历史 - net.minecraft.world.level.block.DirtPathBlock
1.21.11
名称
dxc
ebx
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dse
dxc
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dpt
dse
字段
构造函数
方法
1.21.5
名称
dls
dpt
字段
构造函数
方法
1.21.4
名称
dms
dls
字段
构造函数
方法
1.21.3
名称
dic
dms
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dhf
dic
字段
构造函数
方法
1.20.6
名称
cyu
dhf
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
名称
cuv
cyu
字段
VoxelShape: a, SHAPE, field_11106, SHAPE, f_153126_
VoxelShape: b, SHAPE, field_11106, SHAPE, f_153126_
com.mojang.serialization.MapCodec<DirtPathBlock>: a, CODEC, field_46335, CODEC, f_302478_
构造函数
方法
com.mojang.serialization.MapCodec<DirtPathBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
crn
cuv
字段
构造函数
方法
1.20.1
名称
crg
crn
字段
构造函数
方法
1.19.4
名称
coq
crg
字段
构造函数
方法
1.19.3
名称
cln
coq
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
ckq
cln
net.minecraft.world.level.block.BlockGrassPath
字段
构造函数
方法
1.19
名称
cfk
ckq
net.minecraft.world.level.block.BlockGrassPath
字段
构造函数
方法
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
1.18.2
名称
ces
cfk
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cbj
ces
字段
构造函数
方法
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
1.17.1
名称
cbi
cbj
字段
构造函数
方法
1.17
名称
bxc
cbi
net.minecraft.world.level.block.GrassPathBlock
net.minecraft.world.level.block.DirtPathBlock
net.minecraft.block.GrassPathBlock
net.minecraft.block.DirtPathBlock
net.minecraft.block.GrassPathBlock
net.minecraft.src.C_141203_
net.minecraft.server.v1_16_R3.BlockGrassPath
net.minecraft.world.level.block.BlockGrassPath
字段
VoxelShape: a, SHAPE, field_11106, SHAPE, field_196453_a
VoxelShape: a, SHAPE, field_11106, SHAPE, f_153126_
构造函数
方法
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bwz
bxc
net.minecraft.server.v1_16_R2.BlockGrassPath
net.minecraft.server.v1_16_R3.BlockGrassPath
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
byf
bwz
net.minecraft.server.v1_16_R1.BlockGrassPath
net.minecraft.server.v1_16_R2.BlockGrassPath
字段
构造函数
方法
1.16.1
名称
brs
byf
net.minecraft.server.v1_15_R1.BlockGrassPath
net.minecraft.server.v1_16_R1.BlockGrassPath
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
boolean (BlockState, BlockGetter, BlockPos): f, isViewBlocking, method_24219, hasInWallOverlay, func_229870_f_
1.15.2
名称
brp
brs
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bpf
brp
net.minecraft.server.v1_14_R1.BlockGrassPath
net.minecraft.server.v1_15_R1.BlockGrassPath
字段
构造函数
方法
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
boolean (BlockState, BlockGetter, BlockPos): f, isViewBlocking, method_24219, hasInWallOverlay, func_229870_f_
1.14.4
名称
bpa
bpf
net.minecraft.world.level.block.GrassPathBlock
字段
VoxelShape: a, field_11106, SHAPE, field_196453_a
VoxelShape: a, SHAPE, field_11106, SHAPE, field_196453_a
构造函数
方法
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
1.14.3
名称
bow
bpa
net.minecraft.block.GrassPathBlock
字段
VoxelShape: a, field_11106, field_196453_a
VoxelShape: a, field_11106, SHAPE, field_196453_a
构造函数
方法
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
boolean (IBlockData): n, method_9526, func_220074_n
boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bov
bow
字段
构造函数
方法
1.14
名称
bfd
bov
net.minecraft.class_2369
net.minecraft.block.BlockGrassPath
net.minecraft.block.GrassPathBlock
net.minecraft.server.v1_13_R2.BlockGrassPath
net.minecraft.server.v1_14_R1.BlockGrassPath
字段
VoxelShape: a, field_196453_a
VoxelShape: a, field_11106, field_196453_a
构造函数
方法
boolean (IBlockData): a, func_149686_d
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
int (IBlockData, IBlockAccess, BlockPosition): j, func_200011_d
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
boolean (IBlockData): n, method_9526, func_220074_n
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
1.13.2
名称
bfc
bfd
字段
构造函数
方法
1.13.1
名称
beu
bfc
net.minecraft.server.v1_13_R1.BlockGrassPath
net.minecraft.server.v1_13_R2.BlockGrassPath
字段
构造函数
方法
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
1.13
名称
arc
beu
net.minecraft.server.v1_12_R1.BlockGrassPath
net.minecraft.server.v1_13_R1.BlockGrassPath
字段
AxisAlignedBB: a, field_185673_a
VoxelShape: a, field_196453_a
构造函数
()
方法
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
Item (IBlockData, Random, int): a, func_180660_a, getDropType
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
void (World, BlockPosition): b, func_190971_b
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
int (IBlockData, IBlockAccess, BlockPosition): j, func_200011_d
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
ara
arc
字段
构造函数
方法
1.12
名称
any
ara
net.minecraft.server.v1_11_R1.BlockGrassPath
net.minecraft.server.v1_12_R1.BlockGrassPath
字段
构造函数
方法
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
anw
any
字段
构造函数
方法
1.11
名称
amj
anw
net.minecraft.server.v1_10_R1.BlockGrassPath
net.minecraft.server.v1_11_R1.BlockGrassPath
字段
构造函数
方法
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
void (World, BlockPosition): b, func_190971_b
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
alw
amj
net.minecraft.server.v1_9_R2.BlockGrassPath
net.minecraft.server.v1_10_R1.BlockGrassPath
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockGrassPath
net.minecraft.server.v1_9_R2.BlockGrassPath
字段
构造函数
方法
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
名称
字段
构造函数
方法
1.9
名称
alw
net.minecraft.block.BlockGrassPath
net.minecraft.server.v1_9_R1.BlockGrassPath
字段
AxisAlignedBB: a, field_185673_a
构造函数
()
方法
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
Item (IBlockData, Random, int): a, func_180660_a, getDropType
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a