历史 - net.minecraft.client.particle.FallingLeavesParticle
1.21.11
名称
hcf
hkx
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gub
hcf
字段
float: H, particleRandom, field_43370, field_43370, f_370940_
float: I, spinAcceleration, field_43371, angularAcceleration, f_370970_
float: H, spinAcceleration, field_43371, angularAcceleration, f_370970_
float: J, windBig, field_55127, field_55127, f_371450_
float: I, windBig, field_55127, field_55127, f_371450_
boolean: K, swirl, field_55128, field_55128, f_370669_
boolean: J, swirl, field_55128, field_55128, f_370669_
boolean: L, flowAway, field_55129, field_55129, f_371117_
boolean: K, flowAway, field_55129, field_55129, f_371117_
double: M, xaFlowScale, field_55130, field_55130, f_371378_
double: L, xaFlowScale, field_55130, field_55130, f_371378_
double: N, zaFlowScale, field_55131, field_55131, f_370677_
double: M, zaFlowScale, field_55131, field_55131, f_370677_
double: O, swirlPeriod, field_55132, field_55132, f_370973_
double: N, swirlPeriod, field_55132, field_55132, f_370973_
构造函数
(ClientLevel, double, double, double, SpriteSet, float, float, boolean, boolean, float, float)
(ClientLevel, double, double, double, TextureAtlasSprite, float, float, boolean, boolean, float, float)
方法
ParticleRenderType (): b, getRenderType, method_18122, getType, m_7556_
SingleQuadParticle$Layer (): b, getLayer, method_74255, getRenderType, m_414961_
1.21.8
名称
gua
gub
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gof
gua
字段
构造函数
方法
1.21.5
名称
gir
gof
字段
float: a, ACCELERATION_SCALE, field_43372, field_43372, f_371529_
float: a, ACCELERATION_SCALE, field_43372, SPEED_SCALE, f_371529_
float: G, rotSpeed, field_43369, field_43369, f_371610_
float: G, rotSpeed, field_43369, angularVelocity, f_371610_
float: I, spinAcceleration, field_43371, field_43371, f_370970_
float: I, spinAcceleration, field_43371, angularAcceleration, f_370970_
构造函数
方法
1.21.4
名称
ghr
gir
net.minecraft.client.particle.CherryParticle
net.minecraft.client.particle.FallingLeavesParticle
net.minecraft.client.particle.CherryLeavesParticle
net.minecraft.client.particle.LeavesParticle
net.minecraft.src.C_276402_
net.minecraft.src.C_370518_
字段
float: a, ACCELERATION_SCALE, field_43372, field_43372, f_276642_
float: a, ACCELERATION_SCALE, field_43372, field_43372, f_371529_
int: b, INITIAL_LIFETIME, field_43373, field_43373, f_276664_
int: b, INITIAL_LIFETIME, field_43373, field_43373, f_371445_
int: F, CURVE_ENDPOINT_TIME, field_43366, field_43366, f_276480_
int: F, CURVE_ENDPOINT_TIME, field_43366, field_43366, f_371143_
float: G, FALL_ACC, field_43367, field_43367, f_276422_
float: H, WIND_BIG, field_43368, field_43368, f_276657_
float: I, rotSpeed, field_43369, field_43369, f_276609_
float: G, rotSpeed, field_43369, field_43369, f_371610_
float: J, particleRandom, field_43370, field_43370, f_276535_
float: H, particleRandom, field_43370, field_43370, f_370940_
float: K, spinAcceleration, field_43371, field_43371, f_276513_
float: I, spinAcceleration, field_43371, field_43371, f_370970_
float: J, windBig, field_55127, field_55127, f_371450_
boolean: K, swirl, field_55128, field_55128, f_370669_
boolean: L, flowAway, field_55129, field_55129, f_371117_
double: M, xaFlowScale, field_55130, field_55130, f_371378_
double: N, zaFlowScale, field_55131, field_55131, f_370677_
double: O, swirlPeriod, field_55132, field_55132, f_370973_
构造函数
(ClientLevel, double, double, double, SpriteSet)
(ClientLevel, double, double, double, SpriteSet, float, float, boolean, boolean, float, float)
方法
1.21.3
名称
gbm
ghr
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
gad
gbm
字段
构造函数
方法
1.20.6
名称
fpu
gad
字段
构造函数
方法
1.20.4
名称
fkx
fpu
字段
构造函数
方法
1.20.2
名称
fgp
fkx
字段
构造函数
方法
1.20.1
名称
fgp
net.minecraft.client.particle.CherryParticle
net.minecraft.class_8253
net.minecraft.client.particle.CherryLeavesParticle
net.minecraft.src.C_276402_
字段
float: a, ACCELERATION_SCALE, field_43372, field_43372, f_276642_
int: b, INITIAL_LIFETIME, field_43373, field_43373, f_276664_
int: F, CURVE_ENDPOINT_TIME, field_43366, field_43366, f_276480_
float: G, FALL_ACC, field_43367, field_43367, f_276422_
float: H, WIND_BIG, field_43368, field_43368, f_276657_
float: I, rotSpeed, field_43369, field_43369, f_276609_
float: J, particleRandom, field_43370, field_43370, f_276535_
float: K, spinAcceleration, field_43371, field_43371, f_276513_
构造函数
(ClientLevel, double, double, double, SpriteSet)
方法
ParticleRenderType (): b, getRenderType, method_18122, getType, m_7556_
void (): a, tick, method_3070, tick, m_5989_