历史 - net.minecraft.client.gui.screens.multiplayer.ServerSelectionList$NetworkServerEntry

1.21.11

名称

gpy$c

gvs$c

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gig$c

gpy$c

字段

long: g, lastClickTime, field_19116, time, f_99833_

构造函数

方法

boolean (double, double, int): a, mouseClicked, method_25402, mouseClicked, m_6375_

LanServer (): b, getServerData, method_20132, getLanServerEntry, m_99838_

void (GuiGraphics, int, int, int, int, int, int, int, boolean, float): a, render, method_25343, render, m_6311_

void (GuiGraphics, int, int, boolean, float): a, renderContent, method_25343, render, m_6311_

boolean (MouseButtonEvent, boolean): a, mouseClicked, method_25402, mouseClicked, m_6375_

boolean (KeyEvent): a, keyPressed, method_25404, keyPressed, m_7933_

void (): b, join, method_74043, connect, m_414937_

boolean (ServerSelectionList$Entry): a, matches, method_73436, isOfSameType, m_415072_

1.21.8

名称

gif$c

gig$c

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gcm$c

gif$c

字段

构造函数

方法

1.21.5

名称

fxg$c

gcm$c

字段

构造函数

方法

1.21.4

名称

fws$c

fxg$c

字段

构造函数

方法

1.21.3

名称

fqx$c

fws$c

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

fqg$c

fqx$c

字段

构造函数

方法

1.20.6

名称

fgd$c

fqg$c

字段

构造函数

方法

1.20.4

名称

fbk$c

fgd$c

字段

构造函数

方法

Component (): d, getServerNarration, method_48273, getMotdNarration, m_264484_

Component (): c, getServerNarration, method_48273, getMotdNarration, m_264484_

1.20.2

名称

exq$c

fbk$c

字段

构造函数

方法

1.20.1

名称

ewd$c

exq$c

字段

long: h, lastClickTime, field_19116, time, f_99833_

long: g, lastClickTime, field_19116, time, f_99833_

构造函数

方法

void (PoseStack, int, int, int, int, int, int, int, boolean, float): a, render, method_25343, render, m_6311_

void (GuiGraphics, int, int, int, int, int, int, int, boolean, float): a, render, method_25343, render, m_6311_

1.19.4

名称

ery$c

ewd$c

字段

构造函数

方法

LanServer (): a, getServerData, method_20132, getLanServerEntry, m_99838_

LanServer (): b, getServerData, method_20132, getLanServerEntry, m_99838_

Component (): b, getNarration, method_37006, getNarration, m_142172_

Component (): a, getNarration, method_37006, getNarration, m_142172_

Component (): d, getServerNarration, method_48273, getMotdNarration, m_264484_

1.19.3

名称

eoe$c

ery$c

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_3699_

net.minecraft.src.C_3696_$C_3699_

字段

构造函数

方法

1.19.1

名称

enb$c

eoe$c

字段

构造函数

方法

1.19

名称

egn$c

enb$c

net.minecraft.src.C_3696_$C_3699_

net.minecraft.src.C_3699_

字段

JoinMultiplayerScreen: g, screen, field_19115, screen, f_99832_

JoinMultiplayerScreen: f, screen, field_19115, screen, f_99832_

构造函数

方法

1.18.2

名称

efh$c

egn$c

字段

JoinMultiplayerScreen: f, screen, field_19115, screen, f_99832_

JoinMultiplayerScreen: g, screen, field_19115, screen, f_99832_

long: g, lastClickTime, field_19116, time, f_99833_

long: h, lastClickTime, field_19116, time, f_99833_

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ede$c

efh$c

字段

构造函数

方法

LanServer (): b, getServerData, method_20132, getLanServerEntry, m_99838_

LanServer (): a, getServerData, method_20132, getLanServerEntry, m_99838_

Component (): a, getNarration, method_37006, getNarration, m_142172_

Component (): b, getNarration, method_37006, getNarration, m_142172_

1.17.1

名称

edd$c

ede$c

字段

构造函数

方法

Component (): a, getNarration, method_37006, method_37006, m_142172_

Component (): a, getNarration, method_37006, getNarration, m_142172_

1.17

名称

dre$c

edd$c

net.minecraft.client.gui.screen.ServerSelectionList$LanDetectedEntry

net.minecraft.src.C_3696_$C_3699_

字段

JoinMultiplayerScreen: e, screen, field_19115, screen, field_148292_c

JoinMultiplayerScreen: f, screen, field_19115, screen, f_99832_

Minecraft: a, minecraft, field_19113, client, field_148293_a

Minecraft: a, minecraft, field_19113, client, f_99828_

LanServer: b, serverData, field_19114, server, field_148291_b

LanServer: b, serverData, field_19114, server, f_99829_

long: f, lastClickTime, field_19116, time, field_148290_d

long: g, lastClickTime, field_19116, time, f_99833_

Component: c, LAN_SERVER_HEADER, field_26588, TITLE_TEXT, field_243386_c

Component: d, LAN_SERVER_HEADER, field_26588, TITLE_TEXT, f_99830_

Component: d, HIDDEN_ADDRESS_TEXT, field_26589, HIDDEN_ADDRESS_TEXT, field_243387_d

Component: e, HIDDEN_ADDRESS_TEXT, field_26589, HIDDEN_ADDRESS_TEXT, f_99831_

int: c, ICON_WIDTH, field_32386, field_32386, f_169981_

构造函数

方法

boolean (double, double, int): a, mouseClicked, method_25402, mouseClicked, func_231044_a_

boolean (double, double, int): a, mouseClicked, method_25402, mouseClicked, m_6375_

LanServer (): a, getServerData, method_20132, getLanServerEntry, func_189995_a

LanServer (): b, getServerData, method_20132, getLanServerEntry, m_99838_

void (PoseStack, int, int, int, int, int, int, int, boolean, float): a, render, method_25343, render, func_230432_a_

void (PoseStack, int, int, int, int, int, int, int, boolean, float): a, render, method_25343, render, m_6311_

Component (): a, getNarration, method_37006, method_37006, m_142172_

1.16.5

名称

字段

Component: c, LAN_SERVER_HEADER, field_26588, field_26588, field_243386_c

Component: c, LAN_SERVER_HEADER, field_26588, TITLE_TEXT, field_243386_c

Component: d, HIDDEN_ADDRESS_TEXT, field_26589, field_26589, field_243387_d

Component: d, HIDDEN_ADDRESS_TEXT, field_26589, HIDDEN_ADDRESS_TEXT, field_243387_d

构造函数

方法

1.16.4

名称

drb$c

dre$c

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dtc$c

drb$c

字段

JoinMultiplayerScreen: c, screen, field_19115, screen, field_148292_c

JoinMultiplayerScreen: e, screen, field_19115, screen, field_148292_c

long: d, lastClickTime, field_19116, time, field_148290_d

long: f, lastClickTime, field_19116, time, field_148290_d

Component: c, LAN_SERVER_HEADER, field_26588, field_26588, field_243386_c

Component: d, HIDDEN_ADDRESS_TEXT, field_26589, field_26589, field_243387_d

构造函数

方法

1.16.1

名称

dii$c

dtc$c

字段

构造函数

方法

void (int, int, int, int, int, int, int, boolean, float): render, render, render, render, render

boolean (double, double, int): mouseClicked, mouseClicked, mouseClicked, mouseClicked, mouseClicked

boolean (double, double, int): a, mouseClicked, method_25402, mouseClicked, func_231044_a_

void (PoseStack, int, int, int, int, int, int, int, boolean, float): a, render, method_25343, render, func_230432_a_

1.15.2

名称

dif$c

dii$c

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

der$c

dif$c

net.minecraft.client.gui.screen.multiplayer.MultiplayerServerListWidget$LanServerListEntry

net.minecraft.client.gui.screen.multiplayer.MultiplayerServerListWidget$LanServerEntry

字段

构造函数

方法

1.14.4

名称

dcd$c

der$c

net.minecraft.client.gui.screens.multiplayer.ServerSelectionList$NetworkServerEntry

字段

MultiplayerScreen: c, field_19115, screen, field_148292_c

JoinMultiplayerScreen: c, screen, field_19115, screen, field_148292_c

MinecraftClient: a, field_19113, client, field_148293_a

Minecraft: a, minecraft, field_19113, client, field_148293_a

LanServerEntry: b, field_19114, server, field_148291_b

LanServer: b, serverData, field_19114, server, field_148291_b

long: d, field_19116, time, field_148290_d

long: d, lastClickTime, field_19116, time, field_148290_d

构造函数

方法

void (int, int, int, int, int, int, int, boolean, float): render, render, render, render

void (int, int, int, int, int, int, int, boolean, float): render, render, render, render, render

boolean (double, double, int): mouseClicked, mouseClicked, mouseClicked, mouseClicked

boolean (double, double, int): mouseClicked, mouseClicked, mouseClicked, mouseClicked, mouseClicked

LanServerEntry (): a, method_20132, getLanServerEntry, func_189995_a

LanServer (): a, getServerData, method_20132, getLanServerEntry, func_189995_a

1.14.3

名称

dbz$c

dcd$c

net.minecraft.client.gui.screen.multiplayer.MultiplayerServerListWidget$LanServerListEntry

字段

MultiplayerScreen: c, field_19115, field_148292_c

MultiplayerScreen: c, field_19115, screen, field_148292_c

Minecraft: a, field_19113, field_148293_a

MinecraftClient: a, field_19113, client, field_148293_a

LanServerInfo: b, field_19114, field_148291_b

LanServerEntry: b, field_19114, server, field_148291_b

long: d, field_19116, field_148290_d

long: d, field_19116, time, field_148290_d

构造函数

方法

void (int, int, int, int, int, int, int, boolean, float): render, render

void (int, int, int, int, int, int, int, boolean, float): render, render, render, render

boolean (double, double, int): mouseClicked, mouseClicked

boolean (double, double, int): mouseClicked, mouseClicked, mouseClicked, mouseClicked

LanServerInfo (): a, method_20132, func_189995_a

LanServerEntry (): a, method_20132, getLanServerEntry, func_189995_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dbx$c

dbz$c

字段

构造函数

方法

1.14

名称

dbx$c

net.minecraft.class_4267$class_4269

net.minecraft.client.gui.screen.ServerSelectionList$LanDetectedEntry

字段

MultiplayerScreen: c, field_19115, field_148292_c

Minecraft: a, field_19113, field_148293_a

LanServerInfo: b, field_19114, field_148291_b

long: d, field_19116, field_148290_d

构造函数

(MultiplayerScreen, LanServerInfo)

方法

void (int, int, int, int, int, int, int, boolean, float): render, render

boolean (double, double, int): mouseClicked, mouseClicked

LanServerInfo (): a, method_20132, func_189995_a