历史 - net.minecraft.client.renderer.entity.state.FallingBlockRenderState

1.21.11

名称

hup

idk

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hks

hup

字段

BlockPos: a, startBlockPos, field_53356, fallingBlockPos, f_348210_

BlockPos: b, blockPos, field_53357, currentPos, f_348190_

BlockState: c, blockState, field_53358, blockState, f_348213_

Holder<Biome>: d, biome, field_53359, biome, f_348250_

BlockAndTintGetter: e, level, field_53360, world, f_348228_

MovingBlockRenderState: a, movingBlockRenderState, field_62257, movingBlockRenderState, f_411560_

构造函数

方法

float (Direction, boolean): a, getShade, method_24852, getBrightness, m_7717_

LevelLightEngine (): C_, getLightEngine, method_22336, getLightingProvider, m_5518_

int (BlockPos, ColorResolver): a, getBlockTint, method_23752, getColor, m_6171_

BlockEntity (BlockPos): c_, getBlockEntity, method_8321, getBlockEntity, m_7702_

BlockState (BlockPos): a_, getBlockState, method_8320, getBlockState, m_8055_

FluidState (BlockPos): b_, getFluidState, method_8316, getFluidState, m_6425_

int (): M_, getHeight, method_31605, getHeight, m_141928_

int (): L_, getMinY, method_31607, getBottomY, m_141937_

1.21.8

名称

hkr

hks

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

heh

hkr

字段

构造函数

方法

LevelLightEngine (): B_, getLightEngine, method_22336, getLightingProvider, m_5518_

LevelLightEngine (): C_, getLightEngine, method_22336, getLightingProvider, m_5518_

int (): L_, getHeight, method_31605, getHeight, m_141928_

int (): M_, getHeight, method_31605, getHeight, m_141928_

int (): K_, getMinY, method_31607, getBottomY, m_141937_

int (): L_, getMinY, method_31607, getBottomY, m_141937_

1.21.5

名称

gyq

heh

字段

构造函数

方法

LevelLightEngine (): C_, getLightEngine, method_22336, getLightingProvider, m_5518_

LevelLightEngine (): B_, getLightEngine, method_22336, getLightingProvider, m_5518_

int (): M_, getHeight, method_31605, getHeight, m_141928_

int (): L_, getHeight, method_31605, getHeight, m_141928_

int (): L_, getMinY, method_31607, getBottomY, m_141937_

int (): K_, getMinY, method_31607, getBottomY, m_141937_

1.21.4

名称

gya

gyq

字段

构造函数

方法

1.21.3

名称

gya

net.minecraft.client.renderer.entity.state.FallingBlockRenderState

net.minecraft.class_10023

net.minecraft.client.render.entity.state.FallingBlockEntityRenderState

net.minecraft.src.C_345893_

字段

BlockPos: a, startBlockPos, field_53356, fallingBlockPos, f_348210_

BlockPos: b, blockPos, field_53357, currentPos, f_348190_

BlockState: c, blockState, field_53358, blockState, f_348213_

Holder<Biome>: d, biome, field_53359, biome, f_348250_

BlockAndTintGetter: e, level, field_53360, world, f_348228_

构造函数

()

方法

float (Direction, boolean): a, getShade, method_24852, getBrightness, m_7717_

LevelLightEngine (): C_, getLightEngine, method_22336, getLightingProvider, m_5518_

int (BlockPos, ColorResolver): a, getBlockTint, method_23752, getColor, m_6171_

BlockEntity (BlockPos): c_, getBlockEntity, method_8321, getBlockEntity, m_7702_

BlockState (BlockPos): a_, getBlockState, method_8320, getBlockState, m_8055_

FluidState (BlockPos): b_, getFluidState, method_8316, getFluidState, m_6425_

int (): M_, getHeight, method_31605, getHeight, m_141928_

int (): L_, getMinY, method_31607, getBottomY, m_141937_