历史 - net.minecraft.world.phys.shapes.BitSetDiscreteVoxelShape
1.21.11
名称
fok
ftp
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
fiv
fok
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
fgf
fiv
字段
构造函数
方法
1.21.5
名称
fbe
fgf
字段
构造函数
方法
1.21.4
名称
fcb
fbe
字段
构造函数
方法
1.21.3
名称
exf
fcb
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
evw
exf
字段
构造函数
方法
1.20.6
名称
elw
evw
字段
构造函数
方法
boolean (int, int, int): d, isInterior, method_58225, surrounded, m_318694_
1.20.4
名称
ehq
elw
字段
构造函数
方法
1.20.2
名称
eel
ehq
字段
构造函数
方法
1.20.1
名称
edh
eel
字段
构造函数
方法
1.19.4
名称
eah
edh
字段
构造函数
方法
void (DiscreteVoxelShape, DiscreteVoxelShape$IntLineConsumer, boolean): a, forAllBoxes, method_31941, method_31941, m_165963_
void (DiscreteVoxelShape, DiscreteVoxelShape$IntLineConsumer, boolean): a, forAllBoxes, method_31941, forEachBox, m_165963_
boolean (int, int, int, int, int): a, isXZRectangleFull, method_31938, method_31938, m_165926_
boolean (int, int, int, int, int): a, isXZRectangleFull, method_31938, isXzSquareFull, m_165926_
void (int, int, int, int): b, clearZStrip, method_31942, method_31942, m_165981_
void (int, int, int, int): b, clearZStrip, method_31942, clearColumn, m_165981_
1.19.3
名称
dwt
eah
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dvw
dwt
net.minecraft.world.phys.shapes.VoxelShapeBitSet
字段
构造函数
方法
1.19
名称
dpr
dvw
net.minecraft.world.phys.shapes.VoxelShapeBitSet
字段
构造函数
方法
1.18.2
名称
dop
dpr
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
dnd
dop
字段
构造函数
方法
BitSetDiscreteVoxelShape (int, int, int, int, int, int, int, int, int): a, withFilledBounds, method_31939, method_31939, m_165932_
BitSetDiscreteVoxelShape (int, int, int, int, int, int, int, int, int): a, withFilledBounds, method_31939, create, m_165932_
void (int, int, int, boolean): a, fillUpdateBounds, method_31940, method_31940, m_165942_
void (int, int, int, boolean): a, fillUpdateBounds, method_31940, set, m_165942_
1.17.1
名称
字段
构造函数
方法
1.17
名称
dcq
dnd
net.minecraft.util.math.shapes.BitSetVoxelShapePart
net.minecraft.src.C_3049_
net.minecraft.server.v1_16_R3.VoxelShapeBitSet
net.minecraft.world.phys.shapes.VoxelShapeBitSet
字段
BitSet: d, storage, field_1359, storage, field_197853_e
BitSet: d, storage, field_1359, storage, f_82580_
int: e, xMin, field_1358, minX, field_199630_f
int: e, xMin, field_1358, minX, f_82581_
int: f, yMin, field_1357, minY, field_199631_g
int: f, yMin, field_1357, minY, f_82582_
int: g, zMin, field_1356, minZ, field_199632_h
int: g, zMin, field_1356, minZ, f_82583_
int: h, xMax, field_1355, maxX, field_199633_i
int: h, xMax, field_1355, maxX, f_82584_
int: i, yMax, field_1354, maxY, field_199634_j
int: i, yMax, field_1354, maxY, f_82585_
int: j, zMax, field_1360, maxZ, field_199635_k
int: j, zMax, field_1360, maxZ, f_82586_
构造函数
(int, int, int, int, int, int, int, int, int)
方法
int (int, int, int): a, getIndex, method_1039, getIndex, func_197848_a
int (int, int, int): a, getIndex, method_1039, getIndex, m_82604_
boolean (int, int, int): b, isFull, method_1063, contains, func_197835_b
boolean (int, int, int): b, isFull, method_1063, contains, m_6696_
boolean (): a, isEmpty, method_1056, isEmpty, func_197830_a
boolean (): a, isEmpty, method_1056, isEmpty, m_6224_
int (Direction$Axis): a, firstFull, method_1055, getMin, func_199623_a
int (Direction$Axis): a, firstFull, method_1055, getMin, m_6538_
int (Direction$Axis): b, lastFull, method_1045, getMax, func_199624_b
int (Direction$Axis): b, lastFull, method_1045, getMax, m_6536_
boolean (int, int, int, int): a, isZStripFull, method_1059, isColumnFull, func_197833_a
boolean (int, int, int, int): a, isZStripFull, method_1059, isColumnFull, m_82608_
void (int, int, int, int, boolean): a, setZStrip, method_1060, setColumn, func_197834_a
BitSetDiscreteVoxelShape (DiscreteVoxelShape, DiscreteVoxelShape, IndexMerger, IndexMerger, IndexMerger, BooleanOp): a, join, method_1040, combine, func_197852_a
BitSetDiscreteVoxelShape (DiscreteVoxelShape, DiscreteVoxelShape, IndexMerger, IndexMerger, IndexMerger, BooleanOp): a, join, method_1040, combine, m_82641_
void (int, int, int, boolean, boolean): a, setFull, method_1049, set, func_199625_a
BitSetDiscreteVoxelShape (int, int, int, int, int, int, int, int, int): a, withFilledBounds, method_31939, method_31939, m_165932_
void (int, int, int, boolean): a, fillUpdateBounds, method_31940, method_31940, m_165942_
void (int, int, int): c, fill, method_1049, set, m_142703_
void (DiscreteVoxelShape, DiscreteVoxelShape$IntLineConsumer, boolean): a, forAllBoxes, method_31941, method_31941, m_165963_
boolean (int, int, int, int, int): a, isXZRectangleFull, method_31938, method_31938, m_165926_
void (int, int, int, int): b, clearZStrip, method_31942, method_31942, m_165981_
1.16.5
名称
字段
int: e, xMin, field_1358, xMin, field_199630_f
int: e, xMin, field_1358, minX, field_199630_f
int: f, yMin, field_1357, yMin, field_199631_g
int: f, yMin, field_1357, minY, field_199631_g
int: g, zMin, field_1356, zMin, field_199632_h
int: g, zMin, field_1356, minZ, field_199632_h
int: h, xMax, field_1355, xMax, field_199633_i
int: h, xMax, field_1355, maxX, field_199633_i
int: i, yMax, field_1354, yMax, field_199634_j
int: i, yMax, field_1354, maxY, field_199634_j
int: j, zMax, field_1360, zMax, field_199635_k
int: j, zMax, field_1360, maxZ, field_199635_k
构造函数
方法
1.16.4
名称
dcn
dcq
net.minecraft.server.v1_16_R2.VoxelShapeBitSet
net.minecraft.server.v1_16_R3.VoxelShapeBitSet
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dep
dcn
net.minecraft.server.v1_16_R1.VoxelShapeBitSet
net.minecraft.server.v1_16_R2.VoxelShapeBitSet
字段
构造函数
方法
1.16.1
名称
cvo
dep
net.minecraft.server.v1_15_R1.VoxelShapeBitSet
net.minecraft.server.v1_16_R1.VoxelShapeBitSet
字段
构造函数
方法
1.15.2
名称
cvl
cvo
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
csl
cvl
net.minecraft.server.v1_14_R1.VoxelShapeBitSet
net.minecraft.server.v1_15_R1.VoxelShapeBitSet
字段
构造函数
方法
1.14.4
名称
cse
csl
net.minecraft.world.phys.shapes.BitSetDiscreteVoxelShape
字段
BitSet: d, field_1359, storage, field_197853_e
BitSet: d, storage, field_1359, storage, field_197853_e
int: e, field_1358, xMin, field_199630_f
int: e, xMin, field_1358, xMin, field_199630_f
int: f, field_1357, yMin, field_199631_g
int: f, yMin, field_1357, yMin, field_199631_g
int: g, field_1356, zMin, field_199632_h
int: g, zMin, field_1356, zMin, field_199632_h
int: h, field_1355, xMax, field_199633_i
int: h, xMax, field_1355, xMax, field_199633_i
int: i, field_1354, yMax, field_199634_j
int: i, yMax, field_1354, yMax, field_199634_j
int: j, field_1360, zMax, field_199635_k
int: j, zMax, field_1360, zMax, field_199635_k
构造函数
方法
int (int, int, int): a, method_1039, getIndex, func_197848_a
int (int, int, int): a, getIndex, method_1039, getIndex, func_197848_a
boolean (int, int, int): b, method_1063, contains, func_197835_b
boolean (int, int, int): b, isFull, method_1063, contains, func_197835_b
boolean (): a, method_1056, isEmpty, func_197830_a
boolean (): a, isEmpty, method_1056, isEmpty, func_197830_a
int (EnumDirection$EnumAxis): a, method_1055, getMin, func_199623_a
int (Direction$Axis): a, firstFull, method_1055, getMin, func_199623_a
int (EnumDirection$EnumAxis): b, method_1045, getMax, func_199624_b
int (Direction$Axis): b, lastFull, method_1045, getMax, func_199624_b
boolean (int, int, int, int): a, method_1059, isColumnFull, func_197833_a
boolean (int, int, int, int): a, isZStripFull, method_1059, isColumnFull, func_197833_a
void (int, int, int, int, boolean): a, method_1060, setColumn, func_197834_a
void (int, int, int, int, boolean): a, setZStrip, method_1060, setColumn, func_197834_a
VoxelShapeBitSet (VoxelShapeDiscrete, VoxelShapeDiscrete, VoxelShapeMerger, VoxelShapeMerger, VoxelShapeMerger, OperatorBoolean): a, method_1040, combine, func_197852_a
BitSetDiscreteVoxelShape (DiscreteVoxelShape, DiscreteVoxelShape, IndexMerger, IndexMerger, IndexMerger, BooleanOp): a, join, method_1040, combine, func_197852_a
void (int, int, int, boolean, boolean): a, method_1049, set, func_199625_a
void (int, int, int, boolean, boolean): a, setFull, method_1049, set, func_199625_a
1.14.3
名称
csa
cse
net.minecraft.util.shape.BitSetVoxelSet
字段
BitSet: d, field_1359, field_197853_e
BitSet: d, field_1359, storage, field_197853_e
int: e, field_1358, field_199630_f
int: e, field_1358, xMin, field_199630_f
int: f, field_1357, field_199631_g
int: f, field_1357, yMin, field_199631_g
int: g, field_1356, field_199632_h
int: g, field_1356, zMin, field_199632_h
int: h, field_1355, field_199633_i
int: h, field_1355, xMax, field_199633_i
int: i, field_1354, field_199634_j
int: i, field_1354, yMax, field_199634_j
int: j, field_1360, field_199635_k
int: j, field_1360, zMax, field_199635_k
构造函数
方法
int (int, int, int): a, method_1039, func_197848_a
int (int, int, int): a, method_1039, getIndex, func_197848_a
boolean (int, int, int): b, method_1063, func_197835_b
boolean (int, int, int): b, method_1063, contains, func_197835_b
boolean (): a, method_1056, func_197830_a
boolean (): a, method_1056, isEmpty, func_197830_a
int (EnumDirection$EnumAxis): a, method_1055, func_199623_a
int (EnumDirection$EnumAxis): a, method_1055, getMin, func_199623_a
int (EnumDirection$EnumAxis): b, method_1045, func_199624_b
int (EnumDirection$EnumAxis): b, method_1045, getMax, func_199624_b
boolean (int, int, int, int): a, method_1059, func_197833_a
boolean (int, int, int, int): a, method_1059, isColumnFull, func_197833_a
void (int, int, int, int, boolean): a, method_1060, func_197834_a
void (int, int, int, int, boolean): a, method_1060, setColumn, func_197834_a
VoxelShapeBitSet (VoxelShapeDiscrete, VoxelShapeDiscrete, VoxelShapeMerger, VoxelShapeMerger, VoxelShapeMerger, OperatorBoolean): a, method_1040, func_197852_a
VoxelShapeBitSet (VoxelShapeDiscrete, VoxelShapeDiscrete, VoxelShapeMerger, VoxelShapeMerger, VoxelShapeMerger, OperatorBoolean): a, method_1040, combine, func_197852_a
void (int, int, int, boolean, boolean): a, method_1049, func_199625_a
void (int, int, int, boolean, boolean): a, method_1049, set, func_199625_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cry
csa
字段
构造函数
方法
1.14
名称
ceh
cry
net.minecraft.class_244
net.minecraft.util.math.shapes.VoxelShapePartBitSet
net.minecraft.util.math.shapes.BitSetVoxelShapePart
net.minecraft.server.v1_13_R2.VoxelShapeBitSet
net.minecraft.server.v1_14_R1.VoxelShapeBitSet
字段
BitSet: d, field_197853_e
BitSet: d, field_1359, field_197853_e
int: e, field_199630_f
int: e, field_1358, field_199630_f
int: f, field_199631_g
int: f, field_1357, field_199631_g
int: g, field_199632_h
int: g, field_1356, field_199632_h
int: h, field_199633_i
int: h, field_1355, field_199633_i
int: i, field_199634_j
int: i, field_1354, field_199634_j
int: j, field_199635_k
int: j, field_1360, field_199635_k
构造函数
方法
int (int, int, int): a, func_197848_a
int (int, int, int): a, method_1039, func_197848_a
boolean (int, int, int): b, func_197835_b
boolean (int, int, int): b, method_1063, func_197835_b
boolean (): a, func_197830_a
boolean (): a, method_1056, func_197830_a
int (EnumDirection$EnumAxis): a, func_199623_a
int (EnumDirection$EnumAxis): a, method_1055, func_199623_a
int (EnumDirection$EnumAxis): b, func_199624_b
int (EnumDirection$EnumAxis): b, method_1045, func_199624_b
boolean (int, int, int, int): a, func_197833_a
boolean (int, int, int, int): a, method_1059, func_197833_a
void (int, int, int, int, boolean): a, func_197834_a
void (int, int, int, int, boolean): a, method_1060, func_197834_a
VoxelShapeBitSet (VoxelShapeDiscrete, VoxelShapeDiscrete, VoxelShapeMerger, VoxelShapeMerger, VoxelShapeMerger, OperatorBoolean): a, func_197852_a
VoxelShapeBitSet (VoxelShapeDiscrete, VoxelShapeDiscrete, VoxelShapeMerger, VoxelShapeMerger, VoxelShapeMerger, OperatorBoolean): a, method_1040, func_197852_a
void (int, int, int, boolean, boolean): a, func_199625_a
void (int, int, int, boolean, boolean): a, method_1049, func_199625_a
1.13.2
名称
ceg
ceh
字段
构造函数
方法
1.13.1
名称
cdw
ceg
net.minecraft.server.v1_13_R1.VoxelShapeBitSet
net.minecraft.server.v1_13_R2.VoxelShapeBitSet
字段
BitSet: e, field_197853_e
BitSet: d, field_197853_e
int: f, field_199630_f
int: e, field_199630_f
int: g, field_199631_g
int: f, field_199631_g
int: h, field_199632_h
int: g, field_199632_h
int: i, field_199633_i
int: h, field_199633_i
int: j, field_199634_j
int: i, field_199634_j
int: k, field_199635_k
int: j, field_199635_k
构造函数
方法
boolean (int, int, int, boolean, boolean): a, func_199625_a
void (int, int, int, boolean, boolean): a, func_199625_a
1.13
名称
cdw
net.minecraft.util.math.shapes.VoxelShapePartBitSet
net.minecraft.server.v1_13_R1.VoxelShapeBitSet
字段
BitSet: e, field_197853_e
int: f, field_199630_f
int: g, field_199631_g
int: h, field_199632_h
int: i, field_199633_i
int: j, field_199634_j
int: k, field_199635_k
构造函数
(int, int, int)
(int, int, int, int, int, int, int, int, int)
方法
int (int, int, int): a, func_197848_a
boolean (int, int, int): b, func_197835_b
boolean (int, int, int, boolean, boolean): a, func_199625_a
boolean (): a, func_197830_a
int (EnumDirection$EnumAxis): a, func_199623_a
int (EnumDirection$EnumAxis): b, func_199624_b
boolean (int, int, int, int): a, func_197833_a
void (int, int, int, int, boolean): a, func_197834_a
VoxelShapeBitSet (VoxelShapeDiscrete, VoxelShapeDiscrete, VoxelShapeMerger, VoxelShapeMerger, VoxelShapeMerger, OperatorBoolean): a, func_197852_a