历史 - net.minecraft.world.level.levelgen.feature.TreeFeature

1.15.2

名称

cfm

cfp

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cfb

cfm

net.minecraft.server.v1_14_R1.WorldGenTrees

net.minecraft.server.v1_15_R1.WorldGenTrees

字段

BlockState: aS, DEFAULT_TRUNK, field_13902, LOG, field_181653_a

BlockState: aT, DEFAULT_LEAF, field_13899, LEAVES, field_181654_b

int: a, baseHeight, field_13900, height, field_76533_a

boolean: aU, addJungleFeatures, field_13903, hasVinesAndCocoa, field_76531_b

BlockState: aV, trunk, field_13898, log, field_76532_c

BlockState: aW, leaf, field_13901, leaves, field_76530_d

构造函数

(Function<com.mojang.datafixers.Dynamic<?>, ? extends NoneFeatureConfiguration>, boolean)

(Function<com.mojang.datafixers.Dynamic<?>, ? extends NoneFeatureConfiguration>, boolean, int, BlockState, BlockState, boolean)

(Function<com.mojang.datafixers.Dynamic<?>, ? extends SmallTreeConfiguration>)

方法

int (Random): a, getTreeHeight, method_14062, getTreeHeight, func_208534_a

void (LevelWriter, int, BlockPos, Direction): a, placeCocoa, method_14063, makeCocoa, func_181652_a

void (LevelWriter, BlockPos, BooleanProperty): a, addVine, method_14065, makeVine, func_181651_a

void (LevelSimulatedRW, BlockPos, BooleanProperty): a, addHangingVine, method_14064, makeVineColumn, func_181650_b

boolean (Set<BlockPos>, LevelSimulatedRW, Random, BlockPos, BoundingBox): a, doPlace, method_12775, generate, func_208519_a

boolean (LevelSimulatedRW, Random, BlockPos, Set<BlockPos>, Set<BlockPos>, BoundingBox, SmallTreeConfiguration): a, doPlace, method_23402, generate, func_225557_a_

1.14.4

名称

cew

cfb

net.minecraft.world.level.levelgen.feature.TreeFeature

字段

IBlockData: aS, field_13902, LOG, field_181653_a

BlockState: aS, DEFAULT_TRUNK, field_13902, LOG, field_181653_a

IBlockData: aT, field_13899, LEAVES, field_181654_b

BlockState: aT, DEFAULT_LEAF, field_13899, LEAVES, field_181654_b

int: a, field_13900, height, field_76533_a

int: a, baseHeight, field_13900, height, field_76533_a

boolean: aU, field_13903, hasVinesAndCocoa, field_76531_b

boolean: aU, addJungleFeatures, field_13903, hasVinesAndCocoa, field_76531_b

IBlockData: aV, field_13898, log, field_76532_c

BlockState: aV, trunk, field_13898, log, field_76532_c

IBlockData: aW, field_13901, leaves, field_76530_d

BlockState: aW, leaf, field_13901, leaves, field_76530_d

构造函数

方法

int (Random): a, method_14062, getTreeHeight, func_208534_a

int (Random): a, getTreeHeight, method_14062, getTreeHeight, func_208534_a

void (IWorldWriter, int, BlockPosition, EnumDirection): a, method_14063, makeCocoa, func_181652_a

void (LevelWriter, int, BlockPos, Direction): a, placeCocoa, method_14063, makeCocoa, func_181652_a

void (IWorldWriter, BlockPosition, BlockStateBoolean): a, method_14065, makeVine, func_181651_a

void (LevelWriter, BlockPos, BooleanProperty): a, addVine, method_14065, makeVine, func_181651_a

void (VirtualLevelWritable, BlockPosition, BlockStateBoolean): a, method_14064, makeVineColumn, func_181650_b

void (LevelSimulatedRW, BlockPos, BooleanProperty): a, addHangingVine, method_14064, makeVineColumn, func_181650_b

boolean (Set<BlockPosition>, VirtualLevelWritable, Random, BlockPosition, StructureBoundingBox): a, method_12775, generate, func_208519_a

boolean (Set<BlockPos>, LevelSimulatedRW, Random, BlockPos, BoundingBox): a, doPlace, method_12775, generate, func_208519_a

1.14.3

名称

ces

cew

net.minecraft.world.gen.feature.OakTreeFeature

字段

IBlockData: aS, field_13902, field_181653_a

IBlockData: aS, field_13902, LOG, field_181653_a

IBlockData: aT, field_13899, field_181654_b

IBlockData: aT, field_13899, LEAVES, field_181654_b

int: a, field_13900, field_76533_a

int: a, field_13900, height, field_76533_a

boolean: aU, field_13903, field_76531_b

boolean: aU, field_13903, hasVinesAndCocoa, field_76531_b

IBlockData: aV, field_13898, field_76532_c

IBlockData: aV, field_13898, log, field_76532_c

IBlockData: aW, field_13901, field_76530_d

IBlockData: aW, field_13901, leaves, field_76530_d

构造函数

方法

int (Random): a, method_14062, func_208534_a

int (Random): a, method_14062, getTreeHeight, func_208534_a

void (IWorldWriter, int, BlockPosition, EnumDirection): a, method_14063, func_181652_a

void (IWorldWriter, int, BlockPosition, EnumDirection): a, method_14063, makeCocoa, func_181652_a

void (IWorldWriter, BlockPosition, BlockStateBoolean): a, method_14065, func_181651_a

void (IWorldWriter, BlockPosition, BlockStateBoolean): a, method_14065, makeVine, func_181651_a

void (VirtualLevelWritable, BlockPosition, BlockStateBoolean): a, method_14064, func_181650_b

void (VirtualLevelWritable, BlockPosition, BlockStateBoolean): a, method_14064, makeVineColumn, func_181650_b

boolean (Set<BlockPosition>, VirtualLevelWritable, Random, BlockPosition, StructureBoundingBox): a, method_12775, func_208519_a

boolean (Set<BlockPosition>, VirtualLevelWritable, Random, BlockPosition, StructureBoundingBox): a, method_12775, generate, func_208519_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

ceq

ces

字段

构造函数

方法

boolean (Set<BlockPosition>, VirtualLevelWritable, Random, BlockPosition): a, method_12775, func_208519_a

boolean (Set<BlockPosition>, VirtualLevelWritable, Random, BlockPosition, StructureBoundingBox): a, method_12775, func_208519_a

1.14

名称

btt

ceq

net.minecraft.class_3207

net.minecraft.server.v1_13_R2.WorldGenTrees

net.minecraft.server.v1_14_R1.WorldGenTrees

字段

IBlockData: b, field_181653_a

IBlockData: aS, field_13902, field_181653_a

IBlockData: c, field_181654_b

IBlockData: aT, field_13899, field_181654_b

int: a, field_76533_a

int: a, field_13900, field_76533_a

boolean: d, field_76531_b

boolean: aU, field_13903, field_76531_b

IBlockData: aH, field_76532_c

IBlockData: aV, field_13898, field_76532_c

IBlockData: aI, field_76530_d

IBlockData: aW, field_13901, field_76530_d

构造函数

(boolean)

(boolean, int, IBlockData, IBlockData, boolean)

(Function<com.mojang.datafixers.Dynamic<?>, ? extends WorldGenFeatureEmptyConfiguration>, boolean)

(Function<com.mojang.datafixers.Dynamic<?>, ? extends WorldGenFeatureEmptyConfiguration>, boolean, int, IBlockData, IBlockData, boolean)

方法

boolean (Set<BlockPosition>, GeneratorAccess, Random, BlockPosition): a, func_208519_a

int (Random): a, func_208534_a

int (Random): a, method_14062, func_208534_a

void (GeneratorAccess, int, BlockPosition, EnumDirection): a, func_181652_a

void (GeneratorAccess, BlockPosition, BlockStateBoolean): a, func_181651_a

void (GeneratorAccess, BlockPosition, BlockStateBoolean): b, func_181650_b

boolean (Set<BlockPosition>, VirtualLevelWritable, Random, BlockPosition): a, method_12775, func_208519_a

void (IWorldWriter, int, BlockPosition, EnumDirection): a, method_14063, func_181652_a

void (IWorldWriter, BlockPosition, BlockStateBoolean): a, method_14065, func_181651_a

void (VirtualLevelWritable, BlockPosition, BlockStateBoolean): a, method_14064, func_181650_b

1.13.2

名称

bts

btt

字段

构造函数

方法

1.13.1

名称

btk

bts

net.minecraft.server.v1_13_R1.WorldGenTrees

net.minecraft.server.v1_13_R2.WorldGenTrees

字段

构造函数

方法

1.13

名称

bax

btk

net.minecraft.world.gen.feature.WorldGenTrees

net.minecraft.world.gen.feature.TreeFeature

net.minecraft.server.v1_12_R1.WorldGenTrees

net.minecraft.server.v1_13_R1.WorldGenTrees

字段

IBlockData: a, field_181653_a

IBlockData: b, field_181653_a

IBlockData: b, field_181654_b

IBlockData: c, field_181654_b

int: c, field_76533_a

int: a, field_76533_a

IBlockData: e, field_76532_c

IBlockData: aH, field_76532_c

IBlockData: f, field_76530_d

IBlockData: aI, field_76530_d

构造函数

方法

boolean (World, Random, BlockPosition): b, func_180709_b, generate

void (World, int, BlockPosition, EnumDirection): a, func_181652_a

void (World, BlockPosition, BlockStateBoolean): a, func_181651_a

void (World, BlockPosition, BlockStateBoolean): b, func_181650_b

boolean (Set<BlockPosition>, GeneratorAccess, Random, BlockPosition): a, func_208519_a

int (Random): a, func_208534_a

void (GeneratorAccess, int, BlockPosition, EnumDirection): a, func_181652_a

void (GeneratorAccess, BlockPosition, BlockStateBoolean): a, func_181651_a

void (GeneratorAccess, BlockPosition, BlockStateBoolean): b, func_181650_b

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bav

bax

字段

构造函数

方法

1.12

名称

axq

bav

net.minecraft.server.v1_11_R1.WorldGenTrees

net.minecraft.server.v1_12_R1.WorldGenTrees

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

axo

axq

字段

构造函数

方法

1.11

名称

avx

axo

net.minecraft.server.v1_10_R1.WorldGenTrees

net.minecraft.server.v1_11_R1.WorldGenTrees

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

avg

avx

net.minecraft.server.v1_9_R2.WorldGenTrees

net.minecraft.server.v1_10_R1.WorldGenTrees

字段

构造函数

方法

1.9.4

名称

avf

avg

net.minecraft.server.v1_9_R1.WorldGenTrees

net.minecraft.server.v1_9_R2.WorldGenTrees

字段

构造函数

方法

1.9.2

名称

avg

avf

字段

构造函数

方法

1.9

名称

apv

avg

net.minecraft.server.v1_8_R3.WorldGenTrees

net.minecraft.server.v1_9_R1.WorldGenTrees

字段

构造函数

方法

1.8.8

名称

apv

net.minecraft.world.gen.feature.WorldGenTrees

net.minecraft.server.v1_8_R3.WorldGenTrees

字段

IBlockData: a, field_181653_a

IBlockData: b, field_181654_b

int: c, field_76533_a

boolean: d, field_76531_b

IBlockData: e, field_76532_c

IBlockData: f, field_76530_d

构造函数

(boolean)

(boolean, int, IBlockData, IBlockData, boolean)

方法

boolean (World, Random, BlockPosition): b, func_180709_b, generate

void (World, int, BlockPosition, EnumDirection): a, func_181652_a

void (World, BlockPosition, BlockStateBoolean): a, func_181651_a

void (World, BlockPosition, BlockStateBoolean): b, func_181650_b