历史 - net.minecraft.world.entity.ai.goal.RangedBowAttackGoal
1.21.11
名称
cmt
cpp
字段
构造函数
方法
boolean (): Y_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
boolean (): X_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
cii
cmt
字段
构造函数
方法
boolean (): X_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
boolean (): Y_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
cgb
cii
字段
构造函数
方法
boolean (): W_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
boolean (): X_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
1.21.5
名称
cdg
cgb
字段
构造函数
方法
boolean (): V_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
boolean (): W_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
1.21.4
名称
cee
cdg
字段
构造函数
方法
1.21.3
名称
cbm
cee
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
cbp
cbm
字段
构造函数
方法
boolean (): a, canUse, method_6264, canStart, m_8036_
boolean (): b, canUse, method_6264, canStart, m_8036_
boolean (): b, canContinueToUse, method_6266, shouldContinue, m_8045_
boolean (): c, canContinueToUse, method_6266, shouldContinue, m_8045_
void (): c, start, method_6269, start, m_8056_
void (): d, start, method_6269, start, m_8056_
void (): d, stop, method_6270, stop, m_8041_
void (): e, stop, method_6270, stop, m_8041_
void (): e, tick, method_6268, tick, m_8037_
void (): a, tick, method_6268, tick, m_8037_
boolean (): R_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
boolean (): V_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
1.20.6
名称
buh
cbp
字段
构造函数
方法
boolean (): T_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
boolean (): R_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
1.20.4
名称
brb
buh
字段
构造函数
方法
boolean (): Q_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
boolean (): T_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
1.20.2
名称
bnv
brb
字段
构造函数
方法
boolean (): K_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
boolean (): Q_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
1.20.1
名称
bnt
bnv
字段
构造函数
方法
boolean (): J_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
boolean (): K_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
1.19.4
名称
bly
bnt
字段
构造函数
方法
boolean (): E_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
boolean (): J_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
1.19.3
名称
bjo
bly
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
bir
bjo
字段
构造函数
方法
1.19
名称
bes
bir
字段
构造函数
方法
1.18.2
名称
bea
bes
字段
构造函数
方法
boolean (): g, isHoldingBow, method_6306, isHoldingBow, m_25803_
boolean (): h, isHoldingBow, method_6306, isHoldingBow, m_25803_
boolean (): h, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
boolean (): E_, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
1.18.1
名称
字段
构造函数
方法
1.18
名称
bao
bea
字段
构造函数
方法
void (int): a, setMinAttackInterval, method_6305, setAttackInterval, m_25797_
void (int): c, setMinAttackInterval, method_6305, setAttackInterval, m_25797_
boolean (): h, requiresUpdateEveryTick, method_38846, shouldRunEveryTick, m_183429_
1.17.1
名称
ban
bao
字段
构造函数
方法
1.17
名称
aww
ban
net.minecraft.entity.ai.goal.RangedBowAttackGoal
net.minecraft.src.C_718_
net.minecraft.server.v1_16_R3.PathfinderGoalBowShoot
net.minecraft.world.entity.ai.goal.PathfinderGoalBowShoot
字段
double: b, speedModifier, field_6569, speed, field_188500_b
double: b, speedModifier, field_6569, speed, f_25783_
int: c, attackIntervalMin, field_6575, attackInterval, field_188501_c
int: c, attackIntervalMin, field_6575, attackInterval, f_25784_
float: d, attackRadiusSqr, field_6570, squaredRange, field_188502_d
float: d, attackRadiusSqr, field_6570, squaredRange, f_25785_
int: e, attackTime, field_6574, cooldown, field_188503_e
int: e, attackTime, field_6574, cooldown, f_25786_
int: f, seeTime, field_6572, targetSeeingTicker, field_188504_f
int: f, seeTime, field_6572, targetSeeingTicker, f_25787_
boolean: g, strafingClockwise, field_6573, movingToLeft, field_188505_g
boolean: g, strafingClockwise, field_6573, movingToLeft, f_25788_
boolean: h, strafingBackwards, field_6571, backward, field_188506_h
boolean: h, strafingBackwards, field_6571, backward, f_25789_
int: i, strafingTime, field_6568, combatTicks, field_188507_i
int: i, strafingTime, field_6568, combatTicks, f_25790_
T: a, mob, field_6576, actor, field_188499_a
T: a, mob, field_6576, actor, f_25782_
构造函数
方法
boolean (): a, canUse, method_6264, canStart, func_75250_a
boolean (): a, canUse, method_6264, canStart, m_8036_
boolean (): g, isHoldingBow, method_6306, isHoldingBow, func_188498_f
boolean (): g, isHoldingBow, method_6306, isHoldingBow, m_25803_
boolean (): b, canContinueToUse, method_6266, shouldContinue, func_75253_b
boolean (): b, canContinueToUse, method_6266, shouldContinue, m_8045_
void (): c, start, method_6269, start, func_75249_e
void (): c, start, method_6269, start, m_8056_
void (): d, stop, method_6270, stop, func_75251_c
void (): d, stop, method_6270, stop, m_8041_
void (): e, tick, method_6268, tick, func_75246_d
void (): e, tick, method_6268, tick, m_8037_
void (int): a, setMinAttackInterval, method_6305, setAttackInterval, func_189428_b
void (int): a, setMinAttackInterval, method_6305, setAttackInterval, m_25797_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
awt
aww
net.minecraft.server.v1_16_R2.PathfinderGoalBowShoot
net.minecraft.server.v1_16_R3.PathfinderGoalBowShoot
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
avi
awt
net.minecraft.server.v1_16_R1.PathfinderGoalBowShoot
net.minecraft.server.v1_16_R2.PathfinderGoalBowShoot
字段
构造函数
方法
1.16.1
名称
aqg
avi
net.minecraft.server.v1_15_R1.PathfinderGoalBowShoot
net.minecraft.server.v1_16_R1.PathfinderGoalBowShoot
字段
构造函数
方法
1.15.2
名称
aqd
aqg
字段
构造函数
方法
1.15.1
名称
字段
int: f, seeTime, field_6572, field_188504_f
int: f, seeTime, field_6572, targetSeeingTicker, field_188504_f
boolean: g, strafingClockwise, field_6573, field_188505_g
boolean: g, strafingClockwise, field_6573, movingToLeft, field_188505_g
boolean: h, strafingBackwards, field_6571, field_188506_h
boolean: h, strafingBackwards, field_6571, backward, field_188506_h
int: i, strafingTime, field_6568, field_188507_i
int: i, strafingTime, field_6568, combatTicks, field_188507_i
构造函数
方法
1.15
名称
aoe
aqd
net.minecraft.server.v1_14_R1.PathfinderGoalBowShoot
net.minecraft.server.v1_15_R1.PathfinderGoalBowShoot
字段
构造函数
方法
1.14.4
名称
anz
aoe
net.minecraft.world.entity.ai.goal.RangedBowAttackGoal
字段
double: b, field_6569, speed, field_188500_b
double: b, speedModifier, field_6569, speed, field_188500_b
int: c, field_6575, attackInterval, field_188501_c
int: c, attackIntervalMin, field_6575, attackInterval, field_188501_c
float: d, field_6570, squaredRange, field_188502_d
float: d, attackRadiusSqr, field_6570, squaredRange, field_188502_d
int: e, field_6574, cooldown, field_188503_e
int: e, attackTime, field_6574, cooldown, field_188503_e
int: f, field_6572, field_6572, field_188504_f
int: f, seeTime, field_6572, field_188504_f
boolean: g, field_6573, field_6573, field_188505_g
boolean: g, strafingClockwise, field_6573, field_188505_g
boolean: h, field_6571, field_6571, field_188506_h
boolean: h, strafingBackwards, field_6571, field_188506_h
int: i, field_6568, field_6568, field_188507_i
int: i, strafingTime, field_6568, field_188507_i
T: a, field_6576, actor, field_188499_a
T: a, mob, field_6576, actor, field_188499_a
构造函数
方法
boolean (): a, method_6264, canStart, func_75250_a
boolean (): a, canUse, method_6264, canStart, func_75250_a
boolean (): g, method_6306, isHoldingBow, func_188498_f
boolean (): g, isHoldingBow, method_6306, isHoldingBow, func_188498_f
boolean (): b, method_6266, shouldContinue, func_75253_b
boolean (): b, canContinueToUse, method_6266, shouldContinue, func_75253_b
void (): c, method_6269, start, func_75249_e
void (): c, start, method_6269, start, func_75249_e
void (): d, method_6270, stop, func_75251_c
void (): d, stop, method_6270, stop, func_75251_c
void (): e, method_6268, tick, func_75246_d
void (): e, tick, method_6268, tick, func_75246_d
void (int): a, method_6305, setAttackInterval, func_189428_b
void (int): a, setMinAttackInterval, method_6305, setAttackInterval, func_189428_b
1.14.3
名称
anx
anz
net.minecraft.entity.ai.goal.BowAttackGoal
字段
double: b, field_6569, field_188500_b
double: b, field_6569, speed, field_188500_b
int: c, field_6575, field_188501_c
int: c, field_6575, attackInterval, field_188501_c
float: d, field_6570, field_188502_d
float: d, field_6570, squaredRange, field_188502_d
int: e, field_6574, field_188503_e
int: e, field_6574, cooldown, field_188503_e
int: f, field_6572, field_188504_f
int: f, field_6572, field_6572, field_188504_f
boolean: g, field_6573, field_188505_g
boolean: g, field_6573, field_6573, field_188505_g
boolean: h, field_6571, field_188506_h
boolean: h, field_6571, field_6571, field_188506_h
int: i, field_6568, field_188507_i
int: i, field_6568, field_6568, field_188507_i
T: a, field_6576, field_188499_a
T: a, field_6576, actor, field_188499_a
构造函数
方法
boolean (): a, method_6264, func_75250_a
boolean (): a, method_6264, canStart, func_75250_a
boolean (): g, method_6306, func_188498_f
boolean (): g, method_6306, isHoldingBow, func_188498_f
boolean (): b, method_6266, func_75253_b
boolean (): b, method_6266, shouldContinue, func_75253_b
void (): c, method_6269, func_75249_e
void (): c, method_6269, start, func_75249_e
void (): d, method_6270, func_75251_c
void (): d, method_6270, stop, func_75251_c
void (): e, method_6268, func_75246_d
void (): e, method_6268, tick, func_75246_d
void (int): a, method_6305, func_189428_b
void (int): a, method_6305, setAttackInterval, func_189428_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
anw
anx
字段
构造函数
方法
1.14
名称
ahu
anw
net.minecraft.class_1380
net.minecraft.entity.ai.EntityAIAttackRangedBow
net.minecraft.entity.ai.goal.RangedBowAttackGoal
net.minecraft.server.v1_13_R2.PathfinderGoalBowShoot
net.minecraft.server.v1_14_R1.PathfinderGoalBowShoot
字段
double: b, field_188500_b
double: b, field_6569, field_188500_b
int: c, field_188501_c
int: c, field_6575, field_188501_c
float: d, field_188502_d
float: d, field_6570, field_188502_d
int: e, field_188503_e
int: e, field_6574, field_188503_e
int: f, field_188504_f
int: f, field_6572, field_188504_f
boolean: g, field_188505_g
boolean: g, field_6573, field_188505_g
boolean: h, field_188506_h
boolean: h, field_6571, field_188506_h
int: i, field_188507_i
int: i, field_6568, field_188507_i
T: a, field_188499_a
T: a, field_6576, field_188499_a
构造函数
方法
boolean (): a, func_75250_a
boolean (): a, method_6264, func_75250_a
boolean (): g, func_188498_f
boolean (): g, method_6306, func_188498_f
boolean (): b, func_75253_b
boolean (): b, method_6266, func_75253_b
void (): c, func_75249_e
void (): c, method_6269, func_75249_e
void (): d, func_75251_c
void (): d, method_6270, func_75251_c
void (): e, func_75246_d
void (): e, method_6268, func_75246_d
void (int): b, func_189428_b
void (int): a, method_6305, func_189428_b
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
ahr
ahu
net.minecraft.server.v1_13_R1.PathfinderGoalBowShoot
net.minecraft.server.v1_13_R2.PathfinderGoalBowShoot
字段
构造函数
方法
1.13
名称
ye
ahr
net.minecraft.server.v1_12_R1.PathfinderGoalBowShoot
net.minecraft.server.v1_13_R1.PathfinderGoalBowShoot
字段
构造函数
方法
boolean (): f, func_188498_f
boolean (): g, func_188498_f
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
yc
ye
字段
构造函数
方法
1.12
名称
vh
yc
net.minecraft.server.v1_11_R1.PathfinderGoalBowShoot
net.minecraft.server.v1_12_R1.PathfinderGoalBowShoot
字段
EntitySkeletonAbstract: a, field_188499_a
T: a, field_188499_a
构造函数
(EntitySkeletonAbstract, double, int, float)
(T, double, int, float)
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
vg
vh
字段
构造函数
方法
1.11
名称
uo
vg
net.minecraft.server.v1_10_R1.PathfinderGoalBowShoot
net.minecraft.server.v1_11_R1.PathfinderGoalBowShoot
字段
EntitySkeleton: a, field_188499_a
EntitySkeletonAbstract: a, field_188499_a
构造函数
(EntitySkeleton, double, int, float)
(EntitySkeletonAbstract, double, int, float)
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
ui
uo
net.minecraft.server.v1_9_R2.PathfinderGoalBowShoot
net.minecraft.server.v1_10_R1.PathfinderGoalBowShoot
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.PathfinderGoalBowShoot
net.minecraft.server.v1_9_R2.PathfinderGoalBowShoot
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
void (int): b, func_189428_b
1.9
名称
ui
net.minecraft.entity.ai.EntityAIAttackRangedBow
net.minecraft.server.v1_9_R1.PathfinderGoalBowShoot
字段
EntitySkeleton: a, field_188499_a
double: b, field_188500_b
int: c, field_188501_c
float: d, field_188502_d
int: e, field_188503_e
int: f, field_188504_f
boolean: g, field_188505_g
boolean: h, field_188506_h
int: i, field_188507_i
构造函数
(EntitySkeleton, double, int, float)
方法
boolean (): a, func_75250_a
boolean (): f, func_188498_f
boolean (): b, func_75253_b
void (): c, func_75249_e
void (): d, func_75251_c
void (): e, func_75246_d