历史 - net.minecraft.world.level.block.BannerBlock

1.21.11

名称

dua

dyv

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dpe

dua

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dmt

dpe

字段

构造函数

方法

1.21.5

名称

dis

dmt

字段

构造函数

方法

1.21.4

名称

djr

dis

字段

构造函数

方法

1.21.3

名称

dfd

djr

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

deg

dfd

字段

构造函数

方法

1.20.6

名称

cvv

deg

字段

构造函数

方法

1.20.4

名称

csb

cvv

字段

IntegerProperty: a, ROTATION, field_9924, ROTATION, f_49007_

IntegerProperty: b, ROTATION, field_9924, ROTATION, f_49007_

Map<DyeColor, Block>: b, BY_COLOR, field_9925, COLORED_BANNERS, f_49008_

Map<DyeColor, Block>: c, BY_COLOR, field_9925, COLORED_BANNERS, f_49008_

VoxelShape: c, SHAPE, field_9923, SHAPE, f_49009_

VoxelShape: d, SHAPE, field_9923, SHAPE, f_49009_

com.mojang.serialization.MapCodec<BannerBlock>: a, CODEC, field_46264, CODEC, f_302359_

构造函数

方法

com.mojang.serialization.MapCodec<BannerBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cot

csb

字段

构造函数

方法

1.20.1

名称

coo

cot

字段

构造函数

方法

1.19.4

名称

clz

coo

字段

构造函数

方法

1.19.3

名称

ciz

clz

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cic

ciz

net.minecraft.world.level.block.BlockBanner

字段

构造函数

方法

1.19

名称

ccw

cic

net.minecraft.world.level.block.BlockBanner

字段

构造函数

方法

1.18.2

名称

cce

ccw

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

byv

cce

字段

构造函数

方法

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.17.1

名称

byu

byv

字段

构造函数

方法

1.17

名称

btw

byu

net.minecraft.block.BannerBlock

net.minecraft.src.C_1683_

net.minecraft.server.v1_16_R3.BlockBanner

net.minecraft.world.level.block.BlockBanner

字段

IntegerProperty: a, ROTATION, field_9924, ROTATION, field_176448_b, ROTATION

IntegerProperty: a, ROTATION, field_9924, ROTATION, f_49007_

Map<DyeColor, Block>: b, BY_COLOR, field_9925, COLORED_BANNERS, field_196288_b

Map<DyeColor, Block>: b, BY_COLOR, field_9925, COLORED_BANNERS, f_49008_

VoxelShape: c, SHAPE, field_9923, SHAPE, field_196289_c

VoxelShape: c, SHAPE, field_9923, SHAPE, f_49009_

构造函数

方法

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

Block (DyeColor): a, byColor, method_9398, getForColor, func_196287_a

Block (DyeColor): a, byColor, method_9398, getForColor, m_49014_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

btt

btw

net.minecraft.server.v1_16_R2.BlockBanner

net.minecraft.server.v1_16_R3.BlockBanner

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

buz

btt

net.minecraft.server.v1_16_R1.BlockBanner

net.minecraft.server.v1_16_R2.BlockBanner

字段

构造函数

方法

1.16.1

名称

bop

buz

net.minecraft.server.v1_15_R1.BlockBanner

net.minecraft.server.v1_16_R1.BlockBanner

字段

构造函数

(DyeColor, Block$Properties)

(DyeColor, BlockBehaviour$Properties)

方法

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

1.15.2

名称

bom

bop

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bme

bom

net.minecraft.server.v1_14_R1.BlockBanner

net.minecraft.server.v1_15_R1.BlockBanner

字段

构造函数

方法

1.14.4

名称

blz

bme

net.minecraft.world.level.block.BannerBlock

字段

BlockStateInteger: a, field_9924, ROTATION, field_176448_b, ROTATION

IntegerProperty: a, ROTATION, field_9924, ROTATION, field_176448_b, ROTATION

Map<EnumColor, Block>: b, field_9925, COLORED_BANNERS, field_196288_b

Map<DyeColor, Block>: b, BY_COLOR, field_9925, COLORED_BANNERS, field_196288_b

VoxelShape: c, field_9923, SHAPE, field_196289_c

VoxelShape: c, SHAPE, field_9923, SHAPE, field_196289_c

构造函数

方法

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

Block (EnumColor): a, method_9398, getForColor, func_196287_a

Block (DyeColor): a, byColor, method_9398, getForColor, func_196287_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

1.14.3

名称

blv

blz

net.minecraft.block.BannerBlock

字段

BlockStateInteger: a, field_9924, field_176448_b, ROTATION

BlockStateInteger: a, field_9924, ROTATION, field_176448_b, ROTATION

Map<EnumColor, Block>: b, field_9925, field_196288_b

Map<EnumColor, Block>: b, field_9925, COLORED_BANNERS, field_196288_b

VoxelShape: c, field_9923, field_196289_c

VoxelShape: c, field_9923, SHAPE, field_196289_c

构造函数

方法

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

Block (EnumColor): a, method_9398, func_196287_a

Block (EnumColor): a, method_9398, getForColor, func_196287_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

blu

blv

字段

构造函数

方法

1.14

名称

bcg

blu

net.minecraft.class_2215

net.minecraft.block.BlockBanner

net.minecraft.block.BannerBlock

net.minecraft.server.v1_13_R2.BlockBanner

net.minecraft.server.v1_14_R1.BlockBanner

字段

BlockStateInteger: a, field_176448_b, ROTATION

BlockStateInteger: a, field_9924, field_176448_b, ROTATION

Map<EnumColor, Block>: b, field_196288_b

Map<EnumColor, Block>: b, field_9925, field_196288_b

VoxelShape: c, field_196289_c

VoxelShape: c, field_9923, field_196289_c

构造函数

方法

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

Block (EnumColor): a, func_196287_a

Block (EnumColor): a, method_9398, func_196287_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

1.13.2

名称

bcf

bcg

字段

构造函数

方法

1.13.1

名称

bbz

bcf

net.minecraft.server.v1_13_R1.BlockBanner

net.minecraft.server.v1_13_R2.BlockBanner

字段

构造函数

方法

1.13

名称

aoo

bbz

net.minecraft.server.v1_12_R1.BlockBanner

net.minecraft.server.v1_13_R1.BlockBanner

字段

BlockStateDirection: a, field_176449_a, FACING

BlockStateInteger: b, field_176448_b, ROTATION

BlockStateInteger: a, field_176448_b, ROTATION

AxisAlignedBB: c, field_185550_c

Map<EnumColor, Block>: b, field_196288_b

VoxelShape: c, field_196289_c

构造函数

()

(EnumColor, Block$Info)

方法

String (): c, func_149732_F, getName

boolean (IBlockAccess, BlockPosition): b, func_176205_b

boolean (): d, func_181623_g

TileEntity (World, int): a, func_149915_a

Item (IBlockData, Random, int): a, func_180660_a, getDropType

void (World, BlockPosition, IBlockData, float, int): a, func_180653_a, dropNaturally

boolean (World, BlockPosition): a, func_176196_c, canPlace

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): b, func_149662_c

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

ItemStack (World, BlockPosition): c, func_185549_e

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

Block (EnumColor): a, func_196287_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

aom

aoo

字段

构造函数

方法

1.12

名称

alm

aom

net.minecraft.server.v1_11_R1.BlockBanner

net.minecraft.server.v1_12_R1.BlockBanner

字段

构造函数

方法

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

alk

alm

字段

构造函数

方法

1.11

名称

ajx

alk

net.minecraft.server.v1_10_R1.BlockBanner

net.minecraft.server.v1_11_R1.BlockBanner

字段

构造函数

方法

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

ItemStack (World, BlockPosition, IBlockData): e, func_185549_e

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

ItemStack (World, BlockPosition): c, func_185549_e

1.10.2

名称

字段

构造函数

方法

1.10

名称

ajl

ajx

net.minecraft.server.v1_9_R2.BlockBanner

net.minecraft.server.v1_10_R1.BlockBanner

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockBanner

net.minecraft.server.v1_9_R2.BlockBanner

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

afa

ajl

net.minecraft.server.v1_8_R3.BlockBanner

net.minecraft.server.v1_9_R1.BlockBanner

字段

AxisAlignedBB: c, field_185550_c

构造函数

方法

String (): f, func_149732_F, getName

String (): c, func_149732_F, getName

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): d, func_149686_d

boolean (): c, func_149662_c

boolean (): g, func_181623_g

boolean (): d, func_181623_g

boolean (World, BlockPosition): d, func_176196_c, canPlace

boolean (World, BlockPosition): a, func_176196_c, canPlace

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity): a, func_180657_a

AxisAlignedBB (World, BlockPosition): b, func_180646_a

Item (World, BlockPosition): c, func_180665_b

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): b, func_149662_c

ItemStack (World, BlockPosition, IBlockData): e, func_185549_e

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a

1.8.8

名称

afa

net.minecraft.block.BlockBanner

net.minecraft.server.v1_8_R3.BlockBanner

字段

BlockStateDirection: a, field_176449_a, FACING

BlockStateInteger: b, field_176448_b, ROTATION

构造函数

()

方法

String (): f, func_149732_F, getName

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): d, func_149686_d

boolean (IBlockAccess, BlockPosition): b, func_176205_b

boolean (): c, func_149662_c

boolean (): g, func_181623_g

TileEntity (World, int): a, func_149915_a

Item (IBlockData, Random, int): a, func_180660_a, getDropType

void (World, BlockPosition, IBlockData, float, int): a, func_180653_a, dropNaturally

boolean (World, BlockPosition): d, func_176196_c, canPlace

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity): a, func_180657_a

AxisAlignedBB (World, BlockPosition): b, func_180646_a

Item (World, BlockPosition): c, func_180665_b