历史 - net.minecraft.world.level.levelgen.feature.foliageplacers.AcaciaFoliagePlacer
1.21.11
名称
ewh
fbi
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
eqs
ewh
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
eoh
eqs
字段
构造函数
方法
1.21.5
名称
ejj
eoh
字段
构造函数
方法
1.21.4
名称
ekg
ejj
字段
构造函数
方法
1.21.3
名称
efo
ekg
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
eek
efo
字段
构造函数
方法
1.20.6
名称
dve
eek
字段
com.mojang.serialization.Codec<AcaciaFoliagePlacer>: a, CODEC, field_24926, CODEC, f_68362_
com.mojang.serialization.MapCodec<AcaciaFoliagePlacer>: a, CODEC, field_24926, CODEC, f_68362_
构造函数
方法
1.20.4
名称
drg
dve
字段
构造函数
方法
1.20.2
名称
dny
drg
字段
构造函数
方法
1.20.1
名称
dnn
dny
字段
构造函数
方法
1.19.4
名称
dkp
dnn
字段
构造函数
方法
void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_
void (LevelSimulatedReader, FoliagePlacer$FoliageSetter, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_
1.19.3
名称
dhd
dkp
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dgg
dhd
net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerAcacia
字段
构造函数
方法
1.19
名称
dbk
dgg
net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerAcacia
字段
构造函数
方法
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_5969_
boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_7394_
void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_142539_
void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_
int (RandomSource, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_214116_
boolean (RandomSource, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_214203_
1.18.2
名称
das
dbk
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cww
das
字段
构造函数
方法
1.17.1
名称
cwv
cww
字段
构造函数
方法
1.17
名称
cng
cwv
net.minecraft.world.gen.foliageplacer.AcaciaFoliagePlacer
net.minecraft.src.C_2374_
net.minecraft.server.v1_16_R3.WorldGenFoilagePlacerAcacia
net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerAcacia
字段
com.mojang.serialization.Codec<AcaciaFoliagePlacer>: a, CODEC, field_24926, CODEC, field_236736_a_
com.mojang.serialization.Codec<AcaciaFoliagePlacer>: a, CODEC, field_24926, CODEC, f_68362_
构造函数
方法
FoliagePlacerType<?> (): a, type, method_28843, getType, func_230371_a_
FoliagePlacerType<?> (): a, type, method_28843, getType, m_5897_
void (LevelSimulatedRW, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, Set<BlockPos>, int, BoundingBox): a, createFoliage, method_23448, generate, func_230372_a_
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, func_230374_a_
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_5969_
boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, func_230373_a_
boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_7394_
void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_142539_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cnd
cng
net.minecraft.server.v1_16_R2.WorldGenFoilagePlacerAcacia
net.minecraft.server.v1_16_R3.WorldGenFoilagePlacerAcacia
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cpb
cnd
net.minecraft.server.v1_16_R1.WorldGenFoilagePlacerAcacia
net.minecraft.server.v1_16_R2.WorldGenFoilagePlacerAcacia
字段
构造函数
(int, int, int, int)
方法
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getHeight, func_230374_a_
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, func_230374_a_
1.16.1
名称
cho
cpb
net.minecraft.server.v1_15_R1.WorldGenFoilagePlacerAcacia
net.minecraft.server.v1_16_R1.WorldGenFoilagePlacerAcacia
字段
com.mojang.serialization.Codec<AcaciaFoliagePlacer>: a, CODEC, field_24926, CODEC, field_236736_a_
构造函数
(int, int)
<T> (com.mojang.datafixers.Dynamic<T>)
(int, int, int, int)
方法
void (LevelSimulatedRW, Random, SmallTreeConfiguration, int, int, int, BlockPos, Set<BlockPos>): a, createFoliage, method_23448, generate, func_225571_a_
int (Random, int, int, SmallTreeConfiguration): a, foliageRadius, method_23452, getRadius, func_225573_a_
boolean (Random, int, int, int, int, int): a, shouldSkipLocation, method_23451, func_225572_a_
int (int, int, int, int): a, getTreeRadiusForHeight, method_23447, func_225570_a_
FoliagePlacerType<?> (): a, type, method_28843, getType, func_230371_a_
void (LevelSimulatedRW, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, Set<BlockPos>, int, BoundingBox): a, createFoliage, method_23448, generate, func_230372_a_
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getHeight, func_230374_a_
boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, func_230373_a_
1.15.2
名称
chl
cho
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
chl
net.minecraft.world.level.levelgen.feature.foliageplacers.AcaciaFoliagePlacer
net.minecraft.class_4645
net.minecraft.world.gen.foliage.AcaciaFoliagePlacer
net.minecraft.world.gen.foliageplacer.AcaciaFoliagePlacer
net.minecraft.server.v1_15_R1.WorldGenFoilagePlacerAcacia
字段
构造函数
(int, int)
<T> (com.mojang.datafixers.Dynamic<T>)
方法
void (LevelSimulatedRW, Random, SmallTreeConfiguration, int, int, int, BlockPos, Set<BlockPos>): a, createFoliage, method_23448, generate, func_225571_a_
int (Random, int, int, SmallTreeConfiguration): a, foliageRadius, method_23452, getRadius, func_225573_a_
boolean (Random, int, int, int, int, int): a, shouldSkipLocation, method_23451, func_225572_a_
int (int, int, int, int): a, getTreeRadiusForHeight, method_23447, func_225570_a_