历史 - net.minecraft.network.protocol.game.ServerboundSetBeaconPacket
1.21.11
名称
aji
ajs
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ajd
aji
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
aiq
ajd
字段
构造函数
方法
1.21.5
名称
ahw
aiq
字段
构造函数
方法
1.21.4
名称
aja
ahw
字段
构造函数
方法
PacketType<ServerboundSetBeaconPacket> (): a, type, method_55846, getPacketId, m_5779_
PacketType<ServerboundSetBeaconPacket> (): a, type, method_65080, getPacketType, m_5779_
1.21.3
名称
ahu
aja
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
aii
ahu
字段
构造函数
方法
1.20.6
名称
aeu
aii
字段
Optional<MobEffect>: a, primary, field_13050, primaryEffectId, f_134472_
Optional<Holder<MobEffect>>: b, primary, comp_2180, primary, f_134472_
Optional<MobEffect>: b, secondary, field_13049, secondaryEffectId, f_134473_
Optional<Holder<MobEffect>>: c, secondary, comp_2181, secondary, f_134473_
StreamCodec<RegistryFriendlyByteBuf, ServerboundSetBeaconPacket>: a, STREAM_CODEC, field_48215, CODEC, f_314389_
构造函数
方法
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
Optional<MobEffect> (): a, getPrimary, method_12436, getPrimaryEffectId, m_237994_
Optional<MobEffect> (): d, getSecondary, method_12435, getSecondaryEffectId, m_238000_
PacketType<ServerboundSetBeaconPacket> (): a, type, method_55846, getPacketId, m_5779_
Optional<Holder<MobEffect>> (): b, primary, comp_2180, primary, f_134472_
Optional<Holder<MobEffect>> (): e, secondary, comp_2181, secondary, f_134473_
1.20.4
名称
acm
aeu
字段
构造函数
方法
1.20.2
名称
aan
acm
字段
构造函数
方法
Optional<MobEffect> (): c, getSecondary, method_12435, getSecondaryEffectId, m_238000_
Optional<MobEffect> (): d, getSecondary, method_12435, getSecondaryEffectId, m_238000_
1.20.1
名称
aba
aan
字段
构造函数
方法
1.19.4
名称
aac
aba
字段
构造函数
方法
Optional<MobEffect> (): b, getPrimary, method_12436, getPrimaryEffectId, m_237994_
Optional<MobEffect> (): a, getPrimary, method_12436, getPrimaryEffectId, m_237994_
1.19.3
名称
yy
aac
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
yg
yy
net.minecraft.network.protocol.game.PacketPlayInBeacon
字段
构造函数
方法
1.19
名称
wr
yg
net.minecraft.network.protocol.game.PacketPlayInBeacon
字段
int: a, primary, field_13050, primaryEffectId, f_134472_
int: b, secondary, field_13049, secondaryEffectId, f_134473_
Optional<MobEffect>: a, primary, field_13050, primaryEffectId, f_134472_
Optional<MobEffect>: b, secondary, field_13049, secondaryEffectId, f_134473_
构造函数
(int, int)
(Optional<MobEffect>, Optional<MobEffect>)
方法
int (): b, getPrimary, method_12436, getPrimaryEffectId, m_134484_
int (): c, getSecondary, method_12435, getSecondaryEffectId, m_134487_
Optional<MobEffect> (): b, getPrimary, method_12436, getPrimaryEffectId, m_237994_
Optional<MobEffect> (): c, getSecondary, method_12435, getSecondaryEffectId, m_238000_
1.18.2
名称
wf
wr
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
uv
wf
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
ti
uv
net.minecraft.network.play.client.CUpdateBeaconPacket
net.minecraft.src.C_5188_
net.minecraft.server.v1_16_R3.PacketPlayInBeacon
net.minecraft.network.protocol.game.PacketPlayInBeacon
字段
int: a, primary, field_13050, primaryEffectId, field_210357_a
int: a, primary, field_13050, primaryEffectId, f_134472_
int: b, secondary, field_13049, secondaryEffectId, field_210358_b
int: b, secondary, field_13049, secondaryEffectId, f_134473_
构造函数
()
方法
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (ServerGamePacketListener): a, handle, method_12434, apply, func_148833_a
void (ServerGamePacketListener): a, handle, method_12434, apply, m_5797_
int (): b, getPrimary, method_12436, getPrimaryEffectId, func_210355_a
int (): b, getPrimary, method_12436, getPrimaryEffectId, m_134484_
int (): c, getSecondary, method_12435, getSecondaryEffectId, func_210356_b
int (): c, getSecondary, method_12435, getSecondaryEffectId, m_134487_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PacketPlayInBeacon
net.minecraft.server.v1_16_R3.PacketPlayInBeacon
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
sg
ti
net.minecraft.server.v1_16_R1.PacketPlayInBeacon
net.minecraft.server.v1_16_R2.PacketPlayInBeacon
字段
构造函数
方法
1.16.1
名称
qr
sg
net.minecraft.server.v1_15_R1.PacketPlayInBeacon
net.minecraft.server.v1_16_R1.PacketPlayInBeacon
字段
构造函数
方法
1.15.2
名称
net.minecraft.server.network.packet.UpdateBeaconC2SPacket
net.minecraft.network.packet.c2s.play.UpdateBeaconC2SPacket
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
pa
qr
net.minecraft.network.packet.c2s.play.UpdateBeaconC2SPacket
net.minecraft.server.network.packet.UpdateBeaconC2SPacket
net.minecraft.server.v1_14_R1.PacketPlayInBeacon
net.minecraft.server.v1_15_R1.PacketPlayInBeacon
字段
构造函数
方法
1.14.4
名称
oy
pa
net.minecraft.network.protocol.game.ServerboundSetBeaconPacket
net.minecraft.server.network.packet.UpdateBeaconC2SPacket
net.minecraft.network.packet.c2s.play.UpdateBeaconC2SPacket
字段
int: a, field_13050, primaryEffectId, field_210357_a
int: a, primary, field_13050, primaryEffectId, field_210357_a
int: b, field_13049, secondaryEffectId, field_210358_b
int: b, secondary, field_13049, secondaryEffectId, field_210358_b
构造函数
方法
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (PacketListenerPlayIn): a, method_12434, method_12434, func_148833_a
void (ServerGamePacketListener): a, handle, method_12434, apply, func_148833_a
int (): b, method_12436, getPrimaryEffectId, func_210355_a
int (): b, getPrimary, method_12436, getPrimaryEffectId, func_210355_a
int (): c, method_12435, getSecondaryEffectId, func_210356_b
int (): c, getSecondary, method_12435, getSecondaryEffectId, func_210356_b
1.14.3
名称
ox
oy
net.minecraft.server.network.packet.UpdateBeaconC2SPacket
字段
int: a, field_13050, field_210357_a
int: a, field_13050, primaryEffectId, field_210357_a
int: b, field_13049, field_210358_b
int: b, field_13049, secondaryEffectId, field_210358_b
构造函数
方法
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (PacketListenerPlayIn): a, method_12434, func_148833_a
void (PacketListenerPlayIn): a, method_12434, method_12434, func_148833_a
int (): b, method_12436, func_210355_a
int (): b, method_12436, getPrimaryEffectId, func_210355_a
int (): c, method_12435, func_210356_b
int (): c, method_12435, getSecondaryEffectId, func_210356_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
ni
ox
net.minecraft.class_2866
net.minecraft.network.play.client.CPacketUpdateBeacon
net.minecraft.network.play.client.CUpdateBeaconPacket
net.minecraft.server.v1_13_R2.PacketPlayInBeacon
net.minecraft.server.v1_14_R1.PacketPlayInBeacon
字段
int: a, field_210357_a
int: a, field_13050, field_210357_a
int: b, field_210358_b
int: b, field_13049, field_210358_b
构造函数
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketListenerPlayIn): a, func_148833_a
void (PacketListenerPlayIn): a, method_12434, func_148833_a
int (): b, func_210355_a
int (): b, method_12436, func_210355_a
int (): c, func_210356_b
int (): c, method_12435, func_210356_b
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.PacketPlayInBeacon
net.minecraft.server.v1_13_R2.PacketPlayInBeacon
字段
构造函数
方法
1.13
名称
ni
net.minecraft.network.play.client.CPacketUpdateBeacon
net.minecraft.server.v1_13_R1.PacketPlayInBeacon
字段
int: a, field_210357_a
int: b, field_210358_b
构造函数
()
(int, int)
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketListenerPlayIn): a, func_148833_a
int (): b, func_210355_a
int (): c, func_210356_b