历史 - net.minecraft.world.level.biome.BiomeSpecialEffects
1.21.11
名称
dsz
dxu
字段
int: b, fogColor, field_22067, fogColor, f_47927_
int: c, waterColor, field_22068, waterColor, f_47928_
int: b, waterColor, comp_5169, waterColor, f_47928_
int: d, waterFogColor, field_22069, waterFogColor, f_47929_
Optional<AmbientParticleSettings>: j, ambientParticleSettings, field_22070, particleConfig, f_47934_
Optional<Holder<SoundEvent>>: k, ambientLoopSoundEvent, field_22491, loopSound, f_47935_
Optional<AmbientMoodSettings>: l, ambientMoodSettings, field_22492, moodSound, f_47936_
Optional<AmbientAdditionsSettings>: m, ambientAdditionsSettings, field_22493, additionsSound, f_47937_
Optional<WeightedList<Music>>: n, backgroundMusic, field_24113, music, f_47938_
int: e, skyColor, field_26418, skyColor, f_47930_
Optional<Integer>: f, foliageColorOverride, field_26419, foliageColor, f_47931_
Optional<Integer>: c, foliageColorOverride, comp_5170, foliageColor, f_47931_
Optional<Integer>: h, grassColorOverride, field_26420, grassColor, f_47932_
Optional<Integer>: e, grassColorOverride, comp_5172, grassColor, f_47932_
BiomeSpecialEffects$GrassColorModifier: i, grassColorModifier, field_26421, grassColorModifier, f_47933_
BiomeSpecialEffects$GrassColorModifier: f, grassColorModifier, comp_5173, grassColorModifier, f_47933_
float: o, backgroundMusicVolume, field_55050, musicVolume, f_370534_
Optional<Integer>: g, dryFoliageColorOverride, field_57099, dryFoliageColor, f_379469_
Optional<Integer>: d, dryFoliageColorOverride, comp_5171, dryFoliageColor, f_379469_
构造函数
(int, int, int, int, Optional<Integer>, Optional<Integer>, Optional<Integer>, BiomeSpecialEffects$GrassColorModifier, Optional<AmbientParticleSettings>, Optional<Holder<SoundEvent>>, Optional<AmbientMoodSettings>, Optional<AmbientAdditionsSettings>, Optional<WeightedList<Music>>, float)
(int, Optional<Integer>, Optional<Integer>, Optional<Integer>, BiomeSpecialEffects$GrassColorModifier)
方法
int (): a, getFogColor, method_24387, getFogColor, m_47967_
int (): b, getWaterColor, method_24388, getWaterColor, m_47972_
int (): c, getWaterFogColor, method_24389, getWaterFogColor, m_47975_
Optional<AmbientParticleSettings> (): i, getAmbientParticleSettings, method_24390, getParticleConfig, m_47990_
Optional<Holder<SoundEvent>> (): j, getAmbientLoopSoundEvent, method_24939, getLoopSound, m_47993_
Optional<AmbientMoodSettings> (): k, getAmbientMoodSettings, method_24940, getMoodSound, m_47996_
Optional<AmbientAdditionsSettings> (): l, getAmbientAdditionsSettings, method_24941, getAdditionsSound, m_47999_
Optional<WeightedList<Music>> (): m, getBackgroundMusic, method_27345, getMusic, m_48002_
int (): d, getSkyColor, method_30810, getSkyColor, m_47978_
Optional<Integer> (): e, getFoliageColorOverride, method_30811, getFoliageColor, m_47981_
Optional<Integer> (): g, getGrassColorOverride, method_30812, getGrassColor, m_47984_
BiomeSpecialEffects$GrassColorModifier (): h, getGrassColorModifier, method_30814, getGrassColorModifier, m_47987_
float (): n, getBackgroundMusicVolume, method_65135, getMusicVolume, m_374368_
Optional<Integer> (): f, getDryFoliageColorOverride, method_68147, getDryFoliageColor, m_386302_
int (): a, waterColor, comp_5169, waterColor, f_47928_
Optional<Integer> (): b, foliageColorOverride, comp_5170, foliageColor, f_47931_
Optional<Integer> (): c, dryFoliageColorOverride, comp_5171, dryFoliageColor, f_379469_
Optional<Integer> (): d, grassColorOverride, comp_5172, grassColor, f_47932_
BiomeSpecialEffects$GrassColorModifier (): e, grassColorModifier, comp_5173, grassColorModifier, f_47933_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dod
dsz
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dls
dod
字段
构造函数
方法
1.21.5
名称
dhr
dls
字段
Optional<AmbientParticleSettings>: i, ambientParticleSettings, field_22070, particleConfig, f_47934_
Optional<AmbientParticleSettings>: j, ambientParticleSettings, field_22070, particleConfig, f_47934_
Optional<Holder<SoundEvent>>: j, ambientLoopSoundEvent, field_22491, loopSound, f_47935_
Optional<Holder<SoundEvent>>: k, ambientLoopSoundEvent, field_22491, loopSound, f_47935_
Optional<AmbientMoodSettings>: k, ambientMoodSettings, field_22492, moodSound, f_47936_
Optional<AmbientMoodSettings>: l, ambientMoodSettings, field_22492, moodSound, f_47936_
Optional<AmbientAdditionsSettings>: l, ambientAdditionsSettings, field_22493, additionsSound, f_47937_
Optional<AmbientAdditionsSettings>: m, ambientAdditionsSettings, field_22493, additionsSound, f_47937_
Optional<SimpleWeightedRandomList<Music>>: m, backgroundMusic, field_24113, music, f_47938_
Optional<WeightedList<Music>>: n, backgroundMusic, field_24113, music, f_47938_
Optional<Integer>: g, grassColorOverride, field_26420, grassColor, f_47932_
Optional<Integer>: h, grassColorOverride, field_26420, grassColor, f_47932_
BiomeSpecialEffects$GrassColorModifier: h, grassColorModifier, field_26421, grassColorModifier, f_47933_
BiomeSpecialEffects$GrassColorModifier: i, grassColorModifier, field_26421, grassColorModifier, f_47933_
float: n, backgroundMusicVolume, field_55050, musicVolume, f_370534_
float: o, backgroundMusicVolume, field_55050, musicVolume, f_370534_
Optional<Integer>: g, dryFoliageColorOverride, field_57099, dryFoliageColor, f_379469_
构造函数
(int, int, int, int, Optional<Integer>, Optional<Integer>, BiomeSpecialEffects$GrassColorModifier, Optional<AmbientParticleSettings>, Optional<Holder<SoundEvent>>, Optional<AmbientMoodSettings>, Optional<AmbientAdditionsSettings>, Optional<SimpleWeightedRandomList<Music>>, float)
(int, int, int, int, Optional<Integer>, Optional<Integer>, Optional<Integer>, BiomeSpecialEffects$GrassColorModifier, Optional<AmbientParticleSettings>, Optional<Holder<SoundEvent>>, Optional<AmbientMoodSettings>, Optional<AmbientAdditionsSettings>, Optional<WeightedList<Music>>, float)
方法
Optional<AmbientParticleSettings> (): h, getAmbientParticleSettings, method_24390, getParticleConfig, m_47990_
Optional<AmbientParticleSettings> (): i, getAmbientParticleSettings, method_24390, getParticleConfig, m_47990_
Optional<Holder<SoundEvent>> (): i, getAmbientLoopSoundEvent, method_24939, getLoopSound, m_47993_
Optional<Holder<SoundEvent>> (): j, getAmbientLoopSoundEvent, method_24939, getLoopSound, m_47993_
Optional<AmbientMoodSettings> (): j, getAmbientMoodSettings, method_24940, getMoodSound, m_47996_
Optional<AmbientMoodSettings> (): k, getAmbientMoodSettings, method_24940, getMoodSound, m_47996_
Optional<AmbientAdditionsSettings> (): k, getAmbientAdditionsSettings, method_24941, getAdditionsSound, m_47999_
Optional<AmbientAdditionsSettings> (): l, getAmbientAdditionsSettings, method_24941, getAdditionsSound, m_47999_
Optional<SimpleWeightedRandomList<Music>> (): l, getBackgroundMusic, method_27345, getMusic, m_48002_
Optional<WeightedList<Music>> (): m, getBackgroundMusic, method_27345, getMusic, m_48002_
Optional<Integer> (): f, getGrassColorOverride, method_30812, getGrassColor, m_47984_
Optional<Integer> (): g, getGrassColorOverride, method_30812, getGrassColor, m_47984_
BiomeSpecialEffects$GrassColorModifier (): g, getGrassColorModifier, method_30814, getGrassColorModifier, m_47987_
BiomeSpecialEffects$GrassColorModifier (): h, getGrassColorModifier, method_30814, getGrassColorModifier, m_47987_
float (): m, getBackgroundMusicVolume, method_65135, getMusicVolume, m_374368_
float (): n, getBackgroundMusicVolume, method_65135, getMusicVolume, m_374368_
Optional<Integer> (): f, getDryFoliageColorOverride, method_68147, getDryFoliageColor, m_386302_
1.21.4
名称
diq
dhr
字段
float: n, backgroundMusicVolume, field_55050, musicVolume, f_370534_
构造函数
(int, int, int, int, Optional<Integer>, Optional<Integer>, BiomeSpecialEffects$GrassColorModifier, Optional<AmbientParticleSettings>, Optional<Holder<SoundEvent>>, Optional<AmbientMoodSettings>, Optional<AmbientAdditionsSettings>, Optional<Music>)
(int, int, int, int, Optional<Integer>, Optional<Integer>, BiomeSpecialEffects$GrassColorModifier, Optional<AmbientParticleSettings>, Optional<Holder<SoundEvent>>, Optional<AmbientMoodSettings>, Optional<AmbientAdditionsSettings>, Optional<SimpleWeightedRandomList<Music>>, float)
方法
float (): m, getBackgroundMusicVolume, method_65135, getMusicVolume, m_374368_
1.21.3
名称
dec
diq
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ddf
dec
字段
构造函数
方法
1.20.6
名称
cuu
ddf
字段
构造函数
方法
1.20.4
名称
cqz
cuu
字段
构造函数
方法
1.20.2
名称
cnq
cqz
字段
构造函数
方法
1.20.1
名称
cnl
cnq
字段
构造函数
方法
1.19.4
名称
ckz
cnl
字段
构造函数
方法
1.19.3
名称
chz
ckz
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
chc
chz
net.minecraft.world.level.biome.BiomeFog
字段
构造函数
方法
1.19
名称
cbw
chc
net.minecraft.world.level.biome.BiomeFog
字段
构造函数
方法
1.18.2
名称
cbe
cbw
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bxt
cbe
字段
构造函数
方法
1.17.1
名称
bxs
bxt
字段
构造函数
方法
1.17
名称
bsz
bxs
net.minecraft.world.biome.BiomeAmbience
net.minecraft.src.C_1645_
net.minecraft.server.v1_16_R3.BiomeFog
net.minecraft.world.level.biome.BiomeFog
字段
com.mojang.serialization.Codec<BiomeSpecialEffects>: a, CODEC, field_24714, CODEC, field_235204_a_
com.mojang.serialization.Codec<BiomeSpecialEffects>: a, CODEC, field_24714, CODEC, f_47926_
int: b, fogColor, field_22067, fogColor, field_235205_b_
int: b, fogColor, field_22067, fogColor, f_47927_
int: c, waterColor, field_22068, waterColor, field_235206_c_
int: c, waterColor, field_22068, waterColor, f_47928_
int: d, waterFogColor, field_22069, waterFogColor, field_235207_d_
int: d, waterFogColor, field_22069, waterFogColor, f_47929_
Optional<AmbientParticleSettings>: i, ambientParticleSettings, field_22070, particleConfig, field_235208_e_
Optional<AmbientParticleSettings>: i, ambientParticleSettings, field_22070, particleConfig, f_47934_
Optional<SoundEvent>: j, ambientLoopSoundEvent, field_22491, loopSound, field_235209_f_
Optional<SoundEvent>: j, ambientLoopSoundEvent, field_22491, loopSound, f_47935_
Optional<AmbientMoodSettings>: k, ambientMoodSettings, field_22492, moodSound, field_235210_g_
Optional<AmbientMoodSettings>: k, ambientMoodSettings, field_22492, moodSound, f_47936_
Optional<AmbientAdditionsSettings>: l, ambientAdditionsSettings, field_22493, additionsSound, field_235211_h_
Optional<AmbientAdditionsSettings>: l, ambientAdditionsSettings, field_22493, additionsSound, f_47937_
Optional<Music>: m, backgroundMusic, field_24113, music, field_235212_i_
Optional<Music>: m, backgroundMusic, field_24113, music, f_47938_
int: e, skyColor, field_26418, skyColor, field_242523_e
int: e, skyColor, field_26418, skyColor, f_47930_
Optional<Integer>: f, foliageColorOverride, field_26419, foliageColor, field_242524_f
Optional<Integer>: f, foliageColorOverride, field_26419, foliageColor, f_47931_
Optional<Integer>: g, grassColorOverride, field_26420, grassColor, field_242525_g
Optional<Integer>: g, grassColorOverride, field_26420, grassColor, f_47932_
BiomeSpecialEffects$GrassColorModifier: h, grassColorModifier, field_26421, grassColorModifier, field_242526_h
BiomeSpecialEffects$GrassColorModifier: h, grassColorModifier, field_26421, grassColorModifier, f_47933_
构造函数
方法
int (): a, getFogColor, method_24387, getFogColor, func_235213_a_
int (): a, getFogColor, method_24387, getFogColor, m_47967_
int (): b, getWaterColor, method_24388, getWaterColor, func_235216_b_
int (): b, getWaterColor, method_24388, getWaterColor, m_47972_
int (): c, getWaterFogColor, method_24389, getWaterFogColor, func_235218_c_
int (): c, getWaterFogColor, method_24389, getWaterFogColor, m_47975_
Optional<AmbientParticleSettings> (): h, getAmbientParticleSettings, method_24390, getParticleConfig, func_235220_d_
Optional<AmbientParticleSettings> (): h, getAmbientParticleSettings, method_24390, getParticleConfig, m_47990_
Optional<SoundEvent> (): i, getAmbientLoopSoundEvent, method_24939, getLoopSound, func_235222_e_
Optional<SoundEvent> (): i, getAmbientLoopSoundEvent, method_24939, getLoopSound, m_47993_
Optional<AmbientMoodSettings> (): j, getAmbientMoodSettings, method_24940, getMoodSound, func_235224_f_
Optional<AmbientMoodSettings> (): j, getAmbientMoodSettings, method_24940, getMoodSound, m_47996_
Optional<AmbientAdditionsSettings> (): k, getAmbientAdditionsSettings, method_24941, getAdditionsSound, func_235226_g_
Optional<AmbientAdditionsSettings> (): k, getAmbientAdditionsSettings, method_24941, getAdditionsSound, m_47999_
Optional<Music> (): l, getBackgroundMusic, method_27345, getMusic, func_235228_h_
Optional<Music> (): l, getBackgroundMusic, method_27345, getMusic, m_48002_
int (): d, getSkyColor, method_30810, getSkyColor, func_242527_d
int (): d, getSkyColor, method_30810, getSkyColor, m_47978_
Optional<Integer> (): e, getFoliageColorOverride, method_30811, getFoliageColor, func_242528_e
Optional<Integer> (): e, getFoliageColorOverride, method_30811, getFoliageColor, m_47981_
Optional<Integer> (): f, getGrassColorOverride, method_30812, getGrassColor, func_242529_f
Optional<Integer> (): f, getGrassColorOverride, method_30812, getGrassColor, m_47984_
BiomeSpecialEffects$GrassColorModifier (): g, getGrassColorModifier, method_30814, getGrassColorModifier, func_242531_g
BiomeSpecialEffects$GrassColorModifier (): g, getGrassColorModifier, method_30814, getGrassColorModifier, m_47987_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bsw
bsz
net.minecraft.server.v1_16_R2.BiomeFog
net.minecraft.server.v1_16_R3.BiomeFog
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bri
bsw
net.minecraft.server.v1_16_R1.BiomeFog
net.minecraft.server.v1_16_R2.BiomeFog
字段
Optional<AmbientParticleSettings>: e, ambientParticleSettings, field_22070, particleConfig, field_235208_e_
Optional<AmbientParticleSettings>: i, ambientParticleSettings, field_22070, particleConfig, field_235208_e_
Optional<SoundEvent>: f, ambientLoopSoundEvent, field_22491, loopSound, field_235209_f_
Optional<SoundEvent>: j, ambientLoopSoundEvent, field_22491, loopSound, field_235209_f_
Optional<AmbientMoodSettings>: g, ambientMoodSettings, field_22492, moodSound, field_235210_g_
Optional<AmbientMoodSettings>: k, ambientMoodSettings, field_22492, moodSound, field_235210_g_
Optional<AmbientAdditionsSettings>: h, ambientAdditionsSettings, field_22493, additionsSound, field_235211_h_
Optional<AmbientAdditionsSettings>: l, ambientAdditionsSettings, field_22493, additionsSound, field_235211_h_
Optional<Music>: i, backgroundMusic, field_24113, music, field_235212_i_
Optional<Music>: m, backgroundMusic, field_24113, music, field_235212_i_
int: e, skyColor, field_26418, skyColor, field_242523_e
Optional<Integer>: f, foliageColorOverride, field_26419, foliageColor, field_242524_f
Optional<Integer>: g, grassColorOverride, field_26420, grassColor, field_242525_g
BiomeSpecialEffects$GrassColorModifier: h, grassColorModifier, field_26421, grassColorModifier, field_242526_h
构造函数
(int, int, int, Optional<AmbientParticleSettings>, Optional<SoundEvent>, Optional<AmbientMoodSettings>, Optional<AmbientAdditionsSettings>, Optional<Music>)
(int, int, int, int, Optional<Integer>, Optional<Integer>, BiomeSpecialEffects$GrassColorModifier, Optional<AmbientParticleSettings>, Optional<SoundEvent>, Optional<AmbientMoodSettings>, Optional<AmbientAdditionsSettings>, Optional<Music>)
方法
Optional<AmbientParticleSettings> (): d, getAmbientParticleSettings, method_24390, getParticleConfig, func_235220_d_
Optional<AmbientParticleSettings> (): h, getAmbientParticleSettings, method_24390, getParticleConfig, func_235220_d_
Optional<SoundEvent> (): e, getAmbientLoopSoundEvent, method_24939, getLoopSound, func_235222_e_
Optional<SoundEvent> (): i, getAmbientLoopSoundEvent, method_24939, getLoopSound, func_235222_e_
Optional<AmbientMoodSettings> (): f, getAmbientMoodSettings, method_24940, getMoodSound, func_235224_f_
Optional<AmbientMoodSettings> (): j, getAmbientMoodSettings, method_24940, getMoodSound, func_235224_f_
Optional<AmbientAdditionsSettings> (): g, getAmbientAdditionsSettings, method_24941, getAdditionsSound, func_235226_g_
Optional<AmbientAdditionsSettings> (): k, getAmbientAdditionsSettings, method_24941, getAdditionsSound, func_235226_g_
Optional<Music> (): h, getBackgroundMusic, method_27345, method_27345, func_235228_h_
Optional<Music> (): l, getBackgroundMusic, method_27345, getMusic, func_235228_h_
int (): d, getSkyColor, method_30810, getSkyColor, func_242527_d
Optional<Integer> (): e, getFoliageColorOverride, method_30811, getFoliageColor, func_242528_e
Optional<Integer> (): f, getGrassColorOverride, method_30812, getGrassColor, func_242529_f
BiomeSpecialEffects$GrassColorModifier (): g, getGrassColorModifier, method_30814, getGrassColorModifier, func_242531_g
1.16.1
名称
bri
net.minecraft.world.level.biome.BiomeSpecialEffects
net.minecraft.class_4763
net.minecraft.world.biome.BiomeEffects
net.minecraft.world.biome.BiomeAmbience
net.minecraft.server.v1_16_R1.BiomeFog
字段
com.mojang.serialization.Codec<BiomeSpecialEffects>: a, CODEC, field_24714, CODEC, field_235204_a_
int: b, fogColor, field_22067, fogColor, field_235205_b_
int: c, waterColor, field_22068, waterColor, field_235206_c_
int: d, waterFogColor, field_22069, waterFogColor, field_235207_d_
Optional<AmbientParticleSettings>: e, ambientParticleSettings, field_22070, particleConfig, field_235208_e_
Optional<SoundEvent>: f, ambientLoopSoundEvent, field_22491, loopSound, field_235209_f_
Optional<AmbientMoodSettings>: g, ambientMoodSettings, field_22492, moodSound, field_235210_g_
Optional<AmbientAdditionsSettings>: h, ambientAdditionsSettings, field_22493, additionsSound, field_235211_h_
Optional<Music>: i, backgroundMusic, field_24113, music, field_235212_i_
构造函数
(int, int, int, Optional<AmbientParticleSettings>, Optional<SoundEvent>, Optional<AmbientMoodSettings>, Optional<AmbientAdditionsSettings>, Optional<Music>)
方法
int (): a, getFogColor, method_24387, getFogColor, func_235213_a_
int (): b, getWaterColor, method_24388, getWaterColor, func_235216_b_
int (): c, getWaterFogColor, method_24389, getWaterFogColor, func_235218_c_
Optional<AmbientParticleSettings> (): d, getAmbientParticleSettings, method_24390, getParticleConfig, func_235220_d_
Optional<SoundEvent> (): e, getAmbientLoopSoundEvent, method_24939, getLoopSound, func_235222_e_
Optional<AmbientMoodSettings> (): f, getAmbientMoodSettings, method_24940, getMoodSound, func_235224_f_
Optional<AmbientAdditionsSettings> (): g, getAmbientAdditionsSettings, method_24941, getAdditionsSound, func_235226_g_
Optional<Music> (): h, getBackgroundMusic, method_27345, method_27345, func_235228_h_