历史 - net.minecraft.client.renderer.debug.BreezeDebugRenderer

1.21.11

名称

hll

hub

字段

int: f, CIRCLE_VERTICES, field_47470, field_47470, f_303865_

float: g, SEGMENT_SIZE_RADIANS, field_47471, field_47471, f_302238_

Minecraft: h, minecraft, field_47472, client, f_303199_

Minecraft: f, minecraft, field_47472, client, f_303199_

构造函数

方法

void (PoseStack, MultiBufferSource, double, double, double, Vec3, Vec3, int): a, drawLine, method_55262, drawLine, m_304788_

void (org.joml.Matrix4f, double, double, double, VertexConsumer, Vec3, float, int): a, drawCircle, method_55265, drawCurve, m_307508_

void (int, org.joml.Matrix4f, double, double, double, VertexConsumer, Vec3, float, int): a, drawCircleVertex, method_55256, drawCurvePart, m_305544_

void (PoseStack, MultiBufferSource, double, double, double, DebugValueAccess, Frustum): a, render, method_23109, render, m_7790_

void (double, double, double, DebugValueAccess, Frustum, float): a, emitGizmos, method_23109, render, m_7790_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hbu

hll

字段

Map<Integer, BreezeDebugPayload$BreezeInfo>: i, perEntity, field_47473, breezes, f_303736_

构造函数

方法

void (PoseStack, MultiBufferSource, double, double, double): a, render, method_55259, render, m_306567_

void (): a, clear, method_55255, clear, m_307053_

void (BreezeDebugPayload$BreezeInfo): a, add, method_55266, addBreezeDebugInfo, m_306647_

void (PoseStack, MultiBufferSource, double, double, double, DebugValueAccess, Frustum): a, render, method_23109, render, m_7790_

1.21.8

名称

hbt

hbu

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gvl

hbt

字段

构造函数

方法

1.21.5

名称

gpv

gvl

字段

构造函数

方法

1.21.4

名称

gpg

gpv

字段

构造函数

方法

1.21.3

名称

gii

gpg

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

ggy

gii

字段

构造函数

方法

1.20.6

名称

fwo

ggy

字段

构造函数

方法

1.20.4

名称

fwo

net.minecraft.client.renderer.debug.BreezeDebugRenderer

net.minecraft.class_8985

net.minecraft.client.render.debug.BreezeDebugRenderer

net.minecraft.src.C_301981_

字段

int: a, JUMP_TARGET_LINE_COLOR, field_47465, PINK, f_302700_

int: b, TARGET_LINE_COLOR, field_47466, LIGHT_BLUE, f_303590_

int: c, INNER_CIRCLE_COLOR, field_47467, GREEN, f_303283_

int: d, MIDDLE_CIRCLE_COLOR, field_47468, ORANGE, f_303307_

int: e, OUTER_CIRCLE_COLOR, field_47469, RED, f_303863_

int: f, CIRCLE_VERTICES, field_47470, field_47470, f_303865_

float: g, SEGMENT_SIZE_RADIANS, field_47471, field_47471, f_302238_

Minecraft: h, minecraft, field_47472, client, f_303199_

Map<Integer, BreezeDebugPayload$BreezeInfo>: i, perEntity, field_47473, breezes, f_303736_

构造函数

(Minecraft)

方法

void (PoseStack, MultiBufferSource, double, double, double): a, render, method_55259, render, m_306567_

void (PoseStack, MultiBufferSource, double, double, double, Vec3, Vec3, int): a, drawLine, method_55262, drawLine, m_304788_

void (org.joml.Matrix4f, double, double, double, VertexConsumer, Vec3, float, int): a, drawCircle, method_55265, drawCurve, m_307508_

void (int, org.joml.Matrix4f, double, double, double, VertexConsumer, Vec3, float, int): a, drawCircleVertex, method_55256, drawCurvePart, m_305544_

void (): a, clear, method_55255, clear, m_307053_

void (BreezeDebugPayload$BreezeInfo): a, add, method_55266, addBreezeDebugInfo, m_306647_