历史 - net.minecraft.client.particle.FallingLeavesParticle

1.21.11

名称

hcf

hkx

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gub

hcf

字段

float: H, particleRandom, field_43370, field_43370, f_370940_

float: I, spinAcceleration, field_43371, angularAcceleration, f_370970_

float: H, spinAcceleration, field_43371, angularAcceleration, f_370970_

float: J, windBig, field_55127, field_55127, f_371450_

float: I, windBig, field_55127, field_55127, f_371450_

boolean: K, swirl, field_55128, field_55128, f_370669_

boolean: J, swirl, field_55128, field_55128, f_370669_

boolean: L, flowAway, field_55129, field_55129, f_371117_

boolean: K, flowAway, field_55129, field_55129, f_371117_

double: M, xaFlowScale, field_55130, field_55130, f_371378_

double: L, xaFlowScale, field_55130, field_55130, f_371378_

double: N, zaFlowScale, field_55131, field_55131, f_370677_

double: M, zaFlowScale, field_55131, field_55131, f_370677_

double: O, swirlPeriod, field_55132, field_55132, f_370973_

double: N, swirlPeriod, field_55132, field_55132, f_370973_

构造函数

(ClientLevel, double, double, double, SpriteSet, float, float, boolean, boolean, float, float)

(ClientLevel, double, double, double, TextureAtlasSprite, float, float, boolean, boolean, float, float)

方法

ParticleRenderType (): b, getRenderType, method_18122, getType, m_7556_

SingleQuadParticle$Layer (): b, getLayer, method_74255, getRenderType, m_414961_

1.21.8

名称

gua

gub

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gof

gua

字段

构造函数

方法

1.21.5

名称

gir

gof

字段

float: a, ACCELERATION_SCALE, field_43372, field_43372, f_371529_

float: a, ACCELERATION_SCALE, field_43372, SPEED_SCALE, f_371529_

float: G, rotSpeed, field_43369, field_43369, f_371610_

float: G, rotSpeed, field_43369, angularVelocity, f_371610_

float: I, spinAcceleration, field_43371, field_43371, f_370970_

float: I, spinAcceleration, field_43371, angularAcceleration, f_370970_

构造函数

方法

1.21.4

名称

ghr

gir

net.minecraft.client.particle.CherryParticle

net.minecraft.client.particle.FallingLeavesParticle

net.minecraft.client.particle.CherryLeavesParticle

net.minecraft.client.particle.LeavesParticle

net.minecraft.src.C_276402_

net.minecraft.src.C_370518_

字段

float: a, ACCELERATION_SCALE, field_43372, field_43372, f_276642_

float: a, ACCELERATION_SCALE, field_43372, field_43372, f_371529_

int: b, INITIAL_LIFETIME, field_43373, field_43373, f_276664_

int: b, INITIAL_LIFETIME, field_43373, field_43373, f_371445_

int: F, CURVE_ENDPOINT_TIME, field_43366, field_43366, f_276480_

int: F, CURVE_ENDPOINT_TIME, field_43366, field_43366, f_371143_

float: G, FALL_ACC, field_43367, field_43367, f_276422_

float: H, WIND_BIG, field_43368, field_43368, f_276657_

float: I, rotSpeed, field_43369, field_43369, f_276609_

float: G, rotSpeed, field_43369, field_43369, f_371610_

float: J, particleRandom, field_43370, field_43370, f_276535_

float: H, particleRandom, field_43370, field_43370, f_370940_

float: K, spinAcceleration, field_43371, field_43371, f_276513_

float: I, spinAcceleration, field_43371, field_43371, f_370970_

float: J, windBig, field_55127, field_55127, f_371450_

boolean: K, swirl, field_55128, field_55128, f_370669_

boolean: L, flowAway, field_55129, field_55129, f_371117_

double: M, xaFlowScale, field_55130, field_55130, f_371378_

double: N, zaFlowScale, field_55131, field_55131, f_370677_

double: O, swirlPeriod, field_55132, field_55132, f_370973_

构造函数

(ClientLevel, double, double, double, SpriteSet)

(ClientLevel, double, double, double, SpriteSet, float, float, boolean, boolean, float, float)

方法

1.21.3

名称

gbm

ghr

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

gad

gbm

字段

构造函数

方法

1.20.6

名称

fpu

gad

字段

构造函数

方法

1.20.4

名称

fkx

fpu

字段

构造函数

方法

1.20.2

名称

fgp

fkx

字段

构造函数

方法

1.20.1

名称

fgp

net.minecraft.client.particle.CherryParticle

net.minecraft.class_8253

net.minecraft.client.particle.CherryLeavesParticle

net.minecraft.src.C_276402_

字段

float: a, ACCELERATION_SCALE, field_43372, field_43372, f_276642_

int: b, INITIAL_LIFETIME, field_43373, field_43373, f_276664_

int: F, CURVE_ENDPOINT_TIME, field_43366, field_43366, f_276480_

float: G, FALL_ACC, field_43367, field_43367, f_276422_

float: H, WIND_BIG, field_43368, field_43368, f_276657_

float: I, rotSpeed, field_43369, field_43369, f_276609_

float: J, particleRandom, field_43370, field_43370, f_276535_

float: K, spinAcceleration, field_43371, field_43371, f_276513_

构造函数

(ClientLevel, double, double, double, SpriteSet)

方法

ParticleRenderType (): b, getRenderType, method_18122, getType, m_7556_

void (): a, tick, method_3070, tick, m_5989_