历史 - net.minecraft.world.level.levelgen.structure.structures.OceanMonumentStructure
1.21.11
名称
fcy
fhz
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
exj
fcy
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
euy
exj
字段
构造函数
方法
1.21.5
名称
epy
euy
字段
构造函数
方法
1.21.4
名称
eqv
epy
字段
构造函数
方法
1.21.3
名称
emc
eqv
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ekw
emc
字段
构造函数
方法
1.20.6
名称
ebq
ekw
字段
com.mojang.serialization.Codec<OceanMonumentStructure>: d, CODEC, field_37806, CODEC, f_228952_
com.mojang.serialization.MapCodec<OceanMonumentStructure>: d, CODEC, field_37806, CODEC, f_228952_
构造函数
方法
1.20.4
名称
dxl
ebq
字段
构造函数
方法
1.20.2
名称
dud
dxl
字段
构造函数
方法
1.20.1
名称
dts
dud
字段
构造函数
方法
1.19.4
名称
dqs
dts
字段
构造函数
方法
1.19.3
名称
dne
dqs
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dmh
dne
net.minecraft.world.level.levelgen.structure.structures.OceanMonumentStructure
字段
构造函数
方法
1.19
名称
cyi
dmh
net.minecraft.world.level.levelgen.feature.OceanMonumentFeature
net.minecraft.world.level.levelgen.structure.structures.OceanMonumentStructure
net.minecraft.world.gen.feature.OceanMonumentFeature
net.minecraft.world.gen.structure.OceanMonumentStructure
net.minecraft.src.C_2276_
net.minecraft.src.C_213254_
net.minecraft.world.level.levelgen.feature.WorldGenMonument
字段
com.mojang.serialization.Codec<OceanMonumentStructure>: d, CODEC, field_37806, CODEC, f_228952_
构造函数
(com.mojang.serialization.Codec<NoneFeatureConfiguration>)
方法
boolean (PieceGeneratorSupplier$Context<NoneFeatureConfiguration>): a, checkLocation, method_28642, canGenerate, m_197131_
StructurePiece (ChunkPos, WorldgenRandom): a, createTopPiece, method_38681, createBasePiece, m_191024_
StructurePiece (ChunkPos, WorldgenRandom): a, createTopPiece, method_38681, createBasePiece, m_228960_
void (StructurePiecesBuilder, PieceGenerator$Context<NoneFeatureConfiguration>): a, generatePieces, method_38683, addPieces, m_191045_
PiecesContainer (ChunkPos, long, PiecesContainer): a, regeneratePiecesAfterLoad, method_38680, modifyPiecesOnRead, m_191020_
PiecesContainer (ChunkPos, long, PiecesContainer): a, regeneratePiecesAfterLoad, method_38680, modifyPiecesOnRead, m_228956_
Optional<Structure$GenerationStub> (Structure$GenerationContext): a, findGenerationPoint, method_38676, getStructurePosition, m_214086_
void (StructurePiecesBuilder, Structure$GenerationContext): a, generatePieces, method_38683, addPieces, m_228968_
StructureType<?> (): e, type, method_41618, getType, m_213658_
1.18.2
名称
cxn
cyi
字段
WeightedRandomList<MobSpawnSettings$SpawnerData>: a, MONUMENT_ENEMIES, field_13716, MONSTER_SPAWNS, f_66469_
构造函数
方法
boolean (): a, linearSeparation, method_27219, isUniformDistribution, m_5910_
1.18.1
名称
字段
构造函数
方法
1.18
名称
cti
cxn
字段
WeightedRandomList<MobSpawnSettings$SpawnerData>: v, MONUMENT_ENEMIES, field_13716, MONSTER_SPAWNS, f_66469_
WeightedRandomList<MobSpawnSettings$SpawnerData>: a, MONUMENT_ENEMIES, field_13716, MONSTER_SPAWNS, f_66469_
构造函数
方法
StructureFeature$StructureStartFactory<NoneFeatureConfiguration> (): a, getStartFactory, method_14016, getStructureStartFactory, m_6258_
boolean (): b, linearSeparation, method_27219, isUniformDistribution, m_5910_
boolean (): a, linearSeparation, method_27219, isUniformDistribution, m_5910_
boolean (ChunkGenerator, BiomeSource, long, WorldgenRandom, ChunkPos, Biome, ChunkPos, NoneFeatureConfiguration, LevelHeightAccessor): a, isFeatureChunk, method_28642, shouldStartAt, m_142290_
WeightedRandomList<MobSpawnSettings$SpawnerData> (): c, getSpecialEnemies, method_13149, getMonsterSpawns, m_142494_
boolean (PieceGeneratorSupplier$Context<NoneFeatureConfiguration>): a, checkLocation, method_28642, canGenerate, m_197131_
StructurePiece (ChunkPos, WorldgenRandom): a, createTopPiece, method_38681, createBasePiece, m_191024_
void (StructurePiecesBuilder, PieceGenerator$Context<NoneFeatureConfiguration>): a, generatePieces, method_38683, addPieces, m_191045_
PiecesContainer (ChunkPos, long, PiecesContainer): a, regeneratePiecesAfterLoad, method_38680, modifyPiecesOnRead, m_191020_
1.17.1
名称
cth
cti
字段
构造函数
方法
1.17
名称
ckh
cth
net.minecraft.world.gen.feature.structure.OceanMonumentStructure
net.minecraft.src.C_2276_
net.minecraft.server.v1_16_R3.WorldGenMonument
net.minecraft.world.level.levelgen.feature.WorldGenMonument
字段
List<MobSpawnSettings$SpawnerData>: u, MONUMENT_ENEMIES, field_13716, MONSTER_SPAWNS, field_175803_h
WeightedRandomList<MobSpawnSettings$SpawnerData>: v, MONUMENT_ENEMIES, field_13716, MONSTER_SPAWNS, f_66469_
构造函数
方法
List<MobSpawnSettings$SpawnerData> (): c, getSpecialEnemies, method_13149, getMonsterSpawns, func_202279_e
StructureFeature$StructureStartFactory<NoneFeatureConfiguration> (): a, getStartFactory, method_14016, getStructureStartFactory, func_214557_a
StructureFeature$StructureStartFactory<NoneFeatureConfiguration> (): a, getStartFactory, method_14016, getStructureStartFactory, m_6258_
boolean (): b, linearSeparation, method_27219, isUniformDistribution, func_230365_b_
boolean (): b, linearSeparation, method_27219, isUniformDistribution, m_5910_
boolean (ChunkGenerator, BiomeSource, long, WorldgenRandom, int, int, Biome, ChunkPos, NoneFeatureConfiguration): a, isFeatureChunk, method_28642, shouldStartAt, func_230363_a_
boolean (ChunkGenerator, BiomeSource, long, WorldgenRandom, ChunkPos, Biome, ChunkPos, NoneFeatureConfiguration, LevelHeightAccessor): a, isFeatureChunk, method_28642, shouldStartAt, m_142290_
WeightedRandomList<MobSpawnSettings$SpawnerData> (): c, getSpecialEnemies, method_13149, getMonsterSpawns, m_142494_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cke
ckh
net.minecraft.server.v1_16_R2.WorldGenMonument
net.minecraft.server.v1_16_R3.WorldGenMonument
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
clo
cke
net.minecraft.server.v1_16_R1.WorldGenMonument
net.minecraft.server.v1_16_R2.WorldGenMonument
字段
构造函数
方法
boolean (): b, linearSeparation, method_27219, method_27219, func_230365_b_
boolean (): b, linearSeparation, method_27219, isUniformDistribution, func_230365_b_
1.16.1
名称
cep
clo
net.minecraft.server.v1_15_R1.WorldGenMonument
net.minecraft.server.v1_16_R1.WorldGenMonument
字段
List<Biome$SpawnerData>: a, MONUMENT_ENEMIES, field_13716, MONSTER_SPAWNS, field_175803_h
List<Biome$SpawnerData>: u, MONUMENT_ENEMIES, field_13716, MONSTER_SPAWNS, field_175803_h
构造函数
(Function<com.mojang.datafixers.Dynamic<?>, ? extends NoneFeatureConfiguration>)
(com.mojang.serialization.Codec<NoneFeatureConfiguration>)
方法
String (): b, getFeatureName, method_14019, getName, func_143025_a
ChunkPos (ChunkGenerator<?>, Random, int, int, int, int): a, getPotentialFeatureChunkFromLocationWithOffset, method_14018, getStart, func_211744_a
int (): c, getLookupRange, method_14021, getRadius, func_202367_b
List<Biome$SpawnerData> (): e, getSpecialEnemies, method_13149, getMonsterSpawns, func_202279_e
List<Biome$SpawnerData> (): c, getSpecialEnemies, method_13149, getMonsterSpawns, func_202279_e
boolean (BiomeManager, ChunkGenerator<?>, Random, int, int, Biome): a, isFeatureChunk, method_14026, shouldStartAt, func_225558_a_
boolean (): b, linearSeparation, method_27219, method_27219, func_230365_b_
boolean (ChunkGenerator, BiomeSource, long, WorldgenRandom, int, int, Biome, ChunkPos, NoneFeatureConfiguration): a, isFeatureChunk, method_28642, shouldStartAt, func_230363_a_
1.15.2
名称
cem
cep
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cde
cem
net.minecraft.server.v1_14_R1.WorldGenMonument
net.minecraft.server.v1_15_R1.WorldGenMonument
字段
构造函数
方法
boolean (ChunkGenerator<?>, Random, int, int): a, isFeatureChunk, method_14026, shouldStartAt, func_202372_a
boolean (BiomeManager, ChunkGenerator<?>, Random, int, int, Biome): a, isFeatureChunk, method_14026, shouldStartAt, func_225558_a_
1.14.4
名称
ccz
cde
net.minecraft.world.level.levelgen.feature.OceanMonumentFeature
字段
List<BiomeBase$BiomeMeta>: a, field_13716, MONSTER_SPAWNS, field_175803_h
List<Biome$SpawnerData>: a, MONUMENT_ENEMIES, field_13716, MONSTER_SPAWNS, field_175803_h
构造函数
方法
String (): b, method_14019, getName, func_143025_a
String (): b, getFeatureName, method_14019, getName, func_143025_a
ChunkCoordIntPair (ChunkGenerator<?>, Random, int, int, int, int): a, method_14018, getStart, func_211744_a
ChunkPos (ChunkGenerator<?>, Random, int, int, int, int): a, getPotentialFeatureChunkFromLocationWithOffset, method_14018, getStart, func_211744_a
boolean (ChunkGenerator<?>, Random, int, int): a, method_14026, shouldStartAt, func_202372_a
boolean (ChunkGenerator<?>, Random, int, int): a, isFeatureChunk, method_14026, shouldStartAt, func_202372_a
int (): c, method_14021, getRadius, func_202367_b
int (): c, getLookupRange, method_14021, getRadius, func_202367_b
List<BiomeBase$BiomeMeta> (): e, method_13149, getMonsterSpawns, func_202279_e
List<Biome$SpawnerData> (): e, getSpecialEnemies, method_13149, getMonsterSpawns, func_202279_e
StructureGenerator$a (): a, method_14016, getStructureStartFactory, func_214557_a
StructureFeature$StructureStartFactory (): a, getStartFactory, method_14016, getStructureStartFactory, func_214557_a
1.14.3
名称
ccv
ccz
net.minecraft.world.gen.feature.OceanMonumentFeature
字段
List<BiomeBase$BiomeMeta>: a, field_13716, field_175803_h
List<BiomeBase$BiomeMeta>: a, field_13716, MONSTER_SPAWNS, field_175803_h
构造函数
方法
String (): b, method_14019, func_143025_a
String (): b, method_14019, getName, func_143025_a
ChunkCoordIntPair (ChunkGenerator<?>, Random, int, int, int, int): a, method_14018, func_211744_a
ChunkCoordIntPair (ChunkGenerator<?>, Random, int, int, int, int): a, method_14018, getStart, func_211744_a
boolean (ChunkGenerator<?>, Random, int, int): a, method_14026, func_202372_a
boolean (ChunkGenerator<?>, Random, int, int): a, method_14026, shouldStartAt, func_202372_a
int (): c, method_14021, func_202367_b
int (): c, method_14021, getRadius, func_202367_b
List<BiomeBase$BiomeMeta> (): e, method_13149, func_202279_e
List<BiomeBase$BiomeMeta> (): e, method_13149, getMonsterSpawns, func_202279_e
StructureGenerator$a (): a, method_14016, func_214557_a
StructureGenerator$a (): a, method_14016, getStructureStartFactory, func_214557_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cct
ccv
字段
构造函数
方法
1.14
名称
bsb
cct
net.minecraft.class_3116
net.minecraft.server.v1_13_R2.WorldGenMonument
net.minecraft.server.v1_14_R1.WorldGenMonument
字段
List<BiomeBase$BiomeMeta>: b, field_175803_h
List<BiomeBase$BiomeMeta>: a, field_13716, field_175803_h
构造函数
()
(Function<com.mojang.datafixers.Dynamic<?>, ? extends WorldGenFeatureEmptyConfiguration>)
方法
String (): a, func_143025_a
String (): b, method_14019, func_143025_a
ChunkCoordIntPair (ChunkGenerator<?>, Random, int, int, int, int): a, func_211744_a
ChunkCoordIntPair (ChunkGenerator<?>, Random, int, int, int, int): a, method_14018, func_211744_a
boolean (ChunkGenerator<?>, Random, int, int): a, func_202372_a
boolean (ChunkGenerator<?>, Random, int, int): a, method_14026, func_202372_a
boolean (GeneratorAccess): a, func_202365_a
StructureStart (GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int): a, func_202369_a
int (): b, func_202367_b
int (): c, method_14021, func_202367_b
List<BiomeBase$BiomeMeta> (): d, func_202279_e
List<BiomeBase$BiomeMeta> (): e, method_13149, func_202279_e
StructureGenerator$a (): a, method_14016, func_214557_a
1.13.2
名称
bsa
bsb
字段
构造函数
方法
1.13.1
名称
brs
bsa
net.minecraft.server.v1_13_R1.WorldGenMonument
net.minecraft.server.v1_13_R2.WorldGenMonument
字段
构造函数
方法
1.13
名称
bbo
brs
net.minecraft.world.gen.structure.StructureOceanMonument
net.minecraft.world.gen.feature.structure.OceanMonumentStructure
net.minecraft.server.v1_12_R1.WorldGenMonument
net.minecraft.server.v1_13_R1.WorldGenMonument
字段
int: d, field_175800_f
int: h, field_175801_g
List<BiomeBase>: a, field_175802_d
List<BiomeBase$BiomeMeta>: i, field_175803_h
List<BiomeBase$BiomeMeta>: b, field_175803_h
List<BiomeBase>: b, field_186134_b
构造函数
方法
boolean (int, int): a, func_75047_a
StructureStart (int, int): b, func_75049_b
List<BiomeBase$BiomeMeta> (): b, func_175799_b
BlockPosition (World, BlockPosition, boolean): a, func_180706_b, getNearestGeneratedFeature
ChunkCoordIntPair (ChunkGenerator<?>, Random, int, int, int, int): a, func_211744_a
boolean (ChunkGenerator<?>, Random, int, int): a, func_202372_a
boolean (GeneratorAccess): a, func_202365_a
StructureStart (GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int): a, func_202369_a
int (): b, func_202367_b
List<BiomeBase$BiomeMeta> (): d, func_202279_e
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
bbm
bbo
字段
构造函数
方法
1.12
名称
ayh
bbm
net.minecraft.server.v1_11_R1.WorldGenMonument
net.minecraft.server.v1_12_R1.WorldGenMonument
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
ayf
ayh
字段
构造函数
方法
1.11
名称
awo
ayf
net.minecraft.server.v1_10_R1.WorldGenMonument
net.minecraft.server.v1_11_R1.WorldGenMonument
字段
构造函数
方法
BlockPosition (World, BlockPosition, boolean): a, func_180706_b, getNearestGeneratedFeature
1.10.2
名称
字段
构造函数
方法
1.10
名称
avx
awo
net.minecraft.server.v1_9_R2.WorldGenMonument
net.minecraft.server.v1_10_R1.WorldGenMonument
字段
构造函数
方法
1.9.4
名称
avw
avx
net.minecraft.server.v1_9_R1.WorldGenMonument
net.minecraft.server.v1_9_R2.WorldGenMonument
字段
构造函数
方法
1.9.2
名称
avx
avw
字段
构造函数
方法
1.9
名称
aqk
avx
net.minecraft.server.v1_8_R3.WorldGenMonument
net.minecraft.server.v1_9_R1.WorldGenMonument
字段
int: f, field_175800_f
int: d, field_175800_f
int: g, field_175801_g
int: h, field_175801_g
List<BiomeBase>: d, field_175802_d
List<BiomeBase>: a, field_175802_d
List<BiomeBase$BiomeMeta>: h, field_175803_h
List<BiomeBase$BiomeMeta>: i, field_175803_h
List<BiomeBase>: b, field_186134_b
构造函数
方法
1.8.8
名称
aqk
net.minecraft.world.gen.structure.StructureOceanMonument
net.minecraft.server.v1_8_R3.WorldGenMonument
字段
int: f, field_175800_f
int: g, field_175801_g
List<BiomeBase>: d, field_175802_d
List<BiomeBase$BiomeMeta>: h, field_175803_h
构造函数
()
方法
String (): a, func_143025_a
boolean (int, int): a, func_75047_a
StructureStart (int, int): b, func_75049_b
List<BiomeBase$BiomeMeta> (): b, func_175799_b