历史 - net.minecraft.world.level.block.SculkSensorBlock
1.21.11
名称
eby
egt
字段
构造函数
方法
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dxb
eby
字段
构造函数
方法
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
SculkSensorPhase (BlockState): o, getPhase, method_32908, getPhase, m_154487_
SculkSensorPhase (BlockState): p, getPhase, method_32908, getPhase, m_154487_
boolean (BlockState): q, canActivate, method_32909, isInactive, m_154489_
boolean (BlockState): r, canActivate, method_32909, isInactive, m_154489_
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_
int (BlockState, Level, BlockPos, Direction): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_48701_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dup
dxb
字段
构造函数
方法
1.21.5
名称
dql
dup
字段
VoxelShape: i, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_
VoxelShape: a, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_
float[]: a, RESONANCE_PITCH_BEND, field_43248, RESONATION_NOTE_PITCHES, f_276565_
float[]: b, RESONANCE_PITCH_BEND, field_43248, RESONATION_NOTE_PITCHES, f_276565_
构造函数
方法
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_
1.21.4
名称
dri
dql
字段
构造函数
方法
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
1.21.3
名称
dms
dri
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
SculkSensorPhase (BlockState): m, getPhase, method_32908, getPhase, m_154487_
SculkSensorPhase (BlockState): o, getPhase, method_32908, getPhase, m_154487_
boolean (BlockState): n, canActivate, method_32909, isInactive, m_154489_
boolean (BlockState): q, canActivate, method_32909, isInactive, m_154489_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dlu
dms
字段
构造函数
方法
1.20.6
名称
ddi
dlu
字段
构造函数
方法
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
SculkSensorPhase (BlockState): h, getPhase, method_32908, getPhase, m_154487_
SculkSensorPhase (BlockState): m, getPhase, method_32908, getPhase, m_154487_
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
名称
czo
ddi
字段
int: b, ACTIVE_TICKS, field_31239, field_31239, f_154383_
int: d, ACTIVE_TICKS, field_31239, field_31239, f_154383_
int: c, COOLDOWN_TICKS, field_44607, field_44607, f_154384_
int: e, COOLDOWN_TICKS, field_44607, field_44607, f_154384_
EnumProperty<SculkSensorPhase>: d, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_
EnumProperty<SculkSensorPhase>: f, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_
IntegerProperty: e, POWER, field_28112, POWER, f_154387_
IntegerProperty: g, POWER, field_28112, POWER, f_154387_
BooleanProperty: f, WATERLOGGED, field_28113, WATERLOGGED, f_154388_
BooleanProperty: h, WATERLOGGED, field_28113, WATERLOGGED, f_154388_
VoxelShape: g, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_
VoxelShape: i, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_
com.mojang.serialization.MapCodec<SculkSensorBlock>: c, CODEC, field_46435, CODEC, f_302991_
构造函数
方法
int (): b, getActiveTicks, method_51166, getCooldownTime, m_278716_
int (): c, getActiveTicks, method_51166, getCooldownTime, m_278716_
com.mojang.serialization.MapCodec<? extends SculkSensorBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cwg
czo
字段
构造函数
方法
1.20.1
名称
cvx
cwg
字段
int: a, ACTIVE_TICKS, field_31239, field_31239, f_154383_
int: b, ACTIVE_TICKS, field_31239, field_31239, f_154383_
int: b, COOLDOWN_TICKS, field_31240, field_31240, f_154384_
int: c, COOLDOWN_TICKS, field_44607, field_44607, f_154384_
EnumProperty<SculkSensorPhase>: c, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_
EnumProperty<SculkSensorPhase>: d, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_
IntegerProperty: d, POWER, field_28112, POWER, f_154387_
IntegerProperty: e, POWER, field_28112, POWER, f_154387_
BooleanProperty: e, WATERLOGGED, field_28113, WATERLOGGED, f_154388_
BooleanProperty: f, WATERLOGGED, field_28113, WATERLOGGED, f_154388_
VoxelShape: f, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_
VoxelShape: g, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_
int: g, listenerRange, field_28115, range, f_154390_
float[]: a, RESONANCE_PITCH_BEND, field_43248, RESONATION_NOTE_PITCHES, f_276565_
构造函数
(BlockBehaviour$Properties, int)
方法
int (): d, getListenerRange, method_32907, getRange, m_154482_
void (Level, BlockPos): a, updateNeighbours, method_32902, updateNeighbors, m_154404_
<T extends BlockEntity> GameEventListener (ServerLevel, T): a, getListener, method_32896, getGameEventListener, m_214009_
void (Entity, Level, BlockPos, BlockState, int): a, activate, method_32904, setActive, m_222125_
void (Level, BlockPos, BlockState): b, updateNeighbours, method_32902, updateNeighbors, m_276869_
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_
int (): b, getActiveTicks, method_51166, getCooldownTime, m_278716_
void (Entity, Level, BlockPos, BlockState, int, int): a, activate, method_32904, setActive, m_277033_
void (Entity, Level, BlockPos, int): a, tryResonateVibration, method_49822, tryResonate, m_277083_
1.19.4
名称
ctg
cvx
字段
构造函数
方法
1.19.3
名称
cqd
ctg
字段
it.unimi.dsi.fastutil.objects.Object2IntMap<GameEvent>: c, VIBRATION_FREQUENCY_FOR_EVENT, field_28110, FREQUENCIES, f_222121_
EnumProperty<SculkSensorPhase>: d, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_
EnumProperty<SculkSensorPhase>: c, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_
IntegerProperty: e, POWER, field_28112, POWER, f_154387_
IntegerProperty: d, POWER, field_28112, POWER, f_154387_
BooleanProperty: f, WATERLOGGED, field_28113, WATERLOGGED, f_154388_
BooleanProperty: e, WATERLOGGED, field_28113, WATERLOGGED, f_154388_
VoxelShape: g, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_
VoxelShape: f, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_
int: h, listenerRange, field_28115, range, f_154390_
int: g, listenerRange, field_28115, range, f_154390_
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cpg
cqd
net.minecraft.world.level.block.SculkSensorBlock
字段
构造函数
方法
1.19
名称
cjq
cpg
net.minecraft.world.level.block.SculkSensorBlock
字段
it.unimi.dsi.fastutil.objects.Object2IntMap<GameEvent>: c, VIBRATION_STRENGTH_FOR_EVENT, field_28110, FREQUENCIES, f_154385_
it.unimi.dsi.fastutil.objects.Object2IntMap<GameEvent>: c, VIBRATION_FREQUENCY_FOR_EVENT, field_28110, FREQUENCIES, f_222121_
构造函数
方法
int (): e, getListenerRange, method_32907, getRange, m_154482_
int (): d, getListenerRange, method_32907, getRange, m_154482_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
<T extends BlockEntity> GameEventListener (Level, T): a, getListener, method_32896, getGameEventListener, m_142226_
void (Level, BlockPos, BlockState, int): a, activate, method_32904, setActive, m_154411_
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn, m_141947_
<T extends BlockEntity> GameEventListener (ServerLevel, T): a, getListener, method_32896, getGameEventListener, m_214009_
void (Entity, Level, BlockPos, BlockState, int): a, activate, method_32904, setActive, m_222125_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
void (BlockState, ServerLevel, BlockPos, ItemStack, boolean): a, spawnAfterBreak, method_9565, onStacksDropped, m_213646_
1.18.2
名称
ciy
cjq
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cfp
ciy
字段
构造函数
方法
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
1.17.1
名称
cfo
cfp
字段
构造函数
方法
1.17
名称
cfo
net.minecraft.world.level.block.SculkSensorBlock
net.minecraft.class_5703
net.minecraft.block.SculkSensorBlock
net.minecraft.src.C_141226_
net.minecraft.world.level.block.SculkSensorBlock
字段
int: a, ACTIVE_TICKS, field_31239, field_31239, f_154383_
int: b, COOLDOWN_TICKS, field_31240, field_31240, f_154384_
it.unimi.dsi.fastutil.objects.Object2IntMap<GameEvent>: c, VIBRATION_STRENGTH_FOR_EVENT, field_28110, FREQUENCIES, f_154385_
EnumProperty<SculkSensorPhase>: d, PHASE, field_28111, SCULK_SENSOR_PHASE, f_154386_
IntegerProperty: e, POWER, field_28112, POWER, f_154387_
BooleanProperty: f, WATERLOGGED, field_28113, WATERLOGGED, f_154388_
VoxelShape: g, SHAPE, field_28114, OUTLINE_SHAPE, f_154389_
int: h, listenerRange, field_28115, range, f_154390_
构造函数
(BlockBehaviour$Properties, int)
方法
int (): e, getListenerRange, method_32907, getRange, m_154482_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
void (Level, BlockPos): a, updateNeighbours, method_32902, updateNeighbors, m_154404_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
<T extends BlockEntity> GameEventListener (Level, T): a, getListener, method_32896, getGameEventListener, m_142226_
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_
SculkSensorPhase (BlockState): h, getPhase, method_32908, getPhase, m_154487_
boolean (BlockState): n, canActivate, method_32909, isInactive, m_154489_
void (Level, BlockPos, BlockState): a, deactivate, method_32903, setCooldown, m_154407_
void (Level, BlockPos, BlockState, int): a, activate, method_32904, setActive, m_154411_
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_