历史 - net.minecraft.advancements.criterion.PlayerPredicate
1.21.11
名称
de
cx
net.minecraft.advancements.critereon.PlayerPredicate
net.minecraft.advancements.criterion.PlayerPredicate
net.minecraft.src.C_2120_
net.minecraft.src.C_432095_
net.minecraft.advancements.critereon.CriterionConditionPlayer
net.minecraft.advancements.criterion.CriterionConditionPlayer
字段
MinMaxBounds$Ints: d, level, comp_1817, experienceLevel, f_62245_
MinMaxBounds$Ints: d, level, comp_1817, experienceLevel, f_435058_
it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceKey<Recipe<?>>>: g, recipes, comp_1820, recipes, f_62248_
it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceKey<Recipe<?>>>: g, recipes, comp_1820, recipes, f_436393_
Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>: h, advancements, comp_1821, advancements, f_62249_
Map<Identifier, PlayerPredicate$AdvancementPredicate>: h, advancements, comp_1821, advancements, f_436833_
int: b, LOOKING_AT_RANGE, field_33928, LOOKING_AT_DISTANCE, f_156743_
int: b, LOOKING_AT_RANGE, field_33928, LOOKING_AT_DISTANCE, f_436504_
List<PlayerPredicate$StatMatcher<?>>: f, stats, comp_1819, stats, f_62247_
List<PlayerPredicate$StatMatcher<?>>: f, stats, comp_1819, stats, f_434121_
Optional<EntityPredicate>: i, lookingAt, comp_1822, lookingAt, f_156744_
Optional<EntityPredicate>: i, lookingAt, comp_1822, lookingAt, f_436550_
com.mojang.serialization.MapCodec<PlayerPredicate>: c, CODEC, field_45770, CODEC, f_291796_
com.mojang.serialization.MapCodec<PlayerPredicate>: c, CODEC, field_45770, CODEC, f_436804_
GameTypePredicate: e, gameType, comp_1818, gameMode, f_62246_
GameTypePredicate: e, gameType, comp_1818, gameMode, f_435612_
Optional<InputPredicate>: j, input, comp_3182, input, f_347793_
Optional<InputPredicate>: j, input, comp_3182, input, f_436151_
构造函数
方法
boolean (Entity, ServerLevel, Vec3): a, matches, method_22497, test, m_213868_
boolean (Entity, ServerLevel, Vec3): a, matches, method_22497, test, m_443212_
MinMaxBounds$Ints (): b, level, comp_1817, experienceLevel, f_62245_
MinMaxBounds$Ints (): b, level, comp_1817, experienceLevel, f_435058_
List<PlayerPredicate$StatMatcher<?>> (): d, stats, comp_1819, stats, f_62247_
List<PlayerPredicate$StatMatcher<?>> (): d, stats, comp_1819, stats, f_434121_
it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceKey<Recipe<?>>> (): e, recipes, comp_1820, recipes, f_62248_
it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceKey<Recipe<?>>> (): e, recipes, comp_1820, recipes, f_436393_
Map<ResourceLocation, PlayerPredicate$AdvancementPredicate> (): f, advancements, comp_1821, advancements, f_62249_
Map<Identifier, PlayerPredicate$AdvancementPredicate> (): f, advancements, comp_1821, advancements, f_436833_
Optional<EntityPredicate> (): g, lookingAt, comp_1822, lookingAt, f_156744_
Optional<EntityPredicate> (): g, lookingAt, comp_1822, lookingAt, f_436550_
com.mojang.serialization.MapCodec<PlayerPredicate> (): a, codec, method_58152, getCodec, m_213836_
com.mojang.serialization.MapCodec<PlayerPredicate> (): a, codec, method_58152, getCodec, m_441722_
GameTypePredicate (): c, gameType, comp_1818, gameMode, f_62246_
GameTypePredicate (): c, gameType, comp_1818, gameMode, f_435612_
Optional<InputPredicate> (): h, input, comp_3182, input, f_347793_
Optional<InputPredicate> (): h, input, comp_3182, input, f_436151_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
字段
构造函数
方法
1.21.5
名称
ds
de
字段
构造函数
方法
1.21.4
名称
dr
ds
字段
构造函数
方法
1.21.3
名称
dp
dr
字段
Optional<InputPredicate>: j, input, comp_3182, input, f_347793_
构造函数
(MinMaxBounds$Ints, GameTypePredicate, List<PlayerPredicate$StatMatcher<?>>, it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation>, Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>, Optional<EntityPredicate>)
(MinMaxBounds$Ints, GameTypePredicate, List<PlayerPredicate$StatMatcher<?>>, it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceKey<Recipe<?>>>, Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>, Optional<EntityPredicate>, Optional<InputPredicate>)
方法
Optional<InputPredicate> (): h, input, comp_3182, input, f_347793_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dk
dp
字段
Optional<GameType>: e, gameType, comp_1818, gameMode, f_62246_
GameTypePredicate: e, gameType, comp_1818, gameMode, f_62246_
构造函数
(MinMaxBounds$Ints, Optional<GameType>, List<PlayerPredicate$StatMatcher<?>>, it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation>, Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>, Optional<EntityPredicate>)
(MinMaxBounds$Ints, GameTypePredicate, List<PlayerPredicate$StatMatcher<?>>, it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation>, Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>, Optional<EntityPredicate>)
方法
Optional<GameType> (): c, gameType, comp_1818, gameMode, f_62246_
GameTypePredicate (): c, gameType, comp_1818, gameMode, f_62246_
1.20.6
名称
cq
dk
字段
构造函数
方法
EntitySubPredicate$Type (): a, type, comp_1776, type, m_213836_
com.mojang.serialization.MapCodec<PlayerPredicate> (): a, codec, method_58152, getCodec, m_213836_
1.20.4
名称
cr
cq
字段
构造函数
方法
1.20.2
名称
cp
cr
字段
MinMaxBounds$Ints: c, level, field_20723, experienceLevel, f_62245_
MinMaxBounds$Ints: d, level, comp_1817, experienceLevel, f_62245_
GameType: d, gameType, field_20724, gameMode, f_62246_
Map<Stat<?>, MinMaxBounds$Ints>: e, stats, field_20725, stats, f_62247_
it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation>: f, recipes, field_20726, recipes, f_62248_
it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation>: g, recipes, comp_1820, recipes, f_62248_
Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>: g, advancements, field_20727, advancements, f_62249_
Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>: h, advancements, comp_1821, advancements, f_62249_
EntityPredicate: h, lookingAt, field_33929, lookingAt, f_156744_
Optional<GameType>: e, gameType, comp_1818, gameMode, f_62246_
List<PlayerPredicate$StatMatcher<?>>: f, stats, comp_1819, stats, f_62247_
Optional<EntityPredicate>: i, lookingAt, comp_1822, lookingAt, f_156744_
com.mojang.serialization.MapCodec<PlayerPredicate>: c, CODEC, field_45770, CODEC, f_291796_
构造函数
(MinMaxBounds$Ints, GameType, Map<Stat<?>, MinMaxBounds$Ints>, it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation>, Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>, EntityPredicate)
(MinMaxBounds$Ints, Optional<GameType>, List<PlayerPredicate$StatMatcher<?>>, it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation>, Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>, Optional<EntityPredicate>)
方法
PlayerPredicate$AdvancementPredicate (com.google.gson.JsonElement): b, advancementPredicateFromJson, method_22503, criterionFromJson, m_62289_
<T> Stat<T> (StatType<T>, ResourceLocation): a, getStat, method_22496, getStat, m_62267_
<T> ResourceLocation (Stat<T>): a, getStatValueId, method_22495, getStatId, m_62265_
boolean (Entity, ServerLevel, Vec3): a, matches, method_22497, test, m_153246_
boolean (Entity, ServerLevel, Vec3): a, matches, method_22497, test, m_213868_
PlayerPredicate (com.google.gson.JsonObject): a, fromJson, method_22499, fromJson, m_222491_
com.google.gson.JsonObject (): a, serializeCustomData, method_22494, typeSpecificToJson, m_213616_
EntitySubPredicate$Type (): c, type, method_43099, getDeserializer, m_213836_
EntitySubPredicate$Type (): a, type, comp_1776, type, m_213836_
MinMaxBounds$Ints (): b, level, comp_1817, experienceLevel, f_62245_
Optional<GameType> (): c, gameType, comp_1818, gameMode, f_62246_
List<PlayerPredicate$StatMatcher<?>> (): d, stats, comp_1819, stats, f_62247_
it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation> (): e, recipes, comp_1820, recipes, f_62248_
Map<ResourceLocation, PlayerPredicate$AdvancementPredicate> (): f, advancements, comp_1821, advancements, f_62249_
Optional<EntityPredicate> (): g, lookingAt, comp_1822, lookingAt, f_156744_
1.20.1
名称
字段
int: b, LOOKING_AT_RANGE, field_33928, field_33928, f_156743_
int: b, LOOKING_AT_RANGE, field_33928, LOOKING_AT_DISTANCE, f_156743_
构造函数
方法
1.19.4
名称
cn
cp
字段
构造函数
方法
1.19.3
名称
cq
cn
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
net.minecraft.advancements.critereon.CriterionConditionPlayer
字段
构造函数
方法
1.19
名称
cp
cq
net.minecraft.predicate.PlayerPredicate
net.minecraft.predicate.entity.PlayerPredicate
net.minecraft.advancements.critereon.CriterionConditionPlayer
字段
PlayerPredicate: a, ANY, field_20722, ANY, f_62244_
构造函数
方法
boolean (Entity): a, matches, method_22497, test, m_62270_
PlayerPredicate (com.google.gson.JsonElement): a, fromJson, method_22499, fromJson, m_62276_
com.google.gson.JsonElement (): a, serializeToJson, method_22494, toJson, m_62264_
boolean (Entity, ServerLevel, Vec3): a, matches, method_22497, test, m_153246_
PlayerPredicate (com.google.gson.JsonObject): a, fromJson, method_22499, fromJson, m_222491_
com.google.gson.JsonObject (): a, serializeCustomData, method_22494, typeSpecificToJson, m_213616_
EntitySubPredicate$Type (): c, type, method_43099, getDeserializer, m_213836_
1.18.2
名称
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
co
cp
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
cg
co
net.minecraft.advancements.criterion.PlayerPredicate
net.minecraft.src.C_2120_
net.minecraft.server.v1_16_R3.CriterionConditionPlayer
net.minecraft.advancements.critereon.CriterionConditionPlayer
字段
PlayerPredicate: a, ANY, field_20722, ANY, field_226989_a_
PlayerPredicate: a, ANY, field_20722, ANY, f_62244_
MinMaxBounds$Ints: b, level, field_20723, experienceLevel, field_226990_b_
MinMaxBounds$Ints: c, level, field_20723, experienceLevel, f_62245_
GameType: c, gameType, field_20724, gameMode, field_226991_c_
GameType: d, gameType, field_20724, gameMode, f_62246_
Map<Stat<?>, MinMaxBounds$Ints>: d, stats, field_20725, stats, field_226992_d_
Map<Stat<?>, MinMaxBounds$Ints>: e, stats, field_20725, stats, f_62247_
it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation>: e, recipes, field_20726, recipes, field_226993_e_
it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation>: f, recipes, field_20726, recipes, f_62248_
Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>: f, advancements, field_20727, advancements, field_226994_f_
Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>: g, advancements, field_20727, advancements, f_62249_
int: b, LOOKING_AT_RANGE, field_33928, field_33928, f_156743_
EntityPredicate: h, lookingAt, field_33929, lookingAt, f_156744_
构造函数
(MinMaxBounds$Ints, GameType, Map<Stat<?>, MinMaxBounds$Ints>, it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation>, Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>)
(MinMaxBounds$Ints, GameType, Map<Stat<?>, MinMaxBounds$Ints>, it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation>, Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>, EntityPredicate)
方法
PlayerPredicate$AdvancementPredicate (com.google.gson.JsonElement): b, advancementPredicateFromJson, method_22503, criterionFromJson, func_227004_b_
PlayerPredicate$AdvancementPredicate (com.google.gson.JsonElement): b, advancementPredicateFromJson, method_22503, criterionFromJson, m_62289_
boolean (Entity): a, matches, method_22497, test, func_226998_a_
boolean (Entity): a, matches, method_22497, test, m_62270_
PlayerPredicate (com.google.gson.JsonElement): a, fromJson, method_22499, fromJson, func_227000_a_
PlayerPredicate (com.google.gson.JsonElement): a, fromJson, method_22499, fromJson, m_62276_
<T> Stat<T> (StatType<T>, ResourceLocation): a, getStat, method_22496, getStat, func_226997_a_
<T> Stat<T> (StatType<T>, ResourceLocation): a, getStat, method_22496, getStat, m_62267_
<T> ResourceLocation (Stat<T>): a, getStatValueId, method_22495, getStatId, func_226996_a_
<T> ResourceLocation (Stat<T>): a, getStatValueId, method_22495, getStatId, m_62265_
com.google.gson.JsonElement (): a, serializeToJson, method_22494, toJson, func_226995_a_
com.google.gson.JsonElement (): a, serializeToJson, method_22494, toJson, m_62264_
1.16.5
名称
字段
GameType: c, gameType, field_20724, gamemode, field_226991_c_
GameType: c, gameType, field_20724, gameMode, field_226991_c_
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.CriterionConditionPlayer
net.minecraft.server.v1_16_R3.CriterionConditionPlayer
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ce
cg
net.minecraft.server.v1_16_R1.CriterionConditionPlayer
net.minecraft.server.v1_16_R2.CriterionConditionPlayer
字段
构造函数
方法
1.16.1
名称
bx
ce
net.minecraft.server.v1_15_R1.CriterionConditionPlayer
net.minecraft.server.v1_16_R1.CriterionConditionPlayer
字段
构造函数
方法
1.15.2
名称
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bx
net.minecraft.advancements.critereon.PlayerPredicate
net.minecraft.class_4553
net.minecraft.predicate.PlayerPredicate
net.minecraft.advancements.criterion.PlayerPredicate
net.minecraft.server.v1_15_R1.CriterionConditionPlayer
字段
PlayerPredicate: a, ANY, field_20722, ANY, field_226989_a_
MinMaxBounds$Ints: b, level, field_20723, experienceLevel, field_226990_b_
GameType: c, gameType, field_20724, gamemode, field_226991_c_
Map<Stat<?>, MinMaxBounds$Ints>: d, stats, field_20725, stats, field_226992_d_
it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation>: e, recipes, field_20726, recipes, field_226993_e_
Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>: f, advancements, field_20727, advancements, field_226994_f_
构造函数
(MinMaxBounds$Ints, GameType, Map<Stat<?>, MinMaxBounds$Ints>, it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation>, Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>)
方法
PlayerPredicate$AdvancementPredicate (com.google.gson.JsonElement): b, advancementPredicateFromJson, method_22503, criterionFromJson, func_227004_b_
boolean (Entity): a, matches, method_22497, test, func_226998_a_
PlayerPredicate (com.google.gson.JsonElement): a, fromJson, method_22499, fromJson, func_227000_a_
<T> Stat<T> (StatType<T>, ResourceLocation): a, getStat, method_22496, getStat, func_226997_a_
<T> ResourceLocation (Stat<T>): a, getStatValueId, method_22495, getStatId, func_226996_a_
com.google.gson.JsonElement (): a, serializeToJson, method_22494, toJson, func_226995_a_