历史 - net.minecraft.client.renderer.entity.player.AvatarRenderer
1.21.11
名称
hti
icd
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hjn
hti
net.minecraft.client.renderer.entity.player.PlayerRenderer
net.minecraft.client.renderer.entity.player.AvatarRenderer
net.minecraft.src.C_4462_
net.minecraft.src.C_411176_
字段
构造函数
方法
void (PlayerRenderState, Component, PoseStack, MultiBufferSource, int): a, renderNameTag, method_4213, renderLabelIfPresent, m_7649_
void (AbstractClientPlayer, PlayerRenderState, float): a, extractRenderState, method_62604, updateRenderState, m_351578_
void (AbstractClientPlayer, PlayerRenderState, float): b, extractFlightData, method_62607, updateGliding, m_356978_
void (AbstractClientPlayer, PlayerRenderState, float): c, extractCapeState, method_62609, updateCape, m_355788_
Parrot$Variant (AbstractClientPlayer, boolean): a, getParrotOnShoulder, method_62605, getShoulderParrotVariant, m_357044_
void (PoseStack, MultiBufferSource, int, ResourceLocation, boolean): a, renderRightHand, method_4220, renderRightArm, m_117770_
void (PoseStack, MultiBufferSource, int, ResourceLocation, boolean): b, renderLeftHand, method_4221, renderLeftArm, m_117813_
void (PoseStack, MultiBufferSource, int, ResourceLocation, ModelPart, boolean): a, renderHand, method_23205, renderArm, m_117775_
HumanoidModel$ArmPose (AbstractClientPlayer, HumanoidArm): a, getArmPose, method_64258, getArmPose, m_117794_
HumanoidModel$ArmPose (Player, ItemStack, InteractionHand): a, getArmPose, method_4210, getArmPose, m_353782_
HumanoidModel$ArmPose (Avatar, HumanoidArm): a, getArmPose, method_64258, getArmPose, m_417444_
HumanoidModel$ArmPose (Avatar, ItemStack, InteractionHand): a, getArmPose, method_4210, getArmPose, m_417563_
void (AvatarRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submitNameTag, method_4213, renderLabelIfPresent, m_415111_
void (AvatarlikeEntity, AvatarRenderState, float): a, extractRenderState, method_62604, updateRenderState, m_351578_
boolean (AvatarlikeEntity, double): a, shouldShowName, method_74935, hasLabel, m_6512_
void (AvatarlikeEntity, AvatarRenderState, float): b, extractFlightData, method_62607, updateGliding, m_419374_
void (AvatarlikeEntity, AvatarRenderState, float): c, extractCapeState, method_62609, updateCape, m_418817_
void (PoseStack, SubmitNodeCollector, int, ResourceLocation, boolean): a, renderRightHand, method_4220, renderRightArm, m_420391_
void (PoseStack, SubmitNodeCollector, int, ResourceLocation, boolean): b, renderLeftHand, method_4221, renderLeftArm, m_416642_
void (PoseStack, SubmitNodeCollector, int, ResourceLocation, ModelPart, boolean): a, renderHand, method_23205, renderArm, m_417486_
boolean (AvatarlikeEntity): a, isEntityUpsideDown, method_74934, shouldFlipUpsideDown, m_194453_
boolean (Player): a, isPlayerUpsideDown, method_74936, shouldFlipUpsideDown, m_418030_
1.21.8
名称
hjm
hjn
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
hdc
hjm
字段
构造函数
方法
1.21.5
名称
gxm
hdc
字段
构造函数
方法
1.21.4
名称
gwx
gxm
字段
构造函数
方法
HumanoidModel$ArmPose (PlayerRenderState, HumanoidArm): a, getArmPose, method_64258, getArmPose, m_117794_
HumanoidModel$ArmPose (PlayerRenderState, PlayerRenderState$HandState, InteractionHand): a, getArmPose, method_4210, getArmPose, m_353782_
void (AbstractClientPlayer, PlayerRenderState$HandState, InteractionHand): a, extractHandState, method_62603, updateHandState, m_355147_
HumanoidModel$ArmPose (AbstractClientPlayer, HumanoidArm): a, getArmPose, method_64258, getArmPose, m_117794_
HumanoidModel$ArmPose (Player, ItemStack, InteractionHand): a, getArmPose, method_4210, getArmPose, m_353782_
1.21.3
名称
gpo
gwx
字段
构造函数
方法
void (AbstractClientPlayer): b, setModelProperties, method_4218, setModelPose, m_117818_
ResourceLocation (AbstractClientPlayer): a, getTextureLocation, method_4216, getTexture, m_5478_
void (AbstractClientPlayer, float, float, PoseStack, MultiBufferSource, int): a, render, method_4215, render, m_7392_
Vec3 (AbstractClientPlayer, float): a, getRenderOffset, method_23206, getPositionOffset, m_7860_
void (AbstractClientPlayer, PoseStack, float): a, scale, method_4217, scale, m_7546_
void (PoseStack, MultiBufferSource, int, AbstractClientPlayer): a, renderRightHand, method_4220, renderRightArm, m_117770_
void (PoseStack, MultiBufferSource, int, AbstractClientPlayer): b, renderLeftHand, method_4221, renderLeftArm, m_117813_
void (PoseStack, MultiBufferSource, int, AbstractClientPlayer, ModelPart, ModelPart): a, renderHand, method_23205, renderArm, m_117775_
HumanoidModel$ArmPose (AbstractClientPlayer, InteractionHand): a, getArmPose, method_4210, getArmPose, m_117794_
void (AbstractClientPlayer, Component, PoseStack, MultiBufferSource, int, float): a, renderNameTag, method_4213, renderLabelIfPresent, m_7649_
void (AbstractClientPlayer, PoseStack, float, float, float, float): a, setupRotations, method_4212, setupTransforms, m_7523_
boolean (PlayerRenderState): a, shouldRenderLayers, method_62606, shouldRenderFeatures, m_351571_
Vec3 (PlayerRenderState): b, getRenderOffset, method_23206, getPositionOffset, m_7860_
HumanoidModel$ArmPose (PlayerRenderState, HumanoidArm): a, getArmPose, method_64258, getArmPose, m_117794_
HumanoidModel$ArmPose (PlayerRenderState, PlayerRenderState$HandState, InteractionHand): a, getArmPose, method_4210, getArmPose, m_353782_
ResourceLocation (PlayerRenderState): c, getTextureLocation, method_4216, getTexture, m_113764_
void (PlayerRenderState, PoseStack): a, scale, method_4217, scale, m_7546_
void (PlayerRenderState, Component, PoseStack, MultiBufferSource, int): a, renderNameTag, method_4213, renderLabelIfPresent, m_7649_
PlayerRenderState (): b, createRenderState, method_62608, createRenderState, m_5478_
void (AbstractClientPlayer, PlayerRenderState, float): a, extractRenderState, method_62604, updateRenderState, m_351578_
void (AbstractClientPlayer, PlayerRenderState, float): b, extractFlightData, method_62607, updateGliding, m_356978_
void (AbstractClientPlayer, PlayerRenderState$HandState, InteractionHand): a, extractHandState, method_62603, updateHandState, m_355147_
void (AbstractClientPlayer, PlayerRenderState, float): c, extractCapeState, method_62609, updateCape, m_355788_
Parrot$Variant (AbstractClientPlayer, boolean): a, getParrotOnShoulder, method_62605, getShoulderParrotVariant, m_357044_
void (PoseStack, MultiBufferSource, int, ResourceLocation, boolean): a, renderRightHand, method_4220, renderRightArm, m_117770_
void (PoseStack, MultiBufferSource, int, ResourceLocation, boolean): b, renderLeftHand, method_4221, renderLeftArm, m_117813_
void (PoseStack, MultiBufferSource, int, ResourceLocation, ModelPart, boolean): a, renderHand, method_23205, renderArm, m_117775_
void (PlayerRenderState, PoseStack, float, float): a, setupRotations, method_4212, setupTransforms, m_7523_
1.21.1
名称
字段
构造函数
方法
1.21
名称
goe
gpo
字段
构造函数
方法
1.20.6
名称
gdq
goe
字段
构造函数
方法
void (AbstractClientPlayer, PoseStack, float, float, float): a, setupRotations, method_4212, setupTransforms, m_7523_
void (AbstractClientPlayer, Component, PoseStack, MultiBufferSource, int): a, renderNameTag, method_4213, renderLabelIfPresent, m_7649_
void (AbstractClientPlayer, Component, PoseStack, MultiBufferSource, int, float): a, renderNameTag, method_4213, renderLabelIfPresent, m_7649_
void (AbstractClientPlayer, PoseStack, float, float, float, float): a, setupRotations, method_4212, setupTransforms, m_7523_
1.20.4
名称
fyh
gdq
字段
构造函数
方法
1.20.2
名称
fty
fyh
字段
构造函数
方法
1.20.1
名称
fsf
fty
字段
构造函数
方法
1.19.4
名称
fnp
fsf
字段
构造函数
方法
1.19.3
名称
fjk
fnp
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
fhm
fjk
字段
构造函数
方法
1.19
名称
faf
fhm
字段
构造函数
方法
1.18.2
名称
eyy
faf
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ewt
eyy
字段
构造函数
方法
1.17.1
名称
ews
ewt
字段
构造函数
方法
1.17
名称
ejk
ews
net.minecraft.client.renderer.entity.PlayerRenderer
net.minecraft.src.C_4462_
字段
构造函数
(EntityRenderDispatcher, boolean)
(EntityRendererProvider$Context, boolean)
方法
void (AbstractClientPlayer): b, setModelProperties, method_4218, setModelPose, func_177137_d
void (AbstractClientPlayer): b, setModelProperties, method_4218, setModelPose, m_117818_
ResourceLocation (AbstractClientPlayer): a, getTextureLocation, method_4216, getTexture, func_110775_a
ResourceLocation (AbstractClientPlayer): a, getTextureLocation, method_4216, getTexture, m_5478_
void (AbstractClientPlayer, float, float, PoseStack, MultiBufferSource, int): a, render, method_4215, render, func_225623_a_
void (AbstractClientPlayer, float, float, PoseStack, MultiBufferSource, int): a, render, method_4215, render, m_7392_
Vec3 (AbstractClientPlayer, float): a, getRenderOffset, method_23206, getPositionOffset, func_225627_b_
Vec3 (AbstractClientPlayer, float): a, getRenderOffset, method_23206, getPositionOffset, m_7860_
void (AbstractClientPlayer, PoseStack, float): a, scale, method_4217, scale, func_225620_a_
void (AbstractClientPlayer, PoseStack, float): a, scale, method_4217, scale, m_7546_
void (PoseStack, MultiBufferSource, int, AbstractClientPlayer): a, renderRightHand, method_4220, renderRightArm, func_229144_a_
void (PoseStack, MultiBufferSource, int, AbstractClientPlayer): a, renderRightHand, method_4220, renderRightArm, m_117770_
void (PoseStack, MultiBufferSource, int, AbstractClientPlayer): b, renderLeftHand, method_4221, renderLeftArm, func_229146_b_
void (PoseStack, MultiBufferSource, int, AbstractClientPlayer): b, renderLeftHand, method_4221, renderLeftArm, m_117813_
void (PoseStack, MultiBufferSource, int, AbstractClientPlayer, ModelPart, ModelPart): a, renderHand, method_23205, renderArm, func_229145_a_
void (PoseStack, MultiBufferSource, int, AbstractClientPlayer, ModelPart, ModelPart): a, renderHand, method_23205, renderArm, m_117775_
void (AbstractClientPlayer, PoseStack, float, float, float): a, setupRotations, method_4212, setupTransforms, func_225621_a_
void (AbstractClientPlayer, PoseStack, float, float, float): a, setupRotations, method_4212, setupTransforms, m_7523_
HumanoidModel$ArmPose (AbstractClientPlayer, InteractionHand): a, getArmPose, method_4210, getArmPose, func_241741_a_
HumanoidModel$ArmPose (AbstractClientPlayer, InteractionHand): a, getArmPose, method_4210, getArmPose, m_117794_
void (AbstractClientPlayer, Component, PoseStack, MultiBufferSource, int): a, renderNameTag, method_4213, renderLabelIfPresent, func_225629_a_
void (AbstractClientPlayer, Component, PoseStack, MultiBufferSource, int): a, renderNameTag, method_4213, renderLabelIfPresent, m_7649_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
ejc
ejk
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
eld
ejc
字段
构造函数
方法
1.16.1
名称
dzt
eld
字段
构造函数
方法
HumanoidModel$ArmPose (AbstractClientPlayer, ItemStack, ItemStack, InteractionHand): a, getArmPose, method_4210, getArmPose, func_217766_a
void (AbstractClientPlayer, String, PoseStack, MultiBufferSource, int): a, renderNameTag, method_4213, renderLabelIfPresent, func_225629_a_
HumanoidModel$ArmPose (AbstractClientPlayer, InteractionHand): a, getArmPose, method_4210, getArmPose, func_241741_a_
void (AbstractClientPlayer, Component, PoseStack, MultiBufferSource, int): a, renderNameTag, method_4213, renderLabelIfPresent, func_225629_a_
1.15.2
名称
dzq
dzt
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dwn
dzq
字段
构造函数
方法
void (AbstractClientPlayer, double, double, double, float, float): a, render, method_4215, render, func_76986_a
void (AbstractClientPlayer): d, setModelProperties, method_4218, setModelPose, func_177137_d
void (AbstractClientPlayer): b, setModelProperties, method_4218, setModelPose, func_177137_d
HumanoidModel$ArmPose (AbstractClientPlayer, ItemStack, ItemStack, InteractionHand): a, getArmPose, method_4210, func_217766_a
HumanoidModel$ArmPose (AbstractClientPlayer, ItemStack, ItemStack, InteractionHand): a, getArmPose, method_4210, getArmPose, func_217766_a
void (AbstractClientPlayer, float): a, scale, method_4217, scale, func_77041_b
void (AbstractClientPlayer, double, double, double, String, double): a, renderNameTags, method_4213, renderLabel, func_188296_a
void (AbstractClientPlayer): b, renderRightHand, method_4220, renderRightArm, func_177138_b
void (AbstractClientPlayer): c, renderLeftHand, method_4221, renderLeftArm, func_177139_c
void (AbstractClientPlayer, float, float, float): a, setupRotations, method_4212, setupTransforms, func_77043_a
void (AbstractClientPlayer, float, float, PoseStack, MultiBufferSource, int): a, render, method_4215, render, func_225623_a_
Vec3 (AbstractClientPlayer, float): a, getRenderOffset, method_23206, getPositionOffset, func_225627_b_
void (AbstractClientPlayer, PoseStack, float): a, scale, method_4217, scale, func_225620_a_
void (AbstractClientPlayer, String, PoseStack, MultiBufferSource, int): a, renderNameTag, method_4213, renderLabelIfPresent, func_225629_a_
void (PoseStack, MultiBufferSource, int, AbstractClientPlayer): a, renderRightHand, method_4220, renderRightArm, func_229144_a_
void (PoseStack, MultiBufferSource, int, AbstractClientPlayer): b, renderLeftHand, method_4221, renderLeftArm, func_229146_b_
void (PoseStack, MultiBufferSource, int, AbstractClientPlayer, ModelPart, ModelPart): a, renderHand, method_23205, renderArm, func_229145_a_
void (AbstractClientPlayer, PoseStack, float, float, float): a, setupRotations, method_4212, setupTransforms, func_225621_a_
1.14.4
名称
dtz
dwn
net.minecraft.client.renderer.entity.player.PlayerRenderer
字段
构造函数
方法
void (AbstractClientPlayerEntity, double, double, double, float, float): a, method_4215, method_4215, func_76986_a
void (AbstractClientPlayer, double, double, double, float, float): a, render, method_4215, render, func_76986_a
void (AbstractClientPlayerEntity): d, method_4218, setModelPose, func_177137_d
void (AbstractClientPlayer): d, setModelProperties, method_4218, setModelPose, func_177137_d
BipedEntityModel$ArmPose (AbstractClientPlayerEntity, ItemStack, ItemStack, EnumHand): a, method_4210, method_4210, func_217766_a
HumanoidModel$ArmPose (AbstractClientPlayer, ItemStack, ItemStack, InteractionHand): a, getArmPose, method_4210, func_217766_a
MinecraftKey (AbstractClientPlayerEntity): a, method_4216, method_4216, func_110775_a
ResourceLocation (AbstractClientPlayer): a, getTextureLocation, method_4216, getTexture, func_110775_a
void (AbstractClientPlayerEntity, float): a, method_4217, method_4217, func_77041_b
void (AbstractClientPlayer, float): a, scale, method_4217, scale, func_77041_b
void (AbstractClientPlayerEntity, double, double, double, String, double): a, method_4213, method_4213, func_188296_a
void (AbstractClientPlayer, double, double, double, String, double): a, renderNameTags, method_4213, renderLabel, func_188296_a
void (AbstractClientPlayerEntity): b, method_4220, renderRightArm, func_177138_b
void (AbstractClientPlayer): b, renderRightHand, method_4220, renderRightArm, func_177138_b
void (AbstractClientPlayerEntity): c, method_4221, renderLeftArm, func_177139_c
void (AbstractClientPlayer): c, renderLeftHand, method_4221, renderLeftArm, func_177139_c
void (AbstractClientPlayerEntity, float, float, float): a, method_4212, method_4212, func_77043_a
void (AbstractClientPlayer, float, float, float): a, setupRotations, method_4212, setupTransforms, func_77043_a
1.14.3
名称
dtv
dtz
net.minecraft.client.render.entity.PlayerEntityRenderer
字段
构造函数
方法
void (AbstractClientPlayerEntity, double, double, double, float, float): a, method_4215, func_76986_a
void (AbstractClientPlayerEntity, double, double, double, float, float): a, method_4215, method_4215, func_76986_a
void (AbstractClientPlayerEntity): d, method_4218, func_177137_d
void (AbstractClientPlayerEntity): d, method_4218, setModelPose, func_177137_d
BipedModel$ArmPose (AbstractClientPlayerEntity, ItemStack, ItemStack, EnumHand): a, method_4210, func_217766_a
BipedEntityModel$ArmPose (AbstractClientPlayerEntity, ItemStack, ItemStack, EnumHand): a, method_4210, method_4210, func_217766_a
MinecraftKey (AbstractClientPlayerEntity): a, method_4216, func_110775_a
MinecraftKey (AbstractClientPlayerEntity): a, method_4216, method_4216, func_110775_a
void (AbstractClientPlayerEntity, float): a, method_4217, func_77041_b
void (AbstractClientPlayerEntity, float): a, method_4217, method_4217, func_77041_b
void (AbstractClientPlayerEntity, double, double, double, String, double): a, method_4213, func_188296_a
void (AbstractClientPlayerEntity, double, double, double, String, double): a, method_4213, method_4213, func_188296_a
void (AbstractClientPlayerEntity): b, method_4220, func_177138_b
void (AbstractClientPlayerEntity): b, method_4220, renderRightArm, func_177138_b
void (AbstractClientPlayerEntity): c, method_4221, func_177139_c
void (AbstractClientPlayerEntity): c, method_4221, renderLeftArm, func_177139_c
void (AbstractClientPlayerEntity, float, float, float): a, method_4212, func_77043_a
void (AbstractClientPlayerEntity, float, float, float): a, method_4212, method_4212, func_77043_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dts
dtv
字段
构造函数
方法
1.14
名称
dts
net.minecraft.class_1007
net.minecraft.client.renderer.entity.PlayerRenderer
字段
构造函数
(EntityRendererManager, boolean)
方法
void (AbstractClientPlayerEntity, double, double, double, float, float): a, method_4215, func_76986_a
void (AbstractClientPlayerEntity): d, method_4218, func_177137_d
BipedModel$ArmPose (AbstractClientPlayerEntity, ItemStack, ItemStack, EnumHand): a, method_4210, func_217766_a
MinecraftKey (AbstractClientPlayerEntity): a, method_4216, func_110775_a
void (AbstractClientPlayerEntity, float): a, method_4217, func_77041_b
void (AbstractClientPlayerEntity, double, double, double, String, double): a, method_4213, func_188296_a
void (AbstractClientPlayerEntity): b, method_4220, func_177138_b
void (AbstractClientPlayerEntity): c, method_4221, func_177139_c
void (AbstractClientPlayerEntity, float, float, float): a, method_4212, func_77043_a