历史 - net.minecraft.world.level.BlockCollisions
1.21.11
名称
dqs
dvr
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dlw
dqs
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
djl
dlw
字段
构造函数
方法
1.21.5
名称
dfm
djl
字段
构造函数
方法
1.21.4
名称
dgl
dfm
字段
构造函数
方法
1.21.3
名称
dca
dgl
字段
构造函数
(CollisionGetter, CollisionContext, AABB, boolean, BiFunction<BlockPos$MutableBlockPos, VoxelShape, T>)
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
dbe
dca
字段
构造函数
方法
1.20.6
名称
cst
dbe
字段
构造函数
方法
1.20.4
名称
coz
cst
字段
构造函数
方法
1.20.2
名称
clq
coz
字段
构造函数
方法
1.20.1
名称
clm
clq
字段
BiFunction<BlockPos$MutableBlockPos, VoxelShape, T>: j, resultProvider, field_44787, resultFunction, f_285595_
构造函数
(CollisionGetter, Entity, AABB)
(CollisionGetter, Entity, AABB, boolean)
(CollisionGetter, Entity, AABB, boolean, BiFunction<BlockPos$MutableBlockPos, VoxelShape, T>)
方法
VoxelShape (): a, computeNext, method_29285, computeNext, computeNext
T (): computeNext, computeNext, computeNext
1.19.4
名称
cja
clm
字段
构造函数
方法
1.19.3
名称
cgb
cja
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cfe
cgb
net.minecraft.world.level.VoxelShapeSpliterator
字段
构造函数
方法
1.19
名称
bzz
cfe
net.minecraft.world.level.VoxelShapeSpliterator
字段
构造函数
方法
1.18.2
名称
bzh
bzz
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bwa
bzh
net.minecraft.world.level.CollisionSpliterator
net.minecraft.world.level.BlockCollisions
net.minecraft.src.C_1570_
net.minecraft.src.C_182850_
字段
Entity: a, source, field_25168, entity, f_45788_
AABB: b, box, field_25169, box, f_45789_
AABB: a, box, field_25169, box, f_186392_
CollisionContext: c, context, field_25170, context, f_45790_
CollisionContext: b, context, field_25170, context, f_186393_
Cursor3D: d, cursor, field_25171, blockIterator, f_45791_
Cursor3D: c, cursor, field_25171, blockIterator, f_186394_
BlockPos$MutableBlockPos: e, pos, field_25172, pos, f_45792_
BlockPos$MutableBlockPos: d, pos, field_25172, pos, f_186395_
VoxelShape: f, entityShape, field_25173, boxShape, f_45793_
VoxelShape: e, entityShape, field_25173, boxShape, f_186396_
CollisionGetter: g, collisionGetter, field_25174, world, f_45794_
CollisionGetter: f, collisionGetter, field_25174, world, f_186397_
boolean: h, needsBorderCheck, field_25175, checkWorldBorder, f_45795_
BiPredicate<BlockState, BlockPos>: i, predicate, field_25669, blockPredicate, f_45796_
boolean: g, onlySuffocatingBlocks, field_35590, forEntity, f_186398_
BlockGetter: h, cachedBlockGetter, field_35108, chunk, f_186399_
long: i, cachedBlockGetterPos, field_35109, chunkPos, f_186400_
构造函数
(CollisionGetter, Entity, AABB, BiPredicate<BlockState, BlockPos>)
(CollisionGetter, Entity, AABB, boolean)
方法
boolean (Consumer<? super VoxelShape>): tryAdvance, tryAdvance, tryAdvance, tryAdvance, tryAdvance
boolean (Consumer<? super VoxelShape>): a, collisionCheck, method_29285, offerBlockShape, m_45818_
BlockGetter (int, int): a, getChunk, method_29283, getChunk, m_45806_
BlockGetter (int, int): a, getChunk, method_29283, getChunk, m_186411_
boolean (Consumer<? super VoxelShape>): b, worldBorderCheck, method_29286, offerWorldBorderShape, m_45823_
boolean (VoxelShape, AABB): a, isCloseToBorder, method_30130, collidesSlightlyLarger, m_45815_
boolean (VoxelShape, AABB): b, isOutsideBorder, method_30131, collidesSlightlySmaller, m_45820_
boolean (WorldBorder, AABB): a, isBoxFullyWithinWorldBorder, method_29284, isIn, m_45812_
VoxelShape (): a, computeNext, method_29285, computeNext, computeNext
1.17.1
名称
bvz
bwa
字段
构造函数
方法
1.17
名称
brh
bvz
net.minecraft.util.math.shapes.VoxelShapeSpliterator
net.minecraft.src.C_1570_
net.minecraft.server.v1_16_R3.VoxelShapeSpliterator
net.minecraft.world.level.VoxelShapeSpliterator
字段
Entity: a, source, field_25168, entity, field_234868_a_
Entity: a, source, field_25168, entity, f_45788_
AABB: b, box, field_25169, box, field_234869_b_
AABB: b, box, field_25169, box, f_45789_
CollisionContext: c, context, field_25170, context, field_234870_c_
CollisionContext: c, context, field_25170, context, f_45790_
Cursor3D: d, cursor, field_25171, blockIterator, field_234871_d_
Cursor3D: d, cursor, field_25171, blockIterator, f_45791_
BlockPos$MutableBlockPos: e, pos, field_25172, pos, field_234872_e_
BlockPos$MutableBlockPos: e, pos, field_25172, pos, f_45792_
VoxelShape: f, entityShape, field_25173, boxShape, field_234873_f_
VoxelShape: f, entityShape, field_25173, boxShape, f_45793_
CollisionGetter: g, collisionGetter, field_25174, world, field_234874_g_
CollisionGetter: g, collisionGetter, field_25174, world, f_45794_
boolean: h, needsBorderCheck, field_25175, checkEntity, field_234875_h_
boolean: h, needsBorderCheck, field_25175, checkWorldBorder, f_45795_
BiPredicate<BlockState, BlockPos>: i, predicate, field_25669, blockPredicate, field_241458_i_
BiPredicate<BlockState, BlockPos>: i, predicate, field_25669, blockPredicate, f_45796_
构造函数
方法
boolean (Consumer<? super VoxelShape>): a, collisionCheck, method_29285, offerBlockShape, func_234878_a_
boolean (Consumer<? super VoxelShape>): a, collisionCheck, method_29285, offerBlockShape, m_45818_
BlockGetter (int, int): a, getChunk, method_29283, getChunk, func_234876_a_
BlockGetter (int, int): a, getChunk, method_29283, getChunk, m_45806_
boolean (Consumer<? super VoxelShape>): b, worldBorderCheck, method_29286, offerEntityShape, func_234879_b_
boolean (Consumer<? super VoxelShape>): b, worldBorderCheck, method_29286, offerWorldBorderShape, m_45823_
boolean (VoxelShape, AABB): a, isCloseToBorder, method_30130, method_30130, func_241460_a_
boolean (VoxelShape, AABB): a, isCloseToBorder, method_30130, collidesSlightlyLarger, m_45815_
boolean (VoxelShape, AABB): b, isOutsideBorder, method_30131, method_30131, func_241461_b_
boolean (VoxelShape, AABB): b, isOutsideBorder, method_30131, collidesSlightlySmaller, m_45820_
boolean (WorldBorder, AABB): a, isBoxFullyWithinWorldBorder, method_29284, isInWorldBorder, func_234877_a_
boolean (WorldBorder, AABB): a, isBoxFullyWithinWorldBorder, method_29284, isIn, m_45812_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bre
brh
net.minecraft.server.v1_16_R2.VoxelShapeSpliterator
net.minecraft.server.v1_16_R3.VoxelShapeSpliterator
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bpl
bre
net.minecraft.server.v1_16_R1.VoxelShapeSpliterator
net.minecraft.server.v1_16_R2.VoxelShapeSpliterator
字段
BiPredicate<BlockState, BlockPos>: i, predicate, field_25669, field_25669, field_241458_i_
BiPredicate<BlockState, BlockPos>: i, predicate, field_25669, blockPredicate, field_241458_i_
构造函数
方法
1.16.1
名称
bpl
net.minecraft.world.level.CollisionSpliterator
net.minecraft.class_5329
net.minecraft.world.BlockCollisionSpliterator
net.minecraft.util.math.shapes.VoxelShapeSpliterator
net.minecraft.server.v1_16_R1.VoxelShapeSpliterator
字段
Entity: a, source, field_25168, entity, field_234868_a_
AABB: b, box, field_25169, box, field_234869_b_
CollisionContext: c, context, field_25170, context, field_234870_c_
Cursor3D: d, cursor, field_25171, blockIterator, field_234871_d_
BlockPos$MutableBlockPos: e, pos, field_25172, pos, field_234872_e_
VoxelShape: f, entityShape, field_25173, boxShape, field_234873_f_
CollisionGetter: g, collisionGetter, field_25174, world, field_234874_g_
boolean: h, needsBorderCheck, field_25175, checkEntity, field_234875_h_
BiPredicate<BlockState, BlockPos>: i, predicate, field_25669, field_25669, field_241458_i_
构造函数
(CollisionGetter, Entity, AABB)
(CollisionGetter, Entity, AABB, BiPredicate<BlockState, BlockPos>)
方法
boolean (Consumer<? super VoxelShape>): tryAdvance, tryAdvance, tryAdvance, tryAdvance, tryAdvance
boolean (Consumer<? super VoxelShape>): a, collisionCheck, method_29285, offerBlockShape, func_234878_a_
BlockGetter (int, int): a, getChunk, method_29283, getChunk, func_234876_a_
boolean (Consumer<? super VoxelShape>): b, worldBorderCheck, method_29286, offerEntityShape, func_234879_b_
boolean (VoxelShape, AABB): a, isCloseToBorder, method_30130, method_30130, func_241460_a_
boolean (VoxelShape, AABB): b, isOutsideBorder, method_30131, method_30131, func_241461_b_
boolean (WorldBorder, AABB): a, isBoxFullyWithinWorldBorder, method_29284, isInWorldBorder, func_234877_a_