历史 - net.minecraft.client.renderer.entity.MobRenderer
1.21.11
名称
hpf
hxx
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hfl
hpf
字段
构造函数
方法
boolean (Entity, String): a, checkMagicName, method_74933, nameEquals, m_417227_
1.21.8
名称
hfk
hfl
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gzb
hfk
字段
构造函数
方法
1.21.5
名称
gtl
gzb
字段
构造函数
方法
1.21.4
名称
gsw
gtl
字段
构造函数
方法
1.21.3
名称
glp
gsw
字段
构造函数
方法
boolean (T): a, shouldShowName, method_4071, hasLabel, m_6512_
float (T): b, getShadowRadius, method_55833, getShadowRadius, m_318622_
boolean (T, double): a, shouldShowName, method_4071, hasLabel, m_6512_
float (S): g, getShadowRadius, method_55832, getShadowRadius, m_318622_
1.21.1
名称
字段
构造函数
方法
1.21
名称
gkf
glp
字段
int: h, LEASH_RENDER_STEPS, field_32940, LEASH_PIECE_COUNT, f_174302_
构造函数
方法
boolean (T, Frustum, double, double, double): a, shouldRender, method_4068, shouldRender, m_5523_
void (T, float, float, PoseStack, MultiBufferSource, int): a, render, method_4072, render, m_7392_
<E extends Entity> void (T, float, PoseStack, MultiBufferSource, E): a, renderLeash, method_4073, renderLeash, m_115461_
void (VertexConsumer, org.joml.Matrix4f, float, float, float, int, int, int, int, float, float, float, float, int, boolean): a, addVertexPair, method_23187, renderLeashPiece, m_174307_
1.20.6
名称
fzt
gkf
字段
构造函数
方法
float (T): b, getShadowRadius, method_55833, getShadowRadius, m_318622_
1.20.4
名称
fun
fzt
字段
构造函数
方法
1.20.2
名称
fqe
fun
字段
构造函数
方法
1.20.1
名称
fok
fqe
字段
构造函数
方法
1.19.4
名称
fjw
fok
字段
构造函数
方法
1.19.3
名称
ffr
fjw
字段
构造函数
方法
boolean (T): b, shouldShowName, method_4071, hasLabel, m_6512_
boolean (T): a, shouldShowName, method_4071, hasLabel, m_6512_
void (VertexConsumer, Matrix4f, float, float, float, int, int, int, int, float, float, float, float, int, boolean): a, addVertexPair, method_23187, renderLeashPiece, m_174307_
void (VertexConsumer, org.joml.Matrix4f, float, float, float, int, int, int, int, float, float, float, float, int, boolean): a, addVertexPair, method_23187, renderLeashPiece, m_174307_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
fdt
ffr
字段
构造函数
方法
1.19
名称
ewp
fdt
字段
构造函数
方法
1.18.2
名称
evi
ewp
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
etd
evi
字段
构造函数
方法
1.17.1
名称
etc
etd
字段
int: h, LEASH_RENDER_STEPS, field_32940, field_32940, f_174302_
int: h, LEASH_RENDER_STEPS, field_32940, LEASH_PIECE_COUNT, f_174302_
构造函数
方法
<E extends Entity> void (T, float, PoseStack, MultiBufferSource, E): a, renderLeash, method_4073, method_4073, m_115461_
<E extends Entity> void (T, float, PoseStack, MultiBufferSource, E): a, renderLeash, method_4073, renderLeash, m_115461_
void (VertexConsumer, Matrix4f, float, float, float, int, int, int, int, float, float, float, float, int, boolean): a, addVertexPair, method_23187, method_23187, m_174307_
void (VertexConsumer, Matrix4f, float, float, float, int, int, int, int, float, float, float, float, int, boolean): a, addVertexPair, method_23187, renderLeashPiece, m_174307_
1.17
名称
efw
etc
net.minecraft.client.renderer.entity.MobRenderer
net.minecraft.src.C_4363_
字段
int: h, LEASH_RENDER_STEPS, field_32940, field_32940, f_174302_
构造函数
(EntityRenderDispatcher, M, float)
(EntityRendererProvider$Context, M, float)
方法
boolean (T): b, shouldShowName, method_4071, hasLabel, func_177070_b
boolean (T): b, shouldShowName, method_4071, hasLabel, m_6512_
boolean (T, Frustum, double, double, double): a, shouldRender, method_4068, shouldRender, func_225626_a_
boolean (T, Frustum, double, double, double): a, shouldRender, method_4068, shouldRender, m_5523_
void (T, float, float, PoseStack, MultiBufferSource, int): a, render, method_4072, render, func_225623_a_
void (T, float, float, PoseStack, MultiBufferSource, int): a, render, method_4072, render, m_7392_
<E extends Entity> void (T, float, PoseStack, MultiBufferSource, E): a, renderLeash, method_4073, method_4073, func_229118_a_
<E extends Entity> void (T, float, PoseStack, MultiBufferSource, E): a, renderLeash, method_4073, method_4073, m_115461_
void (VertexConsumer, Matrix4f, float, float, float, int, int, int, int, float, float, float, float): a, renderSide, method_23186, method_23186, func_229119_a_
void (VertexConsumer, Matrix4f, int, float, float, float, float, float, int, int, boolean, float, float): a, addVertexPair, method_23187, method_23187, func_229120_a_
void (VertexConsumer, Matrix4f, float, float, float, int, int, int, int, float, float, float, float, int, boolean): a, addVertexPair, method_23187, method_23187, m_174307_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
efo
efw
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ehp
efo
字段
构造函数
方法
1.16.1
名称
dwh
ehp
字段
构造函数
方法
<E extends Entity> void (T, float, PoseStack, MultiBufferSource, E): a, renderLeash, method_4073, func_229118_a_
<E extends Entity> void (T, float, PoseStack, MultiBufferSource, E): a, renderLeash, method_4073, method_4073, func_229118_a_
void (VertexConsumer, Matrix4f, float, float, float, int, int, int, int, float, float, float, float): a, renderSide, method_23186, func_229119_a_
void (VertexConsumer, Matrix4f, float, float, float, int, int, int, int, float, float, float, float): a, renderSide, method_23186, method_23186, func_229119_a_
void (VertexConsumer, Matrix4f, int, float, float, float, float, float, int, int, boolean, float, float): a, addVertexPair, method_23187, func_229120_a_
void (VertexConsumer, Matrix4f, int, float, float, float, float, float, int, int, boolean, float, float): a, addVertexPair, method_23187, method_23187, func_229120_a_
1.15.2
名称
dwe
dwh
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dtd
dwe
字段
构造函数
方法
boolean (T, Culler, double, double, double): a, shouldRender, method_4068, isVisible, func_177071_a
void (T, double, double, double, float, float): a, render, method_4072, render, func_76986_a
void (T, double, double, double, float, float): b, renderLeash, method_4073, func_110827_b
boolean (T, Frustum, double, double, double): a, shouldRender, method_4068, shouldRender, func_225626_a_
void (T, float, float, PoseStack, MultiBufferSource, int): a, render, method_4072, render, func_225623_a_
<E extends Entity> void (T, float, PoseStack, MultiBufferSource, E): a, renderLeash, method_4073, func_229118_a_
void (VertexConsumer, Matrix4f, float, float, float, int, int, int, int, float, float, float, float): a, renderSide, method_23186, func_229119_a_
void (VertexConsumer, Matrix4f, int, float, float, float, float, float, int, int, boolean, float, float): a, addVertexPair, method_23187, func_229120_a_
1.14.4
名称
dqp
dtd
net.minecraft.client.renderer.entity.MobRenderer
字段
构造函数
方法
boolean (T): b, method_4071, method_4071, func_177070_b
boolean (T): b, shouldShowName, method_4071, hasLabel, func_177070_b
boolean (T, VisibleRegion, double, double, double): a, method_4068, method_4068, func_177071_a
boolean (T, Culler, double, double, double): a, shouldRender, method_4068, isVisible, func_177071_a
void (T, double, double, double, float, float): a, method_4072, method_4072, func_76986_a
void (T, double, double, double, float, float): a, render, method_4072, render, func_76986_a
void (T, double, double, double, float, float): b, method_4073, method_4073, func_110827_b
void (T, double, double, double, float, float): b, renderLeash, method_4073, func_110827_b
1.14.3
名称
dql
dqp
net.minecraft.client.render.entity.MobEntityRenderer
字段
构造函数
方法
boolean (T): b, method_4071, func_177070_b
boolean (T): b, method_4071, method_4071, func_177070_b
boolean (T, ICamera, double, double, double): a, method_4068, func_177071_a
boolean (T, VisibleRegion, double, double, double): a, method_4068, method_4068, func_177071_a
void (T, double, double, double, float, float): a, method_4072, func_76986_a
void (T, double, double, double, float, float): a, method_4072, method_4072, func_76986_a
void (T, double, double, double, float, float): b, method_4073, func_110827_b
void (T, double, double, double, float, float): b, method_4073, method_4073, func_110827_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dqi
dql
字段
构造函数
方法
1.14
名称
dqi
net.minecraft.class_927
net.minecraft.client.renderer.entity.MobRenderer
字段
构造函数
(EntityRendererManager, M, float)
方法
boolean (T): b, method_4071, func_177070_b
boolean (T, ICamera, double, double, double): a, method_4068, func_177071_a
void (T, double, double, double, float, float): a, method_4072, func_76986_a
void (T, double, double, double, float, float): b, method_4073, func_110827_b