历史 - net.minecraft.world.level.block.PowderSnowBlock

1.21.11

名称

eay

eft

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier, boolean): a, entityInside, method_9548, onEntityCollision, m_49259_

1.21.9

名称

dwb

eay

字段

构造函数

方法

Optional<SoundEvent> (): as_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): au_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dtp

dwb

字段

构造函数

方法

Optional<SoundEvent> (): ap_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): as_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.21.5

名称

dpm

dtp

字段

构造函数

方法

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

Optional<SoundEvent> (): as_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): ap_, getPickupSound, method_32351, getBucketFillSound, m_142298_

void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_

ItemStack (Player, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_

void (Level, BlockState, BlockPos, Entity, double): a, fallOn, method_9554, onLandedUpon, m_142072_

VoxelShape (BlockState, BlockGetter, BlockPos, Entity): a, getEntityInsideCollisionShape, method_64022, getInsideCollisionShape, m_352072_

ItemStack (LivingEntity, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_

1.21.4

名称

dqj

dpm

字段

构造函数

方法

Optional<SoundEvent> (): at_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): as_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.21.3

名称

dlt

dqj

字段

构造函数

方法

boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_6104_

boolean (BlockState, BlockState, Direction): b, skipRendering, method_9522, isSideInvisible, m_6104_

VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_

Optional<SoundEvent> (): aw_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): at_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dkv

dlt

字段

构造函数

方法

Optional<SoundEvent> (): ar_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): aw_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.20.6

名称

dcj

dkv

字段

构造函数

方法

Optional<SoundEvent> (): au_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): ar_, getPickupSound, method_32351, getBucketFillSound, m_142298_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

cyn

dcj

字段

float: a, HORIZONTAL_PARTICLE_MOMENTUM_FACTOR, field_31216, field_31216, f_154246_

float: b, HORIZONTAL_PARTICLE_MOMENTUM_FACTOR, field_31216, field_31216, f_154246_

float: b, IN_BLOCK_HORIZONTAL_SPEED_MULTIPLIER, field_31217, HORIZONTAL_MOVEMENT_MULTIPLIER, f_154247_

float: c, IN_BLOCK_HORIZONTAL_SPEED_MULTIPLIER, field_31217, HORIZONTAL_MOVEMENT_MULTIPLIER, f_154247_

float: c, IN_BLOCK_VERTICAL_SPEED_MULTIPLIER, field_31218, VERTICAL_MOVEMENT_MULTIPLIER, f_154248_

float: d, IN_BLOCK_VERTICAL_SPEED_MULTIPLIER, field_31218, VERTICAL_MOVEMENT_MULTIPLIER, f_154248_

float: d, NUM_BLOCKS_TO_FALL_INTO_BLOCK, field_31219, field_31219, f_154249_

float: e, NUM_BLOCKS_TO_FALL_INTO_BLOCK, field_31219, field_31219, f_154249_

VoxelShape: e, FALLING_COLLISION_SHAPE, field_31220, FALLING_SHAPE, f_154250_

VoxelShape: f, FALLING_COLLISION_SHAPE, field_31220, FALLING_SHAPE, f_154250_

double: f, MINIMUM_FALL_DISTANCE_FOR_SOUND, field_36189, field_36189, f_196692_

double: g, MINIMUM_FALL_DISTANCE_FOR_SOUND, field_36189, field_36189, f_196692_

double: g, MINIMUM_FALL_DISTANCE_FOR_BIG_SOUND, field_36190, SMALL_FALL_SOUND_MAX_DISTANCE, f_196693_

double: h, MINIMUM_FALL_DISTANCE_FOR_BIG_SOUND, field_36190, SMALL_FALL_SOUND_MAX_DISTANCE, f_196693_

com.mojang.serialization.MapCodec<PowderSnowBlock>: a, CODEC, field_46415, CODEC, f_302680_

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_5909_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getVisualShape, method_26159, getCameraCollisionShape, m_5909_

Optional<SoundEvent> (): aq_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): au_, getPickupSound, method_32351, getBucketFillSound, m_142298_

com.mojang.serialization.MapCodec<PowderSnowBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cvf

cyn

字段

构造函数

方法

ItemStack (LevelAccessor, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_142598_

Optional<SoundEvent> (): am_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): aq_, getPickupSound, method_32351, getBucketFillSound, m_142298_

ItemStack (Player, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_

1.20.1

名称

cuw

cvf

字段

构造函数

方法

Optional<SoundEvent> (): an_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): am_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.19.4

名称

csf

cuw

字段

构造函数

方法

Optional<SoundEvent> (): aa_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): an_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.19.3

名称

cpc

csf

字段

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_

VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_

Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): aa_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

coe

cpc

net.minecraft.world.level.block.PowderSnowBlock

字段

构造函数

方法

Optional<SoundEvent> (): Y_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.19

名称

cis

coe

net.minecraft.world.level.block.PowderSnowBlock

字段

构造函数

方法

Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): Y_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.18.2

名称

cia

cis

字段

构造函数

方法

Optional<SoundEvent> (): W_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.18.1

名称

字段

构造函数

方法

1.18

名称

cer

cia

字段

float: b, IN_BLOCK_HORIZONTAL_SPEED_MULTIPLIER, field_31217, field_31217, f_154247_

float: b, IN_BLOCK_HORIZONTAL_SPEED_MULTIPLIER, field_31217, HORIZONTAL_MOVEMENT_MULTIPLIER, f_154247_

float: c, IN_BLOCK_VERTICAL_SPEED_MULTIPLIER, field_31218, field_31218, f_154248_

float: c, IN_BLOCK_VERTICAL_SPEED_MULTIPLIER, field_31218, VERTICAL_MOVEMENT_MULTIPLIER, f_154248_

VoxelShape: e, FALLING_COLLISION_SHAPE, field_31220, field_31220, f_154250_

VoxelShape: e, FALLING_COLLISION_SHAPE, field_31220, FALLING_SHAPE, f_154250_

double: f, MINIMUM_FALL_DISTANCE_FOR_SOUND, field_36189, field_36189, f_196692_

double: g, MINIMUM_FALL_DISTANCE_FOR_BIG_SOUND, field_36190, SMALL_FALL_SOUND_MAX_DISTANCE, f_196693_

构造函数

方法

ItemStack (LevelAccessor, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_142598_, removeFluid

ItemStack (LevelAccessor, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_142598_

Optional<SoundEvent> (): V_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): W_, getPickupSound, method_32351, getBucketFillSound, m_142298_

void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_

1.17.1

名称

ceq

cer

字段

构造函数

方法

1.17

名称

ceq

net.minecraft.world.level.block.PowderSnowBlock

net.minecraft.class_5635

net.minecraft.block.PowderSnowBlock

net.minecraft.src.C_141221_

net.minecraft.world.level.block.PowderSnowBlock

字段

float: a, HORIZONTAL_PARTICLE_MOMENTUM_FACTOR, field_31216, field_31216, f_154246_

float: b, IN_BLOCK_HORIZONTAL_SPEED_MULTIPLIER, field_31217, field_31217, f_154247_

float: c, IN_BLOCK_VERTICAL_SPEED_MULTIPLIER, field_31218, field_31218, f_154248_

float: d, NUM_BLOCKS_TO_FALL_INTO_BLOCK, field_31219, field_31219, f_154249_

VoxelShape: e, FALLING_COLLISION_SHAPE, field_31220, field_31220, f_154250_

构造函数

(BlockBehaviour$Properties)

方法

boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_6104_

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_5909_

boolean (Entity): a, canEntityWalkOnPowderSnow, method_32355, canWalkOnPowderSnow, m_154255_

ItemStack (LevelAccessor, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_142598_, removeFluid

Optional<SoundEvent> (): V_, getPickupSound, method_32351, getBucketFillSound, m_142298_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_