历史 - net.minecraft.world.entity.animal.nautilus.ZombieNautilusAi

1.21.11

名称

cwr

net.minecraft.world.entity.animal.nautilus.ZombieNautilusAi

net.minecraft.class_12120

net.minecraft.entity.mob.ZombieNautilusBrain

net.minecraft.src.C_432758_

net.minecraft.world.entity.animal.nautilus.ZombieNautilusAi

字段

float: c, SPEED_MULTIPLIER_WHEN_IDLING_IN_WATER, field_63366, field_63366, f_434454_

float: d, SPEED_MULTIPLIER_WHEN_TEMPTED, field_63367, field_63367, f_436440_

float: e, SPEED_WHEN_ATTACKING, field_63368, field_63368, f_434014_

float: f, ATTACK_KNOCKBACK_FORCE, field_63369, field_63369, f_434733_

int: g, TIME_BETWEEN_ATTACKS, field_63370, field_63370, f_434300_

double: h, MAX_CHARGE_DISTANCE, field_63371, field_63371, f_436197_

double: i, MAX_TARGET_DETECTION_DISTANCE, field_63372, field_63372, f_436898_

com.google.common.collect.ImmutableList<SensorType<? extends Sensor<? super ZombieNautilus>>>: a, SENSOR_TYPES, field_63364, SENSORS, f_433217_

com.google.common.collect.ImmutableList<MemoryModuleType<?>>: b, MEMORY_TYPES, field_63365, MEMORY_MODULES, f_433310_

构造函数

()

方法

Brain$Provider<ZombieNautilus> (): a, brainProvider, method_75185, createProfile, m_445470_

Brain<?> (Brain<ZombieNautilus>): a, makeBrain, method_75188, create, m_439244_

void (Brain<ZombieNautilus>): b, initCoreActivity, method_75191, addCoreActivities, m_439975_

void (Brain<ZombieNautilus>): c, initIdleActivity, method_75192, addIdleActivities, m_444325_

void (Brain<ZombieNautilus>): d, initFightActivity, method_75193, addFightActivities, m_442610_

void (ZombieNautilus): a, updateActivity, method_75189, updateActivities, m_442064_