历史 - net.minecraft.client.gui.render.state.TiledBlitRenderState
1.21.11
名称
gkr
gqj
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gkr
net.minecraft.client.gui.render.state.TiledBlitRenderState
net.minecraft.class_12035
net.minecraft.client.gui.render.state.TiledTexturedQuadGuiElementRenderState
net.minecraft.src.C_411326_
字段
RenderPipeline: a, pipeline, comp_4055, pipeline, f_412773_
TextureSetup: b, textureSetup, comp_4056, textureSetup, f_413351_
org.joml.Matrix3x2f: c, pose, comp_4880, pose, f_413732_
int: d, tileWidth, comp_4881, tileWidth, f_413249_
int: e, tileHeight, comp_4882, tileHeight, f_412693_
int: f, x0, comp_4883, x0, f_411666_
int: g, y0, comp_4884, y0, f_412334_
int: h, x1, comp_4885, x1, f_412000_
int: i, y1, comp_4886, y1, f_413659_
float: j, u0, comp_4887, u0, f_412766_
float: k, u1, comp_4888, u1, f_412320_
float: l, v0, comp_4889, v0, f_413464_
float: m, v1, comp_4890, v1, f_413416_
int: n, color, comp_4891, color, f_411863_
ScreenRectangle: o, scissorArea, comp_4069, scissorArea, f_412586_
ScreenRectangle: p, bounds, comp_4274, bounds, f_412555_
构造函数
(RenderPipeline, TextureSetup, org.joml.Matrix3x2f, int, int, int, int, int, int, float, float, float, float, int, ScreenRectangle)
(RenderPipeline, TextureSetup, org.joml.Matrix3x2f, int, int, int, int, int, int, float, float, float, float, int, ScreenRectangle, ScreenRectangle)
方法
void (VertexConsumer): a, buildVertices, method_70917, setupVertices, m_401852_
ScreenRectangle (int, int, int, int, org.joml.Matrix3x2f, ScreenRectangle): a, getBounds, method_74708, createBounds, m_416236_
RenderPipeline (): a, pipeline, comp_4055, pipeline, m_401554_
TextureSetup (): b, textureSetup, comp_4056, textureSetup, m_401625_
org.joml.Matrix3x2f (): c, pose, comp_4880, pose, f_413732_
int (): d, tileWidth, comp_4881, tileWidth, f_413249_
int (): e, tileHeight, comp_4882, tileHeight, f_412693_
int (): f, x0, comp_4883, x0, f_411666_
int (): g, y0, comp_4884, y0, f_412334_
int (): h, x1, comp_4885, x1, f_412000_
int (): i, y1, comp_4886, y1, f_413659_
float (): j, u0, comp_4887, u0, f_412766_
float (): k, u1, comp_4888, u1, f_412320_
float (): l, v0, comp_4889, v0, f_413464_
float (): o, v1, comp_4890, v1, f_413416_
int (): p, color, comp_4891, color, f_411863_
ScreenRectangle (): m, scissorArea, comp_4069, scissorArea, m_401463_
ScreenRectangle (): n, bounds, comp_4274, bounds, m_401310_