromString, func_223553_a, setValue

int (String): b, method_20769, parseInt, func_223563_b

int (): c, method_20781, toCommandResult, func_223557_c, getIntValue

GameRules$GameRuleInt (): d, method_20770, method_20770, func_223213_e_