历史 - net.minecraft.world.level.block.RedstoneWallTorchBlock
1.21.11
名称
ebj
ege
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dwm
ebj
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dua
dwm
字段
构造函数
方法
1.21.5
名称
dpx
dua
字段
BooleanProperty: j, LIT, field_11444, LIT, f_55741_
BooleanProperty: h, LIT, field_11444, LIT, f_55741_
com.mojang.serialization.MapCodec<RedstoneWallTorchBlock>: h, CODEC, field_46425, CODEC, f_302405_
com.mojang.serialization.MapCodec<RedstoneWallTorchBlock>: f, CODEC, field_46425, CODEC, f_302405_
EnumProperty<Direction>: i, FACING, field_11443, FACING, f_55740_
EnumProperty<Direction>: g, FACING, field_11443, FACING, f_55740_
构造函数
方法
1.21.4
名称
dqu
dpx
字段
构造函数
方法
1.21.3
名称
dme
dqu
字段
DirectionProperty: i, FACING, field_11443, FACING, f_55740_
EnumProperty<Direction>: i, FACING, field_11443, FACING, f_55740_
构造函数
方法
String (): g, getDescriptionId, method_9539, getTranslationKey, m_7705_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
Orientation (Level, BlockState): a, randomOrientation, method_61748, getEmissionOrientation, m_351623_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dlg
dme
字段
构造函数
方法
1.20.6
名称
dcu
dlg
字段
构造函数
方法
String (): h, getDescriptionId, method_9539, getTranslationKey, m_7705_
String (): g, getDescriptionId, method_9539, getTranslationKey, m_7705_
1.20.4
名称
cyz
dcu
字段
DirectionProperty: e, FACING, field_11443, FACING, f_55740_
DirectionProperty: i, FACING, field_11443, FACING, f_55740_
BooleanProperty: f, LIT, field_11444, LIT, f_55741_
BooleanProperty: j, LIT, field_11444, LIT, f_55741_
com.mojang.serialization.MapCodec<RedstoneWallTorchBlock>: h, CODEC, field_46425, CODEC, f_302405_
构造函数
方法
String (): f, getDescriptionId, method_9539, getTranslationKey, m_7705_
String (): h, getDescriptionId, method_9539, getTranslationKey, m_7705_
com.mojang.serialization.MapCodec<RedstoneWallTorchBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cvr
cyz
字段
构造函数
方法
1.20.1
名称
cvi
cvr
字段
构造函数
方法
String (): h, getDescriptionId, method_9539, getTranslationKey, m_7705_
String (): f, getDescriptionId, method_9539, getTranslationKey, m_7705_
1.19.4
名称
csr
cvi
字段
构造函数
方法
String (): g, getDescriptionId, method_9539, getTranslationKey, m_7705_
String (): h, getDescriptionId, method_9539, getTranslationKey, m_7705_
1.19.3
名称
cpo
csr
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cor
cpo
net.minecraft.world.level.block.BlockRedstoneTorchWall
字段
构造函数
方法
1.19
名称
cje
cor
net.minecraft.world.level.block.BlockRedstoneTorchWall
字段
构造函数
方法
String (): h, getDescriptionId, method_9539, getTranslationKey, m_7705_
String (): g, getDescriptionId, method_9539, getTranslationKey, m_7705_
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
1.18.2
名称
cim
cje
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cfd
cim
字段
构造函数
方法
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
1.17.1
名称
cfc
cfd
字段
构造函数
方法
1.17
名称
bzg
cfc
net.minecraft.block.RedstoneWallTorchBlock
net.minecraft.src.C_1878_
net.minecraft.server.v1_16_R3.BlockRedstoneTorchWall
net.minecraft.world.level.block.BlockRedstoneTorchWall
字段
DirectionProperty: b, FACING, field_11443, FACING, field_196530_b
DirectionProperty: e, FACING, field_11443, FACING, f_55740_
BooleanProperty: c, LIT, field_11444, LIT, field_196531_c
BooleanProperty: f, LIT, field_11444, LIT, f_55741_
构造函数
方法
String (): i, getDescriptionId, method_9539, getTranslationKey, func_149739_a
String (): h, getDescriptionId, method_9539, getTranslationKey, m_7705_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
boolean (Level, BlockPos, BlockState): a, hasNeighborSignal, method_10488, shouldUnpower, func_176597_g
boolean (Level, BlockPos, BlockState): a, hasNeighborSignal, method_10488, shouldUnpower, m_6918_
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bzd
bzg
net.minecraft.server.v1_16_R2.BlockRedstoneTorchWall
net.minecraft.server.v1_16_R3.BlockRedstoneTorchWall
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
caj
bzd
net.minecraft.server.v1_16_R1.BlockRedstoneTorchWall
net.minecraft.server.v1_16_R2.BlockRedstoneTorchWall
字段
构造函数
方法
1.16.1
名称
btq
caj
net.minecraft.server.v1_15_R1.BlockRedstoneTorchWall
net.minecraft.server.v1_16_R1.BlockRedstoneTorchWall
字段
BooleanProperty: c, LIT, field_11444, LIT_2, field_196531_c
BooleanProperty: c, LIT, field_11444, LIT, field_196531_c
构造函数
方法
String (): k, getDescriptionId, method_9539, getTranslationKey, func_149739_a
String (): i, getDescriptionId, method_9539, getTranslationKey, func_149739_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
1.15.2
名称
btn
btq
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
brc
btn
net.minecraft.server.v1_14_R1.BlockRedstoneTorchWall
net.minecraft.server.v1_15_R1.BlockRedstoneTorchWall
字段
构造函数
方法
String (): l, getDescriptionId, method_9539, getTranslationKey, func_149739_a
String (): k, getDescriptionId, method_9539, getTranslationKey, func_149739_a
1.14.4
名称
bqx
brc
net.minecraft.world.level.block.RedstoneWallTorchBlock
字段
BlockStateDirection: b, field_11443, FACING, field_196530_b
DirectionProperty: b, FACING, field_11443, FACING, field_196530_b
BlockStateBoolean: c, field_11444, LIT_2, field_196531_c
BooleanProperty: c, LIT, field_11444, LIT_2, field_196531_c
构造函数
方法
String (): l, method_9539, getTranslationKey, func_149739_a
String (): l, getDescriptionId, method_9539, getTranslationKey, func_149739_a
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
boolean (World, BlockPosition, IBlockData): a, method_10488, shouldUnpower, func_176597_g
boolean (Level, BlockPos, BlockState): a, hasNeighborSignal, method_10488, shouldUnpower, func_176597_g
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
1.14.3
名称
bqt
bqx
net.minecraft.block.WallRedstoneTorchBlock
字段
BlockStateDirection: b, field_11443, field_196530_b
BlockStateDirection: b, field_11443, FACING, field_196530_b
BlockStateBoolean: c, field_11444, field_196531_c
BlockStateBoolean: c, field_11444, LIT_2, field_196531_c
构造函数
方法
String (): l, method_9539, func_149739_a
String (): l, method_9539, getTranslationKey, func_149739_a
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
boolean (World, BlockPosition, IBlockData): a, method_10488, func_176597_g
boolean (World, BlockPosition, IBlockData): a, method_10488, shouldUnpower, func_176597_g
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bqs
bqt
字段
构造函数
方法
1.14
名称
bgx
bqs
net.minecraft.class_2458
net.minecraft.block.BlockRedstoneTorchWall
net.minecraft.block.RedstoneWallTorchBlock
net.minecraft.server.v1_13_R2.BlockRedstoneTorchWall
net.minecraft.server.v1_14_R1.BlockRedstoneTorchWall
字段
BlockStateDirection: b, field_196530_b
BlockStateDirection: b, field_11443, field_196530_b
BlockStateBoolean: c, field_196531_c
BlockStateBoolean: c, field_11444, field_196531_c
构造函数
方法
String (): m, func_149739_a
String (): l, method_9539, func_149739_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
boolean (World, BlockPosition, IBlockData): a, func_176597_g
boolean (World, BlockPosition, IBlockData): a, method_10488, func_176597_g
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
1.13.2
名称
bgw
bgx
字段
构造函数
方法
1.13.1
名称
bgo
bgw
net.minecraft.server.v1_13_R1.BlockRedstoneTorchWall
net.minecraft.server.v1_13_R2.BlockRedstoneTorchWall
字段
构造函数
方法
1.13
名称
bgo
net.minecraft.block.BlockRedstoneTorchWall
net.minecraft.server.v1_13_R1.BlockRedstoneTorchWall
字段
BlockStateDirection: b, field_196530_b
BlockStateBoolean: c, field_196531_c
构造函数
方法
String (): m, func_149739_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
boolean (World, BlockPosition, IBlockData): a, func_176597_g
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (IBlockData, World, BlockPosition, Random): c, func_180655_c