历史 - net.minecraft.data.worldgen.placement.PlacementUtils
1.21.11
名称
sm
sh
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
sg
sm
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ry
sg
字段
构造函数
方法
1.21.5
名称
ru
ry
字段
构造函数
方法
1.21.4
名称
tb
ru
字段
PlacementModifier: b, HEIGHTMAP_TOP_SOLID, field_36079, OCEAN_FLOOR_WG_HEIGHTMAP, f_195353_
PlacementModifier: c, HEIGHTMAP_TOP_SOLID, field_36079, OCEAN_FLOOR_WG_HEIGHTMAP, f_195353_
PlacementModifier: c, HEIGHTMAP_WORLD_SURFACE, field_36080, WORLD_SURFACE_WG_HEIGHTMAP, f_195354_
PlacementModifier: d, HEIGHTMAP_WORLD_SURFACE, field_36080, WORLD_SURFACE_WG_HEIGHTMAP, f_195354_
PlacementModifier: d, HEIGHTMAP_OCEAN_FLOOR, field_36081, OCEAN_FLOOR_HEIGHTMAP, f_195355_
PlacementModifier: e, HEIGHTMAP_OCEAN_FLOOR, field_36081, OCEAN_FLOOR_HEIGHTMAP, f_195355_
PlacementModifier: e, FULL_RANGE, field_36082, BOTTOM_TO_TOP_RANGE, f_195356_
PlacementModifier: f, FULL_RANGE, field_36082, BOTTOM_TO_TOP_RANGE, f_195356_
PlacementModifier: f, RANGE_10_10, field_36083, TEN_ABOVE_AND_BELOW_RANGE, f_195357_
PlacementModifier: g, RANGE_10_10, field_36083, TEN_ABOVE_AND_BELOW_RANGE, f_195357_
PlacementModifier: g, RANGE_8_8, field_36084, EIGHT_ABOVE_AND_BELOW_RANGE, f_195358_
PlacementModifier: h, RANGE_8_8, field_36084, EIGHT_ABOVE_AND_BELOW_RANGE, f_195358_
PlacementModifier: h, RANGE_4_4, field_36085, FOUR_ABOVE_AND_BELOW_RANGE, f_195359_
PlacementModifier: i, RANGE_4_4, field_36085, FOUR_ABOVE_AND_BELOW_RANGE, f_195359_
PlacementModifier: i, RANGE_BOTTOM_TO_MAX_TERRAIN_HEIGHT, field_36086, BOTTOM_TO_120_RANGE, f_195360_
PlacementModifier: j, RANGE_BOTTOM_TO_MAX_TERRAIN_HEIGHT, field_36086, BOTTOM_TO_120_RANGE, f_195360_
PlacementModifier: b, HEIGHTMAP_NO_LEAVES, field_55187, MOTION_BLOCKING_NO_LEAVES_HEIGHTMAP, f_371181_
构造函数
方法
1.21.3
名称
sg
tb
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
sx
sg
字段
构造函数
方法
1.20.6
名称
qy
sx
字段
构造函数
方法
1.20.4
名称
pg
qy
字段
构造函数
方法
1.20.2
名称
pb
pg
字段
构造函数
方法
1.20.1
名称
po
pb
字段
构造函数
方法
1.19.4
名称
oz
po
字段
构造函数
方法
1.19.3
名称
nt
oz
字段
构造函数
方法
Holder<PlacedFeature> (String, Holder<? extends ConfiguredFeature<?, ?>>, List<PlacementModifier>): a, register, method_39737, register, m_206509_
Holder<PlacedFeature> (String, Holder<? extends ConfiguredFeature<?, ?>>, PlacementModifier[]): a, register, method_40370, register, m_206513_
Holder<PlacedFeature> (Registry<PlacedFeature>): a, bootstrap, method_39735, getDefaultPlacedFeature, m_236769_
void (BootstapContext<PlacedFeature>): a, bootstrap, method_39735, bootstrap, m_255199_
ResourceKey<PlacedFeature> (String): a, createKey, method_46865, of, m_255070_
void (BootstapContext<PlacedFeature>, ResourceKey<PlacedFeature>, Holder<ConfiguredFeature<?, ?>>, List<PlacementModifier>): a, register, method_39737, register, m_254943_
void (BootstapContext<PlacedFeature>, ResourceKey<PlacedFeature>, Holder<ConfiguredFeature<?, ?>>, PlacementModifier[]): a, register, method_40370, register, m_255206_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
net.minecraft.data.worldgen.placement.PlacementUtils
字段
构造函数
方法
1.19
名称
mu
nt
net.minecraft.data.worldgen.placement.PlacementUtils
字段
构造函数
方法
Holder<PlacedFeature> (): a, bootstrap, method_39735, getDefaultPlacedFeature, m_206492_
PlacementFilter (): b, isEmpty, method_40371, isAir, m_206517_
PlacementFilter (): a, isEmpty, method_40371, isAir, m_206517_
Holder<PlacedFeature> (Registry<PlacedFeature>): a, bootstrap, method_39735, getDefaultPlacedFeature, m_236769_
1.18.2
名称
mm
mu
字段
构造函数
方法
PlacedFeature (): a, bootstrap, method_39735, getDefaultPlacedFeature, m_195363_
PlacedFeature (String, PlacedFeature): a, register, method_39737, register, m_195368_
Holder<PlacedFeature> (): a, bootstrap, method_39735, getDefaultPlacedFeature, m_206492_
Holder<PlacedFeature> (String, Holder<? extends ConfiguredFeature<?, ?>>, List<PlacementModifier>): a, register, method_39737, register, m_206509_
Holder<PlacedFeature> (String, Holder<? extends ConfiguredFeature<?, ?>>, PlacementModifier[]): a, register, method_40370, register, m_206513_
PlacementFilter (): b, isEmpty, method_40371, isAir, m_206517_
BlockPredicateFilter (Block): a, filteredByBlockSurvival, method_40365, wouldSurvive, m_206493_
Holder<PlacedFeature> (Holder<? extends ConfiguredFeature<?, ?>>, PlacementModifier[]): a, inlinePlaced, method_40369, createEntry, m_206506_
<FC extends FeatureConfiguration, F extends Feature<FC>> Holder<PlacedFeature> (F, FC, PlacementModifier[]): a, inlinePlaced, method_40368, createEntry, m_206502_
<FC extends FeatureConfiguration, F extends Feature<FC>> Holder<PlacedFeature> (F, FC): a, onlyWhenEmpty, method_40366, createEntry, m_206495_
<FC extends FeatureConfiguration, F extends Feature<FC>> Holder<PlacedFeature> (F, FC, BlockPredicate): a, filtered, method_40367, createEntry, m_206498_
1.18.1
名称
字段
构造函数
方法
1.18
名称
mm
net.minecraft.data.worldgen.placement.PlacementUtils
net.minecraft.class_6817
net.minecraft.world.gen.feature.PlacedFeatures
net.minecraft.src.C_183103_
net.minecraft.data.worldgen.placement.PlacementUtils
字段
PlacementModifier: a, HEIGHTMAP, field_36078, MOTION_BLOCKING_HEIGHTMAP, f_195352_
PlacementModifier: b, HEIGHTMAP_TOP_SOLID, field_36079, OCEAN_FLOOR_WG_HEIGHTMAP, f_195353_
PlacementModifier: c, HEIGHTMAP_WORLD_SURFACE, field_36080, WORLD_SURFACE_WG_HEIGHTMAP, f_195354_
PlacementModifier: d, HEIGHTMAP_OCEAN_FLOOR, field_36081, OCEAN_FLOOR_HEIGHTMAP, f_195355_
PlacementModifier: e, FULL_RANGE, field_36082, BOTTOM_TO_TOP_RANGE, f_195356_
PlacementModifier: f, RANGE_10_10, field_36083, TEN_ABOVE_AND_BELOW_RANGE, f_195357_
PlacementModifier: g, RANGE_8_8, field_36084, EIGHT_ABOVE_AND_BELOW_RANGE, f_195358_
PlacementModifier: h, RANGE_4_4, field_36085, FOUR_ABOVE_AND_BELOW_RANGE, f_195359_
PlacementModifier: i, RANGE_BOTTOM_TO_MAX_TERRAIN_HEIGHT, field_36086, BOTTOM_TO_120_RANGE, f_195360_
构造函数
()
方法
PlacedFeature (): a, bootstrap, method_39735, getDefaultPlacedFeature, m_195363_
PlacedFeature (String, PlacedFeature): a, register, method_39737, register, m_195368_
PlacementModifier (int, float, int): a, countExtra, method_39736, createCountExtraModifier, m_195364_