历史 - net.minecraft.advancements.critereon.PlayerHurtEntityTrigger$PlayerListeners
1.14.4
名称
net.minecraft.advancements.critereon.PlayerHurtEntityTrigger$PlayerListeners
字段
AdvancementDataPlayer: a, field_9735, manager, field_192523_a
PlayerAdvancements: a, player, field_9735, manager, field_192523_a
Set<CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>>: b, field_9734, conditions, field_192524_b
Set<CriterionTrigger$Listener<PlayerHurtEntityTrigger$TriggerInstance>>: b, listeners, field_9734, conditions, field_192524_b
构造函数
方法
boolean (): a, method_9100, isEmpty, func_192520_a
boolean (): a, isEmpty, method_9100, isEmpty, func_192520_a
void (CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>): a, method_9099, addCondition, func_192522_a
void (CriterionTrigger$Listener<PlayerHurtEntityTrigger$TriggerInstance>): a, addListener, method_9099, addCondition, func_192522_a
void (CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>): b, method_9102, removeCondition, func_192519_b
void (CriterionTrigger$Listener<PlayerHurtEntityTrigger$TriggerInstance>): b, removeListener, method_9102, removeCondition, func_192519_b
void (EntityPlayer, Entity, DamageSource, float, float, boolean): a, method_9101, handle, func_192521_a
void (ServerPlayer, Entity, DamageSource, float, float, boolean): a, trigger, method_9101, handle, func_192521_a
1.14.3
名称
net.minecraft.advancement.criterion.PlayerHurtEntityCriterion$Handler
字段
AdvancementDataPlayer: a, field_9735, field_192523_a
AdvancementDataPlayer: a, field_9735, manager, field_192523_a
Set<CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>>: b, field_9734, field_192524_b
Set<CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>>: b, field_9734, conditions, field_192524_b
构造函数
方法
boolean (): a, method_9100, func_192520_a
boolean (): a, method_9100, isEmpty, func_192520_a
void (CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>): a, method_9099, func_192522_a
void (CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>): a, method_9099, addCondition, func_192522_a
void (CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>): b, method_9102, func_192519_b
void (CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>): b, method_9102, removeCondition, func_192519_b
void (EntityPlayer, Entity, DamageSource, float, float, boolean): a, method_9101, func_192521_a
void (EntityPlayer, Entity, DamageSource, float, float, boolean): a, method_9101, handle, func_192521_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
bf$a
bn$a
net.minecraft.class_2115$class_2116
net.minecraft.server.v1_13_R2.CriterionTriggerPlayerHurtEntity$a
net.minecraft.server.v1_14_R1.CriterionTriggerPlayerHurtEntity$a
字段
AdvancementDataPlayer: a, field_192523_a
AdvancementDataPlayer: a, field_9735, field_192523_a
Set<CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>>: b, field_192524_b
Set<CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>>: b, field_9734, field_192524_b
构造函数
方法
boolean (): a, func_192520_a
boolean (): a, method_9100, func_192520_a
void (CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>): a, func_192522_a
void (CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>): a, method_9099, func_192522_a
void (CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>): b, func_192519_b
void (CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>): b, method_9102, func_192519_b
void (EntityPlayer, Entity, DamageSource, float, float, boolean): a, func_192521_a
void (EntityPlayer, Entity, DamageSource, float, float, boolean): a, method_9101, func_192521_a
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.CriterionTriggerPlayerHurtEntity$a
net.minecraft.server.v1_13_R2.CriterionTriggerPlayerHurtEntity$a
字段
构造函数
方法
1.13
名称
bf$a
net.minecraft.advancements.criterion.PlayerHurtEntityTrigger$Listeners
net.minecraft.server.v1_13_R1.CriterionTriggerPlayerHurtEntity$a
字段
AdvancementDataPlayer: a, field_192523_a
Set<CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>>: b, field_192524_b
构造函数
方法
boolean (): a, func_192520_a
void (CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>): a, func_192522_a
void (CriterionTrigger$a<CriterionTriggerPlayerHurtEntity$b>): b, func_192519_b
void (EntityPlayer, Entity, DamageSource, float, float, boolean): a, func_192521_a