历史 - net.minecraft.world.level.block.IronBarsBlock
1.21.11
名称
dzd
edy
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dug
dzd
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dru
dug
字段
构造函数
方法
1.21.5
名称
dnq
dru
字段
com.mojang.serialization.MapCodec<IronBarsBlock>: i, CODEC, field_46375, CODEC, f_302661_
com.mojang.serialization.MapCodec<IronBarsBlock>: g, CODEC, field_46375, CODEC, f_302661_
构造函数
方法
1.21.4
名称
dop
dnq
字段
构造函数
方法
1.21.3
名称
djz
dop
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_6104_
boolean (BlockState, BlockState, Direction): b, skipRendering, method_9522, isSideInvisible, m_6104_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
djc
djz
字段
构造函数
方法
1.20.6
名称
daq
djc
字段
构造函数
方法
1.20.4
名称
cwt
daq
字段
com.mojang.serialization.MapCodec<IronBarsBlock>: i, CODEC, field_46375, CODEC, f_302661_
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_5909_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getVisualShape, method_26159, getCameraCollisionShape, m_5909_
com.mojang.serialization.MapCodec<? extends IronBarsBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
ctl
cwt
字段
构造函数
方法
1.20.1
名称
ctd
ctl
字段
构造函数
方法
1.19.4
名称
cqn
ctd
字段
构造函数
方法
1.19.3
名称
cnk
cqn
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cmn
cnk
net.minecraft.world.level.block.BlockIronBars
字段
构造函数
方法
1.19
名称
chf
cmn
net.minecraft.world.level.block.BlockIronBars
字段
构造函数
方法
1.18.2
名称
cgn
chf
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cde
cgn
字段
构造函数
方法
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.17.1
名称
cdd
cde
字段
构造函数
方法
1.17
名称
bxq
cdd
net.minecraft.block.PaneBlock
net.minecraft.src.C_1818_
net.minecraft.server.v1_16_R3.BlockIronBars
net.minecraft.world.level.block.BlockIronBars
字段
构造函数
方法
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, func_200122_a
boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_6104_
boolean (BlockState, boolean): a, attachsTo, method_10281, connectsTo, func_220112_a
boolean (BlockState, boolean): a, attachsTo, method_10281, connectsTo, m_54217_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getCameraCollisionShape, func_230322_a_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_5909_
1.16.5
名称
字段
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getVisualShape, func_230322_a_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getCameraCollisionShape, func_230322_a_
1.16.4
名称
bxn
bxq
net.minecraft.server.v1_16_R2.BlockIronBars
net.minecraft.server.v1_16_R3.BlockIronBars
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
byt
bxn
net.minecraft.server.v1_16_R1.BlockIronBars
net.minecraft.server.v1_16_R2.BlockIronBars
字段
构造函数
方法
1.16.1
名称
bsd
byt
net.minecraft.server.v1_15_R1.BlockIronBars
net.minecraft.server.v1_16_R1.BlockIronBars
字段
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getVisualShape, func_230322_a_
1.15.2
名称
bsa
bsd
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bpp
bsa
net.minecraft.server.v1_14_R1.BlockIronBars
net.minecraft.server.v1_15_R1.BlockIronBars
字段
构造函数
方法
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
1.14.4
名称
bpk
bpp
net.minecraft.world.level.block.IronBarsBlock
字段
构造函数
方法
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
boolean (IBlockData, IBlockData, EnumDirection): a, method_9522, isSideInvisible, func_200122_a
boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, func_200122_a
boolean (IBlockData, boolean): a, method_10281, connectsTo, func_220112_a
boolean (BlockState, boolean): a, attachsTo, method_10281, connectsTo, func_220112_a
1.14.3
名称
bpg
bpk
net.minecraft.block.PaneBlock
字段
构造函数
方法
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
boolean (IBlockData, IBlockData, EnumDirection): a, method_9522, func_200122_a
boolean (IBlockData, IBlockData, EnumDirection): a, method_9522, isSideInvisible, func_200122_a
boolean (IBlockData, boolean): a, method_10281, func_220112_a
boolean (IBlockData, boolean): a, method_10281, connectsTo, func_220112_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bpf
bpg
字段
构造函数
方法
1.14
名称
bfm
bpf
net.minecraft.class_2389
net.minecraft.block.BlockPane
net.minecraft.block.PaneBlock
net.minecraft.server.v1_13_R2.BlockIronBars
net.minecraft.server.v1_14_R1.BlockIronBars
字段
构造函数
方法
boolean (): X_, func_149700_E
boolean (IBlockData): a, func_149686_d
TextureType (): c, func_180664_k
TextureType (): c, method_9551, func_180664_k
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
boolean (IBlockData, EnumBlockFaceShape): a, func_196417_a
boolean (Block): f, func_196418_h
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
boolean (IBlockData, IBlockData, EnumDirection): a, func_200122_a
boolean (IBlockData, IBlockData, EnumDirection): a, method_9522, func_200122_a
boolean (IBlockData, boolean): a, method_10281, func_220112_a
1.13.2
名称
bfl
bfm
字段
构造函数
方法
1.13.1
名称
auo
bfl
net.minecraft.server.v1_12_R1.BlockThin
net.minecraft.server.v1_13_R2.BlockIronBars
字段
BlockStateBoolean: b, field_176241_b, NORTH
BlockStateBoolean: c, field_176242_M, EAST
BlockStateBoolean: d, field_176243_N, SOUTH
BlockStateBoolean: e, field_176244_O, WEST
boolean: a, field_150099_b
AxisAlignedBB[]: f, field_185730_f
构造函数
(Material, boolean)
方法
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
Item (IBlockData, Random, int): a, func_180660_a, getDropType
boolean (): n, func_149700_E
boolean (): X_, func_149700_E
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
int (EnumDirection): a, func_185729_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
int (IBlockData): x, func_185728_i
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
BlockRenderLayer (): f, func_180664_k
TextureType (): c, func_180664_k
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a
boolean (IBlockAccess, IBlockData, BlockPosition, EnumDirection): b, func_193393_b
boolean (Block): e, func_193394_e
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
boolean (IBlockData, EnumBlockFaceShape): a, func_196417_a
boolean (Block): f, func_196418_h
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
boolean (IBlockData, IBlockData, EnumDirection): a, func_200122_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
aum
auo
字段
构造函数
方法
1.12
名称
arj
aum
net.minecraft.server.v1_11_R1.BlockThin
net.minecraft.server.v1_12_R1.BlockThin
字段
构造函数
方法
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
boolean (Block): c, func_150098_a
int (IBlockData): i, func_185728_i
int (IBlockData): x, func_185728_i
boolean (IBlockAccess, IBlockData, BlockPosition, EnumDirection): b, func_193393_b
boolean (Block): e, func_193394_e
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
arh
arj
字段
构造函数
方法
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a
1.11
名称
aps
arh
net.minecraft.server.v1_10_R1.BlockThin
net.minecraft.server.v1_11_R1.BlockThin
字段
构造函数
方法
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
boolean (): o, func_149700_E
boolean (): n, func_149700_E
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
apd
aps
net.minecraft.server.v1_9_R2.BlockThin
net.minecraft.server.v1_10_R1.BlockThin
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockThin
net.minecraft.server.v1_9_R2.BlockThin
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
akd
apd
net.minecraft.server.v1_8_R3.BlockThin
net.minecraft.server.v1_9_R1.BlockThin
字段
BlockStateBoolean: N, field_176242_M, EAST
BlockStateBoolean: c, field_176242_M, EAST
BlockStateBoolean: O, field_176243_N, SOUTH
BlockStateBoolean: d, field_176243_N, SOUTH
BlockStateBoolean: P, field_176244_O, WEST
BlockStateBoolean: e, field_176244_O, WEST
AxisAlignedBB[]: f, field_185730_f
构造函数
方法
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
boolean (): c, func_149662_c
boolean (): d, func_149686_d
void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a
void (): j, func_149683_g
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
boolean (): I, func_149700_E
boolean (): o, func_149700_E
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
EnumWorldBlockLayer (): m, func_180664_k
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a
int (EnumDirection): a, func_185729_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
int (IBlockData): i, func_185728_i
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
BlockRenderLayer (): f, func_180664_k
1.8.8
名称
akd
net.minecraft.block.BlockPane
net.minecraft.server.v1_8_R3.BlockThin
字段
BlockStateBoolean: b, field_176241_b, NORTH
BlockStateBoolean: N, field_176242_M, EAST
BlockStateBoolean: O, field_176243_N, SOUTH
BlockStateBoolean: P, field_176244_O, WEST
boolean: a, field_150099_b
构造函数
(Material, boolean)
方法
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
Item (IBlockData, Random, int): a, func_180660_a, getDropType
boolean (): c, func_149662_c
boolean (): d, func_149686_d
void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a
void (): j, func_149683_g
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
boolean (Block): c, func_150098_a
boolean (): I, func_149700_E
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
EnumWorldBlockLayer (): m, func_180664_k