历史 - net.minecraft.world.entity.ai.behavior.SetClosestHomeAsWalkTarget
1.21.11
名称
cil
clc
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ceb
cil
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
cbu
ceb
字段
构造函数
方法
1.21.5
名称
byz
cbu
字段
构造函数
方法
1.21.4
名称
bzx
byz
字段
构造函数
方法
1.21.3
名称
bxf
bzx
net.minecraft.entity.ai.brain.task.WalkHomeTask
net.minecraft.entity.ai.brain.task.GoToHomeTask
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
bxi
bxf
字段
构造函数
方法
1.20.6
名称
bqa
bxi
字段
构造函数
方法
1.20.4
名称
bmu
bqa
字段
构造函数
方法
1.20.2
名称
bjo
bmu
字段
构造函数
方法
1.20.1
名称
bjm
bjo
字段
构造函数
方法
1.19.4
名称
bhr
bjm
字段
构造函数
方法
1.19.3
名称
bfo
bhr
字段
float: g, speedModifier, field_20290, speed, f_23872_
long: j, lastUpdate, field_19260, expiryTimeLimit, f_23875_
it.unimi.dsi.fastutil.longs.Long2LongMap: h, batchCache, field_20291, positionToExpiry, f_23873_
int: i, triedCount, field_20292, tries, f_23874_
int: d, BATCH_SIZE, field_30162, MAX_TRIES, f_147881_
int: b, BATCH_SIZE, field_30162, MAX_TRIES, f_147881_
int: e, RATE, field_30163, RUN_TIME, f_147882_
int: c, RATE, field_30163, RUN_TIME, f_147882_
int: f, OK_DISTANCE_SQR, field_30164, MAX_DISTANCE, f_147883_
int: d, OK_DISTANCE_SQR, field_30164, MAX_DISTANCE, f_147883_
构造函数
(float)
()
方法
boolean (ServerLevel, LivingEntity): a, checkExtraStartConditions, method_18919, shouldRun, m_6114_
void (ServerLevel, LivingEntity, long): a, start, method_18920, run, m_6735_
BehaviorControl<PathfinderMob> (float): a, create, method_47048, create, m_257524_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
ber
bfo
字段
构造函数
方法
1.19
名称
bbg
ber
字段
float: f, speedModifier, field_20290, speed, f_23872_
float: g, speedModifier, field_20290, speed, f_23872_
long: i, lastUpdate, field_19260, expiryTimeLimit, f_23875_
long: j, lastUpdate, field_19260, expiryTimeLimit, f_23875_
it.unimi.dsi.fastutil.longs.Long2LongMap: g, batchCache, field_20291, positionToExpiry, f_23873_
it.unimi.dsi.fastutil.longs.Long2LongMap: h, batchCache, field_20291, positionToExpiry, f_23873_
int: h, triedCount, field_20292, tries, f_23874_
int: i, triedCount, field_20292, tries, f_23874_
int: c, BATCH_SIZE, field_30162, MAX_TRIES, f_147881_
int: d, BATCH_SIZE, field_30162, MAX_TRIES, f_147881_
int: d, RATE, field_30163, RUN_TIME, f_147882_
int: e, RATE, field_30163, RUN_TIME, f_147882_
int: e, OK_DISTANCE_SQR, field_30164, MAX_DISTANCE, f_147883_
int: f, OK_DISTANCE_SQR, field_30164, MAX_DISTANCE, f_147883_
构造函数
方法
1.18.2
名称
bap
bbg
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
axd
bap
字段
构造函数
方法
1.17.1
名称
axc
axd
字段
构造函数
方法
1.17
名称
atk
axc
net.minecraft.entity.ai.brain.task.WalkToHouseTask
net.minecraft.src.C_621_
net.minecraft.server.v1_16_R3.BehaviorWalkHome
net.minecraft.world.entity.ai.behavior.BehaviorWalkHome
字段
float: b, speedModifier, field_20290, speed, field_220524_a
float: f, speedModifier, field_20290, speed, f_23872_
long: e, lastUpdate, field_19260, expiryTimeLimit, field_220525_b
long: i, lastUpdate, field_19260, expiryTimeLimit, f_23875_
it.unimi.dsi.fastutil.longs.Long2LongMap: c, batchCache, field_20291, positionToExpiry, field_225455_b
it.unimi.dsi.fastutil.longs.Long2LongMap: g, batchCache, field_20291, positionToExpiry, f_23873_
int: d, triedCount, field_20292, tries, field_225456_c
int: h, triedCount, field_20292, tries, f_23874_
int: a, CACHE_TIMEOUT, field_30161, POI_EXPIRY, f_147880_
int: c, BATCH_SIZE, field_30162, MAX_TRIES, f_147881_
int: d, RATE, field_30163, RUN_TIME, f_147882_
int: e, OK_DISTANCE_SQR, field_30164, MAX_DISTANCE, f_147883_
构造函数
方法
boolean (ServerLevel, LivingEntity): a, checkExtraStartConditions, method_18919, shouldRun, func_212832_a_
boolean (ServerLevel, LivingEntity): a, checkExtraStartConditions, method_18919, shouldRun, m_6114_
void (ServerLevel, LivingEntity, long): a, start, method_18920, run, func_212831_a_
void (ServerLevel, LivingEntity, long): a, start, method_18920, run, m_6735_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
ath
atk
net.minecraft.server.v1_16_R2.BehaviorWalkHome
net.minecraft.server.v1_16_R3.BehaviorWalkHome
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
arw
ath
net.minecraft.server.v1_16_R1.BehaviorWalkHome
net.minecraft.server.v1_16_R2.BehaviorWalkHome
字段
构造函数
方法
1.16.1
名称
anf
arw
net.minecraft.server.v1_15_R1.BehaviorWalkHome
net.minecraft.server.v1_16_R1.BehaviorWalkHome
字段
float: a, speed, field_20290, speed, field_220524_a
float: b, speedModifier, field_20290, speed, field_220524_a
long: d, lastUpdate, field_19260, expiryTimeLimit, field_220525_b
long: e, lastUpdate, field_19260, expiryTimeLimit, field_220525_b
it.unimi.dsi.fastutil.longs.Long2LongMap: b, batchCache, field_20291, positionToExpiry, field_225455_b
it.unimi.dsi.fastutil.longs.Long2LongMap: c, batchCache, field_20291, positionToExpiry, field_225455_b
int: c, triedCount, field_20292, tries, field_225456_c
int: d, triedCount, field_20292, tries, field_225456_c
构造函数
方法
1.15.2
名称
anc
anf
字段
构造函数
方法
1.15.1
名称
字段
float: a, speed, field_20290, field_220524_a
float: a, speed, field_20290, speed, field_220524_a
long: d, lastUpdate, field_19260, lastRunTime, field_220525_b
long: d, lastUpdate, field_19260, expiryTimeLimit, field_220525_b
it.unimi.dsi.fastutil.longs.Long2LongMap: b, batchCache, field_20291, field_225455_b
it.unimi.dsi.fastutil.longs.Long2LongMap: b, batchCache, field_20291, positionToExpiry, field_225455_b
int: c, triedCount, field_20292, field_225456_c
int: c, triedCount, field_20292, tries, field_225456_c
构造函数
方法
1.15
名称
alc
anc
net.minecraft.server.v1_14_R1.BehaviorWalkHome
net.minecraft.server.v1_15_R1.BehaviorWalkHome
字段
long: d, lastUpdate, field_19260, expiryTimeLimit, field_220525_b
long: d, lastUpdate, field_19260, lastRunTime, field_220525_b
构造函数
方法
1.14.4
名称
akx
alc
net.minecraft.world.entity.ai.behavior.SetClosestHomeAsWalkTarget
net.minecraft.server.v1_14_R1.BehaviourWalkHome
net.minecraft.server.v1_14_R1.BehaviorWalkHome
字段
float: a, field_19259, speed, field_220524_a
float: a, speed, field_20290, field_220524_a
long: b, field_19260, lastRunTime, field_220525_b
long: d, lastUpdate, field_19260, expiryTimeLimit, field_220525_b
it.unimi.dsi.fastutil.longs.Long2LongMap: b, batchCache, field_20291, field_225455_b
int: c, triedCount, field_20292, field_225456_c
构造函数
方法
boolean (WorldServer, EntityLiving): a, method_18919, shouldRun, func_212832_a_
boolean (ServerLevel, LivingEntity): a, checkExtraStartConditions, method_18919, shouldRun, func_212832_a_
void (WorldServer, EntityLiving, long): a, method_18920, run, func_212831_a_
void (ServerLevel, LivingEntity, long): a, start, method_18920, run, func_212831_a_
1.14.3
名称
akw
akx
net.minecraft.entity.ai.brain.task.WalkHomeTask
字段
float: a, field_19259, field_220524_a
float: a, field_19259, speed, field_220524_a
long: b, field_19260, field_220525_b
long: b, field_19260, lastRunTime, field_220525_b
构造函数
方法
boolean (WorldServer, EntityLiving): a, method_18919, func_212832_a_
boolean (WorldServer, EntityLiving): a, method_18919, shouldRun, func_212832_a_
void (WorldServer, EntityLiving, long): a, method_18920, func_212831_a_
void (WorldServer, EntityLiving, long): a, method_18920, run, func_212831_a_
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
akt
akw
字段
构造函数
方法
Set<com.mojang.datafixers.util.Pair<MemoryModuleType<?>, MemoryStatus>> (): a, method_18914, func_220381_a
1.14
名称
akt
net.minecraft.class_4290
net.minecraft.entity.ai.brain.task.WalkToHouseTask
net.minecraft.server.v1_14_R1.BehaviourWalkHome
字段
float: a, field_19259, field_220524_a
long: b, field_19260, field_220525_b
构造函数
(float)
方法
Set<com.mojang.datafixers.util.Pair<MemoryModuleType<?>, MemoryStatus>> (): a, method_18914, func_220381_a
boolean (WorldServer, EntityLiving): a, method_18919, func_212832_a_
void (WorldServer, EntityLiving, long): a, method_18920, func_212831_a_