历史 - net.minecraft.world.level.biome.BiomeSpecialEffects

1.21.11

名称

dsz

dxu

字段

int: b, fogColor, field_22067, fogColor, f_47927_

int: c, waterColor, field_22068, waterColor, f_47928_

int: b, waterColor, comp_5169, waterColor, f_47928_

int: d, waterFogColor, field_22069, waterFogColor, f_47929_

Optional<AmbientParticleSettings>: j, ambientParticleSettings, field_22070, particleConfig, f_47934_

Optional<Holder<SoundEvent>>: k, ambientLoopSoundEvent, field_22491, loopSound, f_47935_

Optional<AmbientMoodSettings>: l, ambientMoodSettings, field_22492, moodSound, f_47936_

Optional<AmbientAdditionsSettings>: m, ambientAdditionsSettings, field_22493, additionsSound, f_47937_

Optional<WeightedList<Music>>: n, backgroundMusic, field_24113, music, f_47938_

int: e, skyColor, field_26418, skyColor, f_47930_

Optional<Integer>: f, foliageColorOverride, field_26419, foliageColor, f_47931_

Optional<Integer>: c, foliageColorOverride, comp_5170, foliageColor, f_47931_

Optional<Integer>: h, grassColorOverride, field_26420, grassColor, f_47932_

Optional<Integer>: e, grassColorOverride, comp_5172, grassColor, f_47932_

BiomeSpecialEffects$GrassColorModifier: i, grassColorModifier, field_26421, grassColorModifier, f_47933_

BiomeSpecialEffects$GrassColorModifier: f, grassColorModifier, comp_5173, grassColorModifier, f_47933_

float: o, backgroundMusicVolume, field_55050, musicVolume, f_370534_

Optional<Integer>: g, dryFoliageColorOverride, field_57099, dryFoliageColor, f_379469_

Optional<Integer>: d, dryFoliageColorOverride, comp_5171, dryFoliageColor, f_379469_

构造函数

(int, int, int, int, Optional<Integer>, Optional<Integer>, Optional<Integer>, BiomeSpecialEffects$GrassColorModifier, Optional<AmbientParticleSettings>, Optional<Holder<SoundEvent>>, Optional<AmbientMoodSettings>, Optional<AmbientAdditionsSettings>, Optional<WeightedList<Music>>, float)

(int, Optional<Integer>, Optional<Integer>, Optional<Integer>, BiomeSpecialEffects$GrassColorModifier)

方法

int (): a, getFogColor, method_24387, getFogColor, m_47967_

int (): b, getWaterColor, method_24388, getWaterColor, m_47972_

int (): c, getWaterFogColor, method_24389, getWaterFogColor, m_47975_

Optional<AmbientParticleSettings> (): i, getAmbientParticleSettings, method_24390, getParticleConfig, m_47990_

Optional<Holder<SoundEvent>> (): j, getAmbientLoopSoundEvent, method_24939, getLoopSound, m_47993_

Optional<AmbientMoodSettings> (): k, getAmbientMoodSettings, method_24940, getMoodSound, m_47996_

Optional<AmbientAdditionsSettings> (): l, getAmbientAdditionsSettings, method_24941, getAdditionsSound, m_47999_

Optional<WeightedList<Music>> (): m, getBackgroundMusic, method_27345, getMusic, m_48002_

int (): d, getSkyColor, method_30810, getSkyColor, m_47978_

Optional<Integer> (): e, getFoliageColorOverride, method_30811, getFoliageColor, m_47981_

Optional<Integer> (): g, getGrassColorOverride, method_30812, getGrassColor, m_47984_

BiomeSpecialEffects$GrassColorModifier (): h, getGrassColorModifier, method_30814, getGrassColorModifier, m_47987_

float (): n, getBackgroundMusicVolume, method_65135, getMusicVolume, m_374368_

Optional<Integer> (): f, getDryFoliageColorOverride, method_68147, getDryFoliageColor, m_386302_

int (): a, waterColor, comp_5169, waterColor, f_47928_

Optional<Integer> (): b, foliageColorOverride, comp_5170, foliageColor, f_47931_

Optional<Integer> (): c, dryFoliageColorOverride, comp_5171, dryFoliageColor, f_379469_

Optional<Integer> (): d, grassColorOverride, comp_5172, grassColor, f_47932_

BiomeSpecialEffects$GrassColorModifier (): e, grassColorModifier, comp_5173, grassColorModifier, f_47933_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dod

dsz

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dls

dod

字段

构造函数

方法

1.21.5

名称

dhr

dls

字段

Optional<AmbientParticleSettings>: i, ambientParticleSettings, field_22070, particleConfig, f_47934_

Optional<AmbientParticleSettings>: j, ambientParticleSettings, field_22070, particleConfig, f_47934_

Optional<Holder<SoundEvent>>: j, ambientLoopSoundEvent, field_22491, loopSound, f_47935_

Optional<Holder<SoundEvent>>: k, ambientLoopSoundEvent, field_22491, loopSound, f_47935_

Optional<AmbientMoodSettings>: k, ambientMoodSettings, field_22492, moodSound, f_47936_

Optional<AmbientMoodSettings>: l, ambientMoodSettings, field_22492, moodSound, f_47936_

Optional<AmbientAdditionsSettings>: l, ambientAdditionsSettings, field_22493, additionsSound, f_47937_

Optional<AmbientAdditionsSettings>: m, ambientAdditionsSettings, field_22493, additionsSound, f_47937_

Optional<SimpleWeightedRandomList<Music>>: m, backgroundMusic, field_24113, music, f_47938_

Optional<WeightedList<Music>>: n, backgroundMusic, field_24113, music, f_47938_

Optional<Integer>: g, grassColorOverride, field_26420, grassColor, f_47932_

Optional<Integer>: h, grassColorOverride, field_26420, grassColor, f_47932_

BiomeSpecialEffects$GrassColorModifier: h, grassColorModifier, field_26421, grassColorModifier, f_47933_

BiomeSpecialEffects$GrassColorModifier: i, grassColorModifier, field_26421, grassColorModifier, f_47933_

float: n, backgroundMusicVolume, field_55050, musicVolume, f_370534_

float: o, backgroundMusicVolume, field_55050, musicVolume, f_370534_

Optional<Integer>: g, dryFoliageColorOverride, field_57099, dryFoliageColor, f_379469_

构造函数

(int, int, int, int, Optional<Integer>, Optional<Integer>, BiomeSpecialEffects$GrassColorModifier, Optional<AmbientParticleSettings>, Optional<Holder<SoundEvent>>, Optional<AmbientMoodSettings>, Optional<AmbientAdditionsSettings>, Optional<SimpleWeightedRandomList<Music>>, float)

(int, int, int, int, Optional<Integer>, Optional<Integer>, Optional<Integer>, BiomeSpecialEffects$GrassColorModifier, Optional<AmbientParticleSettings>, Optional<Holder<SoundEvent>>, Optional<AmbientMoodSettings>, Optional<AmbientAdditionsSettings>, Optional<WeightedList<Music>>, float)

方法

Optional<AmbientParticleSettings> (): h, getAmbientParticleSettings, method_24390, getParticleConfig, m_47990_

Optional<AmbientParticleSettings> (): i, getAmbientParticleSettings, method_24390, getParticleConfig, m_47990_

Optional<Holder<SoundEvent>> (): i, getAmbientLoopSoundEvent, method_24939, getLoopSound, m_47993_

Optional<Holder<SoundEvent>> (): j, getAmbientLoopSoundEvent, method_24939, getLoopSound, m_47993_

Optional<AmbientMoodSettings> (): j, getAmbientMoodSettings, method_24940, getMoodSound, m_47996_

Optional<AmbientMoodSettings> (): k, getAmbientMoodSettings, method_24940, getMoodSound, m_47996_

Optional<AmbientAdditionsSettings> (): k, getAmbientAdditionsSettings, method_24941, getAdditionsSound, m_47999_

Optional<AmbientAdditionsSettings> (): l, getAmbientAdditionsSettings, method_24941, getAdditionsSound, m_47999_

Optional<SimpleWeightedRandomList<Music>> (): l, getBackgroundMusic, method_27345, getMusic, m_48002_

Optional<WeightedList<Music>> (): m, getBackgroundMusic, method_27345, getMusic, m_48002_

Optional<Integer> (): f, getGrassColorOverride, method_30812, getGrassColor, m_47984_

Optional<Integer> (): g, getGrassColorOverride, method_30812, getGrassColor, m_47984_

BiomeSpecialEffects$GrassColorModifier (): g, getGrassColorModifier, method_30814, getGrassColorModifier, m_47987_

BiomeSpecialEffects$GrassColorModifier (): h, getGrassColorModifier, method_30814, getGrassColorModifier, m_47987_

float (): m, getBackgroundMusicVolume, method_65135, getMusicVolume, m_374368_

float (): n, getBackgroundMusicVolume, method_65135, getMusicVolume, m_374368_

Optional<Integer> (): f, getDryFoliageColorOverride, method_68147, getDryFoliageColor, m_386302_

1.21.4

名称

diq

dhr

字段

float: n, backgroundMusicVolume, field_55050, musicVolume, f_370534_

构造函数

(int, int, int, int, Optional<Integer>, Optional<Integer>, BiomeSpecialEffects$GrassColorModifier, Optional<AmbientParticleSettings>, Optional<Holder<SoundEvent>>, Optional<AmbientMoodSettings>, Optional<AmbientAdditionsSettings>, Optional<Music>)

(int, int, int, int, Optional<Integer>, Optional<Integer>, BiomeSpecialEffects$GrassColorModifier, Optional<AmbientParticleSettings>, Optional<Holder<SoundEvent>>, Optional<AmbientMoodSettings>, Optional<AmbientAdditionsSettings>, Optional<SimpleWeightedRandomList<Music>>, float)

方法

float (): m, getBackgroundMusicVolume, method_65135, getMusicVolume, m_374368_

1.21.3

名称

dec

diq

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

ddf

dec

字段

构造函数

方法

1.20.6

名称

cuu

ddf

字段

构造函数

方法

1.20.4

名称

cqz

cuu

字段

构造函数

方法

1.20.2

名称

cnq

cqz

字段

构造函数

方法

1.20.1

名称

cnl

cnq

字段

构造函数

方法

1.19.4

名称

ckz

cnl

字段

构造函数

方法

1.19.3

名称

chz

ckz

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

chc

chz

net.minecraft.world.level.biome.BiomeFog

字段

构造函数

方法

1.19

名称

cbw

chc

net.minecraft.world.level.biome.BiomeFog

字段

构造函数

方法

1.18.2

名称

cbe

cbw

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

bxt

cbe

字段

构造函数

方法

1.17.1

名称

bxs

bxt

字段

构造函数

方法

1.17

名称

bsz

bxs

net.minecraft.world.biome.BiomeAmbience

net.minecraft.src.C_1645_

net.minecraft.server.v1_16_R3.BiomeFog

net.minecraft.world.level.biome.BiomeFog

字段

com.mojang.serialization.Codec<BiomeSpecialEffects>: a, CODEC, field_24714, CODEC, field_235204_a_

com.mojang.serialization.Codec<BiomeSpecialEffects>: a, CODEC, field_24714, CODEC, f_47926_

int: b, fogColor, field_22067, fogColor, field_235205_b_

int: b, fogColor, field_22067, fogColor, f_47927_

int: c, waterColor, field_22068, waterColor, field_235206_c_

int: c, waterColor, field_22068, waterColor, f_47928_

int: d, waterFogColor, field_22069, waterFogColor, field_235207_d_

int: d, waterFogColor, field_22069, waterFogColor, f_47929_

Optional<AmbientParticleSettings>: i, ambientParticleSettings, field_22070, particleConfig, field_235208_e_

Optional<AmbientParticleSettings>: i, ambientParticleSettings, field_22070, particleConfig, f_47934_

Optional<SoundEvent>: j, ambientLoopSoundEvent, field_22491, loopSound, field_235209_f_

Optional<SoundEvent>: j, ambientLoopSoundEvent, field_22491, loopSound, f_47935_

Optional<AmbientMoodSettings>: k, ambientMoodSettings, field_22492, moodSound, field_235210_g_

Optional<AmbientMoodSettings>: k, ambientMoodSettings, field_22492, moodSound, f_47936_

Optional<AmbientAdditionsSettings>: l, ambientAdditionsSettings, field_22493, additionsSound, field_235211_h_

Optional<AmbientAdditionsSettings>: l, ambientAdditionsSettings, field_22493, additionsSound, f_47937_

Optional<Music>: m, backgroundMusic, field_24113, music, field_235212_i_

Optional<Music>: m, backgroundMusic, field_24113, music, f_47938_

int: e, skyColor, field_26418, skyColor, field_242523_e

int: e, skyColor, field_26418, skyColor, f_47930_

Optional<Integer>: f, foliageColorOverride, field_26419, foliageColor, field_242524_f

Optional<Integer>: f, foliageColorOverride, field_26419, foliageColor, f_47931_

Optional<Integer>: g, grassColorOverride, field_26420, grassColor, field_242525_g

Optional<Integer>: g, grassColorOverride, field_26420, grassColor, f_47932_

BiomeSpecialEffects$GrassColorModifier: h, grassColorModifier, field_26421, grassColorModifier, field_242526_h

BiomeSpecialEffects$GrassColorModifier: h, grassColorModifier, field_26421, grassColorModifier, f_47933_

构造函数

方法

int (): a, getFogColor, method_24387, getFogColor, func_235213_a_

int (): a, getFogColor, method_24387, getFogColor, m_47967_

int (): b, getWaterColor, method_24388, getWaterColor, func_235216_b_

int (): b, getWaterColor, method_24388, getWaterColor, m_47972_

int (): c, getWaterFogColor, method_24389, getWaterFogColor, func_235218_c_

int (): c, getWaterFogColor, method_24389, getWaterFogColor, m_47975_

Optional<AmbientParticleSettings> (): h, getAmbientParticleSettings, method_24390, getParticleConfig, func_235220_d_

Optional<AmbientParticleSettings> (): h, getAmbientParticleSettings, method_24390, getParticleConfig, m_47990_

Optional<SoundEvent> (): i, getAmbientLoopSoundEvent, method_24939, getLoopSound, func_235222_e_

Optional<SoundEvent> (): i, getAmbientLoopSoundEvent, method_24939, getLoopSound, m_47993_

Optional<AmbientMoodSettings> (): j, getAmbientMoodSettings, method_24940, getMoodSound, func_235224_f_

Optional<AmbientMoodSettings> (): j, getAmbientMoodSettings, method_24940, getMoodSound, m_47996_

Optional<AmbientAdditionsSettings> (): k, getAmbientAdditionsSettings, method_24941, getAdditionsSound, func_235226_g_

Optional<AmbientAdditionsSettings> (): k, getAmbientAdditionsSettings, method_24941, getAdditionsSound, m_47999_

Optional<Music> (): l, getBackgroundMusic, method_27345, getMusic, func_235228_h_

Optional<Music> (): l, getBackgroundMusic, method_27345, getMusic, m_48002_

int (): d, getSkyColor, method_30810, getSkyColor, func_242527_d

int (): d, getSkyColor, method_30810, getSkyColor, m_47978_

Optional<Integer> (): e, getFoliageColorOverride, method_30811, getFoliageColor, func_242528_e

Optional<Integer> (): e, getFoliageColorOverride, method_30811, getFoliageColor, m_47981_

Optional<Integer> (): f, getGrassColorOverride, method_30812, getGrassColor, func_242529_f

Optional<Integer> (): f, getGrassColorOverride, method_30812, getGrassColor, m_47984_

BiomeSpecialEffects$GrassColorModifier (): g, getGrassColorModifier, method_30814, getGrassColorModifier, func_242531_g

BiomeSpecialEffects$GrassColorModifier (): g, getGrassColorModifier, method_30814, getGrassColorModifier, m_47987_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bsw

bsz

net.minecraft.server.v1_16_R2.BiomeFog

net.minecraft.server.v1_16_R3.BiomeFog

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bri

bsw

net.minecraft.server.v1_16_R1.BiomeFog

net.minecraft.server.v1_16_R2.BiomeFog

字段

Optional<AmbientParticleSettings>: e, ambientParticleSettings, field_22070, particleConfig, field_235208_e_

Optional<AmbientParticleSettings>: i, ambientParticleSettings, field_22070, particleConfig, field_235208_e_

Optional<SoundEvent>: f, ambientLoopSoundEvent, field_22491, loopSound, field_235209_f_

Optional<SoundEvent>: j, ambientLoopSoundEvent, field_22491, loopSound, field_235209_f_

Optional<AmbientMoodSettings>: g, ambientMoodSettings, field_22492, moodSound, field_235210_g_

Optional<AmbientMoodSettings>: k, ambientMoodSettings, field_22492, moodSound, field_235210_g_

Optional<AmbientAdditionsSettings>: h, ambientAdditionsSettings, field_22493, additionsSound, field_235211_h_

Optional<AmbientAdditionsSettings>: l, ambientAdditionsSettings, field_22493, additionsSound, field_235211_h_

Optional<Music>: i, backgroundMusic, field_24113, music, field_235212_i_

Optional<Music>: m, backgroundMusic, field_24113, music, field_235212_i_

int: e, skyColor, field_26418, skyColor, field_242523_e

Optional<Integer>: f, foliageColorOverride, field_26419, foliageColor, field_242524_f

Optional<Integer>: g, grassColorOverride, field_26420, grassColor, field_242525_g

BiomeSpecialEffects$GrassColorModifier: h, grassColorModifier, field_26421, grassColorModifier, field_242526_h

构造函数

(int, int, int, Optional<AmbientParticleSettings>, Optional<SoundEvent>, Optional<AmbientMoodSettings>, Optional<AmbientAdditionsSettings>, Optional<Music>)

(int, int, int, int, Optional<Integer>, Optional<Integer>, BiomeSpecialEffects$GrassColorModifier, Optional<AmbientParticleSettings>, Optional<SoundEvent>, Optional<AmbientMoodSettings>, Optional<AmbientAdditionsSettings>, Optional<Music>)

方法

Optional<AmbientParticleSettings> (): d, getAmbientParticleSettings, method_24390, getParticleConfig, func_235220_d_

Optional<AmbientParticleSettings> (): h, getAmbientParticleSettings, method_24390, getParticleConfig, func_235220_d_

Optional<SoundEvent> (): e, getAmbientLoopSoundEvent, method_24939, getLoopSound, func_235222_e_

Optional<SoundEvent> (): i, getAmbientLoopSoundEvent, method_24939, getLoopSound, func_235222_e_

Optional<AmbientMoodSettings> (): f, getAmbientMoodSettings, method_24940, getMoodSound, func_235224_f_

Optional<AmbientMoodSettings> (): j, getAmbientMoodSettings, method_24940, getMoodSound, func_235224_f_

Optional<AmbientAdditionsSettings> (): g, getAmbientAdditionsSettings, method_24941, getAdditionsSound, func_235226_g_

Optional<AmbientAdditionsSettings> (): k, getAmbientAdditionsSettings, method_24941, getAdditionsSound, func_235226_g_

Optional<Music> (): h, getBackgroundMusic, method_27345, method_27345, func_235228_h_

Optional<Music> (): l, getBackgroundMusic, method_27345, getMusic, func_235228_h_

int (): d, getSkyColor, method_30810, getSkyColor, func_242527_d

Optional<Integer> (): e, getFoliageColorOverride, method_30811, getFoliageColor, func_242528_e

Optional<Integer> (): f, getGrassColorOverride, method_30812, getGrassColor, func_242529_f

BiomeSpecialEffects$GrassColorModifier (): g, getGrassColorModifier, method_30814, getGrassColorModifier, func_242531_g

1.16.1

名称

bri

net.minecraft.world.level.biome.BiomeSpecialEffects

net.minecraft.class_4763

net.minecraft.world.biome.BiomeEffects

net.minecraft.world.biome.BiomeAmbience

net.minecraft.server.v1_16_R1.BiomeFog

字段

com.mojang.serialization.Codec<BiomeSpecialEffects>: a, CODEC, field_24714, CODEC, field_235204_a_

int: b, fogColor, field_22067, fogColor, field_235205_b_

int: c, waterColor, field_22068, waterColor, field_235206_c_

int: d, waterFogColor, field_22069, waterFogColor, field_235207_d_

Optional<AmbientParticleSettings>: e, ambientParticleSettings, field_22070, particleConfig, field_235208_e_

Optional<SoundEvent>: f, ambientLoopSoundEvent, field_22491, loopSound, field_235209_f_

Optional<AmbientMoodSettings>: g, ambientMoodSettings, field_22492, moodSound, field_235210_g_

Optional<AmbientAdditionsSettings>: h, ambientAdditionsSettings, field_22493, additionsSound, field_235211_h_

Optional<Music>: i, backgroundMusic, field_24113, music, field_235212_i_

构造函数

(int, int, int, Optional<AmbientParticleSettings>, Optional<SoundEvent>, Optional<AmbientMoodSettings>, Optional<AmbientAdditionsSettings>, Optional<Music>)

方法

int (): a, getFogColor, method_24387, getFogColor, func_235213_a_

int (): b, getWaterColor, method_24388, getWaterColor, func_235216_b_

int (): c, getWaterFogColor, method_24389, getWaterFogColor, func_235218_c_

Optional<AmbientParticleSettings> (): d, getAmbientParticleSettings, method_24390, getParticleConfig, func_235220_d_

Optional<SoundEvent> (): e, getAmbientLoopSoundEvent, method_24939, getLoopSound, func_235222_e_

Optional<AmbientMoodSettings> (): f, getAmbientMoodSettings, method_24940, getMoodSound, func_235224_f_

Optional<AmbientAdditionsSettings> (): g, getAmbientAdditionsSettings, method_24941, getAdditionsSound, func_235226_g_

Optional<Music> (): h, getBackgroundMusic, method_27345, method_27345, func_235228_h_