历史 - net.minecraft.world.level.biome.BiomeSource

1.21.11

名称

dsx

dxs

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dob

dsx

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dlq

dob

字段

构造函数

方法

1.21.5

名称

dhp

dlq

字段

构造函数

方法

1.21.4

名称

dio

dhp

字段

构造函数

方法

1.21.3

名称

dea

dio

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

ddd

dea

字段

构造函数

方法

1.20.6

名称

cus

ddd

字段

构造函数

方法

com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, getCodec, m_5820_

com.mojang.serialization.MapCodec<? extends BiomeSource> (): a, codec, method_28442, getCodec, m_5820_

1.20.4

名称

cqx

cus

字段

构造函数

方法

1.20.2

名称

cno

cqx

字段

构造函数

方法

1.20.1

名称

cnj

cno

字段

构造函数

方法

1.19.4

名称

ckx

cnj

字段

Set<Holder<Biome>>: b, possibleBiomes, field_20643, biomes, f_47891_

Supplier<Set<Holder<Biome>>>: b, possibleBiomes, field_20643, biomes, f_47891_

构造函数

()

(List<Holder<Biome>>)

(Stream<Holder<Biome>>)

方法

Set<Holder<Biome>> (): b, possibleBiomes, method_28443, getBiomes, m_207840_

Set<Holder<Biome>> (): c, possibleBiomes, method_28443, getBiomes, m_207840_

Stream<Holder<Biome>> (): b, collectPossibleBiomes, method_49494, biomeStream, m_274359_

1.19.3

名称

chx

ckx

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cha

chx

net.minecraft.world.level.biome.WorldChunkManager

字段

构造函数

方法

1.19

名称

cbv

cha

net.minecraft.world.level.biome.WorldChunkManager

字段

Supplier<List<BiomeSource$StepFeatureData>>: c, featuresPerStep, field_34469, indexedFeaturesSupplier, f_186695_

构造函数

方法

BiomeSource (long): a, withSeed, method_27985, withSeed, m_7206_

List<BiomeSource$StepFeatureData> (List<Holder<Biome>>, boolean): a, buildFeaturesPerStep, method_39525, method_39525, m_186727_

List<BiomeSource$StepFeatureData> (): c, featuresPerStep, method_38115, getIndexedFeatures, m_186733_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Biome>> (int, int, int, int, Predicate<Holder<Biome>>, Random, Climate$Sampler): a, findBiomeHorizontal, method_8762, locateBiome, m_207829_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Biome>> (int, int, int, int, int, Predicate<Holder<Biome>>, Random, boolean, Climate$Sampler): a, findBiomeHorizontal, method_24385, locateBiome, m_207481_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Biome>> (int, int, int, int, Predicate<Holder<Biome>>, RandomSource, Climate$Sampler): a, findBiomeHorizontal, method_8762, locateBiome, m_220570_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Biome>> (BlockPos, int, int, int, Predicate<Holder<Biome>>, Climate$Sampler, LevelReader): a, findClosestBiome3d, method_42310, locateBiome, m_214004_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Biome>> (int, int, int, int, int, Predicate<Holder<Biome>>, RandomSource, boolean, Climate$Sampler): a, findBiomeHorizontal, method_24385, locateBiome, m_213971_

1.18.2

名称

cbd

cbv

字段

List<BiomeSource$StepFeatureData>: c, featuresPerStep, field_34469, field_34469, f_186695_

Supplier<List<BiomeSource$StepFeatureData>>: c, featuresPerStep, field_34469, indexedFeaturesSupplier, f_186695_

构造函数

方法

Set<Biome> (): b, possibleBiomes, method_28443, getBiomes, m_196676_

Set<Holder<Biome>> (): b, possibleBiomes, method_28443, getBiomes, m_207840_

BlockPos (int, int, int, int, Predicate<Biome>, Random, Climate$Sampler): a, findBiomeHorizontal, method_8762, locateBiome, m_186710_

BlockPos (int, int, int, int, int, Predicate<Biome>, Random, boolean, Climate$Sampler): a, findBiomeHorizontal, method_24385, locateBiome, m_183287_

Biome (int, int, int, Climate$Sampler): getNoiseBiome, getNoiseBiome, method_38109, getBiome, m_183546_

void (List<String>, BlockPos, Climate$Sampler): a, addMultinoiseDebugInfo, method_38114, addDebugInfo, m_183543_

void (List<String>, BlockPos, Climate$Sampler): a, addDebugInfo, method_38114, addDebugInfo, m_207301_

List<BiomeSource$StepFeatureData> (): c, featuresPerStep, method_38115, method_38115, m_186733_

List<BiomeSource$StepFeatureData> (): c, featuresPerStep, method_38115, getIndexedFeatures, m_186733_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Biome>> (int, int, int, int, Predicate<Holder<Biome>>, Random, Climate$Sampler): a, findBiomeHorizontal, method_8762, locateBiome, m_207829_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Biome>> (int, int, int, int, int, Predicate<Holder<Biome>>, Random, boolean, Climate$Sampler): a, findBiomeHorizontal, method_24385, locateBiome, m_207481_

Holder<Biome> (int, int, int, Climate$Sampler): getNoiseBiome, getNoiseBiome, method_38109, getBiome, m_203407_

1.18.1

名称

字段

构造函数

方法

1.18

名称

bxs

cbd

字段

Map<StructureFeature<?>, Boolean>: b, supportedStructures, field_9392, structureFeatures, f_47889_

Set<BlockState>: c, surfaceBlocks, field_9390, topMaterials, f_47890_

Set<Biome>: b, possibleBiomes, field_20643, biomes, f_47891_

List<Biome>: d, possibleBiomes, field_20643, biomes, f_47891_

List<BiomeSource$StepFeatureData>: c, featuresPerStep, field_34469, field_34469, f_186695_

构造函数

方法

boolean (StructureFeature<?>): a, canGenerateStructure, method_8754, hasStructureFeature, m_47917_

Set<BlockState> (): c, getSurfaceBlocks, method_8761, getTopMaterials, m_47925_

Set<Biome> (int, int, int, int): a, getBiomesWithin, method_8763, getBiomesInArea, m_7901_

List<Biome> (): b, possibleBiomes, method_28443, getBiomes, m_47922_

BlockPos (int, int, int, int, Predicate<Biome>, Random): a, findBiomeHorizontal, method_8762, locateBiome, m_47909_

BlockPos (int, int, int, int, int, Predicate<Biome>, Random, boolean): a, findBiomeHorizontal, method_24385, locateBiome, m_7754_

List<BiomeSource$StepFeatureData> (List<Biome>, boolean): a, buildFeaturesPerStep, method_39525, method_39525, m_186727_

Set<Biome> (): b, possibleBiomes, method_28443, getBiomes, m_196676_

Set<Biome> (int, int, int, int, Climate$Sampler): a, getBiomesWithin, method_8763, getBiomesInArea, m_183399_

BlockPos (int, int, int, int, Predicate<Biome>, Random, Climate$Sampler): a, findBiomeHorizontal, method_8762, locateBiome, m_186710_

BlockPos (int, int, int, int, int, Predicate<Biome>, Random, boolean, Climate$Sampler): a, findBiomeHorizontal, method_24385, locateBiome, m_183287_

Biome (int, int, int, Climate$Sampler): getNoiseBiome, getNoiseBiome, method_38109, getBiome, m_183546_

void (List<String>, BlockPos, Climate$Sampler): a, addMultinoiseDebugInfo, method_38114, addDebugInfo, m_183543_

List<BiomeSource$StepFeatureData> (): c, featuresPerStep, method_38115, method_38115, m_186733_

1.17.1

名称

bxr

bxs

字段

构造函数

方法

1.17

名称

bsy

bxr

net.minecraft.world.biome.provider.BiomeProvider

net.minecraft.src.C_1644_

net.minecraft.server.v1_16_R3.WorldChunkManager

net.minecraft.world.level.biome.WorldChunkManager

字段

Map<StructureFeature<?>, Boolean>: b, supportedStructures, field_9392, structureFeatures, field_205005_a

Map<StructureFeature<?>, Boolean>: b, supportedStructures, field_9392, structureFeatures, f_47889_

Set<BlockState>: c, surfaceBlocks, field_9390, topMaterials, field_205707_b

Set<BlockState>: c, surfaceBlocks, field_9390, topMaterials, f_47890_

com.mojang.serialization.Codec<BiomeSource>: a, CODEC, field_24713, CODEC, field_235202_a_

com.mojang.serialization.Codec<BiomeSource>: a, CODEC, field_24713, CODEC, f_47888_

List<Biome>: d, possibleBiomes, field_20643, biomes, field_226837_c_

List<Biome>: d, possibleBiomes, field_20643, biomes, f_47891_

构造函数

方法

boolean (StructureFeature<?>): a, canGenerateStructure, method_8754, hasStructureFeature, func_205004_a

boolean (StructureFeature<?>): a, canGenerateStructure, method_8754, hasStructureFeature, m_47917_

Set<BlockState> (): c, getSurfaceBlocks, method_8761, getTopMaterials, func_205706_b

Set<BlockState> (): c, getSurfaceBlocks, method_8761, getTopMaterials, m_47925_

Set<Biome> (int, int, int, int): a, getBiomesWithin, method_8763, getBiomesInArea, func_225530_a_

Set<Biome> (int, int, int, int): a, getBiomesWithin, method_8763, getBiomesInArea, m_7901_

com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, getCodec, func_230319_a_

com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, getCodec, m_5820_

List<Biome> (): b, possibleBiomes, method_28443, getBiomes, func_235203_c_

List<Biome> (): b, possibleBiomes, method_28443, getBiomes, m_47922_

BiomeSource (long): a, withSeed, method_27985, withSeed, func_230320_a_

BiomeSource (long): a, withSeed, method_27985, withSeed, m_7206_

BlockPos (int, int, int, int, Predicate<Biome>, Random): a, findBiomeHorizontal, method_8762, locateBiome, func_225531_a_

BlockPos (int, int, int, int, Predicate<Biome>, Random): a, findBiomeHorizontal, method_8762, locateBiome, m_47909_

BlockPos (int, int, int, int, int, Predicate<Biome>, Random, boolean): a, findBiomeHorizontal, method_24385, locateBiome, func_230321_a_

BlockPos (int, int, int, int, int, Predicate<Biome>, Random, boolean): a, findBiomeHorizontal, method_24385, locateBiome, m_7754_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bsv

bsy

net.minecraft.server.v1_16_R2.WorldChunkManager

net.minecraft.server.v1_16_R3.WorldChunkManager

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

brh

bsv

net.minecraft.server.v1_16_R1.WorldChunkManager

net.minecraft.server.v1_16_R2.WorldChunkManager

字段

List<Biome>: e, PLAYER_SPAWN_BIOMES, field_9391, SPAWN_BIOMES, field_201540_a

com.mojang.serialization.Codec<BiomeSource>: a, CODEC, field_24713, field_24713, field_235202_a_

com.mojang.serialization.Codec<BiomeSource>: a, CODEC, field_24713, CODEC, field_235202_a_

构造函数

(Stream<Supplier<Biome>>)

方法

List<Biome> (): b, getPlayerSpawnBiomes, method_8759, getSpawnBiomes, func_76932_a

Set<BlockState> (): d, getSurfaceBlocks, method_8761, getTopMaterials, func_205706_b

Set<BlockState> (): c, getSurfaceBlocks, method_8761, getTopMaterials, func_205706_b

BlockPos (int, int, int, int, List<Biome>, Random): a, findBiomeHorizontal, method_8762, locateBiome, func_225531_a_

com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, method_28442, func_230319_a_

com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, getCodec, func_230319_a_

List<Biome> (): c, possibleBiomes, method_28443, method_28443, func_235203_c_

List<Biome> (): b, possibleBiomes, method_28443, getBiomes, func_235203_c_

BlockPos (int, int, int, int, int, List<Biome>, Random, boolean): a, findBiomeHorizontal, method_24385, locateBiome, func_230321_a_

BlockPos (int, int, int, int, Predicate<Biome>, Random): a, findBiomeHorizontal, method_8762, locateBiome, func_225531_a_

BlockPos (int, int, int, int, int, Predicate<Biome>, Random, boolean): a, findBiomeHorizontal, method_24385, locateBiome, func_230321_a_

1.16.1

名称

bkw

brh

net.minecraft.server.v1_15_R1.WorldChunkManager

net.minecraft.server.v1_16_R1.WorldChunkManager

字段

List<Biome>: d, PLAYER_SPAWN_BIOMES, field_9391, SPAWN_BIOMES, field_201540_a

List<Biome>: e, PLAYER_SPAWN_BIOMES, field_9391, SPAWN_BIOMES, field_201540_a

Map<StructureFeature<?>, Boolean>: a, supportedStructures, field_9392, structureFeatures, field_205005_a

Map<StructureFeature<?>, Boolean>: b, supportedStructures, field_9392, structureFeatures, field_205005_a

Set<BlockState>: b, surfaceBlocks, field_9390, topMaterials, field_205707_b

Set<BlockState>: c, surfaceBlocks, field_9390, topMaterials, field_205707_b

Set<Biome>: c, possibleBiomes, field_20643, biomes, field_226837_c_

com.mojang.serialization.Codec<BiomeSource>: a, CODEC, field_24713, field_24713, field_235202_a_

List<Biome>: d, possibleBiomes, field_20643, biomes, field_226837_c_

构造函数

(Set<Biome>)

(List<Biome>)

方法

List<Biome> (): a, getPlayerSpawnBiomes, method_8759, getSpawnBiomes, func_76932_a

List<Biome> (): b, getPlayerSpawnBiomes, method_8759, getSpawnBiomes, func_76932_a

Set<BlockState> (): b, getSurfaceBlocks, method_8761, getTopMaterials, func_205706_b

Set<BlockState> (): d, getSurfaceBlocks, method_8761, getTopMaterials, func_205706_b

float (int, int): a, getHeightValue, method_8757, getNoiseRange, func_222365_c

com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, method_28442, func_230319_a_

List<Biome> (): c, possibleBiomes, method_28443, method_28443, func_235203_c_

BlockPos (int, int, int, int, int, List<Biome>, Random, boolean): a, findBiomeHorizontal, method_24385, locateBiome, func_230321_a_

BiomeSource (long): a, withSeed, method_27985, withSeed, func_230320_a_

1.15.2

名称

bkt

bkw

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

biq

bkt

net.minecraft.server.v1_14_R1.WorldChunkManager

net.minecraft.server.v1_15_R1.WorldChunkManager

字段

List<Biome>: c, PLAYER_SPAWN_BIOMES, field_9391, SPAWN_BIOMES, field_201540_a

List<Biome>: d, PLAYER_SPAWN_BIOMES, field_9391, SPAWN_BIOMES, field_201540_a

Set<Biome>: c, possibleBiomes, field_20643, biomes, field_226837_c_

构造函数

()

(Set<Biome>)

方法

Biome (BlockPos): a, getBiome, method_8758, getBiome, func_222364_a, getBiome

BlockPos (int, int, int, List<Biome>, Random): a, findBiome, method_8762, locateBiome, func_180630_a

Biome[] (int, int, int, int): a, getBiomeBlock, method_8756, sampleBiomes, func_201539_b, getBiomeBlock

Biome[] (int, int, int, int, boolean): a, getBiomeBlock, method_8760, sampleBiomes, func_201537_a

Set<Biome> (int, int, int): a, getBiomesWithin, method_8763, getBiomesInArea, func_201538_a

Biome (int, int): a, getBiome, method_16359, getBiome, func_201545_a, getBiome

Biome (int, int): b, getNoiseBiome, method_16360, getBiomeForNoiseGen, func_222366_b

float (int, int): c, getHeightValue, method_8757, func_222365_c

float (int, int): a, getHeightValue, method_8757, getNoiseRange, func_222365_c

Set<Biome> (int, int, int, int): a, getBiomesWithin, method_8763, getBiomesInArea, func_225530_a_

BlockPos (int, int, int, int, List<Biome>, Random): a, findBiomeHorizontal, method_8762, locateBiome, func_225531_a_

1.14.4

名称

bil

biq

net.minecraft.world.level.biome.BiomeSource

字段

List<BiomeBase>: c, field_9391, SPAWN_BIOMES, field_201540_a

List<Biome>: c, PLAYER_SPAWN_BIOMES, field_9391, SPAWN_BIOMES, field_201540_a

Map<StructureGenerator<?>, Boolean>: a, field_9392, structureFeatures, field_205005_a

Map<StructureFeature<?>, Boolean>: a, supportedStructures, field_9392, structureFeatures, field_205005_a

Set<IBlockData>: b, field_9390, topMaterials, field_205707_b

Set<BlockState>: b, surfaceBlocks, field_9390, topMaterials, field_205707_b

构造函数

方法

List<BiomeBase> (): a, method_8759, getSpawnBiomes, func_76932_a

List<Biome> (): a, getPlayerSpawnBiomes, method_8759, getSpawnBiomes, func_76932_a

BiomeBase (BlockPosition): a, method_8758, getBiome, func_222364_a, getBiome

Biome (BlockPos): a, getBiome, method_8758, getBiome, func_222364_a, getBiome

BlockPosition (int, int, int, List<BiomeBase>, Random): a, method_8762, locateBiome, func_180630_a

BlockPos (int, int, int, List<Biome>, Random): a, findBiome, method_8762, locateBiome, func_180630_a

BiomeBase[] (int, int, int, int): a, method_8756, sampleBiomes, func_201539_b, getBiomeBlock

Biome[] (int, int, int, int): a, getBiomeBlock, method_8756, sampleBiomes, func_201539_b, getBiomeBlock

BiomeBase[] (int, int, int, int, boolean): a, method_8760, sampleBiomes, func_201537_a

Biome[] (int, int, int, int, boolean): a, getBiomeBlock, method_8760, sampleBiomes, func_201537_a

Set<BiomeBase> (int, int, int): a, method_8763, getBiomesInArea, func_201538_a

Set<Biome> (int, int, int): a, getBiomesWithin, method_8763, getBiomesInArea, func_201538_a

boolean (StructureGenerator<?>): a, method_8754, hasStructureFeature, func_205004_a

boolean (StructureFeature<?>): a, canGenerateStructure, method_8754, hasStructureFeature, func_205004_a

Set<IBlockData> (): b, method_8761, getTopMaterials, func_205706_b

Set<BlockState> (): b, getSurfaceBlocks, method_8761, getTopMaterials, func_205706_b

BiomeBase (int, int): a, method_16359, getBiome, func_201545_a, getBiome

Biome (int, int): a, getBiome, method_16359, getBiome, func_201545_a, getBiome

BiomeBase (int, int): b, method_16360, getBiomeForNoiseGen, func_222366_b

Biome (int, int): b, getNoiseBiome, method_16360, getBiomeForNoiseGen, func_222366_b

float (int, int): c, method_8757, method_8757, func_222365_c

float (int, int): c, getHeightValue, method_8757, func_222365_c

1.14.3

名称

bih

bil

net.minecraft.world.biome.source.BiomeSource

字段

List<BiomeBase>: c, field_9391, field_201540_a

List<BiomeBase>: c, field_9391, SPAWN_BIOMES, field_201540_a

Map<StructureGenerator<?>, Boolean>: a, field_9392, field_205005_a

Map<StructureGenerator<?>, Boolean>: a, field_9392, structureFeatures, field_205005_a

Set<IBlockData>: b, field_9390, field_205707_b

Set<IBlockData>: b, field_9390, topMaterials, field_205707_b

构造函数

方法

List<BiomeBase> (): a, method_8759, func_76932_a

List<BiomeBase> (): a, method_8759, getSpawnBiomes, func_76932_a

BiomeBase (BlockPosition): a, method_8758, func_222364_a, getBiome

BiomeBase (BlockPosition): a, method_8758, getBiome, func_222364_a, getBiome

BlockPosition (int, int, int, List<BiomeBase>, Random): a, method_8762, func_180630_a

BlockPosition (int, int, int, List<BiomeBase>, Random): a, method_8762, locateBiome, func_180630_a

BiomeBase[] (int, int, int, int): a, method_8756, func_201539_b, getBiomeBlock

BiomeBase[] (int, int, int, int): a, method_8756, sampleBiomes, func_201539_b, getBiomeBlock

BiomeBase[] (int, int, int, int, boolean): a, method_8760, func_201537_a

BiomeBase[] (int, int, int, int, boolean): a, method_8760, sampleBiomes, func_201537_a

Set<BiomeBase> (int, int, int): a, method_8763, func_201538_a

Set<BiomeBase> (int, int, int): a, method_8763, getBiomesInArea, func_201538_a

boolean (StructureGenerator<?>): a, method_8754, func_205004_a

boolean (StructureGenerator<?>): a, method_8754, hasStructureFeature, func_205004_a

Set<IBlockData> (): b, method_8761, func_205706_b

Set<IBlockData> (): b, method_8761, getTopMaterials, func_205706_b

BiomeBase (int, int): a, method_16359, func_201545_a, getBiome

BiomeBase (int, int): a, method_16359, getBiome, func_201545_a, getBiome

BiomeBase (int, int): b, method_16360, func_222366_b

BiomeBase (int, int): b, method_16360, getBiomeForNoiseGen, func_222366_b

float (int, int): c, method_8757, func_222365_c

float (int, int): c, method_8757, method_8757, func_222365_c

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

big

bih

字段

构造函数

方法

1.14

名称

ayw

big

net.minecraft.class_1966

net.minecraft.server.v1_13_R2.WorldChunkManager

net.minecraft.server.v1_14_R1.WorldChunkManager

字段

List<BiomeBase>: c, field_201540_a

List<BiomeBase>: c, field_9391, field_201540_a

Map<StructureGenerator<?>, Boolean>: a, field_205005_a

Map<StructureGenerator<?>, Boolean>: a, field_9392, field_205005_a

Set<IBlockData>: b, field_205707_b

Set<IBlockData>: b, field_9390, field_205707_b

构造函数

方法

List<BiomeBase> (): a, func_76932_a

List<BiomeBase> (): a, method_8759, func_76932_a

BiomeBase (BlockPosition): a, method_8758, func_222364_a, getBiome

BiomeBase (BlockPosition, BiomeBase): a, func_180300_a, getBiome

BlockPosition (int, int, int, List<BiomeBase>, Random): a, func_180630_a

BlockPosition (int, int, int, List<BiomeBase>, Random): a, method_8762, func_180630_a

void (): Y_, func_73660_a, tick

BiomeBase[] (int, int, int, int): a, func_201535_a, getBiomes

BiomeBase[] (int, int, int, int): b, func_201539_b, getBiomeBlock

BiomeBase[] (int, int, int, int): a, method_8756, func_201539_b, getBiomeBlock

BiomeBase[] (int, int, int, int, boolean): a, func_201537_a

BiomeBase[] (int, int, int, int, boolean): a, method_8760, func_201537_a

Set<BiomeBase> (int, int, int): a, func_201538_a

Set<BiomeBase> (int, int, int): a, method_8763, func_201538_a

float (int, int, int, int): c, func_201536_c

boolean (StructureGenerator<?>): a, func_205004_a

boolean (StructureGenerator<?>): a, method_8754, func_205004_a

Set<IBlockData> (): b, func_205706_b

Set<IBlockData> (): b, method_8761, func_205706_b

BiomeBase (int, int): a, method_16359, func_201545_a, getBiome

BiomeBase (int, int): b, method_16360, func_222366_b

float (int, int): c, method_8757, func_222365_c

1.13.2

名称

ayv

ayw

字段

构造函数

方法

void (): Y_, func_73660_a

void (): Y_, func_73660_a, tick

1.13.1

名称

ayp

ayv

net.minecraft.server.v1_13_R1.WorldChunkManager

net.minecraft.server.v1_13_R2.WorldChunkManager

字段

构造函数

方法

1.13

名称

anl

ayp

net.minecraft.world.biome.BiomeProvider

net.minecraft.world.biome.provider.BiomeProvider

net.minecraft.server.v1_12_R1.WorldChunkManager

net.minecraft.server.v1_13_R1.WorldChunkManager

字段

GenLayer: b, field_76944_d

GenLayer: c, field_76945_e

BiomeCache: d, field_76942_f

List<BiomeBase>: e, field_76943_g

CustomWorldSettingsFinal: a, field_190945_a

List<BiomeBase>: c, field_201540_a

Map<StructureGenerator<?>, Boolean>: a, field_205005_a

Set<IBlockData>: b, field_205707_b

构造函数

(long, WorldType, String)

(WorldData)

方法

BiomeBase (BlockPosition): a, func_180631_a, getBiome

BiomeBase[] (BiomeBase[], int, int, int, int): a, func_76937_a, getBiomes

BiomeBase[] (BiomeBase[], int, int, int, int): b, func_76933_b, getBiomeBlock

BiomeBase[] (BiomeBase[], int, int, int, int, boolean): a, func_76931_a

boolean (int, int, int, List<BiomeBase>): a, func_76940_a

void (): b, func_76938_b

float (float, int): a, func_76939_a

boolean (): c, func_190944_c

BiomeBase (): d, func_190943_d

void (): Y_, func_73660_a

BiomeBase[] (int, int, int, int): a, func_201535_a, getBiomes

BiomeBase[] (int, int, int, int): b, func_201539_b, getBiomeBlock

BiomeBase[] (int, int, int, int, boolean): a, func_201537_a

Set<BiomeBase> (int, int, int): a, func_201538_a

float (int, int, int, int): c, func_201536_c

boolean (StructureGenerator<?>): a, func_205004_a

Set<IBlockData> (): b, func_205706_b

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

anj

anl

字段

构造函数

方法

1.12

名称

akj

anj

net.minecraft.server.v1_11_R1.WorldChunkManager

net.minecraft.server.v1_12_R1.WorldChunkManager

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

akh

akj

字段

构造函数

方法

1.11

名称

aiu

akh

net.minecraft.server.v1_10_R1.WorldChunkManager

net.minecraft.server.v1_11_R1.WorldChunkManager

字段

GenLayer: a, field_76944_d

GenLayer: b, field_76944_d

GenLayer: b, field_76945_e

GenLayer: c, field_76945_e

BiomeCache: c, field_76942_f

BiomeCache: d, field_76942_f

List<BiomeBase>: d, field_76943_g

List<BiomeBase>: e, field_76943_g

CustomWorldSettingsFinal: a, field_190945_a

构造函数

方法

boolean (): c, func_190944_c

BiomeBase (): d, func_190943_d

1.10.2

名称

字段

构造函数

方法

1.10

名称

aik

aiu

net.minecraft.server.v1_9_R2.WorldChunkManager

net.minecraft.server.v1_10_R1.WorldChunkManager

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.WorldChunkManager

net.minecraft.server.v1_9_R2.WorldChunkManager

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

aec

aik

net.minecraft.world.biome.WorldChunkManager

net.minecraft.world.biome.BiomeProvider

net.minecraft.server.v1_8_R3.WorldChunkManager

net.minecraft.server.v1_9_R1.WorldChunkManager

字段

GenLayer: b, field_76944_d

GenLayer: a, field_76944_d

GenLayer: c, field_76945_e

GenLayer: b, field_76945_e

BiomeCache: d, field_76942_f

BiomeCache: c, field_76942_f

List<BiomeBase>: e, field_76943_g

List<BiomeBase>: d, field_76943_g

String: f, field_180301_f

构造函数

(World)

(WorldData)

方法

float[] (float[], int, int, int, int): a, func_76936_a, getWetness

1.8.8

名称

aec

net.minecraft.world.biome.WorldChunkManager

net.minecraft.server.v1_8_R3.WorldChunkManager

字段

GenLayer: b, field_76944_d

GenLayer: c, field_76945_e

BiomeCache: d, field_76942_f

List<BiomeBase>: e, field_76943_g

String: f, field_180301_f

构造函数

()

(long, WorldType, String)

(World)

方法

List<BiomeBase> (): a, func_76932_a

BiomeBase (BlockPosition): a, func_180631_a, getBiome

BiomeBase (BlockPosition, BiomeBase): a, func_180300_a, getBiome

float[] (float[], int, int, int, int): a, func_76936_a, getWetness

BiomeBase[] (BiomeBase[], int, int, int, int): a, func_76937_a, getBiomes

BiomeBase[] (BiomeBase[], int, int, int, int): b, func_76933_b, getBiomeBlock

BiomeBase[] (BiomeBase[], int, int, int, int, boolean): a, func_76931_a

boolean (int, int, int, List<BiomeBase>): a, func_76940_a

BlockPosition (int, int, int, List<BiomeBase>, Random): a, func_180630_a

void (): b, func_76938_b

float (float, int): a, func_76939_a