历史 - net.minecraft.world.level.levelgen.feature.WoodlandMansionFeature$WoodlandMansionStart
1.17.1
名称
cup$a
cuq$a
字段
构造函数
方法
1.17
名称
clk$a
cup$a
net.minecraft.world.gen.feature.structure.WoodlandMansionStructure$Start
net.minecraft.src.C_2316_$C_2317_
net.minecraft.server.v1_16_R3.WorldGenWoodlandMansion$a
net.minecraft.world.level.levelgen.feature.WorldGenWoodlandMansion$a
字段
构造函数
(StructureFeature<NoneFeatureConfiguration>, int, int, BoundingBox, int, long)
(StructureFeature<NoneFeatureConfiguration>, ChunkPos, int, long)
方法
void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos): a, placeInChunk, method_14974, generateStructure, func_230366_a_
void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos): a, placeInChunk, method_14974, generateStructure, m_7129_
void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28672, init, func_230364_a_
void (RegistryAccess, ChunkGenerator, StructureManager, ChunkPos, Biome, NoneFeatureConfiguration, LevelHeightAccessor): a, generatePieces, method_28672, init, m_142743_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
clh$a
clk$a
net.minecraft.server.v1_16_R2.WorldGenWoodlandMansion$a
net.minecraft.server.v1_16_R3.WorldGenWoodlandMansion$a
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cmx$a
clh$a
net.minecraft.server.v1_16_R1.WorldGenWoodlandMansion$a
net.minecraft.server.v1_16_R2.WorldGenWoodlandMansion$a
字段
构造函数
方法
void (ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28672, init, func_230364_a_
void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28672, init, func_230364_a_
1.16.1
名称
cfv$a
cmx$a
net.minecraft.server.v1_15_R1.WorldGenWoodlandMansion$a
net.minecraft.server.v1_16_R1.WorldGenWoodlandMansion$a
字段
构造函数
方法
void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a
void (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14974, generateStructure, func_225565_a_
void (ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28672, init, func_230364_a_
void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos): a, placeInChunk, method_14974, generateStructure, func_230366_a_
1.15.2
名称
cfs$a
cfv$a
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cfj$a
cfs$a
net.minecraft.server.v1_14_R1.WorldGenWoodlandMansion$a
net.minecraft.server.v1_15_R1.WorldGenWoodlandMansion$a
字段
构造函数
(StructureFeature<?>, int, int, Biome, BoundingBox, int, long)
(StructureFeature<?>, int, int, BoundingBox, int, long)
方法
void (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14974, generateStructure, func_75068_a
void (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14974, generateStructure, func_225565_a_
1.14.4
名称
cfe$a
cfj$a
net.minecraft.world.level.levelgen.feature.WoodlandMansionFeature$WoodlandMansionStart
字段
构造函数
方法
void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14974, generateStructure, func_75068_a
void (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14974, generateStructure, func_75068_a
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a
void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a
1.14.3
名称
cfa$a
cfe$a
net.minecraft.world.gen.feature.WoodlandMansionFeature$Start
字段
构造函数
方法
void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14974, func_75068_a
void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14974, generateStructure, func_75068_a
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cey$a
cfa$a
字段
构造函数
方法
1.14
名称
bua$a
cey$a
net.minecraft.class_3223$class_3224
net.minecraft.server.v1_13_R2.WorldGenWoodlandMansion$a
net.minecraft.server.v1_14_R1.WorldGenWoodlandMansion$a
字段
boolean: e, field_191093_c
构造函数
()
(GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int, BiomeBase)
(StructureGenerator<?>, int, int, BiomeBase, StructureBoundingBox, int, long)
方法
void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_75068_a
void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14974, func_75068_a
boolean (): b, func_75069_d
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a
1.13.2
名称
btz$a
bua$a
字段
构造函数
方法
1.13.1
名称
btr$a
btz$a
net.minecraft.server.v1_13_R1.WorldGenWoodlandMansion$a
net.minecraft.server.v1_13_R2.WorldGenWoodlandMansion$a
字段
构造函数
方法
1.13
名称
btr$a
net.minecraft.world.gen.feature.structure.WoodlandMansionStructure$Start
net.minecraft.server.v1_13_R1.WorldGenWoodlandMansion$a
字段
boolean: e, field_191093_c
构造函数
()
(GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int, BiomeBase)
方法
void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_75068_a
boolean (): b, func_75069_d