历史 - net.minecraft.world.level.levelgen.structure.structures.MineshaftPieces$MineShaftCorridor

1.21.11

名称

fcr$a

fhs$a

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

exc$a

fcr$a

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

eur$a

exc$a

字段

构造函数

方法

1.21.5

名称

epr$a

eur$a

字段

构造函数

方法

1.21.4

名称

eqo$a

epr$a

字段

构造函数

方法

1.21.3

名称

elv$a

eqo$a

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

ekp$a

elv$a

字段

构造函数

方法

1.20.6

名称

ebj$a

ekp$a

字段

构造函数

方法

boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, m_213787_

boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, ResourceKey<LootTable>): a, createChest, method_14915, addChest, m_213787_

1.20.4

名称

dxe$a

ebj$a

字段

构造函数

方法

1.20.2

名称

dtw$a

dxe$a

字段

构造函数

方法

1.20.1

名称

dtl$a

dtw$a

字段

构造函数

方法

1.19.4

名称

dql$a

dtl$a

字段

构造函数

方法

boolean (WorldGenLevel, BoundingBox, int, int, int, int): a, hasSturdyNeighbours, method_36422, method_36422, m_227762_

boolean (WorldGenLevel, BoundingBox, int, int, int, int): a, hasSturdyNeighbours, method_36422, hasSolidNeighborBlocks, m_227762_

1.19.3

名称

dmx$a

dql$a

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_213200_

net.minecraft.src.C_213198_$C_213200_

字段

构造函数

方法

1.19.1

名称

dma$a

dmx$a

net.minecraft.world.level.levelgen.structure.structures.MineshaftPieces$a

字段

构造函数

方法

1.19

名称

dex$a

dma$a

net.minecraft.world.level.levelgen.structure.MineShaftPieces$MineShaftCorridor

net.minecraft.world.level.levelgen.structure.structures.MineshaftPieces$MineShaftCorridor

net.minecraft.src.C_2496_$C_2498_

net.minecraft.src.C_213200_

net.minecraft.world.level.levelgen.structure.WorldGenMineshaftPieces$WorldGenMineshaftCorridor

字段

boolean: b, hasRails, field_14416, hasRails, f_71368_

boolean: b, hasRails, field_14416, hasRails, f_227726_

boolean: c, spiderCorridor, field_14415, hasCobwebs, f_71369_

boolean: c, spiderCorridor, field_14415, hasCobwebs, f_227727_

boolean: d, hasPlacedSpider, field_14414, hasSpawner, f_71370_

boolean: d, hasPlacedSpider, field_14414, hasSpawner, f_227728_

int: e, numSections, field_14413, length, f_71371_

int: h, numSections, field_14413, length, f_227729_

构造函数

(int, Random, BoundingBox, Direction, MineshaftFeature$Type)

(int, RandomSource, BoundingBox, Direction, MineshaftStructure$Type)

方法

boolean (WorldGenLevel, BoundingBox, Random, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, m_5606_

void (WorldGenLevel, BoundingBox, int, int, int, int, int, Random): a, placeSupport, method_14713, generateSupports, m_71389_

void (WorldGenLevel, BoundingBox, Random, float, int, int, int): a, maybePlaceCobWeb, method_14715, addCobwebsUnderground, m_162525_

BoundingBox (StructurePieceAccessor, Random, int, int, int, Direction): a, findCorridorSize, method_14714, getBoundingBox, m_162537_

void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_

void (WorldGenLevel, BoundingBox, int, int, int): a, placeDoubleLowerOrUpperSupport, method_33776, fillSupportBeam, m_162512_

void (WorldGenLevel, BoundingBox, int, int, int): a, placeDoubleLowerOrUpperSupport, method_33776, fillSupportBeam, m_227756_

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): a, fillColumnDown, method_14936, fillDownwards, m_73528_

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936, fillDownwards, m_73528_

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): b, fillPillarDownOrChainUp, method_33879, method_33879, m_162544_

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): c, fillPillarDownOrChainUp, method_33879, fillSupportBeam, m_227819_

void (WorldGenLevel, BlockState, BlockPos$MutableBlockPos, int, int): a, fillColumnBetween, method_33878, fillColumn, m_162506_

void (WorldGenLevel, BlockState, BlockPos$MutableBlockPos, int, int): a, fillColumnBetween, method_33878, fillColumn, m_227750_

boolean (LevelReader, BlockPos, BlockState): b, canHangChainBelow, method_33877, sideCoversSmallSquare, m_162495_

boolean (LevelReader, BlockPos, BlockState): b, canHangChainBelow, method_33877, sideCoversSmallSquare, m_227808_

boolean (WorldGenLevel, BoundingBox, int, int, int, int): a, hasSturdyNeighbours, method_36422, method_36422, m_162518_

boolean (WorldGenLevel, BoundingBox, int, int, int, int): a, hasSturdyNeighbours, method_36422, method_36422, m_227762_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_

boolean (LevelReader, BlockPos, BlockState): a, canPlaceColumnOnTopOf, method_33777, isNotRailOrLava, m_203132_

boolean (LevelReader, BlockPos, BlockState): a, canPlaceColumnOnTopOf, method_33777, isUpsideSolidFullSquare, m_227738_

BoundingBox (StructurePieceAccessor, RandomSource, int, int, int, Direction): a, findCorridorSize, method_14714, getBoundingBox, m_227798_

void (StructurePiece, StructurePieceAccessor, RandomSource): a, addChildren, method_14918, fillOpenings, m_214092_

boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, m_213787_

void (WorldGenLevel, StructureManager, ChunkGenerator, RandomSource, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_213694_

void (WorldGenLevel, BoundingBox, int, int, int, int, int, RandomSource): a, placeSupport, method_14713, generateSupports, m_227769_

void (WorldGenLevel, BoundingBox, RandomSource, float, int, int, int): a, maybePlaceCobWeb, method_14715, addCobwebsUnderground, m_227778_

1.18.2

名称

deo$a

dex$a

字段

构造函数

方法

boolean (BlockState): b, canPlaceColumnOnTopOf, method_33777, isNotRailOrLava, m_162551_

boolean (LevelReader, BlockPos, BlockState): a, canHangChainBelow, method_33877, sideCoversSmallSquare, m_162495_

boolean (LevelReader, BlockPos, BlockState): b, canHangChainBelow, method_33877, sideCoversSmallSquare, m_162495_

boolean (LevelReader, BlockPos, BlockState): a, canPlaceColumnOnTopOf, method_33777, isNotRailOrLava, m_203132_

1.18.1

名称

字段

构造函数

方法

1.18

名称

day$a

deo$a

字段

构造函数

(ServerLevel, CompoundTag)

(CompoundTag)

方法

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_

void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_

void (StructurePieceSerializationContext, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_183620_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_

1.17.1

名称

dax$a

day$a

字段

构造函数

方法

1.17

名称

crh$a

dax$a

net.minecraft.world.gen.feature.structure.MineshaftPieces$Corridor

net.minecraft.src.C_2496_$C_2498_

net.minecraft.server.v1_16_R3.WorldGenMineshaftPieces$WorldGenMineshaftCorridor

net.minecraft.world.level.levelgen.structure.WorldGenMineshaftPieces$WorldGenMineshaftCorridor

字段

boolean: b, hasRails, field_14416, hasRails, field_74958_a

boolean: b, hasRails, field_14416, hasRails, f_71368_

boolean: c, spiderCorridor, field_14415, hasCobwebs, field_74956_b

boolean: c, spiderCorridor, field_14415, hasCobwebs, f_71369_

boolean: d, hasPlacedSpider, field_14414, hasSpawner, field_74957_c

boolean: d, hasPlacedSpider, field_14414, hasSpawner, f_71370_

int: e, numSections, field_14413, length, field_74955_d

int: e, numSections, field_14413, length, f_71371_

构造函数

(StructureManager, CompoundTag)

(ServerLevel, CompoundTag)

方法

void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b

BoundingBox (List<StructurePiece>, Random, int, int, int, Direction): a, findCorridorSize, method_14714, getBoundingBox, func_175814_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_

boolean (WorldGenLevel, BoundingBox, Random, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, func_186167_a

boolean (WorldGenLevel, BoundingBox, Random, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, m_5606_

void (WorldGenLevel, BoundingBox, int, int, int, int, int, Random): a, placeSupport, method_14713, generateSupports, func_189921_a

void (WorldGenLevel, BoundingBox, int, int, int, int, int, Random): a, placeSupport, method_14713, generateSupports, m_71389_

void (WorldGenLevel, BoundingBox, Random, float, int, int, int): a, placeCobWeb, method_14715, addCobwebsUnderground, func_189922_a

void (WorldGenLevel, BoundingBox, Random, float, int, int, int): a, maybePlaceCobWeb, method_14715, addCobwebsUnderground, m_162525_

void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_

BoundingBox (StructurePieceAccessor, Random, int, int, int, Direction): a, findCorridorSize, method_14714, getBoundingBox, m_162537_

void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_

void (WorldGenLevel, BoundingBox, int, int, int): a, placeDoubleLowerOrUpperSupport, method_33776, fillSupportBeam, m_162512_

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): a, fillColumnDown, method_14936, fillDownwards, m_73528_

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): b, fillPillarDownOrChainUp, method_33879, method_33879, m_162544_

void (WorldGenLevel, BlockState, BlockPos$MutableBlockPos, int, int): a, fillColumnBetween, method_33878, fillColumn, m_162506_

boolean (BlockState): b, canPlaceColumnOnTopOf, method_33777, isNotRailOrLava, m_162551_

boolean (LevelReader, BlockPos, BlockState): a, canHangChainBelow, method_33877, sideCoversSmallSquare, m_162495_

boolean (WorldGenLevel, BoundingBox, int, int, int, int): a, hasSturdyNeighbours, method_36422, method_36422, m_162518_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cre$a

crh$a

net.minecraft.server.v1_16_R2.WorldGenMineshaftPieces$WorldGenMineshaftCorridor

net.minecraft.server.v1_16_R3.WorldGenMineshaftPieces$WorldGenMineshaftCorridor

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a

void (WorldGenLevel, BoundingBox, int, int, int, int, int, Random): a, placeSupport, method_14713, method_14713, func_189921_a

void (WorldGenLevel, BoundingBox, int, int, int, int, int, Random): a, placeSupport, method_14713, generateSupports, func_189921_a

void (WorldGenLevel, BoundingBox, Random, float, int, int, int): a, placeCobWeb, method_14715, method_14715, func_189922_a

void (WorldGenLevel, BoundingBox, Random, float, int, int, int): a, placeCobWeb, method_14715, addCobwebsUnderground, func_189922_a

1.16.2

名称

ctk$a

cre$a

net.minecraft.server.v1_16_R1.WorldGenMineshaftPieces$WorldGenMineshaftCorridor

net.minecraft.server.v1_16_R2.WorldGenMineshaftPieces$WorldGenMineshaftCorridor

字段

构造函数

方法

boolean (LevelAccessor, BoundingBox, Random, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, func_186167_a

void (LevelAccessor, BoundingBox, int, int, int, int, int, Random): a, placeSupport, method_14713, method_14713, func_189921_a

void (LevelAccessor, BoundingBox, Random, float, int, int, int): a, placeCobWeb, method_14715, method_14715, func_189922_a

boolean (WorldGenLevel, BoundingBox, Random, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, func_186167_a

void (WorldGenLevel, BoundingBox, int, int, int, int, int, Random): a, placeSupport, method_14713, method_14713, func_189921_a

void (WorldGenLevel, BoundingBox, Random, float, int, int, int): a, placeCobWeb, method_14715, method_14715, func_189922_a

1.16.1

名称

cli$a

ctk$a

net.minecraft.server.v1_15_R1.WorldGenMineshaftPieces$WorldGenMineshaftCorridor

net.minecraft.server.v1_16_R1.WorldGenMineshaftPieces$WorldGenMineshaftCorridor

字段

构造函数

方法

BoundingBox (List<StructurePiece>, Random, int, int, int, Direction): a, findCorridorSize, method_14714, func_175814_a

BoundingBox (List<StructurePiece>, Random, int, int, int, Direction): a, findCorridorSize, method_14714, getBoundingBox, func_175814_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a

void (LevelAccessor, BoundingBox, int, int, int, int, int, Random): a, placeSupport, method_14713, func_189921_a

void (LevelAccessor, BoundingBox, int, int, int, int, int, Random): a, placeSupport, method_14713, method_14713, func_189921_a

void (LevelAccessor, BoundingBox, Random, float, int, int, int): a, placeCobWeb, method_14715, func_189922_a

void (LevelAccessor, BoundingBox, Random, float, int, int, int): a, placeCobWeb, method_14715, method_14715, func_189922_a

boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_

1.15.2

名称

clf$a

cli$a

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cij$a

clf$a

net.minecraft.server.v1_14_R1.WorldGenMineshaftPieces$WorldGenMineshaftCorridor

net.minecraft.server.v1_15_R1.WorldGenMineshaftPieces$WorldGenMineshaftCorridor

字段

构造函数

方法

boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a

boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_

1.14.4

名称

cie$a

cij$a

net.minecraft.world.level.levelgen.structure.MineShaftPieces$MineShaftCorridor

字段

boolean: b, field_14416, hasRails, field_74958_a

boolean: b, hasRails, field_14416, hasRails, field_74958_a

boolean: c, field_14415, hasCobwebs, field_74956_b

boolean: c, spiderCorridor, field_14415, hasCobwebs, field_74956_b

boolean: d, field_14414, hasSpawner, field_74957_c

boolean: d, hasPlacedSpider, field_14414, hasSpawner, field_74957_c

int: e, field_14413, length, field_74955_d

int: e, numSections, field_14413, length, field_74955_d

构造函数

方法

void (NBTTagCompound): a, method_14943, toNbt, func_143011_b

void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b

StructureBoundingBox (List<StructurePiece>, Random, int, int, int, EnumDirection): a, method_14714, method_14714, func_175814_a

BoundingBox (List<StructurePiece>, Random, int, int, int, Direction): a, findCorridorSize, method_14714, func_175814_a

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a

boolean (GeneratorAccess, StructureBoundingBox, Random, int, int, int, MinecraftKey): a, method_14915, addChest, func_186167_a

boolean (LevelAccessor, BoundingBox, Random, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, func_186167_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a

boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, Random): a, method_14713, method_14713, func_189921_a

void (LevelAccessor, BoundingBox, int, int, int, int, int, Random): a, placeSupport, method_14713, func_189921_a

void (GeneratorAccess, StructureBoundingBox, Random, float, int, int, int): a, method_14715, method_14715, func_189922_a

void (LevelAccessor, BoundingBox, Random, float, int, int, int): a, placeCobWeb, method_14715, func_189922_a

1.14.3

名称

cia$a

cie$a

net.minecraft.structure.MineshaftGenerator$MineshaftCorridor

字段

boolean: b, field_14416, field_74958_a

boolean: b, field_14416, hasRails, field_74958_a

boolean: c, field_14415, field_74956_b

boolean: c, field_14415, hasCobwebs, field_74956_b

boolean: d, field_14414, field_74957_c

boolean: d, field_14414, hasSpawner, field_74957_c

int: e, field_14413, field_74955_d

int: e, field_14413, length, field_74955_d

构造函数

方法

void (NBTTagCompound): a, method_14943, func_143011_b

void (NBTTagCompound): a, method_14943, toNbt, func_143011_b

StructureBoundingBox (List<StructurePiece>, Random, int, int, int, EnumDirection): a, method_14714, func_175814_a

StructureBoundingBox (List<StructurePiece>, Random, int, int, int, EnumDirection): a, method_14714, method_14714, func_175814_a

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a

boolean (GeneratorAccess, StructureBoundingBox, Random, int, int, int, MinecraftKey): a, method_14915, func_186167_a

boolean (GeneratorAccess, StructureBoundingBox, Random, int, int, int, MinecraftKey): a, method_14915, addChest, func_186167_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, Random): a, method_14713, func_189921_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, Random): a, method_14713, method_14713, func_189921_a

void (GeneratorAccess, StructureBoundingBox, Random, float, int, int, int): a, method_14715, func_189922_a

void (GeneratorAccess, StructureBoundingBox, Random, float, int, int, int): a, method_14715, method_14715, func_189922_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

chy$a

cia$a

字段

构造函数

方法

1.14

名称

bwq$a

chy$a

net.minecraft.class_3353$class_3354

net.minecraft.server.v1_13_R2.WorldGenMineshaftPieces$WorldGenMineshaftCorridor

net.minecraft.server.v1_14_R1.WorldGenMineshaftPieces$WorldGenMineshaftCorridor

字段

boolean: b, field_74958_a

boolean: b, field_14416, field_74958_a

boolean: c, field_74956_b

boolean: c, field_14415, field_74956_b

boolean: d, field_74957_c

boolean: d, field_14414, field_74957_c

int: e, field_74955_d

int: e, field_14413, field_74955_d

构造函数

()

(DefinedStructureManager, NBTTagCompound)

方法

void (NBTTagCompound): a, func_143012_a

void (NBTTagCompound): a, method_14943, func_143011_b

StructureBoundingBox (List<StructurePiece>, Random, int, int, int, EnumDirection): a, func_175814_a

StructureBoundingBox (List<StructurePiece>, Random, int, int, int, EnumDirection): a, method_14714, func_175814_a

void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a

void (NBTTagCompound, DefinedStructureManager): a, func_143011_b

boolean (GeneratorAccess, StructureBoundingBox, Random, int, int, int, MinecraftKey): a, func_186167_a

boolean (GeneratorAccess, StructureBoundingBox, Random, int, int, int, MinecraftKey): a, method_14915, func_186167_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, Random): a, func_189921_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, Random): a, method_14713, func_189921_a

void (GeneratorAccess, StructureBoundingBox, Random, float, int, int, int): a, func_189922_a

void (GeneratorAccess, StructureBoundingBox, Random, float, int, int, int): a, method_14715, func_189922_a

1.13.2

名称

bwp$a

bwq$a

字段

构造函数

方法

1.13.1

名称

bwh$a

bwp$a

net.minecraft.server.v1_13_R1.WorldGenMineshaftPieces$WorldGenMineshaftCorridor

net.minecraft.server.v1_13_R2.WorldGenMineshaftPieces$WorldGenMineshaftCorridor

字段

构造函数

方法

1.13

名称

bbk$a

bwh$a

net.minecraft.world.gen.structure.StructureMineshaftPieces$Corridor

net.minecraft.world.gen.feature.structure.MineshaftPieces$Corridor

net.minecraft.server.v1_12_R1.WorldGenMineshaftPieces$WorldGenMineshaftCorridor

net.minecraft.server.v1_13_R1.WorldGenMineshaftPieces$WorldGenMineshaftCorridor

字段

构造函数

方法

boolean (World, Random, StructureBoundingBox): a, func_74875_a

boolean (World, StructureBoundingBox, Random, int, int, int, MinecraftKey): a, func_186167_a

void (World, StructureBoundingBox, int, int, int, int, int, Random): a, func_189921_a

void (World, StructureBoundingBox, Random, float, int, int, int): a, func_189922_a

boolean (GeneratorAccess, StructureBoundingBox, Random, int, int, int, MinecraftKey): a, func_186167_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a

void (GeneratorAccess, StructureBoundingBox, int, int, int, int, int, Random): a, func_189921_a

void (GeneratorAccess, StructureBoundingBox, Random, float, int, int, int): a, func_189922_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bbi$a

bbk$a

字段

构造函数

方法

1.12

名称

ayd$a

bbi$a

net.minecraft.server.v1_11_R1.WorldGenMineshaftPieces$WorldGenMineshaftCorridor

net.minecraft.server.v1_12_R1.WorldGenMineshaftPieces$WorldGenMineshaftCorridor

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ayb$a

ayd$a

字段

构造函数

方法

1.11

名称

awk$a

ayb$a

net.minecraft.server.v1_10_R1.WorldGenMineshaftPieces$WorldGenMineshaftCorridor

net.minecraft.server.v1_11_R1.WorldGenMineshaftPieces$WorldGenMineshaftCorridor

字段

构造函数

方法

void (NBTTagCompound): b, func_143011_b

void (NBTTagCompound, DefinedStructureManager): a, func_143011_b

1.10.2

名称

字段

构造函数

方法

1.10

名称

avt$a

awk$a

net.minecraft.server.v1_9_R2.WorldGenMineshaftPieces$WorldGenMineshaftCorridor

net.minecraft.server.v1_10_R1.WorldGenMineshaftPieces$WorldGenMineshaftCorridor

字段

boolean: a, field_74958_a

boolean: b, field_74958_a

boolean: b, field_74956_b

boolean: c, field_74956_b

boolean: c, field_74957_c

boolean: d, field_74957_c

int: d, field_74955_d

int: e, field_74955_d

构造函数

(int, Random, StructureBoundingBox, EnumDirection)

(int, Random, StructureBoundingBox, EnumDirection, WorldGenMineshaft$Type)

方法

void (World, StructureBoundingBox, int, int, int, int, int, Random): a, func_189921_a

void (World, StructureBoundingBox, Random, float, int, int, int): a, func_189922_a

1.9.4

名称

avs$a

avt$a

net.minecraft.server.v1_9_R1.WorldGenMineshaftPieces$WorldGenMineshaftCorridor

net.minecraft.server.v1_9_R2.WorldGenMineshaftPieces$WorldGenMineshaftCorridor

字段

构造函数

方法

1.9.2

名称

avt$a

avs$a

字段

构造函数

方法

1.9

名称

aqg$a

avt$a

net.minecraft.server.v1_8_R3.WorldGenMineshaftPieces$WorldGenMineshaftCorridor

net.minecraft.server.v1_9_R1.WorldGenMineshaftPieces$WorldGenMineshaftCorridor

字段

构造函数

方法

boolean (World, StructureBoundingBox, Random, int, int, int, List<StructurePieceTreasure>, int): a, func_180778_a

boolean (World, StructureBoundingBox, Random, int, int, int, MinecraftKey): a, func_186167_a

1.8.8

名称

aqg$a

net.minecraft.world.gen.structure.StructureMineshaftPieces$Corridor

net.minecraft.server.v1_8_R3.WorldGenMineshaftPieces$WorldGenMineshaftCorridor

字段

boolean: a, field_74958_a

boolean: b, field_74956_b

boolean: c, field_74957_c

int: d, field_74955_d

构造函数

()

(int, Random, StructureBoundingBox, EnumDirection)

方法

void (NBTTagCompound): a, func_143012_a

void (NBTTagCompound): b, func_143011_b

StructureBoundingBox (List<StructurePiece>, Random, int, int, int, EnumDirection): a, func_175814_a

void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a

boolean (World, StructureBoundingBox, Random, int, int, int, List<StructurePieceTreasure>, int): a, func_180778_a

boolean (World, Random, StructureBoundingBox): a, func_74875_a