历史 - net.minecraft.world.level.block.IronBarsBlock

1.21.11

名称

dzd

edy

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dug

dzd

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dru

dug

字段

构造函数

方法

1.21.5

名称

dnq

dru

字段

com.mojang.serialization.MapCodec<IronBarsBlock>: i, CODEC, field_46375, CODEC, f_302661_

com.mojang.serialization.MapCodec<IronBarsBlock>: g, CODEC, field_46375, CODEC, f_302661_

构造函数

方法

1.21.4

名称

dop

dnq

字段

构造函数

方法

1.21.3

名称

djz

dop

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_6104_

boolean (BlockState, BlockState, Direction): b, skipRendering, method_9522, isSideInvisible, m_6104_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

djc

djz

字段

构造函数

方法

1.20.6

名称

daq

djc

字段

构造函数

方法

1.20.4

名称

cwt

daq

字段

com.mojang.serialization.MapCodec<IronBarsBlock>: i, CODEC, field_46375, CODEC, f_302661_

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_5909_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getVisualShape, method_26159, getCameraCollisionShape, m_5909_

com.mojang.serialization.MapCodec<? extends IronBarsBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

ctl

cwt

字段

构造函数

方法

1.20.1

名称

ctd

ctl

字段

构造函数

方法

1.19.4

名称

cqn

ctd

字段

构造函数

方法

1.19.3

名称

cnk

cqn

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cmn

cnk

net.minecraft.world.level.block.BlockIronBars

字段

构造函数

方法

1.19

名称

chf

cmn

net.minecraft.world.level.block.BlockIronBars

字段

构造函数

方法

1.18.2

名称

cgn

chf

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cde

cgn

字段

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.17.1

名称

cdd

cde

字段

构造函数

方法

1.17

名称

bxq

cdd

net.minecraft.block.PaneBlock

net.minecraft.src.C_1818_

net.minecraft.server.v1_16_R3.BlockIronBars

net.minecraft.world.level.block.BlockIronBars

字段

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, func_200122_a

boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_6104_

boolean (BlockState, boolean): a, attachsTo, method_10281, connectsTo, func_220112_a

boolean (BlockState, boolean): a, attachsTo, method_10281, connectsTo, m_54217_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getCameraCollisionShape, func_230322_a_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_5909_

1.16.5

名称

字段

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getVisualShape, func_230322_a_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getCameraCollisionShape, func_230322_a_

1.16.4

名称

bxn

bxq

net.minecraft.server.v1_16_R2.BlockIronBars

net.minecraft.server.v1_16_R3.BlockIronBars

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

byt

bxn

net.minecraft.server.v1_16_R1.BlockIronBars

net.minecraft.server.v1_16_R2.BlockIronBars

字段

构造函数

方法

1.16.1

名称

bsd

byt

net.minecraft.server.v1_15_R1.BlockIronBars

net.minecraft.server.v1_16_R1.BlockIronBars

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getVisualShape, func_230322_a_

1.15.2

名称

bsa

bsd

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bpp

bsa

net.minecraft.server.v1_14_R1.BlockIronBars

net.minecraft.server.v1_15_R1.BlockIronBars

字段

构造函数

方法

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

1.14.4

名称

bpk

bpp

net.minecraft.world.level.block.IronBarsBlock

字段

构造函数

方法

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (IBlockData, IBlockData, EnumDirection): a, method_9522, isSideInvisible, func_200122_a

boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, func_200122_a

boolean (IBlockData, boolean): a, method_10281, connectsTo, func_220112_a

boolean (BlockState, boolean): a, attachsTo, method_10281, connectsTo, func_220112_a

1.14.3

名称

bpg

bpk

net.minecraft.block.PaneBlock

字段

构造函数

方法

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

boolean (IBlockData, IBlockData, EnumDirection): a, method_9522, func_200122_a

boolean (IBlockData, IBlockData, EnumDirection): a, method_9522, isSideInvisible, func_200122_a

boolean (IBlockData, boolean): a, method_10281, func_220112_a

boolean (IBlockData, boolean): a, method_10281, connectsTo, func_220112_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bpf

bpg

字段

构造函数

方法

1.14

名称

bfm

bpf

net.minecraft.class_2389

net.minecraft.block.BlockPane

net.minecraft.block.PaneBlock

net.minecraft.server.v1_13_R2.BlockIronBars

net.minecraft.server.v1_14_R1.BlockIronBars

字段

构造函数

方法

boolean (): X_, func_149700_E

boolean (IBlockData): a, func_149686_d

TextureType (): c, func_180664_k

TextureType (): c, method_9551, func_180664_k

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

boolean (IBlockData, EnumBlockFaceShape): a, func_196417_a

boolean (Block): f, func_196418_h

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

boolean (IBlockData, IBlockData, EnumDirection): a, func_200122_a

boolean (IBlockData, IBlockData, EnumDirection): a, method_9522, func_200122_a

boolean (IBlockData, boolean): a, method_10281, func_220112_a

1.13.2

名称

bfl

bfm

字段

构造函数

方法

1.13.1

名称

auo

bfl

net.minecraft.server.v1_12_R1.BlockThin

net.minecraft.server.v1_13_R2.BlockIronBars

字段

BlockStateBoolean: b, field_176241_b, NORTH

BlockStateBoolean: c, field_176242_M, EAST

BlockStateBoolean: d, field_176243_N, SOUTH

BlockStateBoolean: e, field_176244_O, WEST

boolean: a, field_150099_b

AxisAlignedBB[]: f, field_185730_f

构造函数

(Material, boolean)

(Block$Info)

方法

IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState

Item (IBlockData, Random, int): a, func_180660_a, getDropType

boolean (): n, func_149700_E

boolean (): X_, func_149700_E

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

int (EnumDirection): a, func_185729_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

int (IBlockData): x, func_185728_i

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

BlockRenderLayer (): f, func_180664_k

TextureType (): c, func_180664_k

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a

boolean (IBlockAccess, IBlockData, BlockPosition, EnumDirection): b, func_193393_b

boolean (Block): e, func_193394_e

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

boolean (IBlockData, EnumBlockFaceShape): a, func_196417_a

boolean (Block): f, func_196418_h

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

boolean (IBlockData, IBlockData, EnumDirection): a, func_200122_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

aum

auo

字段

构造函数

方法

1.12

名称

arj

aum

net.minecraft.server.v1_11_R1.BlockThin

net.minecraft.server.v1_12_R1.BlockThin

字段

构造函数

方法

IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState

boolean (Block): c, func_150098_a

int (IBlockData): i, func_185728_i

int (IBlockData): x, func_185728_i

boolean (IBlockAccess, IBlockData, BlockPosition, EnumDirection): b, func_193393_b

boolean (Block): e, func_193394_e

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

arh

arj

字段

构造函数

方法

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a

1.11

名称

aps

arh

net.minecraft.server.v1_10_R1.BlockThin

net.minecraft.server.v1_11_R1.BlockThin

字段

构造函数

方法

IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState

boolean (): o, func_149700_E

boolean (): n, func_149700_E

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

apd

aps

net.minecraft.server.v1_9_R2.BlockThin

net.minecraft.server.v1_10_R1.BlockThin

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockThin

net.minecraft.server.v1_9_R2.BlockThin

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

akd

apd

net.minecraft.server.v1_8_R3.BlockThin

net.minecraft.server.v1_9_R1.BlockThin

字段

BlockStateBoolean: N, field_176242_M, EAST

BlockStateBoolean: c, field_176242_M, EAST

BlockStateBoolean: O, field_176243_N, SOUTH

BlockStateBoolean: d, field_176243_N, SOUTH

BlockStateBoolean: P, field_176244_O, WEST

BlockStateBoolean: e, field_176244_O, WEST

AxisAlignedBB[]: f, field_185730_f

构造函数

方法

IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState

boolean (): c, func_149662_c

boolean (): d, func_149686_d

void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a

void (): j, func_149683_g

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

boolean (): I, func_149700_E

boolean (): o, func_149700_E

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

EnumWorldBlockLayer (): m, func_180664_k

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a

int (EnumDirection): a, func_185729_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

int (IBlockData): i, func_185728_i

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

BlockRenderLayer (): f, func_180664_k

1.8.8

名称

akd

net.minecraft.block.BlockPane

net.minecraft.server.v1_8_R3.BlockThin

字段

BlockStateBoolean: b, field_176241_b, NORTH

BlockStateBoolean: N, field_176242_M, EAST

BlockStateBoolean: O, field_176243_N, SOUTH

BlockStateBoolean: P, field_176244_O, WEST

boolean: a, field_150099_b

构造函数

(Material, boolean)

方法

IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState

Item (IBlockData, Random, int): a, func_180660_a, getDropType

boolean (): c, func_149662_c

boolean (): d, func_149686_d

void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a

void (): j, func_149683_g

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

boolean (Block): c, func_150098_a

boolean (): I, func_149700_E

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

EnumWorldBlockLayer (): m, func_180664_k