历史 - net.minecraft.world.level.block.BannerBlock
1.21.11
名称
dua
dyv
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dpe
dua
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dmt
dpe
字段
构造函数
方法
1.21.5
名称
dis
dmt
字段
构造函数
方法
1.21.4
名称
djr
dis
字段
构造函数
方法
1.21.3
名称
dfd
djr
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
deg
dfd
字段
构造函数
方法
1.20.6
名称
cvv
deg
字段
构造函数
方法
1.20.4
名称
csb
cvv
字段
IntegerProperty: a, ROTATION, field_9924, ROTATION, f_49007_
IntegerProperty: b, ROTATION, field_9924, ROTATION, f_49007_
Map<DyeColor, Block>: b, BY_COLOR, field_9925, COLORED_BANNERS, f_49008_
Map<DyeColor, Block>: c, BY_COLOR, field_9925, COLORED_BANNERS, f_49008_
VoxelShape: c, SHAPE, field_9923, SHAPE, f_49009_
VoxelShape: d, SHAPE, field_9923, SHAPE, f_49009_
com.mojang.serialization.MapCodec<BannerBlock>: a, CODEC, field_46264, CODEC, f_302359_
构造函数
方法
com.mojang.serialization.MapCodec<BannerBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cot
csb
字段
构造函数
方法
1.20.1
名称
coo
cot
字段
构造函数
方法
1.19.4
名称
clz
coo
字段
构造函数
方法
1.19.3
名称
ciz
clz
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cic
ciz
net.minecraft.world.level.block.BlockBanner
字段
构造函数
方法
1.19
名称
ccw
cic
net.minecraft.world.level.block.BlockBanner
字段
构造函数
方法
1.18.2
名称
cce
ccw
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
byv
cce
字段
构造函数
方法
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.17.1
名称
byu
byv
字段
构造函数
方法
1.17
名称
btw
byu
net.minecraft.block.BannerBlock
net.minecraft.src.C_1683_
net.minecraft.server.v1_16_R3.BlockBanner
net.minecraft.world.level.block.BlockBanner
字段
IntegerProperty: a, ROTATION, field_9924, ROTATION, field_176448_b, ROTATION
IntegerProperty: a, ROTATION, field_9924, ROTATION, f_49007_
Map<DyeColor, Block>: b, BY_COLOR, field_9925, COLORED_BANNERS, field_196288_b
Map<DyeColor, Block>: b, BY_COLOR, field_9925, COLORED_BANNERS, f_49008_
VoxelShape: c, SHAPE, field_9923, SHAPE, field_196289_c
VoxelShape: c, SHAPE, field_9923, SHAPE, f_49009_
构造函数
方法
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
Block (DyeColor): a, byColor, method_9398, getForColor, func_196287_a
Block (DyeColor): a, byColor, method_9398, getForColor, m_49014_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
btt
btw
net.minecraft.server.v1_16_R2.BlockBanner
net.minecraft.server.v1_16_R3.BlockBanner
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
buz
btt
net.minecraft.server.v1_16_R1.BlockBanner
net.minecraft.server.v1_16_R2.BlockBanner
字段
构造函数
方法
1.16.1
名称
bop
buz
net.minecraft.server.v1_15_R1.BlockBanner
net.minecraft.server.v1_16_R1.BlockBanner
字段
构造函数
(DyeColor, BlockBehaviour$Properties)
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
1.15.2
名称
bom
bop
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bme
bom
net.minecraft.server.v1_14_R1.BlockBanner
net.minecraft.server.v1_15_R1.BlockBanner
字段
构造函数
方法
1.14.4
名称
blz
bme
net.minecraft.world.level.block.BannerBlock
字段
BlockStateInteger: a, field_9924, ROTATION, field_176448_b, ROTATION
IntegerProperty: a, ROTATION, field_9924, ROTATION, field_176448_b, ROTATION
Map<EnumColor, Block>: b, field_9925, COLORED_BANNERS, field_196288_b
Map<DyeColor, Block>: b, BY_COLOR, field_9925, COLORED_BANNERS, field_196288_b
VoxelShape: c, field_9923, SHAPE, field_196289_c
VoxelShape: c, SHAPE, field_9923, SHAPE, field_196289_c
构造函数
方法
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
Block (EnumColor): a, method_9398, getForColor, func_196287_a
Block (DyeColor): a, byColor, method_9398, getForColor, func_196287_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
1.14.3
名称
blv
blz
net.minecraft.block.BannerBlock
字段
BlockStateInteger: a, field_9924, field_176448_b, ROTATION
BlockStateInteger: a, field_9924, ROTATION, field_176448_b, ROTATION
Map<EnumColor, Block>: b, field_9925, field_196288_b
Map<EnumColor, Block>: b, field_9925, COLORED_BANNERS, field_196288_b
VoxelShape: c, field_9923, field_196289_c
VoxelShape: c, field_9923, SHAPE, field_196289_c
构造函数
方法
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
Block (EnumColor): a, method_9398, func_196287_a
Block (EnumColor): a, method_9398, getForColor, func_196287_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
blu
blv
字段
构造函数
方法
1.14
名称
bcg
blu
net.minecraft.class_2215
net.minecraft.block.BlockBanner
net.minecraft.block.BannerBlock
net.minecraft.server.v1_13_R2.BlockBanner
net.minecraft.server.v1_14_R1.BlockBanner
字段
BlockStateInteger: a, field_176448_b, ROTATION
BlockStateInteger: a, field_9924, field_176448_b, ROTATION
Map<EnumColor, Block>: b, field_196288_b
Map<EnumColor, Block>: b, field_9925, field_196288_b
VoxelShape: c, field_196289_c
VoxelShape: c, field_9923, field_196289_c
构造函数
方法
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
Block (EnumColor): a, func_196287_a
Block (EnumColor): a, method_9398, func_196287_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
1.13.2
名称
bcf
bcg
字段
构造函数
方法
1.13.1
名称
bbz
bcf
net.minecraft.server.v1_13_R1.BlockBanner
net.minecraft.server.v1_13_R2.BlockBanner
字段
构造函数
方法
1.13
名称
aoo
bbz
net.minecraft.server.v1_12_R1.BlockBanner
net.minecraft.server.v1_13_R1.BlockBanner
字段
BlockStateDirection: a, field_176449_a, FACING
BlockStateInteger: b, field_176448_b, ROTATION
BlockStateInteger: a, field_176448_b, ROTATION
AxisAlignedBB: c, field_185550_c
Map<EnumColor, Block>: b, field_196288_b
VoxelShape: c, field_196289_c
构造函数
()
方法
String (): c, func_149732_F, getName
boolean (IBlockAccess, BlockPosition): b, func_176205_b
boolean (): d, func_181623_g
TileEntity (World, int): a, func_149915_a
Item (IBlockData, Random, int): a, func_180660_a, getDropType
void (World, BlockPosition, IBlockData, float, int): a, func_180653_a, dropNaturally
boolean (World, BlockPosition): a, func_176196_c, canPlace
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): b, func_149662_c
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
ItemStack (World, BlockPosition): c, func_185549_e
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
Block (EnumColor): a, func_196287_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
aom
aoo
字段
构造函数
方法
1.12
名称
alm
aom
net.minecraft.server.v1_11_R1.BlockBanner
net.minecraft.server.v1_12_R1.BlockBanner
字段
构造函数
方法
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
alk
alm
字段
构造函数
方法
1.11
名称
ajx
alk
net.minecraft.server.v1_10_R1.BlockBanner
net.minecraft.server.v1_11_R1.BlockBanner
字段
构造函数
方法
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
ItemStack (World, BlockPosition, IBlockData): e, func_185549_e
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
ItemStack (World, BlockPosition): c, func_185549_e
1.10.2
名称
字段
构造函数
方法
1.10
名称
ajl
ajx
net.minecraft.server.v1_9_R2.BlockBanner
net.minecraft.server.v1_10_R1.BlockBanner
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockBanner
net.minecraft.server.v1_9_R2.BlockBanner
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
afa
ajl
net.minecraft.server.v1_8_R3.BlockBanner
net.minecraft.server.v1_9_R1.BlockBanner
字段
AxisAlignedBB: c, field_185550_c
构造函数
方法
String (): f, func_149732_F, getName
String (): c, func_149732_F, getName
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (): d, func_149686_d
boolean (): c, func_149662_c
boolean (): g, func_181623_g
boolean (): d, func_181623_g
boolean (World, BlockPosition): d, func_176196_c, canPlace
boolean (World, BlockPosition): a, func_176196_c, canPlace
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity): a, func_180657_a
AxisAlignedBB (World, BlockPosition): b, func_180646_a
Item (World, BlockPosition): c, func_180665_b
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): b, func_149662_c
ItemStack (World, BlockPosition, IBlockData): e, func_185549_e
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a
1.8.8
名称
afa
net.minecraft.block.BlockBanner
net.minecraft.server.v1_8_R3.BlockBanner
字段
BlockStateDirection: a, field_176449_a, FACING
BlockStateInteger: b, field_176448_b, ROTATION
构造函数
()
方法
String (): f, func_149732_F, getName
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (): d, func_149686_d
boolean (IBlockAccess, BlockPosition): b, func_176205_b
boolean (): c, func_149662_c
boolean (): g, func_181623_g
TileEntity (World, int): a, func_149915_a
Item (IBlockData, Random, int): a, func_180660_a, getDropType
void (World, BlockPosition, IBlockData, float, int): a, func_180653_a, dropNaturally
boolean (World, BlockPosition): d, func_176196_c, canPlace
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity): a, func_180657_a
AxisAlignedBB (World, BlockPosition): b, func_180646_a
Item (World, BlockPosition): c, func_180665_b