历史 - net.minecraft.world.entity.ai.goal.RangedBowAttackGoal

1.21.11

名称

cmt

cpp

字段

构造函数

方法

boolean (): Y_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

boolean (): X_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

cii

cmt

字段

构造函数

方法

boolean (): X_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

boolean (): Y_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

cgb

cii

字段

构造函数

方法

boolean (): W_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

boolean (): X_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

1.21.5

名称

cdg

cgb

字段

构造函数

方法

boolean (): V_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

boolean (): W_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

1.21.4

名称

cee

cdg

字段

构造函数

方法

1.21.3

名称

cbm

cee

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

cbp

cbm

字段

构造函数

方法

boolean (): a, canUse, method_6264, canStart, m_8036_

boolean (): b, canUse, method_6264, canStart, m_8036_

boolean (): b, canContinueToUse, method_6266, shouldContinue, m_8045_

boolean (): c, canContinueToUse, method_6266, shouldContinue, m_8045_

void (): c, start, method_6269, start, m_8056_

void (): d, start, method_6269, start, m_8056_

void (): d, stop, method_6270, stop, m_8041_

void (): e, stop, method_6270, stop, m_8041_

void (): e, tick, method_6268, tick, m_8037_

void (): a, tick, method_6268, tick, m_8037_

boolean (): R_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

boolean (): V_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

1.20.6

名称

buh

cbp

字段

构造函数

方法

boolean (): T_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

boolean (): R_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

1.20.4

名称

brb

buh

字段

构造函数

方法

boolean (): Q_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

boolean (): T_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

1.20.2

名称

bnv

brb

字段

构造函数

方法

boolean (): K_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

boolean (): Q_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

1.20.1

名称

bnt

bnv

字段

构造函数

方法

boolean (): J_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

boolean (): K_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

1.19.4

名称

bly

bnt

字段

构造函数

方法

boolean (): E_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

boolean (): J_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

1.19.3

名称

bjo

bly

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

bir

bjo

字段

构造函数

方法

1.19

名称

bes

bir

字段

构造函数

方法

1.18.2

名称

bea

bes

字段

构造函数

方法

boolean (): g, isHoldingBow, method_6306, isHoldingBow, m_25803_

boolean (): h, isHoldingBow, method_6306, isHoldingBow, m_25803_

boolean (): h, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

boolean (): E_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

1.18.1

名称

字段

构造函数

方法

1.18

名称

bao

bea

字段

构造函数

方法

void (int): a, setMinAttackInterval, method_6305, setAttackInterval, m_25797_

void (int): c, setMinAttackInterval, method_6305, setAttackInterval, m_25797_

boolean (): h, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_

1.17.1

名称

ban

bao

字段

构造函数

方法

1.17

名称

aww

ban

net.minecraft.entity.ai.goal.RangedBowAttackGoal

net.minecraft.src.C_718_

net.minecraft.server.v1_16_R3.PathfinderGoalBowShoot

net.minecraft.world.entity.ai.goal.PathfinderGoalBowShoot

字段

double: b, speedModifier, field_6569, speed, field_188500_b

double: b, speedModifier, field_6569, speed, f_25783_

int: c, attackIntervalMin, field_6575, attackInterval, field_188501_c

int: c, attackIntervalMin, field_6575, attackInterval, f_25784_

float: d, attackRadiusSqr, field_6570, squaredRange, field_188502_d

float: d, attackRadiusSqr, field_6570, squaredRange, f_25785_

int: e, attackTime, field_6574, cooldown, field_188503_e

int: e, attackTime, field_6574, cooldown, f_25786_

int: f, seeTime, field_6572, targetSeeingTicker, field_188504_f

int: f, seeTime, field_6572, targetSeeingTicker, f_25787_

boolean: g, strafingClockwise, field_6573, movingToLeft, field_188505_g

boolean: g, strafingClockwise, field_6573, movingToLeft, f_25788_

boolean: h, strafingBackwards, field_6571, backward, field_188506_h

boolean: h, strafingBackwards, field_6571, backward, f_25789_

int: i, strafingTime, field_6568, combatTicks, field_188507_i

int: i, strafingTime, field_6568, combatTicks, f_25790_

T: a, mob, field_6576, actor, field_188499_a

T: a, mob, field_6576, actor, f_25782_

构造函数

方法

boolean (): a, canUse, method_6264, canStart, func_75250_a

boolean (): a, canUse, method_6264, canStart, m_8036_

boolean (): g, isHoldingBow, method_6306, isHoldingBow, func_188498_f

boolean (): g, isHoldingBow, method_6306, isHoldingBow, m_25803_

boolean (): b, canContinueToUse, method_6266, shouldContinue, func_75253_b

boolean (): b, canContinueToUse, method_6266, shouldContinue, m_8045_

void (): c, start, method_6269, start, func_75249_e

void (): c, start, method_6269, start, m_8056_

void (): d, stop, method_6270, stop, func_75251_c

void (): d, stop, method_6270, stop, m_8041_

void (): e, tick, method_6268, tick, func_75246_d

void (): e, tick, method_6268, tick, m_8037_

void (int): a, setMinAttackInterval, method_6305, setAttackInterval, func_189428_b

void (int): a, setMinAttackInterval, method_6305, setAttackInterval, m_25797_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

awt

aww

net.minecraft.server.v1_16_R2.PathfinderGoalBowShoot

net.minecraft.server.v1_16_R3.PathfinderGoalBowShoot

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

avi

awt

net.minecraft.server.v1_16_R1.PathfinderGoalBowShoot

net.minecraft.server.v1_16_R2.PathfinderGoalBowShoot

字段

构造函数

方法

1.16.1

名称

aqg

avi

net.minecraft.server.v1_15_R1.PathfinderGoalBowShoot

net.minecraft.server.v1_16_R1.PathfinderGoalBowShoot

字段

构造函数

方法

1.15.2

名称

aqd

aqg

字段

构造函数

方法

1.15.1

名称

字段

int: f, seeTime, field_6572, field_188504_f

int: f, seeTime, field_6572, targetSeeingTicker, field_188504_f

boolean: g, strafingClockwise, field_6573, field_188505_g

boolean: g, strafingClockwise, field_6573, movingToLeft, field_188505_g

boolean: h, strafingBackwards, field_6571, field_188506_h

boolean: h, strafingBackwards, field_6571, backward, field_188506_h

int: i, strafingTime, field_6568, field_188507_i

int: i, strafingTime, field_6568, combatTicks, field_188507_i

构造函数

方法

1.15

名称

aoe

aqd

net.minecraft.server.v1_14_R1.PathfinderGoalBowShoot

net.minecraft.server.v1_15_R1.PathfinderGoalBowShoot

字段

构造函数

方法

1.14.4

名称

anz

aoe

net.minecraft.world.entity.ai.goal.RangedBowAttackGoal

字段

double: b, field_6569, speed, field_188500_b

double: b, speedModifier, field_6569, speed, field_188500_b

int: c, field_6575, attackInterval, field_188501_c

int: c, attackIntervalMin, field_6575, attackInterval, field_188501_c

float: d, field_6570, squaredRange, field_188502_d

float: d, attackRadiusSqr, field_6570, squaredRange, field_188502_d

int: e, field_6574, cooldown, field_188503_e

int: e, attackTime, field_6574, cooldown, field_188503_e

int: f, field_6572, field_6572, field_188504_f

int: f, seeTime, field_6572, field_188504_f

boolean: g, field_6573, field_6573, field_188505_g

boolean: g, strafingClockwise, field_6573, field_188505_g

boolean: h, field_6571, field_6571, field_188506_h

boolean: h, strafingBackwards, field_6571, field_188506_h

int: i, field_6568, field_6568, field_188507_i

int: i, strafingTime, field_6568, field_188507_i

T: a, field_6576, actor, field_188499_a

T: a, mob, field_6576, actor, field_188499_a

构造函数

方法

boolean (): a, method_6264, canStart, func_75250_a

boolean (): a, canUse, method_6264, canStart, func_75250_a

boolean (): g, method_6306, isHoldingBow, func_188498_f

boolean (): g, isHoldingBow, method_6306, isHoldingBow, func_188498_f

boolean (): b, method_6266, shouldContinue, func_75253_b

boolean (): b, canContinueToUse, method_6266, shouldContinue, func_75253_b

void (): c, method_6269, start, func_75249_e

void (): c, start, method_6269, start, func_75249_e

void (): d, method_6270, stop, func_75251_c

void (): d, stop, method_6270, stop, func_75251_c

void (): e, method_6268, tick, func_75246_d

void (): e, tick, method_6268, tick, func_75246_d

void (int): a, method_6305, setAttackInterval, func_189428_b

void (int): a, setMinAttackInterval, method_6305, setAttackInterval, func_189428_b

1.14.3

名称

anx

anz

net.minecraft.entity.ai.goal.BowAttackGoal

字段

double: b, field_6569, field_188500_b

double: b, field_6569, speed, field_188500_b

int: c, field_6575, field_188501_c

int: c, field_6575, attackInterval, field_188501_c

float: d, field_6570, field_188502_d

float: d, field_6570, squaredRange, field_188502_d

int: e, field_6574, field_188503_e

int: e, field_6574, cooldown, field_188503_e

int: f, field_6572, field_188504_f

int: f, field_6572, field_6572, field_188504_f

boolean: g, field_6573, field_188505_g

boolean: g, field_6573, field_6573, field_188505_g

boolean: h, field_6571, field_188506_h

boolean: h, field_6571, field_6571, field_188506_h

int: i, field_6568, field_188507_i

int: i, field_6568, field_6568, field_188507_i

T: a, field_6576, field_188499_a

T: a, field_6576, actor, field_188499_a

构造函数

方法

boolean (): a, method_6264, func_75250_a

boolean (): a, method_6264, canStart, func_75250_a

boolean (): g, method_6306, func_188498_f

boolean (): g, method_6306, isHoldingBow, func_188498_f

boolean (): b, method_6266, func_75253_b

boolean (): b, method_6266, shouldContinue, func_75253_b

void (): c, method_6269, func_75249_e

void (): c, method_6269, start, func_75249_e

void (): d, method_6270, func_75251_c

void (): d, method_6270, stop, func_75251_c

void (): e, method_6268, func_75246_d

void (): e, method_6268, tick, func_75246_d

void (int): a, method_6305, func_189428_b

void (int): a, method_6305, setAttackInterval, func_189428_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

anw

anx

字段

构造函数

方法

1.14

名称

ahu

anw

net.minecraft.class_1380

net.minecraft.entity.ai.EntityAIAttackRangedBow

net.minecraft.entity.ai.goal.RangedBowAttackGoal

net.minecraft.server.v1_13_R2.PathfinderGoalBowShoot

net.minecraft.server.v1_14_R1.PathfinderGoalBowShoot

字段

double: b, field_188500_b

double: b, field_6569, field_188500_b

int: c, field_188501_c

int: c, field_6575, field_188501_c

float: d, field_188502_d

float: d, field_6570, field_188502_d

int: e, field_188503_e

int: e, field_6574, field_188503_e

int: f, field_188504_f

int: f, field_6572, field_188504_f

boolean: g, field_188505_g

boolean: g, field_6573, field_188505_g

boolean: h, field_188506_h

boolean: h, field_6571, field_188506_h

int: i, field_188507_i

int: i, field_6568, field_188507_i

T: a, field_188499_a

T: a, field_6576, field_188499_a

构造函数

方法

boolean (): a, func_75250_a

boolean (): a, method_6264, func_75250_a

boolean (): g, func_188498_f

boolean (): g, method_6306, func_188498_f

boolean (): b, func_75253_b

boolean (): b, method_6266, func_75253_b

void (): c, func_75249_e

void (): c, method_6269, func_75249_e

void (): d, func_75251_c

void (): d, method_6270, func_75251_c

void (): e, func_75246_d

void (): e, method_6268, func_75246_d

void (int): b, func_189428_b

void (int): a, method_6305, func_189428_b

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

ahr

ahu

net.minecraft.server.v1_13_R1.PathfinderGoalBowShoot

net.minecraft.server.v1_13_R2.PathfinderGoalBowShoot

字段

构造函数

方法

1.13

名称

ye

ahr

net.minecraft.server.v1_12_R1.PathfinderGoalBowShoot

net.minecraft.server.v1_13_R1.PathfinderGoalBowShoot

字段

构造函数

方法

boolean (): f, func_188498_f

boolean (): g, func_188498_f

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

yc

ye

字段

构造函数

方法

1.12

名称

vh

yc

net.minecraft.server.v1_11_R1.PathfinderGoalBowShoot

net.minecraft.server.v1_12_R1.PathfinderGoalBowShoot

字段

EntitySkeletonAbstract: a, field_188499_a

T: a, field_188499_a

构造函数

(EntitySkeletonAbstract, double, int, float)

(T, double, int, float)

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

vg

vh

字段

构造函数

方法

1.11

名称

uo

vg

net.minecraft.server.v1_10_R1.PathfinderGoalBowShoot

net.minecraft.server.v1_11_R1.PathfinderGoalBowShoot

字段

EntitySkeleton: a, field_188499_a

EntitySkeletonAbstract: a, field_188499_a

构造函数

(EntitySkeleton, double, int, float)

(EntitySkeletonAbstract, double, int, float)

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

ui

uo

net.minecraft.server.v1_9_R2.PathfinderGoalBowShoot

net.minecraft.server.v1_10_R1.PathfinderGoalBowShoot

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.PathfinderGoalBowShoot

net.minecraft.server.v1_9_R2.PathfinderGoalBowShoot

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

void (int): b, func_189428_b

1.9

名称

ui

net.minecraft.entity.ai.EntityAIAttackRangedBow

net.minecraft.server.v1_9_R1.PathfinderGoalBowShoot

字段

EntitySkeleton: a, field_188499_a

double: b, field_188500_b

int: c, field_188501_c

float: d, field_188502_d

int: e, field_188503_e

int: f, field_188504_f

boolean: g, field_188505_g

boolean: h, field_188506_h

int: i, field_188507_i

构造函数

(EntitySkeleton, double, int, float)

方法

boolean (): a, func_75250_a

boolean (): f, func_188498_f

boolean (): b, func_75253_b

void (): c, func_75249_e

void (): d, func_75251_c

void (): e, func_75246_d