历史 - net.minecraft.client.renderer.debug.BreezeDebugRenderer
1.21.11
名称
hll
hub
字段
int: f, CIRCLE_VERTICES, field_47470, field_47470, f_303865_
float: g, SEGMENT_SIZE_RADIANS, field_47471, field_47471, f_302238_
Minecraft: h, minecraft, field_47472, client, f_303199_
Minecraft: f, minecraft, field_47472, client, f_303199_
构造函数
方法
void (PoseStack, MultiBufferSource, double, double, double, Vec3, Vec3, int): a, drawLine, method_55262, drawLine, m_304788_
void (org.joml.Matrix4f, double, double, double, VertexConsumer, Vec3, float, int): a, drawCircle, method_55265, drawCurve, m_307508_
void (int, org.joml.Matrix4f, double, double, double, VertexConsumer, Vec3, float, int): a, drawCircleVertex, method_55256, drawCurvePart, m_305544_
void (PoseStack, MultiBufferSource, double, double, double, DebugValueAccess, Frustum): a, render, method_23109, render, m_7790_
void (double, double, double, DebugValueAccess, Frustum, float): a, emitGizmos, method_23109, render, m_7790_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hbu
hll
字段
Map<Integer, BreezeDebugPayload$BreezeInfo>: i, perEntity, field_47473, breezes, f_303736_
构造函数
方法
void (PoseStack, MultiBufferSource, double, double, double): a, render, method_55259, render, m_306567_
void (): a, clear, method_55255, clear, m_307053_
void (BreezeDebugPayload$BreezeInfo): a, add, method_55266, addBreezeDebugInfo, m_306647_
void (PoseStack, MultiBufferSource, double, double, double, DebugValueAccess, Frustum): a, render, method_23109, render, m_7790_
1.21.8
名称
hbt
hbu
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gvl
hbt
字段
构造函数
方法
1.21.5
名称
gpv
gvl
字段
构造函数
方法
1.21.4
名称
gpg
gpv
字段
构造函数
方法
1.21.3
名称
gii
gpg
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ggy
gii
字段
构造函数
方法
1.20.6
名称
fwo
ggy
字段
构造函数
方法
1.20.4
名称
fwo
net.minecraft.client.renderer.debug.BreezeDebugRenderer
net.minecraft.class_8985
net.minecraft.client.render.debug.BreezeDebugRenderer
net.minecraft.src.C_301981_
字段
int: a, JUMP_TARGET_LINE_COLOR, field_47465, PINK, f_302700_
int: b, TARGET_LINE_COLOR, field_47466, LIGHT_BLUE, f_303590_
int: c, INNER_CIRCLE_COLOR, field_47467, GREEN, f_303283_
int: d, MIDDLE_CIRCLE_COLOR, field_47468, ORANGE, f_303307_
int: e, OUTER_CIRCLE_COLOR, field_47469, RED, f_303863_
int: f, CIRCLE_VERTICES, field_47470, field_47470, f_303865_
float: g, SEGMENT_SIZE_RADIANS, field_47471, field_47471, f_302238_
Minecraft: h, minecraft, field_47472, client, f_303199_
Map<Integer, BreezeDebugPayload$BreezeInfo>: i, perEntity, field_47473, breezes, f_303736_
构造函数
方法
void (PoseStack, MultiBufferSource, double, double, double): a, render, method_55259, render, m_306567_
void (PoseStack, MultiBufferSource, double, double, double, Vec3, Vec3, int): a, drawLine, method_55262, drawLine, m_304788_
void (org.joml.Matrix4f, double, double, double, VertexConsumer, Vec3, float, int): a, drawCircle, method_55265, drawCurve, m_307508_
void (int, org.joml.Matrix4f, double, double, double, VertexConsumer, Vec3, float, int): a, drawCircleVertex, method_55256, drawCurvePart, m_305544_
void (): a, clear, method_55255, clear, m_307053_
void (BreezeDebugPayload$BreezeInfo): a, add, method_55266, addBreezeDebugInfo, m_306647_