历史 - net.minecraft.world.level.levelgen.feature.WoodlandMansionFeature$WoodlandMansionStart

1.17.1

名称

cup$a

cuq$a

字段

构造函数

方法

1.17

名称

clk$a

cup$a

net.minecraft.world.gen.feature.structure.WoodlandMansionStructure$Start

net.minecraft.src.C_2316_$C_2317_

net.minecraft.server.v1_16_R3.WorldGenWoodlandMansion$a

net.minecraft.world.level.levelgen.feature.WorldGenWoodlandMansion$a

字段

构造函数

(StructureFeature<NoneFeatureConfiguration>, int, int, BoundingBox, int, long)

(StructureFeature<NoneFeatureConfiguration>, ChunkPos, int, long)

方法

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos): a, placeInChunk, method_14974, generateStructure, func_230366_a_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos): a, placeInChunk, method_14974, generateStructure, m_7129_

void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28672, init, func_230364_a_

void (RegistryAccess, ChunkGenerator, StructureManager, ChunkPos, Biome, NoneFeatureConfiguration, LevelHeightAccessor): a, generatePieces, method_28672, init, m_142743_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

clh$a

clk$a

net.minecraft.server.v1_16_R2.WorldGenWoodlandMansion$a

net.minecraft.server.v1_16_R3.WorldGenWoodlandMansion$a

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cmx$a

clh$a

net.minecraft.server.v1_16_R1.WorldGenWoodlandMansion$a

net.minecraft.server.v1_16_R2.WorldGenWoodlandMansion$a

字段

构造函数

方法

void (ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28672, init, func_230364_a_

void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28672, init, func_230364_a_

1.16.1

名称

cfv$a

cmx$a

net.minecraft.server.v1_15_R1.WorldGenWoodlandMansion$a

net.minecraft.server.v1_16_R1.WorldGenWoodlandMansion$a

字段

构造函数

方法

void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a

void (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14974, generateStructure, func_225565_a_

void (ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28672, init, func_230364_a_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos): a, placeInChunk, method_14974, generateStructure, func_230366_a_

1.15.2

名称

cfs$a

cfv$a

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cfj$a

cfs$a

net.minecraft.server.v1_14_R1.WorldGenWoodlandMansion$a

net.minecraft.server.v1_15_R1.WorldGenWoodlandMansion$a

字段

构造函数

(StructureFeature<?>, int, int, Biome, BoundingBox, int, long)

(StructureFeature<?>, int, int, BoundingBox, int, long)

方法

void (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14974, generateStructure, func_75068_a

void (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14974, generateStructure, func_225565_a_

1.14.4

名称

cfe$a

cfj$a

net.minecraft.world.level.levelgen.feature.WoodlandMansionFeature$WoodlandMansionStart

字段

构造函数

方法

void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14974, generateStructure, func_75068_a

void (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14974, generateStructure, func_75068_a

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a

void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a

1.14.3

名称

cfa$a

cfe$a

net.minecraft.world.gen.feature.WoodlandMansionFeature$Start

字段

构造函数

方法

void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14974, func_75068_a

void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14974, generateStructure, func_75068_a

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cey$a

cfa$a

字段

构造函数

方法

1.14

名称

bua$a

cey$a

net.minecraft.class_3223$class_3224

net.minecraft.server.v1_13_R2.WorldGenWoodlandMansion$a

net.minecraft.server.v1_14_R1.WorldGenWoodlandMansion$a

字段

boolean: e, field_191093_c

构造函数

()

(GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int, BiomeBase)

(StructureGenerator<?>, int, int, BiomeBase, StructureBoundingBox, int, long)

方法

void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_75068_a

void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14974, func_75068_a

boolean (): b, func_75069_d

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a

1.13.2

名称

btz$a

bua$a

字段

构造函数

方法

1.13.1

名称

btr$a

btz$a

net.minecraft.server.v1_13_R1.WorldGenWoodlandMansion$a

net.minecraft.server.v1_13_R2.WorldGenWoodlandMansion$a

字段

构造函数

方法

1.13

名称

btr$a

net.minecraft.world.gen.feature.structure.WoodlandMansionStructure$Start

net.minecraft.server.v1_13_R1.WorldGenWoodlandMansion$a

字段

boolean: e, field_191093_c

构造函数

()

(GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int, BiomeBase)

方法

void (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_75068_a

boolean (): b, func_75069_d