历史 - net.minecraft.world.level.block.DirtPathBlock

1.21.11

名称

dxc

ebx

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dse

dxc

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dpt

dse

字段

构造函数

方法

1.21.5

名称

dls

dpt

字段

构造函数

方法

1.21.4

名称

dms

dls

字段

构造函数

方法

1.21.3

名称

dic

dms

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dhf

dic

字段

构造函数

方法

1.20.6

名称

cyu

dhf

字段

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

cuv

cyu

字段

VoxelShape: a, SHAPE, field_11106, SHAPE, f_153126_

VoxelShape: b, SHAPE, field_11106, SHAPE, f_153126_

com.mojang.serialization.MapCodec<DirtPathBlock>: a, CODEC, field_46335, CODEC, f_302478_

构造函数

方法

com.mojang.serialization.MapCodec<DirtPathBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

crn

cuv

字段

构造函数

方法

1.20.1

名称

crg

crn

字段

构造函数

方法

1.19.4

名称

coq

crg

字段

构造函数

方法

1.19.3

名称

cln

coq

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

ckq

cln

net.minecraft.world.level.block.BlockGrassPath

字段

构造函数

方法

1.19

名称

cfk

ckq

net.minecraft.world.level.block.BlockGrassPath

字段

构造函数

方法

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

1.18.2

名称

ces

cfk

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cbj

ces

字段

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

1.17.1

名称

cbi

cbj

字段

构造函数

方法

1.17

名称

bxc

cbi

net.minecraft.world.level.block.GrassPathBlock

net.minecraft.world.level.block.DirtPathBlock

net.minecraft.block.GrassPathBlock

net.minecraft.block.DirtPathBlock

net.minecraft.block.GrassPathBlock

net.minecraft.src.C_141203_

net.minecraft.server.v1_16_R3.BlockGrassPath

net.minecraft.world.level.block.BlockGrassPath

字段

VoxelShape: a, SHAPE, field_11106, SHAPE, field_196453_a

VoxelShape: a, SHAPE, field_11106, SHAPE, f_153126_

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bwz

bxc

net.minecraft.server.v1_16_R2.BlockGrassPath

net.minecraft.server.v1_16_R3.BlockGrassPath

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

byf

bwz

net.minecraft.server.v1_16_R1.BlockGrassPath

net.minecraft.server.v1_16_R2.BlockGrassPath

字段

构造函数

方法

1.16.1

名称

brs

byf

net.minecraft.server.v1_15_R1.BlockGrassPath

net.minecraft.server.v1_16_R1.BlockGrassPath

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

boolean (BlockState, BlockGetter, BlockPos): f, isViewBlocking, method_24219, hasInWallOverlay, func_229870_f_

1.15.2

名称

brp

brs

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bpf

brp

net.minecraft.server.v1_14_R1.BlockGrassPath

net.minecraft.server.v1_15_R1.BlockGrassPath

字段

构造函数

方法

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

boolean (BlockState, BlockGetter, BlockPos): f, isViewBlocking, method_24219, hasInWallOverlay, func_229870_f_

1.14.4

名称

bpa

bpf

net.minecraft.world.level.block.GrassPathBlock

字段

VoxelShape: a, field_11106, SHAPE, field_196453_a

VoxelShape: a, SHAPE, field_11106, SHAPE, field_196453_a

构造函数

方法

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

1.14.3

名称

bow

bpa

net.minecraft.block.GrassPathBlock

字段

VoxelShape: a, field_11106, field_196453_a

VoxelShape: a, field_11106, SHAPE, field_196453_a

构造函数

方法

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

boolean (IBlockData): n, method_9526, func_220074_n

boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bov

bow

字段

构造函数

方法

1.14

名称

bfd

bov

net.minecraft.class_2369

net.minecraft.block.BlockGrassPath

net.minecraft.block.GrassPathBlock

net.minecraft.server.v1_13_R2.BlockGrassPath

net.minecraft.server.v1_14_R1.BlockGrassPath

字段

VoxelShape: a, field_196453_a

VoxelShape: a, field_11106, field_196453_a

构造函数

方法

boolean (IBlockData): a, func_149686_d

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

int (IBlockData, IBlockAccess, BlockPosition): j, func_200011_d

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

boolean (IBlockData): n, method_9526, func_220074_n

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

1.13.2

名称

bfc

bfd

字段

构造函数

方法

1.13.1

名称

beu

bfc

net.minecraft.server.v1_13_R1.BlockGrassPath

net.minecraft.server.v1_13_R2.BlockGrassPath

字段

构造函数

方法

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

1.13

名称

arc

beu

net.minecraft.server.v1_12_R1.BlockGrassPath

net.minecraft.server.v1_13_R1.BlockGrassPath

字段

AxisAlignedBB: a, field_185673_a

VoxelShape: a, field_196453_a

构造函数

()

(Block$Info)

方法

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

Item (IBlockData, Random, int): a, func_180660_a, getDropType

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

void (World, BlockPosition): b, func_190971_b

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

int (IBlockData, IBlockAccess, BlockPosition): j, func_200011_d

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

ara

arc

字段

构造函数

方法

1.12

名称

any

ara

net.minecraft.server.v1_11_R1.BlockGrassPath

net.minecraft.server.v1_12_R1.BlockGrassPath

字段

构造函数

方法

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

anw

any

字段

构造函数

方法

1.11

名称

amj

anw

net.minecraft.server.v1_10_R1.BlockGrassPath

net.minecraft.server.v1_11_R1.BlockGrassPath

字段

构造函数

方法

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

void (World, BlockPosition): b, func_190971_b

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

alw

amj

net.minecraft.server.v1_9_R2.BlockGrassPath

net.minecraft.server.v1_10_R1.BlockGrassPath

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockGrassPath

net.minecraft.server.v1_9_R2.BlockGrassPath

字段

构造函数

方法

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

名称

字段

构造函数

方法

1.9

名称

alw

net.minecraft.block.BlockGrassPath

net.minecraft.server.v1_9_R1.BlockGrassPath

字段

AxisAlignedBB: a, field_185673_a

构造函数

()

方法

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

Item (IBlockData, Random, int): a, func_180660_a, getDropType

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a