历史 - net.minecraft.client.renderer.entity.state.FallingBlockRenderState
1.21.11
名称
hup
idk
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hks
hup
字段
BlockPos: a, startBlockPos, field_53356, fallingBlockPos, f_348210_
BlockPos: b, blockPos, field_53357, currentPos, f_348190_
BlockState: c, blockState, field_53358, blockState, f_348213_
Holder<Biome>: d, biome, field_53359, biome, f_348250_
BlockAndTintGetter: e, level, field_53360, world, f_348228_
MovingBlockRenderState: a, movingBlockRenderState, field_62257, movingBlockRenderState, f_411560_
构造函数
方法
float (Direction, boolean): a, getShade, method_24852, getBrightness, m_7717_
LevelLightEngine (): C_, getLightEngine, method_22336, getLightingProvider, m_5518_
int (BlockPos, ColorResolver): a, getBlockTint, method_23752, getColor, m_6171_
BlockEntity (BlockPos): c_, getBlockEntity, method_8321, getBlockEntity, m_7702_
BlockState (BlockPos): a_, getBlockState, method_8320, getBlockState, m_8055_
FluidState (BlockPos): b_, getFluidState, method_8316, getFluidState, m_6425_
int (): M_, getHeight, method_31605, getHeight, m_141928_
int (): L_, getMinY, method_31607, getBottomY, m_141937_
1.21.8
名称
hkr
hks
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
heh
hkr
字段
构造函数
方法
LevelLightEngine (): B_, getLightEngine, method_22336, getLightingProvider, m_5518_
LevelLightEngine (): C_, getLightEngine, method_22336, getLightingProvider, m_5518_
int (): L_, getHeight, method_31605, getHeight, m_141928_
int (): M_, getHeight, method_31605, getHeight, m_141928_
int (): K_, getMinY, method_31607, getBottomY, m_141937_
int (): L_, getMinY, method_31607, getBottomY, m_141937_
1.21.5
名称
gyq
heh
字段
构造函数
方法
LevelLightEngine (): C_, getLightEngine, method_22336, getLightingProvider, m_5518_
LevelLightEngine (): B_, getLightEngine, method_22336, getLightingProvider, m_5518_
int (): M_, getHeight, method_31605, getHeight, m_141928_
int (): L_, getHeight, method_31605, getHeight, m_141928_
int (): L_, getMinY, method_31607, getBottomY, m_141937_
int (): K_, getMinY, method_31607, getBottomY, m_141937_
1.21.4
名称
gya
gyq
字段
构造函数
方法
1.21.3
名称
gya
net.minecraft.client.renderer.entity.state.FallingBlockRenderState
net.minecraft.class_10023
net.minecraft.client.render.entity.state.FallingBlockEntityRenderState
net.minecraft.src.C_345893_
字段
BlockPos: a, startBlockPos, field_53356, fallingBlockPos, f_348210_
BlockPos: b, blockPos, field_53357, currentPos, f_348190_
BlockState: c, blockState, field_53358, blockState, f_348213_
Holder<Biome>: d, biome, field_53359, biome, f_348250_
BlockAndTintGetter: e, level, field_53360, world, f_348228_
构造函数
()
方法
float (Direction, boolean): a, getShade, method_24852, getBrightness, m_7717_
LevelLightEngine (): C_, getLightEngine, method_22336, getLightingProvider, m_5518_
int (BlockPos, ColorResolver): a, getBlockTint, method_23752, getColor, m_6171_
BlockEntity (BlockPos): c_, getBlockEntity, method_8321, getBlockEntity, m_7702_
BlockState (BlockPos): a_, getBlockState, method_8320, getBlockState, m_8055_
FluidState (BlockPos): b_, getFluidState, method_8316, getFluidState, m_6425_
int (): M_, getHeight, method_31605, getHeight, m_141928_
int (): L_, getMinY, method_31607, getBottomY, m_141937_