历史 - net.minecraft.network.protocol.game.ServerboundLockDifficultyPacket
1.21.11
名称
aiq
aja
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ail
aiq
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ahy
ail
字段
构造函数
方法
1.21.5
名称
ahe
ahy
字段
构造函数
方法
1.21.4
名称
aik
ahe
字段
构造函数
方法
PacketType<ServerboundLockDifficultyPacket> (): a, type, method_55846, getPacketId, m_5779_
PacketType<ServerboundLockDifficultyPacket> (): a, type, method_65080, getPacketType, m_5779_
1.21.3
名称
ahf
aik
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
aht
ahf
字段
构造函数
方法
1.20.6
名称
aef
aht
字段
boolean: a, locked, field_18806, difficultyLocked, f_134105_
boolean: b, locked, field_18806, difficultyLocked, f_134105_
StreamCodec<FriendlyByteBuf, ServerboundLockDifficultyPacket>: a, STREAM_CODEC, field_48197, CODEC, f_314910_
构造函数
方法
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (FriendlyByteBuf): a, write, method_55978, write, m_134116_
boolean (): a, isLocked, method_19485, isDifficultyLocked, m_134115_
boolean (): b, isLocked, method_19485, isDifficultyLocked, m_134115_
PacketType<ServerboundLockDifficultyPacket> (): a, type, method_55846, getPacketId, m_5779_
1.20.4
名称
abx
aef
字段
构造函数
方法
1.20.2
名称
zw
abx
字段
构造函数
方法
1.20.1
名称
aaj
zw
字段
构造函数
方法
1.19.4
名称
zl
aaj
字段
构造函数
方法
boolean (): b, isLocked, method_19485, isDifficultyLocked, m_134115_
boolean (): a, isLocked, method_19485, isDifficultyLocked, m_134115_
1.19.3
名称
yh
zl
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
xp
yh
net.minecraft.network.protocol.game.PacketPlayInDifficultyLock
字段
构造函数
方法
1.19
名称
wa
xp
net.minecraft.network.protocol.game.PacketPlayInDifficultyLock
字段
构造函数
方法
1.18.2
名称
vo
wa
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ue
vo
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
ss
ue
net.minecraft.network.play.client.CLockDifficultyPacket
net.minecraft.src.C_5165_
net.minecraft.server.v1_16_R3.PacketPlayInDifficultyLock
net.minecraft.network.protocol.game.PacketPlayInDifficultyLock
字段
boolean: a, locked, field_18806, difficultyLocked, field_218777_a
boolean: a, locked, field_18806, difficultyLocked, f_134105_
构造函数
()
方法
void (ServerGamePacketListener): a, handle, method_19484, apply, func_148833_a
void (ServerGamePacketListener): a, handle, method_19484, apply, m_5797_
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
boolean (): b, isLocked, method_19485, isDifficultyLocked, func_218776_b
boolean (): b, isLocked, method_19485, isDifficultyLocked, m_134115_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PacketPlayInDifficultyLock
net.minecraft.server.v1_16_R3.PacketPlayInDifficultyLock
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
rr
ss
net.minecraft.server.v1_16_R1.PacketPlayInDifficultyLock
net.minecraft.server.v1_16_R2.PacketPlayInDifficultyLock
字段
构造函数
方法
1.16.1
名称
qc
rr
net.minecraft.server.v1_15_R1.PacketPlayInDifficultyLock
net.minecraft.server.v1_16_R1.PacketPlayInDifficultyLock
字段
构造函数
方法
1.15.2
名称
net.minecraft.server.network.packet.UpdateDifficultyLockC2SPacket
net.minecraft.network.packet.c2s.play.UpdateDifficultyLockC2SPacket
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
ol
qc
net.minecraft.network.packet.c2s.play.UpdateDifficultyLockC2SPacket
net.minecraft.server.network.packet.UpdateDifficultyLockC2SPacket
net.minecraft.server.v1_14_R1.PacketPlayInDifficultyLock
net.minecraft.server.v1_15_R1.PacketPlayInDifficultyLock
字段
构造函数
方法
1.14.4
名称
oj
ol
net.minecraft.network.protocol.game.ServerboundLockDifficultyPacket
net.minecraft.server.network.packet.UpdateDifficultyLockC2SPacket
net.minecraft.network.packet.c2s.play.UpdateDifficultyLockC2SPacket
字段
boolean: a, field_18806, difficultyLocked, field_218777_a
boolean: a, locked, field_18806, difficultyLocked, field_218777_a
构造函数
方法
void (PacketListenerPlayIn): a, method_19484, method_19484, func_148833_a
void (ServerGamePacketListener): a, handle, method_19484, apply, func_148833_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
boolean (): b, method_19485, isDifficultyLocked, func_218776_b
boolean (): b, isLocked, method_19485, isDifficultyLocked, func_218776_b
1.14.3
名称
oi
oj
net.minecraft.server.network.packet.UpdateDifficultyLockC2SPacket
字段
boolean: a, field_18806, field_218777_a
boolean: a, field_18806, difficultyLocked, field_218777_a
构造函数
方法
void (PacketListenerPlayIn): a, method_19484, func_148833_a
void (PacketListenerPlayIn): a, method_19484, method_19484, func_148833_a
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketDataSerializer): b, method_11052, write, func_148840_b
boolean (): b, method_19485, func_218776_b
boolean (): b, method_19485, isDifficultyLocked, func_218776_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
oi
net.minecraft.class_4211
net.minecraft.network.play.client.CLockDifficultyPacket
net.minecraft.server.v1_14_R1.PacketPlayInDifficultyLock
字段
boolean: a, field_18806, field_218777_a
构造函数
()
(boolean)
方法
void (PacketListenerPlayIn): a, method_19484, func_148833_a
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): b, method_11052, func_148840_b
boolean (): b, method_19485, func_218776_b