历史 - net.minecraft.world.level.block.state.BlockState
1.21.11
名称
ejm
eoh
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
eeb
ejm
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ebq
eeb
字段
构造函数
方法
1.21.5
名称
dwy
ebq
字段
构造函数
方法
1.21.4
名称
dxv
dwy
字段
构造函数
方法
1.21.3
名称
dtc
dxv
字段
com.mojang.serialization.Codec<BlockState>: b, CODEC, field_24734, CODEC, f_61039_
com.mojang.serialization.Codec<BlockState>: a, CODEC, field_24734, CODEC, f_61039_
构造函数
方法
BlockState (): x, asState, method_26233, asBlockState, m_7160_
BlockState (): B, asState, method_26233, asBlockState, m_7160_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dse
dtc
字段
构造函数
方法
1.20.6
名称
djh
dse
字段
构造函数
(Block, com.google.common.collect.ImmutableMap<Property<?>, Comparable<?>>, com.mojang.serialization.MapCodec<BlockState>)
(Block, it.unimi.dsi.fastutil.objects.Reference2ObjectArrayMap<Property<?>, Comparable<?>>, com.mojang.serialization.MapCodec<BlockState>)
方法
1.20.4
名称
dfj
djh
字段
构造函数
方法
1.20.2
名称
dcb
dfj
字段
构造函数
方法
1.20.1
名称
dbq
dcb
字段
构造函数
方法
BlockState (): u, asState, method_26233, asBlockState, m_7160_
BlockState (): x, asState, method_26233, asBlockState, m_7160_
1.19.4
名称
cyt
dbq
字段
构造函数
方法
BlockState (): t, asState, method_26233, asBlockState, m_7160_
BlockState (): u, asState, method_26233, asBlockState, m_7160_
1.19.3
名称
cvo
cyt
字段
构造函数
方法
BlockState (): s, asState, method_26233, asBlockState, m_7160_
BlockState (): t, asState, method_26233, asBlockState, m_7160_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cur
cvo
net.minecraft.world.level.block.state.IBlockData
字段
构造函数
方法
1.19
名称
cov
cur
net.minecraft.world.level.block.state.IBlockData
字段
构造函数
方法
BlockState (): r, asState, method_26233, asBlockState, m_7160_
BlockState (): s, asState, method_26233, asBlockState, m_7160_
1.18.2
名称
coc
cov
字段
构造函数
方法
BlockState (): q, asState, method_26233, asBlockState, m_7160_
BlockState (): r, asState, method_26233, asBlockState, m_7160_
1.18.1
名称
字段
构造函数
方法
1.18
名称
ckt
coc
字段
构造函数
方法
1.17.1
名称
cks
ckt
字段
构造函数
方法
1.17
名称
ceh
cks
net.minecraft.block.BlockState
net.minecraft.src.C_2064_
net.minecraft.server.v1_16_R3.IBlockData
net.minecraft.world.level.block.state.IBlockData
字段
com.mojang.serialization.Codec<BlockState>: b, CODEC, field_24734, CODEC, field_235877_b_
com.mojang.serialization.Codec<BlockState>: b, CODEC, field_24734, CODEC, f_61039_
构造函数
方法
BlockState (): p, asState, method_26233, asBlockState, func_230340_p_
BlockState (): q, asState, method_26233, asBlockState, m_7160_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cee
ceh
net.minecraft.server.v1_16_R2.IBlockData
net.minecraft.server.v1_16_R3.IBlockData
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cfj
cee
net.minecraft.server.v1_16_R1.IBlockData
net.minecraft.server.v1_16_R2.IBlockData
字段
构造函数
方法
1.16.1
名称
byj
cfj
net.minecraft.server.v1_15_R1.IBlockData
net.minecraft.server.v1_16_R1.IBlockData
字段
BlockState$Cache: c, cache, field_12290, shapeCache, field_215707_c
int: d, lightEmission, field_16553, luminance, field_215708_d
boolean: e, useShapeForLightOcclusion, field_16554, hasSidedTransparency, field_215709_e
com.mojang.serialization.Codec<BlockState>: b, CODEC, field_24734, CODEC, field_235877_b_
构造函数
(Block, com.google.common.collect.ImmutableMap<Property<?>, Comparable<?>>)
(Block, com.google.common.collect.ImmutableMap<Property<?>, Comparable<?>>, com.mojang.serialization.MapCodec<BlockState>)
方法
Block (): d, getBlock, method_11614, getBlock, func_177230_c, getBlock
Material (): e, getMaterial, method_11620, getMaterial, func_185904_a, getMaterial
boolean (BlockGetter, BlockPos): a, propagatesSkylightDown, method_11623, isTranslucent, func_200131_a
int (BlockGetter, BlockPos): b, getLightBlock, method_11581, getOpacity, func_200016_a
int (): h, getLightEmission, method_11630, getLuminance, func_185906_d
boolean (): i, isAir, method_11588, isAir, func_196958_f, isAir
MaterialColor (BlockGetter, BlockPos): c, getMapColor, method_11625, getTopMaterialColor, func_185909_g
BlockState (Rotation): a, rotate, method_11626, rotate, func_185907_a
BlockState (Mirror): a, mirror, method_11605, mirror, func_185902_a
RenderShape (): j, getRenderShape, method_11610, getRenderType, func_185901_i
boolean (): l, isSignalSource, method_11634, emitsRedstonePower, func_185897_m, isPowerSource
int (BlockGetter, BlockPos, Direction): b, getSignal, method_11597, getWeakRedstonePower, func_185911_a
boolean (): m, hasAnalogOutputSignal, method_11584, hasComparatorOutput, func_185912_n, isComplexRedstone
int (Level, BlockPos): a, getAnalogOutputSignal, method_11627, getComparatorOutput, func_185888_a
float (BlockGetter, BlockPos): f, getDestroySpeed, method_11579, getHardness, func_185887_b
float (Player, BlockGetter, BlockPos): a, getDestroyProgress, method_11589, calcBlockBreakingDelta, func_185903_a, getDamage
int (BlockGetter, BlockPos, Direction): c, getDirectSignal, method_11577, getStrongRedstonePower, func_185893_b
PushReaction (): n, getPistonPushReaction, method_11586, getPistonBehavior, func_185905_o, getPushReaction
boolean (BlockGetter, BlockPos): g, isSolidRender, method_11598, isFullOpaque, func_200015_d
boolean (): o, canOcclude, method_11619, isOpaque, func_200132_m
VoxelShape (BlockGetter, BlockPos): h, getShape, method_17770, getOutlineShape, func_196954_c, getShape
VoxelShape (BlockGetter, BlockPos): i, getCollisionShape, method_11628, getCollisionShape, func_196952_d, getCollisionShape
VoxelShape (BlockGetter, BlockPos): j, getOcclusionShape, method_11615, getCullingShape, func_196951_e
VoxelShape (BlockGetter, BlockPos): k, getInteractionShape, method_11607, getRayTraceShape, func_199611_f
Vec3 (BlockGetter, BlockPos): l, getOffset, method_11599, getOffsetPos, func_191059_e
boolean (Level, BlockPos, int, int): a, triggerEvent, method_11583, onBlockAction, func_189547_a
void (LevelAccessor, BlockPos, int): a, updateNeighbourShapes, method_11635, updateNeighborStates, func_196946_a
void (LevelAccessor, BlockPos, int): b, updateIndirectNeighbourShapes, method_11637, method_11637, func_196948_b
void (Level, BlockPos, BlockState, boolean): b, onRemove, method_11600, onBlockRemoved, func_196947_b, remove
void (Level, BlockPos, Entity): a, entityInside, method_11613, onEntityCollision, func_196950_a
void (Level, BlockPos, Player): a, attack, method_11636, onBlockBreakStart, func_196942_a, attack
BlockState (Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_11578, getStateForNeighborUpdate, func_196956_a, updateState
boolean (BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_11609, canPlaceAtSide, func_196957_g
boolean (BlockPlaceContext): a, canBeReplaced, method_11587, canReplace, func_196953_a
boolean (LevelReader, BlockPos): a, canSurvive, method_11591, canPlaceAt, func_196955_c, canPlace
boolean (BlockGetter, BlockPos): o, hasPostProcess, method_11601, shouldPostProcess, func_202065_c
boolean (Tag<Block>): a, is, method_11602, matches, func_203425_a
FluidState (): p, getFluidState, method_11618, getFluidState, func_204520_s, getFluid
boolean (): q, isRandomlyTicking, method_11616, hasRandomTicks, func_204519_t
boolean (BlockState, Direction): a, skipRendering, method_11592, isSideInvisible, func_200017_a
long (BlockPos): a, getSeed, method_11617, getRenderingSeed, func_209533_a
void (): c, initCache, method_11590, initShapeCache, func_215692_c
boolean (BlockGetter, BlockPos, EntityType<?>): a, isValidSpawn, method_11611, allowsSpawning, func_215688_a
boolean (): f, hasLargeCollisionShape, method_17900, exceedsCube, func_215704_f
boolean (): g, useShapeForLightOcclusion, method_16386, hasSidedTransparency, func_215691_g
boolean (BlockGetter, BlockPos): e, isRedstoneConductor, method_11621, isSimpleFullBlock, func_215686_e, isOccluding
VoxelShape (BlockGetter, BlockPos, CollisionContext): a, getShape, method_11606, getOutlineShape, func_215700_a
VoxelShape (BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_16337, getCollisionShape, func_215685_b
boolean (BlockGetter, BlockPos, Entity): a, entityCanStandOn, method_11631, hasSolidTopSurface, func_215682_a
void (Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_11622, neighborUpdate, func_215697_a, doPhysics
void (Level, BlockPos, BlockState, boolean): a, onPlace, method_11580, onBlockAdded, func_215705_a, onPlace
void (Level, BlockPos, ItemStack): a, spawnAfterBreak, method_11595, onStacksDropped, func_215706_a, dropNaturally
List<ItemStack> (LootContext$Builder): a, getDrops, method_11612, getDroppedStacks, func_215693_a
boolean (BlockGetter, BlockPos): m, isSuffocating, method_11582, canSuffocate, func_229980_m_
MenuProvider (Level, BlockPos): b, getMenuProvider, method_17526, createContainerFactory, func_215699_b
SoundType (): r, getSoundType, method_11638, getSoundGroup, func_215695_r
void (Level, BlockState, BlockHitResult, Entity): a, onProjectileHit, method_19287, onProjectileHit, func_215690_a
<T> com.mojang.datafixers.Dynamic<T> (com.mojang.datafixers.types.DynamicOps<T>, BlockState): a, serialize, method_16550, serialize, func_215689_a
<T> BlockState (com.mojang.datafixers.Dynamic<T>): a, deserialize, method_11633, deserialize, func_215698_a
VoxelShape (BlockGetter, BlockPos, Direction): a, getFaceOcclusionShape, method_16384, getCullingFace, func_215702_a
float (BlockGetter, BlockPos): d, getShadeBrightness, method_11596, getAmbientOcclusionLightLevel, func_215703_d
boolean (BlockGetter, BlockPos, Direction): d, isFaceSturdy, method_20827, isSideSolidFullSquare, func_224755_d
boolean (BlockGetter, BlockPos): p, isCollisionShapeFullBlock, method_21743, isFullCube, func_224756_o
void (ServerLevel, BlockPos, Random): a, tick, method_11585, scheduledTick, func_227033_a_
void (ServerLevel, BlockPos, Random): b, randomTick, method_11624, randomTick, func_227034_b_
InteractionResult (Level, Player, InteractionHand, BlockHitResult): a, use, method_11629, onUse, func_227031_a_, interact
boolean (Fluid): a, canBeReplaced, method_22360, canBucketPlace, func_227032_a_
boolean (): k, emissiveRendering, method_22361, hasEmissiveLighting, func_227035_k_
boolean (BlockGetter, BlockPos): n, isViewBlocking, method_24220, hasInWallOverlay, func_215696_m
BlockState (): p, asState, method_26233, asBlockState, func_230340_p_
1.15.2
名称
byg
byj
字段
构造函数
方法
MenuProvider (Level, BlockPos): b, getMenuProvider, method_17526, createContainerProvider, func_215699_b
MenuProvider (Level, BlockPos): b, getMenuProvider, method_17526, createContainerFactory, func_215699_b
1.15.1
名称
字段
构造函数
方法
1.15
名称
bvt
byg
net.minecraft.server.v1_14_R1.IBlockData
net.minecraft.server.v1_15_R1.IBlockData
字段
构造函数
方法
RenderShape (): k, getRenderShape, method_11610, getRenderType, func_185901_i
RenderShape (): j, getRenderShape, method_11610, getRenderType, func_185901_i
void (Level, BlockPos, Random): a, tick, method_11585, scheduledTick, func_196940_a
void (Level, BlockPos, Random): b, randomTick, method_11624, onRandomTick, func_196944_b
boolean (BlockGetter, BlockPos): n, hasPostProcess, method_11601, shouldPostProcess, func_202065_c
boolean (BlockGetter, BlockPos): o, hasPostProcess, method_11601, shouldPostProcess, func_202065_c
FluidState (): p, getFluidState, method_11618, getFluidState, func_204520_s
FluidState (): p, getFluidState, method_11618, getFluidState, func_204520_s, getFluid
boolean (): j, hasCustomBreakingProgress, method_11608, hasBlockEntityBreakingRender, func_191057_i
boolean (): f, hasLargeCollisionShape, method_17900, func_215704_f
boolean (): f, hasLargeCollisionShape, method_17900, exceedsCube, func_215704_f
boolean (Level, Player, InteractionHand, BlockHitResult): a, use, method_11629, activate, func_215687_a, interact
boolean (BlockGetter, BlockPos): m, isViewBlocking, method_11582, canSuffocate, func_215696_m
boolean (BlockGetter, BlockPos): m, isSuffocating, method_11582, canSuffocate, func_229980_m_
MenuProvider (Level, BlockPos): b, getMenuProvider, method_17526, createContainerFactory, func_215699_b
MenuProvider (Level, BlockPos): b, getMenuProvider, method_17526, createContainerProvider, func_215699_b
int (BlockAndBiomeGetter, BlockPos): a, getLightColor, method_11632, getBlockBrightness, func_215684_a
boolean (BlockGetter, BlockPos): o, isCollisionShapeFullBlock, method_21743, func_224756_o
boolean (BlockGetter, BlockPos): p, isCollisionShapeFullBlock, method_21743, isFullCube, func_224756_o
void (ServerLevel, BlockPos, Random): a, tick, method_11585, scheduledTick, func_227033_a_
void (ServerLevel, BlockPos, Random): b, randomTick, method_11624, randomTick, func_227034_b_
InteractionResult (Level, Player, InteractionHand, BlockHitResult): a, use, method_11629, onUse, func_227031_a_, interact
boolean (Fluid): a, canBeReplaced, method_22360, canBucketPlace, func_227032_a_
boolean (): k, emissiveRendering, method_22361, hasEmissiveLighting, func_227035_k_
boolean (BlockGetter, BlockPos): n, isViewBlocking, method_24220, hasInWallOverlay, func_215696_m
1.14.4
名称
bvo
bvt
net.minecraft.world.level.block.state.BlockState
字段
IBlockData$a: c, field_12290, shapeCache, field_215707_c
BlockState$Cache: c, cache, field_12290, shapeCache, field_215707_c
int: d, field_16553, luminance, field_215708_d
int: d, lightEmission, field_16553, luminance, field_215708_d
boolean: e, field_16554, hasSidedTransparency, field_215709_e
boolean: e, useShapeForLightOcclusion, field_16554, hasSidedTransparency, field_215709_e
构造函数
方法
Block (): d, method_11614, getBlock, func_177230_c, getBlock
Block (): d, getBlock, method_11614, getBlock, func_177230_c, getBlock
Material (): e, method_11620, getMaterial, func_185904_a, getMaterial
Material (): e, getMaterial, method_11620, getMaterial, func_185904_a, getMaterial
boolean (IBlockAccess, BlockPosition): a, method_11623, isTranslucent, func_200131_a
boolean (BlockGetter, BlockPos): a, propagatesSkylightDown, method_11623, isTranslucent, func_200131_a
int (IBlockAccess, BlockPosition): b, method_11581, getLightSubtracted, func_200016_a
int (BlockGetter, BlockPos): b, getLightBlock, method_11581, getOpacity, func_200016_a
int (): h, method_11630, getLuminance, func_185906_d
int (): h, getLightEmission, method_11630, getLuminance, func_185906_d
boolean (): i, method_11588, isAir, func_196958_f, isAir
boolean (): i, isAir, method_11588, isAir, func_196958_f, isAir
MaterialMapColor (IBlockAccess, BlockPosition): c, method_11625, getTopMaterialColor, func_185909_g
MaterialColor (BlockGetter, BlockPos): c, getMapColor, method_11625, getTopMaterialColor, func_185909_g
IBlockData (EnumBlockRotation): a, method_11626, rotate, func_185907_a
BlockState (Rotation): a, rotate, method_11626, rotate, func_185907_a
IBlockData (EnumBlockMirror): a, method_11605, mirror, func_185902_a
BlockState (Mirror): a, mirror, method_11605, mirror, func_185902_a
EnumRenderType (): k, method_11610, getRenderType, func_185901_i
RenderShape (): k, getRenderShape, method_11610, getRenderType, func_185901_i
boolean (): l, method_11634, emitsRedstonePower, func_185897_m, isPowerSource
boolean (): l, isSignalSource, method_11634, emitsRedstonePower, func_185897_m, isPowerSource
int (IBlockAccess, BlockPosition, EnumDirection): b, method_11597, getWeakRedstonePower, func_185911_a
int (BlockGetter, BlockPos, Direction): b, getSignal, method_11597, getWeakRedstonePower, func_185911_a
boolean (): m, method_11584, hasComparatorOutput, func_185912_n, isComplexRedstone
boolean (): m, hasAnalogOutputSignal, method_11584, hasComparatorOutput, func_185912_n, isComplexRedstone
int (World, BlockPosition): a, method_11627, getComparatorOutput, func_185888_a
int (Level, BlockPos): a, getAnalogOutputSignal, method_11627, getComparatorOutput, func_185888_a
float (IBlockAccess, BlockPosition): f, method_11579, getHardness, func_185887_b
float (BlockGetter, BlockPos): f, getDestroySpeed, method_11579, getHardness, func_185887_b
float (EntityHuman, IBlockAccess, BlockPosition): a, method_11589, calcBlockBreakingDelta, func_185903_a, getDamage
float (Player, BlockGetter, BlockPos): a, getDestroyProgress, method_11589, calcBlockBreakingDelta, func_185903_a, getDamage
int (IBlockAccess, BlockPosition, EnumDirection): c, method_11577, getStrongRedstonePower, func_185893_b
int (BlockGetter, BlockPos, Direction): c, getDirectSignal, method_11577, getStrongRedstonePower, func_185893_b
EnumPistonReaction (): n, method_11586, getPistonBehavior, func_185905_o, getPushReaction
PushReaction (): n, getPistonPushReaction, method_11586, getPistonBehavior, func_185905_o, getPushReaction
boolean (IBlockAccess, BlockPosition): g, method_11598, isFullOpaque, func_200015_d
boolean (BlockGetter, BlockPos): g, isSolidRender, method_11598, isFullOpaque, func_200015_d
boolean (): o, method_11619, isOpaque, func_200132_m
boolean (): o, canOcclude, method_11619, isOpaque, func_200132_m
VoxelShape (IBlockAccess, BlockPosition): h, method_17770, getOutlineShape, func_196954_c, getShape
VoxelShape (BlockGetter, BlockPos): h, getShape, method_17770, getOutlineShape, func_196954_c, getShape
VoxelShape (IBlockAccess, BlockPosition): i, method_11628, getCollisionShape, func_196952_d, getCollisionShape
VoxelShape (BlockGetter, BlockPos): i, getCollisionShape, method_11628, getCollisionShape, func_196952_d, getCollisionShape
VoxelShape (IBlockAccess, BlockPosition): j, method_11615, method_11615, func_196951_e
VoxelShape (BlockGetter, BlockPos): j, getOcclusionShape, method_11615, getCullingShape, func_196951_e
VoxelShape (IBlockAccess, BlockPosition): k, method_11607, getRayTraceShape, func_199611_f
VoxelShape (BlockGetter, BlockPos): k, getInteractionShape, method_11607, getRayTraceShape, func_199611_f
Vec3D (IBlockAccess, BlockPosition): l, method_11599, getOffsetPos, func_191059_e
Vec3 (BlockGetter, BlockPos): l, getOffset, method_11599, getOffsetPos, func_191059_e
boolean (World, BlockPosition, int, int): a, method_11583, onBlockAction, func_189547_a
boolean (Level, BlockPos, int, int): a, triggerEvent, method_11583, onBlockAction, func_189547_a
void (GeneratorAccess, BlockPosition, int): a, method_11635, updateNeighborStates, func_196946_a
void (LevelAccessor, BlockPos, int): a, updateNeighbourShapes, method_11635, updateNeighborStates, func_196946_a
void (GeneratorAccess, BlockPosition, int): b, method_11637, method_11637, func_196948_b
void (LevelAccessor, BlockPos, int): b, updateIndirectNeighbourShapes, method_11637, method_11637, func_196948_b
void (World, BlockPosition, IBlockData, boolean): b, method_11600, onBlockRemoved, func_196947_b, remove
void (Level, BlockPos, BlockState, boolean): b, onRemove, method_11600, onBlockRemoved, func_196947_b, remove
void (World, BlockPosition, Random): a, method_11585, scheduledTick, func_196940_a
void (Level, BlockPos, Random): a, tick, method_11585, scheduledTick, func_196940_a
void (World, BlockPosition, Random): b, method_11624, onRandomTick, func_196944_b
void (Level, BlockPos, Random): b, randomTick, method_11624, onRandomTick, func_196944_b
void (World, BlockPosition, Entity): a, method_11613, onEntityCollision, func_196950_a
void (Level, BlockPos, Entity): a, entityInside, method_11613, onEntityCollision, func_196950_a
void (World, BlockPosition, EntityHuman): a, method_11636, onBlockBreakStart, func_196942_a, attack
void (Level, BlockPos, Player): a, attack, method_11636, onBlockBreakStart, func_196942_a, attack
IBlockData (EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_11578, getStateForNeighborUpdate, func_196956_a, updateState
BlockState (Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_11578, getStateForNeighborUpdate, func_196956_a, updateState
boolean (IBlockAccess, BlockPosition, PathMode): a, method_11609, canPlaceAtSide, func_196957_g
boolean (BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_11609, canPlaceAtSide, func_196957_g
boolean (BlockActionContext): a, method_11587, canReplace, func_196953_a
boolean (BlockPlaceContext): a, canBeReplaced, method_11587, canReplace, func_196953_a
boolean (IWorldReader, BlockPosition): a, method_11591, canPlaceAt, func_196955_c, canPlace
boolean (LevelReader, BlockPos): a, canSurvive, method_11591, canPlaceAt, func_196955_c, canPlace
boolean (IBlockAccess, BlockPosition): n, method_11601, shouldPostProcess, func_202065_c
boolean (BlockGetter, BlockPos): n, hasPostProcess, method_11601, shouldPostProcess, func_202065_c
boolean (Tag<Block>): a, method_11602, matches, func_203425_a
boolean (Tag<Block>): a, is, method_11602, matches, func_203425_a
Fluid (): p, method_11618, getFluidState, func_204520_s
FluidState (): p, getFluidState, method_11618, getFluidState, func_204520_s
boolean (): q, method_11616, hasRandomTicks, func_204519_t
boolean (): q, isRandomlyTicking, method_11616, hasRandomTicks, func_204519_t
boolean (): j, method_11608, hasBlockEntityBreakingRender, func_191057_i
boolean (): j, hasCustomBreakingProgress, method_11608, hasBlockEntityBreakingRender, func_191057_i
boolean (IBlockData, EnumDirection): a, method_11592, isSideInvisible, func_200017_a
boolean (BlockState, Direction): a, skipRendering, method_11592, isSideInvisible, func_200017_a
long (BlockPosition): a, method_11617, getRenderingSeed, func_209533_a
long (BlockPos): a, getSeed, method_11617, getRenderingSeed, func_209533_a
void (): c, method_11590, initShapeCache, func_215692_c
void (): c, initCache, method_11590, initShapeCache, func_215692_c
boolean (IBlockAccess, BlockPosition, EntityTypes<?>): a, method_11611, allowsSpawning, func_215688_a
boolean (BlockGetter, BlockPos, EntityType<?>): a, isValidSpawn, method_11611, allowsSpawning, func_215688_a
boolean (): f, method_17900, method_17900, func_215704_f
boolean (): f, hasLargeCollisionShape, method_17900, func_215704_f
boolean (): g, method_16386, hasSidedTransparency, func_215691_g
boolean (): g, useShapeForLightOcclusion, method_16386, hasSidedTransparency, func_215691_g
boolean (IBlockAccess, BlockPosition): e, method_11621, isSimpleFullBlock, func_215686_e, isOccluding
boolean (BlockGetter, BlockPos): e, isRedstoneConductor, method_11621, isSimpleFullBlock, func_215686_e, isOccluding
VoxelShape (IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_11606, getOutlineShape, func_215700_a
VoxelShape (BlockGetter, BlockPos, CollisionContext): a, getShape, method_11606, getOutlineShape, func_215700_a
VoxelShape (IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_16337, getCollisionShape, func_215685_b
VoxelShape (BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_16337, getCollisionShape, func_215685_b
boolean (IBlockAccess, BlockPosition, Entity): a, method_11631, hasSolidTopSurface, func_215682_a
boolean (BlockGetter, BlockPos, Entity): a, entityCanStandOn, method_11631, hasSolidTopSurface, func_215682_a
void (World, BlockPosition, Block, BlockPosition, boolean): a, method_11622, neighborUpdate, func_215697_a, doPhysics
void (Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_11622, neighborUpdate, func_215697_a, doPhysics
void (World, BlockPosition, IBlockData, boolean): a, method_11580, onBlockAdded, func_215705_a, onPlace
void (Level, BlockPos, BlockState, boolean): a, onPlace, method_11580, onBlockAdded, func_215705_a, onPlace
void (World, BlockPosition, ItemStack): a, method_11595, onStacksDropped, func_215706_a, dropNaturally
void (Level, BlockPos, ItemStack): a, spawnAfterBreak, method_11595, onStacksDropped, func_215706_a, dropNaturally
List<ItemStack> (LootTableInfo$Builder): a, method_11612, getDroppedStacks, func_215693_a
List<ItemStack> (LootContext$Builder): a, getDrops, method_11612, getDroppedStacks, func_215693_a
boolean (World, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_11629, activate, func_215687_a, interact
boolean (Level, Player, InteractionHand, BlockHitResult): a, use, method_11629, activate, func_215687_a, interact
boolean (IBlockAccess, BlockPosition): m, method_11582, canSuffocate, func_215696_m
boolean (BlockGetter, BlockPos): m, isViewBlocking, method_11582, canSuffocate, func_215696_m
ITileInventory (World, BlockPosition): b, method_17526, createContainerProvider, func_215699_b
MenuProvider (Level, BlockPos): b, getMenuProvider, method_17526, createContainerFactory, func_215699_b
SoundEffectType (): r, method_11638, getSoundGroup, func_215695_r
SoundType (): r, getSoundType, method_11638, getSoundGroup, func_215695_r
void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19287, onProjectileHit, func_215690_a
void (Level, BlockState, BlockHitResult, Entity): a, onProjectileHit, method_19287, onProjectileHit, func_215690_a
<T> com.mojang.datafixers.Dynamic<T> (com.mojang.datafixers.types.DynamicOps<T>, IBlockData): a, method_16550, serialize, func_215689_a
<T> com.mojang.datafixers.Dynamic<T> (com.mojang.datafixers.types.DynamicOps<T>, BlockState): a, serialize, method_16550, serialize, func_215689_a
<T> IBlockData (com.mojang.datafixers.Dynamic<T>): a, method_11633, deserialize, func_215698_a
<T> BlockState (com.mojang.datafixers.Dynamic<T>): a, deserialize, method_11633, deserialize, func_215698_a
VoxelShape (IBlockAccess, BlockPosition, EnumDirection): a, method_16384, getCullShape, func_215702_a
VoxelShape (BlockGetter, BlockPos, Direction): a, getFaceOcclusionShape, method_16384, getCullingFace, func_215702_a
int (IIBlockAccess, BlockPosition): a, method_11632, getBlockBrightness, func_215684_a
int (BlockAndBiomeGetter, BlockPos): a, getLightColor, method_11632, getBlockBrightness, func_215684_a
float (IBlockAccess, BlockPosition): d, method_11596, getAmbientOcclusionLightLevel, func_215703_d
float (BlockGetter, BlockPos): d, getShadeBrightness, method_11596, getAmbientOcclusionLightLevel, func_215703_d
boolean (BlockGetter, BlockPos, Direction): d, isFaceSturdy, method_20827, isSideSolidFullSquare, func_224755_d
boolean (BlockGetter, BlockPos): o, isCollisionShapeFullBlock, method_21743, func_224756_o
1.14.3
名称
bvk
bvo
net.minecraft.block.BlockState
字段
IBlockData$a: c, field_12290, field_215707_c
IBlockData$a: c, field_12290, shapeCache, field_215707_c
int: d, field_16553, field_215708_d
int: d, field_16553, luminance, field_215708_d
boolean: e, field_16554, field_215709_e
boolean: e, field_16554, hasSidedTransparency, field_215709_e
构造函数
方法
Block (): d, method_11614, func_177230_c, getBlock
Block (): d, method_11614, getBlock, func_177230_c, getBlock
Material (): e, method_11620, func_185904_a, getMaterial
Material (): e, method_11620, getMaterial, func_185904_a, getMaterial
boolean (IBlockAccess, BlockPosition): a, method_11623, func_200131_a
boolean (IBlockAccess, BlockPosition): a, method_11623, isTranslucent, func_200131_a
int (IBlockAccess, BlockPosition): b, method_11581, func_200016_a
int (IBlockAccess, BlockPosition): b, method_11581, getLightSubtracted, func_200016_a
int (): h, method_11630, func_185906_d
int (): h, method_11630, getLuminance, func_185906_d
boolean (): i, method_11588, func_196958_f, isAir
boolean (): i, method_11588, isAir, func_196958_f, isAir
MaterialMapColor (IBlockAccess, BlockPosition): c, method_11625, func_185909_g
MaterialMapColor (IBlockAccess, BlockPosition): c, method_11625, getTopMaterialColor, func_185909_g
IBlockData (EnumBlockRotation): a, method_11626, func_185907_a
IBlockData (EnumBlockRotation): a, method_11626, rotate, func_185907_a
IBlockData (EnumBlockMirror): a, method_11605, func_185902_a
IBlockData (EnumBlockMirror): a, method_11605, mirror, func_185902_a
EnumRenderType (): k, method_11610, func_185901_i
EnumRenderType (): k, method_11610, getRenderType, func_185901_i
boolean (): l, method_11634, func_185897_m, isPowerSource
boolean (): l, method_11634, emitsRedstonePower, func_185897_m, isPowerSource
int (IBlockAccess, BlockPosition, EnumDirection): b, method_11597, func_185911_a
int (IBlockAccess, BlockPosition, EnumDirection): b, method_11597, getWeakRedstonePower, func_185911_a
boolean (): m, method_11584, func_185912_n, isComplexRedstone
boolean (): m, method_11584, hasComparatorOutput, func_185912_n, isComplexRedstone
int (World, BlockPosition): a, method_11627, func_185888_a
int (World, BlockPosition): a, method_11627, getComparatorOutput, func_185888_a
float (IBlockAccess, BlockPosition): f, method_11579, func_185887_b
float (IBlockAccess, BlockPosition): f, method_11579, getHardness, func_185887_b
float (EntityHuman, IBlockAccess, BlockPosition): a, method_11589, func_185903_a, getDamage
float (EntityHuman, IBlockAccess, BlockPosition): a, method_11589, calcBlockBreakingDelta, func_185903_a, getDamage
int (IBlockAccess, BlockPosition, EnumDirection): c, method_11577, func_185893_b
int (IBlockAccess, BlockPosition, EnumDirection): c, method_11577, getStrongRedstonePower, func_185893_b
EnumPistonReaction (): n, method_11586, func_185905_o, getPushReaction
EnumPistonReaction (): n, method_11586, getPistonBehavior, func_185905_o, getPushReaction
boolean (IBlockAccess, BlockPosition): g, method_11598, func_200015_d
boolean (IBlockAccess, BlockPosition): g, method_11598, isFullOpaque, func_200015_d
boolean (): o, method_11619, func_200132_m
boolean (): o, method_11619, isOpaque, func_200132_m
VoxelShape (IBlockAccess, BlockPosition): h, method_17770, func_196954_c, getShape
VoxelShape (IBlockAccess, BlockPosition): h, method_17770, getOutlineShape, func_196954_c, getShape
VoxelShape (IBlockAccess, BlockPosition): i, method_11628, func_196952_d, getCollisionShape
VoxelShape (IBlockAccess, BlockPosition): i, method_11628, getCollisionShape, func_196952_d, getCollisionShape
VoxelShape (IBlockAccess, BlockPosition): j, method_11615, func_196951_e
VoxelShape (IBlockAccess, BlockPosition): j, method_11615, method_11615, func_196951_e
VoxelShape (IBlockAccess, BlockPosition): k, method_11607, func_199611_f
VoxelShape (IBlockAccess, BlockPosition): k, method_11607, getRayTraceShape, func_199611_f
Vec3D (IBlockAccess, BlockPosition): l, method_11599, func_191059_e
Vec3D (IBlockAccess, BlockPosition): l, method_11599, getOffsetPos, func_191059_e
boolean (World, BlockPosition, int, int): a, method_11583, func_189547_a
boolean (World, BlockPosition, int, int): a, method_11583, onBlockAction, func_189547_a
void (GeneratorAccess, BlockPosition, int): a, method_11635, func_196946_a
void (GeneratorAccess, BlockPosition, int): a, method_11635, updateNeighborStates, func_196946_a
void (GeneratorAccess, BlockPosition, int): b, method_11637, func_196948_b
void (GeneratorAccess, BlockPosition, int): b, method_11637, method_11637, func_196948_b
void (World, BlockPosition, IBlockData, boolean): b, method_11600, func_196947_b, remove
void (World, BlockPosition, IBlockData, boolean): b, method_11600, onBlockRemoved, func_196947_b, remove
void (World, BlockPosition, Random): a, method_11585, func_196940_a
void (World, BlockPosition, Random): a, method_11585, scheduledTick, func_196940_a
void (World, BlockPosition, Random): b, method_11624, func_196944_b
void (World, BlockPosition, Random): b, method_11624, onRandomTick, func_196944_b
void (World, BlockPosition, Entity): a, method_11613, func_196950_a
void (World, BlockPosition, Entity): a, method_11613, onEntityCollision, func_196950_a
void (World, BlockPosition, EntityHuman): a, method_11636, func_196942_a, attack
void (World, BlockPosition, EntityHuman): a, method_11636, onBlockBreakStart, func_196942_a, attack
IBlockData (EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_11578, func_196956_a, updateState
IBlockData (EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_11578, getStateForNeighborUpdate, func_196956_a, updateState
boolean (IBlockAccess, BlockPosition, PathMode): a, method_11609, func_196957_g
boolean (IBlockAccess, BlockPosition, PathMode): a, method_11609, canPlaceAtSide, func_196957_g
boolean (BlockActionContext): a, method_11587, func_196953_a
boolean (BlockActionContext): a, method_11587, canReplace, func_196953_a
boolean (IWorldReader, BlockPosition): a, method_11591, func_196955_c, canPlace
boolean (IWorldReader, BlockPosition): a, method_11591, canPlaceAt, func_196955_c, canPlace
boolean (IBlockAccess, BlockPosition): n, method_11601, func_202065_c
boolean (IBlockAccess, BlockPosition): n, method_11601, shouldPostProcess, func_202065_c
boolean (Tag<Block>): a, method_11602, func_203425_a
boolean (Tag<Block>): a, method_11602, matches, func_203425_a
Fluid (): p, method_11618, func_204520_s
Fluid (): p, method_11618, getFluidState, func_204520_s
boolean (): q, method_11616, func_204519_t
boolean (): q, method_11616, hasRandomTicks, func_204519_t
boolean (): j, method_11608, func_191057_i
boolean (): j, method_11608, hasBlockEntityBreakingRender, func_191057_i
boolean (IBlockData, EnumDirection): a, method_11592, func_200017_a
boolean (IBlockData, EnumDirection): a, method_11592, isSideInvisible, func_200017_a
long (BlockPosition): a, method_11617, func_209533_a
long (BlockPosition): a, method_11617, getRenderingSeed, func_209533_a
void (): c, method_11590, func_215692_c
void (): c, method_11590, initShapeCache, func_215692_c
boolean (IBlockAccess, BlockPosition, EntityTypes<?>): a, method_11611, func_215688_a
boolean (IBlockAccess, BlockPosition, EntityTypes<?>): a, method_11611, allowsSpawning, func_215688_a
boolean (): f, method_17900, func_215704_f
boolean (): f, method_17900, method_17900, func_215704_f
boolean (): g, method_16386, func_215691_g
boolean (): g, method_16386, hasSidedTransparency, func_215691_g
boolean (IBlockAccess, BlockPosition): e, method_11621, func_215686_e, isOccluding
boolean (IBlockAccess, BlockPosition): e, method_11621, isSimpleFullBlock, func_215686_e, isOccluding
VoxelShape (IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_11606, func_215700_a
VoxelShape (IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_11606, getOutlineShape, func_215700_a
VoxelShape (IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_16337, func_215685_b
VoxelShape (IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_16337, getCollisionShape, func_215685_b
boolean (IBlockAccess, BlockPosition, Entity): a, method_11631, func_215682_a
boolean (IBlockAccess, BlockPosition, Entity): a, method_11631, hasSolidTopSurface, func_215682_a
void (World, BlockPosition, Block, BlockPosition, boolean): a, method_11622, func_215697_a, doPhysics
void (World, BlockPosition, Block, BlockPosition, boolean): a, method_11622, neighborUpdate, func_215697_a, doPhysics
void (World, BlockPosition, IBlockData, boolean): a, method_11580, func_215705_a, onPlace
void (World, BlockPosition, IBlockData, boolean): a, method_11580, onBlockAdded, func_215705_a, onPlace
void (World, BlockPosition, ItemStack): a, method_11595, func_215706_a, dropNaturally
void (World, BlockPosition, ItemStack): a, method_11595, onStacksDropped, func_215706_a, dropNaturally
List<ItemStack> (LootTableInfo$Builder): a, method_11612, func_215693_a
List<ItemStack> (LootTableInfo$Builder): a, method_11612, getDroppedStacks, func_215693_a
boolean (World, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_11629, func_215687_a, interact
boolean (World, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_11629, activate, func_215687_a, interact
boolean (IBlockAccess, BlockPosition): m, method_11582, func_215696_m
boolean (IBlockAccess, BlockPosition): m, method_11582, canSuffocate, func_215696_m
ITileInventory (World, BlockPosition): b, method_17526, func_215699_b
ITileInventory (World, BlockPosition): b, method_17526, createContainerProvider, func_215699_b
SoundEffectType (): r, method_11638, func_215695_r
SoundEffectType (): r, method_11638, getSoundGroup, func_215695_r
void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19287, func_215690_a
void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19287, onProjectileHit, func_215690_a
<T> com.mojang.datafixers.Dynamic<T> (com.mojang.datafixers.types.DynamicOps<T>, IBlockData): a, method_16550, func_215689_a
<T> com.mojang.datafixers.Dynamic<T> (com.mojang.datafixers.types.DynamicOps<T>, IBlockData): a, method_16550, serialize, func_215689_a
<T> IBlockData (com.mojang.datafixers.Dynamic<T>): a, method_11633, func_215698_a
<T> IBlockData (com.mojang.datafixers.Dynamic<T>): a, method_11633, deserialize, func_215698_a
VoxelShape (IBlockAccess, BlockPosition, EnumDirection): a, method_16384, func_215702_a
VoxelShape (IBlockAccess, BlockPosition, EnumDirection): a, method_16384, getCullShape, func_215702_a
int (IIBlockAccess, BlockPosition): a, method_11632, func_215684_a
int (IIBlockAccess, BlockPosition): a, method_11632, getBlockBrightness, func_215684_a
float (IBlockAccess, BlockPosition): d, method_11596, func_215703_d
float (IBlockAccess, BlockPosition): d, method_11596, getAmbientOcclusionLightLevel, func_215703_d
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bvj
bvk
字段
构造函数
方法
1.14
名称
blc
bvj
net.minecraft.class_2680
net.minecraft.block.state.IBlockState
net.minecraft.block.BlockState
net.minecraft.server.v1_13_R2.IBlockData
net.minecraft.server.v1_14_R1.IBlockData
字段
ThreadLocal<it.unimi.dsi.fastutil.objects.Object2ByteMap<IBlockData>>: a, field_208776_a
ThreadLocal<it.unimi.dsi.fastutil.objects.Object2ByteMap<IBlockData>>: b, field_208777_b
ThreadLocal<it.unimi.dsi.fastutil.objects.Object2ByteMap<IBlockData>>: c, field_209224_c
IBlockData$a: c, field_12290, field_215707_c
int: d, field_16553, field_215708_d
boolean: e, field_16554, field_215709_e
构造函数
(Block, com.google.common.collect.ImmutableMap<IBlockState<?>, Comparable<?>>)
方法
Block (): c, func_177230_c, getBlock
Block (): d, method_11614, func_177230_c, getBlock
Material (): d, func_185904_a, getMaterial
Material (): e, method_11620, func_185904_a, getMaterial
boolean (Entity): a, func_189884_a
boolean (IBlockAccess, BlockPosition): a, func_200131_a
boolean (IBlockAccess, BlockPosition): a, method_11623, func_200131_a
int (IBlockAccess, BlockPosition): b, func_200016_a
int (IBlockAccess, BlockPosition): b, method_11581, func_200016_a
int (): e, func_185906_d
int (): h, method_11630, func_185906_d
boolean (): f, func_196958_f, isAir
boolean (): i, method_11588, func_196958_f, isAir
boolean (IBlockAccess, BlockPosition): c, func_200130_c
MaterialMapColor (IBlockAccess, BlockPosition): d, func_185909_g
MaterialMapColor (IBlockAccess, BlockPosition): c, method_11625, func_185909_g
IBlockData (EnumBlockRotation): a, func_185907_a
IBlockData (EnumBlockRotation): a, method_11626, func_185907_a
IBlockData (EnumBlockMirror): a, func_185902_a
IBlockData (EnumBlockMirror): a, method_11605, func_185902_a
boolean (): g, func_185917_h
EnumRenderType (): i, func_185901_i
EnumRenderType (): k, method_11610, func_185901_i
boolean (): k, func_185898_k
boolean (): l, func_185915_l, isOccluding
boolean (): m, func_185897_m, isPowerSource
boolean (): l, method_11634, func_185897_m, isPowerSource
int (IBlockAccess, BlockPosition, EnumDirection): a, func_185911_a
int (IBlockAccess, BlockPosition, EnumDirection): b, method_11597, func_185911_a
boolean (): n, func_185912_n, isComplexRedstone
boolean (): m, method_11584, func_185912_n, isComplexRedstone
int (World, BlockPosition): a, func_185888_a
int (World, BlockPosition): a, method_11627, func_185888_a
float (IBlockAccess, BlockPosition): e, func_185887_b
float (IBlockAccess, BlockPosition): f, method_11579, func_185887_b
float (EntityHuman, IBlockAccess, BlockPosition): a, func_185903_a, getDamage
float (EntityHuman, IBlockAccess, BlockPosition): a, method_11589, func_185903_a, getDamage
int (IBlockAccess, BlockPosition, EnumDirection): b, func_185893_b
int (IBlockAccess, BlockPosition, EnumDirection): c, method_11577, func_185893_b
EnumPistonReaction (): o, func_185905_o, getPushReaction
EnumPistonReaction (): n, method_11586, func_185905_o, getPushReaction
boolean (IBlockAccess, BlockPosition): f, func_200015_d
boolean (IBlockAccess, BlockPosition): g, method_11598, func_200015_d
boolean (): p, func_200132_m
boolean (): o, method_11619, func_200132_m
VoxelShape (IBlockAccess, BlockPosition): g, func_196954_c, getShape
VoxelShape (IBlockAccess, BlockPosition): h, method_17770, func_196954_c, getShape
VoxelShape (IBlockAccess, BlockPosition): h, func_196952_d, getCollisionShape
VoxelShape (IBlockAccess, BlockPosition): i, method_11628, func_196952_d, getCollisionShape
VoxelShape (IBlockAccess, BlockPosition): i, func_196951_e
VoxelShape (IBlockAccess, BlockPosition): j, method_11615, func_196951_e
VoxelShape (IBlockAccess, BlockPosition): j, func_199611_f
VoxelShape (IBlockAccess, BlockPosition): k, method_11607, func_199611_f
boolean (): q, func_185896_q
Vec3D (IBlockAccess, BlockPosition): k, func_191059_e
Vec3D (IBlockAccess, BlockPosition): l, method_11599, func_191059_e
boolean (World, BlockPosition, int, int): a, func_189547_a
boolean (World, BlockPosition, int, int): a, method_11583, func_189547_a
void (World, BlockPosition, Block, BlockPosition): a, func_189546_a, doPhysics
void (GeneratorAccess, BlockPosition, int): a, func_196946_a
void (GeneratorAccess, BlockPosition, int): a, method_11635, func_196946_a
void (GeneratorAccess, BlockPosition, int): b, func_196948_b
void (GeneratorAccess, BlockPosition, int): b, method_11637, func_196948_b
void (World, BlockPosition, IBlockData): a, func_196945_a, onPlace
void (World, BlockPosition, IBlockData, boolean): a, func_196947_b, remove
void (World, BlockPosition, IBlockData, boolean): b, method_11600, func_196947_b, remove
void (World, BlockPosition, Random): a, func_196940_a
void (World, BlockPosition, Random): a, method_11585, func_196940_a
void (World, BlockPosition, Random): b, func_196944_b
void (World, BlockPosition, Random): b, method_11624, func_196944_b
void (World, BlockPosition, Entity): a, func_196950_a
void (World, BlockPosition, Entity): a, method_11613, func_196950_a
void (World, BlockPosition, int): a, func_196949_c
void (World, BlockPosition, float, int): a, func_196941_a, dropNaturally
boolean (World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196943_a, interact
void (World, BlockPosition, EntityHuman): a, func_196942_a, attack
void (World, BlockPosition, EntityHuman): a, method_11636, func_196942_a, attack
boolean (): r, func_191058_s
EnumBlockFaceShape (IBlockAccess, BlockPosition, EnumDirection): c, func_193401_d
IBlockData (EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196956_a, updateState
IBlockData (EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_11578, func_196956_a, updateState
boolean (IBlockAccess, BlockPosition, PathMode): a, func_196957_g
boolean (IBlockAccess, BlockPosition, PathMode): a, method_11609, func_196957_g
boolean (BlockActionContext): a, func_196953_a
boolean (BlockActionContext): a, method_11587, func_196953_a
boolean (IWorldReader, BlockPosition): a, func_196955_c, canPlace
boolean (IWorldReader, BlockPosition): a, method_11591, func_196955_c, canPlace
boolean (IBlockAccess, BlockPosition): l, func_202065_c
boolean (IBlockAccess, BlockPosition): n, method_11601, func_202065_c
boolean (Tag<Block>): a, func_203425_a
boolean (Tag<Block>): a, method_11602, func_203425_a
Fluid (): s, func_204520_s
Fluid (): p, method_11618, func_204520_s
boolean (): t, func_204519_t
boolean (): q, method_11616, func_204519_t
boolean (): h, func_191057_i
boolean (): j, method_11608, func_191057_i
int (IIBlockAccess, BlockPosition): a, func_185889_a
float (): j, func_185892_j
boolean (IBlockData, EnumDirection): a, func_200017_a
boolean (IBlockData, EnumDirection): a, method_11592, func_200017_a
long (BlockPosition): a, func_209533_a
long (BlockPosition): a, method_11617, func_209533_a
void (): c, method_11590, func_215692_c
boolean (IBlockAccess, BlockPosition, EntityTypes<?>): a, method_11611, func_215688_a
boolean (): f, method_17900, func_215704_f
boolean (): g, method_16386, func_215691_g
boolean (IBlockAccess, BlockPosition): e, method_11621, func_215686_e, isOccluding
VoxelShape (IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_11606, func_215700_a
VoxelShape (IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_16337, func_215685_b
boolean (IBlockAccess, BlockPosition, Entity): a, method_11631, func_215682_a
void (World, BlockPosition, Block, BlockPosition, boolean): a, method_11622, func_215697_a, doPhysics
void (World, BlockPosition, IBlockData, boolean): a, method_11580, func_215705_a, onPlace
void (World, BlockPosition, ItemStack): a, method_11595, func_215706_a, dropNaturally
List<ItemStack> (LootTableInfo$Builder): a, method_11612, func_215693_a
boolean (World, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_11629, func_215687_a, interact
boolean (IBlockAccess, BlockPosition): m, method_11582, func_215696_m
ITileInventory (World, BlockPosition): b, method_17526, func_215699_b
SoundEffectType (): r, method_11638, func_215695_r
void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19287, func_215690_a
<T> com.mojang.datafixers.Dynamic<T> (com.mojang.datafixers.types.DynamicOps<T>, IBlockData): a, method_16550, func_215689_a
<T> IBlockData (com.mojang.datafixers.Dynamic<T>): a, method_11633, func_215698_a
VoxelShape (IBlockAccess, BlockPosition, EnumDirection): a, method_16384, func_215702_a
int (IIBlockAccess, BlockPosition): a, method_11632, func_215684_a
float (IBlockAccess, BlockPosition): d, method_11596, func_215703_d
1.13.2
名称
blb
blc
字段
构造函数
方法
VoxelShape (IBlockAccess, BlockPosition): g, func_196954_c
VoxelShape (IBlockAccess, BlockPosition): g, func_196954_c, getShape
VoxelShape (IBlockAccess, BlockPosition): h, func_196952_d
VoxelShape (IBlockAccess, BlockPosition): h, func_196952_d, getCollisionShape
1.13.1
名称
bkt
blb
net.minecraft.server.v1_13_R1.IBlockData
net.minecraft.server.v1_13_R2.IBlockData
字段
构造函数
方法
1.13
名称
awt
bkt
net.minecraft.server.v1_12_R1.IBlockData
net.minecraft.server.v1_13_R1.IBlockData
字段
ThreadLocal<it.unimi.dsi.fastutil.objects.Object2ByteMap<IBlockData>>: a, field_208776_a
ThreadLocal<it.unimi.dsi.fastutil.objects.Object2ByteMap<IBlockData>>: b, field_208777_b
ThreadLocal<it.unimi.dsi.fastutil.objects.Object2ByteMap<IBlockData>>: c, field_209224_c
构造函数
方法
Collection<IBlockState<?>> (): s, func_177227_a
<T extends Comparable<T>> T (IBlockState<T>): c, func_177229_b, get
<T extends Comparable<T>, V extends T> IBlockData (IBlockState<T>, V): a, func_177226_a, set
<T extends Comparable<T>> IBlockData (IBlockState<T>): a, func_177231_a
com.google.common.collect.ImmutableMap<IBlockState<?>, Comparable<?>> (): t, func_177228_b
Block (): u, func_177230_c, getBlock
Block (): c, func_177230_c, getBlock
Material (): d, func_185904_a, getMaterial
boolean (Entity): a, func_189884_a
boolean (IBlockAccess, BlockPosition): a, func_200131_a
int (IBlockAccess, BlockPosition): b, func_200016_a
int (): e, func_185906_d
boolean (): f, func_196958_f, isAir
boolean (IBlockAccess, BlockPosition): c, func_200130_c
MaterialMapColor (IBlockAccess, BlockPosition): d, func_185909_g
IBlockData (EnumBlockRotation): a, func_185907_a
IBlockData (EnumBlockMirror): a, func_185902_a
boolean (): g, func_185917_h
EnumRenderType (): i, func_185901_i
boolean (): k, func_185898_k
boolean (): l, func_185915_l, isOccluding
boolean (): m, func_185897_m, isPowerSource
int (IBlockAccess, BlockPosition, EnumDirection): a, func_185911_a
boolean (): n, func_185912_n, isComplexRedstone
int (World, BlockPosition): a, func_185888_a
float (IBlockAccess, BlockPosition): e, func_185887_b
float (EntityHuman, IBlockAccess, BlockPosition): a, func_185903_a, getDamage
int (IBlockAccess, BlockPosition, EnumDirection): b, func_185893_b
EnumPistonReaction (): o, func_185905_o, getPushReaction
boolean (IBlockAccess, BlockPosition): f, func_200015_d
boolean (): p, func_200132_m
VoxelShape (IBlockAccess, BlockPosition): g, func_196954_c
VoxelShape (IBlockAccess, BlockPosition): h, func_196952_d
VoxelShape (IBlockAccess, BlockPosition): i, func_196951_e
VoxelShape (IBlockAccess, BlockPosition): j, func_199611_f
boolean (): q, func_185896_q
Vec3D (IBlockAccess, BlockPosition): k, func_191059_e
boolean (World, BlockPosition, int, int): a, func_189547_a
void (World, BlockPosition, Block, BlockPosition): a, func_189546_a, doPhysics
void (GeneratorAccess, BlockPosition, int): a, func_196946_a
void (GeneratorAccess, BlockPosition, int): b, func_196948_b
void (World, BlockPosition, IBlockData): a, func_196945_a, onPlace
void (World, BlockPosition, IBlockData, boolean): a, func_196947_b, remove
void (World, BlockPosition, Random): a, func_196940_a
void (World, BlockPosition, Random): b, func_196944_b
void (World, BlockPosition, Entity): a, func_196950_a
void (World, BlockPosition, int): a, func_196949_c
void (World, BlockPosition, float, int): a, func_196941_a, dropNaturally
boolean (World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196943_a, interact
void (World, BlockPosition, EntityHuman): a, func_196942_a, attack
boolean (): r, func_191058_s
EnumBlockFaceShape (IBlockAccess, BlockPosition, EnumDirection): c, func_193401_d
IBlockData (EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196956_a, updateState
boolean (IBlockAccess, BlockPosition, PathMode): a, func_196957_g
boolean (BlockActionContext): a, func_196953_a
boolean (IWorldReader, BlockPosition): a, func_196955_c, canPlace
boolean (IBlockAccess, BlockPosition): l, func_202065_c
boolean (Tag<Block>): a, func_203425_a
Fluid (): s, func_204520_s
boolean (): t, func_204519_t
boolean (): h, func_191057_i
int (IIBlockAccess, BlockPosition): a, func_185889_a
float (): j, func_185892_j
boolean (IBlockData, EnumDirection): a, func_200017_a
long (BlockPosition): a, func_209533_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
awr
awt
字段
构造函数
方法
1.12
名称
atl
awr
net.minecraft.server.v1_11_R1.IBlockData
net.minecraft.server.v1_12_R1.IBlockData
字段
构造函数
方法
Collection<IBlockState<?>> (): t, func_177227_a
Collection<IBlockState<?>> (): s, func_177227_a
com.google.common.collect.ImmutableMap<IBlockState<?>, Comparable<?>> (): u, func_177228_b
com.google.common.collect.ImmutableMap<IBlockState<?>, Comparable<?>> (): t, func_177228_b
Block (): v, func_177230_c, getBlock
Block (): u, func_177230_c, getBlock
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
atj
atl
字段
构造函数
方法
1.11
名称
ars
atj
net.minecraft.server.v1_10_R1.IBlockData
net.minecraft.server.v1_11_R1.IBlockData
字段
构造函数
方法
Collection<IBlockState<?>> (): r, func_177227_a
Collection<IBlockState<?>> (): t, func_177227_a
com.google.common.collect.ImmutableMap<IBlockState<?>, Comparable<?>> (): s, func_177228_b
com.google.common.collect.ImmutableMap<IBlockState<?>, Comparable<?>> (): u, func_177228_b
Block (): t, func_177230_c, getBlock
Block (): v, func_177230_c, getBlock
1.10.2
名称
字段
构造函数
方法
1.10
名称
ard
ars
net.minecraft.server.v1_9_R2.IBlockData
net.minecraft.server.v1_10_R1.IBlockData
字段
构造函数
方法
1.9.4
名称
arc
ard
net.minecraft.server.v1_9_R1.IBlockData
net.minecraft.server.v1_9_R2.IBlockData
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
alz
arc
net.minecraft.server.v1_8_R3.IBlockData
net.minecraft.server.v1_9_R1.IBlockData
字段
构造函数
方法
Collection<IBlockState> (): a, func_177227_a
Collection<IBlockState<?>> (): r, func_177227_a
<T extends Comparable<T>> T (IBlockState<T>): b, func_177229_b, get
<T extends Comparable<T>> T (IBlockState<T>): c, func_177229_b, get
com.google.common.collect.ImmutableMap<IBlockState, Comparable> (): b, func_177228_b
com.google.common.collect.ImmutableMap<IBlockState<?>, Comparable<?>> (): s, func_177228_b
Block (): c, func_177230_c, getBlock
Block (): t, func_177230_c, getBlock
1.8.8
名称
alz
net.minecraft.block.state.IBlockState
net.minecraft.server.v1_8_R3.IBlockData
字段
构造函数
方法
Collection<IBlockState> (): a, func_177227_a
<T extends Comparable<T>> T (IBlockState<T>): b, func_177229_b, get
<T extends Comparable<T>, V extends T> IBlockData (IBlockState<T>, V): a, func_177226_a, set
<T extends Comparable<T>> IBlockData (IBlockState<T>): a, func_177231_a
com.google.common.collect.ImmutableMap<IBlockState, Comparable> (): b, func_177228_b
Block (): c, func_177230_c, getBlock