历史 - net.minecraft.world.entity.ai.behavior.SetClosestHomeAsWalkTarget

1.21.11

名称

cil

clc

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

ceb

cil

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

cbu

ceb

字段

构造函数

方法

1.21.5

名称

byz

cbu

字段

构造函数

方法

1.21.4

名称

bzx

byz

字段

构造函数

方法

1.21.3

名称

bxf

bzx

net.minecraft.entity.ai.brain.task.WalkHomeTask

net.minecraft.entity.ai.brain.task.GoToHomeTask

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

bxi

bxf

字段

构造函数

方法

1.20.6

名称

bqa

bxi

字段

构造函数

方法

1.20.4

名称

bmu

bqa

字段

构造函数

方法

1.20.2

名称

bjo

bmu

字段

构造函数

方法

1.20.1

名称

bjm

bjo

字段

构造函数

方法

1.19.4

名称

bhr

bjm

字段

构造函数

方法

1.19.3

名称

bfo

bhr

字段

float: g, speedModifier, field_20290, speed, f_23872_

long: j, lastUpdate, field_19260, expiryTimeLimit, f_23875_

it.unimi.dsi.fastutil.longs.Long2LongMap: h, batchCache, field_20291, positionToExpiry, f_23873_

int: i, triedCount, field_20292, tries, f_23874_

int: d, BATCH_SIZE, field_30162, MAX_TRIES, f_147881_

int: b, BATCH_SIZE, field_30162, MAX_TRIES, f_147881_

int: e, RATE, field_30163, RUN_TIME, f_147882_

int: c, RATE, field_30163, RUN_TIME, f_147882_

int: f, OK_DISTANCE_SQR, field_30164, MAX_DISTANCE, f_147883_

int: d, OK_DISTANCE_SQR, field_30164, MAX_DISTANCE, f_147883_

构造函数

(float)

()

方法

boolean (ServerLevel, LivingEntity): a, checkExtraStartConditions, method_18919, shouldRun, m_6114_

void (ServerLevel, LivingEntity, long): a, start, method_18920, run, m_6735_

BehaviorControl<PathfinderMob> (float): a, create, method_47048, create, m_257524_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

ber

bfo

字段

构造函数

方法

1.19

名称

bbg

ber

字段

float: f, speedModifier, field_20290, speed, f_23872_

float: g, speedModifier, field_20290, speed, f_23872_

long: i, lastUpdate, field_19260, expiryTimeLimit, f_23875_

long: j, lastUpdate, field_19260, expiryTimeLimit, f_23875_

it.unimi.dsi.fastutil.longs.Long2LongMap: g, batchCache, field_20291, positionToExpiry, f_23873_

it.unimi.dsi.fastutil.longs.Long2LongMap: h, batchCache, field_20291, positionToExpiry, f_23873_

int: h, triedCount, field_20292, tries, f_23874_

int: i, triedCount, field_20292, tries, f_23874_

int: c, BATCH_SIZE, field_30162, MAX_TRIES, f_147881_

int: d, BATCH_SIZE, field_30162, MAX_TRIES, f_147881_

int: d, RATE, field_30163, RUN_TIME, f_147882_

int: e, RATE, field_30163, RUN_TIME, f_147882_

int: e, OK_DISTANCE_SQR, field_30164, MAX_DISTANCE, f_147883_

int: f, OK_DISTANCE_SQR, field_30164, MAX_DISTANCE, f_147883_

构造函数

方法

1.18.2

名称

bap

bbg

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

axd

bap

字段

构造函数

方法

1.17.1

名称

axc

axd

字段

构造函数

方法

1.17

名称

atk

axc

net.minecraft.entity.ai.brain.task.WalkToHouseTask

net.minecraft.src.C_621_

net.minecraft.server.v1_16_R3.BehaviorWalkHome

net.minecraft.world.entity.ai.behavior.BehaviorWalkHome

字段

float: b, speedModifier, field_20290, speed, field_220524_a

float: f, speedModifier, field_20290, speed, f_23872_

long: e, lastUpdate, field_19260, expiryTimeLimit, field_220525_b

long: i, lastUpdate, field_19260, expiryTimeLimit, f_23875_

it.unimi.dsi.fastutil.longs.Long2LongMap: c, batchCache, field_20291, positionToExpiry, field_225455_b

it.unimi.dsi.fastutil.longs.Long2LongMap: g, batchCache, field_20291, positionToExpiry, f_23873_

int: d, triedCount, field_20292, tries, field_225456_c

int: h, triedCount, field_20292, tries, f_23874_

int: a, CACHE_TIMEOUT, field_30161, POI_EXPIRY, f_147880_

int: c, BATCH_SIZE, field_30162, MAX_TRIES, f_147881_

int: d, RATE, field_30163, RUN_TIME, f_147882_

int: e, OK_DISTANCE_SQR, field_30164, MAX_DISTANCE, f_147883_

构造函数

方法

boolean (ServerLevel, LivingEntity): a, checkExtraStartConditions, method_18919, shouldRun, func_212832_a_

boolean (ServerLevel, LivingEntity): a, checkExtraStartConditions, method_18919, shouldRun, m_6114_

void (ServerLevel, LivingEntity, long): a, start, method_18920, run, func_212831_a_

void (ServerLevel, LivingEntity, long): a, start, method_18920, run, m_6735_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

ath

atk

net.minecraft.server.v1_16_R2.BehaviorWalkHome

net.minecraft.server.v1_16_R3.BehaviorWalkHome

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

arw

ath

net.minecraft.server.v1_16_R1.BehaviorWalkHome

net.minecraft.server.v1_16_R2.BehaviorWalkHome

字段

构造函数

方法

1.16.1

名称

anf

arw

net.minecraft.server.v1_15_R1.BehaviorWalkHome

net.minecraft.server.v1_16_R1.BehaviorWalkHome

字段

float: a, speed, field_20290, speed, field_220524_a

float: b, speedModifier, field_20290, speed, field_220524_a

long: d, lastUpdate, field_19260, expiryTimeLimit, field_220525_b

long: e, lastUpdate, field_19260, expiryTimeLimit, field_220525_b

it.unimi.dsi.fastutil.longs.Long2LongMap: b, batchCache, field_20291, positionToExpiry, field_225455_b

it.unimi.dsi.fastutil.longs.Long2LongMap: c, batchCache, field_20291, positionToExpiry, field_225455_b

int: c, triedCount, field_20292, tries, field_225456_c

int: d, triedCount, field_20292, tries, field_225456_c

构造函数

方法

1.15.2

名称

anc

anf

字段

构造函数

方法

1.15.1

名称

字段

float: a, speed, field_20290, field_220524_a

float: a, speed, field_20290, speed, field_220524_a

long: d, lastUpdate, field_19260, lastRunTime, field_220525_b

long: d, lastUpdate, field_19260, expiryTimeLimit, field_220525_b

it.unimi.dsi.fastutil.longs.Long2LongMap: b, batchCache, field_20291, field_225455_b

it.unimi.dsi.fastutil.longs.Long2LongMap: b, batchCache, field_20291, positionToExpiry, field_225455_b

int: c, triedCount, field_20292, field_225456_c

int: c, triedCount, field_20292, tries, field_225456_c

构造函数

方法

1.15

名称

alc

anc

net.minecraft.server.v1_14_R1.BehaviorWalkHome

net.minecraft.server.v1_15_R1.BehaviorWalkHome

字段

long: d, lastUpdate, field_19260, expiryTimeLimit, field_220525_b

long: d, lastUpdate, field_19260, lastRunTime, field_220525_b

构造函数

方法

1.14.4

名称

akx

alc

net.minecraft.world.entity.ai.behavior.SetClosestHomeAsWalkTarget

net.minecraft.server.v1_14_R1.BehaviourWalkHome

net.minecraft.server.v1_14_R1.BehaviorWalkHome

字段

float: a, field_19259, speed, field_220524_a

float: a, speed, field_20290, field_220524_a

long: b, field_19260, lastRunTime, field_220525_b

long: d, lastUpdate, field_19260, expiryTimeLimit, field_220525_b

it.unimi.dsi.fastutil.longs.Long2LongMap: b, batchCache, field_20291, field_225455_b

int: c, triedCount, field_20292, field_225456_c

构造函数

方法

boolean (WorldServer, EntityLiving): a, method_18919, shouldRun, func_212832_a_

boolean (ServerLevel, LivingEntity): a, checkExtraStartConditions, method_18919, shouldRun, func_212832_a_

void (WorldServer, EntityLiving, long): a, method_18920, run, func_212831_a_

void (ServerLevel, LivingEntity, long): a, start, method_18920, run, func_212831_a_

1.14.3

名称

akw

akx

net.minecraft.entity.ai.brain.task.WalkHomeTask

字段

float: a, field_19259, field_220524_a

float: a, field_19259, speed, field_220524_a

long: b, field_19260, field_220525_b

long: b, field_19260, lastRunTime, field_220525_b

构造函数

方法

boolean (WorldServer, EntityLiving): a, method_18919, func_212832_a_

boolean (WorldServer, EntityLiving): a, method_18919, shouldRun, func_212832_a_

void (WorldServer, EntityLiving, long): a, method_18920, func_212831_a_

void (WorldServer, EntityLiving, long): a, method_18920, run, func_212831_a_

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

akt

akw

字段

构造函数

方法

Set<com.mojang.datafixers.util.Pair<MemoryModuleType<?>, MemoryStatus>> (): a, method_18914, func_220381_a

1.14

名称

akt

net.minecraft.class_4290

net.minecraft.entity.ai.brain.task.WalkToHouseTask

net.minecraft.server.v1_14_R1.BehaviourWalkHome

字段

float: a, field_19259, field_220524_a

long: b, field_19260, field_220525_b

构造函数

(float)

方法

Set<com.mojang.datafixers.util.Pair<MemoryModuleType<?>, MemoryStatus>> (): a, method_18914, func_220381_a

boolean (WorldServer, EntityLiving): a, method_18919, func_212832_a_

void (WorldServer, EntityLiving, long): a, method_18920, func_212831_a_