历史 - net.minecraft.world.entity.ai.behavior.Behavior

1.21.11

名称

cgn

cjd

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

ccd

cgn

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

bzw

ccd

字段

构造函数

方法

1.21.5

名称

bxb

bzw

字段

构造函数

方法

1.21.4

名称

bxz

bxb

字段

构造函数

方法

1.21.3

名称

bvh

bxz

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

bvk

bvh

字段

构造函数

方法

1.20.6

名称

boc

bvk

字段

构造函数

方法

1.20.4

名称

bkx

boc

字段

构造函数

方法

1.20.2

名称

bhr

bkx

字段

构造函数

方法

1.20.1

名称

bhp

bhr

字段

构造函数

方法

1.19.4

名称

bfu

bhp

字段

构造函数

方法

1.19.3

名称

bdo

bfu

net.minecraft.entity.ai.brain.task.Task

net.minecraft.entity.ai.brain.task.MultiTickTask

字段

Behavior$Status: a, status, field_18333, status, f_22523_

Behavior$Status: c, status, field_18333, status, f_22523_

Map<MemoryModuleType<?>, MemoryStatus>: c, entryCondition, field_19291, requiredMemoryStates, f_22522_

Map<MemoryModuleType<?>, MemoryStatus>: b, entryCondition, field_19291, requiredMemoryStates, f_22522_

int: b, DEFAULT_DURATION, field_30112, DEFAULT_RUN_TIME, f_147431_

int: a, DEFAULT_DURATION, field_30112, DEFAULT_RUN_TIME, f_147431_

构造函数

方法

void (ServerLevel, E, long): a, start, method_18920, run, m_6735_

void (ServerLevel, E, long): d, start, method_18920, run, m_6735_

void (ServerLevel, E, long): d, tick, method_18924, keepRunning, m_6725_

void (ServerLevel, E, long): c, tick, method_18924, keepRunning, m_6725_

void (ServerLevel, E, long): c, stop, method_18926, finishRunning, m_6732_

void (ServerLevel, E, long): b, stop, method_18926, finishRunning, m_6732_

boolean (ServerLevel, E, long): b, canStillUse, method_18927, shouldKeepRunning, m_6737_

boolean (ServerLevel, E, long): a, canStillUse, method_18927, shouldKeepRunning, m_6737_

String (): b, debugString, method_46910, getName, m_22566_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

bcr

bdo

字段

构造函数

方法

1.19

名称

azk

bcr

字段

Behavior$Status: c, status, field_18333, status, f_22523_

Behavior$Status: a, status, field_18333, status, f_22523_

Map<MemoryModuleType<?>, MemoryStatus>: b, entryCondition, field_19291, requiredMemoryStates, f_22522_

Map<MemoryModuleType<?>, MemoryStatus>: c, entryCondition, field_19291, requiredMemoryStates, f_22522_

int: a, DEFAULT_DURATION, field_30112, DEFAULT_RUN_TIME, f_147431_

int: b, DEFAULT_DURATION, field_30112, DEFAULT_RUN_TIME, f_147431_

构造函数

方法

1.18.2

名称

ayt

azk

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

avh

ayt

字段

构造函数

方法

1.17.1

名称

avg

avh

字段

构造函数

方法

1.17

名称

arv

avg

net.minecraft.entity.ai.brain.task.Task

net.minecraft.src.C_569_

net.minecraft.server.v1_16_R3.Behavior

net.minecraft.world.entity.ai.behavior.Behavior

字段

Behavior$Status: b, status, field_18333, status, field_220384_a

Behavior$Status: c, status, field_18333, status, f_22523_

long: c, endTimestamp, field_18334, endTime, field_220385_b

long: d, endTimestamp, field_18334, endTime, f_22524_

int: d, minDuration, field_18335, minRunTime, field_220386_c

int: e, minDuration, field_18335, minRunTime, f_22525_

int: e, maxDuration, field_18336, maxRunTime, field_220387_d

int: f, maxDuration, field_18336, maxRunTime, f_22526_

Map<MemoryModuleType<?>, MemoryStatus>: a, entryCondition, field_19291, requiredMemoryStates, field_223010_a

Map<MemoryModuleType<?>, MemoryStatus>: b, entryCondition, field_19291, requiredMemoryStates, f_22522_

int: a, DEFAULT_DURATION, field_30112, DEFAULT_RUN_TIME, f_147431_

构造函数

方法

Behavior$Status (): a, getStatus, method_18921, getStatus, func_220376_b

Behavior$Status (): a, getStatus, method_18921, getStatus, m_22536_

boolean (ServerLevel, E, long): e, tryStart, method_18922, tryStarting, func_220378_b

boolean (ServerLevel, E, long): e, tryStart, method_18922, tryStarting, m_22554_

void (ServerLevel, E, long): a, start, method_18920, run, func_212831_a_

void (ServerLevel, E, long): a, start, method_18920, run, m_6735_

void (ServerLevel, E, long): f, tickOrStop, method_18923, tick, func_220377_c

void (ServerLevel, E, long): f, tickOrStop, method_18923, tick, m_22558_

void (ServerLevel, E, long): d, tick, method_18924, keepRunning, func_212833_d_

void (ServerLevel, E, long): d, tick, method_18924, keepRunning, m_6725_

void (ServerLevel, E, long): g, doStop, method_18925, stop, func_220380_e

void (ServerLevel, E, long): g, doStop, method_18925, stop, m_22562_

void (ServerLevel, E, long): c, stop, method_18926, finishRunning, func_212835_f_

void (ServerLevel, E, long): c, stop, method_18926, finishRunning, m_6732_

boolean (ServerLevel, E, long): b, canStillUse, method_18927, shouldKeepRunning, func_212834_g_

boolean (ServerLevel, E, long): b, canStillUse, method_18927, shouldKeepRunning, m_6737_

boolean (long): a, timedOut, method_18915, isTimeLimitExceeded, func_220383_a

boolean (long): a, timedOut, method_18915, isTimeLimitExceeded, m_7773_

boolean (ServerLevel, E): a, checkExtraStartConditions, method_18919, shouldRun, func_212832_a_

boolean (ServerLevel, E): a, checkExtraStartConditions, method_18919, shouldRun, m_6114_

boolean (E): a, hasRequiredMemories, method_19546, hasRequiredMemoryState, func_220382_a

boolean (E): a, hasRequiredMemories, method_19546, hasRequiredMemoryState, m_22543_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

ars

arv

net.minecraft.server.v1_16_R2.Behavior

net.minecraft.server.v1_16_R3.Behavior

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

aqh

ars

net.minecraft.server.v1_16_R1.Behavior

net.minecraft.server.v1_16_R2.Behavior

字段

构造函数

方法

1.16.1

名称

amb

aqh

net.minecraft.server.v1_15_R1.Behavior

net.minecraft.server.v1_16_R1.Behavior

字段

Map<MemoryModuleType<?>, MemoryStatus>: a, entryCondition, field_19291, requiredMemoryState, field_223010_a

Map<MemoryModuleType<?>, MemoryStatus>: a, entryCondition, field_19291, requiredMemoryStates, field_223010_a

构造函数

方法

boolean (ServerLevel, E, long): b, tryStart, method_18922, tryStarting, func_220378_b

boolean (ServerLevel, E, long): e, tryStart, method_18922, tryStarting, func_220378_b

void (ServerLevel, E, long): c, tickOrStop, method_18923, tick, func_220377_c

void (ServerLevel, E, long): f, tickOrStop, method_18923, tick, func_220377_c

void (ServerLevel, E, long): e, doStop, method_18925, stop, func_220380_e

void (ServerLevel, E, long): g, doStop, method_18925, stop, func_220380_e

void (ServerLevel, E, long): f, stop, method_18926, finishRunning, func_212835_f_

void (ServerLevel, E, long): c, stop, method_18926, finishRunning, func_212835_f_

boolean (ServerLevel, E, long): g, canStillUse, method_18927, shouldKeepRunning, func_212834_g_

boolean (ServerLevel, E, long): b, canStillUse, method_18927, shouldKeepRunning, func_212834_g_

1.15.2

名称

aly

amb

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

ajy

aly

net.minecraft.server.v1_14_R1.Behavior

net.minecraft.server.v1_15_R1.Behavior

字段

构造函数

方法

1.14.4

名称

ajv

ajy

net.minecraft.world.entity.ai.behavior.Behavior

字段

Behavior$Status: b, field_18333, status, field_220384_a

Behavior$Status: b, status, field_18333, status, field_220384_a

long: c, field_18334, endTime, field_220385_b

long: c, endTimestamp, field_18334, endTime, field_220385_b

int: d, field_18335, minRunTime, field_220386_c

int: d, minDuration, field_18335, minRunTime, field_220386_c

int: e, field_18336, maxRunTime, field_220387_d

int: e, maxDuration, field_18336, maxRunTime, field_220387_d

Map<MemoryModuleType<?>, MemoryStatus>: a, field_19291, requiredMemoryState, field_223010_a

Map<MemoryModuleType<?>, MemoryStatus>: a, entryCondition, field_19291, requiredMemoryState, field_223010_a

构造函数

方法

Behavior$Status (): a, method_18921, getStatus, func_220376_b

Behavior$Status (): a, getStatus, method_18921, getStatus, func_220376_b

boolean (WorldServer, E, long): b, method_18922, tryStarting, func_220378_b

boolean (ServerLevel, E, long): b, tryStart, method_18922, tryStarting, func_220378_b

void (WorldServer, E, long): a, method_18920, run, func_212831_a_

void (ServerLevel, E, long): a, start, method_18920, run, func_212831_a_

void (WorldServer, E, long): c, method_18923, tick, func_220377_c

void (ServerLevel, E, long): c, tickOrStop, method_18923, tick, func_220377_c

void (WorldServer, E, long): d, method_18924, keepRunning, func_212833_d_

void (ServerLevel, E, long): d, tick, method_18924, keepRunning, func_212833_d_

void (WorldServer, E, long): e, method_18925, stop, func_220380_e

void (ServerLevel, E, long): e, doStop, method_18925, stop, func_220380_e

void (WorldServer, E, long): f, method_18926, finishRunning, func_212835_f_

void (ServerLevel, E, long): f, stop, method_18926, finishRunning, func_212835_f_

boolean (WorldServer, E, long): g, method_18927, shouldKeepRunning, func_212834_g_

boolean (ServerLevel, E, long): g, canStillUse, method_18927, shouldKeepRunning, func_212834_g_

boolean (long): a, method_18915, isTimeLimitExceeded, func_220383_a

boolean (long): a, timedOut, method_18915, isTimeLimitExceeded, func_220383_a

boolean (WorldServer, E): a, method_18919, shouldRun, func_212832_a_

boolean (ServerLevel, E): a, checkExtraStartConditions, method_18919, shouldRun, func_212832_a_

boolean (E): a, method_19546, hasRequiredMemoryState, func_220382_a

boolean (E): a, hasRequiredMemories, method_19546, hasRequiredMemoryState, func_220382_a

1.14.3

名称

ajs

ajv

net.minecraft.entity.ai.brain.task.Task

字段

Behavior$Status: b, field_18333, field_220384_a

Behavior$Status: b, field_18333, status, field_220384_a

long: c, field_18334, field_220385_b

long: c, field_18334, endTime, field_220385_b

int: d, field_18335, field_220386_c

int: d, field_18335, minRunTime, field_220386_c

int: e, field_18336, field_220387_d

int: e, field_18336, maxRunTime, field_220387_d

Map<MemoryModuleType<?>, MemoryStatus>: a, field_19291, field_223010_a

Map<MemoryModuleType<?>, MemoryStatus>: a, field_19291, requiredMemoryState, field_223010_a

构造函数

方法

Behavior$Status (): a, method_18921, func_220376_b

Behavior$Status (): a, method_18921, getStatus, func_220376_b

boolean (WorldServer, E, long): b, method_18922, func_220378_b

boolean (WorldServer, E, long): b, method_18922, tryStarting, func_220378_b

void (WorldServer, E, long): a, method_18920, func_212831_a_

void (WorldServer, E, long): a, method_18920, run, func_212831_a_

void (WorldServer, E, long): c, method_18923, func_220377_c

void (WorldServer, E, long): c, method_18923, tick, func_220377_c

void (WorldServer, E, long): d, method_18924, func_212833_d_

void (WorldServer, E, long): d, method_18924, keepRunning, func_212833_d_

void (WorldServer, E, long): e, method_18925, func_220380_e

void (WorldServer, E, long): e, method_18925, stop, func_220380_e

void (WorldServer, E, long): f, method_18926, func_212835_f_

void (WorldServer, E, long): f, method_18926, finishRunning, func_212835_f_

boolean (WorldServer, E, long): g, method_18927, func_212834_g_

boolean (WorldServer, E, long): g, method_18927, shouldKeepRunning, func_212834_g_

boolean (long): a, method_18915, func_220383_a

boolean (long): a, method_18915, isTimeLimitExceeded, func_220383_a

boolean (WorldServer, E): a, method_18919, func_212832_a_

boolean (WorldServer, E): a, method_18919, shouldRun, func_212832_a_

boolean (E): a, method_19546, func_220382_a

boolean (E): a, method_19546, hasRequiredMemoryState, func_220382_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

ajp

ajs

字段

Behavior$Status: a, field_18333, field_220384_a

Behavior$Status: b, field_18333, field_220384_a

long: b, field_18334, field_220385_b

long: c, field_18334, field_220385_b

int: c, field_18335, field_220386_c

int: d, field_18335, field_220386_c

int: d, field_18336, field_220387_d

int: e, field_18336, field_220387_d

Map<MemoryModuleType<?>, MemoryStatus>: a, field_19291, field_223010_a

构造函数

()

(int)

(int, int)

(Map<MemoryModuleType<?>, MemoryStatus>)

(Map<MemoryModuleType<?>, MemoryStatus>, int)

(Map<MemoryModuleType<?>, MemoryStatus>, int, int)

方法

Behavior$Status (): b, method_18921, func_220376_b

Behavior$Status (): a, method_18921, func_220376_b

Set<com.mojang.datafixers.util.Pair<MemoryModuleType<?>, MemoryStatus>> (): a, method_18914, func_220381_a

1.14

名称

ajp

net.minecraft.class_4097

net.minecraft.entity.ai.brain.task.Task

net.minecraft.server.v1_14_R1.Behavior

字段

Behavior$Status: a, field_18333, field_220384_a

long: b, field_18334, field_220385_b

int: c, field_18335, field_220386_c

int: d, field_18336, field_220387_d

构造函数

()

(int)

(int, int)

方法

Behavior$Status (): b, method_18921, func_220376_b

boolean (WorldServer, E, long): b, method_18922, func_220378_b

void (WorldServer, E, long): a, method_18920, func_212831_a_

void (WorldServer, E, long): c, method_18923, func_220377_c

void (WorldServer, E, long): d, method_18924, func_212833_d_

void (WorldServer, E, long): e, method_18925, func_220380_e

void (WorldServer, E, long): f, method_18926, func_212835_f_

boolean (WorldServer, E, long): g, method_18927, func_212834_g_

boolean (long): a, method_18915, func_220383_a

boolean (WorldServer, E): a, method_18919, func_212832_a_

Set<com.mojang.datafixers.util.Pair<MemoryModuleType<?>, MemoryStatus>> (): a, method_18914, func_220381_a

boolean (E): a, method_19546, func_220382_a