历史 - net.minecraft.network.protocol.game.ServerboundSetBeaconPacket

1.21.11

名称

aji

ajs

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

ajd

aji

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

aiq

ajd

字段

构造函数

方法

1.21.5

名称

ahw

aiq

字段

构造函数

方法

1.21.4

名称

aja

ahw

字段

构造函数

方法

PacketType<ServerboundSetBeaconPacket> (): a, type, method_55846, getPacketId, m_5779_

PacketType<ServerboundSetBeaconPacket> (): a, type, method_65080, getPacketType, m_5779_

1.21.3

名称

ahu

aja

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

aii

ahu

字段

构造函数

方法

1.20.6

名称

aeu

aii

字段

Optional<MobEffect>: a, primary, field_13050, primaryEffectId, f_134472_

Optional<Holder<MobEffect>>: b, primary, comp_2180, primary, f_134472_

Optional<MobEffect>: b, secondary, field_13049, secondaryEffectId, f_134473_

Optional<Holder<MobEffect>>: c, secondary, comp_2181, secondary, f_134473_

StreamCodec<RegistryFriendlyByteBuf, ServerboundSetBeaconPacket>: a, STREAM_CODEC, field_48215, CODEC, f_314389_

构造函数

(FriendlyByteBuf)

方法

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

Optional<MobEffect> (): a, getPrimary, method_12436, getPrimaryEffectId, m_237994_

Optional<MobEffect> (): d, getSecondary, method_12435, getSecondaryEffectId, m_238000_

PacketType<ServerboundSetBeaconPacket> (): a, type, method_55846, getPacketId, m_5779_

Optional<Holder<MobEffect>> (): b, primary, comp_2180, primary, f_134472_

Optional<Holder<MobEffect>> (): e, secondary, comp_2181, secondary, f_134473_

1.20.4

名称

acm

aeu

字段

构造函数

方法

1.20.2

名称

aan

acm

字段

构造函数

方法

Optional<MobEffect> (): c, getSecondary, method_12435, getSecondaryEffectId, m_238000_

Optional<MobEffect> (): d, getSecondary, method_12435, getSecondaryEffectId, m_238000_

1.20.1

名称

aba

aan

字段

构造函数

方法

1.19.4

名称

aac

aba

字段

构造函数

方法

Optional<MobEffect> (): b, getPrimary, method_12436, getPrimaryEffectId, m_237994_

Optional<MobEffect> (): a, getPrimary, method_12436, getPrimaryEffectId, m_237994_

1.19.3

名称

yy

aac

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

yg

yy

net.minecraft.network.protocol.game.PacketPlayInBeacon

字段

构造函数

方法

1.19

名称

wr

yg

net.minecraft.network.protocol.game.PacketPlayInBeacon

字段

int: a, primary, field_13050, primaryEffectId, f_134472_

int: b, secondary, field_13049, secondaryEffectId, f_134473_

Optional<MobEffect>: a, primary, field_13050, primaryEffectId, f_134472_

Optional<MobEffect>: b, secondary, field_13049, secondaryEffectId, f_134473_

构造函数

(int, int)

(Optional<MobEffect>, Optional<MobEffect>)

方法

int (): b, getPrimary, method_12436, getPrimaryEffectId, m_134484_

int (): c, getSecondary, method_12435, getSecondaryEffectId, m_134487_

Optional<MobEffect> (): b, getPrimary, method_12436, getPrimaryEffectId, m_237994_

Optional<MobEffect> (): c, getSecondary, method_12435, getSecondaryEffectId, m_238000_

1.18.2

名称

wf

wr

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

uv

wf

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

ti

uv

net.minecraft.network.play.client.CUpdateBeaconPacket

net.minecraft.src.C_5188_

net.minecraft.server.v1_16_R3.PacketPlayInBeacon

net.minecraft.network.protocol.game.PacketPlayInBeacon

字段

int: a, primary, field_13050, primaryEffectId, field_210357_a

int: a, primary, field_13050, primaryEffectId, f_134472_

int: b, secondary, field_13049, secondaryEffectId, field_210358_b

int: b, secondary, field_13049, secondaryEffectId, f_134473_

构造函数

()

(FriendlyByteBuf)

方法

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (ServerGamePacketListener): a, handle, method_12434, apply, func_148833_a

void (ServerGamePacketListener): a, handle, method_12434, apply, m_5797_

int (): b, getPrimary, method_12436, getPrimaryEffectId, func_210355_a

int (): b, getPrimary, method_12436, getPrimaryEffectId, m_134484_

int (): c, getSecondary, method_12435, getSecondaryEffectId, func_210356_b

int (): c, getSecondary, method_12435, getSecondaryEffectId, m_134487_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PacketPlayInBeacon

net.minecraft.server.v1_16_R3.PacketPlayInBeacon

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

sg

ti

net.minecraft.server.v1_16_R1.PacketPlayInBeacon

net.minecraft.server.v1_16_R2.PacketPlayInBeacon

字段

构造函数

方法

1.16.1

名称

qr

sg

net.minecraft.server.v1_15_R1.PacketPlayInBeacon

net.minecraft.server.v1_16_R1.PacketPlayInBeacon

字段

构造函数

方法

1.15.2

名称

net.minecraft.server.network.packet.UpdateBeaconC2SPacket

net.minecraft.network.packet.c2s.play.UpdateBeaconC2SPacket

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

pa

qr

net.minecraft.network.packet.c2s.play.UpdateBeaconC2SPacket

net.minecraft.server.network.packet.UpdateBeaconC2SPacket

net.minecraft.server.v1_14_R1.PacketPlayInBeacon

net.minecraft.server.v1_15_R1.PacketPlayInBeacon

字段

构造函数

方法

1.14.4

名称

oy

pa

net.minecraft.network.protocol.game.ServerboundSetBeaconPacket

net.minecraft.server.network.packet.UpdateBeaconC2SPacket

net.minecraft.network.packet.c2s.play.UpdateBeaconC2SPacket

字段

int: a, field_13050, primaryEffectId, field_210357_a

int: a, primary, field_13050, primaryEffectId, field_210357_a

int: b, field_13049, secondaryEffectId, field_210358_b

int: b, secondary, field_13049, secondaryEffectId, field_210358_b

构造函数

方法

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (PacketListenerPlayIn): a, method_12434, method_12434, func_148833_a

void (ServerGamePacketListener): a, handle, method_12434, apply, func_148833_a

int (): b, method_12436, getPrimaryEffectId, func_210355_a

int (): b, getPrimary, method_12436, getPrimaryEffectId, func_210355_a

int (): c, method_12435, getSecondaryEffectId, func_210356_b

int (): c, getSecondary, method_12435, getSecondaryEffectId, func_210356_b

1.14.3

名称

ox

oy

net.minecraft.server.network.packet.UpdateBeaconC2SPacket

字段

int: a, field_13050, field_210357_a

int: a, field_13050, primaryEffectId, field_210357_a

int: b, field_13049, field_210358_b

int: b, field_13049, secondaryEffectId, field_210358_b

构造函数

方法

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (PacketListenerPlayIn): a, method_12434, func_148833_a

void (PacketListenerPlayIn): a, method_12434, method_12434, func_148833_a

int (): b, method_12436, func_210355_a

int (): b, method_12436, getPrimaryEffectId, func_210355_a

int (): c, method_12435, func_210356_b

int (): c, method_12435, getSecondaryEffectId, func_210356_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

ni

ox

net.minecraft.class_2866

net.minecraft.network.play.client.CPacketUpdateBeacon

net.minecraft.network.play.client.CUpdateBeaconPacket

net.minecraft.server.v1_13_R2.PacketPlayInBeacon

net.minecraft.server.v1_14_R1.PacketPlayInBeacon

字段

int: a, field_210357_a

int: a, field_13050, field_210357_a

int: b, field_210358_b

int: b, field_13049, field_210358_b

构造函数

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketListenerPlayIn): a, func_148833_a

void (PacketListenerPlayIn): a, method_12434, func_148833_a

int (): b, func_210355_a

int (): b, method_12436, func_210355_a

int (): c, func_210356_b

int (): c, method_12435, func_210356_b

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.PacketPlayInBeacon

net.minecraft.server.v1_13_R2.PacketPlayInBeacon

字段

构造函数

方法

1.13

名称

ni

net.minecraft.network.play.client.CPacketUpdateBeacon

net.minecraft.server.v1_13_R1.PacketPlayInBeacon

字段

int: a, field_210357_a

int: b, field_210358_b

构造函数

()

(int, int)

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketListenerPlayIn): a, func_148833_a

int (): b, func_210355_a

int (): c, func_210356_b