历史 - net.minecraft.world.level.block.state.BlockState

1.21.11

名称

ejm

eoh

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

eeb

ejm

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ebq

eeb

字段

构造函数

方法

1.21.5

名称

dwy

ebq

字段

构造函数

方法

1.21.4

名称

dxv

dwy

字段

构造函数

方法

1.21.3

名称

dtc

dxv

字段

com.mojang.serialization.Codec<BlockState>: b, CODEC, field_24734, CODEC, f_61039_

com.mojang.serialization.Codec<BlockState>: a, CODEC, field_24734, CODEC, f_61039_

构造函数

方法

BlockState (): x, asState, method_26233, asBlockState, m_7160_

BlockState (): B, asState, method_26233, asBlockState, m_7160_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dse

dtc

字段

构造函数

方法

1.20.6

名称

djh

dse

字段

构造函数

(Block, com.google.common.collect.ImmutableMap<Property<?>, Comparable<?>>, com.mojang.serialization.MapCodec<BlockState>)

(Block, it.unimi.dsi.fastutil.objects.Reference2ObjectArrayMap<Property<?>, Comparable<?>>, com.mojang.serialization.MapCodec<BlockState>)

方法

1.20.4

名称

dfj

djh

字段

构造函数

方法

1.20.2

名称

dcb

dfj

字段

构造函数

方法

1.20.1

名称

dbq

dcb

字段

构造函数

方法

BlockState (): u, asState, method_26233, asBlockState, m_7160_

BlockState (): x, asState, method_26233, asBlockState, m_7160_

1.19.4

名称

cyt

dbq

字段

构造函数

方法

BlockState (): t, asState, method_26233, asBlockState, m_7160_

BlockState (): u, asState, method_26233, asBlockState, m_7160_

1.19.3

名称

cvo

cyt

字段

构造函数

方法

BlockState (): s, asState, method_26233, asBlockState, m_7160_

BlockState (): t, asState, method_26233, asBlockState, m_7160_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cur

cvo

net.minecraft.world.level.block.state.IBlockData

字段

构造函数

方法

1.19

名称

cov

cur

net.minecraft.world.level.block.state.IBlockData

字段

构造函数

方法

BlockState (): r, asState, method_26233, asBlockState, m_7160_

BlockState (): s, asState, method_26233, asBlockState, m_7160_

1.18.2

名称

coc

cov

字段

构造函数

方法

BlockState (): q, asState, method_26233, asBlockState, m_7160_

BlockState (): r, asState, method_26233, asBlockState, m_7160_

1.18.1

名称

字段

构造函数

方法

1.18

名称

ckt

coc

字段

构造函数

方法

1.17.1

名称

cks

ckt

字段

构造函数

方法

1.17

名称

ceh

cks

net.minecraft.block.BlockState

net.minecraft.src.C_2064_

net.minecraft.server.v1_16_R3.IBlockData

net.minecraft.world.level.block.state.IBlockData

字段

com.mojang.serialization.Codec<BlockState>: b, CODEC, field_24734, CODEC, field_235877_b_

com.mojang.serialization.Codec<BlockState>: b, CODEC, field_24734, CODEC, f_61039_

构造函数

方法

BlockState (): p, asState, method_26233, asBlockState, func_230340_p_

BlockState (): q, asState, method_26233, asBlockState, m_7160_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cee

ceh

net.minecraft.server.v1_16_R2.IBlockData

net.minecraft.server.v1_16_R3.IBlockData

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cfj

cee

net.minecraft.server.v1_16_R1.IBlockData

net.minecraft.server.v1_16_R2.IBlockData

字段

构造函数

方法

1.16.1

名称

byj

cfj

net.minecraft.server.v1_15_R1.IBlockData

net.minecraft.server.v1_16_R1.IBlockData

字段

BlockState$Cache: c, cache, field_12290, shapeCache, field_215707_c

int: d, lightEmission, field_16553, luminance, field_215708_d

boolean: e, useShapeForLightOcclusion, field_16554, hasSidedTransparency, field_215709_e

com.mojang.serialization.Codec<BlockState>: b, CODEC, field_24734, CODEC, field_235877_b_

构造函数

(Block, com.google.common.collect.ImmutableMap<Property<?>, Comparable<?>>)

(Block, com.google.common.collect.ImmutableMap<Property<?>, Comparable<?>>, com.mojang.serialization.MapCodec<BlockState>)

方法

Block (): d, getBlock, method_11614, getBlock, func_177230_c, getBlock

Material (): e, getMaterial, method_11620, getMaterial, func_185904_a, getMaterial

boolean (BlockGetter, BlockPos): a, propagatesSkylightDown, method_11623, isTranslucent, func_200131_a

int (BlockGetter, BlockPos): b, getLightBlock, method_11581, getOpacity, func_200016_a

int (): h, getLightEmission, method_11630, getLuminance, func_185906_d

boolean (): i, isAir, method_11588, isAir, func_196958_f, isAir

MaterialColor (BlockGetter, BlockPos): c, getMapColor, method_11625, getTopMaterialColor, func_185909_g

BlockState (Rotation): a, rotate, method_11626, rotate, func_185907_a

BlockState (Mirror): a, mirror, method_11605, mirror, func_185902_a

RenderShape (): j, getRenderShape, method_11610, getRenderType, func_185901_i

boolean (): l, isSignalSource, method_11634, emitsRedstonePower, func_185897_m, isPowerSource

int (BlockGetter, BlockPos, Direction): b, getSignal, method_11597, getWeakRedstonePower, func_185911_a

boolean (): m, hasAnalogOutputSignal, method_11584, hasComparatorOutput, func_185912_n, isComplexRedstone

int (Level, BlockPos): a, getAnalogOutputSignal, method_11627, getComparatorOutput, func_185888_a

float (BlockGetter, BlockPos): f, getDestroySpeed, method_11579, getHardness, func_185887_b

float (Player, BlockGetter, BlockPos): a, getDestroyProgress, method_11589, calcBlockBreakingDelta, func_185903_a, getDamage

int (BlockGetter, BlockPos, Direction): c, getDirectSignal, method_11577, getStrongRedstonePower, func_185893_b

PushReaction (): n, getPistonPushReaction, method_11586, getPistonBehavior, func_185905_o, getPushReaction

boolean (BlockGetter, BlockPos): g, isSolidRender, method_11598, isFullOpaque, func_200015_d

boolean (): o, canOcclude, method_11619, isOpaque, func_200132_m

VoxelShape (BlockGetter, BlockPos): h, getShape, method_17770, getOutlineShape, func_196954_c, getShape

VoxelShape (BlockGetter, BlockPos): i, getCollisionShape, method_11628, getCollisionShape, func_196952_d, getCollisionShape

VoxelShape (BlockGetter, BlockPos): j, getOcclusionShape, method_11615, getCullingShape, func_196951_e

VoxelShape (BlockGetter, BlockPos): k, getInteractionShape, method_11607, getRayTraceShape, func_199611_f

Vec3 (BlockGetter, BlockPos): l, getOffset, method_11599, getOffsetPos, func_191059_e

boolean (Level, BlockPos, int, int): a, triggerEvent, method_11583, onBlockAction, func_189547_a

void (LevelAccessor, BlockPos, int): a, updateNeighbourShapes, method_11635, updateNeighborStates, func_196946_a

void (LevelAccessor, BlockPos, int): b, updateIndirectNeighbourShapes, method_11637, method_11637, func_196948_b

void (Level, BlockPos, BlockState, boolean): b, onRemove, method_11600, onBlockRemoved, func_196947_b, remove

void (Level, BlockPos, Entity): a, entityInside, method_11613, onEntityCollision, func_196950_a

void (Level, BlockPos, Player): a, attack, method_11636, onBlockBreakStart, func_196942_a, attack

BlockState (Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_11578, getStateForNeighborUpdate, func_196956_a, updateState

boolean (BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_11609, canPlaceAtSide, func_196957_g

boolean (BlockPlaceContext): a, canBeReplaced, method_11587, canReplace, func_196953_a

boolean (LevelReader, BlockPos): a, canSurvive, method_11591, canPlaceAt, func_196955_c, canPlace

boolean (BlockGetter, BlockPos): o, hasPostProcess, method_11601, shouldPostProcess, func_202065_c

boolean (Tag<Block>): a, is, method_11602, matches, func_203425_a

FluidState (): p, getFluidState, method_11618, getFluidState, func_204520_s, getFluid

boolean (): q, isRandomlyTicking, method_11616, hasRandomTicks, func_204519_t

boolean (BlockState, Direction): a, skipRendering, method_11592, isSideInvisible, func_200017_a

long (BlockPos): a, getSeed, method_11617, getRenderingSeed, func_209533_a

void (): c, initCache, method_11590, initShapeCache, func_215692_c

boolean (BlockGetter, BlockPos, EntityType<?>): a, isValidSpawn, method_11611, allowsSpawning, func_215688_a

boolean (): f, hasLargeCollisionShape, method_17900, exceedsCube, func_215704_f

boolean (): g, useShapeForLightOcclusion, method_16386, hasSidedTransparency, func_215691_g

boolean (BlockGetter, BlockPos): e, isRedstoneConductor, method_11621, isSimpleFullBlock, func_215686_e, isOccluding

VoxelShape (BlockGetter, BlockPos, CollisionContext): a, getShape, method_11606, getOutlineShape, func_215700_a

VoxelShape (BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_16337, getCollisionShape, func_215685_b

boolean (BlockGetter, BlockPos, Entity): a, entityCanStandOn, method_11631, hasSolidTopSurface, func_215682_a

void (Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_11622, neighborUpdate, func_215697_a, doPhysics

void (Level, BlockPos, BlockState, boolean): a, onPlace, method_11580, onBlockAdded, func_215705_a, onPlace

void (Level, BlockPos, ItemStack): a, spawnAfterBreak, method_11595, onStacksDropped, func_215706_a, dropNaturally

List<ItemStack> (LootContext$Builder): a, getDrops, method_11612, getDroppedStacks, func_215693_a

boolean (BlockGetter, BlockPos): m, isSuffocating, method_11582, canSuffocate, func_229980_m_

MenuProvider (Level, BlockPos): b, getMenuProvider, method_17526, createContainerFactory, func_215699_b

SoundType (): r, getSoundType, method_11638, getSoundGroup, func_215695_r

void (Level, BlockState, BlockHitResult, Entity): a, onProjectileHit, method_19287, onProjectileHit, func_215690_a

<T> com.mojang.datafixers.Dynamic<T> (com.mojang.datafixers.types.DynamicOps<T>, BlockState): a, serialize, method_16550, serialize, func_215689_a

<T> BlockState (com.mojang.datafixers.Dynamic<T>): a, deserialize, method_11633, deserialize, func_215698_a

VoxelShape (BlockGetter, BlockPos, Direction): a, getFaceOcclusionShape, method_16384, getCullingFace, func_215702_a

float (BlockGetter, BlockPos): d, getShadeBrightness, method_11596, getAmbientOcclusionLightLevel, func_215703_d

boolean (BlockGetter, BlockPos, Direction): d, isFaceSturdy, method_20827, isSideSolidFullSquare, func_224755_d

boolean (BlockGetter, BlockPos): p, isCollisionShapeFullBlock, method_21743, isFullCube, func_224756_o

void (ServerLevel, BlockPos, Random): a, tick, method_11585, scheduledTick, func_227033_a_

void (ServerLevel, BlockPos, Random): b, randomTick, method_11624, randomTick, func_227034_b_

InteractionResult (Level, Player, InteractionHand, BlockHitResult): a, use, method_11629, onUse, func_227031_a_, interact

boolean (Fluid): a, canBeReplaced, method_22360, canBucketPlace, func_227032_a_

boolean (): k, emissiveRendering, method_22361, hasEmissiveLighting, func_227035_k_

boolean (BlockGetter, BlockPos): n, isViewBlocking, method_24220, hasInWallOverlay, func_215696_m

BlockState (): p, asState, method_26233, asBlockState, func_230340_p_

1.15.2

名称

byg

byj

字段

构造函数

方法

MenuProvider (Level, BlockPos): b, getMenuProvider, method_17526, createContainerProvider, func_215699_b

MenuProvider (Level, BlockPos): b, getMenuProvider, method_17526, createContainerFactory, func_215699_b

1.15.1

名称

字段

构造函数

方法

1.15

名称

bvt

byg

net.minecraft.server.v1_14_R1.IBlockData

net.minecraft.server.v1_15_R1.IBlockData

字段

构造函数

方法

RenderShape (): k, getRenderShape, method_11610, getRenderType, func_185901_i

RenderShape (): j, getRenderShape, method_11610, getRenderType, func_185901_i

void (Level, BlockPos, Random): a, tick, method_11585, scheduledTick, func_196940_a

void (Level, BlockPos, Random): b, randomTick, method_11624, onRandomTick, func_196944_b

boolean (BlockGetter, BlockPos): n, hasPostProcess, method_11601, shouldPostProcess, func_202065_c

boolean (BlockGetter, BlockPos): o, hasPostProcess, method_11601, shouldPostProcess, func_202065_c

FluidState (): p, getFluidState, method_11618, getFluidState, func_204520_s

FluidState (): p, getFluidState, method_11618, getFluidState, func_204520_s, getFluid

boolean (): j, hasCustomBreakingProgress, method_11608, hasBlockEntityBreakingRender, func_191057_i

boolean (): f, hasLargeCollisionShape, method_17900, func_215704_f

boolean (): f, hasLargeCollisionShape, method_17900, exceedsCube, func_215704_f

boolean (Level, Player, InteractionHand, BlockHitResult): a, use, method_11629, activate, func_215687_a, interact

boolean (BlockGetter, BlockPos): m, isViewBlocking, method_11582, canSuffocate, func_215696_m

boolean (BlockGetter, BlockPos): m, isSuffocating, method_11582, canSuffocate, func_229980_m_

MenuProvider (Level, BlockPos): b, getMenuProvider, method_17526, createContainerFactory, func_215699_b

MenuProvider (Level, BlockPos): b, getMenuProvider, method_17526, createContainerProvider, func_215699_b

int (BlockAndBiomeGetter, BlockPos): a, getLightColor, method_11632, getBlockBrightness, func_215684_a

boolean (BlockGetter, BlockPos): o, isCollisionShapeFullBlock, method_21743, func_224756_o

boolean (BlockGetter, BlockPos): p, isCollisionShapeFullBlock, method_21743, isFullCube, func_224756_o

void (ServerLevel, BlockPos, Random): a, tick, method_11585, scheduledTick, func_227033_a_

void (ServerLevel, BlockPos, Random): b, randomTick, method_11624, randomTick, func_227034_b_

InteractionResult (Level, Player, InteractionHand, BlockHitResult): a, use, method_11629, onUse, func_227031_a_, interact

boolean (Fluid): a, canBeReplaced, method_22360, canBucketPlace, func_227032_a_

boolean (): k, emissiveRendering, method_22361, hasEmissiveLighting, func_227035_k_

boolean (BlockGetter, BlockPos): n, isViewBlocking, method_24220, hasInWallOverlay, func_215696_m

1.14.4

名称

bvo

bvt

net.minecraft.world.level.block.state.BlockState

字段

IBlockData$a: c, field_12290, shapeCache, field_215707_c

BlockState$Cache: c, cache, field_12290, shapeCache, field_215707_c

int: d, field_16553, luminance, field_215708_d

int: d, lightEmission, field_16553, luminance, field_215708_d

boolean: e, field_16554, hasSidedTransparency, field_215709_e

boolean: e, useShapeForLightOcclusion, field_16554, hasSidedTransparency, field_215709_e

构造函数

方法

Block (): d, method_11614, getBlock, func_177230_c, getBlock

Block (): d, getBlock, method_11614, getBlock, func_177230_c, getBlock

Material (): e, method_11620, getMaterial, func_185904_a, getMaterial

Material (): e, getMaterial, method_11620, getMaterial, func_185904_a, getMaterial

boolean (IBlockAccess, BlockPosition): a, method_11623, isTranslucent, func_200131_a

boolean (BlockGetter, BlockPos): a, propagatesSkylightDown, method_11623, isTranslucent, func_200131_a

int (IBlockAccess, BlockPosition): b, method_11581, getLightSubtracted, func_200016_a

int (BlockGetter, BlockPos): b, getLightBlock, method_11581, getOpacity, func_200016_a

int (): h, method_11630, getLuminance, func_185906_d

int (): h, getLightEmission, method_11630, getLuminance, func_185906_d

boolean (): i, method_11588, isAir, func_196958_f, isAir

boolean (): i, isAir, method_11588, isAir, func_196958_f, isAir

MaterialMapColor (IBlockAccess, BlockPosition): c, method_11625, getTopMaterialColor, func_185909_g

MaterialColor (BlockGetter, BlockPos): c, getMapColor, method_11625, getTopMaterialColor, func_185909_g

IBlockData (EnumBlockRotation): a, method_11626, rotate, func_185907_a

BlockState (Rotation): a, rotate, method_11626, rotate, func_185907_a

IBlockData (EnumBlockMirror): a, method_11605, mirror, func_185902_a

BlockState (Mirror): a, mirror, method_11605, mirror, func_185902_a

EnumRenderType (): k, method_11610, getRenderType, func_185901_i

RenderShape (): k, getRenderShape, method_11610, getRenderType, func_185901_i

boolean (): l, method_11634, emitsRedstonePower, func_185897_m, isPowerSource

boolean (): l, isSignalSource, method_11634, emitsRedstonePower, func_185897_m, isPowerSource

int (IBlockAccess, BlockPosition, EnumDirection): b, method_11597, getWeakRedstonePower, func_185911_a

int (BlockGetter, BlockPos, Direction): b, getSignal, method_11597, getWeakRedstonePower, func_185911_a

boolean (): m, method_11584, hasComparatorOutput, func_185912_n, isComplexRedstone

boolean (): m, hasAnalogOutputSignal, method_11584, hasComparatorOutput, func_185912_n, isComplexRedstone

int (World, BlockPosition): a, method_11627, getComparatorOutput, func_185888_a

int (Level, BlockPos): a, getAnalogOutputSignal, method_11627, getComparatorOutput, func_185888_a

float (IBlockAccess, BlockPosition): f, method_11579, getHardness, func_185887_b

float (BlockGetter, BlockPos): f, getDestroySpeed, method_11579, getHardness, func_185887_b

float (EntityHuman, IBlockAccess, BlockPosition): a, method_11589, calcBlockBreakingDelta, func_185903_a, getDamage

float (Player, BlockGetter, BlockPos): a, getDestroyProgress, method_11589, calcBlockBreakingDelta, func_185903_a, getDamage

int (IBlockAccess, BlockPosition, EnumDirection): c, method_11577, getStrongRedstonePower, func_185893_b

int (BlockGetter, BlockPos, Direction): c, getDirectSignal, method_11577, getStrongRedstonePower, func_185893_b

EnumPistonReaction (): n, method_11586, getPistonBehavior, func_185905_o, getPushReaction

PushReaction (): n, getPistonPushReaction, method_11586, getPistonBehavior, func_185905_o, getPushReaction

boolean (IBlockAccess, BlockPosition): g, method_11598, isFullOpaque, func_200015_d

boolean (BlockGetter, BlockPos): g, isSolidRender, method_11598, isFullOpaque, func_200015_d

boolean (): o, method_11619, isOpaque, func_200132_m

boolean (): o, canOcclude, method_11619, isOpaque, func_200132_m

VoxelShape (IBlockAccess, BlockPosition): h, method_17770, getOutlineShape, func_196954_c, getShape

VoxelShape (BlockGetter, BlockPos): h, getShape, method_17770, getOutlineShape, func_196954_c, getShape

VoxelShape (IBlockAccess, BlockPosition): i, method_11628, getCollisionShape, func_196952_d, getCollisionShape

VoxelShape (BlockGetter, BlockPos): i, getCollisionShape, method_11628, getCollisionShape, func_196952_d, getCollisionShape

VoxelShape (IBlockAccess, BlockPosition): j, method_11615, method_11615, func_196951_e

VoxelShape (BlockGetter, BlockPos): j, getOcclusionShape, method_11615, getCullingShape, func_196951_e

VoxelShape (IBlockAccess, BlockPosition): k, method_11607, getRayTraceShape, func_199611_f

VoxelShape (BlockGetter, BlockPos): k, getInteractionShape, method_11607, getRayTraceShape, func_199611_f

Vec3D (IBlockAccess, BlockPosition): l, method_11599, getOffsetPos, func_191059_e

Vec3 (BlockGetter, BlockPos): l, getOffset, method_11599, getOffsetPos, func_191059_e

boolean (World, BlockPosition, int, int): a, method_11583, onBlockAction, func_189547_a

boolean (Level, BlockPos, int, int): a, triggerEvent, method_11583, onBlockAction, func_189547_a

void (GeneratorAccess, BlockPosition, int): a, method_11635, updateNeighborStates, func_196946_a

void (LevelAccessor, BlockPos, int): a, updateNeighbourShapes, method_11635, updateNeighborStates, func_196946_a

void (GeneratorAccess, BlockPosition, int): b, method_11637, method_11637, func_196948_b

void (LevelAccessor, BlockPos, int): b, updateIndirectNeighbourShapes, method_11637, method_11637, func_196948_b

void (World, BlockPosition, IBlockData, boolean): b, method_11600, onBlockRemoved, func_196947_b, remove

void (Level, BlockPos, BlockState, boolean): b, onRemove, method_11600, onBlockRemoved, func_196947_b, remove

void (World, BlockPosition, Random): a, method_11585, scheduledTick, func_196940_a

void (Level, BlockPos, Random): a, tick, method_11585, scheduledTick, func_196940_a

void (World, BlockPosition, Random): b, method_11624, onRandomTick, func_196944_b

void (Level, BlockPos, Random): b, randomTick, method_11624, onRandomTick, func_196944_b

void (World, BlockPosition, Entity): a, method_11613, onEntityCollision, func_196950_a

void (Level, BlockPos, Entity): a, entityInside, method_11613, onEntityCollision, func_196950_a

void (World, BlockPosition, EntityHuman): a, method_11636, onBlockBreakStart, func_196942_a, attack

void (Level, BlockPos, Player): a, attack, method_11636, onBlockBreakStart, func_196942_a, attack

IBlockData (EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_11578, getStateForNeighborUpdate, func_196956_a, updateState

BlockState (Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_11578, getStateForNeighborUpdate, func_196956_a, updateState

boolean (IBlockAccess, BlockPosition, PathMode): a, method_11609, canPlaceAtSide, func_196957_g

boolean (BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_11609, canPlaceAtSide, func_196957_g

boolean (BlockActionContext): a, method_11587, canReplace, func_196953_a

boolean (BlockPlaceContext): a, canBeReplaced, method_11587, canReplace, func_196953_a

boolean (IWorldReader, BlockPosition): a, method_11591, canPlaceAt, func_196955_c, canPlace

boolean (LevelReader, BlockPos): a, canSurvive, method_11591, canPlaceAt, func_196955_c, canPlace

boolean (IBlockAccess, BlockPosition): n, method_11601, shouldPostProcess, func_202065_c

boolean (BlockGetter, BlockPos): n, hasPostProcess, method_11601, shouldPostProcess, func_202065_c

boolean (Tag<Block>): a, method_11602, matches, func_203425_a

boolean (Tag<Block>): a, is, method_11602, matches, func_203425_a

Fluid (): p, method_11618, getFluidState, func_204520_s

FluidState (): p, getFluidState, method_11618, getFluidState, func_204520_s

boolean (): q, method_11616, hasRandomTicks, func_204519_t

boolean (): q, isRandomlyTicking, method_11616, hasRandomTicks, func_204519_t

boolean (): j, method_11608, hasBlockEntityBreakingRender, func_191057_i

boolean (): j, hasCustomBreakingProgress, method_11608, hasBlockEntityBreakingRender, func_191057_i

boolean (IBlockData, EnumDirection): a, method_11592, isSideInvisible, func_200017_a

boolean (BlockState, Direction): a, skipRendering, method_11592, isSideInvisible, func_200017_a

long (BlockPosition): a, method_11617, getRenderingSeed, func_209533_a

long (BlockPos): a, getSeed, method_11617, getRenderingSeed, func_209533_a

void (): c, method_11590, initShapeCache, func_215692_c

void (): c, initCache, method_11590, initShapeCache, func_215692_c

boolean (IBlockAccess, BlockPosition, EntityTypes<?>): a, method_11611, allowsSpawning, func_215688_a

boolean (BlockGetter, BlockPos, EntityType<?>): a, isValidSpawn, method_11611, allowsSpawning, func_215688_a

boolean (): f, method_17900, method_17900, func_215704_f

boolean (): f, hasLargeCollisionShape, method_17900, func_215704_f

boolean (): g, method_16386, hasSidedTransparency, func_215691_g

boolean (): g, useShapeForLightOcclusion, method_16386, hasSidedTransparency, func_215691_g

boolean (IBlockAccess, BlockPosition): e, method_11621, isSimpleFullBlock, func_215686_e, isOccluding

boolean (BlockGetter, BlockPos): e, isRedstoneConductor, method_11621, isSimpleFullBlock, func_215686_e, isOccluding

VoxelShape (IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_11606, getOutlineShape, func_215700_a

VoxelShape (BlockGetter, BlockPos, CollisionContext): a, getShape, method_11606, getOutlineShape, func_215700_a

VoxelShape (IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_16337, getCollisionShape, func_215685_b

VoxelShape (BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_16337, getCollisionShape, func_215685_b

boolean (IBlockAccess, BlockPosition, Entity): a, method_11631, hasSolidTopSurface, func_215682_a

boolean (BlockGetter, BlockPos, Entity): a, entityCanStandOn, method_11631, hasSolidTopSurface, func_215682_a

void (World, BlockPosition, Block, BlockPosition, boolean): a, method_11622, neighborUpdate, func_215697_a, doPhysics

void (Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_11622, neighborUpdate, func_215697_a, doPhysics

void (World, BlockPosition, IBlockData, boolean): a, method_11580, onBlockAdded, func_215705_a, onPlace

void (Level, BlockPos, BlockState, boolean): a, onPlace, method_11580, onBlockAdded, func_215705_a, onPlace

void (World, BlockPosition, ItemStack): a, method_11595, onStacksDropped, func_215706_a, dropNaturally

void (Level, BlockPos, ItemStack): a, spawnAfterBreak, method_11595, onStacksDropped, func_215706_a, dropNaturally

List<ItemStack> (LootTableInfo$Builder): a, method_11612, getDroppedStacks, func_215693_a

List<ItemStack> (LootContext$Builder): a, getDrops, method_11612, getDroppedStacks, func_215693_a

boolean (World, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_11629, activate, func_215687_a, interact

boolean (Level, Player, InteractionHand, BlockHitResult): a, use, method_11629, activate, func_215687_a, interact

boolean (IBlockAccess, BlockPosition): m, method_11582, canSuffocate, func_215696_m

boolean (BlockGetter, BlockPos): m, isViewBlocking, method_11582, canSuffocate, func_215696_m

ITileInventory (World, BlockPosition): b, method_17526, createContainerProvider, func_215699_b

MenuProvider (Level, BlockPos): b, getMenuProvider, method_17526, createContainerFactory, func_215699_b

SoundEffectType (): r, method_11638, getSoundGroup, func_215695_r

SoundType (): r, getSoundType, method_11638, getSoundGroup, func_215695_r

void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19287, onProjectileHit, func_215690_a

void (Level, BlockState, BlockHitResult, Entity): a, onProjectileHit, method_19287, onProjectileHit, func_215690_a

<T> com.mojang.datafixers.Dynamic<T> (com.mojang.datafixers.types.DynamicOps<T>, IBlockData): a, method_16550, serialize, func_215689_a

<T> com.mojang.datafixers.Dynamic<T> (com.mojang.datafixers.types.DynamicOps<T>, BlockState): a, serialize, method_16550, serialize, func_215689_a

<T> IBlockData (com.mojang.datafixers.Dynamic<T>): a, method_11633, deserialize, func_215698_a

<T> BlockState (com.mojang.datafixers.Dynamic<T>): a, deserialize, method_11633, deserialize, func_215698_a

VoxelShape (IBlockAccess, BlockPosition, EnumDirection): a, method_16384, getCullShape, func_215702_a

VoxelShape (BlockGetter, BlockPos, Direction): a, getFaceOcclusionShape, method_16384, getCullingFace, func_215702_a

int (IIBlockAccess, BlockPosition): a, method_11632, getBlockBrightness, func_215684_a

int (BlockAndBiomeGetter, BlockPos): a, getLightColor, method_11632, getBlockBrightness, func_215684_a

float (IBlockAccess, BlockPosition): d, method_11596, getAmbientOcclusionLightLevel, func_215703_d

float (BlockGetter, BlockPos): d, getShadeBrightness, method_11596, getAmbientOcclusionLightLevel, func_215703_d

boolean (BlockGetter, BlockPos, Direction): d, isFaceSturdy, method_20827, isSideSolidFullSquare, func_224755_d

boolean (BlockGetter, BlockPos): o, isCollisionShapeFullBlock, method_21743, func_224756_o

1.14.3

名称

bvk

bvo

net.minecraft.block.BlockState

字段

IBlockData$a: c, field_12290, field_215707_c

IBlockData$a: c, field_12290, shapeCache, field_215707_c

int: d, field_16553, field_215708_d

int: d, field_16553, luminance, field_215708_d

boolean: e, field_16554, field_215709_e

boolean: e, field_16554, hasSidedTransparency, field_215709_e

构造函数

方法

Block (): d, method_11614, func_177230_c, getBlock

Block (): d, method_11614, getBlock, func_177230_c, getBlock

Material (): e, method_11620, func_185904_a, getMaterial

Material (): e, method_11620, getMaterial, func_185904_a, getMaterial

boolean (IBlockAccess, BlockPosition): a, method_11623, func_200131_a

boolean (IBlockAccess, BlockPosition): a, method_11623, isTranslucent, func_200131_a

int (IBlockAccess, BlockPosition): b, method_11581, func_200016_a

int (IBlockAccess, BlockPosition): b, method_11581, getLightSubtracted, func_200016_a

int (): h, method_11630, func_185906_d

int (): h, method_11630, getLuminance, func_185906_d

boolean (): i, method_11588, func_196958_f, isAir

boolean (): i, method_11588, isAir, func_196958_f, isAir

MaterialMapColor (IBlockAccess, BlockPosition): c, method_11625, func_185909_g

MaterialMapColor (IBlockAccess, BlockPosition): c, method_11625, getTopMaterialColor, func_185909_g

IBlockData (EnumBlockRotation): a, method_11626, func_185907_a

IBlockData (EnumBlockRotation): a, method_11626, rotate, func_185907_a

IBlockData (EnumBlockMirror): a, method_11605, func_185902_a

IBlockData (EnumBlockMirror): a, method_11605, mirror, func_185902_a

EnumRenderType (): k, method_11610, func_185901_i

EnumRenderType (): k, method_11610, getRenderType, func_185901_i

boolean (): l, method_11634, func_185897_m, isPowerSource

boolean (): l, method_11634, emitsRedstonePower, func_185897_m, isPowerSource

int (IBlockAccess, BlockPosition, EnumDirection): b, method_11597, func_185911_a

int (IBlockAccess, BlockPosition, EnumDirection): b, method_11597, getWeakRedstonePower, func_185911_a

boolean (): m, method_11584, func_185912_n, isComplexRedstone

boolean (): m, method_11584, hasComparatorOutput, func_185912_n, isComplexRedstone

int (World, BlockPosition): a, method_11627, func_185888_a

int (World, BlockPosition): a, method_11627, getComparatorOutput, func_185888_a

float (IBlockAccess, BlockPosition): f, method_11579, func_185887_b

float (IBlockAccess, BlockPosition): f, method_11579, getHardness, func_185887_b

float (EntityHuman, IBlockAccess, BlockPosition): a, method_11589, func_185903_a, getDamage

float (EntityHuman, IBlockAccess, BlockPosition): a, method_11589, calcBlockBreakingDelta, func_185903_a, getDamage

int (IBlockAccess, BlockPosition, EnumDirection): c, method_11577, func_185893_b

int (IBlockAccess, BlockPosition, EnumDirection): c, method_11577, getStrongRedstonePower, func_185893_b

EnumPistonReaction (): n, method_11586, func_185905_o, getPushReaction

EnumPistonReaction (): n, method_11586, getPistonBehavior, func_185905_o, getPushReaction

boolean (IBlockAccess, BlockPosition): g, method_11598, func_200015_d

boolean (IBlockAccess, BlockPosition): g, method_11598, isFullOpaque, func_200015_d

boolean (): o, method_11619, func_200132_m

boolean (): o, method_11619, isOpaque, func_200132_m

VoxelShape (IBlockAccess, BlockPosition): h, method_17770, func_196954_c, getShape

VoxelShape (IBlockAccess, BlockPosition): h, method_17770, getOutlineShape, func_196954_c, getShape

VoxelShape (IBlockAccess, BlockPosition): i, method_11628, func_196952_d, getCollisionShape

VoxelShape (IBlockAccess, BlockPosition): i, method_11628, getCollisionShape, func_196952_d, getCollisionShape

VoxelShape (IBlockAccess, BlockPosition): j, method_11615, func_196951_e

VoxelShape (IBlockAccess, BlockPosition): j, method_11615, method_11615, func_196951_e

VoxelShape (IBlockAccess, BlockPosition): k, method_11607, func_199611_f

VoxelShape (IBlockAccess, BlockPosition): k, method_11607, getRayTraceShape, func_199611_f

Vec3D (IBlockAccess, BlockPosition): l, method_11599, func_191059_e

Vec3D (IBlockAccess, BlockPosition): l, method_11599, getOffsetPos, func_191059_e

boolean (World, BlockPosition, int, int): a, method_11583, func_189547_a

boolean (World, BlockPosition, int, int): a, method_11583, onBlockAction, func_189547_a

void (GeneratorAccess, BlockPosition, int): a, method_11635, func_196946_a

void (GeneratorAccess, BlockPosition, int): a, method_11635, updateNeighborStates, func_196946_a

void (GeneratorAccess, BlockPosition, int): b, method_11637, func_196948_b

void (GeneratorAccess, BlockPosition, int): b, method_11637, method_11637, func_196948_b

void (World, BlockPosition, IBlockData, boolean): b, method_11600, func_196947_b, remove

void (World, BlockPosition, IBlockData, boolean): b, method_11600, onBlockRemoved, func_196947_b, remove

void (World, BlockPosition, Random): a, method_11585, func_196940_a

void (World, BlockPosition, Random): a, method_11585, scheduledTick, func_196940_a

void (World, BlockPosition, Random): b, method_11624, func_196944_b

void (World, BlockPosition, Random): b, method_11624, onRandomTick, func_196944_b

void (World, BlockPosition, Entity): a, method_11613, func_196950_a

void (World, BlockPosition, Entity): a, method_11613, onEntityCollision, func_196950_a

void (World, BlockPosition, EntityHuman): a, method_11636, func_196942_a, attack

void (World, BlockPosition, EntityHuman): a, method_11636, onBlockBreakStart, func_196942_a, attack

IBlockData (EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_11578, func_196956_a, updateState

IBlockData (EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_11578, getStateForNeighborUpdate, func_196956_a, updateState

boolean (IBlockAccess, BlockPosition, PathMode): a, method_11609, func_196957_g

boolean (IBlockAccess, BlockPosition, PathMode): a, method_11609, canPlaceAtSide, func_196957_g

boolean (BlockActionContext): a, method_11587, func_196953_a

boolean (BlockActionContext): a, method_11587, canReplace, func_196953_a

boolean (IWorldReader, BlockPosition): a, method_11591, func_196955_c, canPlace

boolean (IWorldReader, BlockPosition): a, method_11591, canPlaceAt, func_196955_c, canPlace

boolean (IBlockAccess, BlockPosition): n, method_11601, func_202065_c

boolean (IBlockAccess, BlockPosition): n, method_11601, shouldPostProcess, func_202065_c

boolean (Tag<Block>): a, method_11602, func_203425_a

boolean (Tag<Block>): a, method_11602, matches, func_203425_a

Fluid (): p, method_11618, func_204520_s

Fluid (): p, method_11618, getFluidState, func_204520_s

boolean (): q, method_11616, func_204519_t

boolean (): q, method_11616, hasRandomTicks, func_204519_t

boolean (): j, method_11608, func_191057_i

boolean (): j, method_11608, hasBlockEntityBreakingRender, func_191057_i

boolean (IBlockData, EnumDirection): a, method_11592, func_200017_a

boolean (IBlockData, EnumDirection): a, method_11592, isSideInvisible, func_200017_a

long (BlockPosition): a, method_11617, func_209533_a

long (BlockPosition): a, method_11617, getRenderingSeed, func_209533_a

void (): c, method_11590, func_215692_c

void (): c, method_11590, initShapeCache, func_215692_c

boolean (IBlockAccess, BlockPosition, EntityTypes<?>): a, method_11611, func_215688_a

boolean (IBlockAccess, BlockPosition, EntityTypes<?>): a, method_11611, allowsSpawning, func_215688_a

boolean (): f, method_17900, func_215704_f

boolean (): f, method_17900, method_17900, func_215704_f

boolean (): g, method_16386, func_215691_g

boolean (): g, method_16386, hasSidedTransparency, func_215691_g

boolean (IBlockAccess, BlockPosition): e, method_11621, func_215686_e, isOccluding

boolean (IBlockAccess, BlockPosition): e, method_11621, isSimpleFullBlock, func_215686_e, isOccluding

VoxelShape (IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_11606, func_215700_a

VoxelShape (IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_11606, getOutlineShape, func_215700_a

VoxelShape (IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_16337, func_215685_b

VoxelShape (IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_16337, getCollisionShape, func_215685_b

boolean (IBlockAccess, BlockPosition, Entity): a, method_11631, func_215682_a

boolean (IBlockAccess, BlockPosition, Entity): a, method_11631, hasSolidTopSurface, func_215682_a

void (World, BlockPosition, Block, BlockPosition, boolean): a, method_11622, func_215697_a, doPhysics

void (World, BlockPosition, Block, BlockPosition, boolean): a, method_11622, neighborUpdate, func_215697_a, doPhysics

void (World, BlockPosition, IBlockData, boolean): a, method_11580, func_215705_a, onPlace

void (World, BlockPosition, IBlockData, boolean): a, method_11580, onBlockAdded, func_215705_a, onPlace

void (World, BlockPosition, ItemStack): a, method_11595, func_215706_a, dropNaturally

void (World, BlockPosition, ItemStack): a, method_11595, onStacksDropped, func_215706_a, dropNaturally

List<ItemStack> (LootTableInfo$Builder): a, method_11612, func_215693_a

List<ItemStack> (LootTableInfo$Builder): a, method_11612, getDroppedStacks, func_215693_a

boolean (World, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_11629, func_215687_a, interact

boolean (World, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_11629, activate, func_215687_a, interact

boolean (IBlockAccess, BlockPosition): m, method_11582, func_215696_m

boolean (IBlockAccess, BlockPosition): m, method_11582, canSuffocate, func_215696_m

ITileInventory (World, BlockPosition): b, method_17526, func_215699_b

ITileInventory (World, BlockPosition): b, method_17526, createContainerProvider, func_215699_b

SoundEffectType (): r, method_11638, func_215695_r

SoundEffectType (): r, method_11638, getSoundGroup, func_215695_r

void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19287, func_215690_a

void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19287, onProjectileHit, func_215690_a

<T> com.mojang.datafixers.Dynamic<T> (com.mojang.datafixers.types.DynamicOps<T>, IBlockData): a, method_16550, func_215689_a

<T> com.mojang.datafixers.Dynamic<T> (com.mojang.datafixers.types.DynamicOps<T>, IBlockData): a, method_16550, serialize, func_215689_a

<T> IBlockData (com.mojang.datafixers.Dynamic<T>): a, method_11633, func_215698_a

<T> IBlockData (com.mojang.datafixers.Dynamic<T>): a, method_11633, deserialize, func_215698_a

VoxelShape (IBlockAccess, BlockPosition, EnumDirection): a, method_16384, func_215702_a

VoxelShape (IBlockAccess, BlockPosition, EnumDirection): a, method_16384, getCullShape, func_215702_a

int (IIBlockAccess, BlockPosition): a, method_11632, func_215684_a

int (IIBlockAccess, BlockPosition): a, method_11632, getBlockBrightness, func_215684_a

float (IBlockAccess, BlockPosition): d, method_11596, func_215703_d

float (IBlockAccess, BlockPosition): d, method_11596, getAmbientOcclusionLightLevel, func_215703_d

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bvj

bvk

字段

构造函数

方法

1.14

名称

blc

bvj

net.minecraft.class_2680

net.minecraft.block.state.IBlockState

net.minecraft.block.BlockState

net.minecraft.server.v1_13_R2.IBlockData

net.minecraft.server.v1_14_R1.IBlockData

字段

ThreadLocal<it.unimi.dsi.fastutil.objects.Object2ByteMap<IBlockData>>: a, field_208776_a

ThreadLocal<it.unimi.dsi.fastutil.objects.Object2ByteMap<IBlockData>>: b, field_208777_b

ThreadLocal<it.unimi.dsi.fastutil.objects.Object2ByteMap<IBlockData>>: c, field_209224_c

IBlockData$a: c, field_12290, field_215707_c

int: d, field_16553, field_215708_d

boolean: e, field_16554, field_215709_e

构造函数

(Block, com.google.common.collect.ImmutableMap<IBlockState<?>, Comparable<?>>)

方法

Block (): c, func_177230_c, getBlock

Block (): d, method_11614, func_177230_c, getBlock

Material (): d, func_185904_a, getMaterial

Material (): e, method_11620, func_185904_a, getMaterial

boolean (Entity): a, func_189884_a

boolean (IBlockAccess, BlockPosition): a, func_200131_a

boolean (IBlockAccess, BlockPosition): a, method_11623, func_200131_a

int (IBlockAccess, BlockPosition): b, func_200016_a

int (IBlockAccess, BlockPosition): b, method_11581, func_200016_a

int (): e, func_185906_d

int (): h, method_11630, func_185906_d

boolean (): f, func_196958_f, isAir

boolean (): i, method_11588, func_196958_f, isAir

boolean (IBlockAccess, BlockPosition): c, func_200130_c

MaterialMapColor (IBlockAccess, BlockPosition): d, func_185909_g

MaterialMapColor (IBlockAccess, BlockPosition): c, method_11625, func_185909_g

IBlockData (EnumBlockRotation): a, func_185907_a

IBlockData (EnumBlockRotation): a, method_11626, func_185907_a

IBlockData (EnumBlockMirror): a, func_185902_a

IBlockData (EnumBlockMirror): a, method_11605, func_185902_a

boolean (): g, func_185917_h

EnumRenderType (): i, func_185901_i

EnumRenderType (): k, method_11610, func_185901_i

boolean (): k, func_185898_k

boolean (): l, func_185915_l, isOccluding

boolean (): m, func_185897_m, isPowerSource

boolean (): l, method_11634, func_185897_m, isPowerSource

int (IBlockAccess, BlockPosition, EnumDirection): a, func_185911_a

int (IBlockAccess, BlockPosition, EnumDirection): b, method_11597, func_185911_a

boolean (): n, func_185912_n, isComplexRedstone

boolean (): m, method_11584, func_185912_n, isComplexRedstone

int (World, BlockPosition): a, func_185888_a

int (World, BlockPosition): a, method_11627, func_185888_a

float (IBlockAccess, BlockPosition): e, func_185887_b

float (IBlockAccess, BlockPosition): f, method_11579, func_185887_b

float (EntityHuman, IBlockAccess, BlockPosition): a, func_185903_a, getDamage

float (EntityHuman, IBlockAccess, BlockPosition): a, method_11589, func_185903_a, getDamage

int (IBlockAccess, BlockPosition, EnumDirection): b, func_185893_b

int (IBlockAccess, BlockPosition, EnumDirection): c, method_11577, func_185893_b

EnumPistonReaction (): o, func_185905_o, getPushReaction

EnumPistonReaction (): n, method_11586, func_185905_o, getPushReaction

boolean (IBlockAccess, BlockPosition): f, func_200015_d

boolean (IBlockAccess, BlockPosition): g, method_11598, func_200015_d

boolean (): p, func_200132_m

boolean (): o, method_11619, func_200132_m

VoxelShape (IBlockAccess, BlockPosition): g, func_196954_c, getShape

VoxelShape (IBlockAccess, BlockPosition): h, method_17770, func_196954_c, getShape

VoxelShape (IBlockAccess, BlockPosition): h, func_196952_d, getCollisionShape

VoxelShape (IBlockAccess, BlockPosition): i, method_11628, func_196952_d, getCollisionShape

VoxelShape (IBlockAccess, BlockPosition): i, func_196951_e

VoxelShape (IBlockAccess, BlockPosition): j, method_11615, func_196951_e

VoxelShape (IBlockAccess, BlockPosition): j, func_199611_f

VoxelShape (IBlockAccess, BlockPosition): k, method_11607, func_199611_f

boolean (): q, func_185896_q

Vec3D (IBlockAccess, BlockPosition): k, func_191059_e

Vec3D (IBlockAccess, BlockPosition): l, method_11599, func_191059_e

boolean (World, BlockPosition, int, int): a, func_189547_a

boolean (World, BlockPosition, int, int): a, method_11583, func_189547_a

void (World, BlockPosition, Block, BlockPosition): a, func_189546_a, doPhysics

void (GeneratorAccess, BlockPosition, int): a, func_196946_a

void (GeneratorAccess, BlockPosition, int): a, method_11635, func_196946_a

void (GeneratorAccess, BlockPosition, int): b, func_196948_b

void (GeneratorAccess, BlockPosition, int): b, method_11637, func_196948_b

void (World, BlockPosition, IBlockData): a, func_196945_a, onPlace

void (World, BlockPosition, IBlockData, boolean): a, func_196947_b, remove

void (World, BlockPosition, IBlockData, boolean): b, method_11600, func_196947_b, remove

void (World, BlockPosition, Random): a, func_196940_a

void (World, BlockPosition, Random): a, method_11585, func_196940_a

void (World, BlockPosition, Random): b, func_196944_b

void (World, BlockPosition, Random): b, method_11624, func_196944_b

void (World, BlockPosition, Entity): a, func_196950_a

void (World, BlockPosition, Entity): a, method_11613, func_196950_a

void (World, BlockPosition, int): a, func_196949_c

void (World, BlockPosition, float, int): a, func_196941_a, dropNaturally

boolean (World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196943_a, interact

void (World, BlockPosition, EntityHuman): a, func_196942_a, attack

void (World, BlockPosition, EntityHuman): a, method_11636, func_196942_a, attack

boolean (): r, func_191058_s

EnumBlockFaceShape (IBlockAccess, BlockPosition, EnumDirection): c, func_193401_d

IBlockData (EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196956_a, updateState

IBlockData (EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_11578, func_196956_a, updateState

boolean (IBlockAccess, BlockPosition, PathMode): a, func_196957_g

boolean (IBlockAccess, BlockPosition, PathMode): a, method_11609, func_196957_g

boolean (BlockActionContext): a, func_196953_a

boolean (BlockActionContext): a, method_11587, func_196953_a

boolean (IWorldReader, BlockPosition): a, func_196955_c, canPlace

boolean (IWorldReader, BlockPosition): a, method_11591, func_196955_c, canPlace

boolean (IBlockAccess, BlockPosition): l, func_202065_c

boolean (IBlockAccess, BlockPosition): n, method_11601, func_202065_c

boolean (Tag<Block>): a, func_203425_a

boolean (Tag<Block>): a, method_11602, func_203425_a

Fluid (): s, func_204520_s

Fluid (): p, method_11618, func_204520_s

boolean (): t, func_204519_t

boolean (): q, method_11616, func_204519_t

boolean (): h, func_191057_i

boolean (): j, method_11608, func_191057_i

int (IIBlockAccess, BlockPosition): a, func_185889_a

float (): j, func_185892_j

boolean (IBlockData, EnumDirection): a, func_200017_a

boolean (IBlockData, EnumDirection): a, method_11592, func_200017_a

long (BlockPosition): a, func_209533_a

long (BlockPosition): a, method_11617, func_209533_a

void (): c, method_11590, func_215692_c

boolean (IBlockAccess, BlockPosition, EntityTypes<?>): a, method_11611, func_215688_a

boolean (): f, method_17900, func_215704_f

boolean (): g, method_16386, func_215691_g

boolean (IBlockAccess, BlockPosition): e, method_11621, func_215686_e, isOccluding

VoxelShape (IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_11606, func_215700_a

VoxelShape (IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_16337, func_215685_b

boolean (IBlockAccess, BlockPosition, Entity): a, method_11631, func_215682_a

void (World, BlockPosition, Block, BlockPosition, boolean): a, method_11622, func_215697_a, doPhysics

void (World, BlockPosition, IBlockData, boolean): a, method_11580, func_215705_a, onPlace

void (World, BlockPosition, ItemStack): a, method_11595, func_215706_a, dropNaturally

List<ItemStack> (LootTableInfo$Builder): a, method_11612, func_215693_a

boolean (World, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_11629, func_215687_a, interact

boolean (IBlockAccess, BlockPosition): m, method_11582, func_215696_m

ITileInventory (World, BlockPosition): b, method_17526, func_215699_b

SoundEffectType (): r, method_11638, func_215695_r

void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19287, func_215690_a

<T> com.mojang.datafixers.Dynamic<T> (com.mojang.datafixers.types.DynamicOps<T>, IBlockData): a, method_16550, func_215689_a

<T> IBlockData (com.mojang.datafixers.Dynamic<T>): a, method_11633, func_215698_a

VoxelShape (IBlockAccess, BlockPosition, EnumDirection): a, method_16384, func_215702_a

int (IIBlockAccess, BlockPosition): a, method_11632, func_215684_a

float (IBlockAccess, BlockPosition): d, method_11596, func_215703_d

1.13.2

名称

blb

blc

字段

构造函数

方法

VoxelShape (IBlockAccess, BlockPosition): g, func_196954_c

VoxelShape (IBlockAccess, BlockPosition): g, func_196954_c, getShape

VoxelShape (IBlockAccess, BlockPosition): h, func_196952_d

VoxelShape (IBlockAccess, BlockPosition): h, func_196952_d, getCollisionShape

1.13.1

名称

bkt

blb

net.minecraft.server.v1_13_R1.IBlockData

net.minecraft.server.v1_13_R2.IBlockData

字段

构造函数

方法

1.13

名称

awt

bkt

net.minecraft.server.v1_12_R1.IBlockData

net.minecraft.server.v1_13_R1.IBlockData

字段

ThreadLocal<it.unimi.dsi.fastutil.objects.Object2ByteMap<IBlockData>>: a, field_208776_a

ThreadLocal<it.unimi.dsi.fastutil.objects.Object2ByteMap<IBlockData>>: b, field_208777_b

ThreadLocal<it.unimi.dsi.fastutil.objects.Object2ByteMap<IBlockData>>: c, field_209224_c

构造函数

方法

Collection<IBlockState<?>> (): s, func_177227_a

<T extends Comparable<T>> T (IBlockState<T>): c, func_177229_b, get

<T extends Comparable<T>, V extends T> IBlockData (IBlockState<T>, V): a, func_177226_a, set

<T extends Comparable<T>> IBlockData (IBlockState<T>): a, func_177231_a

com.google.common.collect.ImmutableMap<IBlockState<?>, Comparable<?>> (): t, func_177228_b

Block (): u, func_177230_c, getBlock

Block (): c, func_177230_c, getBlock

Material (): d, func_185904_a, getMaterial

boolean (Entity): a, func_189884_a

boolean (IBlockAccess, BlockPosition): a, func_200131_a

int (IBlockAccess, BlockPosition): b, func_200016_a

int (): e, func_185906_d

boolean (): f, func_196958_f, isAir

boolean (IBlockAccess, BlockPosition): c, func_200130_c

MaterialMapColor (IBlockAccess, BlockPosition): d, func_185909_g

IBlockData (EnumBlockRotation): a, func_185907_a

IBlockData (EnumBlockMirror): a, func_185902_a

boolean (): g, func_185917_h

EnumRenderType (): i, func_185901_i

boolean (): k, func_185898_k

boolean (): l, func_185915_l, isOccluding

boolean (): m, func_185897_m, isPowerSource

int (IBlockAccess, BlockPosition, EnumDirection): a, func_185911_a

boolean (): n, func_185912_n, isComplexRedstone

int (World, BlockPosition): a, func_185888_a

float (IBlockAccess, BlockPosition): e, func_185887_b

float (EntityHuman, IBlockAccess, BlockPosition): a, func_185903_a, getDamage

int (IBlockAccess, BlockPosition, EnumDirection): b, func_185893_b

EnumPistonReaction (): o, func_185905_o, getPushReaction

boolean (IBlockAccess, BlockPosition): f, func_200015_d

boolean (): p, func_200132_m

VoxelShape (IBlockAccess, BlockPosition): g, func_196954_c

VoxelShape (IBlockAccess, BlockPosition): h, func_196952_d

VoxelShape (IBlockAccess, BlockPosition): i, func_196951_e

VoxelShape (IBlockAccess, BlockPosition): j, func_199611_f

boolean (): q, func_185896_q

Vec3D (IBlockAccess, BlockPosition): k, func_191059_e

boolean (World, BlockPosition, int, int): a, func_189547_a

void (World, BlockPosition, Block, BlockPosition): a, func_189546_a, doPhysics

void (GeneratorAccess, BlockPosition, int): a, func_196946_a

void (GeneratorAccess, BlockPosition, int): b, func_196948_b

void (World, BlockPosition, IBlockData): a, func_196945_a, onPlace

void (World, BlockPosition, IBlockData, boolean): a, func_196947_b, remove

void (World, BlockPosition, Random): a, func_196940_a

void (World, BlockPosition, Random): b, func_196944_b

void (World, BlockPosition, Entity): a, func_196950_a

void (World, BlockPosition, int): a, func_196949_c

void (World, BlockPosition, float, int): a, func_196941_a, dropNaturally

boolean (World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196943_a, interact

void (World, BlockPosition, EntityHuman): a, func_196942_a, attack

boolean (): r, func_191058_s

EnumBlockFaceShape (IBlockAccess, BlockPosition, EnumDirection): c, func_193401_d

IBlockData (EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196956_a, updateState

boolean (IBlockAccess, BlockPosition, PathMode): a, func_196957_g

boolean (BlockActionContext): a, func_196953_a

boolean (IWorldReader, BlockPosition): a, func_196955_c, canPlace

boolean (IBlockAccess, BlockPosition): l, func_202065_c

boolean (Tag<Block>): a, func_203425_a

Fluid (): s, func_204520_s

boolean (): t, func_204519_t

boolean (): h, func_191057_i

int (IIBlockAccess, BlockPosition): a, func_185889_a

float (): j, func_185892_j

boolean (IBlockData, EnumDirection): a, func_200017_a

long (BlockPosition): a, func_209533_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

awr

awt

字段

构造函数

方法

1.12

名称

atl

awr

net.minecraft.server.v1_11_R1.IBlockData

net.minecraft.server.v1_12_R1.IBlockData

字段

构造函数

方法

Collection<IBlockState<?>> (): t, func_177227_a

Collection<IBlockState<?>> (): s, func_177227_a

com.google.common.collect.ImmutableMap<IBlockState<?>, Comparable<?>> (): u, func_177228_b

com.google.common.collect.ImmutableMap<IBlockState<?>, Comparable<?>> (): t, func_177228_b

Block (): v, func_177230_c, getBlock

Block (): u, func_177230_c, getBlock

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

atj

atl

字段

构造函数

方法

1.11

名称

ars

atj

net.minecraft.server.v1_10_R1.IBlockData

net.minecraft.server.v1_11_R1.IBlockData

字段

构造函数

方法

Collection<IBlockState<?>> (): r, func_177227_a

Collection<IBlockState<?>> (): t, func_177227_a

com.google.common.collect.ImmutableMap<IBlockState<?>, Comparable<?>> (): s, func_177228_b

com.google.common.collect.ImmutableMap<IBlockState<?>, Comparable<?>> (): u, func_177228_b

Block (): t, func_177230_c, getBlock

Block (): v, func_177230_c, getBlock

1.10.2

名称

字段

构造函数

方法

1.10

名称

ard

ars

net.minecraft.server.v1_9_R2.IBlockData

net.minecraft.server.v1_10_R1.IBlockData

字段

构造函数

方法

1.9.4

名称

arc

ard

net.minecraft.server.v1_9_R1.IBlockData

net.minecraft.server.v1_9_R2.IBlockData

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

alz

arc

net.minecraft.server.v1_8_R3.IBlockData

net.minecraft.server.v1_9_R1.IBlockData

字段

构造函数

方法

Collection<IBlockState> (): a, func_177227_a

Collection<IBlockState<?>> (): r, func_177227_a

<T extends Comparable<T>> T (IBlockState<T>): b, func_177229_b, get

<T extends Comparable<T>> T (IBlockState<T>): c, func_177229_b, get

com.google.common.collect.ImmutableMap<IBlockState, Comparable> (): b, func_177228_b

com.google.common.collect.ImmutableMap<IBlockState<?>, Comparable<?>> (): s, func_177228_b

Block (): c, func_177230_c, getBlock

Block (): t, func_177230_c, getBlock

1.8.8

名称

alz

net.minecraft.block.state.IBlockState

net.minecraft.server.v1_8_R3.IBlockData

字段

构造函数

方法

Collection<IBlockState> (): a, func_177227_a

<T extends Comparable<T>> T (IBlockState<T>): b, func_177229_b, get

<T extends Comparable<T>, V extends T> IBlockData (IBlockState<T>, V): a, func_177226_a, set

<T extends Comparable<T>> IBlockData (IBlockState<T>): a, func_177231_a

com.google.common.collect.ImmutableMap<IBlockState, Comparable> (): b, func_177228_b

Block (): c, func_177230_c, getBlock