历史 - net.minecraft.world.level.biome.BiomeSource
1.21.11
名称
dsx
dxs
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dob
dsx
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dlq
dob
字段
构造函数
方法
1.21.5
名称
dhp
dlq
字段
构造函数
方法
1.21.4
名称
dio
dhp
字段
构造函数
方法
1.21.3
名称
dea
dio
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ddd
dea
字段
构造函数
方法
1.20.6
名称
cus
ddd
字段
构造函数
方法
com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, getCodec, m_5820_
com.mojang.serialization.MapCodec<? extends BiomeSource> (): a, codec, method_28442, getCodec, m_5820_
1.20.4
名称
cqx
cus
字段
构造函数
方法
1.20.2
名称
cno
cqx
字段
构造函数
方法
1.20.1
名称
cnj
cno
字段
构造函数
方法
1.19.4
名称
ckx
cnj
字段
Set<Holder<Biome>>: b, possibleBiomes, field_20643, biomes, f_47891_
Supplier<Set<Holder<Biome>>>: b, possibleBiomes, field_20643, biomes, f_47891_
构造函数
()
方法
Set<Holder<Biome>> (): b, possibleBiomes, method_28443, getBiomes, m_207840_
Set<Holder<Biome>> (): c, possibleBiomes, method_28443, getBiomes, m_207840_
Stream<Holder<Biome>> (): b, collectPossibleBiomes, method_49494, biomeStream, m_274359_
1.19.3
名称
chx
ckx
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cha
chx
net.minecraft.world.level.biome.WorldChunkManager
字段
构造函数
方法
1.19
名称
cbv
cha
net.minecraft.world.level.biome.WorldChunkManager
字段
Supplier<List<BiomeSource$StepFeatureData>>: c, featuresPerStep, field_34469, indexedFeaturesSupplier, f_186695_
构造函数
方法
BiomeSource (long): a, withSeed, method_27985, withSeed, m_7206_
List<BiomeSource$StepFeatureData> (List<Holder<Biome>>, boolean): a, buildFeaturesPerStep, method_39525, method_39525, m_186727_
List<BiomeSource$StepFeatureData> (): c, featuresPerStep, method_38115, getIndexedFeatures, m_186733_
com.mojang.datafixers.util.Pair<BlockPos, Holder<Biome>> (int, int, int, int, Predicate<Holder<Biome>>, Random, Climate$Sampler): a, findBiomeHorizontal, method_8762, locateBiome, m_207829_
com.mojang.datafixers.util.Pair<BlockPos, Holder<Biome>> (int, int, int, int, int, Predicate<Holder<Biome>>, Random, boolean, Climate$Sampler): a, findBiomeHorizontal, method_24385, locateBiome, m_207481_
com.mojang.datafixers.util.Pair<BlockPos, Holder<Biome>> (int, int, int, int, Predicate<Holder<Biome>>, RandomSource, Climate$Sampler): a, findBiomeHorizontal, method_8762, locateBiome, m_220570_
com.mojang.datafixers.util.Pair<BlockPos, Holder<Biome>> (BlockPos, int, int, int, Predicate<Holder<Biome>>, Climate$Sampler, LevelReader): a, findClosestBiome3d, method_42310, locateBiome, m_214004_
com.mojang.datafixers.util.Pair<BlockPos, Holder<Biome>> (int, int, int, int, int, Predicate<Holder<Biome>>, RandomSource, boolean, Climate$Sampler): a, findBiomeHorizontal, method_24385, locateBiome, m_213971_
1.18.2
名称
cbd
cbv
字段
List<BiomeSource$StepFeatureData>: c, featuresPerStep, field_34469, field_34469, f_186695_
Supplier<List<BiomeSource$StepFeatureData>>: c, featuresPerStep, field_34469, indexedFeaturesSupplier, f_186695_
构造函数
方法
Set<Biome> (): b, possibleBiomes, method_28443, getBiomes, m_196676_
Set<Holder<Biome>> (): b, possibleBiomes, method_28443, getBiomes, m_207840_
BlockPos (int, int, int, int, Predicate<Biome>, Random, Climate$Sampler): a, findBiomeHorizontal, method_8762, locateBiome, m_186710_
BlockPos (int, int, int, int, int, Predicate<Biome>, Random, boolean, Climate$Sampler): a, findBiomeHorizontal, method_24385, locateBiome, m_183287_
Biome (int, int, int, Climate$Sampler): getNoiseBiome, getNoiseBiome, method_38109, getBiome, m_183546_
void (List<String>, BlockPos, Climate$Sampler): a, addMultinoiseDebugInfo, method_38114, addDebugInfo, m_183543_
void (List<String>, BlockPos, Climate$Sampler): a, addDebugInfo, method_38114, addDebugInfo, m_207301_
List<BiomeSource$StepFeatureData> (): c, featuresPerStep, method_38115, method_38115, m_186733_
List<BiomeSource$StepFeatureData> (): c, featuresPerStep, method_38115, getIndexedFeatures, m_186733_
com.mojang.datafixers.util.Pair<BlockPos, Holder<Biome>> (int, int, int, int, Predicate<Holder<Biome>>, Random, Climate$Sampler): a, findBiomeHorizontal, method_8762, locateBiome, m_207829_
com.mojang.datafixers.util.Pair<BlockPos, Holder<Biome>> (int, int, int, int, int, Predicate<Holder<Biome>>, Random, boolean, Climate$Sampler): a, findBiomeHorizontal, method_24385, locateBiome, m_207481_
Holder<Biome> (int, int, int, Climate$Sampler): getNoiseBiome, getNoiseBiome, method_38109, getBiome, m_203407_
1.18.1
名称
字段
构造函数
方法
1.18
名称
bxs
cbd
字段
Map<StructureFeature<?>, Boolean>: b, supportedStructures, field_9392, structureFeatures, f_47889_
Set<BlockState>: c, surfaceBlocks, field_9390, topMaterials, f_47890_
Set<Biome>: b, possibleBiomes, field_20643, biomes, f_47891_
List<Biome>: d, possibleBiomes, field_20643, biomes, f_47891_
List<BiomeSource$StepFeatureData>: c, featuresPerStep, field_34469, field_34469, f_186695_
构造函数
方法
boolean (StructureFeature<?>): a, canGenerateStructure, method_8754, hasStructureFeature, m_47917_
Set<BlockState> (): c, getSurfaceBlocks, method_8761, getTopMaterials, m_47925_
Set<Biome> (int, int, int, int): a, getBiomesWithin, method_8763, getBiomesInArea, m_7901_
List<Biome> (): b, possibleBiomes, method_28443, getBiomes, m_47922_
BlockPos (int, int, int, int, Predicate<Biome>, Random): a, findBiomeHorizontal, method_8762, locateBiome, m_47909_
BlockPos (int, int, int, int, int, Predicate<Biome>, Random, boolean): a, findBiomeHorizontal, method_24385, locateBiome, m_7754_
List<BiomeSource$StepFeatureData> (List<Biome>, boolean): a, buildFeaturesPerStep, method_39525, method_39525, m_186727_
Set<Biome> (): b, possibleBiomes, method_28443, getBiomes, m_196676_
Set<Biome> (int, int, int, int, Climate$Sampler): a, getBiomesWithin, method_8763, getBiomesInArea, m_183399_
BlockPos (int, int, int, int, Predicate<Biome>, Random, Climate$Sampler): a, findBiomeHorizontal, method_8762, locateBiome, m_186710_
BlockPos (int, int, int, int, int, Predicate<Biome>, Random, boolean, Climate$Sampler): a, findBiomeHorizontal, method_24385, locateBiome, m_183287_
Biome (int, int, int, Climate$Sampler): getNoiseBiome, getNoiseBiome, method_38109, getBiome, m_183546_
void (List<String>, BlockPos, Climate$Sampler): a, addMultinoiseDebugInfo, method_38114, addDebugInfo, m_183543_
List<BiomeSource$StepFeatureData> (): c, featuresPerStep, method_38115, method_38115, m_186733_
1.17.1
名称
bxr
bxs
字段
构造函数
方法
1.17
名称
bsy
bxr
net.minecraft.world.biome.provider.BiomeProvider
net.minecraft.src.C_1644_
net.minecraft.server.v1_16_R3.WorldChunkManager
net.minecraft.world.level.biome.WorldChunkManager
字段
Map<StructureFeature<?>, Boolean>: b, supportedStructures, field_9392, structureFeatures, field_205005_a
Map<StructureFeature<?>, Boolean>: b, supportedStructures, field_9392, structureFeatures, f_47889_
Set<BlockState>: c, surfaceBlocks, field_9390, topMaterials, field_205707_b
Set<BlockState>: c, surfaceBlocks, field_9390, topMaterials, f_47890_
com.mojang.serialization.Codec<BiomeSource>: a, CODEC, field_24713, CODEC, field_235202_a_
com.mojang.serialization.Codec<BiomeSource>: a, CODEC, field_24713, CODEC, f_47888_
List<Biome>: d, possibleBiomes, field_20643, biomes, field_226837_c_
List<Biome>: d, possibleBiomes, field_20643, biomes, f_47891_
构造函数
方法
boolean (StructureFeature<?>): a, canGenerateStructure, method_8754, hasStructureFeature, func_205004_a
boolean (StructureFeature<?>): a, canGenerateStructure, method_8754, hasStructureFeature, m_47917_
Set<BlockState> (): c, getSurfaceBlocks, method_8761, getTopMaterials, func_205706_b
Set<BlockState> (): c, getSurfaceBlocks, method_8761, getTopMaterials, m_47925_
Set<Biome> (int, int, int, int): a, getBiomesWithin, method_8763, getBiomesInArea, func_225530_a_
Set<Biome> (int, int, int, int): a, getBiomesWithin, method_8763, getBiomesInArea, m_7901_
com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, getCodec, func_230319_a_
com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, getCodec, m_5820_
List<Biome> (): b, possibleBiomes, method_28443, getBiomes, func_235203_c_
List<Biome> (): b, possibleBiomes, method_28443, getBiomes, m_47922_
BiomeSource (long): a, withSeed, method_27985, withSeed, func_230320_a_
BiomeSource (long): a, withSeed, method_27985, withSeed, m_7206_
BlockPos (int, int, int, int, Predicate<Biome>, Random): a, findBiomeHorizontal, method_8762, locateBiome, func_225531_a_
BlockPos (int, int, int, int, Predicate<Biome>, Random): a, findBiomeHorizontal, method_8762, locateBiome, m_47909_
BlockPos (int, int, int, int, int, Predicate<Biome>, Random, boolean): a, findBiomeHorizontal, method_24385, locateBiome, func_230321_a_
BlockPos (int, int, int, int, int, Predicate<Biome>, Random, boolean): a, findBiomeHorizontal, method_24385, locateBiome, m_7754_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bsv
bsy
net.minecraft.server.v1_16_R2.WorldChunkManager
net.minecraft.server.v1_16_R3.WorldChunkManager
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
brh
bsv
net.minecraft.server.v1_16_R1.WorldChunkManager
net.minecraft.server.v1_16_R2.WorldChunkManager
字段
List<Biome>: e, PLAYER_SPAWN_BIOMES, field_9391, SPAWN_BIOMES, field_201540_a
com.mojang.serialization.Codec<BiomeSource>: a, CODEC, field_24713, field_24713, field_235202_a_
com.mojang.serialization.Codec<BiomeSource>: a, CODEC, field_24713, CODEC, field_235202_a_
构造函数
方法
List<Biome> (): b, getPlayerSpawnBiomes, method_8759, getSpawnBiomes, func_76932_a
Set<BlockState> (): d, getSurfaceBlocks, method_8761, getTopMaterials, func_205706_b
Set<BlockState> (): c, getSurfaceBlocks, method_8761, getTopMaterials, func_205706_b
BlockPos (int, int, int, int, List<Biome>, Random): a, findBiomeHorizontal, method_8762, locateBiome, func_225531_a_
com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, method_28442, func_230319_a_
com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, getCodec, func_230319_a_
List<Biome> (): c, possibleBiomes, method_28443, method_28443, func_235203_c_
List<Biome> (): b, possibleBiomes, method_28443, getBiomes, func_235203_c_
BlockPos (int, int, int, int, int, List<Biome>, Random, boolean): a, findBiomeHorizontal, method_24385, locateBiome, func_230321_a_
BlockPos (int, int, int, int, Predicate<Biome>, Random): a, findBiomeHorizontal, method_8762, locateBiome, func_225531_a_
BlockPos (int, int, int, int, int, Predicate<Biome>, Random, boolean): a, findBiomeHorizontal, method_24385, locateBiome, func_230321_a_
1.16.1
名称
bkw
brh
net.minecraft.server.v1_15_R1.WorldChunkManager
net.minecraft.server.v1_16_R1.WorldChunkManager
字段
List<Biome>: d, PLAYER_SPAWN_BIOMES, field_9391, SPAWN_BIOMES, field_201540_a
List<Biome>: e, PLAYER_SPAWN_BIOMES, field_9391, SPAWN_BIOMES, field_201540_a
Map<StructureFeature<?>, Boolean>: a, supportedStructures, field_9392, structureFeatures, field_205005_a
Map<StructureFeature<?>, Boolean>: b, supportedStructures, field_9392, structureFeatures, field_205005_a
Set<BlockState>: b, surfaceBlocks, field_9390, topMaterials, field_205707_b
Set<BlockState>: c, surfaceBlocks, field_9390, topMaterials, field_205707_b
Set<Biome>: c, possibleBiomes, field_20643, biomes, field_226837_c_
com.mojang.serialization.Codec<BiomeSource>: a, CODEC, field_24713, field_24713, field_235202_a_
List<Biome>: d, possibleBiomes, field_20643, biomes, field_226837_c_
构造函数
方法
List<Biome> (): a, getPlayerSpawnBiomes, method_8759, getSpawnBiomes, func_76932_a
List<Biome> (): b, getPlayerSpawnBiomes, method_8759, getSpawnBiomes, func_76932_a
Set<BlockState> (): b, getSurfaceBlocks, method_8761, getTopMaterials, func_205706_b
Set<BlockState> (): d, getSurfaceBlocks, method_8761, getTopMaterials, func_205706_b
float (int, int): a, getHeightValue, method_8757, getNoiseRange, func_222365_c
com.mojang.serialization.Codec<? extends BiomeSource> (): a, codec, method_28442, method_28442, func_230319_a_
List<Biome> (): c, possibleBiomes, method_28443, method_28443, func_235203_c_
BlockPos (int, int, int, int, int, List<Biome>, Random, boolean): a, findBiomeHorizontal, method_24385, locateBiome, func_230321_a_
BiomeSource (long): a, withSeed, method_27985, withSeed, func_230320_a_
1.15.2
名称
bkt
bkw
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
biq
bkt
net.minecraft.server.v1_14_R1.WorldChunkManager
net.minecraft.server.v1_15_R1.WorldChunkManager
字段
List<Biome>: c, PLAYER_SPAWN_BIOMES, field_9391, SPAWN_BIOMES, field_201540_a
List<Biome>: d, PLAYER_SPAWN_BIOMES, field_9391, SPAWN_BIOMES, field_201540_a
Set<Biome>: c, possibleBiomes, field_20643, biomes, field_226837_c_
构造函数
()
方法
Biome (BlockPos): a, getBiome, method_8758, getBiome, func_222364_a, getBiome
BlockPos (int, int, int, List<Biome>, Random): a, findBiome, method_8762, locateBiome, func_180630_a
Biome[] (int, int, int, int): a, getBiomeBlock, method_8756, sampleBiomes, func_201539_b, getBiomeBlock
Biome[] (int, int, int, int, boolean): a, getBiomeBlock, method_8760, sampleBiomes, func_201537_a
Set<Biome> (int, int, int): a, getBiomesWithin, method_8763, getBiomesInArea, func_201538_a
Biome (int, int): a, getBiome, method_16359, getBiome, func_201545_a, getBiome
Biome (int, int): b, getNoiseBiome, method_16360, getBiomeForNoiseGen, func_222366_b
float (int, int): c, getHeightValue, method_8757, func_222365_c
float (int, int): a, getHeightValue, method_8757, getNoiseRange, func_222365_c
Set<Biome> (int, int, int, int): a, getBiomesWithin, method_8763, getBiomesInArea, func_225530_a_
BlockPos (int, int, int, int, List<Biome>, Random): a, findBiomeHorizontal, method_8762, locateBiome, func_225531_a_
1.14.4
名称
bil
biq
net.minecraft.world.level.biome.BiomeSource
字段
List<BiomeBase>: c, field_9391, SPAWN_BIOMES, field_201540_a
List<Biome>: c, PLAYER_SPAWN_BIOMES, field_9391, SPAWN_BIOMES, field_201540_a
Map<StructureGenerator<?>, Boolean>: a, field_9392, structureFeatures, field_205005_a
Map<StructureFeature<?>, Boolean>: a, supportedStructures, field_9392, structureFeatures, field_205005_a
Set<IBlockData>: b, field_9390, topMaterials, field_205707_b
Set<BlockState>: b, surfaceBlocks, field_9390, topMaterials, field_205707_b
构造函数
方法
List<BiomeBase> (): a, method_8759, getSpawnBiomes, func_76932_a
List<Biome> (): a, getPlayerSpawnBiomes, method_8759, getSpawnBiomes, func_76932_a
BiomeBase (BlockPosition): a, method_8758, getBiome, func_222364_a, getBiome
Biome (BlockPos): a, getBiome, method_8758, getBiome, func_222364_a, getBiome
BlockPosition (int, int, int, List<BiomeBase>, Random): a, method_8762, locateBiome, func_180630_a
BlockPos (int, int, int, List<Biome>, Random): a, findBiome, method_8762, locateBiome, func_180630_a
BiomeBase[] (int, int, int, int): a, method_8756, sampleBiomes, func_201539_b, getBiomeBlock
Biome[] (int, int, int, int): a, getBiomeBlock, method_8756, sampleBiomes, func_201539_b, getBiomeBlock
BiomeBase[] (int, int, int, int, boolean): a, method_8760, sampleBiomes, func_201537_a
Biome[] (int, int, int, int, boolean): a, getBiomeBlock, method_8760, sampleBiomes, func_201537_a
Set<BiomeBase> (int, int, int): a, method_8763, getBiomesInArea, func_201538_a
Set<Biome> (int, int, int): a, getBiomesWithin, method_8763, getBiomesInArea, func_201538_a
boolean (StructureGenerator<?>): a, method_8754, hasStructureFeature, func_205004_a
boolean (StructureFeature<?>): a, canGenerateStructure, method_8754, hasStructureFeature, func_205004_a
Set<IBlockData> (): b, method_8761, getTopMaterials, func_205706_b
Set<BlockState> (): b, getSurfaceBlocks, method_8761, getTopMaterials, func_205706_b
BiomeBase (int, int): a, method_16359, getBiome, func_201545_a, getBiome
Biome (int, int): a, getBiome, method_16359, getBiome, func_201545_a, getBiome
BiomeBase (int, int): b, method_16360, getBiomeForNoiseGen, func_222366_b
Biome (int, int): b, getNoiseBiome, method_16360, getBiomeForNoiseGen, func_222366_b
float (int, int): c, method_8757, method_8757, func_222365_c
float (int, int): c, getHeightValue, method_8757, func_222365_c
1.14.3
名称
bih
bil
net.minecraft.world.biome.source.BiomeSource
字段
List<BiomeBase>: c, field_9391, field_201540_a
List<BiomeBase>: c, field_9391, SPAWN_BIOMES, field_201540_a
Map<StructureGenerator<?>, Boolean>: a, field_9392, field_205005_a
Map<StructureGenerator<?>, Boolean>: a, field_9392, structureFeatures, field_205005_a
Set<IBlockData>: b, field_9390, field_205707_b
Set<IBlockData>: b, field_9390, topMaterials, field_205707_b
构造函数
方法
List<BiomeBase> (): a, method_8759, func_76932_a
List<BiomeBase> (): a, method_8759, getSpawnBiomes, func_76932_a
BiomeBase (BlockPosition): a, method_8758, func_222364_a, getBiome
BiomeBase (BlockPosition): a, method_8758, getBiome, func_222364_a, getBiome
BlockPosition (int, int, int, List<BiomeBase>, Random): a, method_8762, func_180630_a
BlockPosition (int, int, int, List<BiomeBase>, Random): a, method_8762, locateBiome, func_180630_a
BiomeBase[] (int, int, int, int): a, method_8756, func_201539_b, getBiomeBlock
BiomeBase[] (int, int, int, int): a, method_8756, sampleBiomes, func_201539_b, getBiomeBlock
BiomeBase[] (int, int, int, int, boolean): a, method_8760, func_201537_a
BiomeBase[] (int, int, int, int, boolean): a, method_8760, sampleBiomes, func_201537_a
Set<BiomeBase> (int, int, int): a, method_8763, func_201538_a
Set<BiomeBase> (int, int, int): a, method_8763, getBiomesInArea, func_201538_a
boolean (StructureGenerator<?>): a, method_8754, func_205004_a
boolean (StructureGenerator<?>): a, method_8754, hasStructureFeature, func_205004_a
Set<IBlockData> (): b, method_8761, func_205706_b
Set<IBlockData> (): b, method_8761, getTopMaterials, func_205706_b
BiomeBase (int, int): a, method_16359, func_201545_a, getBiome
BiomeBase (int, int): a, method_16359, getBiome, func_201545_a, getBiome
BiomeBase (int, int): b, method_16360, func_222366_b
BiomeBase (int, int): b, method_16360, getBiomeForNoiseGen, func_222366_b
float (int, int): c, method_8757, func_222365_c
float (int, int): c, method_8757, method_8757, func_222365_c
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
big
bih
字段
构造函数
方法
1.14
名称
ayw
big
net.minecraft.class_1966
net.minecraft.server.v1_13_R2.WorldChunkManager
net.minecraft.server.v1_14_R1.WorldChunkManager
字段
List<BiomeBase>: c, field_201540_a
List<BiomeBase>: c, field_9391, field_201540_a
Map<StructureGenerator<?>, Boolean>: a, field_205005_a
Map<StructureGenerator<?>, Boolean>: a, field_9392, field_205005_a
Set<IBlockData>: b, field_205707_b
Set<IBlockData>: b, field_9390, field_205707_b
构造函数
方法
List<BiomeBase> (): a, func_76932_a
List<BiomeBase> (): a, method_8759, func_76932_a
BiomeBase (BlockPosition): a, method_8758, func_222364_a, getBiome
BiomeBase (BlockPosition, BiomeBase): a, func_180300_a, getBiome
BlockPosition (int, int, int, List<BiomeBase>, Random): a, func_180630_a
BlockPosition (int, int, int, List<BiomeBase>, Random): a, method_8762, func_180630_a
void (): Y_, func_73660_a, tick
BiomeBase[] (int, int, int, int): a, func_201535_a, getBiomes
BiomeBase[] (int, int, int, int): b, func_201539_b, getBiomeBlock
BiomeBase[] (int, int, int, int): a, method_8756, func_201539_b, getBiomeBlock
BiomeBase[] (int, int, int, int, boolean): a, func_201537_a
BiomeBase[] (int, int, int, int, boolean): a, method_8760, func_201537_a
Set<BiomeBase> (int, int, int): a, func_201538_a
Set<BiomeBase> (int, int, int): a, method_8763, func_201538_a
float (int, int, int, int): c, func_201536_c
boolean (StructureGenerator<?>): a, func_205004_a
boolean (StructureGenerator<?>): a, method_8754, func_205004_a
Set<IBlockData> (): b, func_205706_b
Set<IBlockData> (): b, method_8761, func_205706_b
BiomeBase (int, int): a, method_16359, func_201545_a, getBiome
BiomeBase (int, int): b, method_16360, func_222366_b
float (int, int): c, method_8757, func_222365_c
1.13.2
名称
ayv
ayw
字段
构造函数
方法
void (): Y_, func_73660_a
void (): Y_, func_73660_a, tick
1.13.1
名称
ayp
ayv
net.minecraft.server.v1_13_R1.WorldChunkManager
net.minecraft.server.v1_13_R2.WorldChunkManager
字段
构造函数
方法
1.13
名称
anl
ayp
net.minecraft.world.biome.BiomeProvider
net.minecraft.world.biome.provider.BiomeProvider
net.minecraft.server.v1_12_R1.WorldChunkManager
net.minecraft.server.v1_13_R1.WorldChunkManager
字段
GenLayer: b, field_76944_d
GenLayer: c, field_76945_e
BiomeCache: d, field_76942_f
List<BiomeBase>: e, field_76943_g
CustomWorldSettingsFinal: a, field_190945_a
List<BiomeBase>: c, field_201540_a
Map<StructureGenerator<?>, Boolean>: a, field_205005_a
Set<IBlockData>: b, field_205707_b
构造函数
方法
BiomeBase (BlockPosition): a, func_180631_a, getBiome
BiomeBase[] (BiomeBase[], int, int, int, int): a, func_76937_a, getBiomes
BiomeBase[] (BiomeBase[], int, int, int, int): b, func_76933_b, getBiomeBlock
BiomeBase[] (BiomeBase[], int, int, int, int, boolean): a, func_76931_a
boolean (int, int, int, List<BiomeBase>): a, func_76940_a
void (): b, func_76938_b
float (float, int): a, func_76939_a
boolean (): c, func_190944_c
BiomeBase (): d, func_190943_d
void (): Y_, func_73660_a
BiomeBase[] (int, int, int, int): a, func_201535_a, getBiomes
BiomeBase[] (int, int, int, int): b, func_201539_b, getBiomeBlock
BiomeBase[] (int, int, int, int, boolean): a, func_201537_a
Set<BiomeBase> (int, int, int): a, func_201538_a
float (int, int, int, int): c, func_201536_c
boolean (StructureGenerator<?>): a, func_205004_a
Set<IBlockData> (): b, func_205706_b
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
anj
anl
字段
构造函数
方法
1.12
名称
akj
anj
net.minecraft.server.v1_11_R1.WorldChunkManager
net.minecraft.server.v1_12_R1.WorldChunkManager
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
akh
akj
字段
构造函数
方法
1.11
名称
aiu
akh
net.minecraft.server.v1_10_R1.WorldChunkManager
net.minecraft.server.v1_11_R1.WorldChunkManager
字段
GenLayer: a, field_76944_d
GenLayer: b, field_76944_d
GenLayer: b, field_76945_e
GenLayer: c, field_76945_e
BiomeCache: c, field_76942_f
BiomeCache: d, field_76942_f
List<BiomeBase>: d, field_76943_g
List<BiomeBase>: e, field_76943_g
CustomWorldSettingsFinal: a, field_190945_a
构造函数
方法
boolean (): c, func_190944_c
BiomeBase (): d, func_190943_d
1.10.2
名称
字段
构造函数
方法
1.10
名称
aik
aiu
net.minecraft.server.v1_9_R2.WorldChunkManager
net.minecraft.server.v1_10_R1.WorldChunkManager
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.WorldChunkManager
net.minecraft.server.v1_9_R2.WorldChunkManager
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
aec
aik
net.minecraft.world.biome.WorldChunkManager
net.minecraft.world.biome.BiomeProvider
net.minecraft.server.v1_8_R3.WorldChunkManager
net.minecraft.server.v1_9_R1.WorldChunkManager
字段
GenLayer: b, field_76944_d
GenLayer: a, field_76944_d
GenLayer: c, field_76945_e
GenLayer: b, field_76945_e
BiomeCache: d, field_76942_f
BiomeCache: c, field_76942_f
List<BiomeBase>: e, field_76943_g
List<BiomeBase>: d, field_76943_g
String: f, field_180301_f
构造函数
(World)
方法
float[] (float[], int, int, int, int): a, func_76936_a, getWetness
1.8.8
名称
aec
net.minecraft.world.biome.WorldChunkManager
net.minecraft.server.v1_8_R3.WorldChunkManager
字段
GenLayer: b, field_76944_d
GenLayer: c, field_76945_e
BiomeCache: d, field_76942_f
List<BiomeBase>: e, field_76943_g
String: f, field_180301_f
构造函数
()
(World)
方法
List<BiomeBase> (): a, func_76932_a
BiomeBase (BlockPosition): a, func_180631_a, getBiome
BiomeBase (BlockPosition, BiomeBase): a, func_180300_a, getBiome
float[] (float[], int, int, int, int): a, func_76936_a, getWetness
BiomeBase[] (BiomeBase[], int, int, int, int): a, func_76937_a, getBiomes
BiomeBase[] (BiomeBase[], int, int, int, int): b, func_76933_b, getBiomeBlock
BiomeBase[] (BiomeBase[], int, int, int, int, boolean): a, func_76931_a
boolean (int, int, int, List<BiomeBase>): a, func_76940_a
BlockPosition (int, int, int, List<BiomeBase>, Random): a, func_180630_a
void (): b, func_76938_b
float (float, int): a, func_76939_a