历史 - net.minecraft.world.level.levelgen.feature.foliageplacers.AcaciaFoliagePlacer

1.21.11

名称

ewh

fbi

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

eqs

ewh

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

eoh

eqs

字段

构造函数

方法

1.21.5

名称

ejj

eoh

字段

构造函数

方法

1.21.4

名称

ekg

ejj

字段

构造函数

方法

1.21.3

名称

efo

ekg

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

eek

efo

字段

构造函数

方法

1.20.6

名称

dve

eek

字段

com.mojang.serialization.Codec<AcaciaFoliagePlacer>: a, CODEC, field_24926, CODEC, f_68362_

com.mojang.serialization.MapCodec<AcaciaFoliagePlacer>: a, CODEC, field_24926, CODEC, f_68362_

构造函数

方法

1.20.4

名称

drg

dve

字段

构造函数

方法

1.20.2

名称

dny

drg

字段

构造函数

方法

1.20.1

名称

dnn

dny

字段

构造函数

方法

1.19.4

名称

dkp

dnn

字段

构造函数

方法

void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_

void (LevelSimulatedReader, FoliagePlacer$FoliageSetter, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_

1.19.3

名称

dhd

dkp

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dgg

dhd

net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerAcacia

字段

构造函数

方法

1.19

名称

dbk

dgg

net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerAcacia

字段

构造函数

方法

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_5969_

boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_7394_

void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_142539_

void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_

int (RandomSource, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_214116_

boolean (RandomSource, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_214203_

1.18.2

名称

das

dbk

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cww

das

字段

构造函数

方法

1.17.1

名称

cwv

cww

字段

构造函数

方法

1.17

名称

cng

cwv

net.minecraft.world.gen.foliageplacer.AcaciaFoliagePlacer

net.minecraft.src.C_2374_

net.minecraft.server.v1_16_R3.WorldGenFoilagePlacerAcacia

net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerAcacia

字段

com.mojang.serialization.Codec<AcaciaFoliagePlacer>: a, CODEC, field_24926, CODEC, field_236736_a_

com.mojang.serialization.Codec<AcaciaFoliagePlacer>: a, CODEC, field_24926, CODEC, f_68362_

构造函数

(UniformInt, UniformInt)

(IntProvider, IntProvider)

方法

FoliagePlacerType<?> (): a, type, method_28843, getType, func_230371_a_

FoliagePlacerType<?> (): a, type, method_28843, getType, m_5897_

void (LevelSimulatedRW, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, Set<BlockPos>, int, BoundingBox): a, createFoliage, method_23448, generate, func_230372_a_

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, func_230374_a_

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_5969_

boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, func_230373_a_

boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_7394_

void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_142539_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cnd

cng

net.minecraft.server.v1_16_R2.WorldGenFoilagePlacerAcacia

net.minecraft.server.v1_16_R3.WorldGenFoilagePlacerAcacia

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cpb

cnd

net.minecraft.server.v1_16_R1.WorldGenFoilagePlacerAcacia

net.minecraft.server.v1_16_R2.WorldGenFoilagePlacerAcacia

字段

构造函数

(int, int, int, int)

(UniformInt, UniformInt)

方法

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getHeight, func_230374_a_

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, func_230374_a_

1.16.1

名称

cho

cpb

net.minecraft.server.v1_15_R1.WorldGenFoilagePlacerAcacia

net.minecraft.server.v1_16_R1.WorldGenFoilagePlacerAcacia

字段

com.mojang.serialization.Codec<AcaciaFoliagePlacer>: a, CODEC, field_24926, CODEC, field_236736_a_

构造函数

(int, int)

<T> (com.mojang.datafixers.Dynamic<T>)

(int, int, int, int)

方法

void (LevelSimulatedRW, Random, SmallTreeConfiguration, int, int, int, BlockPos, Set<BlockPos>): a, createFoliage, method_23448, generate, func_225571_a_

int (Random, int, int, SmallTreeConfiguration): a, foliageRadius, method_23452, getRadius, func_225573_a_

boolean (Random, int, int, int, int, int): a, shouldSkipLocation, method_23451, func_225572_a_

int (int, int, int, int): a, getTreeRadiusForHeight, method_23447, func_225570_a_

FoliagePlacerType<?> (): a, type, method_28843, getType, func_230371_a_

void (LevelSimulatedRW, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, Set<BlockPos>, int, BoundingBox): a, createFoliage, method_23448, generate, func_230372_a_

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getHeight, func_230374_a_

boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, func_230373_a_

1.15.2

名称

chl

cho

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

chl

net.minecraft.world.level.levelgen.feature.foliageplacers.AcaciaFoliagePlacer

net.minecraft.class_4645

net.minecraft.world.gen.foliage.AcaciaFoliagePlacer

net.minecraft.world.gen.foliageplacer.AcaciaFoliagePlacer

net.minecraft.server.v1_15_R1.WorldGenFoilagePlacerAcacia

字段

构造函数

(int, int)

<T> (com.mojang.datafixers.Dynamic<T>)

方法

void (LevelSimulatedRW, Random, SmallTreeConfiguration, int, int, int, BlockPos, Set<BlockPos>): a, createFoliage, method_23448, generate, func_225571_a_

int (Random, int, int, SmallTreeConfiguration): a, foliageRadius, method_23452, getRadius, func_225573_a_

boolean (Random, int, int, int, int, int): a, shouldSkipLocation, method_23451, func_225572_a_

int (int, int, int, int): a, getTreeRadiusForHeight, method_23447, func_225570_a_