历史 - net.minecraft.client.renderer.entity.MobRenderer

1.21.11

名称

hpf

hxx

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hfl

hpf

字段

构造函数

方法

boolean (Entity, String): a, checkMagicName, method_74933, nameEquals, m_417227_

1.21.8

名称

hfk

hfl

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gzb

hfk

字段

构造函数

方法

1.21.5

名称

gtl

gzb

字段

构造函数

方法

1.21.4

名称

gsw

gtl

字段

构造函数

方法

1.21.3

名称

glp

gsw

字段

构造函数

方法

boolean (T): a, shouldShowName, method_4071, hasLabel, m_6512_

float (T): b, getShadowRadius, method_55833, getShadowRadius, m_318622_

boolean (T, double): a, shouldShowName, method_4071, hasLabel, m_6512_

float (S): g, getShadowRadius, method_55832, getShadowRadius, m_318622_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gkf

glp

字段

int: h, LEASH_RENDER_STEPS, field_32940, LEASH_PIECE_COUNT, f_174302_

构造函数

方法

boolean (T, Frustum, double, double, double): a, shouldRender, method_4068, shouldRender, m_5523_

void (T, float, float, PoseStack, MultiBufferSource, int): a, render, method_4072, render, m_7392_

<E extends Entity> void (T, float, PoseStack, MultiBufferSource, E): a, renderLeash, method_4073, renderLeash, m_115461_

void (VertexConsumer, org.joml.Matrix4f, float, float, float, int, int, int, int, float, float, float, float, int, boolean): a, addVertexPair, method_23187, renderLeashPiece, m_174307_

1.20.6

名称

fzt

gkf

字段

构造函数

方法

float (T): b, getShadowRadius, method_55833, getShadowRadius, m_318622_

1.20.4

名称

fun

fzt

字段

构造函数

方法

1.20.2

名称

fqe

fun

字段

构造函数

方法

1.20.1

名称

fok

fqe

字段

构造函数

方法

1.19.4

名称

fjw

fok

字段

构造函数

方法

1.19.3

名称

ffr

fjw

字段

构造函数

方法

boolean (T): b, shouldShowName, method_4071, hasLabel, m_6512_

boolean (T): a, shouldShowName, method_4071, hasLabel, m_6512_

void (VertexConsumer, Matrix4f, float, float, float, int, int, int, int, float, float, float, float, int, boolean): a, addVertexPair, method_23187, renderLeashPiece, m_174307_

void (VertexConsumer, org.joml.Matrix4f, float, float, float, int, int, int, int, float, float, float, float, int, boolean): a, addVertexPair, method_23187, renderLeashPiece, m_174307_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

fdt

ffr

字段

构造函数

方法

1.19

名称

ewp

fdt

字段

构造函数

方法

1.18.2

名称

evi

ewp

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

etd

evi

字段

构造函数

方法

1.17.1

名称

etc

etd

字段

int: h, LEASH_RENDER_STEPS, field_32940, field_32940, f_174302_

int: h, LEASH_RENDER_STEPS, field_32940, LEASH_PIECE_COUNT, f_174302_

构造函数

方法

<E extends Entity> void (T, float, PoseStack, MultiBufferSource, E): a, renderLeash, method_4073, method_4073, m_115461_

<E extends Entity> void (T, float, PoseStack, MultiBufferSource, E): a, renderLeash, method_4073, renderLeash, m_115461_

void (VertexConsumer, Matrix4f, float, float, float, int, int, int, int, float, float, float, float, int, boolean): a, addVertexPair, method_23187, method_23187, m_174307_

void (VertexConsumer, Matrix4f, float, float, float, int, int, int, int, float, float, float, float, int, boolean): a, addVertexPair, method_23187, renderLeashPiece, m_174307_

1.17

名称

efw

etc

net.minecraft.client.renderer.entity.MobRenderer

net.minecraft.src.C_4363_

字段

int: h, LEASH_RENDER_STEPS, field_32940, field_32940, f_174302_

构造函数

(EntityRenderDispatcher, M, float)

(EntityRendererProvider$Context, M, float)

方法

boolean (T): b, shouldShowName, method_4071, hasLabel, func_177070_b

boolean (T): b, shouldShowName, method_4071, hasLabel, m_6512_

boolean (T, Frustum, double, double, double): a, shouldRender, method_4068, shouldRender, func_225626_a_

boolean (T, Frustum, double, double, double): a, shouldRender, method_4068, shouldRender, m_5523_

void (T, float, float, PoseStack, MultiBufferSource, int): a, render, method_4072, render, func_225623_a_

void (T, float, float, PoseStack, MultiBufferSource, int): a, render, method_4072, render, m_7392_

<E extends Entity> void (T, float, PoseStack, MultiBufferSource, E): a, renderLeash, method_4073, method_4073, func_229118_a_

<E extends Entity> void (T, float, PoseStack, MultiBufferSource, E): a, renderLeash, method_4073, method_4073, m_115461_

void (VertexConsumer, Matrix4f, float, float, float, int, int, int, int, float, float, float, float): a, renderSide, method_23186, method_23186, func_229119_a_

void (VertexConsumer, Matrix4f, int, float, float, float, float, float, int, int, boolean, float, float): a, addVertexPair, method_23187, method_23187, func_229120_a_

void (VertexConsumer, Matrix4f, float, float, float, int, int, int, int, float, float, float, float, int, boolean): a, addVertexPair, method_23187, method_23187, m_174307_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

efo

efw

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ehp

efo

字段

构造函数

方法

1.16.1

名称

dwh

ehp

字段

构造函数

方法

<E extends Entity> void (T, float, PoseStack, MultiBufferSource, E): a, renderLeash, method_4073, func_229118_a_

<E extends Entity> void (T, float, PoseStack, MultiBufferSource, E): a, renderLeash, method_4073, method_4073, func_229118_a_

void (VertexConsumer, Matrix4f, float, float, float, int, int, int, int, float, float, float, float): a, renderSide, method_23186, func_229119_a_

void (VertexConsumer, Matrix4f, float, float, float, int, int, int, int, float, float, float, float): a, renderSide, method_23186, method_23186, func_229119_a_

void (VertexConsumer, Matrix4f, int, float, float, float, float, float, int, int, boolean, float, float): a, addVertexPair, method_23187, func_229120_a_

void (VertexConsumer, Matrix4f, int, float, float, float, float, float, int, int, boolean, float, float): a, addVertexPair, method_23187, method_23187, func_229120_a_

1.15.2

名称

dwe

dwh

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dtd

dwe

字段

构造函数

方法

boolean (T, Culler, double, double, double): a, shouldRender, method_4068, isVisible, func_177071_a

void (T, double, double, double, float, float): a, render, method_4072, render, func_76986_a

void (T, double, double, double, float, float): b, renderLeash, method_4073, func_110827_b

boolean (T, Frustum, double, double, double): a, shouldRender, method_4068, shouldRender, func_225626_a_

void (T, float, float, PoseStack, MultiBufferSource, int): a, render, method_4072, render, func_225623_a_

<E extends Entity> void (T, float, PoseStack, MultiBufferSource, E): a, renderLeash, method_4073, func_229118_a_

void (VertexConsumer, Matrix4f, float, float, float, int, int, int, int, float, float, float, float): a, renderSide, method_23186, func_229119_a_

void (VertexConsumer, Matrix4f, int, float, float, float, float, float, int, int, boolean, float, float): a, addVertexPair, method_23187, func_229120_a_

1.14.4

名称

dqp

dtd

net.minecraft.client.renderer.entity.MobRenderer

字段

构造函数

方法

boolean (T): b, method_4071, method_4071, func_177070_b

boolean (T): b, shouldShowName, method_4071, hasLabel, func_177070_b

boolean (T, VisibleRegion, double, double, double): a, method_4068, method_4068, func_177071_a

boolean (T, Culler, double, double, double): a, shouldRender, method_4068, isVisible, func_177071_a

void (T, double, double, double, float, float): a, method_4072, method_4072, func_76986_a

void (T, double, double, double, float, float): a, render, method_4072, render, func_76986_a

void (T, double, double, double, float, float): b, method_4073, method_4073, func_110827_b

void (T, double, double, double, float, float): b, renderLeash, method_4073, func_110827_b

1.14.3

名称

dql

dqp

net.minecraft.client.render.entity.MobEntityRenderer

字段

构造函数

方法

boolean (T): b, method_4071, func_177070_b

boolean (T): b, method_4071, method_4071, func_177070_b

boolean (T, ICamera, double, double, double): a, method_4068, func_177071_a

boolean (T, VisibleRegion, double, double, double): a, method_4068, method_4068, func_177071_a

void (T, double, double, double, float, float): a, method_4072, func_76986_a

void (T, double, double, double, float, float): a, method_4072, method_4072, func_76986_a

void (T, double, double, double, float, float): b, method_4073, func_110827_b

void (T, double, double, double, float, float): b, method_4073, method_4073, func_110827_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dqi

dql

字段

构造函数

方法

1.14

名称

dqi

net.minecraft.class_927

net.minecraft.client.renderer.entity.MobRenderer

字段

构造函数

(EntityRendererManager, M, float)

方法

boolean (T): b, method_4071, func_177070_b

boolean (T, ICamera, double, double, double): a, method_4068, func_177071_a

void (T, double, double, double, float, float): a, method_4072, func_76986_a

void (T, double, double, double, float, float): b, method_4073, func_110827_b