历史 - net.minecraft.world.level.block.HugeMushroomBlock

1.21.11

名称

dyz

edu

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

duc

dyz

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

drq

duc

字段

构造函数

方法

1.21.5

名称

dnm

drq

字段

构造函数

方法

1.21.4

名称

dol

dnm

字段

构造函数

方法

1.21.3

名称

djv

dol

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

diy

djv

字段

构造函数

方法

1.20.6

名称

dam

diy

字段

构造函数

方法

1.20.4

名称

cwp

dam

字段

BooleanProperty: a, NORTH, field_11171, NORTH, f_54127_

BooleanProperty: b, NORTH, field_11171, NORTH, f_54127_

BooleanProperty: b, EAST, field_11172, EAST, f_54128_

BooleanProperty: c, EAST, field_11172, EAST, f_54128_

BooleanProperty: c, SOUTH, field_11170, SOUTH, f_54129_

BooleanProperty: d, SOUTH, field_11170, SOUTH, f_54129_

BooleanProperty: d, WEST, field_11167, WEST, f_54130_

BooleanProperty: e, WEST, field_11167, WEST, f_54130_

BooleanProperty: e, UP, field_11166, UP, f_54131_

BooleanProperty: f, UP, field_11166, UP, f_54131_

BooleanProperty: f, DOWN, field_11169, DOWN, f_54132_

BooleanProperty: g, DOWN, field_11169, DOWN, f_54132_

Map<Direction, BooleanProperty>: g, PROPERTY_BY_DIRECTION, field_11168, FACING_PROPERTIES, f_54133_

Map<Direction, BooleanProperty>: h, PROPERTY_BY_DIRECTION, field_11168, FACING_PROPERTIES, f_54133_

com.mojang.serialization.MapCodec<HugeMushroomBlock>: a, CODEC, field_46371, CODEC, f_303343_

构造函数

方法

com.mojang.serialization.MapCodec<HugeMushroomBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cth

cwp

字段

构造函数

方法

1.20.1

名称

csz

cth

字段

构造函数

方法

1.19.4

名称

cqj

csz

字段

构造函数

方法

1.19.3

名称

cng

cqj

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cmj

cng

net.minecraft.world.level.block.BlockHugeMushroom

字段

构造函数

方法

1.19

名称

chb

cmj

net.minecraft.world.level.block.BlockHugeMushroom

字段

构造函数

方法

1.18.2

名称

cgj

chb

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cda

cgj

字段

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.17.1

名称

ccz

cda

字段

构造函数

方法

1.17

名称

bxn

ccz

net.minecraft.block.HugeMushroomBlock

net.minecraft.src.C_1815_

net.minecraft.server.v1_16_R3.BlockHugeMushroom

net.minecraft.world.level.block.BlockHugeMushroom

字段

BooleanProperty: a, NORTH, field_11171, NORTH, field_196459_a

BooleanProperty: a, NORTH, field_11171, NORTH, f_54127_

BooleanProperty: b, EAST, field_11172, EAST, field_196461_b

BooleanProperty: b, EAST, field_11172, EAST, f_54128_

BooleanProperty: c, SOUTH, field_11170, SOUTH, field_196463_c

BooleanProperty: c, SOUTH, field_11170, SOUTH, f_54129_

BooleanProperty: d, WEST, field_11167, WEST, field_196464_y

BooleanProperty: d, WEST, field_11167, WEST, f_54130_

BooleanProperty: e, UP, field_11166, UP, field_196465_z

BooleanProperty: e, UP, field_11166, UP, f_54131_

BooleanProperty: f, DOWN, field_11169, DOWN, field_196460_A

BooleanProperty: f, DOWN, field_11169, DOWN, f_54132_

Map<Direction, BooleanProperty>: g, PROPERTY_BY_DIRECTION, field_11168, FACING_PROPERTIES, field_196462_B

Map<Direction, BooleanProperty>: g, PROPERTY_BY_DIRECTION, field_11168, FACING_PROPERTIES, f_54133_

构造函数

方法

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bxk

bxn

net.minecraft.server.v1_16_R2.BlockHugeMushroom

net.minecraft.server.v1_16_R3.BlockHugeMushroom

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

byq

bxk

net.minecraft.server.v1_16_R1.BlockHugeMushroom

net.minecraft.server.v1_16_R2.BlockHugeMushroom

字段

构造函数

方法

1.16.1

名称

bsa

byq

net.minecraft.server.v1_15_R1.BlockHugeMushroom

net.minecraft.server.v1_16_R1.BlockHugeMushroom

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

1.15.2

名称

brx

bsa

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bpm

brx

net.minecraft.server.v1_14_R1.BlockHugeMushroom

net.minecraft.server.v1_15_R1.BlockHugeMushroom

字段

构造函数

方法

1.14.4

名称

bph

bpm

net.minecraft.world.level.block.HugeMushroomBlock

字段

BlockStateBoolean: a, field_11171, NORTH, field_196459_a

BooleanProperty: a, NORTH, field_11171, NORTH, field_196459_a

BlockStateBoolean: b, field_11172, EAST, field_196461_b

BooleanProperty: b, EAST, field_11172, EAST, field_196461_b

BlockStateBoolean: c, field_11170, SOUTH, field_196463_c

BooleanProperty: c, SOUTH, field_11170, SOUTH, field_196463_c

BlockStateBoolean: d, field_11167, WEST, field_196464_y

BooleanProperty: d, WEST, field_11167, WEST, field_196464_y

BlockStateBoolean: e, field_11166, UP, field_196465_z

BooleanProperty: e, UP, field_11166, UP, field_196465_z

BlockStateBoolean: f, field_11169, DOWN, field_196460_A

BooleanProperty: f, DOWN, field_11169, DOWN, field_196460_A

Map<EnumDirection, BlockStateBoolean>: g, field_11168, FACING_PROPERTIES, field_196462_B

Map<Direction, BooleanProperty>: g, PROPERTY_BY_DIRECTION, field_11168, FACING_PROPERTIES, field_196462_B

构造函数

方法

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

1.14.3

名称

bpd

bph

net.minecraft.block.MushroomBlock

字段

BlockStateBoolean: a, field_11171, field_196459_a

BlockStateBoolean: a, field_11171, NORTH, field_196459_a

BlockStateBoolean: b, field_11172, field_196461_b

BlockStateBoolean: b, field_11172, EAST, field_196461_b

BlockStateBoolean: c, field_11170, field_196463_c

BlockStateBoolean: c, field_11170, SOUTH, field_196463_c

BlockStateBoolean: d, field_11167, field_196464_y

BlockStateBoolean: d, field_11167, WEST, field_196464_y

BlockStateBoolean: e, field_11166, field_196465_z

BlockStateBoolean: e, field_11166, UP, field_196465_z

BlockStateBoolean: f, field_11169, field_196460_A

BlockStateBoolean: f, field_11169, DOWN, field_196460_A

Map<EnumDirection, BlockStateBoolean>: g, field_11168, field_196462_B

Map<EnumDirection, BlockStateBoolean>: g, field_11168, FACING_PROPERTIES, field_196462_B

构造函数

方法

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bpc

bpd

字段

构造函数

方法

1.14

名称

bfj

bpc

net.minecraft.class_2381

net.minecraft.block.BlockHugeMushroom

net.minecraft.block.HugeMushroomBlock

net.minecraft.server.v1_13_R2.BlockHugeMushroom

net.minecraft.server.v1_14_R1.BlockHugeMushroom

字段

Block: s, field_176379_b

BlockStateBoolean: a, field_196459_a

BlockStateBoolean: a, field_11171, field_196459_a

BlockStateBoolean: b, field_196461_b

BlockStateBoolean: b, field_11172, field_196461_b

BlockStateBoolean: c, field_196463_c

BlockStateBoolean: c, field_11170, field_196463_c

BlockStateBoolean: o, field_196464_y

BlockStateBoolean: d, field_11167, field_196464_y

BlockStateBoolean: p, field_196465_z

BlockStateBoolean: e, field_11166, field_196465_z

BlockStateBoolean: q, field_196460_A

BlockStateBoolean: f, field_11169, field_196460_A

Map<EnumDirection, BlockStateBoolean>: r, field_196462_B

Map<EnumDirection, BlockStateBoolean>: g, field_11168, field_196462_B

构造函数

(Block, Block$Info)

(Block$Info)

方法

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

int (IBlockData, Random): a, func_196264_a

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

1.13.2

名称

bfi

bfj

字段

构造函数

方法

1.13.1

名称

bfa

bfi

net.minecraft.server.v1_13_R1.BlockHugeMushroom

net.minecraft.server.v1_13_R2.BlockHugeMushroom

字段

Block: t, field_176379_b

Block: s, field_176379_b

BlockStateBoolean: p, field_196464_y

BlockStateBoolean: o, field_196464_y

BlockStateBoolean: q, field_196465_z

BlockStateBoolean: p, field_196465_z

BlockStateBoolean: r, field_196460_A

BlockStateBoolean: q, field_196460_A

Map<EnumDirection, BlockStateBoolean>: s, field_196462_B

Map<EnumDirection, BlockStateBoolean>: r, field_196462_B

构造函数

方法

1.13

名称

arn

bfa

net.minecraft.server.v1_12_R1.BlockHugeMushroom

net.minecraft.server.v1_13_R1.BlockHugeMushroom

字段

BlockStateEnum<BlockHugeMushroom$EnumHugeMushroomVariant>: a, field_176380_a, VARIANT

Block: b, field_176379_b

Block: t, field_176379_b

BlockStateBoolean: a, field_196459_a

BlockStateBoolean: b, field_196461_b

BlockStateBoolean: c, field_196463_c

BlockStateBoolean: p, field_196464_y

BlockStateBoolean: q, field_196465_z

BlockStateBoolean: r, field_196460_A

Map<EnumDirection, BlockStateBoolean>: s, field_196462_B

构造函数

(Material, MaterialMapColor, Block)

(Block, Block$Info)

方法

int (Random): a, func_149745_a

Item (IBlockData, Random, int): a, func_180660_a, getDropType

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

MaterialMapColor (IBlockData, IBlockAccess, BlockPosition): c, func_180659_g

int (IBlockData, Random): a, func_196264_a

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

arl

arn

字段

构造函数

方法

1.12

名称

aoj

arl

net.minecraft.server.v1_11_R1.BlockHugeMushroom

net.minecraft.server.v1_12_R1.BlockHugeMushroom

字段

构造函数

方法

MaterialMapColor (IBlockData): r, func_180659_g

MaterialMapColor (IBlockData, IBlockAccess, BlockPosition): c, func_180659_g

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

aoh

aoj

字段

构造函数

方法

1.11

名称

amu

aoh

net.minecraft.server.v1_10_R1.BlockHugeMushroom

net.minecraft.server.v1_11_R1.BlockHugeMushroom

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

amh

amu

net.minecraft.server.v1_9_R2.BlockHugeMushroom

net.minecraft.server.v1_10_R1.BlockHugeMushroom

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockHugeMushroom

net.minecraft.server.v1_9_R2.BlockHugeMushroom

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

aho

amh

net.minecraft.server.v1_8_R3.BlockHugeMushroom

net.minecraft.server.v1_9_R1.BlockHugeMushroom

字段

构造函数

方法

MaterialMapColor (IBlockData): g, func_180659_g

MaterialMapColor (IBlockData): r, func_180659_g

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

Item (World, BlockPosition): c, func_180665_b

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

1.8.8

名称

aho

net.minecraft.block.BlockHugeMushroom

net.minecraft.server.v1_8_R3.BlockHugeMushroom

字段

BlockStateEnum<BlockHugeMushroom$EnumHugeMushroomVariant>: a, field_176380_a, VARIANT

Block: b, field_176379_b

构造函数

(Material, MaterialMapColor, Block)

方法

int (Random): a, func_149745_a

MaterialMapColor (IBlockData): g, func_180659_g

Item (IBlockData, Random, int): a, func_180660_a, getDropType

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

Item (World, BlockPosition): c, func_180665_b