历史 - net.minecraft.advancements.criterion.PlayerPredicate

1.21.11

名称

de

cx

net.minecraft.advancements.critereon.PlayerPredicate

net.minecraft.advancements.criterion.PlayerPredicate

net.minecraft.src.C_2120_

net.minecraft.src.C_432095_

net.minecraft.advancements.critereon.CriterionConditionPlayer

net.minecraft.advancements.criterion.CriterionConditionPlayer

字段

MinMaxBounds$Ints: d, level, comp_1817, experienceLevel, f_62245_

MinMaxBounds$Ints: d, level, comp_1817, experienceLevel, f_435058_

it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceKey<Recipe<?>>>: g, recipes, comp_1820, recipes, f_62248_

it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceKey<Recipe<?>>>: g, recipes, comp_1820, recipes, f_436393_

Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>: h, advancements, comp_1821, advancements, f_62249_

Map<Identifier, PlayerPredicate$AdvancementPredicate>: h, advancements, comp_1821, advancements, f_436833_

int: b, LOOKING_AT_RANGE, field_33928, LOOKING_AT_DISTANCE, f_156743_

int: b, LOOKING_AT_RANGE, field_33928, LOOKING_AT_DISTANCE, f_436504_

List<PlayerPredicate$StatMatcher<?>>: f, stats, comp_1819, stats, f_62247_

List<PlayerPredicate$StatMatcher<?>>: f, stats, comp_1819, stats, f_434121_

Optional<EntityPredicate>: i, lookingAt, comp_1822, lookingAt, f_156744_

Optional<EntityPredicate>: i, lookingAt, comp_1822, lookingAt, f_436550_

com.mojang.serialization.MapCodec<PlayerPredicate>: c, CODEC, field_45770, CODEC, f_291796_

com.mojang.serialization.MapCodec<PlayerPredicate>: c, CODEC, field_45770, CODEC, f_436804_

GameTypePredicate: e, gameType, comp_1818, gameMode, f_62246_

GameTypePredicate: e, gameType, comp_1818, gameMode, f_435612_

Optional<InputPredicate>: j, input, comp_3182, input, f_347793_

Optional<InputPredicate>: j, input, comp_3182, input, f_436151_

构造函数

方法

boolean (Entity, ServerLevel, Vec3): a, matches, method_22497, test, m_213868_

boolean (Entity, ServerLevel, Vec3): a, matches, method_22497, test, m_443212_

MinMaxBounds$Ints (): b, level, comp_1817, experienceLevel, f_62245_

MinMaxBounds$Ints (): b, level, comp_1817, experienceLevel, f_435058_

List<PlayerPredicate$StatMatcher<?>> (): d, stats, comp_1819, stats, f_62247_

List<PlayerPredicate$StatMatcher<?>> (): d, stats, comp_1819, stats, f_434121_

it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceKey<Recipe<?>>> (): e, recipes, comp_1820, recipes, f_62248_

it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceKey<Recipe<?>>> (): e, recipes, comp_1820, recipes, f_436393_

Map<ResourceLocation, PlayerPredicate$AdvancementPredicate> (): f, advancements, comp_1821, advancements, f_62249_

Map<Identifier, PlayerPredicate$AdvancementPredicate> (): f, advancements, comp_1821, advancements, f_436833_

Optional<EntityPredicate> (): g, lookingAt, comp_1822, lookingAt, f_156744_

Optional<EntityPredicate> (): g, lookingAt, comp_1822, lookingAt, f_436550_

com.mojang.serialization.MapCodec<PlayerPredicate> (): a, codec, method_58152, getCodec, m_213836_

com.mojang.serialization.MapCodec<PlayerPredicate> (): a, codec, method_58152, getCodec, m_441722_

GameTypePredicate (): c, gameType, comp_1818, gameMode, f_62246_

GameTypePredicate (): c, gameType, comp_1818, gameMode, f_435612_

Optional<InputPredicate> (): h, input, comp_3182, input, f_347793_

Optional<InputPredicate> (): h, input, comp_3182, input, f_436151_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

字段

构造函数

方法

1.21.5

名称

ds

de

字段

构造函数

方法

1.21.4

名称

dr

ds

字段

构造函数

方法

1.21.3

名称

dp

dr

字段

Optional<InputPredicate>: j, input, comp_3182, input, f_347793_

构造函数

(MinMaxBounds$Ints, GameTypePredicate, List<PlayerPredicate$StatMatcher<?>>, it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation>, Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>, Optional<EntityPredicate>)

(MinMaxBounds$Ints, GameTypePredicate, List<PlayerPredicate$StatMatcher<?>>, it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceKey<Recipe<?>>>, Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>, Optional<EntityPredicate>, Optional<InputPredicate>)

方法

Optional<InputPredicate> (): h, input, comp_3182, input, f_347793_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dk

dp

字段

Optional<GameType>: e, gameType, comp_1818, gameMode, f_62246_

GameTypePredicate: e, gameType, comp_1818, gameMode, f_62246_

构造函数

(MinMaxBounds$Ints, Optional<GameType>, List<PlayerPredicate$StatMatcher<?>>, it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation>, Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>, Optional<EntityPredicate>)

(MinMaxBounds$Ints, GameTypePredicate, List<PlayerPredicate$StatMatcher<?>>, it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation>, Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>, Optional<EntityPredicate>)

方法

Optional<GameType> (): c, gameType, comp_1818, gameMode, f_62246_

GameTypePredicate (): c, gameType, comp_1818, gameMode, f_62246_

1.20.6

名称

cq

dk

字段

构造函数

方法

EntitySubPredicate$Type (): a, type, comp_1776, type, m_213836_

com.mojang.serialization.MapCodec<PlayerPredicate> (): a, codec, method_58152, getCodec, m_213836_

1.20.4

名称

cr

cq

字段

构造函数

方法

1.20.2

名称

cp

cr

字段

MinMaxBounds$Ints: c, level, field_20723, experienceLevel, f_62245_

MinMaxBounds$Ints: d, level, comp_1817, experienceLevel, f_62245_

GameType: d, gameType, field_20724, gameMode, f_62246_

Map<Stat<?>, MinMaxBounds$Ints>: e, stats, field_20725, stats, f_62247_

it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation>: f, recipes, field_20726, recipes, f_62248_

it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation>: g, recipes, comp_1820, recipes, f_62248_

Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>: g, advancements, field_20727, advancements, f_62249_

Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>: h, advancements, comp_1821, advancements, f_62249_

EntityPredicate: h, lookingAt, field_33929, lookingAt, f_156744_

Optional<GameType>: e, gameType, comp_1818, gameMode, f_62246_

List<PlayerPredicate$StatMatcher<?>>: f, stats, comp_1819, stats, f_62247_

Optional<EntityPredicate>: i, lookingAt, comp_1822, lookingAt, f_156744_

com.mojang.serialization.MapCodec<PlayerPredicate>: c, CODEC, field_45770, CODEC, f_291796_

构造函数

(MinMaxBounds$Ints, GameType, Map<Stat<?>, MinMaxBounds$Ints>, it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation>, Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>, EntityPredicate)

(MinMaxBounds$Ints, Optional<GameType>, List<PlayerPredicate$StatMatcher<?>>, it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation>, Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>, Optional<EntityPredicate>)

方法

PlayerPredicate$AdvancementPredicate (com.google.gson.JsonElement): b, advancementPredicateFromJson, method_22503, criterionFromJson, m_62289_

<T> Stat<T> (StatType<T>, ResourceLocation): a, getStat, method_22496, getStat, m_62267_

<T> ResourceLocation (Stat<T>): a, getStatValueId, method_22495, getStatId, m_62265_

boolean (Entity, ServerLevel, Vec3): a, matches, method_22497, test, m_153246_

boolean (Entity, ServerLevel, Vec3): a, matches, method_22497, test, m_213868_

PlayerPredicate (com.google.gson.JsonObject): a, fromJson, method_22499, fromJson, m_222491_

com.google.gson.JsonObject (): a, serializeCustomData, method_22494, typeSpecificToJson, m_213616_

EntitySubPredicate$Type (): c, type, method_43099, getDeserializer, m_213836_

EntitySubPredicate$Type (): a, type, comp_1776, type, m_213836_

MinMaxBounds$Ints (): b, level, comp_1817, experienceLevel, f_62245_

Optional<GameType> (): c, gameType, comp_1818, gameMode, f_62246_

List<PlayerPredicate$StatMatcher<?>> (): d, stats, comp_1819, stats, f_62247_

it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation> (): e, recipes, comp_1820, recipes, f_62248_

Map<ResourceLocation, PlayerPredicate$AdvancementPredicate> (): f, advancements, comp_1821, advancements, f_62249_

Optional<EntityPredicate> (): g, lookingAt, comp_1822, lookingAt, f_156744_

1.20.1

名称

字段

int: b, LOOKING_AT_RANGE, field_33928, field_33928, f_156743_

int: b, LOOKING_AT_RANGE, field_33928, LOOKING_AT_DISTANCE, f_156743_

构造函数

方法

1.19.4

名称

cn

cp

字段

构造函数

方法

1.19.3

名称

cq

cn

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

net.minecraft.advancements.critereon.CriterionConditionPlayer

字段

构造函数

方法

1.19

名称

cp

cq

net.minecraft.predicate.PlayerPredicate

net.minecraft.predicate.entity.PlayerPredicate

net.minecraft.advancements.critereon.CriterionConditionPlayer

字段

PlayerPredicate: a, ANY, field_20722, ANY, f_62244_

构造函数

方法

boolean (Entity): a, matches, method_22497, test, m_62270_

PlayerPredicate (com.google.gson.JsonElement): a, fromJson, method_22499, fromJson, m_62276_

com.google.gson.JsonElement (): a, serializeToJson, method_22494, toJson, m_62264_

boolean (Entity, ServerLevel, Vec3): a, matches, method_22497, test, m_153246_

PlayerPredicate (com.google.gson.JsonObject): a, fromJson, method_22499, fromJson, m_222491_

com.google.gson.JsonObject (): a, serializeCustomData, method_22494, typeSpecificToJson, m_213616_

EntitySubPredicate$Type (): c, type, method_43099, getDeserializer, m_213836_

1.18.2

名称

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

co

cp

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

cg

co

net.minecraft.advancements.criterion.PlayerPredicate

net.minecraft.src.C_2120_

net.minecraft.server.v1_16_R3.CriterionConditionPlayer

net.minecraft.advancements.critereon.CriterionConditionPlayer

字段

PlayerPredicate: a, ANY, field_20722, ANY, field_226989_a_

PlayerPredicate: a, ANY, field_20722, ANY, f_62244_

MinMaxBounds$Ints: b, level, field_20723, experienceLevel, field_226990_b_

MinMaxBounds$Ints: c, level, field_20723, experienceLevel, f_62245_

GameType: c, gameType, field_20724, gameMode, field_226991_c_

GameType: d, gameType, field_20724, gameMode, f_62246_

Map<Stat<?>, MinMaxBounds$Ints>: d, stats, field_20725, stats, field_226992_d_

Map<Stat<?>, MinMaxBounds$Ints>: e, stats, field_20725, stats, f_62247_

it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation>: e, recipes, field_20726, recipes, field_226993_e_

it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation>: f, recipes, field_20726, recipes, f_62248_

Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>: f, advancements, field_20727, advancements, field_226994_f_

Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>: g, advancements, field_20727, advancements, f_62249_

int: b, LOOKING_AT_RANGE, field_33928, field_33928, f_156743_

EntityPredicate: h, lookingAt, field_33929, lookingAt, f_156744_

构造函数

(MinMaxBounds$Ints, GameType, Map<Stat<?>, MinMaxBounds$Ints>, it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation>, Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>)

(MinMaxBounds$Ints, GameType, Map<Stat<?>, MinMaxBounds$Ints>, it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation>, Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>, EntityPredicate)

方法

PlayerPredicate$AdvancementPredicate (com.google.gson.JsonElement): b, advancementPredicateFromJson, method_22503, criterionFromJson, func_227004_b_

PlayerPredicate$AdvancementPredicate (com.google.gson.JsonElement): b, advancementPredicateFromJson, method_22503, criterionFromJson, m_62289_

boolean (Entity): a, matches, method_22497, test, func_226998_a_

boolean (Entity): a, matches, method_22497, test, m_62270_

PlayerPredicate (com.google.gson.JsonElement): a, fromJson, method_22499, fromJson, func_227000_a_

PlayerPredicate (com.google.gson.JsonElement): a, fromJson, method_22499, fromJson, m_62276_

<T> Stat<T> (StatType<T>, ResourceLocation): a, getStat, method_22496, getStat, func_226997_a_

<T> Stat<T> (StatType<T>, ResourceLocation): a, getStat, method_22496, getStat, m_62267_

<T> ResourceLocation (Stat<T>): a, getStatValueId, method_22495, getStatId, func_226996_a_

<T> ResourceLocation (Stat<T>): a, getStatValueId, method_22495, getStatId, m_62265_

com.google.gson.JsonElement (): a, serializeToJson, method_22494, toJson, func_226995_a_

com.google.gson.JsonElement (): a, serializeToJson, method_22494, toJson, m_62264_

1.16.5

名称

字段

GameType: c, gameType, field_20724, gamemode, field_226991_c_

GameType: c, gameType, field_20724, gameMode, field_226991_c_

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.CriterionConditionPlayer

net.minecraft.server.v1_16_R3.CriterionConditionPlayer

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ce

cg

net.minecraft.server.v1_16_R1.CriterionConditionPlayer

net.minecraft.server.v1_16_R2.CriterionConditionPlayer

字段

构造函数

方法

1.16.1

名称

bx

ce

net.minecraft.server.v1_15_R1.CriterionConditionPlayer

net.minecraft.server.v1_16_R1.CriterionConditionPlayer

字段

构造函数

方法

1.15.2

名称

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bx

net.minecraft.advancements.critereon.PlayerPredicate

net.minecraft.class_4553

net.minecraft.predicate.PlayerPredicate

net.minecraft.advancements.criterion.PlayerPredicate

net.minecraft.server.v1_15_R1.CriterionConditionPlayer

字段

PlayerPredicate: a, ANY, field_20722, ANY, field_226989_a_

MinMaxBounds$Ints: b, level, field_20723, experienceLevel, field_226990_b_

GameType: c, gameType, field_20724, gamemode, field_226991_c_

Map<Stat<?>, MinMaxBounds$Ints>: d, stats, field_20725, stats, field_226992_d_

it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation>: e, recipes, field_20726, recipes, field_226993_e_

Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>: f, advancements, field_20727, advancements, field_226994_f_

构造函数

(MinMaxBounds$Ints, GameType, Map<Stat<?>, MinMaxBounds$Ints>, it.unimi.dsi.fastutil.objects.Object2BooleanMap<ResourceLocation>, Map<ResourceLocation, PlayerPredicate$AdvancementPredicate>)

方法

PlayerPredicate$AdvancementPredicate (com.google.gson.JsonElement): b, advancementPredicateFromJson, method_22503, criterionFromJson, func_227004_b_

boolean (Entity): a, matches, method_22497, test, func_226998_a_

PlayerPredicate (com.google.gson.JsonElement): a, fromJson, method_22499, fromJson, func_227000_a_

<T> Stat<T> (StatType<T>, ResourceLocation): a, getStat, method_22496, getStat, func_226997_a_

<T> ResourceLocation (Stat<T>): a, getStatValueId, method_22495, getStatId, func_226996_a_

com.google.gson.JsonElement (): a, serializeToJson, method_22494, toJson, func_226995_a_