历史 - net.minecraft.world.level.block.StairBlock
1.21.11
名称
ede
ehz
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dye
ede
字段
构造函数
方法
boolean (BlockState): o, isStairs, method_10676, isStairs, m_56980_
boolean (BlockState): p, isStairs, method_10676, isStairs, m_56980_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dvs
dye
字段
构造函数
方法
1.21.5
名称
drm
dvs
字段
Block: K, base, field_11579, baseBlock, f_56858_
Block: W, base, field_11579, baseBlock, f_56858_
BlockState: I, baseState, field_11574, baseBlockState, f_56859_
BlockState: f, baseState, field_11574, baseBlockState, f_56859_
VoxelShape: f, TOP_AABB, field_11562, TOP_SHAPE, f_56845_
VoxelShape: g, BOTTOM_AABB, field_11576, BOTTOM_SHAPE, f_56846_
VoxelShape: h, OCTET_NNN, field_11561, BOTTOM_NORTH_WEST_CORNER_SHAPE, f_56847_
VoxelShape: i, OCTET_NNP, field_11578, BOTTOM_SOUTH_WEST_CORNER_SHAPE, f_56848_
VoxelShape: j, OCTET_NPN, field_11568, TOP_NORTH_WEST_CORNER_SHAPE, f_56849_
VoxelShape: k, OCTET_NPP, field_11563, TOP_SOUTH_WEST_CORNER_SHAPE, f_56850_
VoxelShape: l, OCTET_PNN, field_11575, BOTTOM_NORTH_EAST_CORNER_SHAPE, f_56851_
VoxelShape: m, OCTET_PNP, field_11569, BOTTOM_SOUTH_EAST_CORNER_SHAPE, f_56852_
VoxelShape: n, OCTET_PPN, field_11577, TOP_NORTH_EAST_CORNER_SHAPE, f_56853_
VoxelShape: o, OCTET_PPP, field_11567, TOP_SOUTH_EAST_CORNER_SHAPE, f_56854_
VoxelShape[]: G, TOP_SHAPES, field_11566, TOP_SHAPES, f_56855_
VoxelShape[]: H, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, f_56856_
int[]: J, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, f_56857_
VoxelShape: g, SHAPE_OUTER, field_55801, OUTER_SHAPE, f_379604_
VoxelShape: h, SHAPE_STRAIGHT, field_55802, STRAIGHT_SHAPE, f_381163_
VoxelShape: i, SHAPE_INNER, field_55803, INNER_SHAPE, f_380569_
Map<Direction, VoxelShape>: D, SHAPE_BOTTOM_OUTER, field_55795, OUTER_BOTTOM_SHAPES, f_379563_
Map<Direction, VoxelShape>: R, SHAPE_BOTTOM_STRAIGHT, field_55796, STRAIGHT_BOTTOM_SHAPES, f_380420_
Map<Direction, VoxelShape>: S, SHAPE_BOTTOM_INNER, field_55797, INNER_BOTTOM_SHAPES, f_379406_
Map<Direction, VoxelShape>: T, SHAPE_TOP_OUTER, field_55798, OUTER_TOP_SHAPES, f_381689_
Map<Direction, VoxelShape>: U, SHAPE_TOP_STRAIGHT, field_55799, STRAIGHT_TOP_SHAPES, f_380455_
Map<Direction, VoxelShape>: V, SHAPE_TOP_INNER, field_55800, INNER_TOP_SHAPES, f_381933_
构造函数
方法
VoxelShape[] (VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, makeShapes, method_10672, composeShapes, m_56933_
VoxelShape (int, VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, makeStairShape, method_10671, composeShape, m_56864_
int (BlockState): q, getShapeIndex, method_10673, getShapeIndexIndex, m_56982_
1.21.4
名称
dsj
drm
字段
构造函数
方法
1.21.3
名称
dnt
dsj
字段
DirectionProperty: b, FACING, field_11571, FACING, f_56841_
Block: J, base, field_11579, baseBlock, f_56858_
Block: K, base, field_11579, baseBlock, f_56858_
BlockState: H, baseState, field_11574, baseBlockState, f_56859_
BlockState: I, baseState, field_11574, baseBlockState, f_56859_
VoxelShape[]: F, TOP_SHAPES, field_11566, TOP_SHAPES, f_56855_
VoxelShape[]: G, TOP_SHAPES, field_11566, TOP_SHAPES, f_56855_
VoxelShape[]: G, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, f_56856_
VoxelShape[]: H, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, f_56856_
int[]: I, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, f_56857_
int[]: J, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, f_56857_
EnumProperty<Direction>: b, FACING, field_11571, FACING, f_56841_
构造函数
方法
boolean (BlockState): m, isStairs, method_10676, isStairs, m_56980_
boolean (BlockState): o, isStairs, method_10676, isStairs, m_56980_
int (BlockState): n, getShapeIndex, method_10673, getShapeIndexIndex, m_56982_
int (BlockState): q, getShapeIndex, method_10673, getShapeIndexIndex, m_56982_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
StairsShape (BlockState, BlockGetter, BlockPos): i, getStairsShape, method_10675, getStairShape, m_56976_
StairsShape (BlockState, BlockGetter, BlockPos): e, getStairsShape, method_10675, getStairShape, m_56976_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dmv
dnt
字段
构造函数
方法
1.20.6
名称
dej
dmv
字段
构造函数
方法
boolean (BlockState): h, isStairs, method_10676, isStairs, m_56980_
boolean (BlockState): m, isStairs, method_10676, isStairs, m_56980_
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
名称
dap
dej
字段
DirectionProperty: a, FACING, field_11571, FACING, f_56841_
DirectionProperty: b, FACING, field_11571, FACING, f_56841_
EnumProperty<Half>: b, HALF, field_11572, HALF, f_56842_
EnumProperty<Half>: c, HALF, field_11572, HALF, f_56842_
EnumProperty<StairsShape>: c, SHAPE, field_11565, SHAPE, f_56843_
EnumProperty<StairsShape>: d, SHAPE, field_11565, SHAPE, f_56843_
Block: G, base, field_11579, baseBlock, f_56858_
Block: J, base, field_11579, baseBlock, f_56858_
BooleanProperty: d, WATERLOGGED, field_11573, WATERLOGGED, f_56844_
BooleanProperty: e, WATERLOGGED, field_11573, WATERLOGGED, f_56844_
VoxelShape: e, TOP_AABB, field_11562, TOP_SHAPE, f_56845_
VoxelShape: f, TOP_AABB, field_11562, TOP_SHAPE, f_56845_
VoxelShape: f, BOTTOM_AABB, field_11576, BOTTOM_SHAPE, f_56846_
VoxelShape: g, BOTTOM_AABB, field_11576, BOTTOM_SHAPE, f_56846_
VoxelShape: g, OCTET_NNN, field_11561, BOTTOM_NORTH_WEST_CORNER_SHAPE, f_56847_
VoxelShape: h, OCTET_NNN, field_11561, BOTTOM_NORTH_WEST_CORNER_SHAPE, f_56847_
VoxelShape: h, OCTET_NNP, field_11578, BOTTOM_SOUTH_WEST_CORNER_SHAPE, f_56848_
VoxelShape: i, OCTET_NNP, field_11578, BOTTOM_SOUTH_WEST_CORNER_SHAPE, f_56848_
VoxelShape: i, OCTET_NPN, field_11568, TOP_NORTH_WEST_CORNER_SHAPE, f_56849_
VoxelShape: j, OCTET_NPN, field_11568, TOP_NORTH_WEST_CORNER_SHAPE, f_56849_
VoxelShape: j, OCTET_NPP, field_11563, TOP_SOUTH_WEST_CORNER_SHAPE, f_56850_
VoxelShape: k, OCTET_NPP, field_11563, TOP_SOUTH_WEST_CORNER_SHAPE, f_56850_
VoxelShape: k, OCTET_PNN, field_11575, BOTTOM_NORTH_EAST_CORNER_SHAPE, f_56851_
VoxelShape: l, OCTET_PNN, field_11575, BOTTOM_NORTH_EAST_CORNER_SHAPE, f_56851_
VoxelShape: l, OCTET_PNP, field_11569, BOTTOM_SOUTH_EAST_CORNER_SHAPE, f_56852_
VoxelShape: m, OCTET_PNP, field_11569, BOTTOM_SOUTH_EAST_CORNER_SHAPE, f_56852_
VoxelShape: m, OCTET_PPN, field_11577, TOP_NORTH_EAST_CORNER_SHAPE, f_56853_
VoxelShape: n, OCTET_PPN, field_11577, TOP_NORTH_EAST_CORNER_SHAPE, f_56853_
VoxelShape: n, OCTET_PPP, field_11567, TOP_SOUTH_EAST_CORNER_SHAPE, f_56854_
VoxelShape: o, OCTET_PPP, field_11567, TOP_SOUTH_EAST_CORNER_SHAPE, f_56854_
VoxelShape[]: D, TOP_SHAPES, field_11566, TOP_SHAPES, f_56855_
VoxelShape[]: F, TOP_SHAPES, field_11566, TOP_SHAPES, f_56855_
VoxelShape[]: E, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, f_56856_
VoxelShape[]: G, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, f_56856_
int[]: F, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, f_56857_
int[]: I, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, f_56857_
com.mojang.serialization.MapCodec<StairBlock>: a, CODEC, field_46460, CODEC, f_303622_
构造函数
方法
void (Level, BlockPos, Explosion): a, wasExploded, method_9586, onDestroyedByExplosion, m_7592_
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_
void (LevelAccessor, BlockPos, BlockState): a, destroy, method_9585, onBroken, m_6786_
float (): d, getExplosionResistance, method_9520, getBlastResistance, m_7325_
float (): e, getExplosionResistance, method_9520, getBlastResistance, m_7325_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_
void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn, m_141947_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
com.mojang.serialization.MapCodec<? extends StairBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cxh
dap
字段
构造函数
方法
1.20.1
名称
cwx
cxh
字段
Block: H, base, field_11579, baseBlock, f_56858_
Block: G, base, field_11579, baseBlock, f_56858_
BlockState: I, baseState, field_11574, baseBlockState, f_56859_
BlockState: H, baseState, field_11574, baseBlockState, f_56859_
VoxelShape[]: E, TOP_SHAPES, field_11566, TOP_SHAPES, f_56855_
VoxelShape[]: D, TOP_SHAPES, field_11566, TOP_SHAPES, f_56855_
VoxelShape[]: F, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, f_56856_
VoxelShape[]: E, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, f_56856_
int[]: G, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, f_56857_
int[]: F, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, f_56857_
构造函数
方法
float (): e, getExplosionResistance, method_9520, getBlastResistance, m_7325_
float (): d, getExplosionResistance, method_9520, getBlastResistance, m_7325_
1.19.4
名称
cug
cwx
字段
构造函数
方法
1.19.3
名称
crd
cug
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cqg
crd
net.minecraft.world.level.block.BlockStairs
字段
构造函数
方法
1.19
名称
ckn
cqg
net.minecraft.world.level.block.BlockStairs
字段
构造函数
方法
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
float (): f, getExplosionResistance, method_9520, getBlastResistance, m_7325_
float (): e, getExplosionResistance, method_9520, getBlastResistance, m_7325_
StairsShape (BlockState, BlockGetter, BlockPos): h, getStairsShape, method_10675, getStairShape, m_56976_
StairsShape (BlockState, BlockGetter, BlockPos): i, getStairsShape, method_10675, getStairShape, m_56976_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
1.18.2
名称
cjv
ckn
字段
Block: I, base, field_11579, baseBlock, f_56858_
Block: H, base, field_11579, baseBlock, f_56858_
BlockState: J, baseState, field_11574, baseBlockState, f_56859_
BlockState: I, baseState, field_11574, baseBlockState, f_56859_
VoxelShape[]: F, TOP_SHAPES, field_11566, TOP_SHAPES, f_56855_
VoxelShape[]: E, TOP_SHAPES, field_11566, TOP_SHAPES, f_56855_
VoxelShape[]: G, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, f_56856_
VoxelShape[]: F, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, f_56856_
int[]: H, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, f_56857_
int[]: G, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, f_56857_
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cgm
cjv
字段
构造函数
方法
void (Level, BlockPos, Explosion): a, wasExploded, method_9586, onDestroyedByExplosion, m_7592_, wasExploded
void (Level, BlockPos, Explosion): a, wasExploded, method_9586, onDestroyedByExplosion, m_7592_
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_, attack
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_
void (LevelAccessor, BlockPos, BlockState): a, destroy, method_9585, onBroken, m_6786_, postBreak
void (LevelAccessor, BlockPos, BlockState): a, destroy, method_9585, onBroken, m_6786_
float (): f, getExplosionResistance, method_9520, getBlastResistance, m_7325_, getDurability
float (): f, getExplosionResistance, method_9520, getBlastResistance, m_7325_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_, isTicking
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn, m_141947_, stepOn
void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn, m_141947_
1.17.1
名称
cgl
cgm
字段
构造函数
方法
1.17
名称
cak
cgl
net.minecraft.block.StairsBlock
net.minecraft.src.C_1920_
net.minecraft.server.v1_16_R3.BlockStairs
net.minecraft.world.level.block.BlockStairs
字段
DirectionProperty: a, FACING, field_11571, FACING, field_176309_a, FACING
DirectionProperty: a, FACING, field_11571, FACING, f_56841_
EnumProperty<Half>: b, HALF, field_11572, HALF, field_176308_b, HALF
EnumProperty<Half>: b, HALF, field_11572, HALF, f_56842_
EnumProperty<StairsShape>: c, SHAPE, field_11565, SHAPE, field_176310_M, SHAPE
EnumProperty<StairsShape>: c, SHAPE, field_11565, SHAPE, f_56843_
Block: u, base, field_11579, baseBlock, field_150149_b
Block: I, base, field_11579, baseBlock, f_56858_
BlockState: v, baseState, field_11574, baseBlockState, field_150151_M
BlockState: J, baseState, field_11574, baseBlockState, f_56859_
BooleanProperty: d, WATERLOGGED, field_11573, WATERLOGGED, field_204513_t
BooleanProperty: d, WATERLOGGED, field_11573, WATERLOGGED, f_56844_
VoxelShape: e, TOP_AABB, field_11562, TOP_SHAPE, field_185712_d
VoxelShape: e, TOP_AABB, field_11562, TOP_SHAPE, f_56845_
VoxelShape: f, BOTTOM_AABB, field_11576, BOTTOM_SHAPE, field_185719_G
VoxelShape: f, BOTTOM_AABB, field_11576, BOTTOM_SHAPE, f_56846_
VoxelShape: g, OCTET_NNN, field_11561, BOTTOM_NORTH_WEST_CORNER_SHAPE, field_196512_A
VoxelShape: g, OCTET_NNN, field_11561, BOTTOM_NORTH_WEST_CORNER_SHAPE, f_56847_
VoxelShape: h, OCTET_NNP, field_11578, BOTTOM_SOUTH_WEST_CORNER_SHAPE, field_196513_B
VoxelShape: h, OCTET_NNP, field_11578, BOTTOM_SOUTH_WEST_CORNER_SHAPE, f_56848_
VoxelShape: i, OCTET_NPN, field_11568, TOP_NORTH_WEST_CORNER_SHAPE, field_196514_C
VoxelShape: i, OCTET_NPN, field_11568, TOP_NORTH_WEST_CORNER_SHAPE, f_56849_
VoxelShape: j, OCTET_NPP, field_11563, TOP_SOUTH_WEST_CORNER_SHAPE, field_196515_D
VoxelShape: j, OCTET_NPP, field_11563, TOP_SOUTH_WEST_CORNER_SHAPE, f_56850_
VoxelShape: k, OCTET_PNN, field_11575, BOTTOM_NORTH_EAST_CORNER_SHAPE, field_196516_E
VoxelShape: k, OCTET_PNN, field_11575, BOTTOM_NORTH_EAST_CORNER_SHAPE, f_56851_
VoxelShape: o, OCTET_PNP, field_11569, BOTTOM_SOUTH_EAST_CORNER_SHAPE, field_196517_F
VoxelShape: l, OCTET_PNP, field_11569, BOTTOM_SOUTH_EAST_CORNER_SHAPE, f_56852_
VoxelShape: p, OCTET_PPN, field_11577, TOP_NORTH_EAST_CORNER_SHAPE, field_196518_G
VoxelShape: m, OCTET_PPN, field_11577, TOP_NORTH_EAST_CORNER_SHAPE, f_56853_
VoxelShape: q, OCTET_PPP, field_11567, TOP_SOUTH_EAST_CORNER_SHAPE, field_196519_H
VoxelShape: n, OCTET_PPP, field_11567, TOP_SOUTH_EAST_CORNER_SHAPE, f_56854_
VoxelShape[]: r, TOP_SHAPES, field_11566, TOP_SHAPES, field_196520_I
VoxelShape[]: F, TOP_SHAPES, field_11566, TOP_SHAPES, f_56855_
VoxelShape[]: s, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, field_196521_J
VoxelShape[]: G, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, f_56856_
int[]: t, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, field_196522_K
int[]: H, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, f_56857_
构造函数
方法
void (Level, BlockPos, Entity): a, stepOn, method_9591, onSteppedOn, func_176199_a, stepOn
void (Level, BlockPos, Explosion): a, wasExploded, method_9586, onDestroyedByExplosion, func_180652_a, wasExploded
void (Level, BlockPos, Explosion): a, wasExploded, method_9586, onDestroyedByExplosion, m_7592_, wasExploded
boolean (BlockState, BlockGetter, BlockPos, Direction): d, canTakeShape, method_10678, isDifferentOrientation, func_185704_d
boolean (BlockState, BlockGetter, BlockPos, Direction): c, canTakeShape, method_10678, isDifferentOrientation, m_56970_
boolean (BlockState): h, isStairs, method_10676, isStairs, func_185709_i
boolean (BlockState): h, isStairs, method_10676, isStairs, m_56980_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
VoxelShape[] (VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, makeShapes, method_10672, composeShapes, func_199779_a
VoxelShape[] (VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, makeShapes, method_10672, composeShapes, m_56933_
VoxelShape (int, VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, makeStairShape, method_10671, composeShape, func_199781_a
VoxelShape (int, VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, makeStairShape, method_10671, composeShape, m_56864_
int (BlockState): l, getShapeIndex, method_10673, getShapeIndexIndex, func_196511_x
int (BlockState): n, getShapeIndex, method_10673, getShapeIndexIndex, m_56982_
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, func_196270_a, attack
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_, attack
void (LevelAccessor, BlockPos, BlockState): a, destroy, method_9585, onBroken, func_176206_d, postBreak
void (LevelAccessor, BlockPos, BlockState): a, destroy, method_9585, onBroken, m_6786_, postBreak
float (): f, getExplosionResistance, method_9520, getBlastResistance, func_149638_a, getDurability
float (): f, getExplosionResistance, method_9520, getBlastResistance, m_7325_, getDurability
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
StairsShape (BlockState, BlockGetter, BlockPos): g, getStairsShape, method_10675, getStairShape, func_208064_n
StairsShape (BlockState, BlockGetter, BlockPos): h, getStairsShape, method_10675, getStairShape, m_56976_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t, isTicking
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_, isTicking
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn, m_141947_, stepOn
1.16.5
名称
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos, Direction): d, canTakeShape, method_10678, method_10678, func_185704_d
boolean (BlockState, BlockGetter, BlockPos, Direction): d, canTakeShape, method_10678, isDifferentOrientation, func_185704_d
1.16.4
名称
cah
cak
net.minecraft.server.v1_16_R2.BlockStairs
net.minecraft.server.v1_16_R3.BlockStairs
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cbn
cah
net.minecraft.server.v1_16_R1.BlockStairs
net.minecraft.server.v1_16_R2.BlockStairs
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos, Direction): e, canTakeShape, method_10678, method_10678, func_185704_d
boolean (BlockState, BlockGetter, BlockPos, Direction): d, canTakeShape, method_10678, method_10678, func_185704_d
1.16.1
名称
bus
cbn
net.minecraft.server.v1_15_R1.BlockStairs
net.minecraft.server.v1_16_R1.BlockStairs
字段
Block: C, base, field_11579, baseBlock, field_150149_b
Block: u, base, field_11579, baseBlock, field_150149_b
BlockState: D, baseState, field_11574, baseBlockState, field_150151_M
BlockState: v, baseState, field_11574, baseBlockState, field_150151_M
VoxelShape: w, OCTET_PNP, field_11569, BOTTOM_SOUTH_EAST_CORNER_SHAPE, field_196517_F
VoxelShape: o, OCTET_PNP, field_11569, BOTTOM_SOUTH_EAST_CORNER_SHAPE, field_196517_F
VoxelShape: x, OCTET_PPN, field_11577, TOP_NORTH_EAST_CORNER_SHAPE, field_196518_G
VoxelShape: p, OCTET_PPN, field_11577, TOP_NORTH_EAST_CORNER_SHAPE, field_196518_G
VoxelShape: y, OCTET_PPP, field_11567, TOP_SOUTH_EAST_CORNER_SHAPE, field_196519_H
VoxelShape: q, OCTET_PPP, field_11567, TOP_SOUTH_EAST_CORNER_SHAPE, field_196519_H
VoxelShape[]: z, TOP_SHAPES, field_11566, TOP_SHAPES, field_196520_I
VoxelShape[]: r, TOP_SHAPES, field_11566, TOP_SHAPES, field_196520_I
VoxelShape[]: A, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, field_196521_J
VoxelShape[]: s, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, field_196521_J
int[]: B, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, field_196522_K
int[]: t, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, field_196522_K
构造函数
(BlockState, Block$Properties)
(BlockState, BlockBehaviour$Properties)
方法
int (BlockState): i, getShapeIndex, method_10673, getShapeIndexIndex, func_196511_x
int (BlockState): l, getShapeIndex, method_10673, getShapeIndexIndex, func_196511_x
float (): h, getExplosionResistance, method_9520, getBlastResistance, func_149638_a, getDurability
float (): f, getExplosionResistance, method_9520, getBlastResistance, func_149638_a, getDurability
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
StairsShape (BlockState, BlockGetter, BlockPos): n, getStairsShape, method_10675, method_10675, func_208064_n
StairsShape (BlockState, BlockGetter, BlockPos): g, getStairsShape, method_10675, getStairShape, func_208064_n
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t, isTicking
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
1.15.2
名称
bup
bus
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bse
bup
net.minecraft.server.v1_14_R1.BlockStairs
net.minecraft.server.v1_15_R1.BlockStairs
字段
构造函数
方法
boolean (BlockState): j, isStairs, method_10676, isStairs, func_185709_i
boolean (BlockState): h, isStairs, method_10676, isStairs, func_185709_i
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
int (BlockState): q, getShapeIndex, method_10673, getShapeIndexIndex, func_196511_x
int (BlockState): i, getShapeIndex, method_10673, getShapeIndexIndex, func_196511_x
float (): j, getExplosionResistance, method_9520, getBlastResistance, func_149638_a, getDurability
float (): h, getExplosionResistance, method_9520, getBlastResistance, func_149638_a, getDurability
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
StairsShape (BlockState, BlockGetter, BlockPos): m, getStairsShape, method_10675, method_10675, func_208064_n
StairsShape (BlockState, BlockGetter, BlockPos): n, getStairsShape, method_10675, method_10675, func_208064_n
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
1.14.4
名称
brz
bse
net.minecraft.world.level.block.StairBlock
字段
BlockStateDirection: a, field_11571, FACING, field_176309_a, FACING
DirectionProperty: a, FACING, field_11571, FACING, field_176309_a, FACING
BlockStateEnum<BlockPropertyHalf>: b, field_11572, HALF, field_176308_b, HALF
EnumProperty<Half>: b, HALF, field_11572, HALF, field_176308_b, HALF
BlockStateEnum<BlockPropertyStairsShape>: c, field_11565, SHAPE, field_176310_M, SHAPE
EnumProperty<StairsShape>: c, SHAPE, field_11565, SHAPE, field_176310_M, SHAPE
Block: C, field_11579, baseBlock, field_150149_b
Block: C, base, field_11579, baseBlock, field_150149_b
IBlockData: D, field_11574, baseBlockState, field_150151_M
BlockState: D, baseState, field_11574, baseBlockState, field_150151_M
BlockStateBoolean: d, field_11573, WATERLOGGED, field_204513_t
BooleanProperty: d, WATERLOGGED, field_11573, WATERLOGGED, field_204513_t
VoxelShape: e, field_11562, TOP_SHAPE, field_185712_d
VoxelShape: e, TOP_AABB, field_11562, TOP_SHAPE, field_185712_d
VoxelShape: f, field_11576, BOTTOM_SHAPE, field_185719_G
VoxelShape: f, BOTTOM_AABB, field_11576, BOTTOM_SHAPE, field_185719_G
VoxelShape: g, field_11561, BOTTOM_NORTH_WEST_CORNER_SHAPE, field_196512_A
VoxelShape: g, OCTET_NNN, field_11561, BOTTOM_NORTH_WEST_CORNER_SHAPE, field_196512_A
VoxelShape: h, field_11578, BOTTOM_SOUTH_WEST_CORNER_SHAPE, field_196513_B
VoxelShape: h, OCTET_NNP, field_11578, BOTTOM_SOUTH_WEST_CORNER_SHAPE, field_196513_B
VoxelShape: i, field_11568, TOP_NORTH_WEST_CORNER_SHAPE, field_196514_C
VoxelShape: i, OCTET_NPN, field_11568, TOP_NORTH_WEST_CORNER_SHAPE, field_196514_C
VoxelShape: j, field_11563, TOP_SOUTH_WEST_CORNER_SHAPE, field_196515_D
VoxelShape: j, OCTET_NPP, field_11563, TOP_SOUTH_WEST_CORNER_SHAPE, field_196515_D
VoxelShape: k, field_11575, BOTTOM_NORTH_EAST_CORNER_SHAPE, field_196516_E
VoxelShape: k, OCTET_PNN, field_11575, BOTTOM_NORTH_EAST_CORNER_SHAPE, field_196516_E
VoxelShape: w, field_11569, BOTTOM_SOUTH_EAST_CORNER_SHAPE, field_196517_F
VoxelShape: w, OCTET_PNP, field_11569, BOTTOM_SOUTH_EAST_CORNER_SHAPE, field_196517_F
VoxelShape: x, field_11577, TOP_NORTH_EAST_CORNER_SHAPE, field_196518_G
VoxelShape: x, OCTET_PPN, field_11577, TOP_NORTH_EAST_CORNER_SHAPE, field_196518_G
VoxelShape: y, field_11567, TOP_SOUTH_EAST_CORNER_SHAPE, field_196519_H
VoxelShape: y, OCTET_PPP, field_11567, TOP_SOUTH_EAST_CORNER_SHAPE, field_196519_H
VoxelShape[]: z, field_11566, TOP_SHAPES, field_196520_I
VoxelShape[]: z, TOP_SHAPES, field_11566, TOP_SHAPES, field_196520_I
VoxelShape[]: A, field_11564, BOTTOM_SHAPES, field_196521_J
VoxelShape[]: A, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, field_196521_J
int[]: B, field_11570, SHAPE_INDICES, field_196522_K
int[]: B, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, field_196522_K
构造函数
方法
void (World, BlockPosition, Entity): a, method_9591, onSteppedOn, func_176199_a, stepOn
void (Level, BlockPos, Entity): a, stepOn, method_9591, onSteppedOn, func_176199_a, stepOn
void (World, BlockPosition, Explosion): a, method_9586, onDestroyedByExplosion, func_180652_a, wasExploded
void (Level, BlockPos, Explosion): a, wasExploded, method_9586, onDestroyedByExplosion, func_180652_a, wasExploded
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): e, method_10678, method_10678, func_185704_d
boolean (BlockState, BlockGetter, BlockPos, Direction): e, canTakeShape, method_10678, method_10678, func_185704_d
boolean (IBlockData): j, method_10676, isStairs, func_185709_i
boolean (BlockState): j, isStairs, method_10676, isStairs, func_185709_i
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
VoxelShape[] (VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, method_10672, composeShapes, func_199779_a
VoxelShape[] (VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, makeShapes, method_10672, composeShapes, func_199779_a
VoxelShape (int, VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, method_10671, composeShape, func_199781_a
VoxelShape (int, VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, makeStairShape, method_10671, composeShape, func_199781_a
int (IBlockData): q, method_10673, getShapeIndexIndex, func_196511_x
int (BlockState): q, getShapeIndex, method_10673, getShapeIndexIndex, func_196511_x
void (IBlockData, World, BlockPosition, EntityHuman): a, method_9606, onBlockBreakStart, func_196270_a, attack
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, func_196270_a, attack
void (GeneratorAccess, BlockPosition, IBlockData): a, method_9585, onBroken, func_176206_d, postBreak
void (LevelAccessor, BlockPos, BlockState): a, destroy, method_9585, onBroken, func_176206_d, postBreak
float (): j, method_9520, getBlastResistance, func_149638_a, getDurability
float (): j, getExplosionResistance, method_9520, getBlastResistance, func_149638_a, getDurability
int (IWorldReader): a, method_9563, getTickRate, func_149738_a
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockPropertyStairsShape (IBlockData, IBlockAccess, BlockPosition): m, method_10675, method_10675, func_208064_n
StairsShape (BlockState, BlockGetter, BlockPos): m, getStairsShape, method_10675, method_10675, func_208064_n
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
1.14.3
名称
brv
brz
net.minecraft.block.StairsBlock
字段
BlockStateDirection: a, field_11571, field_176309_a, FACING
BlockStateDirection: a, field_11571, FACING, field_176309_a, FACING
BlockStateEnum<BlockPropertyHalf>: b, field_11572, field_176308_b, HALF
BlockStateEnum<BlockPropertyHalf>: b, field_11572, HALF, field_176308_b, HALF
BlockStateEnum<BlockPropertyStairsShape>: c, field_11565, field_176310_M, SHAPE
BlockStateEnum<BlockPropertyStairsShape>: c, field_11565, SHAPE, field_176310_M, SHAPE
Block: C, field_11579, field_150149_b
Block: C, field_11579, baseBlock, field_150149_b
IBlockData: D, field_11574, field_150151_M
IBlockData: D, field_11574, baseBlockState, field_150151_M
BlockStateBoolean: d, field_11573, field_204513_t
BlockStateBoolean: d, field_11573, WATERLOGGED, field_204513_t
VoxelShape: e, field_11562, field_185712_d
VoxelShape: e, field_11562, TOP_SHAPE, field_185712_d
VoxelShape: f, field_11576, field_185719_G
VoxelShape: f, field_11576, BOTTOM_SHAPE, field_185719_G
VoxelShape: g, field_11561, field_196512_A
VoxelShape: g, field_11561, BOTTOM_NORTH_WEST_CORNER_SHAPE, field_196512_A
VoxelShape: h, field_11578, field_196513_B
VoxelShape: h, field_11578, BOTTOM_SOUTH_WEST_CORNER_SHAPE, field_196513_B
VoxelShape: i, field_11568, field_196514_C
VoxelShape: i, field_11568, TOP_NORTH_WEST_CORNER_SHAPE, field_196514_C
VoxelShape: j, field_11563, field_196515_D
VoxelShape: j, field_11563, TOP_SOUTH_WEST_CORNER_SHAPE, field_196515_D
VoxelShape: k, field_11575, field_196516_E
VoxelShape: k, field_11575, BOTTOM_NORTH_EAST_CORNER_SHAPE, field_196516_E
VoxelShape: w, field_11569, field_196517_F
VoxelShape: w, field_11569, BOTTOM_SOUTH_EAST_CORNER_SHAPE, field_196517_F
VoxelShape: x, field_11577, field_196518_G
VoxelShape: x, field_11577, TOP_NORTH_EAST_CORNER_SHAPE, field_196518_G
VoxelShape: y, field_11567, field_196519_H
VoxelShape: y, field_11567, TOP_SOUTH_EAST_CORNER_SHAPE, field_196519_H
VoxelShape[]: z, field_11566, field_196520_I
VoxelShape[]: z, field_11566, TOP_SHAPES, field_196520_I
VoxelShape[]: A, field_11564, field_196521_J
VoxelShape[]: A, field_11564, BOTTOM_SHAPES, field_196521_J
int[]: B, field_11570, field_196522_K
int[]: B, field_11570, SHAPE_INDICES, field_196522_K
构造函数
方法
void (World, BlockPosition, Entity): a, method_9591, func_176199_a, stepOn
void (World, BlockPosition, Entity): a, method_9591, onSteppedOn, func_176199_a, stepOn
void (World, BlockPosition, Explosion): a, method_9586, func_180652_a, wasExploded
void (World, BlockPosition, Explosion): a, method_9586, onDestroyedByExplosion, func_180652_a, wasExploded
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): e, method_10678, func_185704_d
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): e, method_10678, method_10678, func_185704_d
boolean (IBlockData): j, method_10676, func_185709_i
boolean (IBlockData): j, method_10676, isStairs, func_185709_i
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
VoxelShape[] (VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, method_10672, func_199779_a
VoxelShape[] (VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, method_10672, composeShapes, func_199779_a
VoxelShape (int, VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, method_10671, func_199781_a
VoxelShape (int, VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, method_10671, composeShape, func_199781_a
int (IBlockData): q, method_10673, func_196511_x
int (IBlockData): q, method_10673, getShapeIndexIndex, func_196511_x
void (IBlockData, World, BlockPosition, EntityHuman): a, method_9606, func_196270_a, attack
void (IBlockData, World, BlockPosition, EntityHuman): a, method_9606, onBlockBreakStart, func_196270_a, attack
void (GeneratorAccess, BlockPosition, IBlockData): a, method_9585, func_176206_d, postBreak
void (GeneratorAccess, BlockPosition, IBlockData): a, method_9585, onBroken, func_176206_d, postBreak
float (): j, method_9520, func_149638_a, getDurability
float (): j, method_9520, getBlastResistance, func_149638_a, getDurability
int (IWorldReader): a, method_9563, func_149738_a
int (IWorldReader): a, method_9563, getTickRate, func_149738_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockPropertyStairsShape (IBlockData, IBlockAccess, BlockPosition): m, method_10675, func_208064_n
BlockPropertyStairsShape (IBlockData, IBlockAccess, BlockPosition): m, method_10675, method_10675, func_208064_n
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
Fluid (IBlockData): g, method_9545, func_204507_t
Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (IBlockData): n, method_9526, func_220074_n
boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bru
brv
字段
构造函数
方法
1.14
名称
bhx
bru
net.minecraft.class_2510
net.minecraft.block.BlockStairs
net.minecraft.block.StairsBlock
net.minecraft.server.v1_13_R2.BlockStairs
net.minecraft.server.v1_14_R1.BlockStairs
字段
BlockStateDirection: a, field_176309_a, FACING
BlockStateDirection: a, field_11571, field_176309_a, FACING
BlockStateEnum<BlockPropertyHalf>: b, field_176308_b, HALF
BlockStateEnum<BlockPropertyHalf>: b, field_11572, field_176308_b, HALF
BlockStateEnum<BlockPropertyStairsShape>: c, field_176310_M, SHAPE
BlockStateEnum<BlockPropertyStairsShape>: c, field_11565, field_176310_M, SHAPE
Block: C, field_150149_b
Block: C, field_11579, field_150149_b
IBlockData: D, field_150151_M
IBlockData: D, field_11574, field_150151_M
BlockStateBoolean: o, field_204513_t
BlockStateBoolean: d, field_11573, field_204513_t
VoxelShape: p, field_185712_d
VoxelShape: e, field_11562, field_185712_d
VoxelShape: q, field_185719_G
VoxelShape: f, field_11576, field_185719_G
VoxelShape: r, field_196512_A
VoxelShape: g, field_11561, field_196512_A
VoxelShape: s, field_196513_B
VoxelShape: h, field_11578, field_196513_B
VoxelShape: t, field_196514_C
VoxelShape: i, field_11568, field_196514_C
VoxelShape: u, field_196515_D
VoxelShape: j, field_11563, field_196515_D
VoxelShape: v, field_196516_E
VoxelShape: k, field_11575, field_196516_E
VoxelShape: w, field_196517_F
VoxelShape: w, field_11569, field_196517_F
VoxelShape: x, field_196518_G
VoxelShape: x, field_11577, field_196518_G
VoxelShape: y, field_196519_H
VoxelShape: y, field_11567, field_196519_H
VoxelShape[]: z, field_196520_I
VoxelShape[]: z, field_11566, field_196520_I
VoxelShape[]: A, field_196521_J
VoxelShape[]: A, field_11564, field_196521_J
int[]: B, field_196522_K
int[]: B, field_11570, field_196522_K
构造函数
方法
boolean (): j, func_149703_v
void (World, BlockPosition, Entity): a, func_176199_a, stepOn
void (World, BlockPosition, Entity): a, method_9591, func_176199_a, stepOn
void (World, BlockPosition, Explosion): a, func_180652_a, wasExploded
void (World, BlockPosition, Explosion): a, method_9586, func_180652_a, wasExploded
boolean (IBlockData): a, func_149686_d
boolean (IBlockData): r, func_185481_k
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): d, func_185704_d
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): e, method_10678, func_185704_d
boolean (IBlockData): k, func_185709_i
boolean (IBlockData): j, method_10676, func_185709_i
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
TextureType (): c, func_180664_k
TextureType (): c, method_9551, func_180664_k
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
VoxelShape[] (VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, func_199779_a
VoxelShape[] (VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, method_10672, func_199779_a
VoxelShape (int, VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, func_199781_a
VoxelShape (int, VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, method_10671, func_199781_a
int (IBlockData, IBlockAccess, BlockPosition): j, func_200011_d
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
int (IBlockData): w, func_196511_x
int (IBlockData): q, method_10673, func_196511_x
void (IBlockData, World, BlockPosition, EntityHuman): a, func_196270_a, attack
void (IBlockData, World, BlockPosition, EntityHuman): a, method_9606, func_196270_a, attack
void (GeneratorAccess, BlockPosition, IBlockData): b, func_176206_d, postBreak
void (GeneratorAccess, BlockPosition, IBlockData): a, method_9585, func_176206_d, postBreak
float (): k, func_149638_a, getDurability
float (): j, method_9520, func_149638_a, getDurability
int (IWorldReader): a, func_149738_a
int (IWorldReader): a, method_9563, func_149738_a
boolean (IBlockData): d, func_200293_a, isCollidable
void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
BlockPropertyStairsShape (IBlockData, IBlockAccess, BlockPosition): m, func_208064_n
BlockPropertyStairsShape (IBlockData, IBlockAccess, BlockPosition): m, method_10675, func_208064_n
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid
Fluid (IBlockData): h, func_204507_t
Fluid (IBlockData): g, method_9545, func_204507_t
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
int (IBlockData, IIBlockAccess, BlockPosition): a, func_185484_c
boolean (IBlockData): n, method_9526, func_220074_n
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
1.13.2
名称
bhw
bhx
字段
构造函数
方法
boolean (IBlockData): d, func_200293_a
boolean (IBlockData): d, func_200293_a, isCollidable
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid
1.13.1
名称
bho
bhw
net.minecraft.server.v1_13_R1.BlockStairs
net.minecraft.server.v1_13_R2.BlockStairs
字段
Block: D, field_150149_b
Block: C, field_150149_b
IBlockData: E, field_150151_M
IBlockData: D, field_150151_M
BlockStateBoolean: p, field_204513_t
BlockStateBoolean: o, field_204513_t
VoxelShape: q, field_185712_d
VoxelShape: p, field_185712_d
VoxelShape: r, field_185719_G
VoxelShape: q, field_185719_G
VoxelShape: s, field_196512_A
VoxelShape: r, field_196512_A
VoxelShape: t, field_196513_B
VoxelShape: s, field_196513_B
VoxelShape: u, field_196514_C
VoxelShape: t, field_196514_C
VoxelShape: v, field_196515_D
VoxelShape: u, field_196515_D
VoxelShape: w, field_196516_E
VoxelShape: v, field_196516_E
VoxelShape: x, field_196517_F
VoxelShape: w, field_196517_F
VoxelShape: y, field_196518_G
VoxelShape: x, field_196518_G
VoxelShape: z, field_196519_H
VoxelShape: y, field_196519_H
VoxelShape[]: A, field_196520_I
VoxelShape[]: z, field_196520_I
VoxelShape[]: B, field_196521_J
VoxelShape[]: A, field_196521_J
int[]: C, field_196522_K
int[]: B, field_196522_K
构造函数
方法
float (): k, func_149638_a
float (): k, func_149638_a, getDurability
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place
1.13
名称
aud
bho
net.minecraft.server.v1_12_R1.BlockStairs
net.minecraft.server.v1_13_R1.BlockStairs
字段
Block: P, field_150149_b
Block: D, field_150149_b
IBlockData: Q, field_150151_M
IBlockData: E, field_150151_M
AxisAlignedBB: d, field_185712_d
AxisAlignedBB: e, field_185714_e
AxisAlignedBB: f, field_185716_f
AxisAlignedBB: g, field_185718_g
AxisAlignedBB: B, field_185710_B
AxisAlignedBB: C, field_185711_C
AxisAlignedBB: D, field_185713_D
AxisAlignedBB: E, field_185715_E
AxisAlignedBB: F, field_185717_F
AxisAlignedBB: G, field_185719_G
AxisAlignedBB: H, field_185720_H
AxisAlignedBB: I, field_185721_I
AxisAlignedBB: J, field_185722_J
AxisAlignedBB: K, field_185723_K
AxisAlignedBB: L, field_185724_L
AxisAlignedBB: M, field_185725_M
AxisAlignedBB: N, field_185726_N
AxisAlignedBB: O, field_185727_O
BlockStateBoolean: p, field_204513_t
VoxelShape: q, field_185712_d
VoxelShape: r, field_185719_G
VoxelShape: s, field_196512_A
VoxelShape: t, field_196513_B
VoxelShape: u, field_196514_C
VoxelShape: v, field_196515_D
VoxelShape: w, field_196516_E
VoxelShape: x, field_196517_F
VoxelShape: y, field_196518_G
VoxelShape: z, field_196519_H
VoxelShape[]: A, field_196520_I
VoxelShape[]: B, field_196521_J
int[]: C, field_196522_K
构造函数
方法
void (World, BlockPosition, EntityHuman): a, func_180649_a, attack
void (World, BlockPosition, IBlockData): d, func_176206_d, postBreak
float (Entity): a, func_149638_a
int (World): a, func_149738_a
Vec3D (World, BlockPosition, Entity, Vec3D): a, func_176197_a
boolean (): m, func_149703_v
boolean (): j, func_149703_v
boolean (IBlockData, boolean): a, func_176209_a
boolean (World, BlockPosition): a, func_176196_c, canPlace
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
BlockStateList (): b, func_180661_e, getStateList
List<AxisAlignedBB> (IBlockData): y, func_185708_x
AxisAlignedBB (IBlockData): z, func_185707_y
AxisAlignedBB (IBlockData): A, func_185705_z
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
boolean (IBlockData): k, func_185481_k
boolean (IBlockData): r, func_185481_k
MovingObjectPosition (IBlockData, World, BlockPosition, Vec3D, Vec3D): a, func_180636_a
BlockStairs$EnumStairShape (IBlockData, IBlockAccess, BlockPosition): g, func_185706_d
boolean (IBlockData): x, func_185709_i
boolean (IBlockData): k, func_185709_i
void (IBlockData, World, BlockPosition, Random): a, func_180655_c
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
int (IBlockData, IBlockAccess, BlockPosition): e, func_185484_c
BlockRenderLayer (): f, func_180664_k
TextureType (): c, func_180664_k
AxisAlignedBB (IBlockData, World, BlockPosition): b, func_180640_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a
MaterialMapColor (IBlockData, IBlockAccess, BlockPosition): c, func_180659_g
VoxelShape[] (VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, func_199779_a
VoxelShape (int, VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, func_199781_a
int (IBlockData, IBlockAccess, BlockPosition): j, func_200011_d
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
int (IBlockData): w, func_196511_x
void (IBlockData, World, BlockPosition, EntityHuman): a, func_196270_a, attack
void (GeneratorAccess, BlockPosition, IBlockData): b, func_176206_d, postBreak
float (): k, func_149638_a
int (IWorldReader): a, func_149738_a
boolean (IBlockData): d, func_200293_a
void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
BlockPropertyStairsShape (IBlockData, IBlockAccess, BlockPosition): m, func_208064_n
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a
Fluid (IBlockData): h, func_204507_t
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
int (IBlockData, IIBlockAccess, BlockPosition): a, func_185484_c
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
aub
aud
字段
构造函数
方法
1.12
名称
aqy
aub
net.minecraft.server.v1_11_R1.BlockStairs
net.minecraft.server.v1_12_R1.BlockStairs
字段
构造函数
方法
MaterialMapColor (IBlockData): r, func_180659_g
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
List<AxisAlignedBB> (IBlockData): z, func_185708_x
List<AxisAlignedBB> (IBlockData): y, func_185708_x
AxisAlignedBB (IBlockData): A, func_185707_y
AxisAlignedBB (IBlockData): z, func_185707_y
AxisAlignedBB (IBlockData): B, func_185705_z
AxisAlignedBB (IBlockData): A, func_185705_z
BlockStairs$EnumStairShape (IBlockData, IBlockAccess, BlockPosition): f, func_185706_d
BlockStairs$EnumStairShape (IBlockData, IBlockAccess, BlockPosition): g, func_185706_d
boolean (IBlockData): i, func_185709_i
boolean (IBlockData): x, func_185709_i
int (IBlockData, IBlockAccess, BlockPosition): d, func_185484_c
int (IBlockData, IBlockAccess, BlockPosition): e, func_185484_c
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
MaterialMapColor (IBlockData, IBlockAccess, BlockPosition): c, func_180659_g
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
aqw
aqy
字段
构造函数
方法
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a
1.11
名称
aph
aqw
net.minecraft.server.v1_10_R1.BlockStairs
net.minecraft.server.v1_11_R1.BlockStairs
字段
构造函数
方法
boolean (): n, func_149703_v
boolean (): m, func_149703_v
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
List<AxisAlignedBB> (IBlockData): x, func_185708_x
List<AxisAlignedBB> (IBlockData): z, func_185708_x
AxisAlignedBB (IBlockData): y, func_185707_y
AxisAlignedBB (IBlockData): A, func_185707_y
AxisAlignedBB (IBlockData): z, func_185705_z
AxisAlignedBB (IBlockData): B, func_185705_z
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
BlockStairs$EnumStairShape (IBlockData, IBlockAccess, BlockPosition): d, func_185706_d
BlockStairs$EnumStairShape (IBlockData, IBlockAccess, BlockPosition): f, func_185706_d
int (IBlockData, IBlockAccess, BlockPosition): c, func_185484_c
int (IBlockData, IBlockAccess, BlockPosition): d, func_185484_c
AxisAlignedBB (IBlockData, World, BlockPosition): c, func_180640_a
AxisAlignedBB (IBlockData, World, BlockPosition): b, func_180640_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
1.10.2
名称
字段
构造函数
方法
1.10
名称
aot
aph
net.minecraft.server.v1_9_R2.BlockStairs
net.minecraft.server.v1_10_R1.BlockStairs
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockStairs
net.minecraft.server.v1_9_R2.BlockStairs
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
aju
aot
net.minecraft.server.v1_8_R3.BlockStairs
net.minecraft.server.v1_9_R1.BlockStairs
字段
BlockStateEnum<BlockStairs$EnumStairShape>: N, field_176310_M, SHAPE
BlockStateEnum<BlockStairs$EnumStairShape>: c, field_176310_M, SHAPE
int[][]: O, field_150150_a
boolean: R, field_150152_N
int: S, field_150153_O
AxisAlignedBB: d, field_185712_d
AxisAlignedBB: e, field_185714_e
AxisAlignedBB: f, field_185716_f
AxisAlignedBB: g, field_185718_g
AxisAlignedBB: B, field_185710_B
AxisAlignedBB: C, field_185711_C
AxisAlignedBB: D, field_185713_D
AxisAlignedBB: E, field_185715_E
AxisAlignedBB: F, field_185717_F
AxisAlignedBB: G, field_185719_G
AxisAlignedBB: H, field_185720_H
AxisAlignedBB: I, field_185721_I
AxisAlignedBB: J, field_185722_J
AxisAlignedBB: K, field_185723_K
AxisAlignedBB: L, field_185724_L
AxisAlignedBB: M, field_185725_M
AxisAlignedBB: N, field_185726_N
AxisAlignedBB: O, field_185727_O
构造函数
方法
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
boolean (): c, func_149662_c
boolean (): d, func_149686_d
void (IBlockAccess, BlockPosition): e, func_176303_e
boolean (Block): c, func_150148_a
boolean (IBlockAccess, BlockPosition, IBlockData): a, func_176302_a
int (IBlockAccess, BlockPosition): f, func_176307_f
int (IBlockAccess, BlockPosition): g, func_176305_g
boolean (IBlockAccess, BlockPosition): h, func_176306_h
boolean (IBlockAccess, BlockPosition): i, func_176304_i
void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a
boolean (): A, func_149703_v
boolean (): n, func_149703_v
boolean (World, BlockPosition): d, func_176196_c, canPlace
boolean (World, BlockPosition): a, func_176196_c, canPlace
void (World, BlockPosition, Entity): a, func_176199_a
void (World, BlockPosition, Entity): a, func_176199_a, stepOn
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
MaterialMapColor (IBlockData): g, func_180659_g
MaterialMapColor (IBlockData): r, func_180659_g
MovingObjectPosition (World, BlockPosition, Vec3D, Vec3D): a, func_180636_a
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
void (World, BlockPosition, IBlockData, Random): c, func_180655_c
int (IBlockAccess, BlockPosition): c, func_176207_c
EnumWorldBlockLayer (): m, func_180664_k
AxisAlignedBB (World, BlockPosition): b, func_180646_a
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a
List<AxisAlignedBB> (IBlockData): x, func_185708_x
AxisAlignedBB (IBlockData): y, func_185707_y
AxisAlignedBB (IBlockData): z, func_185705_z
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (IBlockData): k, func_185481_k
MovingObjectPosition (IBlockData, World, BlockPosition, Vec3D, Vec3D): a, func_180636_a
BlockStairs$EnumStairShape (IBlockData, IBlockAccess, BlockPosition): d, func_185706_d
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): d, func_185704_d
boolean (IBlockData): i, func_185709_i
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
void (IBlockData, World, BlockPosition, Random): a, func_180655_c
int (IBlockData, IBlockAccess, BlockPosition): c, func_185484_c
BlockRenderLayer (): f, func_180664_k
AxisAlignedBB (IBlockData, World, BlockPosition): c, func_180640_a
1.8.8
名称
aju
net.minecraft.block.BlockStairs
net.minecraft.server.v1_8_R3.BlockStairs
字段
BlockStateDirection: a, field_176309_a, FACING
BlockStateEnum<BlockStairs$EnumHalf>: b, field_176308_b, HALF
BlockStateEnum<BlockStairs$EnumStairShape>: N, field_176310_M, SHAPE
int[][]: O, field_150150_a
Block: P, field_150149_b
IBlockData: Q, field_150151_M
boolean: R, field_150152_N
int: S, field_150153_O
构造函数
方法
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
boolean (): c, func_149662_c
boolean (): d, func_149686_d
void (IBlockAccess, BlockPosition): e, func_176303_e
boolean (Block): c, func_150148_a
boolean (IBlockAccess, BlockPosition, IBlockData): a, func_176302_a
int (IBlockAccess, BlockPosition): f, func_176307_f
int (IBlockAccess, BlockPosition): g, func_176305_g
boolean (IBlockAccess, BlockPosition): h, func_176306_h
boolean (IBlockAccess, BlockPosition): i, func_176304_i
void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a
void (World, BlockPosition, EntityHuman): a, func_180649_a, attack
void (World, BlockPosition, IBlockData): d, func_176206_d, postBreak
float (Entity): a, func_149638_a
int (World): a, func_149738_a
Vec3D (World, BlockPosition, Entity, Vec3D): a, func_176197_a
boolean (): A, func_149703_v
boolean (IBlockData, boolean): a, func_176209_a
boolean (World, BlockPosition): d, func_176196_c, canPlace
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
void (World, BlockPosition, Entity): a, func_176199_a
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
void (World, BlockPosition, Explosion): a, func_180652_a, wasExploded
MaterialMapColor (IBlockData): g, func_180659_g
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
MovingObjectPosition (World, BlockPosition, Vec3D, Vec3D): a, func_180636_a
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
BlockStateList (): e, func_180661_e, getStateList
void (World, BlockPosition, IBlockData, Random): c, func_180655_c
int (IBlockAccess, BlockPosition): c, func_176207_c
EnumWorldBlockLayer (): m, func_180664_k
AxisAlignedBB (World, BlockPosition): b, func_180646_a