历史 - net.minecraft.world.level.levelgen.structure.structures.OceanMonumentStructure

1.21.11

名称

fcy

fhz

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

exj

fcy

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

euy

exj

字段

构造函数

方法

1.21.5

名称

epy

euy

字段

构造函数

方法

1.21.4

名称

eqv

epy

字段

构造函数

方法

1.21.3

名称

emc

eqv

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

ekw

emc

字段

构造函数

方法

1.20.6

名称

ebq

ekw

字段

com.mojang.serialization.Codec<OceanMonumentStructure>: d, CODEC, field_37806, CODEC, f_228952_

com.mojang.serialization.MapCodec<OceanMonumentStructure>: d, CODEC, field_37806, CODEC, f_228952_

构造函数

方法

1.20.4

名称

dxl

ebq

字段

构造函数

方法

1.20.2

名称

dud

dxl

字段

构造函数

方法

1.20.1

名称

dts

dud

字段

构造函数

方法

1.19.4

名称

dqs

dts

字段

构造函数

方法

1.19.3

名称

dne

dqs

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dmh

dne

net.minecraft.world.level.levelgen.structure.structures.OceanMonumentStructure

字段

构造函数

方法

1.19

名称

cyi

dmh

net.minecraft.world.level.levelgen.feature.OceanMonumentFeature

net.minecraft.world.level.levelgen.structure.structures.OceanMonumentStructure

net.minecraft.world.gen.feature.OceanMonumentFeature

net.minecraft.world.gen.structure.OceanMonumentStructure

net.minecraft.src.C_2276_

net.minecraft.src.C_213254_

net.minecraft.world.level.levelgen.feature.WorldGenMonument

字段

com.mojang.serialization.Codec<OceanMonumentStructure>: d, CODEC, field_37806, CODEC, f_228952_

构造函数

(com.mojang.serialization.Codec<NoneFeatureConfiguration>)

(Structure$StructureSettings)

方法

boolean (PieceGeneratorSupplier$Context<NoneFeatureConfiguration>): a, checkLocation, method_28642, canGenerate, m_197131_

StructurePiece (ChunkPos, WorldgenRandom): a, createTopPiece, method_38681, createBasePiece, m_191024_

StructurePiece (ChunkPos, WorldgenRandom): a, createTopPiece, method_38681, createBasePiece, m_228960_

void (StructurePiecesBuilder, PieceGenerator$Context<NoneFeatureConfiguration>): a, generatePieces, method_38683, addPieces, m_191045_

PiecesContainer (ChunkPos, long, PiecesContainer): a, regeneratePiecesAfterLoad, method_38680, modifyPiecesOnRead, m_191020_

PiecesContainer (ChunkPos, long, PiecesContainer): a, regeneratePiecesAfterLoad, method_38680, modifyPiecesOnRead, m_228956_

Optional<Structure$GenerationStub> (Structure$GenerationContext): a, findGenerationPoint, method_38676, getStructurePosition, m_214086_

void (StructurePiecesBuilder, Structure$GenerationContext): a, generatePieces, method_38683, addPieces, m_228968_

StructureType<?> (): e, type, method_41618, getType, m_213658_

1.18.2

名称

cxn

cyi

字段

WeightedRandomList<MobSpawnSettings$SpawnerData>: a, MONUMENT_ENEMIES, field_13716, MONSTER_SPAWNS, f_66469_

构造函数

方法

boolean (): a, linearSeparation, method_27219, isUniformDistribution, m_5910_

1.18.1

名称

字段

构造函数

方法

1.18

名称

cti

cxn

字段

WeightedRandomList<MobSpawnSettings$SpawnerData>: v, MONUMENT_ENEMIES, field_13716, MONSTER_SPAWNS, f_66469_

WeightedRandomList<MobSpawnSettings$SpawnerData>: a, MONUMENT_ENEMIES, field_13716, MONSTER_SPAWNS, f_66469_

构造函数

方法

StructureFeature$StructureStartFactory<NoneFeatureConfiguration> (): a, getStartFactory, method_14016, getStructureStartFactory, m_6258_

boolean (): b, linearSeparation, method_27219, isUniformDistribution, m_5910_

boolean (): a, linearSeparation, method_27219, isUniformDistribution, m_5910_

boolean (ChunkGenerator, BiomeSource, long, WorldgenRandom, ChunkPos, Biome, ChunkPos, NoneFeatureConfiguration, LevelHeightAccessor): a, isFeatureChunk, method_28642, shouldStartAt, m_142290_

WeightedRandomList<MobSpawnSettings$SpawnerData> (): c, getSpecialEnemies, method_13149, getMonsterSpawns, m_142494_

boolean (PieceGeneratorSupplier$Context<NoneFeatureConfiguration>): a, checkLocation, method_28642, canGenerate, m_197131_

StructurePiece (ChunkPos, WorldgenRandom): a, createTopPiece, method_38681, createBasePiece, m_191024_

void (StructurePiecesBuilder, PieceGenerator$Context<NoneFeatureConfiguration>): a, generatePieces, method_38683, addPieces, m_191045_

PiecesContainer (ChunkPos, long, PiecesContainer): a, regeneratePiecesAfterLoad, method_38680, modifyPiecesOnRead, m_191020_

1.17.1

名称

cth

cti

字段

构造函数

方法

1.17

名称

ckh

cth

net.minecraft.world.gen.feature.structure.OceanMonumentStructure

net.minecraft.src.C_2276_

net.minecraft.server.v1_16_R3.WorldGenMonument

net.minecraft.world.level.levelgen.feature.WorldGenMonument

字段

List<MobSpawnSettings$SpawnerData>: u, MONUMENT_ENEMIES, field_13716, MONSTER_SPAWNS, field_175803_h

WeightedRandomList<MobSpawnSettings$SpawnerData>: v, MONUMENT_ENEMIES, field_13716, MONSTER_SPAWNS, f_66469_

构造函数

方法

List<MobSpawnSettings$SpawnerData> (): c, getSpecialEnemies, method_13149, getMonsterSpawns, func_202279_e

StructureFeature$StructureStartFactory<NoneFeatureConfiguration> (): a, getStartFactory, method_14016, getStructureStartFactory, func_214557_a

StructureFeature$StructureStartFactory<NoneFeatureConfiguration> (): a, getStartFactory, method_14016, getStructureStartFactory, m_6258_

boolean (): b, linearSeparation, method_27219, isUniformDistribution, func_230365_b_

boolean (): b, linearSeparation, method_27219, isUniformDistribution, m_5910_

boolean (ChunkGenerator, BiomeSource, long, WorldgenRandom, int, int, Biome, ChunkPos, NoneFeatureConfiguration): a, isFeatureChunk, method_28642, shouldStartAt, func_230363_a_

boolean (ChunkGenerator, BiomeSource, long, WorldgenRandom, ChunkPos, Biome, ChunkPos, NoneFeatureConfiguration, LevelHeightAccessor): a, isFeatureChunk, method_28642, shouldStartAt, m_142290_

WeightedRandomList<MobSpawnSettings$SpawnerData> (): c, getSpecialEnemies, method_13149, getMonsterSpawns, m_142494_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cke

ckh

net.minecraft.server.v1_16_R2.WorldGenMonument

net.minecraft.server.v1_16_R3.WorldGenMonument

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

clo

cke

net.minecraft.server.v1_16_R1.WorldGenMonument

net.minecraft.server.v1_16_R2.WorldGenMonument

字段

构造函数

方法

boolean (): b, linearSeparation, method_27219, method_27219, func_230365_b_

boolean (): b, linearSeparation, method_27219, isUniformDistribution, func_230365_b_

1.16.1

名称

cep

clo

net.minecraft.server.v1_15_R1.WorldGenMonument

net.minecraft.server.v1_16_R1.WorldGenMonument

字段

List<Biome$SpawnerData>: a, MONUMENT_ENEMIES, field_13716, MONSTER_SPAWNS, field_175803_h

List<Biome$SpawnerData>: u, MONUMENT_ENEMIES, field_13716, MONSTER_SPAWNS, field_175803_h

构造函数

(Function<com.mojang.datafixers.Dynamic<?>, ? extends NoneFeatureConfiguration>)

(com.mojang.serialization.Codec<NoneFeatureConfiguration>)

方法

String (): b, getFeatureName, method_14019, getName, func_143025_a

ChunkPos (ChunkGenerator<?>, Random, int, int, int, int): a, getPotentialFeatureChunkFromLocationWithOffset, method_14018, getStart, func_211744_a

int (): c, getLookupRange, method_14021, getRadius, func_202367_b

List<Biome$SpawnerData> (): e, getSpecialEnemies, method_13149, getMonsterSpawns, func_202279_e

List<Biome$SpawnerData> (): c, getSpecialEnemies, method_13149, getMonsterSpawns, func_202279_e

boolean (BiomeManager, ChunkGenerator<?>, Random, int, int, Biome): a, isFeatureChunk, method_14026, shouldStartAt, func_225558_a_

boolean (): b, linearSeparation, method_27219, method_27219, func_230365_b_

boolean (ChunkGenerator, BiomeSource, long, WorldgenRandom, int, int, Biome, ChunkPos, NoneFeatureConfiguration): a, isFeatureChunk, method_28642, shouldStartAt, func_230363_a_

1.15.2

名称

cem

cep

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cde

cem

net.minecraft.server.v1_14_R1.WorldGenMonument

net.minecraft.server.v1_15_R1.WorldGenMonument

字段

构造函数

方法

boolean (ChunkGenerator<?>, Random, int, int): a, isFeatureChunk, method_14026, shouldStartAt, func_202372_a

boolean (BiomeManager, ChunkGenerator<?>, Random, int, int, Biome): a, isFeatureChunk, method_14026, shouldStartAt, func_225558_a_

1.14.4

名称

ccz

cde

net.minecraft.world.level.levelgen.feature.OceanMonumentFeature

字段

List<BiomeBase$BiomeMeta>: a, field_13716, MONSTER_SPAWNS, field_175803_h

List<Biome$SpawnerData>: a, MONUMENT_ENEMIES, field_13716, MONSTER_SPAWNS, field_175803_h

构造函数

方法

String (): b, method_14019, getName, func_143025_a

String (): b, getFeatureName, method_14019, getName, func_143025_a

ChunkCoordIntPair (ChunkGenerator<?>, Random, int, int, int, int): a, method_14018, getStart, func_211744_a

ChunkPos (ChunkGenerator<?>, Random, int, int, int, int): a, getPotentialFeatureChunkFromLocationWithOffset, method_14018, getStart, func_211744_a

boolean (ChunkGenerator<?>, Random, int, int): a, method_14026, shouldStartAt, func_202372_a

boolean (ChunkGenerator<?>, Random, int, int): a, isFeatureChunk, method_14026, shouldStartAt, func_202372_a

int (): c, method_14021, getRadius, func_202367_b

int (): c, getLookupRange, method_14021, getRadius, func_202367_b

List<BiomeBase$BiomeMeta> (): e, method_13149, getMonsterSpawns, func_202279_e

List<Biome$SpawnerData> (): e, getSpecialEnemies, method_13149, getMonsterSpawns, func_202279_e

StructureGenerator$a (): a, method_14016, getStructureStartFactory, func_214557_a

StructureFeature$StructureStartFactory (): a, getStartFactory, method_14016, getStructureStartFactory, func_214557_a

1.14.3

名称

ccv

ccz

net.minecraft.world.gen.feature.OceanMonumentFeature

字段

List<BiomeBase$BiomeMeta>: a, field_13716, field_175803_h

List<BiomeBase$BiomeMeta>: a, field_13716, MONSTER_SPAWNS, field_175803_h

构造函数

方法

String (): b, method_14019, func_143025_a

String (): b, method_14019, getName, func_143025_a

ChunkCoordIntPair (ChunkGenerator<?>, Random, int, int, int, int): a, method_14018, func_211744_a

ChunkCoordIntPair (ChunkGenerator<?>, Random, int, int, int, int): a, method_14018, getStart, func_211744_a

boolean (ChunkGenerator<?>, Random, int, int): a, method_14026, func_202372_a

boolean (ChunkGenerator<?>, Random, int, int): a, method_14026, shouldStartAt, func_202372_a

int (): c, method_14021, func_202367_b

int (): c, method_14021, getRadius, func_202367_b

List<BiomeBase$BiomeMeta> (): e, method_13149, func_202279_e

List<BiomeBase$BiomeMeta> (): e, method_13149, getMonsterSpawns, func_202279_e

StructureGenerator$a (): a, method_14016, func_214557_a

StructureGenerator$a (): a, method_14016, getStructureStartFactory, func_214557_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cct

ccv

字段

构造函数

方法

1.14

名称

bsb

cct

net.minecraft.class_3116

net.minecraft.server.v1_13_R2.WorldGenMonument

net.minecraft.server.v1_14_R1.WorldGenMonument

字段

List<BiomeBase$BiomeMeta>: b, field_175803_h

List<BiomeBase$BiomeMeta>: a, field_13716, field_175803_h

构造函数

()

(Function<com.mojang.datafixers.Dynamic<?>, ? extends WorldGenFeatureEmptyConfiguration>)

方法

String (): a, func_143025_a

String (): b, method_14019, func_143025_a

ChunkCoordIntPair (ChunkGenerator<?>, Random, int, int, int, int): a, func_211744_a

ChunkCoordIntPair (ChunkGenerator<?>, Random, int, int, int, int): a, method_14018, func_211744_a

boolean (ChunkGenerator<?>, Random, int, int): a, func_202372_a

boolean (ChunkGenerator<?>, Random, int, int): a, method_14026, func_202372_a

boolean (GeneratorAccess): a, func_202365_a

StructureStart (GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int): a, func_202369_a

int (): b, func_202367_b

int (): c, method_14021, func_202367_b

List<BiomeBase$BiomeMeta> (): d, func_202279_e

List<BiomeBase$BiomeMeta> (): e, method_13149, func_202279_e

StructureGenerator$a (): a, method_14016, func_214557_a

1.13.2

名称

bsa

bsb

字段

构造函数

方法

1.13.1

名称

brs

bsa

net.minecraft.server.v1_13_R1.WorldGenMonument

net.minecraft.server.v1_13_R2.WorldGenMonument

字段

构造函数

方法

1.13

名称

bbo

brs

net.minecraft.world.gen.structure.StructureOceanMonument

net.minecraft.world.gen.feature.structure.OceanMonumentStructure

net.minecraft.server.v1_12_R1.WorldGenMonument

net.minecraft.server.v1_13_R1.WorldGenMonument

字段

int: d, field_175800_f

int: h, field_175801_g

List<BiomeBase>: a, field_175802_d

List<BiomeBase$BiomeMeta>: i, field_175803_h

List<BiomeBase$BiomeMeta>: b, field_175803_h

List<BiomeBase>: b, field_186134_b

构造函数

(Map<String, String>)

方法

boolean (int, int): a, func_75047_a

StructureStart (int, int): b, func_75049_b

List<BiomeBase$BiomeMeta> (): b, func_175799_b

BlockPosition (World, BlockPosition, boolean): a, func_180706_b, getNearestGeneratedFeature

ChunkCoordIntPair (ChunkGenerator<?>, Random, int, int, int, int): a, func_211744_a

boolean (ChunkGenerator<?>, Random, int, int): a, func_202372_a

boolean (GeneratorAccess): a, func_202365_a

StructureStart (GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int): a, func_202369_a

int (): b, func_202367_b

List<BiomeBase$BiomeMeta> (): d, func_202279_e

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bbm

bbo

字段

构造函数

方法

1.12

名称

ayh

bbm

net.minecraft.server.v1_11_R1.WorldGenMonument

net.minecraft.server.v1_12_R1.WorldGenMonument

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ayf

ayh

字段

构造函数

方法

1.11

名称

awo

ayf

net.minecraft.server.v1_10_R1.WorldGenMonument

net.minecraft.server.v1_11_R1.WorldGenMonument

字段

构造函数

方法

BlockPosition (World, BlockPosition, boolean): a, func_180706_b, getNearestGeneratedFeature

1.10.2

名称

字段

构造函数

方法

1.10

名称

avx

awo

net.minecraft.server.v1_9_R2.WorldGenMonument

net.minecraft.server.v1_10_R1.WorldGenMonument

字段

构造函数

方法

1.9.4

名称

avw

avx

net.minecraft.server.v1_9_R1.WorldGenMonument

net.minecraft.server.v1_9_R2.WorldGenMonument

字段

构造函数

方法

1.9.2

名称

avx

avw

字段

构造函数

方法

1.9

名称

aqk

avx

net.minecraft.server.v1_8_R3.WorldGenMonument

net.minecraft.server.v1_9_R1.WorldGenMonument

字段

int: f, field_175800_f

int: d, field_175800_f

int: g, field_175801_g

int: h, field_175801_g

List<BiomeBase>: d, field_175802_d

List<BiomeBase>: a, field_175802_d

List<BiomeBase$BiomeMeta>: h, field_175803_h

List<BiomeBase$BiomeMeta>: i, field_175803_h

List<BiomeBase>: b, field_186134_b

构造函数

方法

1.8.8

名称

aqk

net.minecraft.world.gen.structure.StructureOceanMonument

net.minecraft.server.v1_8_R3.WorldGenMonument

字段

int: f, field_175800_f

int: g, field_175801_g

List<BiomeBase>: d, field_175802_d

List<BiomeBase$BiomeMeta>: h, field_175803_h

构造函数

()

(Map<String, String>)

方法

String (): a, func_143025_a

boolean (int, int): a, func_75047_a

StructureStart (int, int): b, func_75049_b

List<BiomeBase$BiomeMeta> (): b, func_175799_b