历史 - net.minecraft.network.protocol.game.ServerboundLockDifficultyPacket

1.21.11

名称

aiq

aja

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

ail

aiq

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ahy

ail

字段

构造函数

方法

1.21.5

名称

ahe

ahy

字段

构造函数

方法

1.21.4

名称

aik

ahe

字段

构造函数

方法

PacketType<ServerboundLockDifficultyPacket> (): a, type, method_55846, getPacketId, m_5779_

PacketType<ServerboundLockDifficultyPacket> (): a, type, method_65080, getPacketType, m_5779_

1.21.3

名称

ahf

aik

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

aht

ahf

字段

构造函数

方法

1.20.6

名称

aef

aht

字段

boolean: a, locked, field_18806, difficultyLocked, f_134105_

boolean: b, locked, field_18806, difficultyLocked, f_134105_

StreamCodec<FriendlyByteBuf, ServerboundLockDifficultyPacket>: a, STREAM_CODEC, field_48197, CODEC, f_314910_

构造函数

方法

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (FriendlyByteBuf): a, write, method_55978, write, m_134116_

boolean (): a, isLocked, method_19485, isDifficultyLocked, m_134115_

boolean (): b, isLocked, method_19485, isDifficultyLocked, m_134115_

PacketType<ServerboundLockDifficultyPacket> (): a, type, method_55846, getPacketId, m_5779_

1.20.4

名称

abx

aef

字段

构造函数

方法

1.20.2

名称

zw

abx

字段

构造函数

方法

1.20.1

名称

aaj

zw

字段

构造函数

方法

1.19.4

名称

zl

aaj

字段

构造函数

方法

boolean (): b, isLocked, method_19485, isDifficultyLocked, m_134115_

boolean (): a, isLocked, method_19485, isDifficultyLocked, m_134115_

1.19.3

名称

yh

zl

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

xp

yh

net.minecraft.network.protocol.game.PacketPlayInDifficultyLock

字段

构造函数

方法

1.19

名称

wa

xp

net.minecraft.network.protocol.game.PacketPlayInDifficultyLock

字段

构造函数

方法

1.18.2

名称

vo

wa

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ue

vo

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

ss

ue

net.minecraft.network.play.client.CLockDifficultyPacket

net.minecraft.src.C_5165_

net.minecraft.server.v1_16_R3.PacketPlayInDifficultyLock

net.minecraft.network.protocol.game.PacketPlayInDifficultyLock

字段

boolean: a, locked, field_18806, difficultyLocked, field_218777_a

boolean: a, locked, field_18806, difficultyLocked, f_134105_

构造函数

()

(FriendlyByteBuf)

方法

void (ServerGamePacketListener): a, handle, method_19484, apply, func_148833_a

void (ServerGamePacketListener): a, handle, method_19484, apply, m_5797_

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

boolean (): b, isLocked, method_19485, isDifficultyLocked, func_218776_b

boolean (): b, isLocked, method_19485, isDifficultyLocked, m_134115_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PacketPlayInDifficultyLock

net.minecraft.server.v1_16_R3.PacketPlayInDifficultyLock

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

rr

ss

net.minecraft.server.v1_16_R1.PacketPlayInDifficultyLock

net.minecraft.server.v1_16_R2.PacketPlayInDifficultyLock

字段

构造函数

方法

1.16.1

名称

qc

rr

net.minecraft.server.v1_15_R1.PacketPlayInDifficultyLock

net.minecraft.server.v1_16_R1.PacketPlayInDifficultyLock

字段

构造函数

方法

1.15.2

名称

net.minecraft.server.network.packet.UpdateDifficultyLockC2SPacket

net.minecraft.network.packet.c2s.play.UpdateDifficultyLockC2SPacket

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

ol

qc

net.minecraft.network.packet.c2s.play.UpdateDifficultyLockC2SPacket

net.minecraft.server.network.packet.UpdateDifficultyLockC2SPacket

net.minecraft.server.v1_14_R1.PacketPlayInDifficultyLock

net.minecraft.server.v1_15_R1.PacketPlayInDifficultyLock

字段

构造函数

方法

1.14.4

名称

oj

ol

net.minecraft.network.protocol.game.ServerboundLockDifficultyPacket

net.minecraft.server.network.packet.UpdateDifficultyLockC2SPacket

net.minecraft.network.packet.c2s.play.UpdateDifficultyLockC2SPacket

字段

boolean: a, field_18806, difficultyLocked, field_218777_a

boolean: a, locked, field_18806, difficultyLocked, field_218777_a

构造函数

方法

void (PacketListenerPlayIn): a, method_19484, method_19484, func_148833_a

void (ServerGamePacketListener): a, handle, method_19484, apply, func_148833_a

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

boolean (): b, method_19485, isDifficultyLocked, func_218776_b

boolean (): b, isLocked, method_19485, isDifficultyLocked, func_218776_b

1.14.3

名称

oi

oj

net.minecraft.server.network.packet.UpdateDifficultyLockC2SPacket

字段

boolean: a, field_18806, field_218777_a

boolean: a, field_18806, difficultyLocked, field_218777_a

构造函数

方法

void (PacketListenerPlayIn): a, method_19484, func_148833_a

void (PacketListenerPlayIn): a, method_19484, method_19484, func_148833_a

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketDataSerializer): b, method_11052, write, func_148840_b

boolean (): b, method_19485, func_218776_b

boolean (): b, method_19485, isDifficultyLocked, func_218776_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

oi

net.minecraft.class_4211

net.minecraft.network.play.client.CLockDifficultyPacket

net.minecraft.server.v1_14_R1.PacketPlayInDifficultyLock

字段

boolean: a, field_18806, field_218777_a

构造函数

()

(boolean)

方法

void (PacketListenerPlayIn): a, method_19484, func_148833_a

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): b, method_11052, func_148840_b

boolean (): b, method_19485, func_218776_b