历史 - net.minecraft.advancements.critereon.PlayerHurtEntityTrigger$PlayerListeners

1.14.4

名称

net.minecraft.advancements.critereon.PlayerHurtEntityTrigger$PlayerListeners

字段

AdvancementDataPlayer: a, field_9735, manager, field_192523_a

PlayerAdvancements: a, player, field_9735, manager, field_192523_a

Set<CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>>: b, field_9734, conditions, field_192524_b

Set<CriterionTrigger$Listener<PlayerHurtEntityTrigger$TriggerInstance>>: b, listeners, field_9734, conditions, field_192524_b

构造函数

方法

boolean (): a, method_9100, isEmpty, func_192520_a

boolean (): a, isEmpty, method_9100, isEmpty, func_192520_a

void (CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>): a, method_9099, addCondition, func_192522_a

void (CriterionTrigger$Listener<PlayerHurtEntityTrigger$TriggerInstance>): a, addListener, method_9099, addCondition, func_192522_a

void (CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>): b, method_9102, removeCondition, func_192519_b

void (CriterionTrigger$Listener<PlayerHurtEntityTrigger$TriggerInstance>): b, removeListener, method_9102, removeCondition, func_192519_b

void (EntityPlayer, Entity, DamageSource, float, float, boolean): a, method_9101, handle, func_192521_a

void (ServerPlayer, Entity, DamageSource, float, float, boolean): a, trigger, method_9101, handle, func_192521_a

1.14.3

名称

net.minecraft.advancement.criterion.PlayerHurtEntityCriterion$Handler

字段

AdvancementDataPlayer: a, field_9735, field_192523_a

AdvancementDataPlayer: a, field_9735, manager, field_192523_a

Set<CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>>: b, field_9734, field_192524_b

Set<CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>>: b, field_9734, conditions, field_192524_b

构造函数

方法

boolean (): a, method_9100, func_192520_a

boolean (): a, method_9100, isEmpty, func_192520_a

void (CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>): a, method_9099, func_192522_a

void (CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>): a, method_9099, addCondition, func_192522_a

void (CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>): b, method_9102, func_192519_b

void (CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>): b, method_9102, removeCondition, func_192519_b

void (EntityPlayer, Entity, DamageSource, float, float, boolean): a, method_9101, func_192521_a

void (EntityPlayer, Entity, DamageSource, float, float, boolean): a, method_9101, handle, func_192521_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

bf$a

bn$a

net.minecraft.class_2115$class_2116

net.minecraft.server.v1_13_R2.CriterionTriggerPlayerHurtEntity$a

net.minecraft.server.v1_14_R1.CriterionTriggerPlayerHurtEntity$a

字段

AdvancementDataPlayer: a, field_192523_a

AdvancementDataPlayer: a, field_9735, field_192523_a

Set<CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>>: b, field_192524_b

Set<CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>>: b, field_9734, field_192524_b

构造函数

方法

boolean (): a, func_192520_a

boolean (): a, method_9100, func_192520_a

void (CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>): a, func_192522_a

void (CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>): a, method_9099, func_192522_a

void (CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>): b, func_192519_b

void (CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>): b, method_9102, func_192519_b

void (EntityPlayer, Entity, DamageSource, float, float, boolean): a, func_192521_a

void (EntityPlayer, Entity, DamageSource, float, float, boolean): a, method_9101, func_192521_a

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.CriterionTriggerPlayerHurtEntity$a

net.minecraft.server.v1_13_R2.CriterionTriggerPlayerHurtEntity$a

字段

构造函数

方法

1.13

名称

bf$a

net.minecraft.advancements.criterion.PlayerHurtEntityTrigger$Listeners

net.minecraft.server.v1_13_R1.CriterionTriggerPlayerHurtEntity$a

字段

AdvancementDataPlayer: a, field_192523_a

Set<CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>>: b, field_192524_b

构造函数

(AdvancementDataPlayer)

方法

boolean (): a, func_192520_a

void (CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>): a, func_192522_a

void (CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>): b, func_192519_b

void (EntityPlayer, Entity, DamageSource, float, float, boolean): a, func_192521_a