历史 - net.minecraft.client.renderer.entity.player.AvatarRenderer

1.21.11

名称

hti

icd

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hjn

hti

net.minecraft.client.renderer.entity.player.PlayerRenderer

net.minecraft.client.renderer.entity.player.AvatarRenderer

net.minecraft.src.C_4462_

net.minecraft.src.C_411176_

字段

构造函数

方法

void (PlayerRenderState, Component, PoseStack, MultiBufferSource, int): a, renderNameTag, method_4213, renderLabelIfPresent, m_7649_

void (AbstractClientPlayer, PlayerRenderState, float): a, extractRenderState, method_62604, updateRenderState, m_351578_

void (AbstractClientPlayer, PlayerRenderState, float): b, extractFlightData, method_62607, updateGliding, m_356978_

void (AbstractClientPlayer, PlayerRenderState, float): c, extractCapeState, method_62609, updateCape, m_355788_

Parrot$Variant (AbstractClientPlayer, boolean): a, getParrotOnShoulder, method_62605, getShoulderParrotVariant, m_357044_

void (PoseStack, MultiBufferSource, int, ResourceLocation, boolean): a, renderRightHand, method_4220, renderRightArm, m_117770_

void (PoseStack, MultiBufferSource, int, ResourceLocation, boolean): b, renderLeftHand, method_4221, renderLeftArm, m_117813_

void (PoseStack, MultiBufferSource, int, ResourceLocation, ModelPart, boolean): a, renderHand, method_23205, renderArm, m_117775_

HumanoidModel$ArmPose (AbstractClientPlayer, HumanoidArm): a, getArmPose, method_64258, getArmPose, m_117794_

HumanoidModel$ArmPose (Player, ItemStack, InteractionHand): a, getArmPose, method_4210, getArmPose, m_353782_

HumanoidModel$ArmPose (Avatar, HumanoidArm): a, getArmPose, method_64258, getArmPose, m_417444_

HumanoidModel$ArmPose (Avatar, ItemStack, InteractionHand): a, getArmPose, method_4210, getArmPose, m_417563_

void (AvatarRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submitNameTag, method_4213, renderLabelIfPresent, m_415111_

void (AvatarlikeEntity, AvatarRenderState, float): a, extractRenderState, method_62604, updateRenderState, m_351578_

boolean (AvatarlikeEntity, double): a, shouldShowName, method_74935, hasLabel, m_6512_

void (AvatarlikeEntity, AvatarRenderState, float): b, extractFlightData, method_62607, updateGliding, m_419374_

void (AvatarlikeEntity, AvatarRenderState, float): c, extractCapeState, method_62609, updateCape, m_418817_

void (PoseStack, SubmitNodeCollector, int, ResourceLocation, boolean): a, renderRightHand, method_4220, renderRightArm, m_420391_

void (PoseStack, SubmitNodeCollector, int, ResourceLocation, boolean): b, renderLeftHand, method_4221, renderLeftArm, m_416642_

void (PoseStack, SubmitNodeCollector, int, ResourceLocation, ModelPart, boolean): a, renderHand, method_23205, renderArm, m_417486_

boolean (AvatarlikeEntity): a, isEntityUpsideDown, method_74934, shouldFlipUpsideDown, m_194453_

boolean (Player): a, isPlayerUpsideDown, method_74936, shouldFlipUpsideDown, m_418030_

1.21.8

名称

hjm

hjn

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

hdc

hjm

字段

构造函数

方法

1.21.5

名称

gxm

hdc

字段

构造函数

方法

1.21.4

名称

gwx

gxm

字段

构造函数

方法

HumanoidModel$ArmPose (PlayerRenderState, HumanoidArm): a, getArmPose, method_64258, getArmPose, m_117794_

HumanoidModel$ArmPose (PlayerRenderState, PlayerRenderState$HandState, InteractionHand): a, getArmPose, method_4210, getArmPose, m_353782_

void (AbstractClientPlayer, PlayerRenderState$HandState, InteractionHand): a, extractHandState, method_62603, updateHandState, m_355147_

HumanoidModel$ArmPose (AbstractClientPlayer, HumanoidArm): a, getArmPose, method_64258, getArmPose, m_117794_

HumanoidModel$ArmPose (Player, ItemStack, InteractionHand): a, getArmPose, method_4210, getArmPose, m_353782_

1.21.3

名称

gpo

gwx

字段

构造函数

方法

void (AbstractClientPlayer): b, setModelProperties, method_4218, setModelPose, m_117818_

ResourceLocation (AbstractClientPlayer): a, getTextureLocation, method_4216, getTexture, m_5478_

void (AbstractClientPlayer, float, float, PoseStack, MultiBufferSource, int): a, render, method_4215, render, m_7392_

Vec3 (AbstractClientPlayer, float): a, getRenderOffset, method_23206, getPositionOffset, m_7860_

void (AbstractClientPlayer, PoseStack, float): a, scale, method_4217, scale, m_7546_

void (PoseStack, MultiBufferSource, int, AbstractClientPlayer): a, renderRightHand, method_4220, renderRightArm, m_117770_

void (PoseStack, MultiBufferSource, int, AbstractClientPlayer): b, renderLeftHand, method_4221, renderLeftArm, m_117813_

void (PoseStack, MultiBufferSource, int, AbstractClientPlayer, ModelPart, ModelPart): a, renderHand, method_23205, renderArm, m_117775_

HumanoidModel$ArmPose (AbstractClientPlayer, InteractionHand): a, getArmPose, method_4210, getArmPose, m_117794_

void (AbstractClientPlayer, Component, PoseStack, MultiBufferSource, int, float): a, renderNameTag, method_4213, renderLabelIfPresent, m_7649_

void (AbstractClientPlayer, PoseStack, float, float, float, float): a, setupRotations, method_4212, setupTransforms, m_7523_

boolean (PlayerRenderState): a, shouldRenderLayers, method_62606, shouldRenderFeatures, m_351571_

Vec3 (PlayerRenderState): b, getRenderOffset, method_23206, getPositionOffset, m_7860_

HumanoidModel$ArmPose (PlayerRenderState, HumanoidArm): a, getArmPose, method_64258, getArmPose, m_117794_

HumanoidModel$ArmPose (PlayerRenderState, PlayerRenderState$HandState, InteractionHand): a, getArmPose, method_4210, getArmPose, m_353782_

ResourceLocation (PlayerRenderState): c, getTextureLocation, method_4216, getTexture, m_113764_

void (PlayerRenderState, PoseStack): a, scale, method_4217, scale, m_7546_

void (PlayerRenderState, Component, PoseStack, MultiBufferSource, int): a, renderNameTag, method_4213, renderLabelIfPresent, m_7649_

PlayerRenderState (): b, createRenderState, method_62608, createRenderState, m_5478_

void (AbstractClientPlayer, PlayerRenderState, float): a, extractRenderState, method_62604, updateRenderState, m_351578_

void (AbstractClientPlayer, PlayerRenderState, float): b, extractFlightData, method_62607, updateGliding, m_356978_

void (AbstractClientPlayer, PlayerRenderState$HandState, InteractionHand): a, extractHandState, method_62603, updateHandState, m_355147_

void (AbstractClientPlayer, PlayerRenderState, float): c, extractCapeState, method_62609, updateCape, m_355788_

Parrot$Variant (AbstractClientPlayer, boolean): a, getParrotOnShoulder, method_62605, getShoulderParrotVariant, m_357044_

void (PoseStack, MultiBufferSource, int, ResourceLocation, boolean): a, renderRightHand, method_4220, renderRightArm, m_117770_

void (PoseStack, MultiBufferSource, int, ResourceLocation, boolean): b, renderLeftHand, method_4221, renderLeftArm, m_117813_

void (PoseStack, MultiBufferSource, int, ResourceLocation, ModelPart, boolean): a, renderHand, method_23205, renderArm, m_117775_

void (PlayerRenderState, PoseStack, float, float): a, setupRotations, method_4212, setupTransforms, m_7523_

1.21.1

名称

字段

构造函数

方法

1.21

名称

goe

gpo

字段

构造函数

方法

1.20.6

名称

gdq

goe

字段

构造函数

方法

void (AbstractClientPlayer, PoseStack, float, float, float): a, setupRotations, method_4212, setupTransforms, m_7523_

void (AbstractClientPlayer, Component, PoseStack, MultiBufferSource, int): a, renderNameTag, method_4213, renderLabelIfPresent, m_7649_

void (AbstractClientPlayer, Component, PoseStack, MultiBufferSource, int, float): a, renderNameTag, method_4213, renderLabelIfPresent, m_7649_

void (AbstractClientPlayer, PoseStack, float, float, float, float): a, setupRotations, method_4212, setupTransforms, m_7523_

1.20.4

名称

fyh

gdq

字段

构造函数

方法

1.20.2

名称

fty

fyh

字段

构造函数

方法

1.20.1

名称

fsf

fty

字段

构造函数

方法

1.19.4

名称

fnp

fsf

字段

构造函数

方法

1.19.3

名称

fjk

fnp

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

fhm

fjk

字段

构造函数

方法

1.19

名称

faf

fhm

字段

构造函数

方法

1.18.2

名称

eyy

faf

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ewt

eyy

字段

构造函数

方法

1.17.1

名称

ews

ewt

字段

构造函数

方法

1.17

名称

ejk

ews

net.minecraft.client.renderer.entity.PlayerRenderer

net.minecraft.src.C_4462_

字段

构造函数

(EntityRenderDispatcher)

(EntityRenderDispatcher, boolean)

(EntityRendererProvider$Context, boolean)

方法

void (AbstractClientPlayer): b, setModelProperties, method_4218, setModelPose, func_177137_d

void (AbstractClientPlayer): b, setModelProperties, method_4218, setModelPose, m_117818_

ResourceLocation (AbstractClientPlayer): a, getTextureLocation, method_4216, getTexture, func_110775_a

ResourceLocation (AbstractClientPlayer): a, getTextureLocation, method_4216, getTexture, m_5478_

void (AbstractClientPlayer, float, float, PoseStack, MultiBufferSource, int): a, render, method_4215, render, func_225623_a_

void (AbstractClientPlayer, float, float, PoseStack, MultiBufferSource, int): a, render, method_4215, render, m_7392_

Vec3 (AbstractClientPlayer, float): a, getRenderOffset, method_23206, getPositionOffset, func_225627_b_

Vec3 (AbstractClientPlayer, float): a, getRenderOffset, method_23206, getPositionOffset, m_7860_

void (AbstractClientPlayer, PoseStack, float): a, scale, method_4217, scale, func_225620_a_

void (AbstractClientPlayer, PoseStack, float): a, scale, method_4217, scale, m_7546_

void (PoseStack, MultiBufferSource, int, AbstractClientPlayer): a, renderRightHand, method_4220, renderRightArm, func_229144_a_

void (PoseStack, MultiBufferSource, int, AbstractClientPlayer): a, renderRightHand, method_4220, renderRightArm, m_117770_

void (PoseStack, MultiBufferSource, int, AbstractClientPlayer): b, renderLeftHand, method_4221, renderLeftArm, func_229146_b_

void (PoseStack, MultiBufferSource, int, AbstractClientPlayer): b, renderLeftHand, method_4221, renderLeftArm, m_117813_

void (PoseStack, MultiBufferSource, int, AbstractClientPlayer, ModelPart, ModelPart): a, renderHand, method_23205, renderArm, func_229145_a_

void (PoseStack, MultiBufferSource, int, AbstractClientPlayer, ModelPart, ModelPart): a, renderHand, method_23205, renderArm, m_117775_

void (AbstractClientPlayer, PoseStack, float, float, float): a, setupRotations, method_4212, setupTransforms, func_225621_a_

void (AbstractClientPlayer, PoseStack, float, float, float): a, setupRotations, method_4212, setupTransforms, m_7523_

HumanoidModel$ArmPose (AbstractClientPlayer, InteractionHand): a, getArmPose, method_4210, getArmPose, func_241741_a_

HumanoidModel$ArmPose (AbstractClientPlayer, InteractionHand): a, getArmPose, method_4210, getArmPose, m_117794_

void (AbstractClientPlayer, Component, PoseStack, MultiBufferSource, int): a, renderNameTag, method_4213, renderLabelIfPresent, func_225629_a_

void (AbstractClientPlayer, Component, PoseStack, MultiBufferSource, int): a, renderNameTag, method_4213, renderLabelIfPresent, m_7649_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

ejc

ejk

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

eld

ejc

字段

构造函数

方法

1.16.1

名称

dzt

eld

字段

构造函数

方法

HumanoidModel$ArmPose (AbstractClientPlayer, ItemStack, ItemStack, InteractionHand): a, getArmPose, method_4210, getArmPose, func_217766_a

void (AbstractClientPlayer, String, PoseStack, MultiBufferSource, int): a, renderNameTag, method_4213, renderLabelIfPresent, func_225629_a_

HumanoidModel$ArmPose (AbstractClientPlayer, InteractionHand): a, getArmPose, method_4210, getArmPose, func_241741_a_

void (AbstractClientPlayer, Component, PoseStack, MultiBufferSource, int): a, renderNameTag, method_4213, renderLabelIfPresent, func_225629_a_

1.15.2

名称

dzq

dzt

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dwn

dzq

字段

构造函数

方法

void (AbstractClientPlayer, double, double, double, float, float): a, render, method_4215, render, func_76986_a

void (AbstractClientPlayer): d, setModelProperties, method_4218, setModelPose, func_177137_d

void (AbstractClientPlayer): b, setModelProperties, method_4218, setModelPose, func_177137_d

HumanoidModel$ArmPose (AbstractClientPlayer, ItemStack, ItemStack, InteractionHand): a, getArmPose, method_4210, func_217766_a

HumanoidModel$ArmPose (AbstractClientPlayer, ItemStack, ItemStack, InteractionHand): a, getArmPose, method_4210, getArmPose, func_217766_a

void (AbstractClientPlayer, float): a, scale, method_4217, scale, func_77041_b

void (AbstractClientPlayer, double, double, double, String, double): a, renderNameTags, method_4213, renderLabel, func_188296_a

void (AbstractClientPlayer): b, renderRightHand, method_4220, renderRightArm, func_177138_b

void (AbstractClientPlayer): c, renderLeftHand, method_4221, renderLeftArm, func_177139_c

void (AbstractClientPlayer, float, float, float): a, setupRotations, method_4212, setupTransforms, func_77043_a

void (AbstractClientPlayer, float, float, PoseStack, MultiBufferSource, int): a, render, method_4215, render, func_225623_a_

Vec3 (AbstractClientPlayer, float): a, getRenderOffset, method_23206, getPositionOffset, func_225627_b_

void (AbstractClientPlayer, PoseStack, float): a, scale, method_4217, scale, func_225620_a_

void (AbstractClientPlayer, String, PoseStack, MultiBufferSource, int): a, renderNameTag, method_4213, renderLabelIfPresent, func_225629_a_

void (PoseStack, MultiBufferSource, int, AbstractClientPlayer): a, renderRightHand, method_4220, renderRightArm, func_229144_a_

void (PoseStack, MultiBufferSource, int, AbstractClientPlayer): b, renderLeftHand, method_4221, renderLeftArm, func_229146_b_

void (PoseStack, MultiBufferSource, int, AbstractClientPlayer, ModelPart, ModelPart): a, renderHand, method_23205, renderArm, func_229145_a_

void (AbstractClientPlayer, PoseStack, float, float, float): a, setupRotations, method_4212, setupTransforms, func_225621_a_

1.14.4

名称

dtz

dwn

net.minecraft.client.renderer.entity.player.PlayerRenderer

字段

构造函数

方法

void (AbstractClientPlayerEntity, double, double, double, float, float): a, method_4215, method_4215, func_76986_a

void (AbstractClientPlayer, double, double, double, float, float): a, render, method_4215, render, func_76986_a

void (AbstractClientPlayerEntity): d, method_4218, setModelPose, func_177137_d

void (AbstractClientPlayer): d, setModelProperties, method_4218, setModelPose, func_177137_d

BipedEntityModel$ArmPose (AbstractClientPlayerEntity, ItemStack, ItemStack, EnumHand): a, method_4210, method_4210, func_217766_a

HumanoidModel$ArmPose (AbstractClientPlayer, ItemStack, ItemStack, InteractionHand): a, getArmPose, method_4210, func_217766_a

MinecraftKey (AbstractClientPlayerEntity): a, method_4216, method_4216, func_110775_a

ResourceLocation (AbstractClientPlayer): a, getTextureLocation, method_4216, getTexture, func_110775_a

void (AbstractClientPlayerEntity, float): a, method_4217, method_4217, func_77041_b

void (AbstractClientPlayer, float): a, scale, method_4217, scale, func_77041_b

void (AbstractClientPlayerEntity, double, double, double, String, double): a, method_4213, method_4213, func_188296_a

void (AbstractClientPlayer, double, double, double, String, double): a, renderNameTags, method_4213, renderLabel, func_188296_a

void (AbstractClientPlayerEntity): b, method_4220, renderRightArm, func_177138_b

void (AbstractClientPlayer): b, renderRightHand, method_4220, renderRightArm, func_177138_b

void (AbstractClientPlayerEntity): c, method_4221, renderLeftArm, func_177139_c

void (AbstractClientPlayer): c, renderLeftHand, method_4221, renderLeftArm, func_177139_c

void (AbstractClientPlayerEntity, float, float, float): a, method_4212, method_4212, func_77043_a

void (AbstractClientPlayer, float, float, float): a, setupRotations, method_4212, setupTransforms, func_77043_a

1.14.3

名称

dtv

dtz

net.minecraft.client.render.entity.PlayerEntityRenderer

字段

构造函数

方法

void (AbstractClientPlayerEntity, double, double, double, float, float): a, method_4215, func_76986_a

void (AbstractClientPlayerEntity, double, double, double, float, float): a, method_4215, method_4215, func_76986_a

void (AbstractClientPlayerEntity): d, method_4218, func_177137_d

void (AbstractClientPlayerEntity): d, method_4218, setModelPose, func_177137_d

BipedModel$ArmPose (AbstractClientPlayerEntity, ItemStack, ItemStack, EnumHand): a, method_4210, func_217766_a

BipedEntityModel$ArmPose (AbstractClientPlayerEntity, ItemStack, ItemStack, EnumHand): a, method_4210, method_4210, func_217766_a

MinecraftKey (AbstractClientPlayerEntity): a, method_4216, func_110775_a

MinecraftKey (AbstractClientPlayerEntity): a, method_4216, method_4216, func_110775_a

void (AbstractClientPlayerEntity, float): a, method_4217, func_77041_b

void (AbstractClientPlayerEntity, float): a, method_4217, method_4217, func_77041_b

void (AbstractClientPlayerEntity, double, double, double, String, double): a, method_4213, func_188296_a

void (AbstractClientPlayerEntity, double, double, double, String, double): a, method_4213, method_4213, func_188296_a

void (AbstractClientPlayerEntity): b, method_4220, func_177138_b

void (AbstractClientPlayerEntity): b, method_4220, renderRightArm, func_177138_b

void (AbstractClientPlayerEntity): c, method_4221, func_177139_c

void (AbstractClientPlayerEntity): c, method_4221, renderLeftArm, func_177139_c

void (AbstractClientPlayerEntity, float, float, float): a, method_4212, func_77043_a

void (AbstractClientPlayerEntity, float, float, float): a, method_4212, method_4212, func_77043_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dts

dtv

字段

构造函数

方法

1.14

名称

dts

net.minecraft.class_1007

net.minecraft.client.renderer.entity.PlayerRenderer

字段

构造函数

(EntityRendererManager)

(EntityRendererManager, boolean)

方法

void (AbstractClientPlayerEntity, double, double, double, float, float): a, method_4215, func_76986_a

void (AbstractClientPlayerEntity): d, method_4218, func_177137_d

BipedModel$ArmPose (AbstractClientPlayerEntity, ItemStack, ItemStack, EnumHand): a, method_4210, func_217766_a

MinecraftKey (AbstractClientPlayerEntity): a, method_4216, func_110775_a

void (AbstractClientPlayerEntity, float): a, method_4217, func_77041_b

void (AbstractClientPlayerEntity, double, double, double, String, double): a, method_4213, func_188296_a

void (AbstractClientPlayerEntity): b, method_4220, func_177138_b

void (AbstractClientPlayerEntity): c, method_4221, func_177139_c

void (AbstractClientPlayerEntity, float, float, float): a, method_4212, func_77043_a